{"manifest":{"apiVersion":1,"id":"gaussianSplatNode","renderer":"react","scope":"node","name":"Gaussian Splat","displayName":"Gaussian Splat","version":"1.0.0","author":"OpenCinema","github":"https://github.com/junjamrk/OpenCinema","description":"在画布中查看 3D Gaussian Splatting 扫描（PLY / SPLAT / KSPLAT / SPZ），设定机位，渲染静帧与环绕视频作为参考。","license":"MIT","homepage":"https://opencinema.site/market/","tags":["3d","gaussian-splatting","viewer","reference","render"],"requires":{"workspaceFiles":1,"workspaceReadRange":1,"nodeHistory":1,"ffmpeg":1,"worker":1},"configRules":[],"readme":"# Gaussian Splat\n\n在画布中查看 3D Gaussian Splatting 扫描，设定机位，渲染静帧与环绕视频，作为构图与空间参考连接到下游节点。本插件不是内置节点：它通过 [插件市场](https://opencinema.site/market/) 或“安装插件包”安装，同时也是 OpenCinema 插件链路能承载完整 3D 能力的验证。\n\n## 使用\n\n1. 添加节点后选择 `.ply`、`.splat`、`.ksplat` 或 `.spz` 文件，或连接一个 FILE 输入后点击“使用上游文件”。文件保存在工程的 `assets/<节点 ID>/` 下，节点记录格式、字节数、SHA-256 与 Gaussian 数量。\n2. 在节点内拖动旋转、滚轮缩放、右键平移。“保存机位”把当前视角写入节点并纳入画布历史；“自动取景”按扫描包围球重新取景。\n3. “渲染静帧”把 1280×720 PNG 写入 `image` 端口；“环绕视频”在后台逐帧渲染并用本机 FFmpeg 编码 4 秒 24 fps 的 H.264 MP4 写入 `video` 端口。`file` 端口原样输出扫描文件。\n\n渲染发生在本机浏览器的 WebGL 中，不上传文件、不调用生成模型。上限：100 MiB、2,000,000 个 Gaussian、环绕视频 600 帧。\n\n## Agent 操作\n\n通过 `getNodeTools` 发现函数：`getSplatInfo` 读状态，`setSplatSource` 选文件，`getCamera` / `setCamera` / `frameCamera` 管机位，`renderStill` 同步出图，`renderTurntable` 排队出视频并用 `getRenderStatus` / `cancelRender` 跟踪。随包发行的 `agent.md` 给出推荐顺序与边界。\n\n## 边界\n\n- 静帧与环绕视频是扫描的可视化参考，不是测量数据；`frameCamera` 的包围盒按 2%–98% 分位计算，会忽略远处漂浮点。\n- 更换扫描文件会清除旧机位与旧渲染输出；已写入的文件保留在工程里。\n- 需要宿主能力 `workspaceFiles`、`workspaceReadRange`、`nodeHistory`、`ffmpeg`、`worker`；环绕视频还需要在设置中就绪的 FFmpeg。\n\n## 第三方来源与许可\n\n- [GaussianSplats3D](https://github.com/mkkellogg/GaussianSplats3D) 0.4.7，MIT，Mark Kellogg。完整许可见 `licenses/gaussianSplats3dLicense.txt`。\n- [three.js](https://threejs.org) 0.184.0，MIT。完整许可见 `licenses/threeLicense.txt`。\n","agentGuide":"# Gaussian Splat · Agent 指南\n\n这个节点只做一件事：把一份 Gaussian Splatting 扫描变成可控机位的参考画面。\n\n## 推荐顺序\n\n1. `getSplatInfo`：读取来源、机位、渲染状态与输出端口。`source` 为 null 时先准备文件。\n2. `setSplatSource`：传入工作区内的 `.ply` / `.splat` / `.ksplat` / `.spz` 路径，或在已连接 FILE 输入时省略 `path`。返回 `splatCount`、`sha256` 与新的 `revision`。\n3. `frameCamera`：按包围球取景并保存机位；用 `azimuthDeg` / `elevationDeg` / `distanceScale` 调整构图。想要精确机位时直接 `setCamera`。\n4. `renderStill`：同步得到 PNG 路径并写入 `image` 端口。省略 `camera` 时使用已保存机位。\n5. `renderTurntable`：立即返回 `taskId`，用 `getRenderStatus` 轮询直到 `completed` 或 `failed`；`cancelRender` 可取消。完成后 `video` 端口才有产物。\n\n## 边界\n\n- 所有渲染在用户浏览器的 WebGL 中完成，不上传文件、不调用模型、不计费。\n- `running` 期间其他渲染与取景调用会以 `renderBusy` 拒绝；页面重载后旧任务显示为 `interrupted`，需要重新发起。\n- `expectedRevision` 是画布 documentRevision。环绕视频完成时按当时修订写入，长任务期间请避免并行改动该节点。\n- 输出是构图与空间参考，不是测量数据；更换来源会清除旧机位与旧输出。","resources":{}},"source":"const styles = [\"assets/ad9acbcea.css\"]; if (typeof document !== \"undefined\") await Promise.all(styles.map(path => new Promise((resolve, reject) => { const href = new URL(path, import.meta.url).href; if (document.querySelector('link[data-open-cinema-plugin-style=\"'+CSS.escape(href)+'\"]')) return resolve(); const link = document.createElement(\"link\"); link.rel = \"stylesheet\"; link.href = href; link.dataset.openCinemaPluginStyle = href; link.onload = () => resolve(); link.onerror = () => { link.remove(); reject(new Error(\"插件样式加载失败\")); }; document.head.append(link); })));\nimport { Fragment as e, React as t, jsx as n, jsxs as r, z as i } from \"/pluginSdk.js\";\ni.$brand, i.$input, i.$output, i.INVALID, i.NEVER, i.TimePrecision, i.ZodAny, i.ZodArray, i.ZodBase64, i.ZodBase64URL, i.ZodBigInt, i.ZodBigIntFormat, i.ZodBoolean, i.ZodCIDRv4, i.ZodCIDRv6, i.ZodCUID, i.ZodCUID2, i.ZodCatch, i.ZodCodec, i.ZodCompileAsyncError, i.ZodCompileUnsupportedError, i.ZodCreditCard, i.ZodCustom, i.ZodCustomStringFormat, i.ZodDate, i.ZodDefault, i.ZodDiscriminatedUnion, i.ZodE164, i.ZodEmail, i.ZodEmoji, i.ZodEnum, i.ZodError, i.ZodExactOptional, i.ZodFile, i.ZodFirstPartyTypeKind, i.ZodFunction, i.ZodGUID, i.ZodIBAN, i.ZodIPv4, i.ZodIPv6, i.ZodISODate, i.ZodISODateTime, i.ZodISODuration, i.ZodISOTime, i.ZodInstanceOf, i.ZodIntersection, i.ZodIssueCode, i.ZodJWT, i.ZodKSUID, i.ZodLazy, i.ZodLiteral, i.ZodMAC, i.ZodMap, i.ZodNaN, i.ZodNanoID, i.ZodNever, i.ZodNonOptional, i.ZodNull, i.ZodNullable, i.ZodNumber, i.ZodNumberFormat, i.ZodObject, i.ZodOptional, i.ZodPipe, i.ZodPrefault, i.ZodPreprocess, i.ZodPromise, i.ZodProperties, i.ZodReadonly, i.ZodRealError, i.ZodRecord, i.ZodSet, i.ZodString, i.ZodStringFormat, i.ZodSuccess, i.ZodSymbol, i.ZodTemplateLiteral, i.ZodTransform, i.ZodTuple, i.ZodType, i.ZodULID, i.ZodURL, i.ZodUUID, i.ZodUndefined, i.ZodUnion, i.ZodUnknown, i.ZodVoid, i.ZodXID, i.ZodXor, i._ZodString, i._default, i._function, i.any, i.array, i.base64, i.base64url, i.bigint, i.boolean, i.catch, i.check, i.cidrv4, i.cidrv6, i.clone, i.codec, i.coerce, i.compile, i.config, i.core, i.creditCard, i.cuid, i.cuid2, i.custom, i.date, i.decode, i.decodeAsync, i.deepPartial, i.describe, i.discriminatedUnion, i.e164, i.email, i.emoji, i.encode, i.encodeAsync, i.endsWith, i.enum, i.exactOptional, i.file, i.flattenError, i.float32, i.float64, i.formatError, i.fromJSONSchema, i.function, i.getDiscriminatedOption, i.getErrorMap, i.globalRegistry, i.gt, i.gte, i.guid, i.hash, i.hex, i.hostname, i.httpUrl, i.iban, i.includes, i.input, i.instanceof, i.int, i.int32, i.int64, i.intersection, i.invertCodec, i.ipv4, i.ipv6, i.iso, i.json, i.jwt, i.keyof, i.ksuid, i.lazy, i.length, i.literal, i.locales, i.looseObject, i.looseRecord, i.lowercase, i.lt, i.lte, i.mac, i.map, i.maxLength, i.maxSize, i.memoizer, i.meta, i.mime, i.minLength, i.minSize, i.multipleOf, i.nan, i.nanoid, i.nativeEnum, i.negative, i.never, i.nonnegative, i.nonoptional, i.nonpositive, i.normalize, i.null, i.nullable, i.nullish, i.number, i.object, i.optional, i.output, i.overwrite, i.parse, i.parseAsync, i.partialRecord, i.pipe, i.positive, i.prefault, i.preprocess, i.prettifyError, i.promise, i.properties, i.property, i.readonly, i.record, i.refine, i.regex, i.regexes, i.registry, i.safeDecode, i.safeDecodeAsync, i.safeEncode, i.safeEncodeAsync, i.safeParse, i.safeParseAsync, i.set, i.setErrorMap, i.size, i.slugify, i.startsWith, i.strictObject, i.string, i.stringFormat, i.stringbool, i.success, i.superRefine, i.symbol, i.templateLiteral, i.toJSONSchema, i.toLowerCase, i.toUpperCase, i.toZod, i.transform, i.treeifyError, i.trim, i.tuple, i.uint32, i.uint64, i.ulid, i.undefined, i.union, i.unknown, i.uppercase, i.url, i.util, i.uuid, i.uuidv4, i.uuidv6, i.uuidv7, i.validate, i.validateAsync, i.void, i.withParser, i.xid, i.xor;\n//#endregion\n//#region ../../nodeScaffold/src/nodeFiles.ts\nfunction a(e) {\n\tif (!e || /[\\\\/]/.test(e) || e === \".\" || e === \"..\") throw Error(\"节点 ID 不能作为文件夹名称\");\n\treturn `assets/${e}`;\n}\nasync function o(e, t, n) {\n\tlet r = a(t);\n\tfor (let t of [\"assets\", r]) await e.mkdir(t).catch((e) => {\n\t\tif (e.response?.data?.data?.code !== \"EEXIST\") throw e;\n\t});\n\tlet i = n.name.match(/\\.[a-zA-Z0-9]{1,10}$/)?.[0].toLowerCase() ?? \"\", o = `${r}/${crypto.randomUUID()}${i}`;\n\treturn await e.write(o, n, !0), o;\n}\ni.strictObject({\n\ttitle: i.string().trim().min(1).max(256).optional(),\n\treadOnlyHint: i.boolean().optional(),\n\tdestructiveHint: i.boolean().optional(),\n\tidempotentHint: i.boolean().optional(),\n\topenWorldHint: i.boolean().optional()\n});\nvar s = i.strictObject({\n\tcode: i.string().regex(/^[a-zA-Z][a-zA-Z0-9._-]{0,127}$/),\n\tmessage: i.string().max(1e4),\n\tphase: i.enum([\n\t\t\"validation\",\n\t\t\"target\",\n\t\t\"authorization\",\n\t\t\"execution\",\n\t\t\"result\",\n\t\t\"transport\"\n\t]),\n\ttarget: i.strictObject({\n\t\tdirectory: i.string().max(4096).optional(),\n\t\tcanvasId: i.string().max(4096).optional(),\n\t\tpath: i.string().max(4096).optional(),\n\t\tnodeId: i.string().max(4096).optional(),\n\t\tinstanceId: i.string().max(4096).optional(),\n\t\tpluginId: i.string().max(128).optional(),\n\t\ttoolName: i.string().max(512).optional(),\n\t\tconnectionId: i.string().max(256).optional()\n\t}).optional(),\n\texecutionState: i.enum([\n\t\t\"notDispatched\",\n\t\t\"accepted\",\n\t\t\"running\",\n\t\t\"completed\",\n\t\t\"failed\",\n\t\t\"cancelled\",\n\t\t\"unknown\"\n\t]),\n\trecovery: i.strictObject({\n\t\taction: i.enum([\n\t\t\t\"correctInput\",\n\t\t\t\"readState\",\n\t\t\t\"rediscoverTools\",\n\t\t\t\"queryOperation\",\n\t\t\t\"retry\",\n\t\t\t\"none\"\n\t\t]),\n\t\tmessage: i.string().max(4096),\n\t\ttool: i.string().max(512).optional(),\n\t\targs: i.record(i.string(), i.unknown()).optional()\n\t}),\n\tactualRevision: i.union([i.number().finite(), i.string().max(4096)]).optional(),\n\texpectedRevision: i.union([i.number().finite(), i.string().max(4096)]).optional(),\n\ttoolCatalogVersion: i.union([i.number().finite(), i.string().max(4096)]).optional(),\n\toperationId: i.string().max(256).optional(),\n\trequestId: i.string().max(128).optional()\n}), c = class extends Error {\n\tdetails;\n\tget code() {\n\t\treturn this.details.code;\n\t}\n\tget requestId() {\n\t\treturn this.details.requestId;\n\t}\n\tconstructor(e) {\n\t\tlet t = s.parse(e);\n\t\tsuper(t.message), this.name = \"ToolExecutionError\", this.details = t;\n\t}\n};\nt.Activity, t.Children, t.Component, t.Fragment, t.Profiler, t.PureComponent, t.StrictMode, t.Suspense, t.ViewTransition, t.__CLIENT_INTERNALS_DO_NOT_USE_OR_WARN_USERS_THEY_CANNOT_UPGRADE, t.__COMPILER_RUNTIME, t.act, t.addTransitionType, t.cache, t.cacheSignal, t.captureOwnerStack, t.cloneElement, t.createContext;\nvar l = t.createElement;\nt.createRef;\nvar u = t.forwardRef;\nt.isValidElement, t.lazy, t.memo, t.startTransition, t.unstable_useCacheRefresh, t.use, t.useActionState, t.useCallback, t.useContext, t.useDebugValue, t.useDeferredValue;\nvar d = t.useEffect;\nt.useEffectEvent, t.useId, t.useImperativeHandle, t.useInsertionEffect, t.useLayoutEffect, t.useMemo, t.useOptimistic, t.useReducer;\nvar f = t.useRef, p = t.useState;\nt.useSyncExternalStore, t.useTransition, t.version, i.strictObject({\n\tsubject: i.string().max(2e3).default(\"\"),\n\taction: i.string().max(3e3).default(\"\"),\n\tsubjectDirection: i.string().max(2e3).default(\"\"),\n\tscreenDirection: i.string().max(1e3).default(\"\"),\n\tcameraMotion: i.string().max(2e3).default(\"\"),\n\tframing: i.string().max(1e3).default(\"\"),\n\tcontinuity: i.string().max(2e3).default(\"\"),\n\tcontinuousShot: i.boolean().default(!0)\n}), i.enum([\n\t\"general\",\n\t\"instruction\",\n\t\"identity\",\n\t\"composition\",\n\t\"motion\",\n\t\"exclude\"\n]);\nvar m = i.enum([\n\t\"unreviewed\",\n\t\"pass\",\n\t\"fail\",\n\t\"notApplicable\"\n]), h = i.strictObject({\n\tdirection: m,\n\taction: m,\n\tidentity: m,\n\tcontinuity: m,\n\tunwantedCuts: m,\n\tartifacts: m\n}), g = i.strictObject({\n\tsource: i.string().min(1),\n\tsourceRevision: i.string().min(1),\n\ttaskId: i.string().optional(),\n\tstatus: i.enum([\"approved\", \"rejected\"]),\n\tstart: i.number().finite().nonnegative(),\n\tend: i.number().finite().positive(),\n\tchecks: h,\n\tnotes: i.string().trim().min(1).max(1e4),\n\treviewedAt: i.string(),\n\trevision: i.number().int().positive().optional()\n});\ni.strictObject({\n\tpath: i.string().min(1),\n\tsourceRevision: i.string().optional(),\n\ttaskId: i.string().optional(),\n\torigin: i.enum([\n\t\t\"generated\",\n\t\t\"derived\",\n\t\t\"imported\"\n\t]).optional(),\n\tsources: i.array(i.strictObject({\n\t\tpath: i.string().min(1),\n\t\tsourceRevision: i.string().optional()\n\t})).optional(),\n\treview: g.optional()\n});\n//#endregion\n//#region ../../nodeShared/src/reactNode.ts\nvar _ = i.string().min(1).max(4096).refine((e) => !/^[\\\\/]|^[a-z][a-z0-9+.-]*:|[\\x00-\\x1f]/i.test(e) && !e.replaceAll(\"\\\\\", \"/\").split(\"/\").includes(\"..\"), \"仅支持工作区相对路径\"), v = i.strictObject({\n\turl: _,\n\tmimeType: i.string().min(1).max(200)\n});\nfunction y(e, t, n, r = \"mediaSourceRequired\", i) {\n\treturn new c({\n\t\tcode: r,\n\t\tmessage: n,\n\t\tphase: \"validation\",\n\t\texecutionState: \"notDispatched\",\n\t\ttarget: {\n\t\t\tdirectory: e.directory,\n\t\t\tcanvasId: e.canvasId,\n\t\t\tnodeId: t\n\t\t},\n\t\trecovery: i ?? {\n\t\t\taction: \"readState\",\n\t\t\tmessage: \"用getCanvasNodes读取当前节点ports/outputs，再读取输入连线；选择或连接有效媒体源后重新调用。此前未启动媒体处理。\",\n\t\t\ttool: \"getCanvasNodes\",\n\t\t\targs: {\n\t\t\t\tcanvasId: e.canvasId,\n\t\t\t\tnodeIds: [t],\n\t\t\t\tfields: [\"ports\", \"outputs\"]\n\t\t\t}\n\t\t}\n\t});\n}\nfunction b(e, t) {\n\tlet n = e.readNode(t);\n\tif (!n) throw new c({\n\t\tcode: \"nodeNotFound\",\n\t\tmessage: \"节点已不存在\",\n\t\tphase: \"target\",\n\t\texecutionState: \"notDispatched\",\n\t\ttarget: { nodeId: t },\n\t\trecovery: {\n\t\t\taction: \"readState\",\n\t\t\tmessage: \"重新读取当前画布节点并固定仍存在的目标\",\n\t\t\ttool: \"getCanvasNodes\",\n\t\t\targs: { nodeIds: [t] }\n\t\t}\n\t});\n\treturn n.data ?? {};\n}\nfunction x(e) {\n\tif (!e.nodeId) throw Error(\"节点插件未绑定编辑会话\");\n\treturn {\n\t\tid: e.nodeId,\n\t\tdocument: e.getService(\"document\"),\n\t\tworkbench: e.getService(\"workbench\")\n\t};\n}\nfunction S(e, t) {\n\tlet [n, r] = p(\"\"), [i, a] = p(\"\");\n\treturn d(() => {\n\t\tlet n = !0, i;\n\t\treturn r(\"\"), a(\"\"), t && e.acquireMedia(t.url, t.mimeType).then((e) => {\n\t\t\tif (!n) {\n\t\t\t\te.release();\n\t\t\t\treturn;\n\t\t\t}\n\t\t\ti = e.release, r(e.url);\n\t\t}).catch((e) => {\n\t\t\tn && a(C(e));\n\t\t}), () => {\n\t\t\tn = !1, i?.();\n\t\t};\n\t}, [\n\t\te,\n\t\tt?.url,\n\t\tt?.mimeType\n\t]), {\n\t\turl: n,\n\t\terror: i\n\t};\n}\nfunction C(e) {\n\treturn e instanceof i.ZodError ? e.issues.map((e) => e.message).join(\"；\") : e instanceof Error ? e.message : String(e);\n}\n//#endregion\n//#region src/splatFile.ts\nvar w = [\n\t\"ply\",\n\t\"splat\",\n\t\"ksplat\",\n\t\"spz\"\n], T = 100 * 1024 ** 2, E = 2e6, D = {\n\tply: \"application/x-gaussian-splat-ply\",\n\tsplat: \"application/x-gaussian-splat\",\n\tksplat: \"application/x-gaussian-ksplat\",\n\tspz: \"application/x-gaussian-spz\"\n}, O = \".ply,.splat,.ksplat,.spz\";\nfunction k(e) {\n\tlet t = e.split(/[\\\\/]/).at(-1)?.split(\".\").at(-1)?.toLowerCase();\n\treturn w.includes(t ?? \"\") ? t : void 0;\n}\nfunction A(e) {\n\tif (!Number.isSafeInteger(e) || e <= 0 || e > 2e6) throw Error(`扫描须含 1 至 ${E.toLocaleString(\"en-US\")} 个 Gaussian；超过上限请先在原工具中抽稀，这里不会自动处理`);\n\treturn e;\n}\nasync function j(e, t) {\n\tlet n = new Blob([e]).stream().pipeThrough(new DecompressionStream(\"gzip\")).getReader(), r = /* @__PURE__ */ new Uint8Array(16), i = 0;\n\ttry {\n\t\tfor (; i < 16;) {\n\t\t\tt?.throwIfAborted();\n\t\t\tlet e = await n.read();\n\t\t\tif (e.done) break;\n\t\t\tr.set(e.value.subarray(0, Math.min(e.value.byteLength, 16 - i)), i), i += e.value.byteLength;\n\t\t}\n\t} finally {\n\t\tawait n.cancel().catch(() => {});\n\t}\n\tif (i < 16) throw Error(\"SPZ 文件不完整\");\n\tlet a = new DataView(r.buffer);\n\tif (a.getUint32(0, !0) !== 1347635022 || ![1, 2].includes(a.getUint32(4, !0))) throw Error(\"仅支持 Gaussian SPZ v1/v2，文件头无效\");\n\treturn A(a.getUint32(8, !0));\n}\nfunction M(e, t) {\n\tif (!e.byteLength || e.byteLength > T) throw Error(\"扫描文件须非空且不超过 100 MiB\");\n\tif (t === \"spz\") return j(e);\n\tif (t === \"splat\") {\n\t\tif (e.byteLength % 32) throw Error(\"标准 SPLAT 每个 Gaussian 占 32 字节，文件长度无效\");\n\t\treturn A(e.byteLength / 32);\n\t}\n\tif (t === \"ksplat\") {\n\t\tif (e.byteLength < 5120) throw Error(\"KSPLAT 文件头或分段缺失\");\n\t\tlet t = new DataView(e), n = t.getUint32(4, !0);\n\t\tif (!n || n > 4096 || 4096 + n * 1024 > e.byteLength) throw Error(\"KSPLAT 分段无效\");\n\t\treturn A(t.getUint32(12, !0));\n\t}\n\tlet n = new TextDecoder().decode(new Uint8Array(e, 0, Math.min(e.byteLength, 65536))), r = n.indexOf(\"end_header\");\n\tif (!(n.startsWith(\"ply\\n\") || n.startsWith(\"ply\\r\\n\")) || r < 0) throw Error(\"PLY 文件头无效或超过 64 KiB\");\n\tlet i = n.slice(0, r);\n\tif (!/^format binary_little_endian 1\\.0\\s*$/m.test(i)) throw Error(\"仅支持二进制小端 Gaussian PLY，不接受 ASCII PLY 或普通点云\");\n\tlet a = new Set([...i.matchAll(/^property \\w+ (\\w+)\\s*$/gm)].map((e) => e[1])), o = [\n\t\t\"x\",\n\t\t\"y\",\n\t\t\"z\",\n\t\t\"scale_0\",\n\t\t\"rot_0\",\n\t\t\"opacity\",\n\t\t\"f_dc_0\"\n\t].every((e) => a.has(e)), s = [\n\t\t\"packed_position\",\n\t\t\"packed_rotation\",\n\t\t\"packed_scale\",\n\t\t\"packed_color\"\n\t].every((e) => a.has(e));\n\tif (!o && !s && !/^element codebook_centers \\d+\\s*$/m.test(i)) throw Error(\"PLY 缺少 Gaussian 的尺度、旋转或颜色字段，不能把普通点云当作扫描\");\n\treturn A([...i.matchAll(/^element vertex(?:_\\w+)? (\\d+)\\s*$/gm)].reduce((e, t) => e + Number(t[1]), 0));\n}\nasync function N(e) {\n\treturn Array.from(new Uint8Array(await crypto.subtle.digest(\"SHA-256\", e)), (e) => e.toString(16).padStart(2, \"0\")).join(\"\");\n}\nasync function P(e, t, n) {\n\tn?.throwIfAborted();\n\tlet r = await M(e, t);\n\tn?.throwIfAborted();\n\tlet i = await N(e);\n\treturn n?.throwIfAborted(), {\n\t\tsplatCount: r,\n\t\tsha256: i,\n\t\tbytes: e.byteLength\n\t};\n}\nvar F = {\n\tLEFT: 0,\n\tMIDDLE: 1,\n\tRIGHT: 2,\n\tROTATE: 0,\n\tDOLLY: 1,\n\tPAN: 2\n}, I = {\n\tROTATE: 0,\n\tPAN: 1,\n\tDOLLY_PAN: 2,\n\tDOLLY_ROTATE: 3\n}, ee = 1e3, te = 1001, ne = 1002, L = 1003, re = 1004, ie = 1005, R = 1006, ae = 1007, oe = 1008, se = 1009, ce = 1010, le = 1011, ue = 1012, de = 1013, fe = 1014, pe = 1015, me = 1016, he = 1017, ge = 1018, _e = 1020, ve = 35902, ye = 35899, be = 1021, xe = 1022, Se = 1023, Ce = 1026, z = 1027, we = 1028, Te = 1029, Ee = 1030, De = 1031, Oe = 1033, ke = 33776, B = 33777, Ae = 33778, V = 33779, je = 35840, Me = 35841, Ne = 35842, Pe = 35843, Fe = 36196, Ie = 37492, Le = 37496, Re = 37488, ze = 37489, Be = 37490, Ve = 37491, He = 37808, Ue = 37809, We = 37810, Ge = 37811, Ke = 37812, qe = 37813, Je = 37814, Ye = 37815, Xe = 37816, Ze = 37817, Qe = 37818, $e = 37819, et = 37820, tt = 37821, nt = 36492, rt = 36494, it = 36495, at = 36283, ot = 36284, st = 36285, ct = 36286, lt = 2300, ut = 2301, dt = 2302, ft = 2303, pt = 2400, mt = 2401, ht = 2402, gt = 3200, _t = \"srgb\", vt = \"srgb-linear\", yt = \"linear\", bt = \"srgb\", xt = 7680, St = 35044, Ct = 35048, wt = 2e3;\nfunction Tt(e) {\n\tfor (let t = e.length - 1; t >= 0; --t) if (e[t] >= 65535) return !0;\n\treturn !1;\n}\nfunction Et(e) {\n\treturn ArrayBuffer.isView(e) && !(e instanceof DataView);\n}\nfunction Dt(e) {\n\treturn document.createElementNS(\"http://www.w3.org/1999/xhtml\", e);\n}\nfunction Ot() {\n\tlet e = Dt(\"canvas\");\n\treturn e.style.display = \"block\", e;\n}\nvar kt = {};\nfunction At(...e) {\n\tlet t = \"THREE.\" + e.shift();\n\tconsole.log(t, ...e);\n}\nfunction jt(e) {\n\tlet t = e[0];\n\tif (typeof t == \"string\" && t.startsWith(\"TSL:\")) {\n\t\tlet t = e[1];\n\t\tt && t.isStackTrace ? e[0] += \" \" + t.getLocation() : e[1] = \"Stack trace not available. Enable \\\"THREE.Node.captureStackTrace\\\" to capture stack traces.\";\n\t}\n\treturn e;\n}\nfunction H(...e) {\n\te = jt(e);\n\tlet t = \"THREE.\" + e.shift();\n\t{\n\t\tlet n = e[0];\n\t\tn && n.isStackTrace ? console.warn(n.getError(t)) : console.warn(t, ...e);\n\t}\n}\nfunction U(...e) {\n\te = jt(e);\n\tlet t = \"THREE.\" + e.shift();\n\t{\n\t\tlet n = e[0];\n\t\tn && n.isStackTrace ? console.error(n.getError(t)) : console.error(t, ...e);\n\t}\n}\nfunction Mt(...e) {\n\tlet t = e.join(\" \");\n\tt in kt || (kt[t] = !0, H(...e));\n}\nfunction Nt(e, t, n) {\n\treturn new Promise(function(r, i) {\n\t\tfunction a() {\n\t\t\tswitch (e.clientWaitSync(t, e.SYNC_FLUSH_COMMANDS_BIT, 0)) {\n\t\t\t\tcase e.WAIT_FAILED:\n\t\t\t\t\ti();\n\t\t\t\t\tbreak;\n\t\t\t\tcase e.TIMEOUT_EXPIRED:\n\t\t\t\t\tsetTimeout(a, n);\n\t\t\t\t\tbreak;\n\t\t\t\tdefault: r();\n\t\t\t}\n\t\t}\n\t\tsetTimeout(a, n);\n\t});\n}\nvar Pt = {\n\t0: 1,\n\t2: 6,\n\t4: 7,\n\t3: 5,\n\t1: 0,\n\t6: 2,\n\t7: 4,\n\t5: 3\n}, Ft = class {\n\taddEventListener(e, t) {\n\t\tthis._listeners === void 0 && (this._listeners = {});\n\t\tlet n = this._listeners;\n\t\tn[e] === void 0 && (n[e] = []), n[e].indexOf(t) === -1 && n[e].push(t);\n\t}\n\thasEventListener(e, t) {\n\t\tlet n = this._listeners;\n\t\treturn n !== void 0 && n[e] !== void 0 && n[e].indexOf(t) !== -1;\n\t}\n\tremoveEventListener(e, t) {\n\t\tlet n = this._listeners;\n\t\tif (n === void 0) return;\n\t\tlet r = n[e];\n\t\tif (r !== void 0) {\n\t\t\tlet e = r.indexOf(t);\n\t\t\te !== -1 && r.splice(e, 1);\n\t\t}\n\t}\n\tdispatchEvent(e) {\n\t\tlet t = this._listeners;\n\t\tif (t === void 0) return;\n\t\tlet n = t[e.type];\n\t\tif (n !== void 0) {\n\t\t\te.target = this;\n\t\t\tlet t = n.slice(0);\n\t\t\tfor (let n = 0, r = t.length; n < r; n++) t[n].call(this, e);\n\t\t\te.target = null;\n\t\t}\n\t}\n}, It = /* @__PURE__ */ \"00.01.02.03.04.05.06.07.08.09.0a.0b.0c.0d.0e.0f.10.11.12.13.14.15.16.17.18.19.1a.1b.1c.1d.1e.1f.20.21.22.23.24.25.26.27.28.29.2a.2b.2c.2d.2e.2f.30.31.32.33.34.35.36.37.38.39.3a.3b.3c.3d.3e.3f.40.41.42.43.44.45.46.47.48.49.4a.4b.4c.4d.4e.4f.50.51.52.53.54.55.56.57.58.59.5a.5b.5c.5d.5e.5f.60.61.62.63.64.65.66.67.68.69.6a.6b.6c.6d.6e.6f.70.71.72.73.74.75.76.77.78.79.7a.7b.7c.7d.7e.7f.80.81.82.83.84.85.86.87.88.89.8a.8b.8c.8d.8e.8f.90.91.92.93.94.95.96.97.98.99.9a.9b.9c.9d.9e.9f.a0.a1.a2.a3.a4.a5.a6.a7.a8.a9.aa.ab.ac.ad.ae.af.b0.b1.b2.b3.b4.b5.b6.b7.b8.b9.ba.bb.bc.bd.be.bf.c0.c1.c2.c3.c4.c5.c6.c7.c8.c9.ca.cb.cc.cd.ce.cf.d0.d1.d2.d3.d4.d5.d6.d7.d8.d9.da.db.dc.dd.de.df.e0.e1.e2.e3.e4.e5.e6.e7.e8.e9.ea.eb.ec.ed.ee.ef.f0.f1.f2.f3.f4.f5.f6.f7.f8.f9.fa.fb.fc.fd.fe.ff\".split(\".\"), Lt = 1234567, Rt = Math.PI / 180, zt = 180 / Math.PI;\nfunction Bt() {\n\tlet e = Math.random() * 4294967295 | 0, t = Math.random() * 4294967295 | 0, n = Math.random() * 4294967295 | 0, r = Math.random() * 4294967295 | 0;\n\treturn (It[e & 255] + It[e >> 8 & 255] + It[e >> 16 & 255] + It[e >> 24 & 255] + \"-\" + It[t & 255] + It[t >> 8 & 255] + \"-\" + It[t >> 16 & 15 | 64] + It[t >> 24 & 255] + \"-\" + It[n & 63 | 128] + It[n >> 8 & 255] + \"-\" + It[n >> 16 & 255] + It[n >> 24 & 255] + It[r & 255] + It[r >> 8 & 255] + It[r >> 16 & 255] + It[r >> 24 & 255]).toLowerCase();\n}\nfunction W(e, t, n) {\n\treturn Math.max(t, Math.min(n, e));\n}\nfunction Vt(e, t) {\n\treturn (e % t + t) % t;\n}\nfunction Ht(e, t, n, r, i) {\n\treturn r + (e - t) * (i - r) / (n - t);\n}\nfunction Ut(e, t, n) {\n\treturn e === t ? 0 : (n - e) / (t - e);\n}\nfunction Wt(e, t, n) {\n\treturn (1 - n) * e + n * t;\n}\nfunction Gt(e, t, n, r) {\n\treturn Wt(e, t, 1 - Math.exp(-n * r));\n}\nfunction Kt(e, t = 1) {\n\treturn t - Math.abs(Vt(e, t * 2) - t);\n}\nfunction qt(e, t, n) {\n\treturn e <= t ? 0 : e >= n ? 1 : (e = (e - t) / (n - t), e * e * (3 - 2 * e));\n}\nfunction Jt(e, t, n) {\n\treturn e <= t ? 0 : e >= n ? 1 : (e = (e - t) / (n - t), e * e * e * (e * (e * 6 - 15) + 10));\n}\nfunction Yt(e, t) {\n\treturn e + Math.floor(Math.random() * (t - e + 1));\n}\nfunction Xt(e, t) {\n\treturn e + Math.random() * (t - e);\n}\nfunction Zt(e) {\n\treturn e * (.5 - Math.random());\n}\nfunction Qt(e) {\n\te !== void 0 && (Lt = e);\n\tlet t = Lt += 1831565813;\n\treturn t = Math.imul(t ^ t >>> 15, t | 1), t ^= t + Math.imul(t ^ t >>> 7, t | 61), ((t ^ t >>> 14) >>> 0) / 4294967296;\n}\nfunction $t(e) {\n\treturn e * Rt;\n}\nfunction en(e) {\n\treturn e * zt;\n}\nfunction tn(e) {\n\treturn !(e & e - 1) && e !== 0;\n}\nfunction nn(e) {\n\treturn 2 ** Math.ceil(Math.log(e) / Math.LN2);\n}\nfunction rn(e) {\n\treturn 2 ** Math.floor(Math.log(e) / Math.LN2);\n}\nfunction an(e, t, n, r, i) {\n\tlet a = Math.cos, o = Math.sin, s = a(n / 2), c = o(n / 2), l = a((t + r) / 2), u = o((t + r) / 2), d = a((t - r) / 2), f = o((t - r) / 2), p = a((r - t) / 2), m = o((r - t) / 2);\n\tswitch (i) {\n\t\tcase \"XYX\":\n\t\t\te.set(s * u, c * d, c * f, s * l);\n\t\t\tbreak;\n\t\tcase \"YZY\":\n\t\t\te.set(c * f, s * u, c * d, s * l);\n\t\t\tbreak;\n\t\tcase \"ZXZ\":\n\t\t\te.set(c * d, c * f, s * u, s * l);\n\t\t\tbreak;\n\t\tcase \"XZX\":\n\t\t\te.set(s * u, c * m, c * p, s * l);\n\t\t\tbreak;\n\t\tcase \"YXY\":\n\t\t\te.set(c * p, s * u, c * m, s * l);\n\t\t\tbreak;\n\t\tcase \"ZYZ\":\n\t\t\te.set(c * m, c * p, s * u, s * l);\n\t\t\tbreak;\n\t\tdefault: H(\"MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: \" + i);\n\t}\n}\nfunction on(e, t) {\n\tswitch (t.constructor) {\n\t\tcase Float32Array: return e;\n\t\tcase Uint32Array: return e / 4294967295;\n\t\tcase Uint16Array: return e / 65535;\n\t\tcase Uint8Array: return e / 255;\n\t\tcase Int32Array: return Math.max(e / 2147483647, -1);\n\t\tcase Int16Array: return Math.max(e / 32767, -1);\n\t\tcase Int8Array: return Math.max(e / 127, -1);\n\t\tdefault: throw Error(\"Invalid component type.\");\n\t}\n}\nfunction sn(e, t) {\n\tswitch (t.constructor) {\n\t\tcase Float32Array: return e;\n\t\tcase Uint32Array: return Math.round(e * 4294967295);\n\t\tcase Uint16Array: return Math.round(e * 65535);\n\t\tcase Uint8Array: return Math.round(e * 255);\n\t\tcase Int32Array: return Math.round(e * 2147483647);\n\t\tcase Int16Array: return Math.round(e * 32767);\n\t\tcase Int8Array: return Math.round(e * 127);\n\t\tdefault: throw Error(\"Invalid component type.\");\n\t}\n}\nvar cn = {\n\tDEG2RAD: Rt,\n\tRAD2DEG: zt,\n\tgenerateUUID: Bt,\n\tclamp: W,\n\teuclideanModulo: Vt,\n\tmapLinear: Ht,\n\tinverseLerp: Ut,\n\tlerp: Wt,\n\tdamp: Gt,\n\tpingpong: Kt,\n\tsmoothstep: qt,\n\tsmootherstep: Jt,\n\trandInt: Yt,\n\trandFloat: Xt,\n\trandFloatSpread: Zt,\n\tseededRandom: Qt,\n\tdegToRad: $t,\n\tradToDeg: en,\n\tisPowerOfTwo: tn,\n\tceilPowerOfTwo: nn,\n\tfloorPowerOfTwo: rn,\n\tsetQuaternionFromProperEuler: an,\n\tnormalize: sn,\n\tdenormalize: on\n}, G = class e {\n\tstatic {\n\t\te.prototype.isVector2 = !0;\n\t}\n\tconstructor(e = 0, t = 0) {\n\t\tthis.x = e, this.y = t;\n\t}\n\tget width() {\n\t\treturn this.x;\n\t}\n\tset width(e) {\n\t\tthis.x = e;\n\t}\n\tget height() {\n\t\treturn this.y;\n\t}\n\tset height(e) {\n\t\tthis.y = e;\n\t}\n\tset(e, t) {\n\t\treturn this.x = e, this.y = t, this;\n\t}\n\tsetScalar(e) {\n\t\treturn this.x = e, this.y = e, this;\n\t}\n\tsetX(e) {\n\t\treturn this.x = e, this;\n\t}\n\tsetY(e) {\n\t\treturn this.y = e, this;\n\t}\n\tsetComponent(e, t) {\n\t\tswitch (e) {\n\t\t\tcase 0:\n\t\t\t\tthis.x = t;\n\t\t\t\tbreak;\n\t\t\tcase 1:\n\t\t\t\tthis.y = t;\n\t\t\t\tbreak;\n\t\t\tdefault: throw Error(\"index is out of range: \" + e);\n\t\t}\n\t\treturn this;\n\t}\n\tgetComponent(e) {\n\t\tswitch (e) {\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tdefault: throw Error(\"index is out of range: \" + e);\n\t\t}\n\t}\n\tclone() {\n\t\treturn new this.constructor(this.x, this.y);\n\t}\n\tcopy(e) {\n\t\treturn this.x = e.x, this.y = e.y, this;\n\t}\n\tadd(e) {\n\t\treturn this.x += e.x, this.y += e.y, this;\n\t}\n\taddScalar(e) {\n\t\treturn this.x += e, this.y += e, this;\n\t}\n\taddVectors(e, t) {\n\t\treturn this.x = e.x + t.x, this.y = e.y + t.y, this;\n\t}\n\taddScaledVector(e, t) {\n\t\treturn this.x += e.x * t, this.y += e.y * t, this;\n\t}\n\tsub(e) {\n\t\treturn this.x -= e.x, this.y -= e.y, this;\n\t}\n\tsubScalar(e) {\n\t\treturn this.x -= e, this.y -= e, this;\n\t}\n\tsubVectors(e, t) {\n\t\treturn this.x = e.x - t.x, this.y = e.y - t.y, this;\n\t}\n\tmultiply(e) {\n\t\treturn this.x *= e.x, this.y *= e.y, this;\n\t}\n\tmultiplyScalar(e) {\n\t\treturn this.x *= e, this.y *= e, this;\n\t}\n\tdivide(e) {\n\t\treturn this.x /= e.x, this.y /= e.y, this;\n\t}\n\tdivideScalar(e) {\n\t\treturn this.multiplyScalar(1 / e);\n\t}\n\tapplyMatrix3(e) {\n\t\tlet t = this.x, n = this.y, r = e.elements;\n\t\treturn this.x = r[0] * t + r[3] * n + r[6], this.y = r[1] * t + r[4] * n + r[7], this;\n\t}\n\tmin(e) {\n\t\treturn this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this;\n\t}\n\tmax(e) {\n\t\treturn this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this;\n\t}\n\tclamp(e, t) {\n\t\treturn this.x = W(this.x, e.x, t.x), this.y = W(this.y, e.y, t.y), this;\n\t}\n\tclampScalar(e, t) {\n\t\treturn this.x = W(this.x, e, t), this.y = W(this.y, e, t), this;\n\t}\n\tclampLength(e, t) {\n\t\tlet n = this.length();\n\t\treturn this.divideScalar(n || 1).multiplyScalar(W(n, e, t));\n\t}\n\tfloor() {\n\t\treturn this.x = Math.floor(this.x), this.y = Math.floor(this.y), this;\n\t}\n\tceil() {\n\t\treturn this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this;\n\t}\n\tround() {\n\t\treturn this.x = Math.round(this.x), this.y = Math.round(this.y), this;\n\t}\n\troundToZero() {\n\t\treturn this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this;\n\t}\n\tnegate() {\n\t\treturn this.x = -this.x, this.y = -this.y, this;\n\t}\n\tdot(e) {\n\t\treturn this.x * e.x + this.y * e.y;\n\t}\n\tcross(e) {\n\t\treturn this.x * e.y - this.y * e.x;\n\t}\n\tlengthSq() {\n\t\treturn this.x * this.x + this.y * this.y;\n\t}\n\tlength() {\n\t\treturn Math.sqrt(this.x * this.x + this.y * this.y);\n\t}\n\tmanhattanLength() {\n\t\treturn Math.abs(this.x) + Math.abs(this.y);\n\t}\n\tnormalize() {\n\t\treturn this.divideScalar(this.length() || 1);\n\t}\n\tangle() {\n\t\treturn Math.atan2(-this.y, -this.x) + Math.PI;\n\t}\n\tangleTo(e) {\n\t\tlet t = Math.sqrt(this.lengthSq() * e.lengthSq());\n\t\tif (t === 0) return Math.PI / 2;\n\t\tlet n = this.dot(e) / t;\n\t\treturn Math.acos(W(n, -1, 1));\n\t}\n\tdistanceTo(e) {\n\t\treturn Math.sqrt(this.distanceToSquared(e));\n\t}\n\tdistanceToSquared(e) {\n\t\tlet t = this.x - e.x, n = this.y - e.y;\n\t\treturn t * t + n * n;\n\t}\n\tmanhattanDistanceTo(e) {\n\t\treturn Math.abs(this.x - e.x) + Math.abs(this.y - e.y);\n\t}\n\tsetLength(e) {\n\t\treturn this.normalize().multiplyScalar(e);\n\t}\n\tlerp(e, t) {\n\t\treturn this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this;\n\t}\n\tlerpVectors(e, t, n) {\n\t\treturn this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this;\n\t}\n\tequals(e) {\n\t\treturn e.x === this.x && e.y === this.y;\n\t}\n\tfromArray(e, t = 0) {\n\t\treturn this.x = e[t], this.y = e[t + 1], this;\n\t}\n\ttoArray(e = [], t = 0) {\n\t\treturn e[t] = this.x, e[t + 1] = this.y, e;\n\t}\n\tfromBufferAttribute(e, t) {\n\t\treturn this.x = e.getX(t), this.y = e.getY(t), this;\n\t}\n\trotateAround(e, t) {\n\t\tlet n = Math.cos(t), r = Math.sin(t), i = this.x - e.x, a = this.y - e.y;\n\t\treturn this.x = i * n - a * r + e.x, this.y = i * r + a * n + e.y, this;\n\t}\n\trandom() {\n\t\treturn this.x = Math.random(), this.y = Math.random(), this;\n\t}\n\t*[Symbol.iterator]() {\n\t\tyield this.x, yield this.y;\n\t}\n}, ln = class {\n\tconstructor(e = 0, t = 0, n = 0, r = 1) {\n\t\tthis.isQuaternion = !0, this._x = e, this._y = t, this._z = n, this._w = r;\n\t}\n\tstatic slerpFlat(e, t, n, r, i, a, o) {\n\t\tlet s = n[r + 0], c = n[r + 1], l = n[r + 2], u = n[r + 3], d = i[a + 0], f = i[a + 1], p = i[a + 2], m = i[a + 3];\n\t\tif (u !== m || s !== d || c !== f || l !== p) {\n\t\t\tlet e = s * d + c * f + l * p + u * m;\n\t\t\te < 0 && (d = -d, f = -f, p = -p, m = -m, e = -e);\n\t\t\tlet t = 1 - o;\n\t\t\tif (e < .9995) {\n\t\t\t\tlet n = Math.acos(e), r = Math.sin(n);\n\t\t\t\tt = Math.sin(t * n) / r, o = Math.sin(o * n) / r, s = s * t + d * o, c = c * t + f * o, l = l * t + p * o, u = u * t + m * o;\n\t\t\t} else {\n\t\t\t\ts = s * t + d * o, c = c * t + f * o, l = l * t + p * o, u = u * t + m * o;\n\t\t\t\tlet e = 1 / Math.sqrt(s * s + c * c + l * l + u * u);\n\t\t\t\ts *= e, c *= e, l *= e, u *= e;\n\t\t\t}\n\t\t}\n\t\te[t] = s, e[t + 1] = c, e[t + 2] = l, e[t + 3] = u;\n\t}\n\tstatic multiplyQuaternionsFlat(e, t, n, r, i, a) {\n\t\tlet o = n[r], s = n[r + 1], c = n[r + 2], l = n[r + 3], u = i[a], d = i[a + 1], f = i[a + 2], p = i[a + 3];\n\t\treturn e[t] = o * p + l * u + s * f - c * d, e[t + 1] = s * p + l * d + c * u - o * f, e[t + 2] = c * p + l * f + o * d - s * u, e[t + 3] = l * p - o * u - s * d - c * f, e;\n\t}\n\tget x() {\n\t\treturn this._x;\n\t}\n\tset x(e) {\n\t\tthis._x = e, this._onChangeCallback();\n\t}\n\tget y() {\n\t\treturn this._y;\n\t}\n\tset y(e) {\n\t\tthis._y = e, this._onChangeCallback();\n\t}\n\tget z() {\n\t\treturn this._z;\n\t}\n\tset z(e) {\n\t\tthis._z = e, this._onChangeCallback();\n\t}\n\tget w() {\n\t\treturn this._w;\n\t}\n\tset w(e) {\n\t\tthis._w = e, this._onChangeCallback();\n\t}\n\tset(e, t, n, r) {\n\t\treturn this._x = e, this._y = t, this._z = n, this._w = r, this._onChangeCallback(), this;\n\t}\n\tclone() {\n\t\treturn new this.constructor(this._x, this._y, this._z, this._w);\n\t}\n\tcopy(e) {\n\t\treturn this._x = e.x, this._y = e.y, this._z = e.z, this._w = e.w, this._onChangeCallback(), this;\n\t}\n\tsetFromEuler(e, t = !0) {\n\t\tlet n = e._x, r = e._y, i = e._z, a = e._order, o = Math.cos, s = Math.sin, c = o(n / 2), l = o(r / 2), u = o(i / 2), d = s(n / 2), f = s(r / 2), p = s(i / 2);\n\t\tswitch (a) {\n\t\t\tcase \"XYZ\":\n\t\t\t\tthis._x = d * l * u + c * f * p, this._y = c * f * u - d * l * p, this._z = c * l * p + d * f * u, this._w = c * l * u - d * f * p;\n\t\t\t\tbreak;\n\t\t\tcase \"YXZ\":\n\t\t\t\tthis._x = d * l * u + c * f * p, this._y = c * f * u - d * l * p, this._z = c * l * p - d * f * u, this._w = c * l * u + d * f * p;\n\t\t\t\tbreak;\n\t\t\tcase \"ZXY\":\n\t\t\t\tthis._x = d * l * u - c * f * p, this._y = c * f * u + d * l * p, this._z = c * l * p + d * f * u, this._w = c * l * u - d * f * p;\n\t\t\t\tbreak;\n\t\t\tcase \"ZYX\":\n\t\t\t\tthis._x = d * l * u - c * f * p, this._y = c * f * u + d * l * p, this._z = c * l * p - d * f * u, this._w = c * l * u + d * f * p;\n\t\t\t\tbreak;\n\t\t\tcase \"YZX\":\n\t\t\t\tthis._x = d * l * u + c * f * p, this._y = c * f * u + d * l * p, this._z = c * l * p - d * f * u, this._w = c * l * u - d * f * p;\n\t\t\t\tbreak;\n\t\t\tcase \"XZY\":\n\t\t\t\tthis._x = d * l * u - c * f * p, this._y = c * f * u - d * l * p, this._z = c * l * p + d * f * u, this._w = c * l * u + d * f * p;\n\t\t\t\tbreak;\n\t\t\tdefault: H(\"Quaternion: .setFromEuler() encountered an unknown order: \" + a);\n\t\t}\n\t\treturn t === !0 && this._onChangeCallback(), this;\n\t}\n\tsetFromAxisAngle(e, t) {\n\t\tlet n = t / 2, r = Math.sin(n);\n\t\treturn this._x = e.x * r, this._y = e.y * r, this._z = e.z * r, this._w = Math.cos(n), this._onChangeCallback(), this;\n\t}\n\tsetFromRotationMatrix(e) {\n\t\tlet t = e.elements, n = t[0], r = t[4], i = t[8], a = t[1], o = t[5], s = t[9], c = t[2], l = t[6], u = t[10], d = n + o + u;\n\t\tif (d > 0) {\n\t\t\tlet e = .5 / Math.sqrt(d + 1);\n\t\t\tthis._w = .25 / e, this._x = (l - s) * e, this._y = (i - c) * e, this._z = (a - r) * e;\n\t\t} else if (n > o && n > u) {\n\t\t\tlet e = 2 * Math.sqrt(1 + n - o - u);\n\t\t\tthis._w = (l - s) / e, this._x = .25 * e, this._y = (r + a) / e, this._z = (i + c) / e;\n\t\t} else if (o > u) {\n\t\t\tlet e = 2 * Math.sqrt(1 + o - n - u);\n\t\t\tthis._w = (i - c) / e, this._x = (r + a) / e, this._y = .25 * e, this._z = (s + l) / e;\n\t\t} else {\n\t\t\tlet e = 2 * Math.sqrt(1 + u - n - o);\n\t\t\tthis._w = (a - r) / e, this._x = (i + c) / e, this._y = (s + l) / e, this._z = .25 * e;\n\t\t}\n\t\treturn this._onChangeCallback(), this;\n\t}\n\tsetFromUnitVectors(e, t) {\n\t\tlet n = e.dot(t) + 1;\n\t\treturn n < 1e-8 ? (n = 0, Math.abs(e.x) > Math.abs(e.z) ? (this._x = -e.y, this._y = e.x, this._z = 0, this._w = n) : (this._x = 0, this._y = -e.z, this._z = e.y, this._w = n)) : (this._x = e.y * t.z - e.z * t.y, this._y = e.z * t.x - e.x * t.z, this._z = e.x * t.y - e.y * t.x, this._w = n), this.normalize();\n\t}\n\tangleTo(e) {\n\t\treturn 2 * Math.acos(Math.abs(W(this.dot(e), -1, 1)));\n\t}\n\trotateTowards(e, t) {\n\t\tlet n = this.angleTo(e);\n\t\tif (n === 0) return this;\n\t\tlet r = Math.min(1, t / n);\n\t\treturn this.slerp(e, r), this;\n\t}\n\tidentity() {\n\t\treturn this.set(0, 0, 0, 1);\n\t}\n\tinvert() {\n\t\treturn this.conjugate();\n\t}\n\tconjugate() {\n\t\treturn this._x *= -1, this._y *= -1, this._z *= -1, this._onChangeCallback(), this;\n\t}\n\tdot(e) {\n\t\treturn this._x * e._x + this._y * e._y + this._z * e._z + this._w * e._w;\n\t}\n\tlengthSq() {\n\t\treturn this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;\n\t}\n\tlength() {\n\t\treturn Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w);\n\t}\n\tnormalize() {\n\t\tlet e = this.length();\n\t\treturn e === 0 ? (this._x = 0, this._y = 0, this._z = 0, this._w = 1) : (e = 1 / e, this._x *= e, this._y *= e, this._z *= e, this._w *= e), this._onChangeCallback(), this;\n\t}\n\tmultiply(e) {\n\t\treturn this.multiplyQuaternions(this, e);\n\t}\n\tpremultiply(e) {\n\t\treturn this.multiplyQuaternions(e, this);\n\t}\n\tmultiplyQuaternions(e, t) {\n\t\tlet n = e._x, r = e._y, i = e._z, a = e._w, o = t._x, s = t._y, c = t._z, l = t._w;\n\t\treturn this._x = n * l + a * o + r * c - i * s, this._y = r * l + a * s + i * o - n * c, this._z = i * l + a * c + n * s - r * o, this._w = a * l - n * o - r * s - i * c, this._onChangeCallback(), this;\n\t}\n\tslerp(e, t) {\n\t\tlet n = e._x, r = e._y, i = e._z, a = e._w, o = this.dot(e);\n\t\to < 0 && (n = -n, r = -r, i = -i, a = -a, o = -o);\n\t\tlet s = 1 - t;\n\t\tif (o < .9995) {\n\t\t\tlet e = Math.acos(o), c = Math.sin(e);\n\t\t\ts = Math.sin(s * e) / c, t = Math.sin(t * e) / c, this._x = this._x * s + n * t, this._y = this._y * s + r * t, this._z = this._z * s + i * t, this._w = this._w * s + a * t, this._onChangeCallback();\n\t\t} else this._x = this._x * s + n * t, this._y = this._y * s + r * t, this._z = this._z * s + i * t, this._w = this._w * s + a * t, this.normalize();\n\t\treturn this;\n\t}\n\tslerpQuaternions(e, t, n) {\n\t\treturn this.copy(e).slerp(t, n);\n\t}\n\trandom() {\n\t\tlet e = 2 * Math.PI * Math.random(), t = 2 * Math.PI * Math.random(), n = Math.random(), r = Math.sqrt(1 - n), i = Math.sqrt(n);\n\t\treturn this.set(r * Math.sin(e), r * Math.cos(e), i * Math.sin(t), i * Math.cos(t));\n\t}\n\tequals(e) {\n\t\treturn e._x === this._x && e._y === this._y && e._z === this._z && e._w === this._w;\n\t}\n\tfromArray(e, t = 0) {\n\t\treturn this._x = e[t], this._y = e[t + 1], this._z = e[t + 2], this._w = e[t + 3], this._onChangeCallback(), this;\n\t}\n\ttoArray(e = [], t = 0) {\n\t\treturn e[t] = this._x, e[t + 1] = this._y, e[t + 2] = this._z, e[t + 3] = this._w, e;\n\t}\n\tfromBufferAttribute(e, t) {\n\t\treturn this._x = e.getX(t), this._y = e.getY(t), this._z = e.getZ(t), this._w = e.getW(t), this._onChangeCallback(), this;\n\t}\n\ttoJSON() {\n\t\treturn this.toArray();\n\t}\n\t_onChange(e) {\n\t\treturn this._onChangeCallback = e, this;\n\t}\n\t_onChangeCallback() {}\n\t*[Symbol.iterator]() {\n\t\tyield this._x, yield this._y, yield this._z, yield this._w;\n\t}\n}, K = class e {\n\tstatic {\n\t\te.prototype.isVector3 = !0;\n\t}\n\tconstructor(e = 0, t = 0, n = 0) {\n\t\tthis.x = e, this.y = t, this.z = n;\n\t}\n\tset(e, t, n) {\n\t\treturn n === void 0 && (n = this.z), this.x = e, this.y = t, this.z = n, this;\n\t}\n\tsetScalar(e) {\n\t\treturn this.x = e, this.y = e, this.z = e, this;\n\t}\n\tsetX(e) {\n\t\treturn this.x = e, this;\n\t}\n\tsetY(e) {\n\t\treturn this.y = e, this;\n\t}\n\tsetZ(e) {\n\t\treturn this.z = e, this;\n\t}\n\tsetComponent(e, t) {\n\t\tswitch (e) {\n\t\t\tcase 0:\n\t\t\t\tthis.x = t;\n\t\t\t\tbreak;\n\t\t\tcase 1:\n\t\t\t\tthis.y = t;\n\t\t\t\tbreak;\n\t\t\tcase 2:\n\t\t\t\tthis.z = t;\n\t\t\t\tbreak;\n\t\t\tdefault: throw Error(\"index is out of range: \" + e);\n\t\t}\n\t\treturn this;\n\t}\n\tgetComponent(e) {\n\t\tswitch (e) {\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tcase 2: return this.z;\n\t\t\tdefault: throw Error(\"index is out of range: \" + e);\n\t\t}\n\t}\n\tclone() {\n\t\treturn new this.constructor(this.x, this.y, this.z);\n\t}\n\tcopy(e) {\n\t\treturn this.x = e.x, this.y = e.y, this.z = e.z, this;\n\t}\n\tadd(e) {\n\t\treturn this.x += e.x, this.y += e.y, this.z += e.z, this;\n\t}\n\taddScalar(e) {\n\t\treturn this.x += e, this.y += e, this.z += e, this;\n\t}\n\taddVectors(e, t) {\n\t\treturn this.x = e.x + t.x, this.y = e.y + t.y, this.z = e.z + t.z, this;\n\t}\n\taddScaledVector(e, t) {\n\t\treturn this.x += e.x * t, this.y += e.y * t, this.z += e.z * t, this;\n\t}\n\tsub(e) {\n\t\treturn this.x -= e.x, this.y -= e.y, this.z -= e.z, this;\n\t}\n\tsubScalar(e) {\n\t\treturn this.x -= e, this.y -= e, this.z -= e, this;\n\t}\n\tsubVectors(e, t) {\n\t\treturn this.x = e.x - t.x, this.y = e.y - t.y, this.z = e.z - t.z, this;\n\t}\n\tmultiply(e) {\n\t\treturn this.x *= e.x, this.y *= e.y, this.z *= e.z, this;\n\t}\n\tmultiplyScalar(e) {\n\t\treturn this.x *= e, this.y *= e, this.z *= e, this;\n\t}\n\tmultiplyVectors(e, t) {\n\t\treturn this.x = e.x * t.x, this.y = e.y * t.y, this.z = e.z * t.z, this;\n\t}\n\tapplyEuler(e) {\n\t\treturn this.applyQuaternion(dn.setFromEuler(e));\n\t}\n\tapplyAxisAngle(e, t) {\n\t\treturn this.applyQuaternion(dn.setFromAxisAngle(e, t));\n\t}\n\tapplyMatrix3(e) {\n\t\tlet t = this.x, n = this.y, r = this.z, i = e.elements;\n\t\treturn this.x = i[0] * t + i[3] * n + i[6] * r, this.y = i[1] * t + i[4] * n + i[7] * r, this.z = i[2] * t + i[5] * n + i[8] * r, this;\n\t}\n\tapplyNormalMatrix(e) {\n\t\treturn this.applyMatrix3(e).normalize();\n\t}\n\tapplyMatrix4(e) {\n\t\tlet t = this.x, n = this.y, r = this.z, i = e.elements, a = 1 / (i[3] * t + i[7] * n + i[11] * r + i[15]);\n\t\treturn this.x = (i[0] * t + i[4] * n + i[8] * r + i[12]) * a, this.y = (i[1] * t + i[5] * n + i[9] * r + i[13]) * a, this.z = (i[2] * t + i[6] * n + i[10] * r + i[14]) * a, this;\n\t}\n\tapplyQuaternion(e) {\n\t\tlet t = this.x, n = this.y, r = this.z, i = e.x, a = e.y, o = e.z, s = e.w, c = 2 * (a * r - o * n), l = 2 * (o * t - i * r), u = 2 * (i * n - a * t);\n\t\treturn this.x = t + s * c + a * u - o * l, this.y = n + s * l + o * c - i * u, this.z = r + s * u + i * l - a * c, this;\n\t}\n\tproject(e) {\n\t\treturn this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix);\n\t}\n\tunproject(e) {\n\t\treturn this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld);\n\t}\n\ttransformDirection(e) {\n\t\tlet t = this.x, n = this.y, r = this.z, i = e.elements;\n\t\treturn this.x = i[0] * t + i[4] * n + i[8] * r, this.y = i[1] * t + i[5] * n + i[9] * r, this.z = i[2] * t + i[6] * n + i[10] * r, this.normalize();\n\t}\n\tdivide(e) {\n\t\treturn this.x /= e.x, this.y /= e.y, this.z /= e.z, this;\n\t}\n\tdivideScalar(e) {\n\t\treturn this.multiplyScalar(1 / e);\n\t}\n\tmin(e) {\n\t\treturn this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this.z = Math.min(this.z, e.z), this;\n\t}\n\tmax(e) {\n\t\treturn this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this.z = Math.max(this.z, e.z), this;\n\t}\n\tclamp(e, t) {\n\t\treturn this.x = W(this.x, e.x, t.x), this.y = W(this.y, e.y, t.y), this.z = W(this.z, e.z, t.z), this;\n\t}\n\tclampScalar(e, t) {\n\t\treturn this.x = W(this.x, e, t), this.y = W(this.y, e, t), this.z = W(this.z, e, t), this;\n\t}\n\tclampLength(e, t) {\n\t\tlet n = this.length();\n\t\treturn this.divideScalar(n || 1).multiplyScalar(W(n, e, t));\n\t}\n\tfloor() {\n\t\treturn this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this;\n\t}\n\tceil() {\n\t\treturn this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this.z = Math.ceil(this.z), this;\n\t}\n\tround() {\n\t\treturn this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this;\n\t}\n\troundToZero() {\n\t\treturn this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this.z = Math.trunc(this.z), this;\n\t}\n\tnegate() {\n\t\treturn this.x = -this.x, this.y = -this.y, this.z = -this.z, this;\n\t}\n\tdot(e) {\n\t\treturn this.x * e.x + this.y * e.y + this.z * e.z;\n\t}\n\tlengthSq() {\n\t\treturn this.x * this.x + this.y * this.y + this.z * this.z;\n\t}\n\tlength() {\n\t\treturn Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);\n\t}\n\tmanhattanLength() {\n\t\treturn Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z);\n\t}\n\tnormalize() {\n\t\treturn this.divideScalar(this.length() || 1);\n\t}\n\tsetLength(e) {\n\t\treturn this.normalize().multiplyScalar(e);\n\t}\n\tlerp(e, t) {\n\t\treturn this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this.z += (e.z - this.z) * t, this;\n\t}\n\tlerpVectors(e, t, n) {\n\t\treturn this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this.z = e.z + (t.z - e.z) * n, this;\n\t}\n\tcross(e) {\n\t\treturn this.crossVectors(this, e);\n\t}\n\tcrossVectors(e, t) {\n\t\tlet n = e.x, r = e.y, i = e.z, a = t.x, o = t.y, s = t.z;\n\t\treturn this.x = r * s - i * o, this.y = i * a - n * s, this.z = n * o - r * a, this;\n\t}\n\tprojectOnVector(e) {\n\t\tlet t = e.lengthSq();\n\t\tif (t === 0) return this.set(0, 0, 0);\n\t\tlet n = e.dot(this) / t;\n\t\treturn this.copy(e).multiplyScalar(n);\n\t}\n\tprojectOnPlane(e) {\n\t\treturn un.copy(this).projectOnVector(e), this.sub(un);\n\t}\n\treflect(e) {\n\t\treturn this.sub(un.copy(e).multiplyScalar(2 * this.dot(e)));\n\t}\n\tangleTo(e) {\n\t\tlet t = Math.sqrt(this.lengthSq() * e.lengthSq());\n\t\tif (t === 0) return Math.PI / 2;\n\t\tlet n = this.dot(e) / t;\n\t\treturn Math.acos(W(n, -1, 1));\n\t}\n\tdistanceTo(e) {\n\t\treturn Math.sqrt(this.distanceToSquared(e));\n\t}\n\tdistanceToSquared(e) {\n\t\tlet t = this.x - e.x, n = this.y - e.y, r = this.z - e.z;\n\t\treturn t * t + n * n + r * r;\n\t}\n\tmanhattanDistanceTo(e) {\n\t\treturn Math.abs(this.x - e.x) + Math.abs(this.y - e.y) + Math.abs(this.z - e.z);\n\t}\n\tsetFromSpherical(e) {\n\t\treturn this.setFromSphericalCoords(e.radius, e.phi, e.theta);\n\t}\n\tsetFromSphericalCoords(e, t, n) {\n\t\tlet r = Math.sin(t) * e;\n\t\treturn this.x = r * Math.sin(n), this.y = Math.cos(t) * e, this.z = r * Math.cos(n), this;\n\t}\n\tsetFromCylindrical(e) {\n\t\treturn this.setFromCylindricalCoords(e.radius, e.theta, e.y);\n\t}\n\tsetFromCylindricalCoords(e, t, n) {\n\t\treturn this.x = e * Math.sin(t), this.y = n, this.z = e * Math.cos(t), this;\n\t}\n\tsetFromMatrixPosition(e) {\n\t\tlet t = e.elements;\n\t\treturn this.x = t[12], this.y = t[13], this.z = t[14], this;\n\t}\n\tsetFromMatrixScale(e) {\n\t\tlet t = this.setFromMatrixColumn(e, 0).length(), n = this.setFromMatrixColumn(e, 1).length(), r = this.setFromMatrixColumn(e, 2).length();\n\t\treturn this.x = t, this.y = n, this.z = r, this;\n\t}\n\tsetFromMatrixColumn(e, t) {\n\t\treturn this.fromArray(e.elements, t * 4);\n\t}\n\tsetFromMatrix3Column(e, t) {\n\t\treturn this.fromArray(e.elements, t * 3);\n\t}\n\tsetFromEuler(e) {\n\t\treturn this.x = e._x, this.y = e._y, this.z = e._z, this;\n\t}\n\tsetFromColor(e) {\n\t\treturn this.x = e.r, this.y = e.g, this.z = e.b, this;\n\t}\n\tequals(e) {\n\t\treturn e.x === this.x && e.y === this.y && e.z === this.z;\n\t}\n\tfromArray(e, t = 0) {\n\t\treturn this.x = e[t], this.y = e[t + 1], this.z = e[t + 2], this;\n\t}\n\ttoArray(e = [], t = 0) {\n\t\treturn e[t] = this.x, e[t + 1] = this.y, e[t + 2] = this.z, e;\n\t}\n\tfromBufferAttribute(e, t) {\n\t\treturn this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this;\n\t}\n\trandom() {\n\t\treturn this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this;\n\t}\n\trandomDirection() {\n\t\tlet e = Math.random() * Math.PI * 2, t = Math.random() * 2 - 1, n = Math.sqrt(1 - t * t);\n\t\treturn this.x = n * Math.cos(e), this.y = t, this.z = n * Math.sin(e), this;\n\t}\n\t*[Symbol.iterator]() {\n\t\tyield this.x, yield this.y, yield this.z;\n\t}\n}, un = /*@__PURE__*/ new K(), dn = /*@__PURE__*/ new ln(), q = class e {\n\tstatic {\n\t\te.prototype.isMatrix3 = !0;\n\t}\n\tconstructor(e, t, n, r, i, a, o, s, c) {\n\t\tthis.elements = [\n\t\t\t1,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t1,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t1\n\t\t], e !== void 0 && this.set(e, t, n, r, i, a, o, s, c);\n\t}\n\tset(e, t, n, r, i, a, o, s, c) {\n\t\tlet l = this.elements;\n\t\treturn l[0] = e, l[1] = r, l[2] = o, l[3] = t, l[4] = i, l[5] = s, l[6] = n, l[7] = a, l[8] = c, this;\n\t}\n\tidentity() {\n\t\treturn this.set(1, 0, 0, 0, 1, 0, 0, 0, 1), this;\n\t}\n\tcopy(e) {\n\t\tlet t = this.elements, n = e.elements;\n\t\treturn t[0] = n[0], t[1] = n[1], t[2] = n[2], t[3] = n[3], t[4] = n[4], t[5] = n[5], t[6] = n[6], t[7] = n[7], t[8] = n[8], this;\n\t}\n\textractBasis(e, t, n) {\n\t\treturn e.setFromMatrix3Column(this, 0), t.setFromMatrix3Column(this, 1), n.setFromMatrix3Column(this, 2), this;\n\t}\n\tsetFromMatrix4(e) {\n\t\tlet t = e.elements;\n\t\treturn this.set(t[0], t[4], t[8], t[1], t[5], t[9], t[2], t[6], t[10]), this;\n\t}\n\tmultiply(e) {\n\t\treturn this.multiplyMatrices(this, e);\n\t}\n\tpremultiply(e) {\n\t\treturn this.multiplyMatrices(e, this);\n\t}\n\tmultiplyMatrices(e, t) {\n\t\tlet n = e.elements, r = t.elements, i = this.elements, a = n[0], o = n[3], s = n[6], c = n[1], l = n[4], u = n[7], d = n[2], f = n[5], p = n[8], m = r[0], h = r[3], g = r[6], _ = r[1], v = r[4], y = r[7], b = r[2], x = r[5], S = r[8];\n\t\treturn i[0] = a * m + o * _ + s * b, i[3] = a * h + o * v + s * x, i[6] = a * g + o * y + s * S, i[1] = c * m + l * _ + u * b, i[4] = c * h + l * v + u * x, i[7] = c * g + l * y + u * S, i[2] = d * m + f * _ + p * b, i[5] = d * h + f * v + p * x, i[8] = d * g + f * y + p * S, this;\n\t}\n\tmultiplyScalar(e) {\n\t\tlet t = this.elements;\n\t\treturn t[0] *= e, t[3] *= e, t[6] *= e, t[1] *= e, t[4] *= e, t[7] *= e, t[2] *= e, t[5] *= e, t[8] *= e, this;\n\t}\n\tdeterminant() {\n\t\tlet e = this.elements, t = e[0], n = e[1], r = e[2], i = e[3], a = e[4], o = e[5], s = e[6], c = e[7], l = e[8];\n\t\treturn t * a * l - t * o * c - n * i * l + n * o * s + r * i * c - r * a * s;\n\t}\n\tinvert() {\n\t\tlet e = this.elements, t = e[0], n = e[1], r = e[2], i = e[3], a = e[4], o = e[5], s = e[6], c = e[7], l = e[8], u = l * a - o * c, d = o * s - l * i, f = c * i - a * s, p = t * u + n * d + r * f;\n\t\tif (p === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0);\n\t\tlet m = 1 / p;\n\t\treturn e[0] = u * m, e[1] = (r * c - l * n) * m, e[2] = (o * n - r * a) * m, e[3] = d * m, e[4] = (l * t - r * s) * m, e[5] = (r * i - o * t) * m, e[6] = f * m, e[7] = (n * s - c * t) * m, e[8] = (a * t - n * i) * m, this;\n\t}\n\ttranspose() {\n\t\tlet e, t = this.elements;\n\t\treturn e = t[1], t[1] = t[3], t[3] = e, e = t[2], t[2] = t[6], t[6] = e, e = t[5], t[5] = t[7], t[7] = e, this;\n\t}\n\tgetNormalMatrix(e) {\n\t\treturn this.setFromMatrix4(e).invert().transpose();\n\t}\n\ttransposeIntoArray(e) {\n\t\tlet t = this.elements;\n\t\treturn e[0] = t[0], e[1] = t[3], e[2] = t[6], e[3] = t[1], e[4] = t[4], e[5] = t[7], e[6] = t[2], e[7] = t[5], e[8] = t[8], this;\n\t}\n\tsetUvTransform(e, t, n, r, i, a, o) {\n\t\tlet s = Math.cos(i), c = Math.sin(i);\n\t\treturn this.set(n * s, n * c, -n * (s * a + c * o) + a + e, -r * c, r * s, -r * (-c * a + s * o) + o + t, 0, 0, 1), this;\n\t}\n\tscale(e, t) {\n\t\treturn this.premultiply(fn.makeScale(e, t)), this;\n\t}\n\trotate(e) {\n\t\treturn this.premultiply(fn.makeRotation(-e)), this;\n\t}\n\ttranslate(e, t) {\n\t\treturn this.premultiply(fn.makeTranslation(e, t)), this;\n\t}\n\tmakeTranslation(e, t) {\n\t\treturn e.isVector2 ? this.set(1, 0, e.x, 0, 1, e.y, 0, 0, 1) : this.set(1, 0, e, 0, 1, t, 0, 0, 1), this;\n\t}\n\tmakeRotation(e) {\n\t\tlet t = Math.cos(e), n = Math.sin(e);\n\t\treturn this.set(t, -n, 0, n, t, 0, 0, 0, 1), this;\n\t}\n\tmakeScale(e, t) {\n\t\treturn this.set(e, 0, 0, 0, t, 0, 0, 0, 1), this;\n\t}\n\tequals(e) {\n\t\tlet t = this.elements, n = e.elements;\n\t\tfor (let e = 0; e < 9; e++) if (t[e] !== n[e]) return !1;\n\t\treturn !0;\n\t}\n\tfromArray(e, t = 0) {\n\t\tfor (let n = 0; n < 9; n++) this.elements[n] = e[n + t];\n\t\treturn this;\n\t}\n\ttoArray(e = [], t = 0) {\n\t\tlet n = this.elements;\n\t\treturn e[t] = n[0], e[t + 1] = n[1], e[t + 2] = n[2], e[t + 3] = n[3], e[t + 4] = n[4], e[t + 5] = n[5], e[t + 6] = n[6], e[t + 7] = n[7], e[t + 8] = n[8], e;\n\t}\n\tclone() {\n\t\treturn new this.constructor().fromArray(this.elements);\n\t}\n}, fn = /*@__PURE__*/ new q(), pn = /*@__PURE__*/ new q().set(.4123908, .3575843, .1804808, .212639, .7151687, .0721923, .0193308, .1191948, .9505322), mn = /*@__PURE__*/ new q().set(3.2409699, -1.5373832, -.4986108, -.9692436, 1.8759675, .0415551, .0556301, -.203977, 1.0569715);\nfunction hn() {\n\tlet e = {\n\t\tenabled: !0,\n\t\tworkingColorSpace: vt,\n\t\tspaces: {},\n\t\tconvert: function(e, t, n) {\n\t\t\treturn this.enabled === !1 || t === n || !t || !n ? e : (this.spaces[t].transfer === \"srgb\" && (e.r = _n(e.r), e.g = _n(e.g), e.b = _n(e.b)), this.spaces[t].primaries !== this.spaces[n].primaries && (e.applyMatrix3(this.spaces[t].toXYZ), e.applyMatrix3(this.spaces[n].fromXYZ)), this.spaces[n].transfer === \"srgb\" && (e.r = vn(e.r), e.g = vn(e.g), e.b = vn(e.b)), e);\n\t\t},\n\t\tworkingToColorSpace: function(e, t) {\n\t\t\treturn this.convert(e, this.workingColorSpace, t);\n\t\t},\n\t\tcolorSpaceToWorking: function(e, t) {\n\t\t\treturn this.convert(e, t, this.workingColorSpace);\n\t\t},\n\t\tgetPrimaries: function(e) {\n\t\t\treturn this.spaces[e].primaries;\n\t\t},\n\t\tgetTransfer: function(e) {\n\t\t\treturn e === \"\" ? yt : this.spaces[e].transfer;\n\t\t},\n\t\tgetToneMappingMode: function(e) {\n\t\t\treturn this.spaces[e].outputColorSpaceConfig.toneMappingMode || \"standard\";\n\t\t},\n\t\tgetLuminanceCoefficients: function(e, t = this.workingColorSpace) {\n\t\t\treturn e.fromArray(this.spaces[t].luminanceCoefficients);\n\t\t},\n\t\tdefine: function(e) {\n\t\t\tObject.assign(this.spaces, e);\n\t\t},\n\t\t_getMatrix: function(e, t, n) {\n\t\t\treturn e.copy(this.spaces[t].toXYZ).multiply(this.spaces[n].fromXYZ);\n\t\t},\n\t\t_getDrawingBufferColorSpace: function(e) {\n\t\t\treturn this.spaces[e].outputColorSpaceConfig.drawingBufferColorSpace;\n\t\t},\n\t\t_getUnpackColorSpace: function(e = this.workingColorSpace) {\n\t\t\treturn this.spaces[e].workingColorSpaceConfig.unpackColorSpace;\n\t\t},\n\t\tfromWorkingColorSpace: function(t, n) {\n\t\t\treturn Mt(\"ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace().\"), e.workingToColorSpace(t, n);\n\t\t},\n\t\ttoWorkingColorSpace: function(t, n) {\n\t\t\treturn Mt(\"ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking().\"), e.colorSpaceToWorking(t, n);\n\t\t}\n\t}, t = [\n\t\t.64,\n\t\t.33,\n\t\t.3,\n\t\t.6,\n\t\t.15,\n\t\t.06\n\t], n = [\n\t\t.2126,\n\t\t.7152,\n\t\t.0722\n\t], r = [.3127, .329];\n\treturn e.define({\n\t\t[vt]: {\n\t\t\tprimaries: t,\n\t\t\twhitePoint: r,\n\t\t\ttransfer: yt,\n\t\t\ttoXYZ: pn,\n\t\t\tfromXYZ: mn,\n\t\t\tluminanceCoefficients: n,\n\t\t\tworkingColorSpaceConfig: { unpackColorSpace: _t },\n\t\t\toutputColorSpaceConfig: { drawingBufferColorSpace: _t }\n\t\t},\n\t\t[_t]: {\n\t\t\tprimaries: t,\n\t\t\twhitePoint: r,\n\t\t\ttransfer: bt,\n\t\t\ttoXYZ: pn,\n\t\t\tfromXYZ: mn,\n\t\t\tluminanceCoefficients: n,\n\t\t\toutputColorSpaceConfig: { drawingBufferColorSpace: _t }\n\t\t}\n\t}), e;\n}\nvar gn = /*@__PURE__*/ hn();\nfunction _n(e) {\n\treturn e < .04045 ? e * .0773993808 : (e * .9478672986 + .0521327014) ** 2.4;\n}\nfunction vn(e) {\n\treturn e < .0031308 ? e * 12.92 : 1.055 * e ** .41666 - .055;\n}\nvar yn, bn = class {\n\tstatic getDataURL(e, t = \"image/png\") {\n\t\tif (/^data:/i.test(e.src) || typeof HTMLCanvasElement > \"u\") return e.src;\n\t\tlet n;\n\t\tif (e instanceof HTMLCanvasElement) n = e;\n\t\telse {\n\t\t\tyn === void 0 && (yn = Dt(\"canvas\")), yn.width = e.width, yn.height = e.height;\n\t\t\tlet t = yn.getContext(\"2d\");\n\t\t\te instanceof ImageData ? t.putImageData(e, 0, 0) : t.drawImage(e, 0, 0, e.width, e.height), n = yn;\n\t\t}\n\t\treturn n.toDataURL(t);\n\t}\n\tstatic sRGBToLinear(e) {\n\t\tif (typeof HTMLImageElement < \"u\" && e instanceof HTMLImageElement || typeof HTMLCanvasElement < \"u\" && e instanceof HTMLCanvasElement || typeof ImageBitmap < \"u\" && e instanceof ImageBitmap) {\n\t\t\tlet t = Dt(\"canvas\");\n\t\t\tt.width = e.width, t.height = e.height;\n\t\t\tlet n = t.getContext(\"2d\");\n\t\t\tn.drawImage(e, 0, 0, e.width, e.height);\n\t\t\tlet r = n.getImageData(0, 0, e.width, e.height), i = r.data;\n\t\t\tfor (let e = 0; e < i.length; e++) i[e] = _n(i[e] / 255) * 255;\n\t\t\treturn n.putImageData(r, 0, 0), t;\n\t\t}\n\t\tif (e.data) {\n\t\t\tlet t = e.data.slice(0);\n\t\t\tfor (let e = 0; e < t.length; e++) t instanceof Uint8Array || t instanceof Uint8ClampedArray ? t[e] = Math.floor(_n(t[e] / 255) * 255) : t[e] = _n(t[e]);\n\t\t\treturn {\n\t\t\t\tdata: t,\n\t\t\t\twidth: e.width,\n\t\t\t\theight: e.height\n\t\t\t};\n\t\t}\n\t\treturn H(\"ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied.\"), e;\n\t}\n}, xn = 0, Sn = class {\n\tconstructor(e = null) {\n\t\tthis.isSource = !0, Object.defineProperty(this, \"id\", { value: xn++ }), this.uuid = Bt(), this.data = e, this.dataReady = !0, this.version = 0;\n\t}\n\tgetSize(e) {\n\t\tlet t = this.data;\n\t\treturn typeof HTMLVideoElement < \"u\" && t instanceof HTMLVideoElement ? e.set(t.videoWidth, t.videoHeight, 0) : typeof VideoFrame < \"u\" && t instanceof VideoFrame ? e.set(t.displayWidth, t.displayHeight, 0) : t === null ? e.set(0, 0, 0) : e.set(t.width, t.height, t.depth || 0), e;\n\t}\n\tset needsUpdate(e) {\n\t\te === !0 && this.version++;\n\t}\n\ttoJSON(e) {\n\t\tlet t = e === void 0 || typeof e == \"string\";\n\t\tif (!t && e.images[this.uuid] !== void 0) return e.images[this.uuid];\n\t\tlet n = {\n\t\t\tuuid: this.uuid,\n\t\t\turl: \"\"\n\t\t}, r = this.data;\n\t\tif (r !== null) {\n\t\t\tlet e;\n\t\t\tif (Array.isArray(r)) {\n\t\t\t\te = [];\n\t\t\t\tfor (let t = 0, n = r.length; t < n; t++) r[t].isDataTexture ? e.push(Cn(r[t].image)) : e.push(Cn(r[t]));\n\t\t\t} else e = Cn(r);\n\t\t\tn.url = e;\n\t\t}\n\t\treturn t || (e.images[this.uuid] = n), n;\n\t}\n};\nfunction Cn(e) {\n\treturn typeof HTMLImageElement < \"u\" && e instanceof HTMLImageElement || typeof HTMLCanvasElement < \"u\" && e instanceof HTMLCanvasElement || typeof ImageBitmap < \"u\" && e instanceof ImageBitmap ? bn.getDataURL(e) : e.data ? {\n\t\tdata: Array.from(e.data),\n\t\twidth: e.width,\n\t\theight: e.height,\n\t\ttype: e.data.constructor.name\n\t} : (H(\"Texture: Unable to serialize Texture.\"), {});\n}\nvar wn = 0, Tn = /*@__PURE__*/ new K(), En = class e extends Ft {\n\tconstructor(t = e.DEFAULT_IMAGE, n = e.DEFAULT_MAPPING, r = te, i = te, a = R, o = oe, s = Se, c = se, l = e.DEFAULT_ANISOTROPY, u = \"\") {\n\t\tsuper(), this.isTexture = !0, Object.defineProperty(this, \"id\", { value: wn++ }), this.uuid = Bt(), this.name = \"\", this.source = new Sn(t), this.mipmaps = [], this.mapping = n, this.channel = 0, this.wrapS = r, this.wrapT = i, this.magFilter = a, this.minFilter = o, this.anisotropy = l, this.format = s, this.internalFormat = null, this.type = c, this.offset = new G(0, 0), this.repeat = new G(1, 1), this.center = new G(0, 0), this.rotation = 0, this.matrixAutoUpdate = !0, this.matrix = new q(), this.generateMipmaps = !0, this.premultiplyAlpha = !1, this.flipY = !0, this.unpackAlignment = 4, this.colorSpace = u, this.userData = {}, this.updateRanges = [], this.version = 0, this.onUpdate = null, this.renderTarget = null, this.isRenderTargetTexture = !1, this.isArrayTexture = !!(t && t.depth && t.depth > 1), this.pmremVersion = 0, this.normalized = !1;\n\t}\n\tget width() {\n\t\treturn this.source.getSize(Tn).x;\n\t}\n\tget height() {\n\t\treturn this.source.getSize(Tn).y;\n\t}\n\tget depth() {\n\t\treturn this.source.getSize(Tn).z;\n\t}\n\tget image() {\n\t\treturn this.source.data;\n\t}\n\tset image(e) {\n\t\tthis.source.data = e;\n\t}\n\tupdateMatrix() {\n\t\tthis.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y);\n\t}\n\taddUpdateRange(e, t) {\n\t\tthis.updateRanges.push({\n\t\t\tstart: e,\n\t\t\tcount: t\n\t\t});\n\t}\n\tclearUpdateRanges() {\n\t\tthis.updateRanges.length = 0;\n\t}\n\tclone() {\n\t\treturn new this.constructor().copy(this);\n\t}\n\tcopy(e) {\n\t\treturn this.name = e.name, this.source = e.source, this.mipmaps = e.mipmaps.slice(0), this.mapping = e.mapping, this.channel = e.channel, this.wrapS = e.wrapS, this.wrapT = e.wrapT, this.magFilter = e.magFilter, this.minFilter = e.minFilter, this.anisotropy = e.anisotropy, this.format = e.format, this.internalFormat = e.internalFormat, this.type = e.type, this.normalized = e.normalized, this.offset.copy(e.offset), this.repeat.copy(e.repeat), this.center.copy(e.center), this.rotation = e.rotation, this.matrixAutoUpdate = e.matrixAutoUpdate, this.matrix.copy(e.matrix), this.generateMipmaps = e.generateMipmaps, this.premultiplyAlpha = e.premultiplyAlpha, this.flipY = e.flipY, this.unpackAlignment = e.unpackAlignment, this.colorSpace = e.colorSpace, this.renderTarget = e.renderTarget, this.isRenderTargetTexture = e.isRenderTargetTexture, this.isArrayTexture = e.isArrayTexture, this.userData = JSON.parse(JSON.stringify(e.userData)), this.needsUpdate = !0, this;\n\t}\n\tsetValues(e) {\n\t\tfor (let t in e) {\n\t\t\tlet n = e[t];\n\t\t\tif (n === void 0) {\n\t\t\t\tH(`Texture.setValues(): parameter '${t}' has value of undefined.`);\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tlet r = this[t];\n\t\t\tif (r === void 0) {\n\t\t\t\tH(`Texture.setValues(): property '${t}' does not exist.`);\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tr && n && r.isVector2 && n.isVector2 || r && n && r.isVector3 && n.isVector3 || r && n && r.isMatrix3 && n.isMatrix3 ? r.copy(n) : this[t] = n;\n\t\t}\n\t}\n\ttoJSON(e) {\n\t\tlet t = e === void 0 || typeof e == \"string\";\n\t\tif (!t && e.textures[this.uuid] !== void 0) return e.textures[this.uuid];\n\t\tlet n = {\n\t\t\tmetadata: {\n\t\t\t\tversion: 4.7,\n\t\t\t\ttype: \"Texture\",\n\t\t\t\tgenerator: \"Texture.toJSON\"\n\t\t\t},\n\t\t\tuuid: this.uuid,\n\t\t\tname: this.name,\n\t\t\timage: this.source.toJSON(e).uuid,\n\t\t\tmapping: this.mapping,\n\t\t\tchannel: this.channel,\n\t\t\trepeat: [this.repeat.x, this.repeat.y],\n\t\t\toffset: [this.offset.x, this.offset.y],\n\t\t\tcenter: [this.center.x, this.center.y],\n\t\t\trotation: this.rotation,\n\t\t\twrap: [this.wrapS, this.wrapT],\n\t\t\tformat: this.format,\n\t\t\tinternalFormat: this.internalFormat,\n\t\t\ttype: this.type,\n\t\t\tnormalized: this.normalized,\n\t\t\tcolorSpace: this.colorSpace,\n\t\t\tminFilter: this.minFilter,\n\t\t\tmagFilter: this.magFilter,\n\t\t\tanisotropy: this.anisotropy,\n\t\t\tflipY: this.flipY,\n\t\t\tgenerateMipmaps: this.generateMipmaps,\n\t\t\tpremultiplyAlpha: this.premultiplyAlpha,\n\t\t\tunpackAlignment: this.unpackAlignment\n\t\t};\n\t\treturn Object.keys(this.userData).length > 0 && (n.userData = this.userData), t || (e.textures[this.uuid] = n), n;\n\t}\n\tdispose() {\n\t\tthis.dispatchEvent({ type: \"dispose\" });\n\t}\n\ttransformUv(e) {\n\t\tif (this.mapping !== 300) return e;\n\t\tif (e.applyMatrix3(this.matrix), e.x < 0 || e.x > 1) switch (this.wrapS) {\n\t\t\tcase ee:\n\t\t\t\te.x -= Math.floor(e.x);\n\t\t\t\tbreak;\n\t\t\tcase te:\n\t\t\t\te.x = e.x < 0 ? 0 : 1;\n\t\t\t\tbreak;\n\t\t\tcase ne: Math.abs(Math.floor(e.x) % 2) === 1 ? e.x = Math.ceil(e.x) - e.x : e.x -= Math.floor(e.x);\n\t\t}\n\t\tif (e.y < 0 || e.y > 1) switch (this.wrapT) {\n\t\t\tcase ee:\n\t\t\t\te.y -= Math.floor(e.y);\n\t\t\t\tbreak;\n\t\t\tcase te:\n\t\t\t\te.y = e.y < 0 ? 0 : 1;\n\t\t\t\tbreak;\n\t\t\tcase ne: Math.abs(Math.floor(e.y) % 2) === 1 ? e.y = Math.ceil(e.y) - e.y : e.y -= Math.floor(e.y);\n\t\t}\n\t\treturn this.flipY && (e.y = 1 - e.y), e;\n\t}\n\tset needsUpdate(e) {\n\t\te === !0 && (this.version++, this.source.needsUpdate = !0);\n\t}\n\tset needsPMREMUpdate(e) {\n\t\te === !0 && this.pmremVersion++;\n\t}\n};\nEn.DEFAULT_IMAGE = null, En.DEFAULT_MAPPING = 300, En.DEFAULT_ANISOTROPY = 1;\nvar Dn = class e {\n\tstatic {\n\t\te.prototype.isVector4 = !0;\n\t}\n\tconstructor(e = 0, t = 0, n = 0, r = 1) {\n\t\tthis.x = e, this.y = t, this.z = n, this.w = r;\n\t}\n\tget width() {\n\t\treturn this.z;\n\t}\n\tset width(e) {\n\t\tthis.z = e;\n\t}\n\tget height() {\n\t\treturn this.w;\n\t}\n\tset height(e) {\n\t\tthis.w = e;\n\t}\n\tset(e, t, n, r) {\n\t\treturn this.x = e, this.y = t, this.z = n, this.w = r, this;\n\t}\n\tsetScalar(e) {\n\t\treturn this.x = e, this.y = e, this.z = e, this.w = e, this;\n\t}\n\tsetX(e) {\n\t\treturn this.x = e, this;\n\t}\n\tsetY(e) {\n\t\treturn this.y = e, this;\n\t}\n\tsetZ(e) {\n\t\treturn this.z = e, this;\n\t}\n\tsetW(e) {\n\t\treturn this.w = e, this;\n\t}\n\tsetComponent(e, t) {\n\t\tswitch (e) {\n\t\t\tcase 0:\n\t\t\t\tthis.x = t;\n\t\t\t\tbreak;\n\t\t\tcase 1:\n\t\t\t\tthis.y = t;\n\t\t\t\tbreak;\n\t\t\tcase 2:\n\t\t\t\tthis.z = t;\n\t\t\t\tbreak;\n\t\t\tcase 3:\n\t\t\t\tthis.w = t;\n\t\t\t\tbreak;\n\t\t\tdefault: throw Error(\"index is out of range: \" + e);\n\t\t}\n\t\treturn this;\n\t}\n\tgetComponent(e) {\n\t\tswitch (e) {\n\t\t\tcase 0: return this.x;\n\t\t\tcase 1: return this.y;\n\t\t\tcase 2: return this.z;\n\t\t\tcase 3: return this.w;\n\t\t\tdefault: throw Error(\"index is out of range: \" + e);\n\t\t}\n\t}\n\tclone() {\n\t\treturn new this.constructor(this.x, this.y, this.z, this.w);\n\t}\n\tcopy(e) {\n\t\treturn this.x = e.x, this.y = e.y, this.z = e.z, this.w = e.w === void 0 ? 1 : e.w, this;\n\t}\n\tadd(e) {\n\t\treturn this.x += e.x, this.y += e.y, this.z += e.z, this.w += e.w, this;\n\t}\n\taddScalar(e) {\n\t\treturn this.x += e, this.y += e, this.z += e, this.w += e, this;\n\t}\n\taddVectors(e, t) {\n\t\treturn this.x = e.x + t.x, this.y = e.y + t.y, this.z = e.z + t.z, this.w = e.w + t.w, this;\n\t}\n\taddScaledVector(e, t) {\n\t\treturn this.x += e.x * t, this.y += e.y * t, this.z += e.z * t, this.w += e.w * t, this;\n\t}\n\tsub(e) {\n\t\treturn this.x -= e.x, this.y -= e.y, this.z -= e.z, this.w -= e.w, this;\n\t}\n\tsubScalar(e) {\n\t\treturn this.x -= e, this.y -= e, this.z -= e, this.w -= e, this;\n\t}\n\tsubVectors(e, t) {\n\t\treturn this.x = e.x - t.x, this.y = e.y - t.y, this.z = e.z - t.z, this.w = e.w - t.w, this;\n\t}\n\tmultiply(e) {\n\t\treturn this.x *= e.x, this.y *= e.y, this.z *= e.z, this.w *= e.w, this;\n\t}\n\tmultiplyScalar(e) {\n\t\treturn this.x *= e, this.y *= e, this.z *= e, this.w *= e, this;\n\t}\n\tapplyMatrix4(e) {\n\t\tlet t = this.x, n = this.y, r = this.z, i = this.w, a = e.elements;\n\t\treturn this.x = a[0] * t + a[4] * n + a[8] * r + a[12] * i, this.y = a[1] * t + a[5] * n + a[9] * r + a[13] * i, this.z = a[2] * t + a[6] * n + a[10] * r + a[14] * i, this.w = a[3] * t + a[7] * n + a[11] * r + a[15] * i, this;\n\t}\n\tdivide(e) {\n\t\treturn this.x /= e.x, this.y /= e.y, this.z /= e.z, this.w /= e.w, this;\n\t}\n\tdivideScalar(e) {\n\t\treturn this.multiplyScalar(1 / e);\n\t}\n\tsetAxisAngleFromQuaternion(e) {\n\t\tthis.w = 2 * Math.acos(e.w);\n\t\tlet t = Math.sqrt(1 - e.w * e.w);\n\t\treturn t < 1e-4 ? (this.x = 1, this.y = 0, this.z = 0) : (this.x = e.x / t, this.y = e.y / t, this.z = e.z / t), this;\n\t}\n\tsetAxisAngleFromRotationMatrix(e) {\n\t\tlet t, n, r, i, a = .01, o = .1, s = e.elements, c = s[0], l = s[4], u = s[8], d = s[1], f = s[5], p = s[9], m = s[2], h = s[6], g = s[10];\n\t\tif (Math.abs(l - d) < a && Math.abs(u - m) < a && Math.abs(p - h) < a) {\n\t\t\tif (Math.abs(l + d) < o && Math.abs(u + m) < o && Math.abs(p + h) < o && Math.abs(c + f + g - 3) < o) return this.set(1, 0, 0, 0), this;\n\t\t\tt = Math.PI;\n\t\t\tlet e = (c + 1) / 2, s = (f + 1) / 2, _ = (g + 1) / 2, v = (l + d) / 4, y = (u + m) / 4, b = (p + h) / 4;\n\t\t\treturn e > s && e > _ ? e < a ? (n = 0, r = .707106781, i = .707106781) : (n = Math.sqrt(e), r = v / n, i = y / n) : s > _ ? s < a ? (n = .707106781, r = 0, i = .707106781) : (r = Math.sqrt(s), n = v / r, i = b / r) : _ < a ? (n = .707106781, r = .707106781, i = 0) : (i = Math.sqrt(_), n = y / i, r = b / i), this.set(n, r, i, t), this;\n\t\t}\n\t\tlet _ = Math.sqrt((h - p) * (h - p) + (u - m) * (u - m) + (d - l) * (d - l));\n\t\treturn Math.abs(_) < .001 && (_ = 1), this.x = (h - p) / _, this.y = (u - m) / _, this.z = (d - l) / _, this.w = Math.acos((c + f + g - 1) / 2), this;\n\t}\n\tsetFromMatrixPosition(e) {\n\t\tlet t = e.elements;\n\t\treturn this.x = t[12], this.y = t[13], this.z = t[14], this.w = t[15], this;\n\t}\n\tmin(e) {\n\t\treturn this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this.z = Math.min(this.z, e.z), this.w = Math.min(this.w, e.w), this;\n\t}\n\tmax(e) {\n\t\treturn this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this.z = Math.max(this.z, e.z), this.w = Math.max(this.w, e.w), this;\n\t}\n\tclamp(e, t) {\n\t\treturn this.x = W(this.x, e.x, t.x), this.y = W(this.y, e.y, t.y), this.z = W(this.z, e.z, t.z), this.w = W(this.w, e.w, t.w), this;\n\t}\n\tclampScalar(e, t) {\n\t\treturn this.x = W(this.x, e, t), this.y = W(this.y, e, t), this.z = W(this.z, e, t), this.w = W(this.w, e, t), this;\n\t}\n\tclampLength(e, t) {\n\t\tlet n = this.length();\n\t\treturn this.divideScalar(n || 1).multiplyScalar(W(n, e, t));\n\t}\n\tfloor() {\n\t\treturn this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this.w = Math.floor(this.w), this;\n\t}\n\tceil() {\n\t\treturn this.x = Math.ceil(this.x), this.y = Math.ceil(this.y), this.z = Math.ceil(this.z), this.w = Math.ceil(this.w), this;\n\t}\n\tround() {\n\t\treturn this.x = Math.round(this.x), this.y = Math.round(this.y), this.z = Math.round(this.z), this.w = Math.round(this.w), this;\n\t}\n\troundToZero() {\n\t\treturn this.x = Math.trunc(this.x), this.y = Math.trunc(this.y), this.z = Math.trunc(this.z), this.w = Math.trunc(this.w), this;\n\t}\n\tnegate() {\n\t\treturn this.x = -this.x, this.y = -this.y, this.z = -this.z, this.w = -this.w, this;\n\t}\n\tdot(e) {\n\t\treturn this.x * e.x + this.y * e.y + this.z * e.z + this.w * e.w;\n\t}\n\tlengthSq() {\n\t\treturn this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;\n\t}\n\tlength() {\n\t\treturn Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w);\n\t}\n\tmanhattanLength() {\n\t\treturn Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w);\n\t}\n\tnormalize() {\n\t\treturn this.divideScalar(this.length() || 1);\n\t}\n\tsetLength(e) {\n\t\treturn this.normalize().multiplyScalar(e);\n\t}\n\tlerp(e, t) {\n\t\treturn this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this.z += (e.z - this.z) * t, this.w += (e.w - this.w) * t, this;\n\t}\n\tlerpVectors(e, t, n) {\n\t\treturn this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this.z = e.z + (t.z - e.z) * n, this.w = e.w + (t.w - e.w) * n, this;\n\t}\n\tequals(e) {\n\t\treturn e.x === this.x && e.y === this.y && e.z === this.z && e.w === this.w;\n\t}\n\tfromArray(e, t = 0) {\n\t\treturn this.x = e[t], this.y = e[t + 1], this.z = e[t + 2], this.w = e[t + 3], this;\n\t}\n\ttoArray(e = [], t = 0) {\n\t\treturn e[t] = this.x, e[t + 1] = this.y, e[t + 2] = this.z, e[t + 3] = this.w, e;\n\t}\n\tfromBufferAttribute(e, t) {\n\t\treturn this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this.w = e.getW(t), this;\n\t}\n\trandom() {\n\t\treturn this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this.w = Math.random(), this;\n\t}\n\t*[Symbol.iterator]() {\n\t\tyield this.x, yield this.y, yield this.z, yield this.w;\n\t}\n}, On = class extends Ft {\n\tconstructor(e = 1, t = 1, n = {}) {\n\t\tsuper(), n = Object.assign({\n\t\t\tgenerateMipmaps: !1,\n\t\t\tinternalFormat: null,\n\t\t\tminFilter: R,\n\t\t\tdepthBuffer: !0,\n\t\t\tstencilBuffer: !1,\n\t\t\tresolveDepthBuffer: !0,\n\t\t\tresolveStencilBuffer: !0,\n\t\t\tdepthTexture: null,\n\t\t\tsamples: 0,\n\t\t\tcount: 1,\n\t\t\tdepth: 1,\n\t\t\tmultiview: !1\n\t\t}, n), this.isRenderTarget = !0, this.width = e, this.height = t, this.depth = n.depth, this.scissor = new Dn(0, 0, e, t), this.scissorTest = !1, this.viewport = new Dn(0, 0, e, t), this.textures = [];\n\t\tlet r = new En({\n\t\t\twidth: e,\n\t\t\theight: t,\n\t\t\tdepth: n.depth\n\t\t}), i = n.count;\n\t\tfor (let e = 0; e < i; e++) this.textures[e] = r.clone(), this.textures[e].isRenderTargetTexture = !0, this.textures[e].renderTarget = this;\n\t\tthis._setTextureOptions(n), this.depthBuffer = n.depthBuffer, this.stencilBuffer = n.stencilBuffer, this.resolveDepthBuffer = n.resolveDepthBuffer, this.resolveStencilBuffer = n.resolveStencilBuffer, this._depthTexture = null, this.depthTexture = n.depthTexture, this.samples = n.samples, this.multiview = n.multiview;\n\t}\n\t_setTextureOptions(e = {}) {\n\t\tlet t = {\n\t\t\tminFilter: R,\n\t\t\tgenerateMipmaps: !1,\n\t\t\tflipY: !1,\n\t\t\tinternalFormat: null\n\t\t};\n\t\te.mapping !== void 0 && (t.mapping = e.mapping), e.wrapS !== void 0 && (t.wrapS = e.wrapS), e.wrapT !== void 0 && (t.wrapT = e.wrapT), e.wrapR !== void 0 && (t.wrapR = e.wrapR), e.magFilter !== void 0 && (t.magFilter = e.magFilter), e.minFilter !== void 0 && (t.minFilter = e.minFilter), e.format !== void 0 && (t.format = e.format), e.type !== void 0 && (t.type = e.type), e.anisotropy !== void 0 && (t.anisotropy = e.anisotropy), e.colorSpace !== void 0 && (t.colorSpace = e.colorSpace), e.flipY !== void 0 && (t.flipY = e.flipY), e.generateMipmaps !== void 0 && (t.generateMipmaps = e.generateMipmaps), e.internalFormat !== void 0 && (t.internalFormat = e.internalFormat);\n\t\tfor (let e = 0; e < this.textures.length; e++) this.textures[e].setValues(t);\n\t}\n\tget texture() {\n\t\treturn this.textures[0];\n\t}\n\tset texture(e) {\n\t\tthis.textures[0] = e;\n\t}\n\tset depthTexture(e) {\n\t\tthis._depthTexture !== null && (this._depthTexture.renderTarget = null), e !== null && (e.renderTarget = this), this._depthTexture = e;\n\t}\n\tget depthTexture() {\n\t\treturn this._depthTexture;\n\t}\n\tsetSize(e, t, n = 1) {\n\t\tif (this.width !== e || this.height !== t || this.depth !== n) {\n\t\t\tthis.width = e, this.height = t, this.depth = n;\n\t\t\tfor (let r = 0, i = this.textures.length; r < i; r++) this.textures[r].image.width = e, this.textures[r].image.height = t, this.textures[r].image.depth = n, this.textures[r].isData3DTexture !== !0 && (this.textures[r].isArrayTexture = this.textures[r].image.depth > 1);\n\t\t\tthis.dispose();\n\t\t}\n\t\tthis.viewport.set(0, 0, e, t), this.scissor.set(0, 0, e, t);\n\t}\n\tclone() {\n\t\treturn new this.constructor().copy(this);\n\t}\n\tcopy(e) {\n\t\tthis.width = e.width, this.height = e.height, this.depth = e.depth, this.scissor.copy(e.scissor), this.scissorTest = e.scissorTest, this.viewport.copy(e.viewport), this.textures.length = 0;\n\t\tfor (let t = 0, n = e.textures.length; t < n; t++) {\n\t\t\tthis.textures[t] = e.textures[t].clone(), this.textures[t].isRenderTargetTexture = !0, this.textures[t].renderTarget = this;\n\t\t\tlet n = Object.assign({}, e.textures[t].image);\n\t\t\tthis.textures[t].source = new Sn(n);\n\t\t}\n\t\treturn this.depthBuffer = e.depthBuffer, this.stencilBuffer = e.stencilBuffer, this.resolveDepthBuffer = e.resolveDepthBuffer, this.resolveStencilBuffer = e.resolveStencilBuffer, e.depthTexture !== null && (this.depthTexture = e.depthTexture.clone()), this.samples = e.samples, this.multiview = e.multiview, this;\n\t}\n\tdispose() {\n\t\tthis.dispatchEvent({ type: \"dispose\" });\n\t}\n}, kn = class extends On {\n\tconstructor(e = 1, t = 1, n = {}) {\n\t\tsuper(e, t, n), this.isWebGLRenderTarget = !0;\n\t}\n}, An = class extends En {\n\tconstructor(e = null, t = 1, n = 1, r = 1) {\n\t\tsuper(null), this.isDataArrayTexture = !0, this.image = {\n\t\t\tdata: e,\n\t\t\twidth: t,\n\t\t\theight: n,\n\t\t\tdepth: r\n\t\t}, this.magFilter = L, this.minFilter = L, this.wrapR = te, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1, this.layerUpdates = /* @__PURE__ */ new Set();\n\t}\n\taddLayerUpdate(e) {\n\t\tthis.layerUpdates.add(e);\n\t}\n\tclearLayerUpdates() {\n\t\tthis.layerUpdates.clear();\n\t}\n}, jn = class extends En {\n\tconstructor(e = null, t = 1, n = 1, r = 1) {\n\t\tsuper(null), this.isData3DTexture = !0, this.image = {\n\t\t\tdata: e,\n\t\t\twidth: t,\n\t\t\theight: n,\n\t\t\tdepth: r\n\t\t}, this.magFilter = L, this.minFilter = L, this.wrapR = te, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1;\n\t}\n}, J = class e {\n\tstatic {\n\t\te.prototype.isMatrix4 = !0;\n\t}\n\tconstructor(e, t, n, r, i, a, o, s, c, l, u, d, f, p, m, h) {\n\t\tthis.elements = [\n\t\t\t1,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t1,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t1,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t1\n\t\t], e !== void 0 && this.set(e, t, n, r, i, a, o, s, c, l, u, d, f, p, m, h);\n\t}\n\tset(e, t, n, r, i, a, o, s, c, l, u, d, f, p, m, h) {\n\t\tlet g = this.elements;\n\t\treturn g[0] = e, g[4] = t, g[8] = n, g[12] = r, g[1] = i, g[5] = a, g[9] = o, g[13] = s, g[2] = c, g[6] = l, g[10] = u, g[14] = d, g[3] = f, g[7] = p, g[11] = m, g[15] = h, this;\n\t}\n\tidentity() {\n\t\treturn this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), this;\n\t}\n\tclone() {\n\t\treturn new e().fromArray(this.elements);\n\t}\n\tcopy(e) {\n\t\tlet t = this.elements, n = e.elements;\n\t\treturn t[0] = n[0], t[1] = n[1], t[2] = n[2], t[3] = n[3], t[4] = n[4], t[5] = n[5], t[6] = n[6], t[7] = n[7], t[8] = n[8], t[9] = n[9], t[10] = n[10], t[11] = n[11], t[12] = n[12], t[13] = n[13], t[14] = n[14], t[15] = n[15], this;\n\t}\n\tcopyPosition(e) {\n\t\tlet t = this.elements, n = e.elements;\n\t\treturn t[12] = n[12], t[13] = n[13], t[14] = n[14], this;\n\t}\n\tsetFromMatrix3(e) {\n\t\tlet t = e.elements;\n\t\treturn this.set(t[0], t[3], t[6], 0, t[1], t[4], t[7], 0, t[2], t[5], t[8], 0, 0, 0, 0, 1), this;\n\t}\n\textractBasis(e, t, n) {\n\t\treturn this.determinant() === 0 ? (e.set(1, 0, 0), t.set(0, 1, 0), n.set(0, 0, 1), this) : (e.setFromMatrixColumn(this, 0), t.setFromMatrixColumn(this, 1), n.setFromMatrixColumn(this, 2), this);\n\t}\n\tmakeBasis(e, t, n) {\n\t\treturn this.set(e.x, t.x, n.x, 0, e.y, t.y, n.y, 0, e.z, t.z, n.z, 0, 0, 0, 0, 1), this;\n\t}\n\textractRotation(e) {\n\t\tif (e.determinant() === 0) return this.identity();\n\t\tlet t = this.elements, n = e.elements, r = 1 / Mn.setFromMatrixColumn(e, 0).length(), i = 1 / Mn.setFromMatrixColumn(e, 1).length(), a = 1 / Mn.setFromMatrixColumn(e, 2).length();\n\t\treturn t[0] = n[0] * r, t[1] = n[1] * r, t[2] = n[2] * r, t[3] = 0, t[4] = n[4] * i, t[5] = n[5] * i, t[6] = n[6] * i, t[7] = 0, t[8] = n[8] * a, t[9] = n[9] * a, t[10] = n[10] * a, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, this;\n\t}\n\tmakeRotationFromEuler(e) {\n\t\tlet t = this.elements, n = e.x, r = e.y, i = e.z, a = Math.cos(n), o = Math.sin(n), s = Math.cos(r), c = Math.sin(r), l = Math.cos(i), u = Math.sin(i);\n\t\tif (e.order === \"XYZ\") {\n\t\t\tlet e = a * l, n = a * u, r = o * l, i = o * u;\n\t\t\tt[0] = s * l, t[4] = -s * u, t[8] = c, t[1] = n + r * c, t[5] = e - i * c, t[9] = -o * s, t[2] = i - e * c, t[6] = r + n * c, t[10] = a * s;\n\t\t} else if (e.order === \"YXZ\") {\n\t\t\tlet e = s * l, n = s * u, r = c * l, i = c * u;\n\t\t\tt[0] = e + i * o, t[4] = r * o - n, t[8] = a * c, t[1] = a * u, t[5] = a * l, t[9] = -o, t[2] = n * o - r, t[6] = i + e * o, t[10] = a * s;\n\t\t} else if (e.order === \"ZXY\") {\n\t\t\tlet e = s * l, n = s * u, r = c * l, i = c * u;\n\t\t\tt[0] = e - i * o, t[4] = -a * u, t[8] = r + n * o, t[1] = n + r * o, t[5] = a * l, t[9] = i - e * o, t[2] = -a * c, t[6] = o, t[10] = a * s;\n\t\t} else if (e.order === \"ZYX\") {\n\t\t\tlet e = a * l, n = a * u, r = o * l, i = o * u;\n\t\t\tt[0] = s * l, t[4] = r * c - n, t[8] = e * c + i, t[1] = s * u, t[5] = i * c + e, t[9] = n * c - r, t[2] = -c, t[6] = o * s, t[10] = a * s;\n\t\t} else if (e.order === \"YZX\") {\n\t\t\tlet e = a * s, n = a * c, r = o * s, i = o * c;\n\t\t\tt[0] = s * l, t[4] = i - e * u, t[8] = r * u + n, t[1] = u, t[5] = a * l, t[9] = -o * l, t[2] = -c * l, t[6] = n * u + r, t[10] = e - i * u;\n\t\t} else if (e.order === \"XZY\") {\n\t\t\tlet e = a * s, n = a * c, r = o * s, i = o * c;\n\t\t\tt[0] = s * l, t[4] = -u, t[8] = c * l, t[1] = e * u + i, t[5] = a * l, t[9] = n * u - r, t[2] = r * u - n, t[6] = o * l, t[10] = i * u + e;\n\t\t}\n\t\treturn t[3] = 0, t[7] = 0, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, this;\n\t}\n\tmakeRotationFromQuaternion(e) {\n\t\treturn this.compose(Pn, e, Fn);\n\t}\n\tlookAt(e, t, n) {\n\t\tlet r = this.elements;\n\t\treturn Rn.subVectors(e, t), Rn.lengthSq() === 0 && (Rn.z = 1), Rn.normalize(), In.crossVectors(n, Rn), In.lengthSq() === 0 && (Math.abs(n.z) === 1 ? Rn.x += 1e-4 : Rn.z += 1e-4, Rn.normalize(), In.crossVectors(n, Rn)), In.normalize(), Ln.crossVectors(Rn, In), r[0] = In.x, r[4] = Ln.x, r[8] = Rn.x, r[1] = In.y, r[5] = Ln.y, r[9] = Rn.y, r[2] = In.z, r[6] = Ln.z, r[10] = Rn.z, this;\n\t}\n\tmultiply(e) {\n\t\treturn this.multiplyMatrices(this, e);\n\t}\n\tpremultiply(e) {\n\t\treturn this.multiplyMatrices(e, this);\n\t}\n\tmultiplyMatrices(e, t) {\n\t\tlet n = e.elements, r = t.elements, i = this.elements, a = n[0], o = n[4], s = n[8], c = n[12], l = n[1], u = n[5], d = n[9], f = n[13], p = n[2], m = n[6], h = n[10], g = n[14], _ = n[3], v = n[7], y = n[11], b = n[15], x = r[0], S = r[4], C = r[8], w = r[12], T = r[1], E = r[5], D = r[9], O = r[13], k = r[2], A = r[6], j = r[10], M = r[14], N = r[3], P = r[7], F = r[11], I = r[15];\n\t\treturn i[0] = a * x + o * T + s * k + c * N, i[4] = a * S + o * E + s * A + c * P, i[8] = a * C + o * D + s * j + c * F, i[12] = a * w + o * O + s * M + c * I, i[1] = l * x + u * T + d * k + f * N, i[5] = l * S + u * E + d * A + f * P, i[9] = l * C + u * D + d * j + f * F, i[13] = l * w + u * O + d * M + f * I, i[2] = p * x + m * T + h * k + g * N, i[6] = p * S + m * E + h * A + g * P, i[10] = p * C + m * D + h * j + g * F, i[14] = p * w + m * O + h * M + g * I, i[3] = _ * x + v * T + y * k + b * N, i[7] = _ * S + v * E + y * A + b * P, i[11] = _ * C + v * D + y * j + b * F, i[15] = _ * w + v * O + y * M + b * I, this;\n\t}\n\tmultiplyScalar(e) {\n\t\tlet t = this.elements;\n\t\treturn t[0] *= e, t[4] *= e, t[8] *= e, t[12] *= e, t[1] *= e, t[5] *= e, t[9] *= e, t[13] *= e, t[2] *= e, t[6] *= e, t[10] *= e, t[14] *= e, t[3] *= e, t[7] *= e, t[11] *= e, t[15] *= e, this;\n\t}\n\tdeterminant() {\n\t\tlet e = this.elements, t = e[0], n = e[4], r = e[8], i = e[12], a = e[1], o = e[5], s = e[9], c = e[13], l = e[2], u = e[6], d = e[10], f = e[14], p = e[3], m = e[7], h = e[11], g = e[15], _ = s * f - c * d, v = o * f - c * u, y = o * d - s * u, b = a * f - c * l, x = a * d - s * l, S = a * u - o * l;\n\t\treturn t * (m * _ - h * v + g * y) - n * (p * _ - h * b + g * x) + r * (p * v - m * b + g * S) - i * (p * y - m * x + h * S);\n\t}\n\ttranspose() {\n\t\tlet e = this.elements, t;\n\t\treturn t = e[1], e[1] = e[4], e[4] = t, t = e[2], e[2] = e[8], e[8] = t, t = e[6], e[6] = e[9], e[9] = t, t = e[3], e[3] = e[12], e[12] = t, t = e[7], e[7] = e[13], e[13] = t, t = e[11], e[11] = e[14], e[14] = t, this;\n\t}\n\tsetPosition(e, t, n) {\n\t\tlet r = this.elements;\n\t\treturn e.isVector3 ? (r[12] = e.x, r[13] = e.y, r[14] = e.z) : (r[12] = e, r[13] = t, r[14] = n), this;\n\t}\n\tinvert() {\n\t\tlet e = this.elements, t = e[0], n = e[1], r = e[2], i = e[3], a = e[4], o = e[5], s = e[6], c = e[7], l = e[8], u = e[9], d = e[10], f = e[11], p = e[12], m = e[13], h = e[14], g = e[15], _ = t * o - n * a, v = t * s - r * a, y = t * c - i * a, b = n * s - r * o, x = n * c - i * o, S = r * c - i * s, C = l * m - u * p, w = l * h - d * p, T = l * g - f * p, E = u * h - d * m, D = u * g - f * m, O = d * g - f * h, k = _ * O - v * D + y * E + b * T - x * w + S * C;\n\t\tif (k === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);\n\t\tlet A = 1 / k;\n\t\treturn e[0] = (o * O - s * D + c * E) * A, e[1] = (r * D - n * O - i * E) * A, e[2] = (m * S - h * x + g * b) * A, e[3] = (d * x - u * S - f * b) * A, e[4] = (s * T - a * O - c * w) * A, e[5] = (t * O - r * T + i * w) * A, e[6] = (h * y - p * S - g * v) * A, e[7] = (l * S - d * y + f * v) * A, e[8] = (a * D - o * T + c * C) * A, e[9] = (n * T - t * D - i * C) * A, e[10] = (p * x - m * y + g * _) * A, e[11] = (u * y - l * x - f * _) * A, e[12] = (o * w - a * E - s * C) * A, e[13] = (t * E - n * w + r * C) * A, e[14] = (m * v - p * b - h * _) * A, e[15] = (l * b - u * v + d * _) * A, this;\n\t}\n\tscale(e) {\n\t\tlet t = this.elements, n = e.x, r = e.y, i = e.z;\n\t\treturn t[0] *= n, t[4] *= r, t[8] *= i, t[1] *= n, t[5] *= r, t[9] *= i, t[2] *= n, t[6] *= r, t[10] *= i, t[3] *= n, t[7] *= r, t[11] *= i, this;\n\t}\n\tgetMaxScaleOnAxis() {\n\t\tlet e = this.elements, t = e[0] * e[0] + e[1] * e[1] + e[2] * e[2], n = e[4] * e[4] + e[5] * e[5] + e[6] * e[6], r = e[8] * e[8] + e[9] * e[9] + e[10] * e[10];\n\t\treturn Math.sqrt(Math.max(t, n, r));\n\t}\n\tmakeTranslation(e, t, n) {\n\t\treturn e.isVector3 ? this.set(1, 0, 0, e.x, 0, 1, 0, e.y, 0, 0, 1, e.z, 0, 0, 0, 1) : this.set(1, 0, 0, e, 0, 1, 0, t, 0, 0, 1, n, 0, 0, 0, 1), this;\n\t}\n\tmakeRotationX(e) {\n\t\tlet t = Math.cos(e), n = Math.sin(e);\n\t\treturn this.set(1, 0, 0, 0, 0, t, -n, 0, 0, n, t, 0, 0, 0, 0, 1), this;\n\t}\n\tmakeRotationY(e) {\n\t\tlet t = Math.cos(e), n = Math.sin(e);\n\t\treturn this.set(t, 0, n, 0, 0, 1, 0, 0, -n, 0, t, 0, 0, 0, 0, 1), this;\n\t}\n\tmakeRotationZ(e) {\n\t\tlet t = Math.cos(e), n = Math.sin(e);\n\t\treturn this.set(t, -n, 0, 0, n, t, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), this;\n\t}\n\tmakeRotationAxis(e, t) {\n\t\tlet n = Math.cos(t), r = Math.sin(t), i = 1 - n, a = e.x, o = e.y, s = e.z, c = i * a, l = i * o;\n\t\treturn this.set(c * a + n, c * o - r * s, c * s + r * o, 0, c * o + r * s, l * o + n, l * s - r * a, 0, c * s - r * o, l * s + r * a, i * s * s + n, 0, 0, 0, 0, 1), this;\n\t}\n\tmakeScale(e, t, n) {\n\t\treturn this.set(e, 0, 0, 0, 0, t, 0, 0, 0, 0, n, 0, 0, 0, 0, 1), this;\n\t}\n\tmakeShear(e, t, n, r, i, a) {\n\t\treturn this.set(1, n, i, 0, e, 1, a, 0, t, r, 1, 0, 0, 0, 0, 1), this;\n\t}\n\tcompose(e, t, n) {\n\t\tlet r = this.elements, i = t._x, a = t._y, o = t._z, s = t._w, c = i + i, l = a + a, u = o + o, d = i * c, f = i * l, p = i * u, m = a * l, h = a * u, g = o * u, _ = s * c, v = s * l, y = s * u, b = n.x, x = n.y, S = n.z;\n\t\treturn r[0] = (1 - (m + g)) * b, r[1] = (f + y) * b, r[2] = (p - v) * b, r[3] = 0, r[4] = (f - y) * x, r[5] = (1 - (d + g)) * x, r[6] = (h + _) * x, r[7] = 0, r[8] = (p + v) * S, r[9] = (h - _) * S, r[10] = (1 - (d + m)) * S, r[11] = 0, r[12] = e.x, r[13] = e.y, r[14] = e.z, r[15] = 1, this;\n\t}\n\tdecompose(e, t, n) {\n\t\tlet r = this.elements;\n\t\te.x = r[12], e.y = r[13], e.z = r[14];\n\t\tlet i = this.determinant();\n\t\tif (i === 0) return n.set(1, 1, 1), t.identity(), this;\n\t\tlet a = Mn.set(r[0], r[1], r[2]).length(), o = Mn.set(r[4], r[5], r[6]).length(), s = Mn.set(r[8], r[9], r[10]).length();\n\t\ti < 0 && (a = -a), Nn.copy(this);\n\t\tlet c = 1 / a, l = 1 / o, u = 1 / s;\n\t\treturn Nn.elements[0] *= c, Nn.elements[1] *= c, Nn.elements[2] *= c, Nn.elements[4] *= l, Nn.elements[5] *= l, Nn.elements[6] *= l, Nn.elements[8] *= u, Nn.elements[9] *= u, Nn.elements[10] *= u, t.setFromRotationMatrix(Nn), n.x = a, n.y = o, n.z = s, this;\n\t}\n\tmakePerspective(e, t, n, r, i, a, o = wt, s = !1) {\n\t\tlet c = this.elements, l = 2 * i / (t - e), u = 2 * i / (n - r), d = (t + e) / (t - e), f = (n + r) / (n - r), p, m;\n\t\tif (s) p = i / (a - i), m = a * i / (a - i);\n\t\telse if (o === 2e3) p = -(a + i) / (a - i), m = -2 * a * i / (a - i);\n\t\telse if (o === 2001) p = -a / (a - i), m = -a * i / (a - i);\n\t\telse throw Error(\"THREE.Matrix4.makePerspective(): Invalid coordinate system: \" + o);\n\t\treturn c[0] = l, c[4] = 0, c[8] = d, c[12] = 0, c[1] = 0, c[5] = u, c[9] = f, c[13] = 0, c[2] = 0, c[6] = 0, c[10] = p, c[14] = m, c[3] = 0, c[7] = 0, c[11] = -1, c[15] = 0, this;\n\t}\n\tmakeOrthographic(e, t, n, r, i, a, o = wt, s = !1) {\n\t\tlet c = this.elements, l = 2 / (t - e), u = 2 / (n - r), d = -(t + e) / (t - e), f = -(n + r) / (n - r), p, m;\n\t\tif (s) p = 1 / (a - i), m = a / (a - i);\n\t\telse if (o === 2e3) p = -2 / (a - i), m = -(a + i) / (a - i);\n\t\telse if (o === 2001) p = -1 / (a - i), m = -i / (a - i);\n\t\telse throw Error(\"THREE.Matrix4.makeOrthographic(): Invalid coordinate system: \" + o);\n\t\treturn c[0] = l, c[4] = 0, c[8] = 0, c[12] = d, c[1] = 0, c[5] = u, c[9] = 0, c[13] = f, c[2] = 0, c[6] = 0, c[10] = p, c[14] = m, c[3] = 0, c[7] = 0, c[11] = 0, c[15] = 1, this;\n\t}\n\tequals(e) {\n\t\tlet t = this.elements, n = e.elements;\n\t\tfor (let e = 0; e < 16; e++) if (t[e] !== n[e]) return !1;\n\t\treturn !0;\n\t}\n\tfromArray(e, t = 0) {\n\t\tfor (let n = 0; n < 16; n++) this.elements[n] = e[n + t];\n\t\treturn this;\n\t}\n\ttoArray(e = [], t = 0) {\n\t\tlet n = this.elements;\n\t\treturn e[t] = n[0], e[t + 1] = n[1], e[t + 2] = n[2], e[t + 3] = n[3], e[t + 4] = n[4], e[t + 5] = n[5], e[t + 6] = n[6], e[t + 7] = n[7], e[t + 8] = n[8], e[t + 9] = n[9], e[t + 10] = n[10], e[t + 11] = n[11], e[t + 12] = n[12], e[t + 13] = n[13], e[t + 14] = n[14], e[t + 15] = n[15], e;\n\t}\n}, Mn = /*@__PURE__*/ new K(), Nn = /*@__PURE__*/ new J(), Pn = /*@__PURE__*/ new K(0, 0, 0), Fn = /*@__PURE__*/ new K(1, 1, 1), In = /*@__PURE__*/ new K(), Ln = /*@__PURE__*/ new K(), Rn = /*@__PURE__*/ new K(), zn = /*@__PURE__*/ new J(), Bn = /*@__PURE__*/ new ln(), Vn = class e {\n\tconstructor(t = 0, n = 0, r = 0, i = e.DEFAULT_ORDER) {\n\t\tthis.isEuler = !0, this._x = t, this._y = n, this._z = r, this._order = i;\n\t}\n\tget x() {\n\t\treturn this._x;\n\t}\n\tset x(e) {\n\t\tthis._x = e, this._onChangeCallback();\n\t}\n\tget y() {\n\t\treturn this._y;\n\t}\n\tset y(e) {\n\t\tthis._y = e, this._onChangeCallback();\n\t}\n\tget z() {\n\t\treturn this._z;\n\t}\n\tset z(e) {\n\t\tthis._z = e, this._onChangeCallback();\n\t}\n\tget order() {\n\t\treturn this._order;\n\t}\n\tset order(e) {\n\t\tthis._order = e, this._onChangeCallback();\n\t}\n\tset(e, t, n, r = this._order) {\n\t\treturn this._x = e, this._y = t, this._z = n, this._order = r, this._onChangeCallback(), this;\n\t}\n\tclone() {\n\t\treturn new this.constructor(this._x, this._y, this._z, this._order);\n\t}\n\tcopy(e) {\n\t\treturn this._x = e._x, this._y = e._y, this._z = e._z, this._order = e._order, this._onChangeCallback(), this;\n\t}\n\tsetFromRotationMatrix(e, t = this._order, n = !0) {\n\t\tlet r = e.elements, i = r[0], a = r[4], o = r[8], s = r[1], c = r[5], l = r[9], u = r[2], d = r[6], f = r[10];\n\t\tswitch (t) {\n\t\t\tcase \"XYZ\":\n\t\t\t\tthis._y = Math.asin(W(o, -1, 1)), Math.abs(o) < .9999999 ? (this._x = Math.atan2(-l, f), this._z = Math.atan2(-a, i)) : (this._x = Math.atan2(d, c), this._z = 0);\n\t\t\t\tbreak;\n\t\t\tcase \"YXZ\":\n\t\t\t\tthis._x = Math.asin(-W(l, -1, 1)), Math.abs(l) < .9999999 ? (this._y = Math.atan2(o, f), this._z = Math.atan2(s, c)) : (this._y = Math.atan2(-u, i), this._z = 0);\n\t\t\t\tbreak;\n\t\t\tcase \"ZXY\":\n\t\t\t\tthis._x = Math.asin(W(d, -1, 1)), Math.abs(d) < .9999999 ? (this._y = Math.atan2(-u, f), this._z = Math.atan2(-a, c)) : (this._y = 0, this._z = Math.atan2(s, i));\n\t\t\t\tbreak;\n\t\t\tcase \"ZYX\":\n\t\t\t\tthis._y = Math.asin(-W(u, -1, 1)), Math.abs(u) < .9999999 ? (this._x = Math.atan2(d, f), this._z = Math.atan2(s, i)) : (this._x = 0, this._z = Math.atan2(-a, c));\n\t\t\t\tbreak;\n\t\t\tcase \"YZX\":\n\t\t\t\tthis._z = Math.asin(W(s, -1, 1)), Math.abs(s) < .9999999 ? (this._x = Math.atan2(-l, c), this._y = Math.atan2(-u, i)) : (this._x = 0, this._y = Math.atan2(o, f));\n\t\t\t\tbreak;\n\t\t\tcase \"XZY\":\n\t\t\t\tthis._z = Math.asin(-W(a, -1, 1)), Math.abs(a) < .9999999 ? (this._x = Math.atan2(d, c), this._y = Math.atan2(o, i)) : (this._x = Math.atan2(-l, f), this._y = 0);\n\t\t\t\tbreak;\n\t\t\tdefault: H(\"Euler: .setFromRotationMatrix() encountered an unknown order: \" + t);\n\t\t}\n\t\treturn this._order = t, n === !0 && this._onChangeCallback(), this;\n\t}\n\tsetFromQuaternion(e, t, n) {\n\t\treturn zn.makeRotationFromQuaternion(e), this.setFromRotationMatrix(zn, t, n);\n\t}\n\tsetFromVector3(e, t = this._order) {\n\t\treturn this.set(e.x, e.y, e.z, t);\n\t}\n\treorder(e) {\n\t\treturn Bn.setFromEuler(this), this.setFromQuaternion(Bn, e);\n\t}\n\tequals(e) {\n\t\treturn e._x === this._x && e._y === this._y && e._z === this._z && e._order === this._order;\n\t}\n\tfromArray(e) {\n\t\treturn this._x = e[0], this._y = e[1], this._z = e[2], e[3] !== void 0 && (this._order = e[3]), this._onChangeCallback(), this;\n\t}\n\ttoArray(e = [], t = 0) {\n\t\treturn e[t] = this._x, e[t + 1] = this._y, e[t + 2] = this._z, e[t + 3] = this._order, e;\n\t}\n\t_onChange(e) {\n\t\treturn this._onChangeCallback = e, this;\n\t}\n\t_onChangeCallback() {}\n\t*[Symbol.iterator]() {\n\t\tyield this._x, yield this._y, yield this._z, yield this._order;\n\t}\n};\nVn.DEFAULT_ORDER = \"XYZ\";\nvar Hn = class {\n\tconstructor() {\n\t\tthis.mask = 1;\n\t}\n\tset(e) {\n\t\tthis.mask = (1 << e | 0) >>> 0;\n\t}\n\tenable(e) {\n\t\tthis.mask |= 1 << e | 0;\n\t}\n\tenableAll() {\n\t\tthis.mask = -1;\n\t}\n\ttoggle(e) {\n\t\tthis.mask ^= 1 << e | 0;\n\t}\n\tdisable(e) {\n\t\tthis.mask &= ~(1 << e | 0);\n\t}\n\tdisableAll() {\n\t\tthis.mask = 0;\n\t}\n\ttest(e) {\n\t\treturn (this.mask & e.mask) !== 0;\n\t}\n\tisEnabled(e) {\n\t\treturn !!(this.mask & (1 << e | 0));\n\t}\n}, Un = 0, Wn = /*@__PURE__*/ new K(), Gn = /*@__PURE__*/ new ln(), Kn = /*@__PURE__*/ new J(), qn = /*@__PURE__*/ new K(), Jn = /*@__PURE__*/ new K(), Yn = /*@__PURE__*/ new K(), Xn = /*@__PURE__*/ new ln(), Zn = /*@__PURE__*/ new K(1, 0, 0), Qn = /*@__PURE__*/ new K(0, 1, 0), $n = /*@__PURE__*/ new K(0, 0, 1), er = { type: \"added\" }, tr = { type: \"removed\" }, nr = {\n\ttype: \"childadded\",\n\tchild: null\n}, rr = {\n\ttype: \"childremoved\",\n\tchild: null\n}, ir = class e extends Ft {\n\tconstructor() {\n\t\tsuper(), this.isObject3D = !0, Object.defineProperty(this, \"id\", { value: Un++ }), this.uuid = Bt(), this.name = \"\", this.type = \"Object3D\", this.parent = null, this.children = [], this.up = e.DEFAULT_UP.clone();\n\t\tlet t = new K(), n = new Vn(), r = new ln(), i = new K(1, 1, 1);\n\t\tfunction a() {\n\t\t\tr.setFromEuler(n, !1);\n\t\t}\n\t\tfunction o() {\n\t\t\tn.setFromQuaternion(r, void 0, !1);\n\t\t}\n\t\tn._onChange(a), r._onChange(o), Object.defineProperties(this, {\n\t\t\tposition: {\n\t\t\t\tconfigurable: !0,\n\t\t\t\tenumerable: !0,\n\t\t\t\tvalue: t\n\t\t\t},\n\t\t\trotation: {\n\t\t\t\tconfigurable: !0,\n\t\t\t\tenumerable: !0,\n\t\t\t\tvalue: n\n\t\t\t},\n\t\t\tquaternion: {\n\t\t\t\tconfigurable: !0,\n\t\t\t\tenumerable: !0,\n\t\t\t\tvalue: r\n\t\t\t},\n\t\t\tscale: {\n\t\t\t\tconfigurable: !0,\n\t\t\t\tenumerable: !0,\n\t\t\t\tvalue: i\n\t\t\t},\n\t\t\tmodelViewMatrix: { value: new J() },\n\t\t\tnormalMatrix: { value: new q() }\n\t\t}), this.matrix = new J(), this.matrixWorld = new J(), this.matrixAutoUpdate = e.DEFAULT_MATRIX_AUTO_UPDATE, this.matrixWorldAutoUpdate = e.DEFAULT_MATRIX_WORLD_AUTO_UPDATE, this.matrixWorldNeedsUpdate = !1, this.layers = new Hn(), this.visible = !0, this.castShadow = !1, this.receiveShadow = !1, this.frustumCulled = !0, this.renderOrder = 0, this.animations = [], this.customDepthMaterial = void 0, this.customDistanceMaterial = void 0, this.static = !1, this.userData = {}, this.pivot = null;\n\t}\n\tonBeforeShadow() {}\n\tonAfterShadow() {}\n\tonBeforeRender() {}\n\tonAfterRender() {}\n\tapplyMatrix4(e) {\n\t\tthis.matrixAutoUpdate && this.updateMatrix(), this.matrix.premultiply(e), this.matrix.decompose(this.position, this.quaternion, this.scale);\n\t}\n\tapplyQuaternion(e) {\n\t\treturn this.quaternion.premultiply(e), this;\n\t}\n\tsetRotationFromAxisAngle(e, t) {\n\t\tthis.quaternion.setFromAxisAngle(e, t);\n\t}\n\tsetRotationFromEuler(e) {\n\t\tthis.quaternion.setFromEuler(e, !0);\n\t}\n\tsetRotationFromMatrix(e) {\n\t\tthis.quaternion.setFromRotationMatrix(e);\n\t}\n\tsetRotationFromQuaternion(e) {\n\t\tthis.quaternion.copy(e);\n\t}\n\trotateOnAxis(e, t) {\n\t\treturn Gn.setFromAxisAngle(e, t), this.quaternion.multiply(Gn), this;\n\t}\n\trotateOnWorldAxis(e, t) {\n\t\treturn Gn.setFromAxisAngle(e, t), this.quaternion.premultiply(Gn), this;\n\t}\n\trotateX(e) {\n\t\treturn this.rotateOnAxis(Zn, e);\n\t}\n\trotateY(e) {\n\t\treturn this.rotateOnAxis(Qn, e);\n\t}\n\trotateZ(e) {\n\t\treturn this.rotateOnAxis($n, e);\n\t}\n\ttranslateOnAxis(e, t) {\n\t\treturn Wn.copy(e).applyQuaternion(this.quaternion), this.position.add(Wn.multiplyScalar(t)), this;\n\t}\n\ttranslateX(e) {\n\t\treturn this.translateOnAxis(Zn, e);\n\t}\n\ttranslateY(e) {\n\t\treturn this.translateOnAxis(Qn, e);\n\t}\n\ttranslateZ(e) {\n\t\treturn this.translateOnAxis($n, e);\n\t}\n\tlocalToWorld(e) {\n\t\treturn this.updateWorldMatrix(!0, !1), e.applyMatrix4(this.matrixWorld);\n\t}\n\tworldToLocal(e) {\n\t\treturn this.updateWorldMatrix(!0, !1), e.applyMatrix4(Kn.copy(this.matrixWorld).invert());\n\t}\n\tlookAt(e, t, n) {\n\t\te.isVector3 ? qn.copy(e) : qn.set(e, t, n);\n\t\tlet r = this.parent;\n\t\tthis.updateWorldMatrix(!0, !1), Jn.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? Kn.lookAt(Jn, qn, this.up) : Kn.lookAt(qn, Jn, this.up), this.quaternion.setFromRotationMatrix(Kn), r && (Kn.extractRotation(r.matrixWorld), Gn.setFromRotationMatrix(Kn), this.quaternion.premultiply(Gn.invert()));\n\t}\n\tadd(e) {\n\t\tif (arguments.length > 1) {\n\t\t\tfor (let e = 0; e < arguments.length; e++) this.add(arguments[e]);\n\t\t\treturn this;\n\t\t}\n\t\treturn e === this ? (U(\"Object3D.add: object can't be added as a child of itself.\", e), this) : (e && e.isObject3D ? (e.removeFromParent(), e.parent = this, this.children.push(e), e.dispatchEvent(er), nr.child = e, this.dispatchEvent(nr), nr.child = null) : U(\"Object3D.add: object not an instance of THREE.Object3D.\", e), this);\n\t}\n\tremove(e) {\n\t\tif (arguments.length > 1) {\n\t\t\tfor (let e = 0; e < arguments.length; e++) this.remove(arguments[e]);\n\t\t\treturn this;\n\t\t}\n\t\tlet t = this.children.indexOf(e);\n\t\treturn t !== -1 && (e.parent = null, this.children.splice(t, 1), e.dispatchEvent(tr), rr.child = e, this.dispatchEvent(rr), rr.child = null), this;\n\t}\n\tremoveFromParent() {\n\t\tlet e = this.parent;\n\t\treturn e !== null && e.remove(this), this;\n\t}\n\tclear() {\n\t\treturn this.remove(...this.children);\n\t}\n\tattach(e) {\n\t\treturn this.updateWorldMatrix(!0, !1), Kn.copy(this.matrixWorld).invert(), e.parent !== null && (e.parent.updateWorldMatrix(!0, !1), Kn.multiply(e.parent.matrixWorld)), e.applyMatrix4(Kn), e.removeFromParent(), e.parent = this, this.children.push(e), e.updateWorldMatrix(!1, !0), e.dispatchEvent(er), nr.child = e, this.dispatchEvent(nr), nr.child = null, this;\n\t}\n\tgetObjectById(e) {\n\t\treturn this.getObjectByProperty(\"id\", e);\n\t}\n\tgetObjectByName(e) {\n\t\treturn this.getObjectByProperty(\"name\", e);\n\t}\n\tgetObjectByProperty(e, t) {\n\t\tif (this[e] === t) return this;\n\t\tfor (let n = 0, r = this.children.length; n < r; n++) {\n\t\t\tlet r = this.children[n].getObjectByProperty(e, t);\n\t\t\tif (r !== void 0) return r;\n\t\t}\n\t}\n\tgetObjectsByProperty(e, t, n = []) {\n\t\tthis[e] === t && n.push(this);\n\t\tlet r = this.children;\n\t\tfor (let i = 0, a = r.length; i < a; i++) r[i].getObjectsByProperty(e, t, n);\n\t\treturn n;\n\t}\n\tgetWorldPosition(e) {\n\t\treturn this.updateWorldMatrix(!0, !1), e.setFromMatrixPosition(this.matrixWorld);\n\t}\n\tgetWorldQuaternion(e) {\n\t\treturn this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(Jn, e, Yn), e;\n\t}\n\tgetWorldScale(e) {\n\t\treturn this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(Jn, Xn, e), e;\n\t}\n\tgetWorldDirection(e) {\n\t\tthis.updateWorldMatrix(!0, !1);\n\t\tlet t = this.matrixWorld.elements;\n\t\treturn e.set(t[8], t[9], t[10]).normalize();\n\t}\n\traycast() {}\n\ttraverse(e) {\n\t\te(this);\n\t\tlet t = this.children;\n\t\tfor (let n = 0, r = t.length; n < r; n++) t[n].traverse(e);\n\t}\n\ttraverseVisible(e) {\n\t\tif (this.visible === !1) return;\n\t\te(this);\n\t\tlet t = this.children;\n\t\tfor (let n = 0, r = t.length; n < r; n++) t[n].traverseVisible(e);\n\t}\n\ttraverseAncestors(e) {\n\t\tlet t = this.parent;\n\t\tt !== null && (e(t), t.traverseAncestors(e));\n\t}\n\tupdateMatrix() {\n\t\tthis.matrix.compose(this.position, this.quaternion, this.scale);\n\t\tlet e = this.pivot;\n\t\tif (e !== null) {\n\t\t\tlet t = e.x, n = e.y, r = e.z, i = this.matrix.elements;\n\t\t\ti[12] += t - i[0] * t - i[4] * n - i[8] * r, i[13] += n - i[1] * t - i[5] * n - i[9] * r, i[14] += r - i[2] * t - i[6] * n - i[10] * r;\n\t\t}\n\t\tthis.matrixWorldNeedsUpdate = !0;\n\t}\n\tupdateMatrixWorld(e) {\n\t\tthis.matrixAutoUpdate && this.updateMatrix(), (this.matrixWorldNeedsUpdate || e) && (this.matrixWorldAutoUpdate === !0 && (this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix)), this.matrixWorldNeedsUpdate = !1, e = !0);\n\t\tlet t = this.children;\n\t\tfor (let n = 0, r = t.length; n < r; n++) t[n].updateMatrixWorld(e);\n\t}\n\tupdateWorldMatrix(e, t) {\n\t\tlet n = this.parent;\n\t\tif (e === !0 && n !== null && n.updateWorldMatrix(!0, !1), this.matrixAutoUpdate && this.updateMatrix(), this.matrixWorldAutoUpdate === !0 && (this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix)), t === !0) {\n\t\t\tlet e = this.children;\n\t\t\tfor (let t = 0, n = e.length; t < n; t++) e[t].updateWorldMatrix(!1, !0);\n\t\t}\n\t}\n\ttoJSON(e) {\n\t\tlet t = e === void 0 || typeof e == \"string\", n = {};\n\t\tt && (e = {\n\t\t\tgeometries: {},\n\t\t\tmaterials: {},\n\t\t\ttextures: {},\n\t\t\timages: {},\n\t\t\tshapes: {},\n\t\t\tskeletons: {},\n\t\t\tanimations: {},\n\t\t\tnodes: {}\n\t\t}, n.metadata = {\n\t\t\tversion: 4.7,\n\t\t\ttype: \"Object\",\n\t\t\tgenerator: \"Object3D.toJSON\"\n\t\t});\n\t\tlet r = {};\n\t\tr.uuid = this.uuid, r.type = this.type, this.name !== \"\" && (r.name = this.name), this.castShadow === !0 && (r.castShadow = !0), this.receiveShadow === !0 && (r.receiveShadow = !0), this.visible === !1 && (r.visible = !1), this.frustumCulled === !1 && (r.frustumCulled = !1), this.renderOrder !== 0 && (r.renderOrder = this.renderOrder), this.static !== !1 && (r.static = this.static), Object.keys(this.userData).length > 0 && (r.userData = this.userData), r.layers = this.layers.mask, r.matrix = this.matrix.toArray(), r.up = this.up.toArray(), this.pivot !== null && (r.pivot = this.pivot.toArray()), this.matrixAutoUpdate === !1 && (r.matrixAutoUpdate = !1), this.morphTargetDictionary !== void 0 && (r.morphTargetDictionary = Object.assign({}, this.morphTargetDictionary)), this.morphTargetInfluences !== void 0 && (r.morphTargetInfluences = this.morphTargetInfluences.slice()), this.isInstancedMesh && (r.type = \"InstancedMesh\", r.count = this.count, r.instanceMatrix = this.instanceMatrix.toJSON(), this.instanceColor !== null && (r.instanceColor = this.instanceColor.toJSON())), this.isBatchedMesh && (r.type = \"BatchedMesh\", r.perObjectFrustumCulled = this.perObjectFrustumCulled, r.sortObjects = this.sortObjects, r.drawRanges = this._drawRanges, r.reservedRanges = this._reservedRanges, r.geometryInfo = this._geometryInfo.map((e) => ({\n\t\t\t...e,\n\t\t\tboundingBox: e.boundingBox ? e.boundingBox.toJSON() : void 0,\n\t\t\tboundingSphere: e.boundingSphere ? e.boundingSphere.toJSON() : void 0\n\t\t})), r.instanceInfo = this._instanceInfo.map((e) => ({ ...e })), r.availableInstanceIds = this._availableInstanceIds.slice(), r.availableGeometryIds = this._availableGeometryIds.slice(), r.nextIndexStart = this._nextIndexStart, r.nextVertexStart = this._nextVertexStart, r.geometryCount = this._geometryCount, r.maxInstanceCount = this._maxInstanceCount, r.maxVertexCount = this._maxVertexCount, r.maxIndexCount = this._maxIndexCount, r.geometryInitialized = this._geometryInitialized, r.matricesTexture = this._matricesTexture.toJSON(e), r.indirectTexture = this._indirectTexture.toJSON(e), this._colorsTexture !== null && (r.colorsTexture = this._colorsTexture.toJSON(e)), this.boundingSphere !== null && (r.boundingSphere = this.boundingSphere.toJSON()), this.boundingBox !== null && (r.boundingBox = this.boundingBox.toJSON()));\n\t\tfunction i(t, n) {\n\t\t\treturn t[n.uuid] === void 0 && (t[n.uuid] = n.toJSON(e)), n.uuid;\n\t\t}\n\t\tif (this.isScene) this.background && (this.background.isColor ? r.background = this.background.toJSON() : this.background.isTexture && (r.background = this.background.toJSON(e).uuid)), this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== !0 && (r.environment = this.environment.toJSON(e).uuid);\n\t\telse if (this.isMesh || this.isLine || this.isPoints) {\n\t\t\tr.geometry = i(e.geometries, this.geometry);\n\t\t\tlet t = this.geometry.parameters;\n\t\t\tif (t !== void 0 && t.shapes !== void 0) {\n\t\t\t\tlet n = t.shapes;\n\t\t\t\tif (Array.isArray(n)) for (let t = 0, r = n.length; t < r; t++) {\n\t\t\t\t\tlet r = n[t];\n\t\t\t\t\ti(e.shapes, r);\n\t\t\t\t}\n\t\t\t\telse i(e.shapes, n);\n\t\t\t}\n\t\t}\n\t\tif (this.isSkinnedMesh && (r.bindMode = this.bindMode, r.bindMatrix = this.bindMatrix.toArray(), this.skeleton !== void 0 && (i(e.skeletons, this.skeleton), r.skeleton = this.skeleton.uuid)), this.material !== void 0) {\n\t\t\tif (Array.isArray(this.material)) {\n\t\t\t\tlet t = [];\n\t\t\t\tfor (let n = 0, r = this.material.length; n < r; n++) t.push(i(e.materials, this.material[n]));\n\t\t\t\tr.material = t;\n\t\t\t} else r.material = i(e.materials, this.material);\n\t\t}\n\t\tif (this.children.length > 0) {\n\t\t\tr.children = [];\n\t\t\tfor (let t = 0; t < this.children.length; t++) r.children.push(this.children[t].toJSON(e).object);\n\t\t}\n\t\tif (this.animations.length > 0) {\n\t\t\tr.animations = [];\n\t\t\tfor (let t = 0; t < this.animations.length; t++) {\n\t\t\t\tlet n = this.animations[t];\n\t\t\t\tr.animations.push(i(e.animations, n));\n\t\t\t}\n\t\t}\n\t\tif (t) {\n\t\t\tlet t = a(e.geometries), r = a(e.materials), i = a(e.textures), o = a(e.images), s = a(e.shapes), c = a(e.skeletons), l = a(e.animations), u = a(e.nodes);\n\t\t\tt.length > 0 && (n.geometries = t), r.length > 0 && (n.materials = r), i.length > 0 && (n.textures = i), o.length > 0 && (n.images = o), s.length > 0 && (n.shapes = s), c.length > 0 && (n.skeletons = c), l.length > 0 && (n.animations = l), u.length > 0 && (n.nodes = u);\n\t\t}\n\t\treturn n.object = r, n;\n\t\tfunction a(e) {\n\t\t\tlet t = [];\n\t\t\tfor (let n in e) {\n\t\t\t\tlet r = e[n];\n\t\t\t\tdelete r.metadata, t.push(r);\n\t\t\t}\n\t\t\treturn t;\n\t\t}\n\t}\n\tclone(e) {\n\t\treturn new this.constructor().copy(this, e);\n\t}\n\tcopy(e, t = !0) {\n\t\tif (this.name = e.name, this.up.copy(e.up), this.position.copy(e.position), this.rotation.order = e.rotation.order, this.quaternion.copy(e.quaternion), this.scale.copy(e.scale), this.pivot = e.pivot === null ? null : e.pivot.clone(), this.matrix.copy(e.matrix), this.matrixWorld.copy(e.matrixWorld), this.matrixAutoUpdate = e.matrixAutoUpdate, this.matrixWorldAutoUpdate = e.matrixWorldAutoUpdate, this.matrixWorldNeedsUpdate = e.matrixWorldNeedsUpdate, this.layers.mask = e.layers.mask, this.visible = e.visible, this.castShadow = e.castShadow, this.receiveShadow = e.receiveShadow, this.frustumCulled = e.frustumCulled, this.renderOrder = e.renderOrder, this.static = e.static, this.animations = e.animations.slice(), this.userData = JSON.parse(JSON.stringify(e.userData)), t === !0) for (let t = 0; t < e.children.length; t++) {\n\t\t\tlet n = e.children[t];\n\t\t\tthis.add(n.clone());\n\t\t}\n\t\treturn this;\n\t}\n};\nir.DEFAULT_UP = /*@__PURE__*/ new K(0, 1, 0), ir.DEFAULT_MATRIX_AUTO_UPDATE = !0, ir.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = !0;\nvar ar = class extends ir {\n\tconstructor() {\n\t\tsuper(), this.isGroup = !0, this.type = \"Group\";\n\t}\n}, or = { type: \"move\" }, sr = class {\n\tconstructor() {\n\t\tthis._targetRay = null, this._grip = null, this._hand = null;\n\t}\n\tgetHandSpace() {\n\t\treturn this._hand === null && (this._hand = new ar(), this._hand.matrixAutoUpdate = !1, this._hand.visible = !1, this._hand.joints = {}, this._hand.inputState = { pinching: !1 }), this._hand;\n\t}\n\tgetTargetRaySpace() {\n\t\treturn this._targetRay === null && (this._targetRay = new ar(), this._targetRay.matrixAutoUpdate = !1, this._targetRay.visible = !1, this._targetRay.hasLinearVelocity = !1, this._targetRay.linearVelocity = new K(), this._targetRay.hasAngularVelocity = !1, this._targetRay.angularVelocity = new K()), this._targetRay;\n\t}\n\tgetGripSpace() {\n\t\treturn this._grip === null && (this._grip = new ar(), this._grip.matrixAutoUpdate = !1, this._grip.visible = !1, this._grip.hasLinearVelocity = !1, this._grip.linearVelocity = new K(), this._grip.hasAngularVelocity = !1, this._grip.angularVelocity = new K(), this._grip.eventsEnabled = !1), this._grip;\n\t}\n\tdispatchEvent(e) {\n\t\treturn this._targetRay !== null && this._targetRay.dispatchEvent(e), this._grip !== null && this._grip.dispatchEvent(e), this._hand !== null && this._hand.dispatchEvent(e), this;\n\t}\n\tconnect(e) {\n\t\tif (e && e.hand) {\n\t\t\tlet t = this._hand;\n\t\t\tif (t) for (let n of e.hand.values()) this._getHandJoint(t, n);\n\t\t}\n\t\treturn this.dispatchEvent({\n\t\t\ttype: \"connected\",\n\t\t\tdata: e\n\t\t}), this;\n\t}\n\tdisconnect(e) {\n\t\treturn this.dispatchEvent({\n\t\t\ttype: \"disconnected\",\n\t\t\tdata: e\n\t\t}), this._targetRay !== null && (this._targetRay.visible = !1), this._grip !== null && (this._grip.visible = !1), this._hand !== null && (this._hand.visible = !1), this;\n\t}\n\tupdate(e, t, n) {\n\t\tlet r = null, i = null, a = null, o = this._targetRay, s = this._grip, c = this._hand;\n\t\tif (e && t.session.visibilityState !== \"visible-blurred\") {\n\t\t\tif (c && e.hand) {\n\t\t\t\ta = !0;\n\t\t\t\tfor (let r of e.hand.values()) {\n\t\t\t\t\tlet e = t.getJointPose(r, n), i = this._getHandJoint(c, r);\n\t\t\t\t\te !== null && (i.matrix.fromArray(e.transform.matrix), i.matrix.decompose(i.position, i.rotation, i.scale), i.matrixWorldNeedsUpdate = !0, i.jointRadius = e.radius), i.visible = e !== null;\n\t\t\t\t}\n\t\t\t\tlet r = c.joints[\"index-finger-tip\"], i = c.joints[\"thumb-tip\"], o = r.position.distanceTo(i.position);\n\t\t\t\tc.inputState.pinching && o > .025 ? (c.inputState.pinching = !1, this.dispatchEvent({\n\t\t\t\t\ttype: \"pinchend\",\n\t\t\t\t\thandedness: e.handedness,\n\t\t\t\t\ttarget: this\n\t\t\t\t})) : !c.inputState.pinching && o <= .015 && (c.inputState.pinching = !0, this.dispatchEvent({\n\t\t\t\t\ttype: \"pinchstart\",\n\t\t\t\t\thandedness: e.handedness,\n\t\t\t\t\ttarget: this\n\t\t\t\t}));\n\t\t\t} else s !== null && e.gripSpace && (i = t.getPose(e.gripSpace, n), i !== null && (s.matrix.fromArray(i.transform.matrix), s.matrix.decompose(s.position, s.rotation, s.scale), s.matrixWorldNeedsUpdate = !0, i.linearVelocity ? (s.hasLinearVelocity = !0, s.linearVelocity.copy(i.linearVelocity)) : s.hasLinearVelocity = !1, i.angularVelocity ? (s.hasAngularVelocity = !0, s.angularVelocity.copy(i.angularVelocity)) : s.hasAngularVelocity = !1, s.eventsEnabled && s.dispatchEvent({\n\t\t\t\ttype: \"gripUpdated\",\n\t\t\t\tdata: e,\n\t\t\t\ttarget: this\n\t\t\t})));\n\t\t\to !== null && (r = t.getPose(e.targetRaySpace, n), r === null && i !== null && (r = i), r !== null && (o.matrix.fromArray(r.transform.matrix), o.matrix.decompose(o.position, o.rotation, o.scale), o.matrixWorldNeedsUpdate = !0, r.linearVelocity ? (o.hasLinearVelocity = !0, o.linearVelocity.copy(r.linearVelocity)) : o.hasLinearVelocity = !1, r.angularVelocity ? (o.hasAngularVelocity = !0, o.angularVelocity.copy(r.angularVelocity)) : o.hasAngularVelocity = !1, this.dispatchEvent(or)));\n\t\t}\n\t\treturn o !== null && (o.visible = r !== null), s !== null && (s.visible = i !== null), c !== null && (c.visible = a !== null), this;\n\t}\n\t_getHandJoint(e, t) {\n\t\tif (e.joints[t.jointName] === void 0) {\n\t\t\tlet n = new ar();\n\t\t\tn.matrixAutoUpdate = !1, n.visible = !1, e.joints[t.jointName] = n, e.add(n);\n\t\t}\n\t\treturn e.joints[t.jointName];\n\t}\n}, cr = {\n\taliceblue: 15792383,\n\tantiquewhite: 16444375,\n\taqua: 65535,\n\taquamarine: 8388564,\n\tazure: 15794175,\n\tbeige: 16119260,\n\tbisque: 16770244,\n\tblack: 0,\n\tblanchedalmond: 16772045,\n\tblue: 255,\n\tblueviolet: 9055202,\n\tbrown: 10824234,\n\tburlywood: 14596231,\n\tcadetblue: 6266528,\n\tchartreuse: 8388352,\n\tchocolate: 13789470,\n\tcoral: 16744272,\n\tcornflowerblue: 6591981,\n\tcornsilk: 16775388,\n\tcrimson: 14423100,\n\tcyan: 65535,\n\tdarkblue: 139,\n\tdarkcyan: 35723,\n\tdarkgoldenrod: 12092939,\n\tdarkgray: 11119017,\n\tdarkgreen: 25600,\n\tdarkgrey: 11119017,\n\tdarkkhaki: 12433259,\n\tdarkmagenta: 9109643,\n\tdarkolivegreen: 5597999,\n\tdarkorange: 16747520,\n\tdarkorchid: 10040012,\n\tdarkred: 9109504,\n\tdarksalmon: 15308410,\n\tdarkseagreen: 9419919,\n\tdarkslateblue: 4734347,\n\tdarkslategray: 3100495,\n\tdarkslategrey: 3100495,\n\tdarkturquoise: 52945,\n\tdarkviolet: 9699539,\n\tdeeppink: 16716947,\n\tdeepskyblue: 49151,\n\tdimgray: 6908265,\n\tdimgrey: 6908265,\n\tdodgerblue: 2003199,\n\tfirebrick: 11674146,\n\tfloralwhite: 16775920,\n\tforestgreen: 2263842,\n\tfuchsia: 16711935,\n\tgainsboro: 14474460,\n\tghostwhite: 16316671,\n\tgold: 16766720,\n\tgoldenrod: 14329120,\n\tgray: 8421504,\n\tgreen: 32768,\n\tgreenyellow: 11403055,\n\tgrey: 8421504,\n\thoneydew: 15794160,\n\thotpink: 16738740,\n\tindianred: 13458524,\n\tindigo: 4915330,\n\tivory: 16777200,\n\tkhaki: 15787660,\n\tlavender: 15132410,\n\tlavenderblush: 16773365,\n\tlawngreen: 8190976,\n\tlemonchiffon: 16775885,\n\tlightblue: 11393254,\n\tlightcoral: 15761536,\n\tlightcyan: 14745599,\n\tlightgoldenrodyellow: 16448210,\n\tlightgray: 13882323,\n\tlightgreen: 9498256,\n\tlightgrey: 13882323,\n\tlightpink: 16758465,\n\tlightsalmon: 16752762,\n\tlightseagreen: 2142890,\n\tlightskyblue: 8900346,\n\tlightslategray: 7833753,\n\tlightslategrey: 7833753,\n\tlightsteelblue: 11584734,\n\tlightyellow: 16777184,\n\tlime: 65280,\n\tlimegreen: 3329330,\n\tlinen: 16445670,\n\tmagenta: 16711935,\n\tmaroon: 8388608,\n\tmediumaquamarine: 6737322,\n\tmediumblue: 205,\n\tmediumorchid: 12211667,\n\tmediumpurple: 9662683,\n\tmediumseagreen: 3978097,\n\tmediumslateblue: 8087790,\n\tmediumspringgreen: 64154,\n\tmediumturquoise: 4772300,\n\tmediumvioletred: 13047173,\n\tmidnightblue: 1644912,\n\tmintcream: 16121850,\n\tmistyrose: 16770273,\n\tmoccasin: 16770229,\n\tnavajowhite: 16768685,\n\tnavy: 128,\n\toldlace: 16643558,\n\tolive: 8421376,\n\tolivedrab: 7048739,\n\torange: 16753920,\n\torangered: 16729344,\n\torchid: 14315734,\n\tpalegoldenrod: 15657130,\n\tpalegreen: 10025880,\n\tpaleturquoise: 11529966,\n\tpalevioletred: 14381203,\n\tpapayawhip: 16773077,\n\tpeachpuff: 16767673,\n\tperu: 13468991,\n\tpink: 16761035,\n\tplum: 14524637,\n\tpowderblue: 11591910,\n\tpurple: 8388736,\n\trebeccapurple: 6697881,\n\tred: 16711680,\n\trosybrown: 12357519,\n\troyalblue: 4286945,\n\tsaddlebrown: 9127187,\n\tsalmon: 16416882,\n\tsandybrown: 16032864,\n\tseagreen: 3050327,\n\tseashell: 16774638,\n\tsienna: 10506797,\n\tsilver: 12632256,\n\tskyblue: 8900331,\n\tslateblue: 6970061,\n\tslategray: 7372944,\n\tslategrey: 7372944,\n\tsnow: 16775930,\n\tspringgreen: 65407,\n\tsteelblue: 4620980,\n\ttan: 13808780,\n\tteal: 32896,\n\tthistle: 14204888,\n\ttomato: 16737095,\n\tturquoise: 4251856,\n\tviolet: 15631086,\n\twheat: 16113331,\n\twhite: 16777215,\n\twhitesmoke: 16119285,\n\tyellow: 16776960,\n\tyellowgreen: 10145074\n}, lr = {\n\th: 0,\n\ts: 0,\n\tl: 0\n}, ur = {\n\th: 0,\n\ts: 0,\n\tl: 0\n};\nfunction dr(e, t, n) {\n\treturn n < 0 && (n += 1), n > 1 && --n, n < 1 / 6 ? e + (t - e) * 6 * n : n < 1 / 2 ? t : n < 2 / 3 ? e + (t - e) * 6 * (2 / 3 - n) : e;\n}\nvar fr = class {\n\tconstructor(e, t, n) {\n\t\treturn this.isColor = !0, this.r = 1, this.g = 1, this.b = 1, this.set(e, t, n);\n\t}\n\tset(e, t, n) {\n\t\tif (t === void 0 && n === void 0) {\n\t\t\tlet t = e;\n\t\t\tt && t.isColor ? this.copy(t) : typeof t == \"number\" ? this.setHex(t) : typeof t == \"string\" && this.setStyle(t);\n\t\t} else this.setRGB(e, t, n);\n\t\treturn this;\n\t}\n\tsetScalar(e) {\n\t\treturn this.r = e, this.g = e, this.b = e, this;\n\t}\n\tsetHex(e, t = _t) {\n\t\treturn e = Math.floor(e), this.r = (e >> 16 & 255) / 255, this.g = (e >> 8 & 255) / 255, this.b = (e & 255) / 255, gn.colorSpaceToWorking(this, t), this;\n\t}\n\tsetRGB(e, t, n, r = gn.workingColorSpace) {\n\t\treturn this.r = e, this.g = t, this.b = n, gn.colorSpaceToWorking(this, r), this;\n\t}\n\tsetHSL(e, t, n, r = gn.workingColorSpace) {\n\t\tif (e = Vt(e, 1), t = W(t, 0, 1), n = W(n, 0, 1), t === 0) this.r = this.g = this.b = n;\n\t\telse {\n\t\t\tlet r = n <= .5 ? n * (1 + t) : n + t - n * t, i = 2 * n - r;\n\t\t\tthis.r = dr(i, r, e + 1 / 3), this.g = dr(i, r, e), this.b = dr(i, r, e - 1 / 3);\n\t\t}\n\t\treturn gn.colorSpaceToWorking(this, r), this;\n\t}\n\tsetStyle(e, t = _t) {\n\t\tfunction n(t) {\n\t\t\tt !== void 0 && parseFloat(t) < 1 && H(\"Color: Alpha component of \" + e + \" will be ignored.\");\n\t\t}\n\t\tlet r;\n\t\tif (r = /^(\\w+)\\(([^\\)]*)\\)/.exec(e)) {\n\t\t\tlet i, a = r[1], o = r[2];\n\t\t\tswitch (a) {\n\t\t\t\tcase \"rgb\":\n\t\t\t\tcase \"rgba\":\n\t\t\t\t\tif (i = /^\\s*(\\d+)\\s*,\\s*(\\d+)\\s*,\\s*(\\d+)\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o)) return n(i[4]), this.setRGB(Math.min(255, parseInt(i[1], 10)) / 255, Math.min(255, parseInt(i[2], 10)) / 255, Math.min(255, parseInt(i[3], 10)) / 255, t);\n\t\t\t\t\tif (i = /^\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*,\\s*(\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o)) return n(i[4]), this.setRGB(Math.min(100, parseInt(i[1], 10)) / 100, Math.min(100, parseInt(i[2], 10)) / 100, Math.min(100, parseInt(i[3], 10)) / 100, t);\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"hsl\":\n\t\t\t\tcase \"hsla\":\n\t\t\t\t\tif (i = /^\\s*(\\d*\\.?\\d+)\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*,\\s*(\\d*\\.?\\d+)\\%\\s*(?:,\\s*(\\d*\\.?\\d+)\\s*)?$/.exec(o)) return n(i[4]), this.setHSL(parseFloat(i[1]) / 360, parseFloat(i[2]) / 100, parseFloat(i[3]) / 100, t);\n\t\t\t\t\tbreak;\n\t\t\t\tdefault: H(\"Color: Unknown color model \" + e);\n\t\t\t}\n\t\t} else if (r = /^\\#([A-Fa-f\\d]+)$/.exec(e)) {\n\t\t\tlet n = r[1], i = n.length;\n\t\t\tif (i === 3) return this.setRGB(parseInt(n.charAt(0), 16) / 15, parseInt(n.charAt(1), 16) / 15, parseInt(n.charAt(2), 16) / 15, t);\n\t\t\tif (i === 6) return this.setHex(parseInt(n, 16), t);\n\t\t\tH(\"Color: Invalid hex color \" + e);\n\t\t} else if (e && e.length > 0) return this.setColorName(e, t);\n\t\treturn this;\n\t}\n\tsetColorName(e, t = _t) {\n\t\tlet n = cr[e.toLowerCase()];\n\t\treturn n === void 0 ? H(\"Color: Unknown color \" + e) : this.setHex(n, t), this;\n\t}\n\tclone() {\n\t\treturn new this.constructor(this.r, this.g, this.b);\n\t}\n\tcopy(e) {\n\t\treturn this.r = e.r, this.g = e.g, this.b = e.b, this;\n\t}\n\tcopySRGBToLinear(e) {\n\t\treturn this.r = _n(e.r), this.g = _n(e.g), this.b = _n(e.b), this;\n\t}\n\tcopyLinearToSRGB(e) {\n\t\treturn this.r = vn(e.r), this.g = vn(e.g), this.b = vn(e.b), this;\n\t}\n\tconvertSRGBToLinear() {\n\t\treturn this.copySRGBToLinear(this), this;\n\t}\n\tconvertLinearToSRGB() {\n\t\treturn this.copyLinearToSRGB(this), this;\n\t}\n\tgetHex(e = _t) {\n\t\treturn gn.workingToColorSpace(pr.copy(this), e), Math.round(W(pr.r * 255, 0, 255)) * 65536 + Math.round(W(pr.g * 255, 0, 255)) * 256 + Math.round(W(pr.b * 255, 0, 255));\n\t}\n\tgetHexString(e = _t) {\n\t\treturn (\"000000\" + this.getHex(e).toString(16)).slice(-6);\n\t}\n\tgetHSL(e, t = gn.workingColorSpace) {\n\t\tgn.workingToColorSpace(pr.copy(this), t);\n\t\tlet n = pr.r, r = pr.g, i = pr.b, a = Math.max(n, r, i), o = Math.min(n, r, i), s, c, l = (o + a) / 2;\n\t\tif (o === a) s = 0, c = 0;\n\t\telse {\n\t\t\tlet e = a - o;\n\t\t\tswitch (c = l <= .5 ? e / (a + o) : e / (2 - a - o), a) {\n\t\t\t\tcase n:\n\t\t\t\t\ts = (r - i) / e + (r < i ? 6 : 0);\n\t\t\t\t\tbreak;\n\t\t\t\tcase r:\n\t\t\t\t\ts = (i - n) / e + 2;\n\t\t\t\t\tbreak;\n\t\t\t\tcase i: s = (n - r) / e + 4;\n\t\t\t}\n\t\t\ts /= 6;\n\t\t}\n\t\treturn e.h = s, e.s = c, e.l = l, e;\n\t}\n\tgetRGB(e, t = gn.workingColorSpace) {\n\t\treturn gn.workingToColorSpace(pr.copy(this), t), e.r = pr.r, e.g = pr.g, e.b = pr.b, e;\n\t}\n\tgetStyle(e = _t) {\n\t\tgn.workingToColorSpace(pr.copy(this), e);\n\t\tlet t = pr.r, n = pr.g, r = pr.b;\n\t\treturn e === \"srgb\" ? `rgb(${Math.round(t * 255)},${Math.round(n * 255)},${Math.round(r * 255)})` : `color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${r.toFixed(3)})`;\n\t}\n\toffsetHSL(e, t, n) {\n\t\treturn this.getHSL(lr), this.setHSL(lr.h + e, lr.s + t, lr.l + n);\n\t}\n\tadd(e) {\n\t\treturn this.r += e.r, this.g += e.g, this.b += e.b, this;\n\t}\n\taddColors(e, t) {\n\t\treturn this.r = e.r + t.r, this.g = e.g + t.g, this.b = e.b + t.b, this;\n\t}\n\taddScalar(e) {\n\t\treturn this.r += e, this.g += e, this.b += e, this;\n\t}\n\tsub(e) {\n\t\treturn this.r = Math.max(0, this.r - e.r), this.g = Math.max(0, this.g - e.g), this.b = Math.max(0, this.b - e.b), this;\n\t}\n\tmultiply(e) {\n\t\treturn this.r *= e.r, this.g *= e.g, this.b *= e.b, this;\n\t}\n\tmultiplyScalar(e) {\n\t\treturn this.r *= e, this.g *= e, this.b *= e, this;\n\t}\n\tlerp(e, t) {\n\t\treturn this.r += (e.r - this.r) * t, this.g += (e.g - this.g) * t, this.b += (e.b - this.b) * t, this;\n\t}\n\tlerpColors(e, t, n) {\n\t\treturn this.r = e.r + (t.r - e.r) * n, this.g = e.g + (t.g - e.g) * n, this.b = e.b + (t.b - e.b) * n, this;\n\t}\n\tlerpHSL(e, t) {\n\t\tthis.getHSL(lr), e.getHSL(ur);\n\t\tlet n = Wt(lr.h, ur.h, t), r = Wt(lr.s, ur.s, t), i = Wt(lr.l, ur.l, t);\n\t\treturn this.setHSL(n, r, i), this;\n\t}\n\tsetFromVector3(e) {\n\t\treturn this.r = e.x, this.g = e.y, this.b = e.z, this;\n\t}\n\tapplyMatrix3(e) {\n\t\tlet t = this.r, n = this.g, r = this.b, i = e.elements;\n\t\treturn this.r = i[0] * t + i[3] * n + i[6] * r, this.g = i[1] * t + i[4] * n + i[7] * r, this.b = i[2] * t + i[5] * n + i[8] * r, this;\n\t}\n\tequals(e) {\n\t\treturn e.r === this.r && e.g === this.g && e.b === this.b;\n\t}\n\tfromArray(e, t = 0) {\n\t\treturn this.r = e[t], this.g = e[t + 1], this.b = e[t + 2], this;\n\t}\n\ttoArray(e = [], t = 0) {\n\t\treturn e[t] = this.r, e[t + 1] = this.g, e[t + 2] = this.b, e;\n\t}\n\tfromBufferAttribute(e, t) {\n\t\treturn this.r = e.getX(t), this.g = e.getY(t), this.b = e.getZ(t), this;\n\t}\n\ttoJSON() {\n\t\treturn this.getHex();\n\t}\n\t*[Symbol.iterator]() {\n\t\tyield this.r, yield this.g, yield this.b;\n\t}\n}, pr = /*@__PURE__*/ new fr();\nfr.NAMES = cr;\nvar mr = class extends ir {\n\tconstructor() {\n\t\tsuper(), this.isScene = !0, this.type = \"Scene\", this.background = null, this.environment = null, this.fog = null, this.backgroundBlurriness = 0, this.backgroundIntensity = 1, this.backgroundRotation = new Vn(), this.environmentIntensity = 1, this.environmentRotation = new Vn(), this.overrideMaterial = null, typeof __THREE_DEVTOOLS__ < \"u\" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"observe\", { detail: this }));\n\t}\n\tcopy(e, t) {\n\t\treturn super.copy(e, t), e.background !== null && (this.background = e.background.clone()), e.environment !== null && (this.environment = e.environment.clone()), e.fog !== null && (this.fog = e.fog.clone()), this.backgroundBlurriness = e.backgroundBlurriness, this.backgroundIntensity = e.backgroundIntensity, this.backgroundRotation.copy(e.backgroundRotation), this.environmentIntensity = e.environmentIntensity, this.environmentRotation.copy(e.environmentRotation), e.overrideMaterial !== null && (this.overrideMaterial = e.overrideMaterial.clone()), this.matrixAutoUpdate = e.matrixAutoUpdate, this;\n\t}\n\ttoJSON(e) {\n\t\tlet t = super.toJSON(e);\n\t\treturn this.fog !== null && (t.object.fog = this.fog.toJSON()), this.backgroundBlurriness > 0 && (t.object.backgroundBlurriness = this.backgroundBlurriness), this.backgroundIntensity !== 1 && (t.object.backgroundIntensity = this.backgroundIntensity), t.object.backgroundRotation = this.backgroundRotation.toArray(), this.environmentIntensity !== 1 && (t.object.environmentIntensity = this.environmentIntensity), t.object.environmentRotation = this.environmentRotation.toArray(), t;\n\t}\n}, hr = /*@__PURE__*/ new K(), gr = /*@__PURE__*/ new K(), _r = /*@__PURE__*/ new K(), vr = /*@__PURE__*/ new K(), yr = /*@__PURE__*/ new K(), br = /*@__PURE__*/ new K(), xr = /*@__PURE__*/ new K(), Sr = /*@__PURE__*/ new K(), Cr = /*@__PURE__*/ new K(), wr = /*@__PURE__*/ new K(), Tr = /*@__PURE__*/ new Dn(), Er = /*@__PURE__*/ new Dn(), Dr = /*@__PURE__*/ new Dn(), Or = class e {\n\tconstructor(e = new K(), t = new K(), n = new K()) {\n\t\tthis.a = e, this.b = t, this.c = n;\n\t}\n\tstatic getNormal(e, t, n, r) {\n\t\tr.subVectors(n, t), hr.subVectors(e, t), r.cross(hr);\n\t\tlet i = r.lengthSq();\n\t\treturn i > 0 ? r.multiplyScalar(1 / Math.sqrt(i)) : r.set(0, 0, 0);\n\t}\n\tstatic getBarycoord(e, t, n, r, i) {\n\t\thr.subVectors(r, t), gr.subVectors(n, t), _r.subVectors(e, t);\n\t\tlet a = hr.dot(hr), o = hr.dot(gr), s = hr.dot(_r), c = gr.dot(gr), l = gr.dot(_r), u = a * c - o * o;\n\t\tif (u === 0) return i.set(0, 0, 0), null;\n\t\tlet d = 1 / u, f = (c * s - o * l) * d, p = (a * l - o * s) * d;\n\t\treturn i.set(1 - f - p, p, f);\n\t}\n\tstatic containsPoint(e, t, n, r) {\n\t\treturn this.getBarycoord(e, t, n, r, vr) !== null && vr.x >= 0 && vr.y >= 0 && vr.x + vr.y <= 1;\n\t}\n\tstatic getInterpolation(e, t, n, r, i, a, o, s) {\n\t\treturn this.getBarycoord(e, t, n, r, vr) === null ? (s.x = 0, s.y = 0, \"z\" in s && (s.z = 0), \"w\" in s && (s.w = 0), null) : (s.setScalar(0), s.addScaledVector(i, vr.x), s.addScaledVector(a, vr.y), s.addScaledVector(o, vr.z), s);\n\t}\n\tstatic getInterpolatedAttribute(e, t, n, r, i, a) {\n\t\treturn Tr.setScalar(0), Er.setScalar(0), Dr.setScalar(0), Tr.fromBufferAttribute(e, t), Er.fromBufferAttribute(e, n), Dr.fromBufferAttribute(e, r), a.setScalar(0), a.addScaledVector(Tr, i.x), a.addScaledVector(Er, i.y), a.addScaledVector(Dr, i.z), a;\n\t}\n\tstatic isFrontFacing(e, t, n, r) {\n\t\treturn hr.subVectors(n, t), gr.subVectors(e, t), hr.cross(gr).dot(r) < 0;\n\t}\n\tset(e, t, n) {\n\t\treturn this.a.copy(e), this.b.copy(t), this.c.copy(n), this;\n\t}\n\tsetFromPointsAndIndices(e, t, n, r) {\n\t\treturn this.a.copy(e[t]), this.b.copy(e[n]), this.c.copy(e[r]), this;\n\t}\n\tsetFromAttributeAndIndices(e, t, n, r) {\n\t\treturn this.a.fromBufferAttribute(e, t), this.b.fromBufferAttribute(e, n), this.c.fromBufferAttribute(e, r), this;\n\t}\n\tclone() {\n\t\treturn new this.constructor().copy(this);\n\t}\n\tcopy(e) {\n\t\treturn this.a.copy(e.a), this.b.copy(e.b), this.c.copy(e.c), this;\n\t}\n\tgetArea() {\n\t\treturn hr.subVectors(this.c, this.b), gr.subVectors(this.a, this.b), hr.cross(gr).length() * .5;\n\t}\n\tgetMidpoint(e) {\n\t\treturn e.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3);\n\t}\n\tgetNormal(t) {\n\t\treturn e.getNormal(this.a, this.b, this.c, t);\n\t}\n\tgetPlane(e) {\n\t\treturn e.setFromCoplanarPoints(this.a, this.b, this.c);\n\t}\n\tgetBarycoord(t, n) {\n\t\treturn e.getBarycoord(t, this.a, this.b, this.c, n);\n\t}\n\tgetInterpolation(t, n, r, i, a) {\n\t\treturn e.getInterpolation(t, this.a, this.b, this.c, n, r, i, a);\n\t}\n\tcontainsPoint(t) {\n\t\treturn e.containsPoint(t, this.a, this.b, this.c);\n\t}\n\tisFrontFacing(t) {\n\t\treturn e.isFrontFacing(this.a, this.b, this.c, t);\n\t}\n\tintersectsBox(e) {\n\t\treturn e.intersectsTriangle(this);\n\t}\n\tclosestPointToPoint(e, t) {\n\t\tlet n = this.a, r = this.b, i = this.c, a, o;\n\t\tyr.subVectors(r, n), br.subVectors(i, n), Sr.subVectors(e, n);\n\t\tlet s = yr.dot(Sr), c = br.dot(Sr);\n\t\tif (s <= 0 && c <= 0) return t.copy(n);\n\t\tCr.subVectors(e, r);\n\t\tlet l = yr.dot(Cr), u = br.dot(Cr);\n\t\tif (l >= 0 && u <= l) return t.copy(r);\n\t\tlet d = s * u - l * c;\n\t\tif (d <= 0 && s >= 0 && l <= 0) return a = s / (s - l), t.copy(n).addScaledVector(yr, a);\n\t\twr.subVectors(e, i);\n\t\tlet f = yr.dot(wr), p = br.dot(wr);\n\t\tif (p >= 0 && f <= p) return t.copy(i);\n\t\tlet m = f * c - s * p;\n\t\tif (m <= 0 && c >= 0 && p <= 0) return o = c / (c - p), t.copy(n).addScaledVector(br, o);\n\t\tlet h = l * p - f * u;\n\t\tif (h <= 0 && u - l >= 0 && f - p >= 0) return xr.subVectors(i, r), o = (u - l) / (u - l + (f - p)), t.copy(r).addScaledVector(xr, o);\n\t\tlet g = 1 / (h + m + d);\n\t\treturn a = m * g, o = d * g, t.copy(n).addScaledVector(yr, a).addScaledVector(br, o);\n\t}\n\tequals(e) {\n\t\treturn e.a.equals(this.a) && e.b.equals(this.b) && e.c.equals(this.c);\n\t}\n}, kr = class {\n\tconstructor(e = new K(Infinity, Infinity, Infinity), t = new K(-Infinity, -Infinity, -Infinity)) {\n\t\tthis.isBox3 = !0, this.min = e, this.max = t;\n\t}\n\tset(e, t) {\n\t\treturn this.min.copy(e), this.max.copy(t), this;\n\t}\n\tsetFromArray(e) {\n\t\tthis.makeEmpty();\n\t\tfor (let t = 0, n = e.length; t < n; t += 3) this.expandByPoint(jr.fromArray(e, t));\n\t\treturn this;\n\t}\n\tsetFromBufferAttribute(e) {\n\t\tthis.makeEmpty();\n\t\tfor (let t = 0, n = e.count; t < n; t++) this.expandByPoint(jr.fromBufferAttribute(e, t));\n\t\treturn this;\n\t}\n\tsetFromPoints(e) {\n\t\tthis.makeEmpty();\n\t\tfor (let t = 0, n = e.length; t < n; t++) this.expandByPoint(e[t]);\n\t\treturn this;\n\t}\n\tsetFromCenterAndSize(e, t) {\n\t\tlet n = jr.copy(t).multiplyScalar(.5);\n\t\treturn this.min.copy(e).sub(n), this.max.copy(e).add(n), this;\n\t}\n\tsetFromObject(e, t = !1) {\n\t\treturn this.makeEmpty(), this.expandByObject(e, t);\n\t}\n\tclone() {\n\t\treturn new this.constructor().copy(this);\n\t}\n\tcopy(e) {\n\t\treturn this.min.copy(e.min), this.max.copy(e.max), this;\n\t}\n\tmakeEmpty() {\n\t\treturn this.min.x = this.min.y = this.min.z = Infinity, this.max.x = this.max.y = this.max.z = -Infinity, this;\n\t}\n\tisEmpty() {\n\t\treturn this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z;\n\t}\n\tgetCenter(e) {\n\t\treturn this.isEmpty() ? e.set(0, 0, 0) : e.addVectors(this.min, this.max).multiplyScalar(.5);\n\t}\n\tgetSize(e) {\n\t\treturn this.isEmpty() ? e.set(0, 0, 0) : e.subVectors(this.max, this.min);\n\t}\n\texpandByPoint(e) {\n\t\treturn this.min.min(e), this.max.max(e), this;\n\t}\n\texpandByVector(e) {\n\t\treturn this.min.sub(e), this.max.add(e), this;\n\t}\n\texpandByScalar(e) {\n\t\treturn this.min.addScalar(-e), this.max.addScalar(e), this;\n\t}\n\texpandByObject(e, t = !1) {\n\t\te.updateWorldMatrix(!1, !1);\n\t\tlet n = e.geometry;\n\t\tif (n !== void 0) {\n\t\t\tlet r = n.getAttribute(\"position\");\n\t\t\tif (t === !0 && r !== void 0 && e.isInstancedMesh !== !0) for (let t = 0, n = r.count; t < n; t++) e.isMesh === !0 ? e.getVertexPosition(t, jr) : jr.fromBufferAttribute(r, t), jr.applyMatrix4(e.matrixWorld), this.expandByPoint(jr);\n\t\t\telse e.boundingBox === void 0 ? (n.boundingBox === null && n.computeBoundingBox(), Mr.copy(n.boundingBox)) : (e.boundingBox === null && e.computeBoundingBox(), Mr.copy(e.boundingBox)), Mr.applyMatrix4(e.matrixWorld), this.union(Mr);\n\t\t}\n\t\tlet r = e.children;\n\t\tfor (let e = 0, n = r.length; e < n; e++) this.expandByObject(r[e], t);\n\t\treturn this;\n\t}\n\tcontainsPoint(e) {\n\t\treturn e.x >= this.min.x && e.x <= this.max.x && e.y >= this.min.y && e.y <= this.max.y && e.z >= this.min.z && e.z <= this.max.z;\n\t}\n\tcontainsBox(e) {\n\t\treturn this.min.x <= e.min.x && e.max.x <= this.max.x && this.min.y <= e.min.y && e.max.y <= this.max.y && this.min.z <= e.min.z && e.max.z <= this.max.z;\n\t}\n\tgetParameter(e, t) {\n\t\treturn t.set((e.x - this.min.x) / (this.max.x - this.min.x), (e.y - this.min.y) / (this.max.y - this.min.y), (e.z - this.min.z) / (this.max.z - this.min.z));\n\t}\n\tintersectsBox(e) {\n\t\treturn e.max.x >= this.min.x && e.min.x <= this.max.x && e.max.y >= this.min.y && e.min.y <= this.max.y && e.max.z >= this.min.z && e.min.z <= this.max.z;\n\t}\n\tintersectsSphere(e) {\n\t\treturn this.clampPoint(e.center, jr), jr.distanceToSquared(e.center) <= e.radius * e.radius;\n\t}\n\tintersectsPlane(e) {\n\t\tlet t, n;\n\t\treturn e.normal.x > 0 ? (t = e.normal.x * this.min.x, n = e.normal.x * this.max.x) : (t = e.normal.x * this.max.x, n = e.normal.x * this.min.x), e.normal.y > 0 ? (t += e.normal.y * this.min.y, n += e.normal.y * this.max.y) : (t += e.normal.y * this.max.y, n += e.normal.y * this.min.y), e.normal.z > 0 ? (t += e.normal.z * this.min.z, n += e.normal.z * this.max.z) : (t += e.normal.z * this.max.z, n += e.normal.z * this.min.z), t <= -e.constant && n >= -e.constant;\n\t}\n\tintersectsTriangle(e) {\n\t\tif (this.isEmpty()) return !1;\n\t\tthis.getCenter(zr), Br.subVectors(this.max, zr), Nr.subVectors(e.a, zr), Pr.subVectors(e.b, zr), Fr.subVectors(e.c, zr), Ir.subVectors(Pr, Nr), Lr.subVectors(Fr, Pr), Rr.subVectors(Nr, Fr);\n\t\tlet t = [\n\t\t\t0,\n\t\t\t-Ir.z,\n\t\t\tIr.y,\n\t\t\t0,\n\t\t\t-Lr.z,\n\t\t\tLr.y,\n\t\t\t0,\n\t\t\t-Rr.z,\n\t\t\tRr.y,\n\t\t\tIr.z,\n\t\t\t0,\n\t\t\t-Ir.x,\n\t\t\tLr.z,\n\t\t\t0,\n\t\t\t-Lr.x,\n\t\t\tRr.z,\n\t\t\t0,\n\t\t\t-Rr.x,\n\t\t\t-Ir.y,\n\t\t\tIr.x,\n\t\t\t0,\n\t\t\t-Lr.y,\n\t\t\tLr.x,\n\t\t\t0,\n\t\t\t-Rr.y,\n\t\t\tRr.x,\n\t\t\t0\n\t\t];\n\t\treturn !Ur(t, Nr, Pr, Fr, Br) || (t = [\n\t\t\t1,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t1,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t1\n\t\t], !Ur(t, Nr, Pr, Fr, Br)) ? !1 : (Vr.crossVectors(Ir, Lr), t = [\n\t\t\tVr.x,\n\t\t\tVr.y,\n\t\t\tVr.z\n\t\t], Ur(t, Nr, Pr, Fr, Br));\n\t}\n\tclampPoint(e, t) {\n\t\treturn t.copy(e).clamp(this.min, this.max);\n\t}\n\tdistanceToPoint(e) {\n\t\treturn this.clampPoint(e, jr).distanceTo(e);\n\t}\n\tgetBoundingSphere(e) {\n\t\treturn this.isEmpty() ? e.makeEmpty() : (this.getCenter(e.center), e.radius = this.getSize(jr).length() * .5), e;\n\t}\n\tintersect(e) {\n\t\treturn this.min.max(e.min), this.max.min(e.max), this.isEmpty() && this.makeEmpty(), this;\n\t}\n\tunion(e) {\n\t\treturn this.min.min(e.min), this.max.max(e.max), this;\n\t}\n\tapplyMatrix4(e) {\n\t\treturn this.isEmpty() ? this : (Ar[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(e), Ar[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(e), Ar[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(e), Ar[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(e), Ar[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(e), Ar[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(e), Ar[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(e), Ar[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(e), this.setFromPoints(Ar), this);\n\t}\n\ttranslate(e) {\n\t\treturn this.min.add(e), this.max.add(e), this;\n\t}\n\tequals(e) {\n\t\treturn e.min.equals(this.min) && e.max.equals(this.max);\n\t}\n\ttoJSON() {\n\t\treturn {\n\t\t\tmin: this.min.toArray(),\n\t\t\tmax: this.max.toArray()\n\t\t};\n\t}\n\tfromJSON(e) {\n\t\treturn this.min.fromArray(e.min), this.max.fromArray(e.max), this;\n\t}\n}, Ar = [\n\t/*@__PURE__*/ new K(),\n\t/*@__PURE__*/ new K(),\n\t/*@__PURE__*/ new K(),\n\t/*@__PURE__*/ new K(),\n\t/*@__PURE__*/ new K(),\n\t/*@__PURE__*/ new K(),\n\t/*@__PURE__*/ new K(),\n\t/*@__PURE__*/ new K()\n], jr = /*@__PURE__*/ new K(), Mr = /*@__PURE__*/ new kr(), Nr = /*@__PURE__*/ new K(), Pr = /*@__PURE__*/ new K(), Fr = /*@__PURE__*/ new K(), Ir = /*@__PURE__*/ new K(), Lr = /*@__PURE__*/ new K(), Rr = /*@__PURE__*/ new K(), zr = /*@__PURE__*/ new K(), Br = /*@__PURE__*/ new K(), Vr = /*@__PURE__*/ new K(), Hr = /*@__PURE__*/ new K();\nfunction Ur(e, t, n, r, i) {\n\tfor (let a = 0, o = e.length - 3; a <= o; a += 3) {\n\t\tHr.fromArray(e, a);\n\t\tlet o = i.x * Math.abs(Hr.x) + i.y * Math.abs(Hr.y) + i.z * Math.abs(Hr.z), s = t.dot(Hr), c = n.dot(Hr), l = r.dot(Hr);\n\t\tif (Math.max(-Math.max(s, c, l), Math.min(s, c, l)) > o) return !1;\n\t}\n\treturn !0;\n}\nvar Wr = /*@__PURE__*/ Gr();\nfunction Gr() {\n\tlet e = /* @__PURE__ */ new ArrayBuffer(4), t = new Float32Array(e), n = new Uint32Array(e), r = /* @__PURE__ */ new Uint32Array(512), i = /* @__PURE__ */ new Uint32Array(512);\n\tfor (let e = 0; e < 256; ++e) {\n\t\tlet t = e - 127;\n\t\tt < -27 ? (r[e] = 0, r[e | 256] = 32768, i[e] = 24, i[e | 256] = 24) : t < -14 ? (r[e] = 1024 >> -t - 14, r[e | 256] = 1024 >> -t - 14 | 32768, i[e] = -t - 1, i[e | 256] = -t - 1) : t <= 15 ? (r[e] = t + 15 << 10, r[e | 256] = t + 15 << 10 | 32768, i[e] = 13, i[e | 256] = 13) : t < 128 ? (r[e] = 31744, r[e | 256] = 64512, i[e] = 24, i[e | 256] = 24) : (r[e] = 31744, r[e | 256] = 64512, i[e] = 13, i[e | 256] = 13);\n\t}\n\tlet a = /* @__PURE__ */ new Uint32Array(2048), o = /* @__PURE__ */ new Uint32Array(64), s = /* @__PURE__ */ new Uint32Array(64);\n\tfor (let e = 1; e < 1024; ++e) {\n\t\tlet t = e << 13, n = 0;\n\t\tfor (; !(t & 8388608);) t <<= 1, n -= 8388608;\n\t\tt &= -8388609, n += 947912704, a[e] = t | n;\n\t}\n\tfor (let e = 1024; e < 2048; ++e) a[e] = 939524096 + (e - 1024 << 13);\n\tfor (let e = 1; e < 31; ++e) o[e] = e << 23;\n\to[31] = 1199570944, o[32] = 2147483648;\n\tfor (let e = 33; e < 63; ++e) o[e] = 2147483648 + (e - 32 << 23);\n\to[63] = 3347054592;\n\tfor (let e = 1; e < 64; ++e) e !== 32 && (s[e] = 1024);\n\treturn {\n\t\tfloatView: t,\n\t\tuint32View: n,\n\t\tbaseTable: r,\n\t\tshiftTable: i,\n\t\tmantissaTable: a,\n\t\texponentTable: o,\n\t\toffsetTable: s\n\t};\n}\nfunction Kr(e) {\n\tMath.abs(e) > 65504 && H(\"DataUtils.toHalfFloat(): Value out of range.\"), e = W(e, -65504, 65504), Wr.floatView[0] = e;\n\tlet t = Wr.uint32View[0], n = t >> 23 & 511;\n\treturn Wr.baseTable[n] + ((t & 8388607) >> Wr.shiftTable[n]);\n}\nfunction qr(e) {\n\tlet t = e >> 10;\n\treturn Wr.uint32View[0] = Wr.mantissaTable[Wr.offsetTable[t] + (e & 1023)] + Wr.exponentTable[t], Wr.floatView[0];\n}\nvar Jr = class {\n\tstatic toHalfFloat(e) {\n\t\treturn Kr(e);\n\t}\n\tstatic fromHalfFloat(e) {\n\t\treturn qr(e);\n\t}\n}, Yr = /*@__PURE__*/ new K(), Xr = /*@__PURE__*/ new G(), Zr = 0, Qr = class extends Ft {\n\tconstructor(e, t, n = !1) {\n\t\tif (super(), Array.isArray(e)) throw TypeError(\"THREE.BufferAttribute: array should be a Typed Array.\");\n\t\tthis.isBufferAttribute = !0, Object.defineProperty(this, \"id\", { value: Zr++ }), this.name = \"\", this.array = e, this.itemSize = t, this.count = e === void 0 ? 0 : e.length / t, this.normalized = n, this.usage = St, this.updateRanges = [], this.gpuType = pe, this.version = 0;\n\t}\n\tonUploadCallback() {}\n\tset needsUpdate(e) {\n\t\te === !0 && this.version++;\n\t}\n\tsetUsage(e) {\n\t\treturn this.usage = e, this;\n\t}\n\taddUpdateRange(e, t) {\n\t\tthis.updateRanges.push({\n\t\t\tstart: e,\n\t\t\tcount: t\n\t\t});\n\t}\n\tclearUpdateRanges() {\n\t\tthis.updateRanges.length = 0;\n\t}\n\tcopy(e) {\n\t\treturn this.name = e.name, this.array = new e.array.constructor(e.array), this.itemSize = e.itemSize, this.count = e.count, this.normalized = e.normalized, this.usage = e.usage, this.gpuType = e.gpuType, this;\n\t}\n\tcopyAt(e, t, n) {\n\t\te *= this.itemSize, n *= t.itemSize;\n\t\tfor (let r = 0, i = this.itemSize; r < i; r++) this.array[e + r] = t.array[n + r];\n\t\treturn this;\n\t}\n\tcopyArray(e) {\n\t\treturn this.array.set(e), this;\n\t}\n\tapplyMatrix3(e) {\n\t\tif (this.itemSize === 2) for (let t = 0, n = this.count; t < n; t++) Xr.fromBufferAttribute(this, t), Xr.applyMatrix3(e), this.setXY(t, Xr.x, Xr.y);\n\t\telse if (this.itemSize === 3) for (let t = 0, n = this.count; t < n; t++) Yr.fromBufferAttribute(this, t), Yr.applyMatrix3(e), this.setXYZ(t, Yr.x, Yr.y, Yr.z);\n\t\treturn this;\n\t}\n\tapplyMatrix4(e) {\n\t\tfor (let t = 0, n = this.count; t < n; t++) Yr.fromBufferAttribute(this, t), Yr.applyMatrix4(e), this.setXYZ(t, Yr.x, Yr.y, Yr.z);\n\t\treturn this;\n\t}\n\tapplyNormalMatrix(e) {\n\t\tfor (let t = 0, n = this.count; t < n; t++) Yr.fromBufferAttribute(this, t), Yr.applyNormalMatrix(e), this.setXYZ(t, Yr.x, Yr.y, Yr.z);\n\t\treturn this;\n\t}\n\ttransformDirection(e) {\n\t\tfor (let t = 0, n = this.count; t < n; t++) Yr.fromBufferAttribute(this, t), Yr.transformDirection(e), this.setXYZ(t, Yr.x, Yr.y, Yr.z);\n\t\treturn this;\n\t}\n\tset(e, t = 0) {\n\t\treturn this.array.set(e, t), this;\n\t}\n\tgetComponent(e, t) {\n\t\tlet n = this.array[e * this.itemSize + t];\n\t\treturn this.normalized && (n = on(n, this.array)), n;\n\t}\n\tsetComponent(e, t, n) {\n\t\treturn this.normalized && (n = sn(n, this.array)), this.array[e * this.itemSize + t] = n, this;\n\t}\n\tgetX(e) {\n\t\tlet t = this.array[e * this.itemSize];\n\t\treturn this.normalized && (t = on(t, this.array)), t;\n\t}\n\tsetX(e, t) {\n\t\treturn this.normalized && (t = sn(t, this.array)), this.array[e * this.itemSize] = t, this;\n\t}\n\tgetY(e) {\n\t\tlet t = this.array[e * this.itemSize + 1];\n\t\treturn this.normalized && (t = on(t, this.array)), t;\n\t}\n\tsetY(e, t) {\n\t\treturn this.normalized && (t = sn(t, this.array)), this.array[e * this.itemSize + 1] = t, this;\n\t}\n\tgetZ(e) {\n\t\tlet t = this.array[e * this.itemSize + 2];\n\t\treturn this.normalized && (t = on(t, this.array)), t;\n\t}\n\tsetZ(e, t) {\n\t\treturn this.normalized && (t = sn(t, this.array)), this.array[e * this.itemSize + 2] = t, this;\n\t}\n\tgetW(e) {\n\t\tlet t = this.array[e * this.itemSize + 3];\n\t\treturn this.normalized && (t = on(t, this.array)), t;\n\t}\n\tsetW(e, t) {\n\t\treturn this.normalized && (t = sn(t, this.array)), this.array[e * this.itemSize + 3] = t, this;\n\t}\n\tsetXY(e, t, n) {\n\t\treturn e *= this.itemSize, this.normalized && (t = sn(t, this.array), n = sn(n, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this;\n\t}\n\tsetXYZ(e, t, n, r) {\n\t\treturn e *= this.itemSize, this.normalized && (t = sn(t, this.array), n = sn(n, this.array), r = sn(r, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this.array[e + 2] = r, this;\n\t}\n\tsetXYZW(e, t, n, r, i) {\n\t\treturn e *= this.itemSize, this.normalized && (t = sn(t, this.array), n = sn(n, this.array), r = sn(r, this.array), i = sn(i, this.array)), this.array[e + 0] = t, this.array[e + 1] = n, this.array[e + 2] = r, this.array[e + 3] = i, this;\n\t}\n\tonUpload(e) {\n\t\treturn this.onUploadCallback = e, this;\n\t}\n\tclone() {\n\t\treturn new this.constructor(this.array, this.itemSize).copy(this);\n\t}\n\ttoJSON() {\n\t\tlet e = {\n\t\t\titemSize: this.itemSize,\n\t\t\ttype: this.array.constructor.name,\n\t\t\tarray: Array.from(this.array),\n\t\t\tnormalized: this.normalized\n\t\t};\n\t\treturn this.name !== \"\" && (e.name = this.name), this.usage !== 35044 && (e.usage = this.usage), e;\n\t}\n\tdispose() {\n\t\tthis.dispatchEvent({ type: \"dispose\" });\n\t}\n}, $r = class extends Qr {\n\tconstructor(e, t, n) {\n\t\tsuper(new Uint16Array(e), t, n);\n\t}\n}, ei = class extends Qr {\n\tconstructor(e, t, n) {\n\t\tsuper(new Uint32Array(e), t, n);\n\t}\n}, ti = class extends Qr {\n\tconstructor(e, t, n) {\n\t\tsuper(new Float32Array(e), t, n);\n\t}\n}, ni = /*@__PURE__*/ new kr(), ri = /*@__PURE__*/ new K(), ii = /*@__PURE__*/ new K(), ai = class {\n\tconstructor(e = new K(), t = -1) {\n\t\tthis.isSphere = !0, this.center = e, this.radius = t;\n\t}\n\tset(e, t) {\n\t\treturn this.center.copy(e), this.radius = t, this;\n\t}\n\tsetFromPoints(e, t) {\n\t\tlet n = this.center;\n\t\tt === void 0 ? ni.setFromPoints(e).getCenter(n) : n.copy(t);\n\t\tlet r = 0;\n\t\tfor (let t = 0, i = e.length; t < i; t++) r = Math.max(r, n.distanceToSquared(e[t]));\n\t\treturn this.radius = Math.sqrt(r), this;\n\t}\n\tcopy(e) {\n\t\treturn this.center.copy(e.center), this.radius = e.radius, this;\n\t}\n\tisEmpty() {\n\t\treturn this.radius < 0;\n\t}\n\tmakeEmpty() {\n\t\treturn this.center.set(0, 0, 0), this.radius = -1, this;\n\t}\n\tcontainsPoint(e) {\n\t\treturn e.distanceToSquared(this.center) <= this.radius * this.radius;\n\t}\n\tdistanceToPoint(e) {\n\t\treturn e.distanceTo(this.center) - this.radius;\n\t}\n\tintersectsSphere(e) {\n\t\tlet t = this.radius + e.radius;\n\t\treturn e.center.distanceToSquared(this.center) <= t * t;\n\t}\n\tintersectsBox(e) {\n\t\treturn e.intersectsSphere(this);\n\t}\n\tintersectsPlane(e) {\n\t\treturn Math.abs(e.distanceToPoint(this.center)) <= this.radius;\n\t}\n\tclampPoint(e, t) {\n\t\tlet n = this.center.distanceToSquared(e);\n\t\treturn t.copy(e), n > this.radius * this.radius && (t.sub(this.center).normalize(), t.multiplyScalar(this.radius).add(this.center)), t;\n\t}\n\tgetBoundingBox(e) {\n\t\treturn this.isEmpty() ? (e.makeEmpty(), e) : (e.set(this.center, this.center), e.expandByScalar(this.radius), e);\n\t}\n\tapplyMatrix4(e) {\n\t\treturn this.center.applyMatrix4(e), this.radius *= e.getMaxScaleOnAxis(), this;\n\t}\n\ttranslate(e) {\n\t\treturn this.center.add(e), this;\n\t}\n\texpandByPoint(e) {\n\t\tif (this.isEmpty()) return this.center.copy(e), this.radius = 0, this;\n\t\tri.subVectors(e, this.center);\n\t\tlet t = ri.lengthSq();\n\t\tif (t > this.radius * this.radius) {\n\t\t\tlet e = Math.sqrt(t), n = (e - this.radius) * .5;\n\t\t\tthis.center.addScaledVector(ri, n / e), this.radius += n;\n\t\t}\n\t\treturn this;\n\t}\n\tunion(e) {\n\t\treturn e.isEmpty() ? this : this.isEmpty() ? (this.copy(e), this) : (this.center.equals(e.center) === !0 ? this.radius = Math.max(this.radius, e.radius) : (ii.subVectors(e.center, this.center).setLength(e.radius), this.expandByPoint(ri.copy(e.center).add(ii)), this.expandByPoint(ri.copy(e.center).sub(ii))), this);\n\t}\n\tequals(e) {\n\t\treturn e.center.equals(this.center) && e.radius === this.radius;\n\t}\n\tclone() {\n\t\treturn new this.constructor().copy(this);\n\t}\n\ttoJSON() {\n\t\treturn {\n\t\t\tradius: this.radius,\n\t\t\tcenter: this.center.toArray()\n\t\t};\n\t}\n\tfromJSON(e) {\n\t\treturn this.radius = e.radius, this.center.fromArray(e.center), this;\n\t}\n}, oi = 0, si = /*@__PURE__*/ new J(), ci = /*@__PURE__*/ new ir(), li = /*@__PURE__*/ new K(), ui = /*@__PURE__*/ new kr(), di = /*@__PURE__*/ new kr(), fi = /*@__PURE__*/ new K(), pi = class e extends Ft {\n\tconstructor() {\n\t\tsuper(), this.isBufferGeometry = !0, Object.defineProperty(this, \"id\", { value: oi++ }), this.uuid = Bt(), this.name = \"\", this.type = \"BufferGeometry\", this.index = null, this.indirect = null, this.indirectOffset = 0, this.attributes = {}, this.morphAttributes = {}, this.morphTargetsRelative = !1, this.groups = [], this.boundingBox = null, this.boundingSphere = null, this.drawRange = {\n\t\t\tstart: 0,\n\t\t\tcount: Infinity\n\t\t}, this.userData = {};\n\t}\n\tgetIndex() {\n\t\treturn this.index;\n\t}\n\tsetIndex(e) {\n\t\treturn this.index = Array.isArray(e) ? new (Tt(e) ? ei : $r)(e, 1) : e, this;\n\t}\n\tsetIndirect(e, t = 0) {\n\t\treturn this.indirect = e, this.indirectOffset = t, this;\n\t}\n\tgetIndirect() {\n\t\treturn this.indirect;\n\t}\n\tgetAttribute(e) {\n\t\treturn this.attributes[e];\n\t}\n\tsetAttribute(e, t) {\n\t\treturn this.attributes[e] = t, this;\n\t}\n\tdeleteAttribute(e) {\n\t\treturn delete this.attributes[e], this;\n\t}\n\thasAttribute(e) {\n\t\treturn this.attributes[e] !== void 0;\n\t}\n\taddGroup(e, t, n = 0) {\n\t\tthis.groups.push({\n\t\t\tstart: e,\n\t\t\tcount: t,\n\t\t\tmaterialIndex: n\n\t\t});\n\t}\n\tclearGroups() {\n\t\tthis.groups = [];\n\t}\n\tsetDrawRange(e, t) {\n\t\tthis.drawRange.start = e, this.drawRange.count = t;\n\t}\n\tapplyMatrix4(e) {\n\t\tlet t = this.attributes.position;\n\t\tt !== void 0 && (t.applyMatrix4(e), t.needsUpdate = !0);\n\t\tlet n = this.attributes.normal;\n\t\tif (n !== void 0) {\n\t\t\tlet t = new q().getNormalMatrix(e);\n\t\t\tn.applyNormalMatrix(t), n.needsUpdate = !0;\n\t\t}\n\t\tlet r = this.attributes.tangent;\n\t\treturn r !== void 0 && (r.transformDirection(e), r.needsUpdate = !0), this.boundingBox !== null && this.computeBoundingBox(), this.boundingSphere !== null && this.computeBoundingSphere(), this;\n\t}\n\tapplyQuaternion(e) {\n\t\treturn si.makeRotationFromQuaternion(e), this.applyMatrix4(si), this;\n\t}\n\trotateX(e) {\n\t\treturn si.makeRotationX(e), this.applyMatrix4(si), this;\n\t}\n\trotateY(e) {\n\t\treturn si.makeRotationY(e), this.applyMatrix4(si), this;\n\t}\n\trotateZ(e) {\n\t\treturn si.makeRotationZ(e), this.applyMatrix4(si), this;\n\t}\n\ttranslate(e, t, n) {\n\t\treturn si.makeTranslation(e, t, n), this.applyMatrix4(si), this;\n\t}\n\tscale(e, t, n) {\n\t\treturn si.makeScale(e, t, n), this.applyMatrix4(si), this;\n\t}\n\tlookAt(e) {\n\t\treturn ci.lookAt(e), ci.updateMatrix(), this.applyMatrix4(ci.matrix), this;\n\t}\n\tcenter() {\n\t\treturn this.computeBoundingBox(), this.boundingBox.getCenter(li).negate(), this.translate(li.x, li.y, li.z), this;\n\t}\n\tsetFromPoints(e) {\n\t\tlet t = this.getAttribute(\"position\");\n\t\tif (t === void 0) {\n\t\t\tlet t = [];\n\t\t\tfor (let n = 0, r = e.length; n < r; n++) {\n\t\t\t\tlet r = e[n];\n\t\t\t\tt.push(r.x, r.y, r.z || 0);\n\t\t\t}\n\t\t\tthis.setAttribute(\"position\", new ti(t, 3));\n\t\t} else {\n\t\t\tlet n = Math.min(e.length, t.count);\n\t\t\tfor (let r = 0; r < n; r++) {\n\t\t\t\tlet n = e[r];\n\t\t\t\tt.setXYZ(r, n.x, n.y, n.z || 0);\n\t\t\t}\n\t\t\te.length > t.count && H(\"BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry.\"), t.needsUpdate = !0;\n\t\t}\n\t\treturn this;\n\t}\n\tcomputeBoundingBox() {\n\t\tthis.boundingBox === null && (this.boundingBox = new kr());\n\t\tlet e = this.attributes.position, t = this.morphAttributes.position;\n\t\tif (e && e.isGLBufferAttribute) {\n\t\t\tU(\"BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.\", this), this.boundingBox.set(new K(-Infinity, -Infinity, -Infinity), new K(Infinity, Infinity, Infinity));\n\t\t\treturn;\n\t\t}\n\t\tif (e !== void 0) {\n\t\t\tif (this.boundingBox.setFromBufferAttribute(e), t) for (let e = 0, n = t.length; e < n; e++) {\n\t\t\t\tlet n = t[e];\n\t\t\t\tui.setFromBufferAttribute(n), this.morphTargetsRelative ? (fi.addVectors(this.boundingBox.min, ui.min), this.boundingBox.expandByPoint(fi), fi.addVectors(this.boundingBox.max, ui.max), this.boundingBox.expandByPoint(fi)) : (this.boundingBox.expandByPoint(ui.min), this.boundingBox.expandByPoint(ui.max));\n\t\t\t}\n\t\t} else this.boundingBox.makeEmpty();\n\t\t(isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) && U(\"BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The \\\"position\\\" attribute is likely to have NaN values.\", this);\n\t}\n\tcomputeBoundingSphere() {\n\t\tthis.boundingSphere === null && (this.boundingSphere = new ai());\n\t\tlet e = this.attributes.position, t = this.morphAttributes.position;\n\t\tif (e && e.isGLBufferAttribute) {\n\t\t\tU(\"BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.\", this), this.boundingSphere.set(new K(), Infinity);\n\t\t\treturn;\n\t\t}\n\t\tif (e) {\n\t\t\tlet n = this.boundingSphere.center;\n\t\t\tif (ui.setFromBufferAttribute(e), t) for (let e = 0, n = t.length; e < n; e++) {\n\t\t\t\tlet n = t[e];\n\t\t\t\tdi.setFromBufferAttribute(n), this.morphTargetsRelative ? (fi.addVectors(ui.min, di.min), ui.expandByPoint(fi), fi.addVectors(ui.max, di.max), ui.expandByPoint(fi)) : (ui.expandByPoint(di.min), ui.expandByPoint(di.max));\n\t\t\t}\n\t\t\tui.getCenter(n);\n\t\t\tlet r = 0;\n\t\t\tfor (let t = 0, i = e.count; t < i; t++) fi.fromBufferAttribute(e, t), r = Math.max(r, n.distanceToSquared(fi));\n\t\t\tif (t) for (let i = 0, a = t.length; i < a; i++) {\n\t\t\t\tlet a = t[i], o = this.morphTargetsRelative;\n\t\t\t\tfor (let t = 0, i = a.count; t < i; t++) fi.fromBufferAttribute(a, t), o && (li.fromBufferAttribute(e, t), fi.add(li)), r = Math.max(r, n.distanceToSquared(fi));\n\t\t\t}\n\t\t\tthis.boundingSphere.radius = Math.sqrt(r), isNaN(this.boundingSphere.radius) && U(\"BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The \\\"position\\\" attribute is likely to have NaN values.\", this);\n\t\t}\n\t}\n\tcomputeTangents() {\n\t\tlet e = this.index, t = this.attributes;\n\t\tif (e === null || t.position === void 0 || t.normal === void 0 || t.uv === void 0) {\n\t\t\tU(\"BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)\");\n\t\t\treturn;\n\t\t}\n\t\tlet n = t.position, r = t.normal, i = t.uv;\n\t\tthis.hasAttribute(\"tangent\") === !1 && this.setAttribute(\"tangent\", new Qr(new Float32Array(4 * n.count), 4));\n\t\tlet a = this.getAttribute(\"tangent\"), o = [], s = [];\n\t\tfor (let e = 0; e < n.count; e++) o[e] = new K(), s[e] = new K();\n\t\tlet c = new K(), l = new K(), u = new K(), d = new G(), f = new G(), p = new G(), m = new K(), h = new K();\n\t\tfunction g(e, t, r) {\n\t\t\tc.fromBufferAttribute(n, e), l.fromBufferAttribute(n, t), u.fromBufferAttribute(n, r), d.fromBufferAttribute(i, e), f.fromBufferAttribute(i, t), p.fromBufferAttribute(i, r), l.sub(c), u.sub(c), f.sub(d), p.sub(d);\n\t\t\tlet a = 1 / (f.x * p.y - p.x * f.y);\n\t\t\tisFinite(a) && (m.copy(l).multiplyScalar(p.y).addScaledVector(u, -f.y).multiplyScalar(a), h.copy(u).multiplyScalar(f.x).addScaledVector(l, -p.x).multiplyScalar(a), o[e].add(m), o[t].add(m), o[r].add(m), s[e].add(h), s[t].add(h), s[r].add(h));\n\t\t}\n\t\tlet _ = this.groups;\n\t\t_.length === 0 && (_ = [{\n\t\t\tstart: 0,\n\t\t\tcount: e.count\n\t\t}]);\n\t\tfor (let t = 0, n = _.length; t < n; ++t) {\n\t\t\tlet n = _[t], r = n.start, i = n.count;\n\t\t\tfor (let t = r, n = r + i; t < n; t += 3) g(e.getX(t + 0), e.getX(t + 1), e.getX(t + 2));\n\t\t}\n\t\tlet v = new K(), y = new K(), b = new K(), x = new K();\n\t\tfunction S(e) {\n\t\t\tb.fromBufferAttribute(r, e), x.copy(b);\n\t\t\tlet t = o[e];\n\t\t\tv.copy(t), v.sub(b.multiplyScalar(b.dot(t))).normalize(), y.crossVectors(x, t);\n\t\t\tlet n = y.dot(s[e]) < 0 ? -1 : 1;\n\t\t\ta.setXYZW(e, v.x, v.y, v.z, n);\n\t\t}\n\t\tfor (let t = 0, n = _.length; t < n; ++t) {\n\t\t\tlet n = _[t], r = n.start, i = n.count;\n\t\t\tfor (let t = r, n = r + i; t < n; t += 3) S(e.getX(t + 0)), S(e.getX(t + 1)), S(e.getX(t + 2));\n\t\t}\n\t}\n\tcomputeVertexNormals() {\n\t\tlet e = this.index, t = this.getAttribute(\"position\");\n\t\tif (t !== void 0) {\n\t\t\tlet n = this.getAttribute(\"normal\");\n\t\t\tif (n === void 0) n = new Qr(new Float32Array(t.count * 3), 3), this.setAttribute(\"normal\", n);\n\t\t\telse for (let e = 0, t = n.count; e < t; e++) n.setXYZ(e, 0, 0, 0);\n\t\t\tlet r = new K(), i = new K(), a = new K(), o = new K(), s = new K(), c = new K(), l = new K(), u = new K();\n\t\t\tif (e) for (let d = 0, f = e.count; d < f; d += 3) {\n\t\t\t\tlet f = e.getX(d + 0), p = e.getX(d + 1), m = e.getX(d + 2);\n\t\t\t\tr.fromBufferAttribute(t, f), i.fromBufferAttribute(t, p), a.fromBufferAttribute(t, m), l.subVectors(a, i), u.subVectors(r, i), l.cross(u), o.fromBufferAttribute(n, f), s.fromBufferAttribute(n, p), c.fromBufferAttribute(n, m), o.add(l), s.add(l), c.add(l), n.setXYZ(f, o.x, o.y, o.z), n.setXYZ(p, s.x, s.y, s.z), n.setXYZ(m, c.x, c.y, c.z);\n\t\t\t}\n\t\t\telse for (let e = 0, o = t.count; e < o; e += 3) r.fromBufferAttribute(t, e + 0), i.fromBufferAttribute(t, e + 1), a.fromBufferAttribute(t, e + 2), l.subVectors(a, i), u.subVectors(r, i), l.cross(u), n.setXYZ(e + 0, l.x, l.y, l.z), n.setXYZ(e + 1, l.x, l.y, l.z), n.setXYZ(e + 2, l.x, l.y, l.z);\n\t\t\tthis.normalizeNormals(), n.needsUpdate = !0;\n\t\t}\n\t}\n\tnormalizeNormals() {\n\t\tlet e = this.attributes.normal;\n\t\tfor (let t = 0, n = e.count; t < n; t++) fi.fromBufferAttribute(e, t), fi.normalize(), e.setXYZ(t, fi.x, fi.y, fi.z);\n\t}\n\ttoNonIndexed() {\n\t\tfunction t(e, t) {\n\t\t\tlet n = e.array, r = e.itemSize, i = e.normalized, a = new n.constructor(t.length * r), o = 0, s = 0;\n\t\t\tfor (let i = 0, c = t.length; i < c; i++) {\n\t\t\t\to = e.isInterleavedBufferAttribute ? t[i] * e.data.stride + e.offset : t[i] * r;\n\t\t\t\tfor (let e = 0; e < r; e++) a[s++] = n[o++];\n\t\t\t}\n\t\t\treturn new Qr(a, r, i);\n\t\t}\n\t\tif (this.index === null) return H(\"BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.\"), this;\n\t\tlet n = new e(), r = this.index.array, i = this.attributes;\n\t\tfor (let e in i) {\n\t\t\tlet a = i[e], o = t(a, r);\n\t\t\tn.setAttribute(e, o);\n\t\t}\n\t\tlet a = this.morphAttributes;\n\t\tfor (let e in a) {\n\t\t\tlet i = [], o = a[e];\n\t\t\tfor (let e = 0, n = o.length; e < n; e++) {\n\t\t\t\tlet n = o[e], a = t(n, r);\n\t\t\t\ti.push(a);\n\t\t\t}\n\t\t\tn.morphAttributes[e] = i;\n\t\t}\n\t\tn.morphTargetsRelative = this.morphTargetsRelative;\n\t\tlet o = this.groups;\n\t\tfor (let e = 0, t = o.length; e < t; e++) {\n\t\t\tlet t = o[e];\n\t\t\tn.addGroup(t.start, t.count, t.materialIndex);\n\t\t}\n\t\treturn n;\n\t}\n\ttoJSON() {\n\t\tlet e = { metadata: {\n\t\t\tversion: 4.7,\n\t\t\ttype: \"BufferGeometry\",\n\t\t\tgenerator: \"BufferGeometry.toJSON\"\n\t\t} };\n\t\tif (e.uuid = this.uuid, e.type = this.type, this.name !== \"\" && (e.name = this.name), Object.keys(this.userData).length > 0 && (e.userData = this.userData), this.parameters !== void 0) {\n\t\t\tlet t = this.parameters;\n\t\t\tfor (let n in t) t[n] !== void 0 && (e[n] = t[n]);\n\t\t\treturn e;\n\t\t}\n\t\te.data = { attributes: {} };\n\t\tlet t = this.index;\n\t\tt !== null && (e.data.index = {\n\t\t\ttype: t.array.constructor.name,\n\t\t\tarray: Array.prototype.slice.call(t.array)\n\t\t});\n\t\tlet n = this.attributes;\n\t\tfor (let t in n) {\n\t\t\tlet r = n[t];\n\t\t\te.data.attributes[t] = r.toJSON(e.data);\n\t\t}\n\t\tlet r = {}, i = !1;\n\t\tfor (let t in this.morphAttributes) {\n\t\t\tlet n = this.morphAttributes[t], a = [];\n\t\t\tfor (let t = 0, r = n.length; t < r; t++) {\n\t\t\t\tlet r = n[t];\n\t\t\t\ta.push(r.toJSON(e.data));\n\t\t\t}\n\t\t\ta.length > 0 && (r[t] = a, i = !0);\n\t\t}\n\t\ti && (e.data.morphAttributes = r, e.data.morphTargetsRelative = this.morphTargetsRelative);\n\t\tlet a = this.groups;\n\t\ta.length > 0 && (e.data.groups = JSON.parse(JSON.stringify(a)));\n\t\tlet o = this.boundingSphere;\n\t\treturn o !== null && (e.data.boundingSphere = o.toJSON()), e;\n\t}\n\tclone() {\n\t\treturn new this.constructor().copy(this);\n\t}\n\tcopy(e) {\n\t\tthis.index = null, this.attributes = {}, this.morphAttributes = {}, this.groups = [], this.boundingBox = null, this.boundingSphere = null;\n\t\tlet t = {};\n\t\tthis.name = e.name;\n\t\tlet n = e.index;\n\t\tn !== null && this.setIndex(n.clone());\n\t\tlet r = e.attributes;\n\t\tfor (let e in r) {\n\t\t\tlet n = r[e];\n\t\t\tthis.setAttribute(e, n.clone(t));\n\t\t}\n\t\tlet i = e.morphAttributes;\n\t\tfor (let e in i) {\n\t\t\tlet n = [], r = i[e];\n\t\t\tfor (let e = 0, i = r.length; e < i; e++) n.push(r[e].clone(t));\n\t\t\tthis.morphAttributes[e] = n;\n\t\t}\n\t\tthis.morphTargetsRelative = e.morphTargetsRelative;\n\t\tlet a = e.groups;\n\t\tfor (let e = 0, t = a.length; e < t; e++) {\n\t\t\tlet t = a[e];\n\t\t\tthis.addGroup(t.start, t.count, t.materialIndex);\n\t\t}\n\t\tlet o = e.boundingBox;\n\t\to !== null && (this.boundingBox = o.clone());\n\t\tlet s = e.boundingSphere;\n\t\treturn s !== null && (this.boundingSphere = s.clone()), this.drawRange.start = e.drawRange.start, this.drawRange.count = e.drawRange.count, this.userData = e.userData, this;\n\t}\n\tdispose() {\n\t\tthis.dispatchEvent({ type: \"dispose\" });\n\t}\n}, mi = 0, hi = class extends Ft {\n\tconstructor() {\n\t\tsuper(), this.isMaterial = !0, Object.defineProperty(this, \"id\", { value: mi++ }), this.uuid = Bt(), this.name = \"\", this.type = \"Material\", this.blending = 1, this.side = 0, this.vertexColors = !1, this.opacity = 1, this.transparent = !1, this.alphaHash = !1, this.blendSrc = 204, this.blendDst = 205, this.blendEquation = 100, this.blendSrcAlpha = null, this.blendDstAlpha = null, this.blendEquationAlpha = null, this.blendColor = new fr(0, 0, 0), this.blendAlpha = 0, this.depthFunc = 3, this.depthTest = !0, this.depthWrite = !0, this.stencilWriteMask = 255, this.stencilFunc = 519, this.stencilRef = 0, this.stencilFuncMask = 255, this.stencilFail = xt, this.stencilZFail = xt, this.stencilZPass = xt, this.stencilWrite = !1, this.clippingPlanes = null, this.clipIntersection = !1, this.clipShadows = !1, this.shadowSide = null, this.colorWrite = !0, this.precision = null, this.polygonOffset = !1, this.polygonOffsetFactor = 0, this.polygonOffsetUnits = 0, this.dithering = !1, this.alphaToCoverage = !1, this.premultipliedAlpha = !1, this.forceSinglePass = !1, this.allowOverride = !0, this.visible = !0, this.toneMapped = !0, this.userData = {}, this.version = 0, this._alphaTest = 0;\n\t}\n\tget alphaTest() {\n\t\treturn this._alphaTest;\n\t}\n\tset alphaTest(e) {\n\t\tthis._alphaTest > 0 != e > 0 && this.version++, this._alphaTest = e;\n\t}\n\tonBeforeRender() {}\n\tonBeforeCompile() {}\n\tcustomProgramCacheKey() {\n\t\treturn this.onBeforeCompile.toString();\n\t}\n\tsetValues(e) {\n\t\tif (e !== void 0) for (let t in e) {\n\t\t\tlet n = e[t];\n\t\t\tif (n === void 0) {\n\t\t\t\tH(`Material: parameter '${t}' has value of undefined.`);\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tlet r = this[t];\n\t\t\tif (r === void 0) {\n\t\t\t\tH(`Material: '${t}' is not a property of THREE.${this.type}.`);\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tr && r.isColor ? r.set(n) : r && r.isVector3 && n && n.isVector3 ? r.copy(n) : this[t] = n;\n\t\t}\n\t}\n\ttoJSON(e) {\n\t\tlet t = e === void 0 || typeof e == \"string\";\n\t\tt && (e = {\n\t\t\ttextures: {},\n\t\t\timages: {}\n\t\t});\n\t\tlet n = { metadata: {\n\t\t\tversion: 4.7,\n\t\t\ttype: \"Material\",\n\t\t\tgenerator: \"Material.toJSON\"\n\t\t} };\n\t\tn.uuid = this.uuid, n.type = this.type, this.name !== \"\" && (n.name = this.name), this.color && this.color.isColor && (n.color = this.color.getHex()), this.roughness !== void 0 && (n.roughness = this.roughness), this.metalness !== void 0 && (n.metalness = this.metalness), this.sheen !== void 0 && (n.sheen = this.sheen), this.sheenColor && this.sheenColor.isColor && (n.sheenColor = this.sheenColor.getHex()), this.sheenRoughness !== void 0 && (n.sheenRoughness = this.sheenRoughness), this.emissive && this.emissive.isColor && (n.emissive = this.emissive.getHex()), this.emissiveIntensity !== void 0 && this.emissiveIntensity !== 1 && (n.emissiveIntensity = this.emissiveIntensity), this.specular && this.specular.isColor && (n.specular = this.specular.getHex()), this.specularIntensity !== void 0 && (n.specularIntensity = this.specularIntensity), this.specularColor && this.specularColor.isColor && (n.specularColor = this.specularColor.getHex()), this.shininess !== void 0 && (n.shininess = this.shininess), this.clearcoat !== void 0 && (n.clearcoat = this.clearcoat), this.clearcoatRoughness !== void 0 && (n.clearcoatRoughness = this.clearcoatRoughness), this.clearcoatMap && this.clearcoatMap.isTexture && (n.clearcoatMap = this.clearcoatMap.toJSON(e).uuid), this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture && (n.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(e).uuid), this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture && (n.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(e).uuid, n.clearcoatNormalScale = this.clearcoatNormalScale.toArray()), this.sheenColorMap && this.sheenColorMap.isTexture && (n.sheenColorMap = this.sheenColorMap.toJSON(e).uuid), this.sheenRoughnessMap && this.sheenRoughnessMap.isTexture && (n.sheenRoughnessMap = this.sheenRoughnessMap.toJSON(e).uuid), this.dispersion !== void 0 && (n.dispersion = this.dispersion), this.iridescence !== void 0 && (n.iridescence = this.iridescence), this.iridescenceIOR !== void 0 && (n.iridescenceIOR = this.iridescenceIOR), this.iridescenceThicknessRange !== void 0 && (n.iridescenceThicknessRange = this.iridescenceThicknessRange), this.iridescenceMap && this.iridescenceMap.isTexture && (n.iridescenceMap = this.iridescenceMap.toJSON(e).uuid), this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture && (n.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON(e).uuid), this.anisotropy !== void 0 && (n.anisotropy = this.anisotropy), this.anisotropyRotation !== void 0 && (n.anisotropyRotation = this.anisotropyRotation), this.anisotropyMap && this.anisotropyMap.isTexture && (n.anisotropyMap = this.anisotropyMap.toJSON(e).uuid), this.map && this.map.isTexture && (n.map = this.map.toJSON(e).uuid), this.matcap && this.matcap.isTexture && (n.matcap = this.matcap.toJSON(e).uuid), this.alphaMap && this.alphaMap.isTexture && (n.alphaMap = this.alphaMap.toJSON(e).uuid), this.lightMap && this.lightMap.isTexture && (n.lightMap = this.lightMap.toJSON(e).uuid, n.lightMapIntensity = this.lightMapIntensity), this.aoMap && this.aoMap.isTexture && (n.aoMap = this.aoMap.toJSON(e).uuid, n.aoMapIntensity = this.aoMapIntensity), this.bumpMap && this.bumpMap.isTexture && (n.bumpMap = this.bumpMap.toJSON(e).uuid, n.bumpScale = this.bumpScale), this.normalMap && this.normalMap.isTexture && (n.normalMap = this.normalMap.toJSON(e).uuid, n.normalMapType = this.normalMapType, n.normalScale = this.normalScale.toArray()), this.displacementMap && this.displacementMap.isTexture && (n.displacementMap = this.displacementMap.toJSON(e).uuid, n.displacementScale = this.displacementScale, n.displacementBias = this.displacementBias), this.roughnessMap && this.roughnessMap.isTexture && (n.roughnessMap = this.roughnessMap.toJSON(e).uuid), this.metalnessMap && this.metalnessMap.isTexture && (n.metalnessMap = this.metalnessMap.toJSON(e).uuid), this.emissiveMap && this.emissiveMap.isTexture && (n.emissiveMap = this.emissiveMap.toJSON(e).uuid), this.specularMap && this.specularMap.isTexture && (n.specularMap = this.specularMap.toJSON(e).uuid), this.specularIntensityMap && this.specularIntensityMap.isTexture && (n.specularIntensityMap = this.specularIntensityMap.toJSON(e).uuid), this.specularColorMap && this.specularColorMap.isTexture && (n.specularColorMap = this.specularColorMap.toJSON(e).uuid), this.envMap && this.envMap.isTexture && (n.envMap = this.envMap.toJSON(e).uuid, this.combine !== void 0 && (n.combine = this.combine)), this.envMapRotation !== void 0 && (n.envMapRotation = this.envMapRotation.toArray()), this.envMapIntensity !== void 0 && (n.envMapIntensity = this.envMapIntensity), this.reflectivity !== void 0 && (n.reflectivity = this.reflectivity), this.refractionRatio !== void 0 && (n.refractionRatio = this.refractionRatio), this.gradientMap && this.gradientMap.isTexture && (n.gradientMap = this.gradientMap.toJSON(e).uuid), this.transmission !== void 0 && (n.transmission = this.transmission), this.transmissionMap && this.transmissionMap.isTexture && (n.transmissionMap = this.transmissionMap.toJSON(e).uuid), this.thickness !== void 0 && (n.thickness = this.thickness), this.thicknessMap && this.thicknessMap.isTexture && (n.thicknessMap = this.thicknessMap.toJSON(e).uuid), this.attenuationDistance !== void 0 && this.attenuationDistance !== Infinity && (n.attenuationDistance = this.attenuationDistance), this.attenuationColor !== void 0 && (n.attenuationColor = this.attenuationColor.getHex()), this.size !== void 0 && (n.size = this.size), this.shadowSide !== null && (n.shadowSide = this.shadowSide), this.sizeAttenuation !== void 0 && (n.sizeAttenuation = this.sizeAttenuation), this.blending !== 1 && (n.blending = this.blending), this.side !== 0 && (n.side = this.side), this.vertexColors === !0 && (n.vertexColors = !0), this.opacity < 1 && (n.opacity = this.opacity), this.transparent === !0 && (n.transparent = !0), this.blendSrc !== 204 && (n.blendSrc = this.blendSrc), this.blendDst !== 205 && (n.blendDst = this.blendDst), this.blendEquation !== 100 && (n.blendEquation = this.blendEquation), this.blendSrcAlpha !== null && (n.blendSrcAlpha = this.blendSrcAlpha), this.blendDstAlpha !== null && (n.blendDstAlpha = this.blendDstAlpha), this.blendEquationAlpha !== null && (n.blendEquationAlpha = this.blendEquationAlpha), this.blendColor && this.blendColor.isColor && (n.blendColor = this.blendColor.getHex()), this.blendAlpha !== 0 && (n.blendAlpha = this.blendAlpha), this.depthFunc !== 3 && (n.depthFunc = this.depthFunc), this.depthTest === !1 && (n.depthTest = this.depthTest), this.depthWrite === !1 && (n.depthWrite = this.depthWrite), this.colorWrite === !1 && (n.colorWrite = this.colorWrite), this.stencilWriteMask !== 255 && (n.stencilWriteMask = this.stencilWriteMask), this.stencilFunc !== 519 && (n.stencilFunc = this.stencilFunc), this.stencilRef !== 0 && (n.stencilRef = this.stencilRef), this.stencilFuncMask !== 255 && (n.stencilFuncMask = this.stencilFuncMask), this.stencilFail !== 7680 && (n.stencilFail = this.stencilFail), this.stencilZFail !== 7680 && (n.stencilZFail = this.stencilZFail), this.stencilZPass !== 7680 && (n.stencilZPass = this.stencilZPass), this.stencilWrite === !0 && (n.stencilWrite = this.stencilWrite), this.rotation !== void 0 && this.rotation !== 0 && (n.rotation = this.rotation), this.polygonOffset === !0 && (n.polygonOffset = !0), this.polygonOffsetFactor !== 0 && (n.polygonOffsetFactor = this.polygonOffsetFactor), this.polygonOffsetUnits !== 0 && (n.polygonOffsetUnits = this.polygonOffsetUnits), this.linewidth !== void 0 && this.linewidth !== 1 && (n.linewidth = this.linewidth), this.dashSize !== void 0 && (n.dashSize = this.dashSize), this.gapSize !== void 0 && (n.gapSize = this.gapSize), this.scale !== void 0 && (n.scale = this.scale), this.dithering === !0 && (n.dithering = !0), this.alphaTest > 0 && (n.alphaTest = this.alphaTest), this.alphaHash === !0 && (n.alphaHash = !0), this.alphaToCoverage === !0 && (n.alphaToCoverage = !0), this.premultipliedAlpha === !0 && (n.premultipliedAlpha = !0), this.forceSinglePass === !0 && (n.forceSinglePass = !0), this.allowOverride === !1 && (n.allowOverride = !1), this.wireframe === !0 && (n.wireframe = !0), this.wireframeLinewidth > 1 && (n.wireframeLinewidth = this.wireframeLinewidth), this.wireframeLinecap !== \"round\" && (n.wireframeLinecap = this.wireframeLinecap), this.wireframeLinejoin !== \"round\" && (n.wireframeLinejoin = this.wireframeLinejoin), this.flatShading === !0 && (n.flatShading = !0), this.visible === !1 && (n.visible = !1), this.toneMapped === !1 && (n.toneMapped = !1), this.fog === !1 && (n.fog = !1), Object.keys(this.userData).length > 0 && (n.userData = this.userData);\n\t\tfunction r(e) {\n\t\t\tlet t = [];\n\t\t\tfor (let n in e) {\n\t\t\t\tlet r = e[n];\n\t\t\t\tdelete r.metadata, t.push(r);\n\t\t\t}\n\t\t\treturn t;\n\t\t}\n\t\tif (t) {\n\t\t\tlet t = r(e.textures), i = r(e.images);\n\t\t\tt.length > 0 && (n.textures = t), i.length > 0 && (n.images = i);\n\t\t}\n\t\treturn n;\n\t}\n\tclone() {\n\t\treturn new this.constructor().copy(this);\n\t}\n\tcopy(e) {\n\t\tthis.name = e.name, this.blending = e.blending, this.side = e.side, this.vertexColors = e.vertexColors, this.opacity = e.opacity, this.transparent = e.transparent, this.blendSrc = e.blendSrc, this.blendDst = e.blendDst, this.blendEquation = e.blendEquation, this.blendSrcAlpha = e.blendSrcAlpha, this.blendDstAlpha = e.blendDstAlpha, this.blendEquationAlpha = e.blendEquationAlpha, this.blendColor.copy(e.blendColor), this.blendAlpha = e.blendAlpha, this.depthFunc = e.depthFunc, this.depthTest = e.depthTest, this.depthWrite = e.depthWrite, this.stencilWriteMask = e.stencilWriteMask, this.stencilFunc = e.stencilFunc, this.stencilRef = e.stencilRef, this.stencilFuncMask = e.stencilFuncMask, this.stencilFail = e.stencilFail, this.stencilZFail = e.stencilZFail, this.stencilZPass = e.stencilZPass, this.stencilWrite = e.stencilWrite;\n\t\tlet t = e.clippingPlanes, n = null;\n\t\tif (t !== null) {\n\t\t\tlet e = t.length;\n\t\t\tn = Array(e);\n\t\t\tfor (let r = 0; r !== e; ++r) n[r] = t[r].clone();\n\t\t}\n\t\treturn this.clippingPlanes = n, this.clipIntersection = e.clipIntersection, this.clipShadows = e.clipShadows, this.shadowSide = e.shadowSide, this.colorWrite = e.colorWrite, this.precision = e.precision, this.polygonOffset = e.polygonOffset, this.polygonOffsetFactor = e.polygonOffsetFactor, this.polygonOffsetUnits = e.polygonOffsetUnits, this.dithering = e.dithering, this.alphaTest = e.alphaTest, this.alphaHash = e.alphaHash, this.alphaToCoverage = e.alphaToCoverage, this.premultipliedAlpha = e.premultipliedAlpha, this.forceSinglePass = e.forceSinglePass, this.allowOverride = e.allowOverride, this.visible = e.visible, this.toneMapped = e.toneMapped, this.userData = JSON.parse(JSON.stringify(e.userData)), this;\n\t}\n\tdispose() {\n\t\tthis.dispatchEvent({ type: \"dispose\" });\n\t}\n\tset needsUpdate(e) {\n\t\te === !0 && this.version++;\n\t}\n}, gi = /*@__PURE__*/ new K(), _i = /*@__PURE__*/ new K(), vi = /*@__PURE__*/ new K(), yi = /*@__PURE__*/ new K(), bi = /*@__PURE__*/ new K(), xi = /*@__PURE__*/ new K(), Si = /*@__PURE__*/ new K(), Ci = class {\n\tconstructor(e = new K(), t = new K(0, 0, -1)) {\n\t\tthis.origin = e, this.direction = t;\n\t}\n\tset(e, t) {\n\t\treturn this.origin.copy(e), this.direction.copy(t), this;\n\t}\n\tcopy(e) {\n\t\treturn this.origin.copy(e.origin), this.direction.copy(e.direction), this;\n\t}\n\tat(e, t) {\n\t\treturn t.copy(this.origin).addScaledVector(this.direction, e);\n\t}\n\tlookAt(e) {\n\t\treturn this.direction.copy(e).sub(this.origin).normalize(), this;\n\t}\n\trecast(e) {\n\t\treturn this.origin.copy(this.at(e, gi)), this;\n\t}\n\tclosestPointToPoint(e, t) {\n\t\tt.subVectors(e, this.origin);\n\t\tlet n = t.dot(this.direction);\n\t\treturn n < 0 ? t.copy(this.origin) : t.copy(this.origin).addScaledVector(this.direction, n);\n\t}\n\tdistanceToPoint(e) {\n\t\treturn Math.sqrt(this.distanceSqToPoint(e));\n\t}\n\tdistanceSqToPoint(e) {\n\t\tlet t = gi.subVectors(e, this.origin).dot(this.direction);\n\t\treturn t < 0 ? this.origin.distanceToSquared(e) : (gi.copy(this.origin).addScaledVector(this.direction, t), gi.distanceToSquared(e));\n\t}\n\tdistanceSqToSegment(e, t, n, r) {\n\t\t_i.copy(e).add(t).multiplyScalar(.5), vi.copy(t).sub(e).normalize(), yi.copy(this.origin).sub(_i);\n\t\tlet i = e.distanceTo(t) * .5, a = -this.direction.dot(vi), o = yi.dot(this.direction), s = -yi.dot(vi), c = yi.lengthSq(), l = Math.abs(1 - a * a), u, d, f, p;\n\t\tif (l > 0) {\n\t\t\tif (u = a * s - o, d = a * o - s, p = i * l, u >= 0) {\n\t\t\t\tif (d >= -p) {\n\t\t\t\t\tif (d <= p) {\n\t\t\t\t\t\tlet e = 1 / l;\n\t\t\t\t\t\tu *= e, d *= e, f = u * (u + a * d + 2 * o) + d * (a * u + d + 2 * s) + c;\n\t\t\t\t\t} else d = i, u = Math.max(0, -(a * d + o)), f = -u * u + d * (d + 2 * s) + c;\n\t\t\t\t} else d = -i, u = Math.max(0, -(a * d + o)), f = -u * u + d * (d + 2 * s) + c;\n\t\t\t} else d <= -p ? (u = Math.max(0, -(-a * i + o)), d = u > 0 ? -i : Math.min(Math.max(-i, -s), i), f = -u * u + d * (d + 2 * s) + c) : d <= p ? (u = 0, d = Math.min(Math.max(-i, -s), i), f = d * (d + 2 * s) + c) : (u = Math.max(0, -(a * i + o)), d = u > 0 ? i : Math.min(Math.max(-i, -s), i), f = -u * u + d * (d + 2 * s) + c);\n\t\t} else d = a > 0 ? -i : i, u = Math.max(0, -(a * d + o)), f = -u * u + d * (d + 2 * s) + c;\n\t\treturn n && n.copy(this.origin).addScaledVector(this.direction, u), r && r.copy(_i).addScaledVector(vi, d), f;\n\t}\n\tintersectSphere(e, t) {\n\t\tgi.subVectors(e.center, this.origin);\n\t\tlet n = gi.dot(this.direction), r = gi.dot(gi) - n * n, i = e.radius * e.radius;\n\t\tif (r > i) return null;\n\t\tlet a = Math.sqrt(i - r), o = n - a, s = n + a;\n\t\treturn s < 0 ? null : o < 0 ? this.at(s, t) : this.at(o, t);\n\t}\n\tintersectsSphere(e) {\n\t\treturn e.radius < 0 ? !1 : this.distanceSqToPoint(e.center) <= e.radius * e.radius;\n\t}\n\tdistanceToPlane(e) {\n\t\tlet t = e.normal.dot(this.direction);\n\t\tif (t === 0) return e.distanceToPoint(this.origin) === 0 ? 0 : null;\n\t\tlet n = -(this.origin.dot(e.normal) + e.constant) / t;\n\t\treturn n >= 0 ? n : null;\n\t}\n\tintersectPlane(e, t) {\n\t\tlet n = this.distanceToPlane(e);\n\t\treturn n === null ? null : this.at(n, t);\n\t}\n\tintersectsPlane(e) {\n\t\tlet t = e.distanceToPoint(this.origin);\n\t\treturn t === 0 || e.normal.dot(this.direction) * t < 0;\n\t}\n\tintersectBox(e, t) {\n\t\tlet n, r, i, a, o, s, c = 1 / this.direction.x, l = 1 / this.direction.y, u = 1 / this.direction.z, d = this.origin;\n\t\treturn c >= 0 ? (n = (e.min.x - d.x) * c, r = (e.max.x - d.x) * c) : (n = (e.max.x - d.x) * c, r = (e.min.x - d.x) * c), l >= 0 ? (i = (e.min.y - d.y) * l, a = (e.max.y - d.y) * l) : (i = (e.max.y - d.y) * l, a = (e.min.y - d.y) * l), n > a || i > r || ((i > n || isNaN(n)) && (n = i), (a < r || isNaN(r)) && (r = a), u >= 0 ? (o = (e.min.z - d.z) * u, s = (e.max.z - d.z) * u) : (o = (e.max.z - d.z) * u, s = (e.min.z - d.z) * u), n > s || o > r) || ((o > n || n !== n) && (n = o), (s < r || r !== r) && (r = s), r < 0) ? null : this.at(n >= 0 ? n : r, t);\n\t}\n\tintersectsBox(e) {\n\t\treturn this.intersectBox(e, gi) !== null;\n\t}\n\tintersectTriangle(e, t, n, r, i) {\n\t\tbi.subVectors(t, e), xi.subVectors(n, e), Si.crossVectors(bi, xi);\n\t\tlet a = this.direction.dot(Si), o;\n\t\tif (a > 0) {\n\t\t\tif (r) return null;\n\t\t\to = 1;\n\t\t} else if (a < 0) o = -1, a = -a;\n\t\telse return null;\n\t\tyi.subVectors(this.origin, e);\n\t\tlet s = o * this.direction.dot(xi.crossVectors(yi, xi));\n\t\tif (s < 0) return null;\n\t\tlet c = o * this.direction.dot(bi.cross(yi));\n\t\tif (c < 0 || s + c > a) return null;\n\t\tlet l = -o * yi.dot(Si);\n\t\treturn l < 0 ? null : this.at(l / a, i);\n\t}\n\tapplyMatrix4(e) {\n\t\treturn this.origin.applyMatrix4(e), this.direction.transformDirection(e), this;\n\t}\n\tequals(e) {\n\t\treturn e.origin.equals(this.origin) && e.direction.equals(this.direction);\n\t}\n\tclone() {\n\t\treturn new this.constructor().copy(this);\n\t}\n}, wi = class extends hi {\n\tconstructor(e) {\n\t\tsuper(), this.isMeshBasicMaterial = !0, this.type = \"MeshBasicMaterial\", this.color = new fr(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new Vn(), this.combine = 0, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = \"round\", this.wireframeLinejoin = \"round\", this.fog = !0, this.setValues(e);\n\t}\n\tcopy(e) {\n\t\treturn super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.fog = e.fog, this;\n\t}\n}, Ti = /*@__PURE__*/ new J(), Ei = /*@__PURE__*/ new Ci(), Di = /*@__PURE__*/ new ai(), Oi = /*@__PURE__*/ new K(), ki = /*@__PURE__*/ new K(), Ai = /*@__PURE__*/ new K(), ji = /*@__PURE__*/ new K(), Mi = /*@__PURE__*/ new K(), Ni = /*@__PURE__*/ new K(), Pi = /*@__PURE__*/ new K(), Fi = /*@__PURE__*/ new K(), Ii = class extends ir {\n\tconstructor(e = new pi(), t = new wi()) {\n\t\tsuper(), this.isMesh = !0, this.type = \"Mesh\", this.geometry = e, this.material = t, this.morphTargetDictionary = void 0, this.morphTargetInfluences = void 0, this.count = 1, this.updateMorphTargets();\n\t}\n\tcopy(e, t) {\n\t\treturn super.copy(e, t), e.morphTargetInfluences !== void 0 && (this.morphTargetInfluences = e.morphTargetInfluences.slice()), e.morphTargetDictionary !== void 0 && (this.morphTargetDictionary = Object.assign({}, e.morphTargetDictionary)), this.material = Array.isArray(e.material) ? e.material.slice() : e.material, this.geometry = e.geometry, this;\n\t}\n\tupdateMorphTargets() {\n\t\tlet e = this.geometry.morphAttributes, t = Object.keys(e);\n\t\tif (t.length > 0) {\n\t\t\tlet n = e[t[0]];\n\t\t\tif (n !== void 0) {\n\t\t\t\tthis.morphTargetInfluences = [], this.morphTargetDictionary = {};\n\t\t\t\tfor (let e = 0, t = n.length; e < t; e++) {\n\t\t\t\t\tlet t = n[e].name || String(e);\n\t\t\t\t\tthis.morphTargetInfluences.push(0), this.morphTargetDictionary[t] = e;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\tgetVertexPosition(e, t) {\n\t\tlet n = this.geometry, r = n.attributes.position, i = n.morphAttributes.position, a = n.morphTargetsRelative;\n\t\tt.fromBufferAttribute(r, e);\n\t\tlet o = this.morphTargetInfluences;\n\t\tif (i && o) {\n\t\t\tNi.set(0, 0, 0);\n\t\t\tfor (let n = 0, r = i.length; n < r; n++) {\n\t\t\t\tlet r = o[n], s = i[n];\n\t\t\t\tr !== 0 && (Mi.fromBufferAttribute(s, e), a ? Ni.addScaledVector(Mi, r) : Ni.addScaledVector(Mi.sub(t), r));\n\t\t\t}\n\t\t\tt.add(Ni);\n\t\t}\n\t\treturn t;\n\t}\n\traycast(e, t) {\n\t\tlet n = this.geometry, r = this.material, i = this.matrixWorld;\n\t\tr !== void 0 && (n.boundingSphere === null && n.computeBoundingSphere(), Di.copy(n.boundingSphere), Di.applyMatrix4(i), Ei.copy(e.ray).recast(e.near), !(Di.containsPoint(Ei.origin) === !1 && (Ei.intersectSphere(Di, Oi) === null || Ei.origin.distanceToSquared(Oi) > (e.far - e.near) ** 2)) && (Ti.copy(i).invert(), Ei.copy(e.ray).applyMatrix4(Ti), (n.boundingBox === null || Ei.intersectsBox(n.boundingBox) !== !1) && this._computeIntersections(e, t, Ei)));\n\t}\n\t_computeIntersections(e, t, n) {\n\t\tlet r, i = this.geometry, a = this.material, o = i.index, s = i.attributes.position, c = i.attributes.uv, l = i.attributes.uv1, u = i.attributes.normal, d = i.groups, f = i.drawRange;\n\t\tif (o !== null) {\n\t\t\tif (Array.isArray(a)) for (let i = 0, s = d.length; i < s; i++) {\n\t\t\t\tlet s = d[i], p = a[s.materialIndex], m = Math.max(s.start, f.start), h = Math.min(o.count, Math.min(s.start + s.count, f.start + f.count));\n\t\t\t\tfor (let i = m, a = h; i < a; i += 3) {\n\t\t\t\t\tlet a = o.getX(i), d = o.getX(i + 1), f = o.getX(i + 2);\n\t\t\t\t\tr = Ri(this, p, e, n, c, l, u, a, d, f), r && (r.faceIndex = Math.floor(i / 3), r.face.materialIndex = s.materialIndex, t.push(r));\n\t\t\t\t}\n\t\t\t}\n\t\t\telse {\n\t\t\t\tlet i = Math.max(0, f.start), s = Math.min(o.count, f.start + f.count);\n\t\t\t\tfor (let d = i, f = s; d < f; d += 3) {\n\t\t\t\t\tlet i = o.getX(d), s = o.getX(d + 1), f = o.getX(d + 2);\n\t\t\t\t\tr = Ri(this, a, e, n, c, l, u, i, s, f), r && (r.faceIndex = Math.floor(d / 3), t.push(r));\n\t\t\t\t}\n\t\t\t}\n\t\t} else if (s !== void 0) {\n\t\t\tif (Array.isArray(a)) for (let i = 0, o = d.length; i < o; i++) {\n\t\t\t\tlet o = d[i], p = a[o.materialIndex], m = Math.max(o.start, f.start), h = Math.min(s.count, Math.min(o.start + o.count, f.start + f.count));\n\t\t\t\tfor (let i = m, a = h; i < a; i += 3) {\n\t\t\t\t\tlet a = i, s = i + 1, d = i + 2;\n\t\t\t\t\tr = Ri(this, p, e, n, c, l, u, a, s, d), r && (r.faceIndex = Math.floor(i / 3), r.face.materialIndex = o.materialIndex, t.push(r));\n\t\t\t\t}\n\t\t\t}\n\t\t\telse {\n\t\t\t\tlet i = Math.max(0, f.start), o = Math.min(s.count, f.start + f.count);\n\t\t\t\tfor (let s = i, d = o; s < d; s += 3) {\n\t\t\t\t\tlet i = s, o = s + 1, d = s + 2;\n\t\t\t\t\tr = Ri(this, a, e, n, c, l, u, i, o, d), r && (r.faceIndex = Math.floor(s / 3), t.push(r));\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n};\nfunction Li(e, t, n, r, i, a, o, s) {\n\tlet c;\n\tif (c = t.side === 1 ? r.intersectTriangle(o, a, i, !0, s) : r.intersectTriangle(i, a, o, t.side === 0, s), c === null) return null;\n\tFi.copy(s), Fi.applyMatrix4(e.matrixWorld);\n\tlet l = n.ray.origin.distanceTo(Fi);\n\treturn l < n.near || l > n.far ? null : {\n\t\tdistance: l,\n\t\tpoint: Fi.clone(),\n\t\tobject: e\n\t};\n}\nfunction Ri(e, t, n, r, i, a, o, s, c, l) {\n\te.getVertexPosition(s, ki), e.getVertexPosition(c, Ai), e.getVertexPosition(l, ji);\n\tlet u = Li(e, t, n, r, ki, Ai, ji, Pi);\n\tif (u) {\n\t\tlet e = new K();\n\t\tOr.getBarycoord(Pi, ki, Ai, ji, e), i && (u.uv = Or.getInterpolatedAttribute(i, s, c, l, e, new G())), a && (u.uv1 = Or.getInterpolatedAttribute(a, s, c, l, e, new G())), o && (u.normal = Or.getInterpolatedAttribute(o, s, c, l, e, new K()), u.normal.dot(r.direction) > 0 && u.normal.multiplyScalar(-1));\n\t\tlet t = {\n\t\t\ta: s,\n\t\t\tb: c,\n\t\t\tc: l,\n\t\t\tnormal: new K(),\n\t\t\tmaterialIndex: 0\n\t\t};\n\t\tOr.getNormal(ki, Ai, ji, t.normal), u.face = t, u.barycoord = e;\n\t}\n\treturn u;\n}\nvar zi = class extends En {\n\tconstructor(e = null, t = 1, n = 1, r, i, a, o, s, c = L, l = L, u, d) {\n\t\tsuper(null, a, o, s, c, l, r, i, u, d), this.isDataTexture = !0, this.image = {\n\t\t\tdata: e,\n\t\t\twidth: t,\n\t\t\theight: n\n\t\t}, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1;\n\t}\n}, Bi = class extends Qr {\n\tconstructor(e, t, n, r = 1) {\n\t\tsuper(e, t, n), this.isInstancedBufferAttribute = !0, this.meshPerAttribute = r;\n\t}\n\tcopy(e) {\n\t\treturn super.copy(e), this.meshPerAttribute = e.meshPerAttribute, this;\n\t}\n\ttoJSON() {\n\t\tlet e = super.toJSON();\n\t\treturn e.meshPerAttribute = this.meshPerAttribute, e.isInstancedBufferAttribute = !0, e;\n\t}\n}, Vi = /*@__PURE__*/ new K(), Hi = /*@__PURE__*/ new K(), Ui = /*@__PURE__*/ new q(), Wi = class {\n\tconstructor(e = new K(1, 0, 0), t = 0) {\n\t\tthis.isPlane = !0, this.normal = e, this.constant = t;\n\t}\n\tset(e, t) {\n\t\treturn this.normal.copy(e), this.constant = t, this;\n\t}\n\tsetComponents(e, t, n, r) {\n\t\treturn this.normal.set(e, t, n), this.constant = r, this;\n\t}\n\tsetFromNormalAndCoplanarPoint(e, t) {\n\t\treturn this.normal.copy(e), this.constant = -t.dot(this.normal), this;\n\t}\n\tsetFromCoplanarPoints(e, t, n) {\n\t\tlet r = Vi.subVectors(n, t).cross(Hi.subVectors(e, t)).normalize();\n\t\treturn this.setFromNormalAndCoplanarPoint(r, e), this;\n\t}\n\tcopy(e) {\n\t\treturn this.normal.copy(e.normal), this.constant = e.constant, this;\n\t}\n\tnormalize() {\n\t\tlet e = 1 / this.normal.length();\n\t\treturn this.normal.multiplyScalar(e), this.constant *= e, this;\n\t}\n\tnegate() {\n\t\treturn this.constant *= -1, this.normal.negate(), this;\n\t}\n\tdistanceToPoint(e) {\n\t\treturn this.normal.dot(e) + this.constant;\n\t}\n\tdistanceToSphere(e) {\n\t\treturn this.distanceToPoint(e.center) - e.radius;\n\t}\n\tprojectPoint(e, t) {\n\t\treturn t.copy(e).addScaledVector(this.normal, -this.distanceToPoint(e));\n\t}\n\tintersectLine(e, t, n = !0) {\n\t\tlet r = e.delta(Vi), i = this.normal.dot(r);\n\t\tif (i === 0) return this.distanceToPoint(e.start) === 0 ? t.copy(e.start) : null;\n\t\tlet a = -(e.start.dot(this.normal) + this.constant) / i;\n\t\treturn n === !0 && (a < 0 || a > 1) ? null : t.copy(e.start).addScaledVector(r, a);\n\t}\n\tintersectsLine(e) {\n\t\tlet t = this.distanceToPoint(e.start), n = this.distanceToPoint(e.end);\n\t\treturn t < 0 && n > 0 || n < 0 && t > 0;\n\t}\n\tintersectsBox(e) {\n\t\treturn e.intersectsPlane(this);\n\t}\n\tintersectsSphere(e) {\n\t\treturn e.intersectsPlane(this);\n\t}\n\tcoplanarPoint(e) {\n\t\treturn e.copy(this.normal).multiplyScalar(-this.constant);\n\t}\n\tapplyMatrix4(e, t) {\n\t\tlet n = t || Ui.getNormalMatrix(e), r = this.coplanarPoint(Vi).applyMatrix4(e), i = this.normal.applyMatrix3(n).normalize();\n\t\treturn this.constant = -r.dot(i), this;\n\t}\n\ttranslate(e) {\n\t\treturn this.constant -= e.dot(this.normal), this;\n\t}\n\tequals(e) {\n\t\treturn e.normal.equals(this.normal) && e.constant === this.constant;\n\t}\n\tclone() {\n\t\treturn new this.constructor().copy(this);\n\t}\n}, Gi = /*@__PURE__*/ new ai(), Ki = /*@__PURE__*/ new G(.5, .5), qi = /*@__PURE__*/ new K(), Ji = class {\n\tconstructor(e = new Wi(), t = new Wi(), n = new Wi(), r = new Wi(), i = new Wi(), a = new Wi()) {\n\t\tthis.planes = [\n\t\t\te,\n\t\t\tt,\n\t\t\tn,\n\t\t\tr,\n\t\t\ti,\n\t\t\ta\n\t\t];\n\t}\n\tset(e, t, n, r, i, a) {\n\t\tlet o = this.planes;\n\t\treturn o[0].copy(e), o[1].copy(t), o[2].copy(n), o[3].copy(r), o[4].copy(i), o[5].copy(a), this;\n\t}\n\tcopy(e) {\n\t\tlet t = this.planes;\n\t\tfor (let n = 0; n < 6; n++) t[n].copy(e.planes[n]);\n\t\treturn this;\n\t}\n\tsetFromProjectionMatrix(e, t = wt, n = !1) {\n\t\tlet r = this.planes, i = e.elements, a = i[0], o = i[1], s = i[2], c = i[3], l = i[4], u = i[5], d = i[6], f = i[7], p = i[8], m = i[9], h = i[10], g = i[11], _ = i[12], v = i[13], y = i[14], b = i[15];\n\t\tif (r[0].setComponents(c - a, f - l, g - p, b - _).normalize(), r[1].setComponents(c + a, f + l, g + p, b + _).normalize(), r[2].setComponents(c + o, f + u, g + m, b + v).normalize(), r[3].setComponents(c - o, f - u, g - m, b - v).normalize(), n) r[4].setComponents(s, d, h, y).normalize(), r[5].setComponents(c - s, f - d, g - h, b - y).normalize();\n\t\telse if (r[4].setComponents(c - s, f - d, g - h, b - y).normalize(), t === 2e3) r[5].setComponents(c + s, f + d, g + h, b + y).normalize();\n\t\telse if (t === 2001) r[5].setComponents(s, d, h, y).normalize();\n\t\telse throw Error(\"THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: \" + t);\n\t\treturn this;\n\t}\n\tintersectsObject(e) {\n\t\tif (e.boundingSphere !== void 0) e.boundingSphere === null && e.computeBoundingSphere(), Gi.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);\n\t\telse {\n\t\t\tlet t = e.geometry;\n\t\t\tt.boundingSphere === null && t.computeBoundingSphere(), Gi.copy(t.boundingSphere).applyMatrix4(e.matrixWorld);\n\t\t}\n\t\treturn this.intersectsSphere(Gi);\n\t}\n\tintersectsSprite(e) {\n\t\treturn Gi.center.set(0, 0, 0), Gi.radius = .7071067811865476 + Ki.distanceTo(e.center), Gi.applyMatrix4(e.matrixWorld), this.intersectsSphere(Gi);\n\t}\n\tintersectsSphere(e) {\n\t\tlet t = this.planes, n = e.center, r = -e.radius;\n\t\tfor (let e = 0; e < 6; e++) if (t[e].distanceToPoint(n) < r) return !1;\n\t\treturn !0;\n\t}\n\tintersectsBox(e) {\n\t\tlet t = this.planes;\n\t\tfor (let n = 0; n < 6; n++) {\n\t\t\tlet r = t[n];\n\t\t\tif (qi.x = r.normal.x > 0 ? e.max.x : e.min.x, qi.y = r.normal.y > 0 ? e.max.y : e.min.y, qi.z = r.normal.z > 0 ? e.max.z : e.min.z, r.distanceToPoint(qi) < 0) return !1;\n\t\t}\n\t\treturn !0;\n\t}\n\tcontainsPoint(e) {\n\t\tlet t = this.planes;\n\t\tfor (let n = 0; n < 6; n++) if (t[n].distanceToPoint(e) < 0) return !1;\n\t\treturn !0;\n\t}\n\tclone() {\n\t\treturn new this.constructor().copy(this);\n\t}\n}, Yi = class extends En {\n\tconstructor(e = [], t = 301, n, r, i, a, o, s, c, l) {\n\t\tsuper(e, t, n, r, i, a, o, s, c, l), this.isCubeTexture = !0, this.flipY = !1;\n\t}\n\tget images() {\n\t\treturn this.image;\n\t}\n\tset images(e) {\n\t\tthis.image = e;\n\t}\n}, Xi = class extends En {\n\tconstructor(e, t, n = fe, r, i, a, o = L, s = L, c, l = Ce, u = 1) {\n\t\tif (l !== 1026 && l !== 1027) throw Error(\"DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat\");\n\t\tsuper({\n\t\t\twidth: e,\n\t\t\theight: t,\n\t\t\tdepth: u\n\t\t}, r, i, a, o, s, l, n, c), this.isDepthTexture = !0, this.flipY = !1, this.generateMipmaps = !1, this.compareFunction = null;\n\t}\n\tcopy(e) {\n\t\treturn super.copy(e), this.source = new Sn(Object.assign({}, e.image)), this.compareFunction = e.compareFunction, this;\n\t}\n\ttoJSON(e) {\n\t\tlet t = super.toJSON(e);\n\t\treturn this.compareFunction !== null && (t.compareFunction = this.compareFunction), t;\n\t}\n}, Zi = class extends Xi {\n\tconstructor(e, t = fe, n = 301, r, i, a = L, o = L, s, c = Ce) {\n\t\tlet l = {\n\t\t\twidth: e,\n\t\t\theight: e,\n\t\t\tdepth: 1\n\t\t}, u = [\n\t\t\tl,\n\t\t\tl,\n\t\t\tl,\n\t\t\tl,\n\t\t\tl,\n\t\t\tl\n\t\t];\n\t\tsuper(e, e, t, n, r, i, a, o, s, c), this.image = u, this.isCubeDepthTexture = !0, this.isCubeTexture = !0;\n\t}\n\tget images() {\n\t\treturn this.image;\n\t}\n\tset images(e) {\n\t\tthis.image = e;\n\t}\n}, Qi = class extends En {\n\tconstructor(e = null) {\n\t\tsuper(), this.sourceTexture = e, this.isExternalTexture = !0;\n\t}\n\tcopy(e) {\n\t\treturn super.copy(e), this.sourceTexture = e.sourceTexture, this;\n\t}\n}, $i = class e extends pi {\n\tconstructor(e = 1, t = 1, n = 1, r = 1, i = 1, a = 1) {\n\t\tsuper(), this.type = \"BoxGeometry\", this.parameters = {\n\t\t\twidth: e,\n\t\t\theight: t,\n\t\t\tdepth: n,\n\t\t\twidthSegments: r,\n\t\t\theightSegments: i,\n\t\t\tdepthSegments: a\n\t\t};\n\t\tlet o = this;\n\t\tr = Math.floor(r), i = Math.floor(i), a = Math.floor(a);\n\t\tlet s = [], c = [], l = [], u = [], d = 0, f = 0;\n\t\tp(\"z\", \"y\", \"x\", -1, -1, n, t, e, a, i, 0), p(\"z\", \"y\", \"x\", 1, -1, n, t, -e, a, i, 1), p(\"x\", \"z\", \"y\", 1, 1, e, n, t, r, a, 2), p(\"x\", \"z\", \"y\", 1, -1, e, n, -t, r, a, 3), p(\"x\", \"y\", \"z\", 1, -1, e, t, n, r, i, 4), p(\"x\", \"y\", \"z\", -1, -1, e, t, -n, r, i, 5), this.setIndex(s), this.setAttribute(\"position\", new ti(c, 3)), this.setAttribute(\"normal\", new ti(l, 3)), this.setAttribute(\"uv\", new ti(u, 2));\n\t\tfunction p(e, t, n, r, i, a, p, m, h, g, _) {\n\t\t\tlet v = a / h, y = p / g, b = a / 2, x = p / 2, S = m / 2, C = h + 1, w = g + 1, T = 0, E = 0, D = new K();\n\t\t\tfor (let a = 0; a < w; a++) {\n\t\t\t\tlet o = a * y - x;\n\t\t\t\tfor (let s = 0; s < C; s++) D[e] = (s * v - b) * r, D[t] = o * i, D[n] = S, c.push(D.x, D.y, D.z), D[e] = 0, D[t] = 0, D[n] = m > 0 ? 1 : -1, l.push(D.x, D.y, D.z), u.push(s / h), u.push(1 - a / g), T += 1;\n\t\t\t}\n\t\t\tfor (let e = 0; e < g; e++) for (let t = 0; t < h; t++) {\n\t\t\t\tlet n = d + t + C * e, r = d + t + C * (e + 1), i = d + (t + 1) + C * (e + 1), a = d + (t + 1) + C * e;\n\t\t\t\ts.push(n, r, a), s.push(r, i, a), E += 6;\n\t\t\t}\n\t\t\to.addGroup(f, E, _), f += E, d += T;\n\t\t}\n\t}\n\tcopy(e) {\n\t\treturn super.copy(e), this.parameters = Object.assign({}, e.parameters), this;\n\t}\n\tstatic fromJSON(t) {\n\t\treturn new e(t.width, t.height, t.depth, t.widthSegments, t.heightSegments, t.depthSegments);\n\t}\n}, ea = class e extends pi {\n\tconstructor(e = 1, t = 1, n = 1, r = 32, i = 1, a = !1, o = 0, s = Math.PI * 2) {\n\t\tsuper(), this.type = \"CylinderGeometry\", this.parameters = {\n\t\t\tradiusTop: e,\n\t\t\tradiusBottom: t,\n\t\t\theight: n,\n\t\t\tradialSegments: r,\n\t\t\theightSegments: i,\n\t\t\topenEnded: a,\n\t\t\tthetaStart: o,\n\t\t\tthetaLength: s\n\t\t};\n\t\tlet c = this;\n\t\tr = Math.floor(r), i = Math.floor(i);\n\t\tlet l = [], u = [], d = [], f = [], p = 0, m = [], h = n / 2, g = 0;\n\t\t_(), a === !1 && (e > 0 && v(!0), t > 0 && v(!1)), this.setIndex(l), this.setAttribute(\"position\", new ti(u, 3)), this.setAttribute(\"normal\", new ti(d, 3)), this.setAttribute(\"uv\", new ti(f, 2));\n\t\tfunction _() {\n\t\t\tlet a = new K(), _ = new K(), v = 0, y = (t - e) / n;\n\t\t\tfor (let c = 0; c <= i; c++) {\n\t\t\t\tlet l = [], g = c / i, v = g * (t - e) + e;\n\t\t\t\tfor (let e = 0; e <= r; e++) {\n\t\t\t\t\tlet t = e / r, i = t * s + o, c = Math.sin(i), m = Math.cos(i);\n\t\t\t\t\t_.x = v * c, _.y = -g * n + h, _.z = v * m, u.push(_.x, _.y, _.z), a.set(c, y, m).normalize(), d.push(a.x, a.y, a.z), f.push(t, 1 - g), l.push(p++);\n\t\t\t\t}\n\t\t\t\tm.push(l);\n\t\t\t}\n\t\t\tfor (let n = 0; n < r; n++) for (let r = 0; r < i; r++) {\n\t\t\t\tlet a = m[r][n], o = m[r + 1][n], s = m[r + 1][n + 1], c = m[r][n + 1];\n\t\t\t\t(e > 0 || r !== 0) && (l.push(a, o, c), v += 3), (t > 0 || r !== i - 1) && (l.push(o, s, c), v += 3);\n\t\t\t}\n\t\t\tc.addGroup(g, v, 0), g += v;\n\t\t}\n\t\tfunction v(n) {\n\t\t\tlet i = p, a = new G(), m = new K(), _ = 0, v = n === !0 ? e : t, y = n === !0 ? 1 : -1;\n\t\t\tfor (let e = 1; e <= r; e++) u.push(0, h * y, 0), d.push(0, y, 0), f.push(.5, .5), p++;\n\t\t\tlet b = p;\n\t\t\tfor (let e = 0; e <= r; e++) {\n\t\t\t\tlet t = e / r * s + o, n = Math.cos(t), i = Math.sin(t);\n\t\t\t\tm.x = v * i, m.y = h * y, m.z = v * n, u.push(m.x, m.y, m.z), d.push(0, y, 0), a.x = n * .5 + .5, a.y = i * .5 * y + .5, f.push(a.x, a.y), p++;\n\t\t\t}\n\t\t\tfor (let e = 0; e < r; e++) {\n\t\t\t\tlet t = i + e, r = b + e;\n\t\t\t\tn === !0 ? l.push(r, r + 1, t) : l.push(r + 1, r, t), _ += 3;\n\t\t\t}\n\t\t\tc.addGroup(g, _, n === !0 ? 1 : 2), g += _;\n\t\t}\n\t}\n\tcopy(e) {\n\t\treturn super.copy(e), this.parameters = Object.assign({}, e.parameters), this;\n\t}\n\tstatic fromJSON(t) {\n\t\treturn new e(t.radiusTop, t.radiusBottom, t.height, t.radialSegments, t.heightSegments, t.openEnded, t.thetaStart, t.thetaLength);\n\t}\n}, ta = class e extends ea {\n\tconstructor(e = 1, t = 1, n = 32, r = 1, i = !1, a = 0, o = Math.PI * 2) {\n\t\tsuper(0, e, t, n, r, i, a, o), this.type = \"ConeGeometry\", this.parameters = {\n\t\t\tradius: e,\n\t\t\theight: t,\n\t\t\tradialSegments: n,\n\t\t\theightSegments: r,\n\t\t\topenEnded: i,\n\t\t\tthetaStart: a,\n\t\t\tthetaLength: o\n\t\t};\n\t}\n\tstatic fromJSON(t) {\n\t\treturn new e(t.radius, t.height, t.radialSegments, t.heightSegments, t.openEnded, t.thetaStart, t.thetaLength);\n\t}\n}, na = class e extends pi {\n\tconstructor(e = 1, t = 1, n = 1, r = 1) {\n\t\tsuper(), this.type = \"PlaneGeometry\", this.parameters = {\n\t\t\twidth: e,\n\t\t\theight: t,\n\t\t\twidthSegments: n,\n\t\t\theightSegments: r\n\t\t};\n\t\tlet i = e / 2, a = t / 2, o = Math.floor(n), s = Math.floor(r), c = o + 1, l = s + 1, u = e / o, d = t / s, f = [], p = [], m = [], h = [];\n\t\tfor (let e = 0; e < l; e++) {\n\t\t\tlet t = e * d - a;\n\t\t\tfor (let n = 0; n < c; n++) {\n\t\t\t\tlet r = n * u - i;\n\t\t\t\tp.push(r, -t, 0), m.push(0, 0, 1), h.push(n / o), h.push(1 - e / s);\n\t\t\t}\n\t\t}\n\t\tfor (let e = 0; e < s; e++) for (let t = 0; t < o; t++) {\n\t\t\tlet n = t + c * e, r = t + c * (e + 1), i = t + 1 + c * (e + 1), a = t + 1 + c * e;\n\t\t\tf.push(n, r, a), f.push(r, i, a);\n\t\t}\n\t\tthis.setIndex(f), this.setAttribute(\"position\", new ti(p, 3)), this.setAttribute(\"normal\", new ti(m, 3)), this.setAttribute(\"uv\", new ti(h, 2));\n\t}\n\tcopy(e) {\n\t\treturn super.copy(e), this.parameters = Object.assign({}, e.parameters), this;\n\t}\n\tstatic fromJSON(t) {\n\t\treturn new e(t.width, t.height, t.widthSegments, t.heightSegments);\n\t}\n}, ra = class e extends pi {\n\tconstructor(e = 1, t = 32, n = 16, r = 0, i = Math.PI * 2, a = 0, o = Math.PI) {\n\t\tsuper(), this.type = \"SphereGeometry\", this.parameters = {\n\t\t\tradius: e,\n\t\t\twidthSegments: t,\n\t\t\theightSegments: n,\n\t\t\tphiStart: r,\n\t\t\tphiLength: i,\n\t\t\tthetaStart: a,\n\t\t\tthetaLength: o\n\t\t}, t = Math.max(3, Math.floor(t)), n = Math.max(2, Math.floor(n));\n\t\tlet s = Math.min(a + o, Math.PI), c = 0, l = [], u = new K(), d = new K(), f = [], p = [], m = [], h = [];\n\t\tfor (let f = 0; f <= n; f++) {\n\t\t\tlet g = [], _ = f / n, v = 0;\n\t\t\tf === 0 && a === 0 ? v = .5 / t : f === n && s === Math.PI && (v = -.5 / t);\n\t\t\tfor (let n = 0; n <= t; n++) {\n\t\t\t\tlet s = n / t;\n\t\t\t\tu.x = -e * Math.cos(r + s * i) * Math.sin(a + _ * o), u.y = e * Math.cos(a + _ * o), u.z = e * Math.sin(r + s * i) * Math.sin(a + _ * o), p.push(u.x, u.y, u.z), d.copy(u).normalize(), m.push(d.x, d.y, d.z), h.push(s + v, 1 - _), g.push(c++);\n\t\t\t}\n\t\t\tl.push(g);\n\t\t}\n\t\tfor (let e = 0; e < n; e++) for (let r = 0; r < t; r++) {\n\t\t\tlet t = l[e][r + 1], i = l[e][r], o = l[e + 1][r], c = l[e + 1][r + 1];\n\t\t\t(e !== 0 || a > 0) && f.push(t, i, c), (e !== n - 1 || s < Math.PI) && f.push(i, o, c);\n\t\t}\n\t\tthis.setIndex(f), this.setAttribute(\"position\", new ti(p, 3)), this.setAttribute(\"normal\", new ti(m, 3)), this.setAttribute(\"uv\", new ti(h, 2));\n\t}\n\tcopy(e) {\n\t\treturn super.copy(e), this.parameters = Object.assign({}, e.parameters), this;\n\t}\n\tstatic fromJSON(t) {\n\t\treturn new e(t.radius, t.widthSegments, t.heightSegments, t.phiStart, t.phiLength, t.thetaStart, t.thetaLength);\n\t}\n};\nfunction ia(e) {\n\tlet t = {};\n\tfor (let n in e) {\n\t\tt[n] = {};\n\t\tfor (let r in e[n]) {\n\t\t\tlet i = e[n][r];\n\t\t\tif (oa(i)) i.isRenderTargetTexture ? (H(\"UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().\"), t[n][r] = null) : t[n][r] = i.clone();\n\t\t\telse if (Array.isArray(i)) {\n\t\t\t\tif (oa(i[0])) {\n\t\t\t\t\tlet e = [];\n\t\t\t\t\tfor (let t = 0, n = i.length; t < n; t++) e[t] = i[t].clone();\n\t\t\t\t\tt[n][r] = e;\n\t\t\t\t} else t[n][r] = i.slice();\n\t\t\t} else t[n][r] = i;\n\t\t}\n\t}\n\treturn t;\n}\nfunction aa(e) {\n\tlet t = {};\n\tfor (let n = 0; n < e.length; n++) {\n\t\tlet r = ia(e[n]);\n\t\tfor (let e in r) t[e] = r[e];\n\t}\n\treturn t;\n}\nfunction oa(e) {\n\treturn e && (e.isColor || e.isMatrix3 || e.isMatrix4 || e.isVector2 || e.isVector3 || e.isVector4 || e.isTexture || e.isQuaternion);\n}\nfunction sa(e) {\n\tlet t = [];\n\tfor (let n = 0; n < e.length; n++) t.push(e[n].clone());\n\treturn t;\n}\nfunction ca(e) {\n\tlet t = e.getRenderTarget();\n\treturn t === null ? e.outputColorSpace : t.isXRRenderTarget === !0 ? t.texture.colorSpace : gn.workingColorSpace;\n}\nvar la = {\n\tclone: ia,\n\tmerge: aa\n}, ua = \"void main() {\\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n}\", da = \"void main() {\\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\\n}\", fa = class extends hi {\n\tconstructor(e) {\n\t\tsuper(), this.isShaderMaterial = !0, this.type = \"ShaderMaterial\", this.defines = {}, this.uniforms = {}, this.uniformsGroups = [], this.vertexShader = ua, this.fragmentShader = da, this.linewidth = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.lights = !1, this.clipping = !1, this.forceSinglePass = !0, this.extensions = {\n\t\t\tclipCullDistance: !1,\n\t\t\tmultiDraw: !1\n\t\t}, this.defaultAttributeValues = {\n\t\t\tcolor: [\n\t\t\t\t1,\n\t\t\t\t1,\n\t\t\t\t1\n\t\t\t],\n\t\t\tuv: [0, 0],\n\t\t\tuv1: [0, 0]\n\t\t}, this.index0AttributeName = void 0, this.uniformsNeedUpdate = !1, this.glslVersion = null, e !== void 0 && this.setValues(e);\n\t}\n\tcopy(e) {\n\t\treturn super.copy(e), this.fragmentShader = e.fragmentShader, this.vertexShader = e.vertexShader, this.uniforms = ia(e.uniforms), this.uniformsGroups = sa(e.uniformsGroups), this.defines = Object.assign({}, e.defines), this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.fog = e.fog, this.lights = e.lights, this.clipping = e.clipping, this.extensions = Object.assign({}, e.extensions), this.glslVersion = e.glslVersion, this.defaultAttributeValues = Object.assign({}, e.defaultAttributeValues), this.index0AttributeName = e.index0AttributeName, this.uniformsNeedUpdate = e.uniformsNeedUpdate, this;\n\t}\n\ttoJSON(e) {\n\t\tlet t = super.toJSON(e);\n\t\tt.glslVersion = this.glslVersion, t.uniforms = {};\n\t\tfor (let n in this.uniforms) {\n\t\t\tlet r = this.uniforms[n].value;\n\t\t\tr && r.isTexture ? t.uniforms[n] = {\n\t\t\t\ttype: \"t\",\n\t\t\t\tvalue: r.toJSON(e).uuid\n\t\t\t} : r && r.isColor ? t.uniforms[n] = {\n\t\t\t\ttype: \"c\",\n\t\t\t\tvalue: r.getHex()\n\t\t\t} : r && r.isVector2 ? t.uniforms[n] = {\n\t\t\t\ttype: \"v2\",\n\t\t\t\tvalue: r.toArray()\n\t\t\t} : r && r.isVector3 ? t.uniforms[n] = {\n\t\t\t\ttype: \"v3\",\n\t\t\t\tvalue: r.toArray()\n\t\t\t} : r && r.isVector4 ? t.uniforms[n] = {\n\t\t\t\ttype: \"v4\",\n\t\t\t\tvalue: r.toArray()\n\t\t\t} : r && r.isMatrix3 ? t.uniforms[n] = {\n\t\t\t\ttype: \"m3\",\n\t\t\t\tvalue: r.toArray()\n\t\t\t} : r && r.isMatrix4 ? t.uniforms[n] = {\n\t\t\t\ttype: \"m4\",\n\t\t\t\tvalue: r.toArray()\n\t\t\t} : t.uniforms[n] = { value: r };\n\t\t}\n\t\tObject.keys(this.defines).length > 0 && (t.defines = this.defines), t.vertexShader = this.vertexShader, t.fragmentShader = this.fragmentShader, t.lights = this.lights, t.clipping = this.clipping;\n\t\tlet n = {};\n\t\tfor (let e in this.extensions) this.extensions[e] === !0 && (n[e] = !0);\n\t\treturn Object.keys(n).length > 0 && (t.extensions = n), t;\n\t}\n}, pa = class extends fa {\n\tconstructor(e) {\n\t\tsuper(e), this.isRawShaderMaterial = !0, this.type = \"RawShaderMaterial\";\n\t}\n}, ma = class extends hi {\n\tconstructor(e) {\n\t\tsuper(), this.isMeshDepthMaterial = !0, this.type = \"MeshDepthMaterial\", this.depthPacking = gt, this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.setValues(e);\n\t}\n\tcopy(e) {\n\t\treturn super.copy(e), this.depthPacking = e.depthPacking, this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this;\n\t}\n}, ha = class extends hi {\n\tconstructor(e) {\n\t\tsuper(), this.isMeshDistanceMaterial = !0, this.type = \"MeshDistanceMaterial\", this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.setValues(e);\n\t}\n\tcopy(e) {\n\t\treturn super.copy(e), this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this;\n\t}\n};\nfunction ga(e, t) {\n\treturn !e || e.constructor === t ? e : typeof t.BYTES_PER_ELEMENT == \"number\" ? new t(e) : Array.prototype.slice.call(e);\n}\nvar _a = class {\n\tconstructor(e, t, n, r) {\n\t\tthis.parameterPositions = e, this._cachedIndex = 0, this.resultBuffer = r === void 0 ? new t.constructor(n) : r, this.sampleValues = t, this.valueSize = n, this.settings = null, this.DefaultSettings_ = {};\n\t}\n\tevaluate(e) {\n\t\tlet t = this.parameterPositions, n = this._cachedIndex, r = t[n], i = t[n - 1];\n\t\tvalidate_interval: {\n\t\t\tseek: {\n\t\t\t\tlet a;\n\t\t\t\tlinear_scan: {\n\t\t\t\t\tforward_scan: if (!(e < r)) {\n\t\t\t\t\t\tfor (let a = n + 2;;) {\n\t\t\t\t\t\t\tif (r === void 0) {\n\t\t\t\t\t\t\t\tif (e < i) break forward_scan;\n\t\t\t\t\t\t\t\treturn n = t.length, this._cachedIndex = n, this.copySampleValue_(n - 1);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tif (n === a) break;\n\t\t\t\t\t\t\tif (i = r, r = t[++n], e < r) break seek;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ta = t.length;\n\t\t\t\t\t\tbreak linear_scan;\n\t\t\t\t\t}\n\t\t\t\t\tif (!(e >= i)) {\n\t\t\t\t\t\tlet o = t[1];\n\t\t\t\t\t\te < o && (n = 2, i = o);\n\t\t\t\t\t\tfor (let a = n - 2;;) {\n\t\t\t\t\t\t\tif (i === void 0) return this._cachedIndex = 0, this.copySampleValue_(0);\n\t\t\t\t\t\t\tif (n === a) break;\n\t\t\t\t\t\t\tif (r = i, i = t[--n - 1], e >= i) break seek;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ta = n, n = 0;\n\t\t\t\t\t\tbreak linear_scan;\n\t\t\t\t\t}\n\t\t\t\t\tbreak validate_interval;\n\t\t\t\t}\n\t\t\t\tfor (; n < a;) {\n\t\t\t\t\tlet r = n + a >>> 1;\n\t\t\t\t\te < t[r] ? a = r : n = r + 1;\n\t\t\t\t}\n\t\t\t\tif (r = t[n], i = t[n - 1], i === void 0) return this._cachedIndex = 0, this.copySampleValue_(0);\n\t\t\t\tif (r === void 0) return n = t.length, this._cachedIndex = n, this.copySampleValue_(n - 1);\n\t\t\t}\n\t\t\tthis._cachedIndex = n, this.intervalChanged_(n, i, r);\n\t\t}\n\t\treturn this.interpolate_(n, i, e, r);\n\t}\n\tgetSettings_() {\n\t\treturn this.settings || this.DefaultSettings_;\n\t}\n\tcopySampleValue_(e) {\n\t\tlet t = this.resultBuffer, n = this.sampleValues, r = this.valueSize, i = e * r;\n\t\tfor (let e = 0; e !== r; ++e) t[e] = n[i + e];\n\t\treturn t;\n\t}\n\tinterpolate_() {\n\t\tthrow Error(\"call to abstract method\");\n\t}\n\tintervalChanged_() {}\n}, va = class extends _a {\n\tconstructor(e, t, n, r) {\n\t\tsuper(e, t, n, r), this._weightPrev = -0, this._offsetPrev = -0, this._weightNext = -0, this._offsetNext = -0, this.DefaultSettings_ = {\n\t\t\tendingStart: pt,\n\t\t\tendingEnd: pt\n\t\t};\n\t}\n\tintervalChanged_(e, t, n) {\n\t\tlet r = this.parameterPositions, i = e - 2, a = e + 1, o = r[i], s = r[a];\n\t\tif (o === void 0) switch (this.getSettings_().endingStart) {\n\t\t\tcase mt:\n\t\t\t\ti = e, o = 2 * t - n;\n\t\t\t\tbreak;\n\t\t\tcase ht:\n\t\t\t\ti = r.length - 2, o = t + r[i] - r[i + 1];\n\t\t\t\tbreak;\n\t\t\tdefault: i = e, o = n;\n\t\t}\n\t\tif (s === void 0) switch (this.getSettings_().endingEnd) {\n\t\t\tcase mt:\n\t\t\t\ta = e, s = 2 * n - t;\n\t\t\t\tbreak;\n\t\t\tcase ht:\n\t\t\t\ta = 1, s = n + r[1] - r[0];\n\t\t\t\tbreak;\n\t\t\tdefault: a = e - 1, s = t;\n\t\t}\n\t\tlet c = (n - t) * .5, l = this.valueSize;\n\t\tthis._weightPrev = c / (t - o), this._weightNext = c / (s - n), this._offsetPrev = i * l, this._offsetNext = a * l;\n\t}\n\tinterpolate_(e, t, n, r) {\n\t\tlet i = this.resultBuffer, a = this.sampleValues, o = this.valueSize, s = e * o, c = s - o, l = this._offsetPrev, u = this._offsetNext, d = this._weightPrev, f = this._weightNext, p = (n - t) / (r - t), m = p * p, h = m * p, g = -d * h + 2 * d * m - d * p, _ = (1 + d) * h + (-1.5 - 2 * d) * m + (-.5 + d) * p + 1, v = (-1 - f) * h + (1.5 + f) * m + .5 * p, y = f * h - f * m;\n\t\tfor (let e = 0; e !== o; ++e) i[e] = g * a[l + e] + _ * a[c + e] + v * a[s + e] + y * a[u + e];\n\t\treturn i;\n\t}\n}, ya = class extends _a {\n\tconstructor(e, t, n, r) {\n\t\tsuper(e, t, n, r);\n\t}\n\tinterpolate_(e, t, n, r) {\n\t\tlet i = this.resultBuffer, a = this.sampleValues, o = this.valueSize, s = e * o, c = s - o, l = (n - t) / (r - t), u = 1 - l;\n\t\tfor (let e = 0; e !== o; ++e) i[e] = a[c + e] * u + a[s + e] * l;\n\t\treturn i;\n\t}\n}, ba = class extends _a {\n\tconstructor(e, t, n, r) {\n\t\tsuper(e, t, n, r);\n\t}\n\tinterpolate_(e) {\n\t\treturn this.copySampleValue_(e - 1);\n\t}\n}, xa = class extends _a {\n\tinterpolate_(e, t, n, r) {\n\t\tlet i = this.resultBuffer, a = this.sampleValues, o = this.valueSize, s = e * o, c = s - o, l = this.settings || this.DefaultSettings_, u = l.inTangents, d = l.outTangents;\n\t\tif (!u || !d) {\n\t\t\tlet e = (n - t) / (r - t), l = 1 - e;\n\t\t\tfor (let t = 0; t !== o; ++t) i[t] = a[c + t] * l + a[s + t] * e;\n\t\t\treturn i;\n\t\t}\n\t\tlet f = o * 2, p = e - 1;\n\t\tfor (let l = 0; l !== o; ++l) {\n\t\t\tlet o = a[c + l], m = a[s + l], h = p * f + l * 2, g = d[h], _ = d[h + 1], v = e * f + l * 2, y = u[v], b = u[v + 1], x = (n - t) / (r - t), S, C, w, T, E;\n\t\t\tfor (let e = 0; e < 8; e++) {\n\t\t\t\tS = x * x, C = S * x, w = 1 - x, T = w * w, E = T * w;\n\t\t\t\tlet e = E * t + 3 * T * x * g + 3 * w * S * y + C * r - n;\n\t\t\t\tif (Math.abs(e) < 1e-10) break;\n\t\t\t\tlet i = 3 * T * (g - t) + 6 * w * x * (y - g) + 3 * S * (r - y);\n\t\t\t\tif (Math.abs(i) < 1e-10) break;\n\t\t\t\tx -= e / i, x = Math.max(0, Math.min(1, x));\n\t\t\t}\n\t\t\ti[l] = E * o + 3 * T * x * _ + 3 * w * S * b + C * m;\n\t\t}\n\t\treturn i;\n\t}\n}, Sa = class {\n\tconstructor(e, t, n, r) {\n\t\tif (e === void 0) throw Error(\"THREE.KeyframeTrack: track name is undefined\");\n\t\tif (t === void 0 || t.length === 0) throw Error(\"THREE.KeyframeTrack: no keyframes in track named \" + e);\n\t\tthis.name = e, this.times = ga(t, this.TimeBufferType), this.values = ga(n, this.ValueBufferType), this.setInterpolation(r || this.DefaultInterpolation);\n\t}\n\tstatic toJSON(e) {\n\t\tlet t = e.constructor, n;\n\t\tif (t.toJSON !== this.toJSON) n = t.toJSON(e);\n\t\telse {\n\t\t\tn = {\n\t\t\t\tname: e.name,\n\t\t\t\ttimes: ga(e.times, Array),\n\t\t\t\tvalues: ga(e.values, Array)\n\t\t\t};\n\t\t\tlet t = e.getInterpolation();\n\t\t\tt !== e.DefaultInterpolation && (n.interpolation = t);\n\t\t}\n\t\treturn n.type = e.ValueTypeName, n;\n\t}\n\tInterpolantFactoryMethodDiscrete(e) {\n\t\treturn new ba(this.times, this.values, this.getValueSize(), e);\n\t}\n\tInterpolantFactoryMethodLinear(e) {\n\t\treturn new ya(this.times, this.values, this.getValueSize(), e);\n\t}\n\tInterpolantFactoryMethodSmooth(e) {\n\t\treturn new va(this.times, this.values, this.getValueSize(), e);\n\t}\n\tInterpolantFactoryMethodBezier(e) {\n\t\tlet t = new xa(this.times, this.values, this.getValueSize(), e);\n\t\treturn this.settings && (t.settings = this.settings), t;\n\t}\n\tsetInterpolation(e) {\n\t\tlet t;\n\t\tswitch (e) {\n\t\t\tcase lt:\n\t\t\t\tt = this.InterpolantFactoryMethodDiscrete;\n\t\t\t\tbreak;\n\t\t\tcase ut:\n\t\t\t\tt = this.InterpolantFactoryMethodLinear;\n\t\t\t\tbreak;\n\t\t\tcase dt:\n\t\t\t\tt = this.InterpolantFactoryMethodSmooth;\n\t\t\t\tbreak;\n\t\t\tcase ft: t = this.InterpolantFactoryMethodBezier;\n\t\t}\n\t\tif (t === void 0) {\n\t\t\tlet t = \"unsupported interpolation for \" + this.ValueTypeName + \" keyframe track named \" + this.name;\n\t\t\tif (this.createInterpolant === void 0) {\n\t\t\t\tif (e !== this.DefaultInterpolation) this.setInterpolation(this.DefaultInterpolation);\n\t\t\t\telse throw Error(t);\n\t\t\t}\n\t\t\treturn H(\"KeyframeTrack:\", t), this;\n\t\t}\n\t\treturn this.createInterpolant = t, this;\n\t}\n\tgetInterpolation() {\n\t\tswitch (this.createInterpolant) {\n\t\t\tcase this.InterpolantFactoryMethodDiscrete: return lt;\n\t\t\tcase this.InterpolantFactoryMethodLinear: return ut;\n\t\t\tcase this.InterpolantFactoryMethodSmooth: return dt;\n\t\t\tcase this.InterpolantFactoryMethodBezier: return ft;\n\t\t}\n\t}\n\tgetValueSize() {\n\t\treturn this.values.length / this.times.length;\n\t}\n\tshift(e) {\n\t\tif (e !== 0) {\n\t\t\tlet t = this.times;\n\t\t\tfor (let n = 0, r = t.length; n !== r; ++n) t[n] += e;\n\t\t}\n\t\treturn this;\n\t}\n\tscale(e) {\n\t\tif (e !== 1) {\n\t\t\tlet t = this.times;\n\t\t\tfor (let n = 0, r = t.length; n !== r; ++n) t[n] *= e;\n\t\t}\n\t\treturn this;\n\t}\n\ttrim(e, t) {\n\t\tlet n = this.times, r = n.length, i = 0, a = r - 1;\n\t\tfor (; i !== r && n[i] < e;) ++i;\n\t\tfor (; a !== -1 && n[a] > t;) --a;\n\t\tif (++a, i !== 0 || a !== r) {\n\t\t\ti >= a && (a = Math.max(a, 1), i = a - 1);\n\t\t\tlet e = this.getValueSize();\n\t\t\tthis.times = n.slice(i, a), this.values = this.values.slice(i * e, a * e);\n\t\t}\n\t\treturn this;\n\t}\n\tvalidate() {\n\t\tlet e = !0, t = this.getValueSize();\n\t\tt - Math.floor(t) !== 0 && (U(\"KeyframeTrack: Invalid value size in track.\", this), e = !1);\n\t\tlet n = this.times, r = this.values, i = n.length;\n\t\ti === 0 && (U(\"KeyframeTrack: Track is empty.\", this), e = !1);\n\t\tlet a = null;\n\t\tfor (let t = 0; t !== i; t++) {\n\t\t\tlet r = n[t];\n\t\t\tif (typeof r == \"number\" && isNaN(r)) {\n\t\t\t\tU(\"KeyframeTrack: Time is not a valid number.\", this, t, r), e = !1;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif (a !== null && a > r) {\n\t\t\t\tU(\"KeyframeTrack: Out of order keys.\", this, t, r, a), e = !1;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\ta = r;\n\t\t}\n\t\tif (r !== void 0 && Et(r)) for (let t = 0, n = r.length; t !== n; ++t) {\n\t\t\tlet n = r[t];\n\t\t\tif (isNaN(n)) {\n\t\t\t\tU(\"KeyframeTrack: Value is not a valid number.\", this, t, n), e = !1;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\treturn e;\n\t}\n\toptimize() {\n\t\tlet e = this.times.slice(), t = this.values.slice(), n = this.getValueSize(), r = this.getInterpolation() === dt, i = e.length - 1, a = 1;\n\t\tfor (let o = 1; o < i; ++o) {\n\t\t\tlet i = !1, s = e[o];\n\t\t\tif (s !== e[o + 1] && (o !== 1 || s !== e[0])) {\n\t\t\t\tif (r) i = !0;\n\t\t\t\telse {\n\t\t\t\t\tlet e = o * n, r = e - n, a = e + n;\n\t\t\t\t\tfor (let o = 0; o !== n; ++o) {\n\t\t\t\t\t\tlet n = t[e + o];\n\t\t\t\t\t\tif (n !== t[r + o] || n !== t[a + o]) {\n\t\t\t\t\t\t\ti = !0;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (i) {\n\t\t\t\tif (o !== a) {\n\t\t\t\t\te[a] = e[o];\n\t\t\t\t\tlet r = o * n, i = a * n;\n\t\t\t\t\tfor (let e = 0; e !== n; ++e) t[i + e] = t[r + e];\n\t\t\t\t}\n\t\t\t\t++a;\n\t\t\t}\n\t\t}\n\t\tif (i > 0) {\n\t\t\te[a] = e[i];\n\t\t\tfor (let e = i * n, r = a * n, o = 0; o !== n; ++o) t[r + o] = t[e + o];\n\t\t\t++a;\n\t\t}\n\t\treturn a === e.length ? (this.times = e, this.values = t) : (this.times = e.slice(0, a), this.values = t.slice(0, a * n)), this;\n\t}\n\tclone() {\n\t\tlet e = this.times.slice(), t = this.values.slice(), n = this.constructor, r = new n(this.name, e, t);\n\t\treturn r.createInterpolant = this.createInterpolant, r;\n\t}\n};\nSa.prototype.ValueTypeName = \"\", Sa.prototype.TimeBufferType = Float32Array, Sa.prototype.ValueBufferType = Float32Array, Sa.prototype.DefaultInterpolation = ut;\nvar Ca = class extends Sa {\n\tconstructor(e, t, n) {\n\t\tsuper(e, t, n);\n\t}\n};\nCa.prototype.ValueTypeName = \"bool\", Ca.prototype.ValueBufferType = Array, Ca.prototype.DefaultInterpolation = lt, Ca.prototype.InterpolantFactoryMethodLinear = void 0, Ca.prototype.InterpolantFactoryMethodSmooth = void 0;\nvar wa = class extends Sa {\n\tconstructor(e, t, n, r) {\n\t\tsuper(e, t, n, r);\n\t}\n};\nwa.prototype.ValueTypeName = \"color\";\nvar Ta = class extends Sa {\n\tconstructor(e, t, n, r) {\n\t\tsuper(e, t, n, r);\n\t}\n};\nTa.prototype.ValueTypeName = \"number\";\nvar Ea = class extends _a {\n\tconstructor(e, t, n, r) {\n\t\tsuper(e, t, n, r);\n\t}\n\tinterpolate_(e, t, n, r) {\n\t\tlet i = this.resultBuffer, a = this.sampleValues, o = this.valueSize, s = (n - t) / (r - t), c = e * o;\n\t\tfor (let e = c + o; c !== e; c += 4) ln.slerpFlat(i, 0, a, c - o, a, c, s);\n\t\treturn i;\n\t}\n}, Da = class extends Sa {\n\tconstructor(e, t, n, r) {\n\t\tsuper(e, t, n, r);\n\t}\n\tInterpolantFactoryMethodLinear(e) {\n\t\treturn new Ea(this.times, this.values, this.getValueSize(), e);\n\t}\n};\nDa.prototype.ValueTypeName = \"quaternion\", Da.prototype.InterpolantFactoryMethodSmooth = void 0;\nvar Oa = class extends Sa {\n\tconstructor(e, t, n) {\n\t\tsuper(e, t, n);\n\t}\n};\nOa.prototype.ValueTypeName = \"string\", Oa.prototype.ValueBufferType = Array, Oa.prototype.DefaultInterpolation = lt, Oa.prototype.InterpolantFactoryMethodLinear = void 0, Oa.prototype.InterpolantFactoryMethodSmooth = void 0;\nvar ka = class extends Sa {\n\tconstructor(e, t, n, r) {\n\t\tsuper(e, t, n, r);\n\t}\n};\nka.prototype.ValueTypeName = \"vector\";\nvar Aa = /*@__PURE__*/ new K(), ja = /*@__PURE__*/ new ln(), Ma = /*@__PURE__*/ new K(), Na = class extends ir {\n\tconstructor() {\n\t\tsuper(), this.isCamera = !0, this.type = \"Camera\", this.matrixWorldInverse = new J(), this.projectionMatrix = new J(), this.projectionMatrixInverse = new J(), this.coordinateSystem = wt, this._reversedDepth = !1;\n\t}\n\tget reversedDepth() {\n\t\treturn this._reversedDepth;\n\t}\n\tcopy(e, t) {\n\t\treturn super.copy(e, t), this.matrixWorldInverse.copy(e.matrixWorldInverse), this.projectionMatrix.copy(e.projectionMatrix), this.projectionMatrixInverse.copy(e.projectionMatrixInverse), this.coordinateSystem = e.coordinateSystem, this;\n\t}\n\tgetWorldDirection(e) {\n\t\treturn super.getWorldDirection(e).negate();\n\t}\n\tupdateMatrixWorld(e) {\n\t\tsuper.updateMatrixWorld(e), this.matrixWorld.decompose(Aa, ja, Ma), Ma.x === 1 && Ma.y === 1 && Ma.z === 1 ? this.matrixWorldInverse.copy(this.matrixWorld).invert() : this.matrixWorldInverse.compose(Aa, ja, Ma.set(1, 1, 1)).invert();\n\t}\n\tupdateWorldMatrix(e, t) {\n\t\tsuper.updateWorldMatrix(e, t), this.matrixWorld.decompose(Aa, ja, Ma), Ma.x === 1 && Ma.y === 1 && Ma.z === 1 ? this.matrixWorldInverse.copy(this.matrixWorld).invert() : this.matrixWorldInverse.compose(Aa, ja, Ma.set(1, 1, 1)).invert();\n\t}\n\tclone() {\n\t\treturn new this.constructor().copy(this);\n\t}\n}, Pa = /*@__PURE__*/ new K(), Fa = /*@__PURE__*/ new G(), Ia = /*@__PURE__*/ new G(), La = class extends Na {\n\tconstructor(e = 50, t = 1, n = .1, r = 2e3) {\n\t\tsuper(), this.isPerspectiveCamera = !0, this.type = \"PerspectiveCamera\", this.fov = e, this.zoom = 1, this.near = n, this.far = r, this.focus = 10, this.aspect = t, this.view = null, this.filmGauge = 35, this.filmOffset = 0, this.updateProjectionMatrix();\n\t}\n\tcopy(e, t) {\n\t\treturn super.copy(e, t), this.fov = e.fov, this.zoom = e.zoom, this.near = e.near, this.far = e.far, this.focus = e.focus, this.aspect = e.aspect, this.view = e.view === null ? null : Object.assign({}, e.view), this.filmGauge = e.filmGauge, this.filmOffset = e.filmOffset, this;\n\t}\n\tsetFocalLength(e) {\n\t\tlet t = .5 * this.getFilmHeight() / e;\n\t\tthis.fov = zt * 2 * Math.atan(t), this.updateProjectionMatrix();\n\t}\n\tgetFocalLength() {\n\t\tlet e = Math.tan(Rt * .5 * this.fov);\n\t\treturn .5 * this.getFilmHeight() / e;\n\t}\n\tgetEffectiveFOV() {\n\t\treturn zt * 2 * Math.atan(Math.tan(Rt * .5 * this.fov) / this.zoom);\n\t}\n\tgetFilmWidth() {\n\t\treturn this.filmGauge * Math.min(this.aspect, 1);\n\t}\n\tgetFilmHeight() {\n\t\treturn this.filmGauge / Math.max(this.aspect, 1);\n\t}\n\tgetViewBounds(e, t, n) {\n\t\tPa.set(-1, -1, .5).applyMatrix4(this.projectionMatrixInverse), t.set(Pa.x, Pa.y).multiplyScalar(-e / Pa.z), Pa.set(1, 1, .5).applyMatrix4(this.projectionMatrixInverse), n.set(Pa.x, Pa.y).multiplyScalar(-e / Pa.z);\n\t}\n\tgetViewSize(e, t) {\n\t\treturn this.getViewBounds(e, Fa, Ia), t.subVectors(Ia, Fa);\n\t}\n\tsetViewOffset(e, t, n, r, i, a) {\n\t\tthis.aspect = e / t, this.view === null && (this.view = {\n\t\t\tenabled: !0,\n\t\t\tfullWidth: 1,\n\t\t\tfullHeight: 1,\n\t\t\toffsetX: 0,\n\t\t\toffsetY: 0,\n\t\t\twidth: 1,\n\t\t\theight: 1\n\t\t}), this.view.enabled = !0, this.view.fullWidth = e, this.view.fullHeight = t, this.view.offsetX = n, this.view.offsetY = r, this.view.width = i, this.view.height = a, this.updateProjectionMatrix();\n\t}\n\tclearViewOffset() {\n\t\tthis.view !== null && (this.view.enabled = !1), this.updateProjectionMatrix();\n\t}\n\tupdateProjectionMatrix() {\n\t\tlet e = this.near, t = e * Math.tan(Rt * .5 * this.fov) / this.zoom, n = 2 * t, r = this.aspect * n, i = -.5 * r, a = this.view;\n\t\tif (this.view !== null && this.view.enabled) {\n\t\t\tlet e = a.fullWidth, o = a.fullHeight;\n\t\t\ti += a.offsetX * r / e, t -= a.offsetY * n / o, r *= a.width / e, n *= a.height / o;\n\t\t}\n\t\tlet o = this.filmOffset;\n\t\to !== 0 && (i += e * o / this.getFilmWidth()), this.projectionMatrix.makePerspective(i, i + r, t, t - n, e, this.far, this.coordinateSystem, this.reversedDepth), this.projectionMatrixInverse.copy(this.projectionMatrix).invert();\n\t}\n\ttoJSON(e) {\n\t\tlet t = super.toJSON(e);\n\t\treturn t.object.fov = this.fov, t.object.zoom = this.zoom, t.object.near = this.near, t.object.far = this.far, t.object.focus = this.focus, t.object.aspect = this.aspect, this.view !== null && (t.object.view = Object.assign({}, this.view)), t.object.filmGauge = this.filmGauge, t.object.filmOffset = this.filmOffset, t;\n\t}\n}, Ra = class extends Na {\n\tconstructor(e = -1, t = 1, n = 1, r = -1, i = .1, a = 2e3) {\n\t\tsuper(), this.isOrthographicCamera = !0, this.type = \"OrthographicCamera\", this.zoom = 1, this.view = null, this.left = e, this.right = t, this.top = n, this.bottom = r, this.near = i, this.far = a, this.updateProjectionMatrix();\n\t}\n\tcopy(e, t) {\n\t\treturn super.copy(e, t), this.left = e.left, this.right = e.right, this.top = e.top, this.bottom = e.bottom, this.near = e.near, this.far = e.far, this.zoom = e.zoom, this.view = e.view === null ? null : Object.assign({}, e.view), this;\n\t}\n\tsetViewOffset(e, t, n, r, i, a) {\n\t\tthis.view === null && (this.view = {\n\t\t\tenabled: !0,\n\t\t\tfullWidth: 1,\n\t\t\tfullHeight: 1,\n\t\t\toffsetX: 0,\n\t\t\toffsetY: 0,\n\t\t\twidth: 1,\n\t\t\theight: 1\n\t\t}), this.view.enabled = !0, this.view.fullWidth = e, this.view.fullHeight = t, this.view.offsetX = n, this.view.offsetY = r, this.view.width = i, this.view.height = a, this.updateProjectionMatrix();\n\t}\n\tclearViewOffset() {\n\t\tthis.view !== null && (this.view.enabled = !1), this.updateProjectionMatrix();\n\t}\n\tupdateProjectionMatrix() {\n\t\tlet e = (this.right - this.left) / (2 * this.zoom), t = (this.top - this.bottom) / (2 * this.zoom), n = (this.right + this.left) / 2, r = (this.top + this.bottom) / 2, i = n - e, a = n + e, o = r + t, s = r - t;\n\t\tif (this.view !== null && this.view.enabled) {\n\t\t\tlet e = (this.right - this.left) / this.view.fullWidth / this.zoom, t = (this.top - this.bottom) / this.view.fullHeight / this.zoom;\n\t\t\ti += e * this.view.offsetX, a = i + e * this.view.width, o -= t * this.view.offsetY, s = o - t * this.view.height;\n\t\t}\n\t\tthis.projectionMatrix.makeOrthographic(i, a, o, s, this.near, this.far, this.coordinateSystem, this.reversedDepth), this.projectionMatrixInverse.copy(this.projectionMatrix).invert();\n\t}\n\ttoJSON(e) {\n\t\tlet t = super.toJSON(e);\n\t\treturn t.object.zoom = this.zoom, t.object.left = this.left, t.object.right = this.right, t.object.top = this.top, t.object.bottom = this.bottom, t.object.near = this.near, t.object.far = this.far, this.view !== null && (t.object.view = Object.assign({}, this.view)), t;\n\t}\n}, za = class extends pi {\n\tconstructor() {\n\t\tsuper(), this.isInstancedBufferGeometry = !0, this.type = \"InstancedBufferGeometry\", this.instanceCount = Infinity;\n\t}\n\tcopy(e) {\n\t\treturn super.copy(e), this.instanceCount = e.instanceCount, this;\n\t}\n\ttoJSON() {\n\t\tlet e = super.toJSON();\n\t\treturn e.instanceCount = this.instanceCount, e.isInstancedBufferGeometry = !0, e;\n\t}\n}, Ba = -90, Va = 1, Ha = class extends ir {\n\tconstructor(e, t, n) {\n\t\tsuper(), this.type = \"CubeCamera\", this.renderTarget = n, this.coordinateSystem = null, this.activeMipmapLevel = 0;\n\t\tlet r = new La(Ba, Va, e, t);\n\t\tr.layers = this.layers, this.add(r);\n\t\tlet i = new La(Ba, Va, e, t);\n\t\ti.layers = this.layers, this.add(i);\n\t\tlet a = new La(Ba, Va, e, t);\n\t\ta.layers = this.layers, this.add(a);\n\t\tlet o = new La(Ba, Va, e, t);\n\t\to.layers = this.layers, this.add(o);\n\t\tlet s = new La(Ba, Va, e, t);\n\t\ts.layers = this.layers, this.add(s);\n\t\tlet c = new La(Ba, Va, e, t);\n\t\tc.layers = this.layers, this.add(c);\n\t}\n\tupdateCoordinateSystem() {\n\t\tlet e = this.coordinateSystem, t = this.children.concat(), [n, r, i, a, o, s] = t;\n\t\tfor (let e of t) this.remove(e);\n\t\tif (e === 2e3) n.up.set(0, 1, 0), n.lookAt(1, 0, 0), r.up.set(0, 1, 0), r.lookAt(-1, 0, 0), i.up.set(0, 0, -1), i.lookAt(0, 1, 0), a.up.set(0, 0, 1), a.lookAt(0, -1, 0), o.up.set(0, 1, 0), o.lookAt(0, 0, 1), s.up.set(0, 1, 0), s.lookAt(0, 0, -1);\n\t\telse if (e === 2001) n.up.set(0, -1, 0), n.lookAt(-1, 0, 0), r.up.set(0, -1, 0), r.lookAt(1, 0, 0), i.up.set(0, 0, 1), i.lookAt(0, 1, 0), a.up.set(0, 0, -1), a.lookAt(0, -1, 0), o.up.set(0, -1, 0), o.lookAt(0, 0, 1), s.up.set(0, -1, 0), s.lookAt(0, 0, -1);\n\t\telse throw Error(\"THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: \" + e);\n\t\tfor (let e of t) this.add(e), e.updateMatrixWorld();\n\t}\n\tupdate(e, t) {\n\t\tthis.parent === null && this.updateMatrixWorld();\n\t\tlet { renderTarget: n, activeMipmapLevel: r } = this;\n\t\tthis.coordinateSystem !== e.coordinateSystem && (this.coordinateSystem = e.coordinateSystem, this.updateCoordinateSystem());\n\t\tlet [i, a, o, s, c, l] = this.children, u = e.getRenderTarget(), d = e.getActiveCubeFace(), f = e.getActiveMipmapLevel(), p = e.xr.enabled;\n\t\te.xr.enabled = !1;\n\t\tlet m = n.texture.generateMipmaps;\n\t\tn.texture.generateMipmaps = !1;\n\t\tlet h = !1;\n\t\th = e.isWebGLRenderer === !0 ? e.state.buffers.depth.getReversed() : e.reversedDepthBuffer, e.setRenderTarget(n, 0, r), h && e.autoClear === !1 && e.clearDepth(), e.render(t, i), e.setRenderTarget(n, 1, r), h && e.autoClear === !1 && e.clearDepth(), e.render(t, a), e.setRenderTarget(n, 2, r), h && e.autoClear === !1 && e.clearDepth(), e.render(t, o), e.setRenderTarget(n, 3, r), h && e.autoClear === !1 && e.clearDepth(), e.render(t, s), e.setRenderTarget(n, 4, r), h && e.autoClear === !1 && e.clearDepth(), e.render(t, c), n.texture.generateMipmaps = m, e.setRenderTarget(n, 5, r), h && e.autoClear === !1 && e.clearDepth(), e.render(t, l), e.setRenderTarget(u, d, f), e.xr.enabled = p, n.texture.needsPMREMUpdate = !0;\n\t}\n}, Ua = class extends La {\n\tconstructor(e = []) {\n\t\tsuper(), this.isArrayCamera = !0, this.isMultiViewCamera = !1, this.cameras = e;\n\t}\n}, Wa = \"\\\\[\\\\]\\\\.:\\\\/\", Ga = /* @__PURE__ */ RegExp(\"[\\\\[\\\\]\\\\.:\\\\/]\", \"g\"), Ka = \"[^\\\\[\\\\]\\\\.:\\\\/]\", qa = \"[^\" + Wa.replace(\"\\\\.\", \"\") + \"]\", Ja = /*@__PURE__*/ \"((?:WC+[\\\\/:])*)\".replace(\"WC\", Ka), Ya = /*@__PURE__*/ \"(WCOD+)?\".replace(\"WCOD\", qa), Xa = /*@__PURE__*/ \"(?:\\\\.(WC+)(?:\\\\[(.+)\\\\])?)?\".replace(\"WC\", Ka), Za = /*@__PURE__*/ \"\\\\.(WC+)(?:\\\\[(.+)\\\\])?\".replace(\"WC\", Ka), Qa = RegExp(\"^\" + Ja + Ya + Xa + Za + \"$\"), $a = [\n\t\"material\",\n\t\"materials\",\n\t\"bones\",\n\t\"map\"\n], eo = class {\n\tconstructor(e, t, n) {\n\t\tlet r = n || to.parseTrackName(t);\n\t\tthis._targetGroup = e, this._bindings = e.subscribe_(t, r);\n\t}\n\tgetValue(e, t) {\n\t\tthis.bind();\n\t\tlet n = this._targetGroup.nCachedObjects_, r = this._bindings[n];\n\t\tr !== void 0 && r.getValue(e, t);\n\t}\n\tsetValue(e, t) {\n\t\tlet n = this._bindings;\n\t\tfor (let r = this._targetGroup.nCachedObjects_, i = n.length; r !== i; ++r) n[r].setValue(e, t);\n\t}\n\tbind() {\n\t\tlet e = this._bindings;\n\t\tfor (let t = this._targetGroup.nCachedObjects_, n = e.length; t !== n; ++t) e[t].bind();\n\t}\n\tunbind() {\n\t\tlet e = this._bindings;\n\t\tfor (let t = this._targetGroup.nCachedObjects_, n = e.length; t !== n; ++t) e[t].unbind();\n\t}\n}, to = class e {\n\tconstructor(t, n, r) {\n\t\tthis.path = n, this.parsedPath = r || e.parseTrackName(n), this.node = e.findNode(t, this.parsedPath.nodeName), this.rootNode = t, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound;\n\t}\n\tstatic create(t, n, r) {\n\t\treturn t && t.isAnimationObjectGroup ? new e.Composite(t, n, r) : new e(t, n, r);\n\t}\n\tstatic sanitizeNodeName(e) {\n\t\treturn e.replace(/\\s/g, \"_\").replace(Ga, \"\");\n\t}\n\tstatic parseTrackName(e) {\n\t\tlet t = Qa.exec(e);\n\t\tif (t === null) throw Error(\"PropertyBinding: Cannot parse trackName: \" + e);\n\t\tlet n = {\n\t\t\tnodeName: t[2],\n\t\t\tobjectName: t[3],\n\t\t\tobjectIndex: t[4],\n\t\t\tpropertyName: t[5],\n\t\t\tpropertyIndex: t[6]\n\t\t}, r = n.nodeName && n.nodeName.lastIndexOf(\".\");\n\t\tif (r !== void 0 && r !== -1) {\n\t\t\tlet e = n.nodeName.substring(r + 1);\n\t\t\t$a.indexOf(e) !== -1 && (n.nodeName = n.nodeName.substring(0, r), n.objectName = e);\n\t\t}\n\t\tif (n.propertyName === null || n.propertyName.length === 0) throw Error(\"PropertyBinding: can not parse propertyName from trackName: \" + e);\n\t\treturn n;\n\t}\n\tstatic findNode(e, t) {\n\t\tif (t === void 0 || t === \"\" || t === \".\" || t === -1 || t === e.name || t === e.uuid) return e;\n\t\tif (e.skeleton) {\n\t\t\tlet n = e.skeleton.getBoneByName(t);\n\t\t\tif (n !== void 0) return n;\n\t\t}\n\t\tif (e.children) {\n\t\t\tlet n = function(e) {\n\t\t\t\tfor (let r = 0; r < e.length; r++) {\n\t\t\t\t\tlet i = e[r];\n\t\t\t\t\tif (i.name === t || i.uuid === t) return i;\n\t\t\t\t\tlet a = n(i.children);\n\t\t\t\t\tif (a) return a;\n\t\t\t\t}\n\t\t\t\treturn null;\n\t\t\t}, r = n(e.children);\n\t\t\tif (r) return r;\n\t\t}\n\t\treturn null;\n\t}\n\t_getValue_unavailable() {}\n\t_setValue_unavailable() {}\n\t_getValue_direct(e, t) {\n\t\te[t] = this.targetObject[this.propertyName];\n\t}\n\t_getValue_array(e, t) {\n\t\tlet n = this.resolvedProperty;\n\t\tfor (let r = 0, i = n.length; r !== i; ++r) e[t++] = n[r];\n\t}\n\t_getValue_arrayElement(e, t) {\n\t\te[t] = this.resolvedProperty[this.propertyIndex];\n\t}\n\t_getValue_toArray(e, t) {\n\t\tthis.resolvedProperty.toArray(e, t);\n\t}\n\t_setValue_direct(e, t) {\n\t\tthis.targetObject[this.propertyName] = e[t];\n\t}\n\t_setValue_direct_setNeedsUpdate(e, t) {\n\t\tthis.targetObject[this.propertyName] = e[t], this.targetObject.needsUpdate = !0;\n\t}\n\t_setValue_direct_setMatrixWorldNeedsUpdate(e, t) {\n\t\tthis.targetObject[this.propertyName] = e[t], this.targetObject.matrixWorldNeedsUpdate = !0;\n\t}\n\t_setValue_array(e, t) {\n\t\tlet n = this.resolvedProperty;\n\t\tfor (let r = 0, i = n.length; r !== i; ++r) n[r] = e[t++];\n\t}\n\t_setValue_array_setNeedsUpdate(e, t) {\n\t\tlet n = this.resolvedProperty;\n\t\tfor (let r = 0, i = n.length; r !== i; ++r) n[r] = e[t++];\n\t\tthis.targetObject.needsUpdate = !0;\n\t}\n\t_setValue_array_setMatrixWorldNeedsUpdate(e, t) {\n\t\tlet n = this.resolvedProperty;\n\t\tfor (let r = 0, i = n.length; r !== i; ++r) n[r] = e[t++];\n\t\tthis.targetObject.matrixWorldNeedsUpdate = !0;\n\t}\n\t_setValue_arrayElement(e, t) {\n\t\tthis.resolvedProperty[this.propertyIndex] = e[t];\n\t}\n\t_setValue_arrayElement_setNeedsUpdate(e, t) {\n\t\tthis.resolvedProperty[this.propertyIndex] = e[t], this.targetObject.needsUpdate = !0;\n\t}\n\t_setValue_arrayElement_setMatrixWorldNeedsUpdate(e, t) {\n\t\tthis.resolvedProperty[this.propertyIndex] = e[t], this.targetObject.matrixWorldNeedsUpdate = !0;\n\t}\n\t_setValue_fromArray(e, t) {\n\t\tthis.resolvedProperty.fromArray(e, t);\n\t}\n\t_setValue_fromArray_setNeedsUpdate(e, t) {\n\t\tthis.resolvedProperty.fromArray(e, t), this.targetObject.needsUpdate = !0;\n\t}\n\t_setValue_fromArray_setMatrixWorldNeedsUpdate(e, t) {\n\t\tthis.resolvedProperty.fromArray(e, t), this.targetObject.matrixWorldNeedsUpdate = !0;\n\t}\n\t_getValue_unbound(e, t) {\n\t\tthis.bind(), this.getValue(e, t);\n\t}\n\t_setValue_unbound(e, t) {\n\t\tthis.bind(), this.setValue(e, t);\n\t}\n\tbind() {\n\t\tlet t = this.node, n = this.parsedPath, r = n.objectName, i = n.propertyName, a = n.propertyIndex;\n\t\tif (t || (t = e.findNode(this.rootNode, n.nodeName), this.node = t), this.getValue = this._getValue_unavailable, this.setValue = this._setValue_unavailable, !t) {\n\t\t\tH(\"PropertyBinding: No target node found for track: \" + this.path + \".\");\n\t\t\treturn;\n\t\t}\n\t\tif (r) {\n\t\t\tlet e = n.objectIndex;\n\t\t\tswitch (r) {\n\t\t\t\tcase \"materials\":\n\t\t\t\t\tif (!t.material) {\n\t\t\t\t\t\tU(\"PropertyBinding: Can not bind to material as node does not have a material.\", this);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tif (!t.material.materials) {\n\t\t\t\t\t\tU(\"PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.\", this);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tt = t.material.materials;\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"bones\":\n\t\t\t\t\tif (!t.skeleton) {\n\t\t\t\t\t\tU(\"PropertyBinding: Can not bind to bones as node does not have a skeleton.\", this);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tt = t.skeleton.bones;\n\t\t\t\t\tfor (let n = 0; n < t.length; n++) if (t[n].name === e) {\n\t\t\t\t\t\te = n;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"map\":\n\t\t\t\t\tif (\"map\" in t) {\n\t\t\t\t\t\tt = t.map;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t\tif (!t.material) {\n\t\t\t\t\t\tU(\"PropertyBinding: Can not bind to material as node does not have a material.\", this);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tif (!t.material.map) {\n\t\t\t\t\t\tU(\"PropertyBinding: Can not bind to material.map as node.material does not have a map.\", this);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tt = t.material.map;\n\t\t\t\t\tbreak;\n\t\t\t\tdefault:\n\t\t\t\t\tif (t[r] === void 0) {\n\t\t\t\t\t\tU(\"PropertyBinding: Can not bind to objectName of node undefined.\", this);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tt = t[r];\n\t\t\t}\n\t\t\tif (e !== void 0) {\n\t\t\t\tif (t[e] === void 0) {\n\t\t\t\t\tU(\"PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.\", this, t);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tt = t[e];\n\t\t\t}\n\t\t}\n\t\tlet o = t[i];\n\t\tif (o === void 0) {\n\t\t\tlet e = n.nodeName;\n\t\t\tU(\"PropertyBinding: Trying to update property for track: \" + e + \".\" + i + \" but it wasn't found.\", t);\n\t\t\treturn;\n\t\t}\n\t\tlet s = this.Versioning.None;\n\t\tthis.targetObject = t, t.isMaterial === !0 ? s = this.Versioning.NeedsUpdate : t.isObject3D === !0 && (s = this.Versioning.MatrixWorldNeedsUpdate);\n\t\tlet c = this.BindingType.Direct;\n\t\tif (a !== void 0) {\n\t\t\tif (i === \"morphTargetInfluences\") {\n\t\t\t\tif (!t.geometry) {\n\t\t\t\t\tU(\"PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.\", this);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (!t.geometry.morphAttributes) {\n\t\t\t\t\tU(\"PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.\", this);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tt.morphTargetDictionary[a] !== void 0 && (a = t.morphTargetDictionary[a]);\n\t\t\t}\n\t\t\tc = this.BindingType.ArrayElement, this.resolvedProperty = o, this.propertyIndex = a;\n\t\t} else o.fromArray !== void 0 && o.toArray !== void 0 ? (c = this.BindingType.HasFromToArray, this.resolvedProperty = o) : Array.isArray(o) ? (c = this.BindingType.EntireArray, this.resolvedProperty = o) : this.propertyName = i;\n\t\tthis.getValue = this.GetterByBindingType[c], this.setValue = this.SetterByBindingTypeAndVersioning[c][s];\n\t}\n\tunbind() {\n\t\tthis.node = null, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound;\n\t}\n};\nto.Composite = eo, to.prototype.BindingType = {\n\tDirect: 0,\n\tEntireArray: 1,\n\tArrayElement: 2,\n\tHasFromToArray: 3\n}, to.prototype.Versioning = {\n\tNone: 0,\n\tNeedsUpdate: 1,\n\tMatrixWorldNeedsUpdate: 2\n}, to.prototype.GetterByBindingType = [\n\tto.prototype._getValue_direct,\n\tto.prototype._getValue_array,\n\tto.prototype._getValue_arrayElement,\n\tto.prototype._getValue_toArray\n], to.prototype.SetterByBindingTypeAndVersioning = [\n\t[\n\t\tto.prototype._setValue_direct,\n\t\tto.prototype._setValue_direct_setNeedsUpdate,\n\t\tto.prototype._setValue_direct_setMatrixWorldNeedsUpdate\n\t],\n\t[\n\t\tto.prototype._setValue_array,\n\t\tto.prototype._setValue_array_setNeedsUpdate,\n\t\tto.prototype._setValue_array_setMatrixWorldNeedsUpdate\n\t],\n\t[\n\t\tto.prototype._setValue_arrayElement,\n\t\tto.prototype._setValue_arrayElement_setNeedsUpdate,\n\t\tto.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate\n\t],\n\t[\n\t\tto.prototype._setValue_fromArray,\n\t\tto.prototype._setValue_fromArray_setNeedsUpdate,\n\t\tto.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate\n\t]\n];\nvar no = class {\n\tconstructor(e = 1, t = 0, n = 0) {\n\t\tthis.radius = e, this.phi = t, this.theta = n;\n\t}\n\tset(e, t, n) {\n\t\treturn this.radius = e, this.phi = t, this.theta = n, this;\n\t}\n\tcopy(e) {\n\t\treturn this.radius = e.radius, this.phi = e.phi, this.theta = e.theta, this;\n\t}\n\tmakeSafe() {\n\t\tlet e = 1e-6;\n\t\treturn this.phi = W(this.phi, e, Math.PI - e), this;\n\t}\n\tsetFromVector3(e) {\n\t\treturn this.setFromCartesianCoords(e.x, e.y, e.z);\n\t}\n\tsetFromCartesianCoords(e, t, n) {\n\t\treturn this.radius = Math.sqrt(e * e + t * t + n * n), this.radius === 0 ? (this.theta = 0, this.phi = 0) : (this.theta = Math.atan2(e, n), this.phi = Math.acos(W(t / this.radius, -1, 1))), this;\n\t}\n\tclone() {\n\t\treturn new this.constructor().copy(this);\n\t}\n};\n(class e {\n\tstatic {\n\t\te.prototype.isMatrix2 = !0;\n\t}\n\tconstructor(e, t, n, r) {\n\t\tthis.elements = [\n\t\t\t1,\n\t\t\t0,\n\t\t\t0,\n\t\t\t1\n\t\t], e !== void 0 && this.set(e, t, n, r);\n\t}\n\tidentity() {\n\t\treturn this.set(1, 0, 0, 1), this;\n\t}\n\tfromArray(e, t = 0) {\n\t\tfor (let n = 0; n < 4; n++) this.elements[n] = e[n + t];\n\t\treturn this;\n\t}\n\tset(e, t, n, r) {\n\t\tlet i = this.elements;\n\t\treturn i[0] = e, i[2] = t, i[1] = n, i[3] = r, this;\n\t}\n});\nvar ro = class extends Ft {\n\tconstructor(e, t = null) {\n\t\tsuper(), this.object = e, this.domElement = t, this.enabled = !0, this.state = -1, this.keys = {}, this.mouseButtons = {\n\t\t\tLEFT: null,\n\t\t\tMIDDLE: null,\n\t\t\tRIGHT: null\n\t\t}, this.touches = {\n\t\t\tONE: null,\n\t\t\tTWO: null\n\t\t};\n\t}\n\tconnect(e) {\n\t\tif (e === void 0) {\n\t\t\tH(\"Controls: connect() now requires an element.\");\n\t\t\treturn;\n\t\t}\n\t\tthis.domElement !== null && this.disconnect(), this.domElement = e;\n\t}\n\tdisconnect() {}\n\tdispose() {}\n\tupdate() {}\n};\nfunction io(e, t, n, r) {\n\tlet i = ao(r);\n\tswitch (n) {\n\t\tcase be: return e * t;\n\t\tcase we: return e * t / i.components * i.byteLength;\n\t\tcase Te: return e * t / i.components * i.byteLength;\n\t\tcase Ee: return e * t * 2 / i.components * i.byteLength;\n\t\tcase De: return e * t * 2 / i.components * i.byteLength;\n\t\tcase xe: return e * t * 3 / i.components * i.byteLength;\n\t\tcase Se: return e * t * 4 / i.components * i.byteLength;\n\t\tcase Oe: return e * t * 4 / i.components * i.byteLength;\n\t\tcase ke:\n\t\tcase B: return Math.floor((e + 3) / 4) * Math.floor((t + 3) / 4) * 8;\n\t\tcase Ae:\n\t\tcase V: return Math.floor((e + 3) / 4) * Math.floor((t + 3) / 4) * 16;\n\t\tcase Me:\n\t\tcase Pe: return Math.max(e, 16) * Math.max(t, 8) / 4;\n\t\tcase je:\n\t\tcase Ne: return Math.max(e, 8) * Math.max(t, 8) / 2;\n\t\tcase Fe:\n\t\tcase Ie:\n\t\tcase Re:\n\t\tcase ze: return Math.floor((e + 3) / 4) * Math.floor((t + 3) / 4) * 8;\n\t\tcase Le:\n\t\tcase Be:\n\t\tcase Ve: return Math.floor((e + 3) / 4) * Math.floor((t + 3) / 4) * 16;\n\t\tcase He: return Math.floor((e + 3) / 4) * Math.floor((t + 3) / 4) * 16;\n\t\tcase Ue: return Math.floor((e + 4) / 5) * Math.floor((t + 3) / 4) * 16;\n\t\tcase We: return Math.floor((e + 4) / 5) * Math.floor((t + 4) / 5) * 16;\n\t\tcase Ge: return Math.floor((e + 5) / 6) * Math.floor((t + 4) / 5) * 16;\n\t\tcase Ke: return Math.floor((e + 5) / 6) * Math.floor((t + 5) / 6) * 16;\n\t\tcase qe: return Math.floor((e + 7) / 8) * Math.floor((t + 4) / 5) * 16;\n\t\tcase Je: return Math.floor((e + 7) / 8) * Math.floor((t + 5) / 6) * 16;\n\t\tcase Ye: return Math.floor((e + 7) / 8) * Math.floor((t + 7) / 8) * 16;\n\t\tcase Xe: return Math.floor((e + 9) / 10) * Math.floor((t + 4) / 5) * 16;\n\t\tcase Ze: return Math.floor((e + 9) / 10) * Math.floor((t + 5) / 6) * 16;\n\t\tcase Qe: return Math.floor((e + 9) / 10) * Math.floor((t + 7) / 8) * 16;\n\t\tcase $e: return Math.floor((e + 9) / 10) * Math.floor((t + 9) / 10) * 16;\n\t\tcase et: return Math.floor((e + 11) / 12) * Math.floor((t + 9) / 10) * 16;\n\t\tcase tt: return Math.floor((e + 11) / 12) * Math.floor((t + 11) / 12) * 16;\n\t\tcase nt:\n\t\tcase rt:\n\t\tcase it: return Math.ceil(e / 4) * Math.ceil(t / 4) * 16;\n\t\tcase at:\n\t\tcase ot: return Math.ceil(e / 4) * Math.ceil(t / 4) * 8;\n\t\tcase st:\n\t\tcase ct: return Math.ceil(e / 4) * Math.ceil(t / 4) * 16;\n\t}\n\tthrow Error(`Unable to determine texture byte length for ${n} format.`);\n}\nfunction ao(e) {\n\tswitch (e) {\n\t\tcase se:\n\t\tcase ce: return {\n\t\t\tbyteLength: 1,\n\t\t\tcomponents: 1\n\t\t};\n\t\tcase ue:\n\t\tcase le:\n\t\tcase me: return {\n\t\t\tbyteLength: 2,\n\t\t\tcomponents: 1\n\t\t};\n\t\tcase he:\n\t\tcase ge: return {\n\t\t\tbyteLength: 2,\n\t\t\tcomponents: 4\n\t\t};\n\t\tcase fe:\n\t\tcase de:\n\t\tcase pe: return {\n\t\t\tbyteLength: 4,\n\t\t\tcomponents: 1\n\t\t};\n\t\tcase ve:\n\t\tcase ye: return {\n\t\t\tbyteLength: 4,\n\t\t\tcomponents: 3\n\t\t};\n\t}\n\tthrow Error(`Unknown texture type ${e}.`);\n}\ntypeof __THREE_DEVTOOLS__ < \"u\" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"register\", { detail: { revision: \"184\" } })), typeof window < \"u\" && (window.__THREE__ ? H(\"WARNING: Multiple instances of Three.js being imported.\") : window.__THREE__ = \"184\");\n//#endregion\n//#region ../../../node_modules/.bun/three@0.184.0/node_modules/three/build/three.module.js\nfunction oo() {\n\tlet e = null, t = !1, n = null, r = null;\n\tfunction i(t, a) {\n\t\tn(t, a), r = e.requestAnimationFrame(i);\n\t}\n\treturn {\n\t\tstart: function() {\n\t\t\tt !== !0 && n !== null && e !== null && (r = e.requestAnimationFrame(i), t = !0);\n\t\t},\n\t\tstop: function() {\n\t\t\te !== null && e.cancelAnimationFrame(r), t = !1;\n\t\t},\n\t\tsetAnimationLoop: function(e) {\n\t\t\tn = e;\n\t\t},\n\t\tsetContext: function(t) {\n\t\t\te = t;\n\t\t}\n\t};\n}\nfunction so(e) {\n\tlet t = /* @__PURE__ */ new WeakMap();\n\tfunction n(t, n) {\n\t\tlet r = t.array, i = t.usage, a = r.byteLength, o = e.createBuffer();\n\t\te.bindBuffer(n, o), e.bufferData(n, r, i), t.onUploadCallback();\n\t\tlet s;\n\t\tif (r instanceof Float32Array) s = e.FLOAT;\n\t\telse if (typeof Float16Array < \"u\" && r instanceof Float16Array) s = e.HALF_FLOAT;\n\t\telse if (r instanceof Uint16Array) s = t.isFloat16BufferAttribute ? e.HALF_FLOAT : e.UNSIGNED_SHORT;\n\t\telse if (r instanceof Int16Array) s = e.SHORT;\n\t\telse if (r instanceof Uint32Array) s = e.UNSIGNED_INT;\n\t\telse if (r instanceof Int32Array) s = e.INT;\n\t\telse if (r instanceof Int8Array) s = e.BYTE;\n\t\telse if (r instanceof Uint8Array) s = e.UNSIGNED_BYTE;\n\t\telse if (r instanceof Uint8ClampedArray) s = e.UNSIGNED_BYTE;\n\t\telse throw Error(\"THREE.WebGLAttributes: Unsupported buffer data format: \" + r);\n\t\treturn {\n\t\t\tbuffer: o,\n\t\t\ttype: s,\n\t\t\tbytesPerElement: r.BYTES_PER_ELEMENT,\n\t\t\tversion: t.version,\n\t\t\tsize: a\n\t\t};\n\t}\n\tfunction r(t, n, r) {\n\t\tlet i = n.array, a = n.updateRanges;\n\t\tif (e.bindBuffer(r, t), a.length === 0) e.bufferSubData(r, 0, i);\n\t\telse {\n\t\t\ta.sort((e, t) => e.start - t.start);\n\t\t\tlet t = 0;\n\t\t\tfor (let e = 1; e < a.length; e++) {\n\t\t\t\tlet n = a[t], r = a[e];\n\t\t\t\tr.start <= n.start + n.count + 1 ? n.count = Math.max(n.count, r.start + r.count - n.start) : (++t, a[t] = r);\n\t\t\t}\n\t\t\ta.length = t + 1;\n\t\t\tfor (let t = 0, n = a.length; t < n; t++) {\n\t\t\t\tlet n = a[t];\n\t\t\t\te.bufferSubData(r, n.start * i.BYTES_PER_ELEMENT, i, n.start, n.count);\n\t\t\t}\n\t\t\tn.clearUpdateRanges();\n\t\t}\n\t\tn.onUploadCallback();\n\t}\n\tfunction i(e) {\n\t\treturn e.isInterleavedBufferAttribute && (e = e.data), t.get(e);\n\t}\n\tfunction a(n) {\n\t\tn.isInterleavedBufferAttribute && (n = n.data);\n\t\tlet r = t.get(n);\n\t\tr && (e.deleteBuffer(r.buffer), t.delete(n));\n\t}\n\tfunction o(e, i) {\n\t\tif (e.isInterleavedBufferAttribute && (e = e.data), e.isGLBufferAttribute) {\n\t\t\tlet n = t.get(e);\n\t\t\t(!n || n.version < e.version) && t.set(e, {\n\t\t\t\tbuffer: e.buffer,\n\t\t\t\ttype: e.type,\n\t\t\t\tbytesPerElement: e.elementSize,\n\t\t\t\tversion: e.version\n\t\t\t});\n\t\t\treturn;\n\t\t}\n\t\tlet a = t.get(e);\n\t\tif (a === void 0) t.set(e, n(e, i));\n\t\telse if (a.version < e.version) {\n\t\t\tif (a.size !== e.array.byteLength) throw Error(\"THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.\");\n\t\t\tr(a.buffer, e, i), a.version = e.version;\n\t\t}\n\t}\n\treturn {\n\t\tget: i,\n\t\tremove: a,\n\t\tupdate: o\n\t};\n}\nvar Y = {\n\talphahash_fragment: \"#ifdef USE_ALPHAHASH\\n\tif ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\\n#endif\",\n\talphahash_pars_fragment: \"#ifdef USE_ALPHAHASH\\n\tconst float ALPHA_HASH_SCALE = 0.05;\\n\tfloat hash2D( vec2 value ) {\\n\t\treturn fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\\n\t}\\n\tfloat hash3D( vec3 value ) {\\n\t\treturn hash2D( vec2( hash2D( value.xy ), value.z ) );\\n\t}\\n\tfloat getAlphaHashThreshold( vec3 position ) {\\n\t\tfloat maxDeriv = max(\\n\t\t\tlength( dFdx( position.xyz ) ),\\n\t\t\tlength( dFdy( position.xyz ) )\\n\t\t);\\n\t\tfloat pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\\n\t\tvec2 pixScales = vec2(\\n\t\t\texp2( floor( log2( pixScale ) ) ),\\n\t\t\texp2( ceil( log2( pixScale ) ) )\\n\t\t);\\n\t\tvec2 alpha = vec2(\\n\t\t\thash3D( floor( pixScales.x * position.xyz ) ),\\n\t\t\thash3D( floor( pixScales.y * position.xyz ) )\\n\t\t);\\n\t\tfloat lerpFactor = fract( log2( pixScale ) );\\n\t\tfloat x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\\n\t\tfloat a = min( lerpFactor, 1.0 - lerpFactor );\\n\t\tvec3 cases = vec3(\\n\t\t\tx * x / ( 2.0 * a * ( 1.0 - a ) ),\\n\t\t\t( x - 0.5 * a ) / ( 1.0 - a ),\\n\t\t\t1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\\n\t\t);\\n\t\tfloat threshold = ( x < ( 1.0 - a ) )\\n\t\t\t? ( ( x < a ) ? cases.x : cases.y )\\n\t\t\t: cases.z;\\n\t\treturn clamp( threshold , 1.0e-6, 1.0 );\\n\t}\\n#endif\",\n\talphamap_fragment: \"#ifdef USE_ALPHAMAP\\n\tdiffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\\n#endif\",\n\talphamap_pars_fragment: \"#ifdef USE_ALPHAMAP\\n\tuniform sampler2D alphaMap;\\n#endif\",\n\talphatest_fragment: \"#ifdef USE_ALPHATEST\\n\t#ifdef ALPHA_TO_COVERAGE\\n\tdiffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\\n\tif ( diffuseColor.a == 0.0 ) discard;\\n\t#else\\n\tif ( diffuseColor.a < alphaTest ) discard;\\n\t#endif\\n#endif\",\n\talphatest_pars_fragment: \"#ifdef USE_ALPHATEST\\n\tuniform float alphaTest;\\n#endif\",\n\taomap_fragment: \"#ifdef USE_AOMAP\\n\tfloat ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\\n\t#if defined( USE_CLEARCOAT ) \\n\t\tclearcoatSpecularIndirect *= ambientOcclusion;\\n\t#endif\\n\t#if defined( USE_SHEEN ) \\n\t\tsheenSpecularIndirect *= ambientOcclusion;\\n\t#endif\\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\\n\t\tfloat dotNV = saturate( dot( geometryNormal, geometryViewDir ) );\\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\\n\t#endif\\n#endif\",\n\taomap_pars_fragment: \"#ifdef USE_AOMAP\\n\tuniform sampler2D aoMap;\\n\tuniform float aoMapIntensity;\\n#endif\",\n\tbatching_pars_vertex: \"#ifdef USE_BATCHING\\n\t#if ! defined( GL_ANGLE_multi_draw )\\n\t#define gl_DrawID _gl_DrawID\\n\tuniform int _gl_DrawID;\\n\t#endif\\n\tuniform highp sampler2D batchingTexture;\\n\tuniform highp usampler2D batchingIdTexture;\\n\tmat4 getBatchingMatrix( const in float i ) {\\n\t\tint size = textureSize( batchingTexture, 0 ).x;\\n\t\tint j = int( i ) * 4;\\n\t\tint x = j % size;\\n\t\tint y = j / size;\\n\t\tvec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\\n\t\tvec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\\n\t\tvec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\\n\t\tvec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\\n\t\treturn mat4( v1, v2, v3, v4 );\\n\t}\\n\tfloat getIndirectIndex( const in int i ) {\\n\t\tint size = textureSize( batchingIdTexture, 0 ).x;\\n\t\tint x = i % size;\\n\t\tint y = i / size;\\n\t\treturn float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\\n\t}\\n#endif\\n#ifdef USE_BATCHING_COLOR\\n\tuniform sampler2D batchingColorTexture;\\n\tvec4 getBatchingColor( const in float i ) {\\n\t\tint size = textureSize( batchingColorTexture, 0 ).x;\\n\t\tint j = int( i );\\n\t\tint x = j % size;\\n\t\tint y = j / size;\\n\t\treturn texelFetch( batchingColorTexture, ivec2( x, y ), 0 );\\n\t}\\n#endif\",\n\tbatching_vertex: \"#ifdef USE_BATCHING\\n\tmat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\\n#endif\",\n\tbegin_vertex: \"vec3 transformed = vec3( position );\\n#ifdef USE_ALPHAHASH\\n\tvPosition = vec3( position );\\n#endif\",\n\tbeginnormal_vertex: \"vec3 objectNormal = vec3( normal );\\n#ifdef USE_TANGENT\\n\tvec3 objectTangent = vec3( tangent.xyz );\\n#endif\",\n\tbsdfs: \"float G_BlinnPhong_Implicit( ) {\\n\treturn 0.25;\\n}\\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\\n}\\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\\n\tvec3 halfDir = normalize( lightDir + viewDir );\\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\\n\tvec3 F = F_Schlick( specularColor, 1.0, dotVH );\\n\tfloat G = G_BlinnPhong_Implicit( );\\n\tfloat D = D_BlinnPhong( shininess, dotNH );\\n\treturn F * ( G * D );\\n} // validated\",\n\tiridescence_fragment: \"#ifdef USE_IRIDESCENCE\\n\tconst mat3 XYZ_TO_REC709 = mat3(\\n\t\t 3.2404542, -0.9692660,  0.0556434,\\n\t\t-1.5371385,  1.8760108, -0.2040259,\\n\t\t-0.4985314,  0.0415560,  1.0572252\\n\t);\\n\tvec3 Fresnel0ToIor( vec3 fresnel0 ) {\\n\t\tvec3 sqrtF0 = sqrt( fresnel0 );\\n\t\treturn ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\\n\t}\\n\tvec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\\n\t\treturn pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\\n\t}\\n\tfloat IorToFresnel0( float transmittedIor, float incidentIor ) {\\n\t\treturn pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\\n\t}\\n\tvec3 evalSensitivity( float OPD, vec3 shift ) {\\n\t\tfloat phase = 2.0 * PI * OPD * 1.0e-9;\\n\t\tvec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\\n\t\tvec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\\n\t\tvec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\\n\t\tvec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\\n\t\txyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\\n\t\txyz /= 1.0685e-7;\\n\t\tvec3 rgb = XYZ_TO_REC709 * xyz;\\n\t\treturn rgb;\\n\t}\\n\tvec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\\n\t\tvec3 I;\\n\t\tfloat iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\\n\t\tfloat sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\\n\t\tfloat cosTheta2Sq = 1.0 - sinTheta2Sq;\\n\t\tif ( cosTheta2Sq < 0.0 ) {\\n\t\t\treturn vec3( 1.0 );\\n\t\t}\\n\t\tfloat cosTheta2 = sqrt( cosTheta2Sq );\\n\t\tfloat R0 = IorToFresnel0( iridescenceIOR, outsideIOR );\\n\t\tfloat R12 = F_Schlick( R0, 1.0, cosTheta1 );\\n\t\tfloat T121 = 1.0 - R12;\\n\t\tfloat phi12 = 0.0;\\n\t\tif ( iridescenceIOR < outsideIOR ) phi12 = PI;\\n\t\tfloat phi21 = PI - phi12;\\n\t\tvec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );\t\tvec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\\n\t\tvec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\\n\t\tvec3 phi23 = vec3( 0.0 );\\n\t\tif ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\\n\t\tif ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\\n\t\tif ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\\n\t\tfloat OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\\n\t\tvec3 phi = vec3( phi21 ) + phi23;\\n\t\tvec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\\n\t\tvec3 r123 = sqrt( R123 );\\n\t\tvec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\\n\t\tvec3 C0 = R12 + Rs;\\n\t\tI = C0;\\n\t\tvec3 Cm = Rs - T121;\\n\t\tfor ( int m = 1; m <= 2; ++ m ) {\\n\t\t\tCm *= r123;\\n\t\t\tvec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\\n\t\t\tI += Cm * Sm;\\n\t\t}\\n\t\treturn max( I, vec3( 0.0 ) );\\n\t}\\n#endif\",\n\tbumpmap_pars_fragment: \"#ifdef USE_BUMPMAP\\n\tuniform sampler2D bumpMap;\\n\tuniform float bumpScale;\\n\tvec2 dHdxy_fwd() {\\n\t\tvec2 dSTdx = dFdx( vBumpMapUv );\\n\t\tvec2 dSTdy = dFdy( vBumpMapUv );\\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\\n\t\treturn vec2( dBx, dBy );\\n\t}\\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\\n\t\tvec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\\n\t\tvec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\\n\t\tvec3 vN = surf_norm;\\n\t\tvec3 R1 = cross( vSigmaY, vN );\\n\t\tvec3 R2 = cross( vN, vSigmaX );\\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\\n\t}\\n#endif\",\n\tclipping_planes_fragment: \"#if NUM_CLIPPING_PLANES > 0\\n\tvec4 plane;\\n\t#ifdef ALPHA_TO_COVERAGE\\n\t\tfloat distanceToPlane, distanceGradient;\\n\t\tfloat clipOpacity = 1.0;\\n\t\t#pragma unroll_loop_start\\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\\n\t\t\tplane = clippingPlanes[ i ];\\n\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\\n\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\\n\t\t\tclipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\\n\t\t\tif ( clipOpacity == 0.0 ) discard;\\n\t\t}\\n\t\t#pragma unroll_loop_end\\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\\n\t\t\tfloat unionClipOpacity = 1.0;\\n\t\t\t#pragma unroll_loop_start\\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\\n\t\t\t\tplane = clippingPlanes[ i ];\\n\t\t\t\tdistanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\\n\t\t\t\tdistanceGradient = fwidth( distanceToPlane ) / 2.0;\\n\t\t\t\tunionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\\n\t\t\t}\\n\t\t\t#pragma unroll_loop_end\\n\t\t\tclipOpacity *= 1.0 - unionClipOpacity;\\n\t\t#endif\\n\t\tdiffuseColor.a *= clipOpacity;\\n\t\tif ( diffuseColor.a == 0.0 ) discard;\\n\t#else\\n\t\t#pragma unroll_loop_start\\n\t\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\\n\t\t\tplane = clippingPlanes[ i ];\\n\t\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\\n\t\t}\\n\t\t#pragma unroll_loop_end\\n\t\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\\n\t\t\tbool clipped = true;\\n\t\t\t#pragma unroll_loop_start\\n\t\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\\n\t\t\t\tplane = clippingPlanes[ i ];\\n\t\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\\n\t\t\t}\\n\t\t\t#pragma unroll_loop_end\\n\t\t\tif ( clipped ) discard;\\n\t\t#endif\\n\t#endif\\n#endif\",\n\tclipping_planes_pars_fragment: \"#if NUM_CLIPPING_PLANES > 0\\n\tvarying vec3 vClipPosition;\\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\\n#endif\",\n\tclipping_planes_pars_vertex: \"#if NUM_CLIPPING_PLANES > 0\\n\tvarying vec3 vClipPosition;\\n#endif\",\n\tclipping_planes_vertex: \"#if NUM_CLIPPING_PLANES > 0\\n\tvClipPosition = - mvPosition.xyz;\\n#endif\",\n\tcolor_fragment: \"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\\n\tdiffuseColor *= vColor;\\n#endif\",\n\tcolor_pars_fragment: \"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\\n\tvarying vec4 vColor;\\n#endif\",\n\tcolor_pars_vertex: \"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\\n\tvarying vec4 vColor;\\n#endif\",\n\tcolor_vertex: \"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\\n\tvColor = vec4( 1.0 );\\n#endif\\n#ifdef USE_COLOR_ALPHA\\n\tvColor *= color;\\n#elif defined( USE_COLOR )\\n\tvColor.rgb *= color;\\n#endif\\n#ifdef USE_INSTANCING_COLOR\\n\tvColor.rgb *= instanceColor.rgb;\\n#endif\\n#ifdef USE_BATCHING_COLOR\\n\tvColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );\\n#endif\",\n\tcommon: \"#define PI 3.141592653589793\\n#define PI2 6.283185307179586\\n#define PI_HALF 1.5707963267948966\\n#define RECIPROCAL_PI 0.3183098861837907\\n#define RECIPROCAL_PI2 0.15915494309189535\\n#define EPSILON 1e-6\\n#ifndef saturate\\n#define saturate( a ) clamp( a, 0.0, 1.0 )\\n#endif\\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\\nfloat pow2( const in float x ) { return x*x; }\\nvec3 pow2( const in vec3 x ) { return x*x; }\\nfloat pow3( const in float x ) { return x*x*x; }\\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\\nhighp float rand( const in vec2 uv ) {\\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\\n\treturn fract( sin( sn ) * c );\\n}\\n#ifdef HIGH_PRECISION\\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\\n#else\\n\tfloat precisionSafeLength( vec3 v ) {\\n\t\tfloat maxComponent = max3( abs( v ) );\\n\t\treturn length( v / maxComponent ) * maxComponent;\\n\t}\\n#endif\\nstruct IncidentLight {\\n\tvec3 color;\\n\tvec3 direction;\\n\tbool visible;\\n};\\nstruct ReflectedLight {\\n\tvec3 directDiffuse;\\n\tvec3 directSpecular;\\n\tvec3 indirectDiffuse;\\n\tvec3 indirectSpecular;\\n};\\n#ifdef USE_ALPHAHASH\\n\tvarying vec3 vPosition;\\n#endif\\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\\n}\\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\\n}\\nbool isPerspectiveMatrix( mat4 m ) {\\n\treturn m[ 2 ][ 3 ] == - 1.0;\\n}\\nvec2 equirectUv( in vec3 dir ) {\\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\\n\treturn vec2( u, v );\\n}\\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\\n\treturn RECIPROCAL_PI * diffuseColor;\\n}\\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\\n}\\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\\n\tfloat fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\\n\treturn f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\\n} // validated\",\n\tcube_uv_reflection_fragment: \"#ifdef ENVMAP_TYPE_CUBE_UV\\n\t#define cubeUV_minMipLevel 4.0\\n\t#define cubeUV_minTileSize 16.0\\n\tfloat getFace( vec3 direction ) {\\n\t\tvec3 absDirection = abs( direction );\\n\t\tfloat face = - 1.0;\\n\t\tif ( absDirection.x > absDirection.z ) {\\n\t\t\tif ( absDirection.x > absDirection.y )\\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\\n\t\t\telse\\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\\n\t\t} else {\\n\t\t\tif ( absDirection.z > absDirection.y )\\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\\n\t\t\telse\\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\\n\t\t}\\n\t\treturn face;\\n\t}\\n\tvec2 getUV( vec3 direction, float face ) {\\n\t\tvec2 uv;\\n\t\tif ( face == 0.0 ) {\\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\\n\t\t} else if ( face == 1.0 ) {\\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\\n\t\t} else if ( face == 2.0 ) {\\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\\n\t\t} else if ( face == 3.0 ) {\\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\\n\t\t} else if ( face == 4.0 ) {\\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\\n\t\t} else {\\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\\n\t\t}\\n\t\treturn 0.5 * ( uv + 1.0 );\\n\t}\\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\\n\t\tfloat face = getFace( direction );\\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\\n\t\tfloat faceSize = exp2( mipInt );\\n\t\thighp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\\n\t\tif ( face > 2.0 ) {\\n\t\t\tuv.y += faceSize;\\n\t\t\tface -= 3.0;\\n\t\t}\\n\t\tuv.x += face * faceSize;\\n\t\tuv.x += filterInt * 3.0 * cubeUV_minTileSize;\\n\t\tuv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\\n\t\tuv.x *= CUBEUV_TEXEL_WIDTH;\\n\t\tuv.y *= CUBEUV_TEXEL_HEIGHT;\\n\t\t#ifdef texture2DGradEXT\\n\t\t\treturn texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\\n\t\t#else\\n\t\t\treturn texture2D( envMap, uv ).rgb;\\n\t\t#endif\\n\t}\\n\t#define cubeUV_r0 1.0\\n\t#define cubeUV_m0 - 2.0\\n\t#define cubeUV_r1 0.8\\n\t#define cubeUV_m1 - 1.0\\n\t#define cubeUV_r4 0.4\\n\t#define cubeUV_m4 2.0\\n\t#define cubeUV_r5 0.305\\n\t#define cubeUV_m5 3.0\\n\t#define cubeUV_r6 0.21\\n\t#define cubeUV_m6 4.0\\n\tfloat roughnessToMip( float roughness ) {\\n\t\tfloat mip = 0.0;\\n\t\tif ( roughness >= cubeUV_r1 ) {\\n\t\t\tmip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\\n\t\t} else if ( roughness >= cubeUV_r4 ) {\\n\t\t\tmip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\\n\t\t} else if ( roughness >= cubeUV_r5 ) {\\n\t\t\tmip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\\n\t\t} else if ( roughness >= cubeUV_r6 ) {\\n\t\t\tmip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\\n\t\t} else {\\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\\n\t\treturn mip;\\n\t}\\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\\n\t\tfloat mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\\n\t\tfloat mipF = fract( mip );\\n\t\tfloat mipInt = floor( mip );\\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\\n\t\tif ( mipF == 0.0 ) {\\n\t\t\treturn vec4( color0, 1.0 );\\n\t\t} else {\\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\\n\t\t}\\n\t}\\n#endif\",\n\tdefaultnormal_vertex: \"vec3 transformedNormal = objectNormal;\\n#ifdef USE_TANGENT\\n\tvec3 transformedTangent = objectTangent;\\n#endif\\n#ifdef USE_BATCHING\\n\tmat3 bm = mat3( batchingMatrix );\\n\ttransformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\\n\ttransformedNormal = bm * transformedNormal;\\n\t#ifdef USE_TANGENT\\n\t\ttransformedTangent = bm * transformedTangent;\\n\t#endif\\n#endif\\n#ifdef USE_INSTANCING\\n\tmat3 im = mat3( instanceMatrix );\\n\ttransformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\\n\ttransformedNormal = im * transformedNormal;\\n\t#ifdef USE_TANGENT\\n\t\ttransformedTangent = im * transformedTangent;\\n\t#endif\\n#endif\\ntransformedNormal = normalMatrix * transformedNormal;\\n#ifdef FLIP_SIDED\\n\ttransformedNormal = - transformedNormal;\\n#endif\\n#ifdef USE_TANGENT\\n\ttransformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\\n\t#ifdef FLIP_SIDED\\n\t\ttransformedTangent = - transformedTangent;\\n\t#endif\\n#endif\",\n\tdisplacementmap_pars_vertex: \"#ifdef USE_DISPLACEMENTMAP\\n\tuniform sampler2D displacementMap;\\n\tuniform float displacementScale;\\n\tuniform float displacementBias;\\n#endif\",\n\tdisplacementmap_vertex: \"#ifdef USE_DISPLACEMENTMAP\\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\\n#endif\",\n\temissivemap_fragment: \"#ifdef USE_EMISSIVEMAP\\n\tvec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\\n\t#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\\n\t\temissiveColor = sRGBTransferEOTF( emissiveColor );\\n\t#endif\\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\\n#endif\",\n\temissivemap_pars_fragment: \"#ifdef USE_EMISSIVEMAP\\n\tuniform sampler2D emissiveMap;\\n#endif\",\n\tcolorspace_fragment: \"gl_FragColor = linearToOutputTexel( gl_FragColor );\",\n\tcolorspace_pars_fragment: \"vec4 LinearTransferOETF( in vec4 value ) {\\n\treturn value;\\n}\\nvec4 sRGBTransferEOTF( in vec4 value ) {\\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\\n}\\nvec4 sRGBTransferOETF( in vec4 value ) {\\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\\n}\",\n\tenvmap_fragment: \"#ifdef USE_ENVMAP\\n\t#ifdef ENV_WORLDPOS\\n\t\tvec3 cameraToFrag;\\n\t\tif ( isOrthographic ) {\\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\t\t} else {\\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\\n\t\t}\\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\t\t#ifdef ENVMAP_MODE_REFLECTION\\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\\n\t\t#else\\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\\n\t\t#endif\\n\t#else\\n\t\tvec3 reflectVec = vReflect;\\n\t#endif\\n\t#ifdef ENVMAP_TYPE_CUBE\\n\t\tvec4 envColor = textureCube( envMap, envMapRotation * reflectVec );\\n\t\t#ifdef ENVMAP_BLENDING_MULTIPLY\\n\t\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\\n\t\t#elif defined( ENVMAP_BLENDING_MIX )\\n\t\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\\n\t\t#elif defined( ENVMAP_BLENDING_ADD )\\n\t\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\\n\t\t#endif\\n\t#endif\\n#endif\",\n\tenvmap_common_pars_fragment: \"#ifdef USE_ENVMAP\\n\tuniform float envMapIntensity;\\n\tuniform mat3 envMapRotation;\\n\t#ifdef ENVMAP_TYPE_CUBE\\n\t\tuniform samplerCube envMap;\\n\t#else\\n\t\tuniform sampler2D envMap;\\n\t#endif\\n#endif\",\n\tenvmap_pars_fragment: \"#ifdef USE_ENVMAP\\n\tuniform float reflectivity;\\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\\n\t\t#define ENV_WORLDPOS\\n\t#endif\\n\t#ifdef ENV_WORLDPOS\\n\t\tvarying vec3 vWorldPosition;\\n\t\tuniform float refractionRatio;\\n\t#else\\n\t\tvarying vec3 vReflect;\\n\t#endif\\n#endif\",\n\tenvmap_pars_vertex: \"#ifdef USE_ENVMAP\\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\\n\t\t#define ENV_WORLDPOS\\n\t#endif\\n\t#ifdef ENV_WORLDPOS\\n\t\t\\n\t\tvarying vec3 vWorldPosition;\\n\t#else\\n\t\tvarying vec3 vReflect;\\n\t\tuniform float refractionRatio;\\n\t#endif\\n#endif\",\n\tenvmap_physical_pars_fragment: \"#ifdef USE_ENVMAP\\n\tvec3 getIBLIrradiance( const in vec3 normal ) {\\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\\n\t\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\\n\t\t\treturn PI * envMapColor.rgb * envMapIntensity;\\n\t\t#else\\n\t\t\treturn vec3( 0.0 );\\n\t\t#endif\\n\t}\\n\tvec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\\n\t\t#ifdef ENVMAP_TYPE_CUBE_UV\\n\t\t\tvec3 reflectVec = reflect( - viewDir, normal );\\n\t\t\treflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\\n\t\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\\n\t\t\treturn envMapColor.rgb * envMapIntensity;\\n\t\t#else\\n\t\t\treturn vec3( 0.0 );\\n\t\t#endif\\n\t}\\n\t#ifdef USE_ANISOTROPY\\n\t\tvec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\\n\t\t\t#ifdef ENVMAP_TYPE_CUBE_UV\\n\t\t\t\tvec3 bentNormal = cross( bitangent, viewDir );\\n\t\t\t\tbentNormal = normalize( cross( bentNormal, bitangent ) );\\n\t\t\t\tbentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\\n\t\t\t\treturn getIBLRadiance( viewDir, bentNormal, roughness );\\n\t\t\t#else\\n\t\t\t\treturn vec3( 0.0 );\\n\t\t\t#endif\\n\t\t}\\n\t#endif\\n#endif\",\n\tenvmap_vertex: \"#ifdef USE_ENVMAP\\n\t#ifdef ENV_WORLDPOS\\n\t\tvWorldPosition = worldPosition.xyz;\\n\t#else\\n\t\tvec3 cameraToVertex;\\n\t\tif ( isOrthographic ) {\\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\\n\t\t} else {\\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\\n\t\t}\\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\t\t#ifdef ENVMAP_MODE_REFLECTION\\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\\n\t\t#else\\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\\n\t\t#endif\\n\t#endif\\n#endif\",\n\tfog_vertex: \"#ifdef USE_FOG\\n\tvFogDepth = - mvPosition.z;\\n#endif\",\n\tfog_pars_vertex: \"#ifdef USE_FOG\\n\tvarying float vFogDepth;\\n#endif\",\n\tfog_fragment: \"#ifdef USE_FOG\\n\t#ifdef FOG_EXP2\\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\\n\t#else\\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\\n\t#endif\\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\\n#endif\",\n\tfog_pars_fragment: \"#ifdef USE_FOG\\n\tuniform vec3 fogColor;\\n\tvarying float vFogDepth;\\n\t#ifdef FOG_EXP2\\n\t\tuniform float fogDensity;\\n\t#else\\n\t\tuniform float fogNear;\\n\t\tuniform float fogFar;\\n\t#endif\\n#endif\",\n\tgradientmap_pars_fragment: \"#ifdef USE_GRADIENTMAP\\n\tuniform sampler2D gradientMap;\\n#endif\\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\\n\tfloat dotNL = dot( normal, lightDirection );\\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\\n\t#ifdef USE_GRADIENTMAP\\n\t\treturn vec3( texture2D( gradientMap, coord ).r );\\n\t#else\\n\t\tvec2 fw = fwidth( coord ) * 0.5;\\n\t\treturn mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\\n\t#endif\\n}\",\n\tlightmap_pars_fragment: \"#ifdef USE_LIGHTMAP\\n\tuniform sampler2D lightMap;\\n\tuniform float lightMapIntensity;\\n#endif\",\n\tlights_lambert_fragment: \"LambertMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularStrength = specularStrength;\",\n\tlights_lambert_pars_fragment: \"varying vec3 vViewPosition;\\nstruct LambertMaterial {\\n\tvec3 diffuseColor;\\n\tfloat specularStrength;\\n};\\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\\n\tvec3 irradiance = dotNL * directLight.color;\\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\t\t\t\tRE_Direct_Lambert\\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Lambert\",\n\tlights_pars_begin: \"uniform bool receiveShadow;\\nuniform vec3 ambientLightColor;\\n#if defined( USE_LIGHT_PROBES )\\n\tuniform vec3 lightProbe[ 9 ];\\n#endif\\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\\n\tfloat x = normal.x, y = normal.y, z = normal.z;\\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\\n\treturn result;\\n}\\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\\n\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\\n\treturn irradiance;\\n}\\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\\n\tvec3 irradiance = ambientLightColor;\\n\treturn irradiance;\\n}\\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\\n\tif ( cutoffDistance > 0.0 ) {\\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\\n\t}\\n\treturn distanceFalloff;\\n}\\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\\n\treturn smoothstep( coneCosine, penumbraCosine, angleCosine );\\n}\\n#if NUM_DIR_LIGHTS > 0\\n\tstruct DirectionalLight {\\n\t\tvec3 direction;\\n\t\tvec3 color;\\n\t};\\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\\n\tvoid getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\\n\t\tlight.color = directionalLight.color;\\n\t\tlight.direction = directionalLight.direction;\\n\t\tlight.visible = true;\\n\t}\\n#endif\\n#if NUM_POINT_LIGHTS > 0\\n\tstruct PointLight {\\n\t\tvec3 position;\\n\t\tvec3 color;\\n\t\tfloat distance;\\n\t\tfloat decay;\\n\t};\\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\\n\tvoid getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\\n\t\tvec3 lVector = pointLight.position - geometryPosition;\\n\t\tlight.direction = normalize( lVector );\\n\t\tfloat lightDistance = length( lVector );\\n\t\tlight.color = pointLight.color;\\n\t\tlight.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\\n\t\tlight.visible = ( light.color != vec3( 0.0 ) );\\n\t}\\n#endif\\n#if NUM_SPOT_LIGHTS > 0\\n\tstruct SpotLight {\\n\t\tvec3 position;\\n\t\tvec3 direction;\\n\t\tvec3 color;\\n\t\tfloat distance;\\n\t\tfloat decay;\\n\t\tfloat coneCos;\\n\t\tfloat penumbraCos;\\n\t};\\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\\n\tvoid getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\\n\t\tvec3 lVector = spotLight.position - geometryPosition;\\n\t\tlight.direction = normalize( lVector );\\n\t\tfloat angleCos = dot( light.direction, spotLight.direction );\\n\t\tfloat spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\\n\t\tif ( spotAttenuation > 0.0 ) {\\n\t\t\tfloat lightDistance = length( lVector );\\n\t\t\tlight.color = spotLight.color * spotAttenuation;\\n\t\t\tlight.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\\n\t\t\tlight.visible = ( light.color != vec3( 0.0 ) );\\n\t\t} else {\\n\t\t\tlight.color = vec3( 0.0 );\\n\t\t\tlight.visible = false;\\n\t\t}\\n\t}\\n#endif\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\tstruct RectAreaLight {\\n\t\tvec3 color;\\n\t\tvec3 position;\\n\t\tvec3 halfWidth;\\n\t\tvec3 halfHeight;\\n\t};\\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\\n#endif\\n#if NUM_HEMI_LIGHTS > 0\\n\tstruct HemisphereLight {\\n\t\tvec3 direction;\\n\t\tvec3 skyColor;\\n\t\tvec3 groundColor;\\n\t};\\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\\n\t\tfloat dotNL = dot( normal, hemiLight.direction );\\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\\n\t\treturn irradiance;\\n\t}\\n#endif\\n#include <lightprobes_pars_fragment>\",\n\tlights_toon_fragment: \"ToonMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\",\n\tlights_toon_pars_fragment: \"varying vec3 vViewPosition;\\nstruct ToonMaterial {\\n\tvec3 diffuseColor;\\n};\\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\tvec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\t\t\t\tRE_Direct_Toon\\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\",\n\tlights_phong_fragment: \"BlinnPhongMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.specularColor = specular;\\nmaterial.specularShininess = shininess;\\nmaterial.specularStrength = specularStrength;\",\n\tlights_phong_pars_fragment: \"varying vec3 vViewPosition;\\nstruct BlinnPhongMaterial {\\n\tvec3 diffuseColor;\\n\tvec3 specularColor;\\n\tfloat specularShininess;\\n\tfloat specularStrength;\\n};\\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\\n\tvec3 irradiance = dotNL * directLight.color;\\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n\treflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\\n}\\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\\n}\\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\",\n\tlights_physical_fragment: \"PhysicalMaterial material;\\nmaterial.diffuseColor = diffuseColor.rgb;\\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\\nmaterial.metalness = metalnessFactor;\\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\\nmaterial.roughness = min( material.roughness, 1.0 );\\n#ifdef IOR\\n\tmaterial.ior = ior;\\n\t#ifdef USE_SPECULAR\\n\t\tfloat specularIntensityFactor = specularIntensity;\\n\t\tvec3 specularColorFactor = specularColor;\\n\t\t#ifdef USE_SPECULAR_COLORMAP\\n\t\t\tspecularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\\n\t\t#endif\\n\t\t#ifdef USE_SPECULAR_INTENSITYMAP\\n\t\t\tspecularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\\n\t\t#endif\\n\t\tmaterial.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\\n\t#else\\n\t\tfloat specularIntensityFactor = 1.0;\\n\t\tvec3 specularColorFactor = vec3( 1.0 );\\n\t\tmaterial.specularF90 = 1.0;\\n\t#endif\\n\tmaterial.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\\n\tmaterial.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\\n#else\\n\tmaterial.specularColor = vec3( 0.04 );\\n\tmaterial.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\\n\tmaterial.specularF90 = 1.0;\\n#endif\\n#ifdef USE_CLEARCOAT\\n\tmaterial.clearcoat = clearcoat;\\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\\n\tmaterial.clearcoatF0 = vec3( 0.04 );\\n\tmaterial.clearcoatF90 = 1.0;\\n\t#ifdef USE_CLEARCOATMAP\\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\\n\t#endif\\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\\n\t#endif\\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\\n\tmaterial.clearcoatRoughness += geometryRoughness;\\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\\n#endif\\n#ifdef USE_DISPERSION\\n\tmaterial.dispersion = dispersion;\\n#endif\\n#ifdef USE_IRIDESCENCE\\n\tmaterial.iridescence = iridescence;\\n\tmaterial.iridescenceIOR = iridescenceIOR;\\n\t#ifdef USE_IRIDESCENCEMAP\\n\t\tmaterial.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\\n\t#endif\\n\t#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\t\tmaterial.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\\n\t#else\\n\t\tmaterial.iridescenceThickness = iridescenceThicknessMaximum;\\n\t#endif\\n#endif\\n#ifdef USE_SHEEN\\n\tmaterial.sheenColor = sheenColor;\\n\t#ifdef USE_SHEEN_COLORMAP\\n\t\tmaterial.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\\n\t#endif\\n\tmaterial.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\\n\t\tmaterial.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\\n\t#endif\\n#endif\\n#ifdef USE_ANISOTROPY\\n\t#ifdef USE_ANISOTROPYMAP\\n\t\tmat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\\n\t\tvec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\\n\t\tvec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\\n\t#else\\n\t\tvec2 anisotropyV = anisotropyVector;\\n\t#endif\\n\tmaterial.anisotropy = length( anisotropyV );\\n\tif( material.anisotropy == 0.0 ) {\\n\t\tanisotropyV = vec2( 1.0, 0.0 );\\n\t} else {\\n\t\tanisotropyV /= material.anisotropy;\\n\t\tmaterial.anisotropy = saturate( material.anisotropy );\\n\t}\\n\tmaterial.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\\n\tmaterial.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\\n\tmaterial.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\\n#endif\",\n\tlights_physical_pars_fragment: \"uniform sampler2D dfgLUT;\\nstruct PhysicalMaterial {\\n\tvec3 diffuseColor;\\n\tvec3 diffuseContribution;\\n\tvec3 specularColor;\\n\tvec3 specularColorBlended;\\n\tfloat roughness;\\n\tfloat metalness;\\n\tfloat specularF90;\\n\tfloat dispersion;\\n\t#ifdef USE_CLEARCOAT\\n\t\tfloat clearcoat;\\n\t\tfloat clearcoatRoughness;\\n\t\tvec3 clearcoatF0;\\n\t\tfloat clearcoatF90;\\n\t#endif\\n\t#ifdef USE_IRIDESCENCE\\n\t\tfloat iridescence;\\n\t\tfloat iridescenceIOR;\\n\t\tfloat iridescenceThickness;\\n\t\tvec3 iridescenceFresnel;\\n\t\tvec3 iridescenceF0;\\n\t\tvec3 iridescenceFresnelDielectric;\\n\t\tvec3 iridescenceFresnelMetallic;\\n\t#endif\\n\t#ifdef USE_SHEEN\\n\t\tvec3 sheenColor;\\n\t\tfloat sheenRoughness;\\n\t#endif\\n\t#ifdef IOR\\n\t\tfloat ior;\\n\t#endif\\n\t#ifdef USE_TRANSMISSION\\n\t\tfloat transmission;\\n\t\tfloat transmissionAlpha;\\n\t\tfloat thickness;\\n\t\tfloat attenuationDistance;\\n\t\tvec3 attenuationColor;\\n\t#endif\\n\t#ifdef USE_ANISOTROPY\\n\t\tfloat anisotropy;\\n\t\tfloat alphaT;\\n\t\tvec3 anisotropyT;\\n\t\tvec3 anisotropyB;\\n\t#endif\\n};\\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\\nvec3 sheenSpecularDirect = vec3( 0.0 );\\nvec3 sheenSpecularIndirect = vec3(0.0 );\\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\\n    float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\\n    float x2 = x * x;\\n    float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\\n    return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\\n}\\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\\n\tfloat a2 = pow2( alpha );\\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\\n\treturn 0.5 / max( gv + gl, EPSILON );\\n}\\nfloat D_GGX( const in float alpha, const in float dotNH ) {\\n\tfloat a2 = pow2( alpha );\\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\\n}\\n#ifdef USE_ANISOTROPY\\n\tfloat V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\\n\t\tfloat gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );\\n\t\tfloat gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\\n\t\treturn 0.5 / max( gv + gl, EPSILON );\\n\t}\\n\tfloat D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\\n\t\tfloat a2 = alphaT * alphaB;\\n\t\thighp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\\n\t\thighp float v2 = dot( v, v );\\n\t\tfloat w2 = a2 / v2;\\n\t\treturn RECIPROCAL_PI * a2 * pow2 ( w2 );\\n\t}\\n#endif\\n#ifdef USE_CLEARCOAT\\n\tvec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\\n\t\tvec3 f0 = material.clearcoatF0;\\n\t\tfloat f90 = material.clearcoatF90;\\n\t\tfloat roughness = material.clearcoatRoughness;\\n\t\tfloat alpha = pow2( roughness );\\n\t\tvec3 halfDir = normalize( lightDir + viewDir );\\n\t\tfloat dotNL = saturate( dot( normal, lightDir ) );\\n\t\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\t\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\t\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\\n\t\tvec3 F = F_Schlick( f0, f90, dotVH );\\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\\n\t\tfloat D = D_GGX( alpha, dotNH );\\n\t\treturn F * ( V * D );\\n\t}\\n#endif\\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\\n\tvec3 f0 = material.specularColorBlended;\\n\tfloat f90 = material.specularF90;\\n\tfloat roughness = material.roughness;\\n\tfloat alpha = pow2( roughness );\\n\tvec3 halfDir = normalize( lightDir + viewDir );\\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\tfloat dotVH = saturate( dot( viewDir, halfDir ) );\\n\tvec3 F = F_Schlick( f0, f90, dotVH );\\n\t#ifdef USE_IRIDESCENCE\\n\t\tF = mix( F, material.iridescenceFresnel, material.iridescence );\\n\t#endif\\n\t#ifdef USE_ANISOTROPY\\n\t\tfloat dotTL = dot( material.anisotropyT, lightDir );\\n\t\tfloat dotTV = dot( material.anisotropyT, viewDir );\\n\t\tfloat dotTH = dot( material.anisotropyT, halfDir );\\n\t\tfloat dotBL = dot( material.anisotropyB, lightDir );\\n\t\tfloat dotBV = dot( material.anisotropyB, viewDir );\\n\t\tfloat dotBH = dot( material.anisotropyB, halfDir );\\n\t\tfloat V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\\n\t\tfloat D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\\n\t#else\\n\t\tfloat V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\\n\t\tfloat D = D_GGX( alpha, dotNH );\\n\t#endif\\n\treturn F * ( V * D );\\n}\\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\\n\tconst float LUT_SIZE = 64.0;\\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\\n\tfloat dotNV = saturate( dot( N, V ) );\\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\\n\tuv = uv * LUT_SCALE + LUT_BIAS;\\n\treturn uv;\\n}\\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\\n\tfloat l = length( f );\\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\\n}\\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\\n\tfloat x = dot( v1, v2 );\\n\tfloat y = abs( x );\\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\\n\tfloat v = a / b;\\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\\n\treturn cross( v1, v2 ) * theta_sintheta;\\n}\\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\\n\tvec3 lightNormal = cross( v1, v2 );\\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\\n\tvec3 T1, T2;\\n\tT1 = normalize( V - N * dot( V, N ) );\\n\tT2 = - cross( N, T1 );\\n\tmat3 mat = mInv * transpose( mat3( T1, T2, N ) );\\n\tvec3 coords[ 4 ];\\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\\n\tvec3 vectorFormFactor = vec3( 0.0 );\\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\\n\treturn vec3( result );\\n}\\n#if defined( USE_SHEEN )\\nfloat D_Charlie( float roughness, float dotNH ) {\\n\tfloat alpha = pow2( roughness );\\n\tfloat invAlpha = 1.0 / alpha;\\n\tfloat cos2h = dotNH * dotNH;\\n\tfloat sin2h = max( 1.0 - cos2h, 0.0078125 );\\n\treturn ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\\n}\\nfloat V_Neubelt( float dotNV, float dotNL ) {\\n\treturn saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\\n}\\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\\n\tvec3 halfDir = normalize( lightDir + viewDir );\\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\\n\tfloat D = D_Charlie( sheenRoughness, dotNH );\\n\tfloat V = V_Neubelt( dotNV, dotNL );\\n\treturn sheenColor * ( D * V );\\n}\\n#endif\\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\tfloat r2 = roughness * roughness;\\n\tfloat rInv = 1.0 / ( roughness + 0.1 );\\n\tfloat a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\\n\tfloat b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\\n\tfloat DG = exp( a * dotNV + b );\\n\treturn saturate( DG );\\n}\\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\tvec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\\n\treturn specularColor * fab.x + specularF90 * fab.y;\\n}\\n#ifdef USE_IRIDESCENCE\\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\\n#else\\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\\n#endif\\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\tvec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\\n\t#ifdef USE_IRIDESCENCE\\n\t\tvec3 Fr = mix( specularColor, iridescenceF0, iridescence );\\n\t#else\\n\t\tvec3 Fr = specularColor;\\n\t#endif\\n\tvec3 FssEss = Fr * fab.x + specularF90 * fab.y;\\n\tfloat Ess = fab.x + fab.y;\\n\tfloat Ems = 1.0 - Ess;\\n\tvec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\\n\tsingleScatter += FssEss;\\n\tmultiScatter += Fms * Ems;\\n}\\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\\n\tvec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );\\n\tfloat dotNL = saturate( dot( normal, lightDir ) );\\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\\n\tvec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\\n\tvec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\\n\tvec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\\n\tvec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\\n\tfloat Ess_V = dfgV.x + dfgV.y;\\n\tfloat Ess_L = dfgL.x + dfgL.y;\\n\tfloat Ems_V = 1.0 - Ess_V;\\n\tfloat Ems_L = 1.0 - Ess_L;\\n\tvec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\\n\tvec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\\n\tfloat compensationFactor = Ems_V * Ems_L;\\n\tvec3 multiScatter = Fms * compensationFactor;\\n\treturn singleScatter + multiScatter;\\n}\\n#if NUM_RECT_AREA_LIGHTS > 0\\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\t\tvec3 normal = geometryNormal;\\n\t\tvec3 viewDir = geometryViewDir;\\n\t\tvec3 position = geometryPosition;\\n\t\tvec3 lightPos = rectAreaLight.position;\\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\\n\t\tvec3 lightColor = rectAreaLight.color;\\n\t\tfloat roughness = material.roughness;\\n\t\tvec3 rectCoords[ 4 ];\\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\\n\t\tvec4 t1 = texture2D( ltc_1, uv );\\n\t\tvec4 t2 = texture2D( ltc_2, uv );\\n\t\tmat3 mInv = mat3(\\n\t\t\tvec3( t1.x, 0, t1.y ),\\n\t\t\tvec3(    0, 1,    0 ),\\n\t\t\tvec3( t1.z, 0, t1.w )\\n\t\t);\\n\t\tvec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\\n\t\t#ifdef USE_CLEARCOAT\\n\t\t\tvec3 Ncc = geometryClearcoatNormal;\\n\t\t\tvec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\\n\t\t\tvec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\\n\t\t\tvec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\\n\t\t\tmat3 mInvClearcoat = mat3(\\n\t\t\t\tvec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\\n\t\t\t\tvec3(             0, 1,             0 ),\\n\t\t\t\tvec3( t1Clearcoat.z, 0, t1Clearcoat.w )\\n\t\t\t);\\n\t\t\tvec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\\n\t\t\tclearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\\n\t\t#endif\\n\t}\\n#endif\\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\tfloat dotNL = saturate( dot( geometryNormal, directLight.direction ) );\\n\tvec3 irradiance = dotNL * directLight.color;\\n\t#ifdef USE_CLEARCOAT\\n\t\tfloat dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\\n\t\tvec3 ccIrradiance = dotNLcc * directLight.color;\\n\t\tclearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\\n\t#endif\\n\t#ifdef USE_SHEEN\\n \\n \t\tsheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\\n \\n \t\tfloat sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\\n \t\tfloat sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\\n \\n \t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\\n \\n \t\tirradiance *= sheenEnergyComp;\\n \\n \t#endif\\n\treflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\\n\treflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\\n}\\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\\n\tvec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\\n\t#ifdef USE_SHEEN\\n\t\tfloat sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\\n\t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\\n\t\tdiffuse *= sheenEnergyComp;\\n\t#endif\\n\treflectedLight.indirectDiffuse += diffuse;\\n}\\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\\n\t#ifdef USE_CLEARCOAT\\n\t\tclearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\\n\t#endif\\n\t#ifdef USE_SHEEN\\n\t\tsheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\\n \t#endif\\n\tvec3 singleScatteringDielectric = vec3( 0.0 );\\n\tvec3 multiScatteringDielectric = vec3( 0.0 );\\n\tvec3 singleScatteringMetallic = vec3( 0.0 );\\n\tvec3 multiScatteringMetallic = vec3( 0.0 );\\n\t#ifdef USE_IRIDESCENCE\\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\\n\t\tcomputeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\\n\t#else\\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\\n\t\tcomputeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\\n\t#endif\\n\tvec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\\n\tvec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\\n\tvec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\\n\tvec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\\n\tvec3 indirectSpecular = radiance * singleScattering;\\n\tindirectSpecular += multiScattering * cosineWeightedIrradiance;\\n\tvec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\\n\t#ifdef USE_SHEEN\\n\t\tfloat sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\\n\t\tfloat sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\\n\t\tindirectSpecular *= sheenEnergyComp;\\n\t\tindirectDiffuse *= sheenEnergyComp;\\n\t#endif\\n\treflectedLight.indirectSpecular += indirectSpecular;\\n\treflectedLight.indirectDiffuse += indirectDiffuse;\\n}\\n#define RE_Direct\t\t\t\tRE_Direct_Physical\\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\\n}\",\n\tlights_fragment_begin: \"\\nvec3 geometryPosition = - vViewPosition;\\nvec3 geometryNormal = normal;\\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\\nvec3 geometryClearcoatNormal = vec3( 0.0 );\\n#ifdef USE_CLEARCOAT\\n\tgeometryClearcoatNormal = clearcoatNormal;\\n#endif\\n#ifdef USE_IRIDESCENCE\\n\tfloat dotNVi = saturate( dot( normal, geometryViewDir ) );\\n\tif ( material.iridescenceThickness == 0.0 ) {\\n\t\tmaterial.iridescence = 0.0;\\n\t} else {\\n\t\tmaterial.iridescence = saturate( material.iridescence );\\n\t}\\n\tif ( material.iridescence > 0.0 ) {\\n\t\tmaterial.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\\n\t\tmaterial.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\\n\t\tmaterial.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\\n\t\tmaterial.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\\n\t}\\n#endif\\nIncidentLight directLight;\\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\\n\tPointLight pointLight;\\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\\n\tPointLightShadow pointLightShadow;\\n\t#endif\\n\t#pragma unroll_loop_start\\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\\n\t\tpointLight = pointLights[ i ];\\n\t\tgetPointLightInfo( pointLight, geometryPosition, directLight );\\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\\n\t\tpointLightShadow = pointLightShadows[ i ];\\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\\n\t\t#endif\\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n\t}\\n\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\\n\tSpotLight spotLight;\\n\tvec4 spotColor;\\n\tvec3 spotLightCoord;\\n\tbool inSpotLightMap;\\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\\n\tSpotLightShadow spotLightShadow;\\n\t#endif\\n\t#pragma unroll_loop_start\\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\\n\t\tspotLight = spotLights[ i ];\\n\t\tgetSpotLightInfo( spotLight, geometryPosition, directLight );\\n\t\t#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\\n\t\t#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\\n\t\t#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\t\t#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\\n\t\t#else\\n\t\t#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\\n\t\t#endif\\n\t\t#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\\n\t\t\tspotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\\n\t\t\tinSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\\n\t\t\tspotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\\n\t\t\tdirectLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\\n\t\t#endif\\n\t\t#undef SPOT_LIGHT_MAP_INDEX\\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\t\tspotLightShadow = spotLightShadows[ i ];\\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\\n\t\t#endif\\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n\t}\\n\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\\n\tDirectionalLight directionalLight;\\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\\n\tDirectionalLightShadow directionalLightShadow;\\n\t#endif\\n\t#pragma unroll_loop_start\\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\\n\t\tdirectionalLight = directionalLights[ i ];\\n\t\tgetDirectionalLightInfo( directionalLight, directLight );\\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\\n\t\tdirectLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\t\t#endif\\n\t\tRE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n\t}\\n\t#pragma unroll_loop_end\\n#endif\\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\\n\tRectAreaLight rectAreaLight;\\n\t#pragma unroll_loop_start\\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\\n\t\trectAreaLight = rectAreaLights[ i ];\\n\t\tRE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n\t}\\n\t#pragma unroll_loop_end\\n#endif\\n#if defined( RE_IndirectDiffuse )\\n\tvec3 iblIrradiance = vec3( 0.0 );\\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\\n\t#if defined( USE_LIGHT_PROBES )\\n\t\tirradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\\n\t#endif\\n\t#if ( NUM_HEMI_LIGHTS > 0 )\\n\t\t#pragma unroll_loop_start\\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\\n\t\t}\\n\t\t#pragma unroll_loop_end\\n\t#endif\\n\t#ifdef USE_LIGHT_PROBES_GRID\\n\t\tvec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz;\\n\t\tvec3 probeWorldNormal = inverseTransformDirection( geometryNormal, viewMatrix );\\n\t\tirradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal );\\n\t#endif\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\tvec3 radiance = vec3( 0.0 );\\n\tvec3 clearcoatRadiance = vec3( 0.0 );\\n#endif\",\n\tlights_fragment_maps: \"#if defined( RE_IndirectDiffuse )\\n\t#ifdef USE_LIGHTMAP\\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\\n\t\tvec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\\n\t\tirradiance += lightMapIrradiance;\\n\t#endif\\n\t#if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )\\n\t\t#if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )\\n\t\t\tiblIrradiance += getIBLIrradiance( geometryNormal );\\n\t\t#endif\\n\t#endif\\n#endif\\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\\n\t#ifdef USE_ANISOTROPY\\n\t\tradiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\\n\t#else\\n\t\tradiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\\n\t#endif\\n\t#ifdef USE_CLEARCOAT\\n\t\tclearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\\n\t#endif\\n#endif\",\n\tlights_fragment_end: \"#if defined( RE_IndirectDiffuse )\\n\t#if defined( LAMBERT ) || defined( PHONG )\\n\t\tirradiance += iblIrradiance;\\n\t#endif\\n\tRE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n#endif\\n#if defined( RE_IndirectSpecular )\\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\\n#endif\",\n\tlightprobes_pars_fragment: \"#ifdef USE_LIGHT_PROBES_GRID\\nuniform highp sampler3D probesSH;\\nuniform vec3 probesMin;\\nuniform vec3 probesMax;\\nuniform vec3 probesResolution;\\nvec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) {\\n\tvec3 res = probesResolution;\\n\tvec3 gridRange = probesMax - probesMin;\\n\tvec3 resMinusOne = res - 1.0;\\n\tvec3 probeSpacing = gridRange / resMinusOne;\\n\tvec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5;\\n\tvec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 );\\n\tuvw = uvw * resMinusOne / res + 0.5 / res;\\n\tfloat nz          = res.z;\\n\tfloat paddedSlices = nz + 2.0;\\n\tfloat atlasDepth  = 7.0 * paddedSlices;\\n\tfloat uvZBase     = uvw.z * nz + 1.0;\\n\tvec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase                       ) / atlasDepth ) );\\n\tvec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase +       paddedSlices   ) / atlasDepth ) );\\n\tvec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices   ) / atlasDepth ) );\\n\tvec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices   ) / atlasDepth ) );\\n\tvec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices   ) / atlasDepth ) );\\n\tvec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices   ) / atlasDepth ) );\\n\tvec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices   ) / atlasDepth ) );\\n\tvec3 c0 = s0.xyz;\\n\tvec3 c1 = vec3( s0.w, s1.xy );\\n\tvec3 c2 = vec3( s1.zw, s2.x );\\n\tvec3 c3 = s2.yzw;\\n\tvec3 c4 = s3.xyz;\\n\tvec3 c5 = vec3( s3.w, s4.xy );\\n\tvec3 c6 = vec3( s4.zw, s5.x );\\n\tvec3 c7 = s5.yzw;\\n\tvec3 c8 = s6.xyz;\\n\tfloat x = worldNormal.x, y = worldNormal.y, z = worldNormal.z;\\n\tvec3 result = c0 * 0.886227;\\n\tresult += c1 * 2.0 * 0.511664 * y;\\n\tresult += c2 * 2.0 * 0.511664 * z;\\n\tresult += c3 * 2.0 * 0.511664 * x;\\n\tresult += c4 * 2.0 * 0.429043 * x * y;\\n\tresult += c5 * 2.0 * 0.429043 * y * z;\\n\tresult += c6 * ( 0.743125 * z * z - 0.247708 );\\n\tresult += c7 * 2.0 * 0.429043 * x * z;\\n\tresult += c8 * 0.429043 * ( x * x - y * y );\\n\treturn max( result, vec3( 0.0 ) );\\n}\\n#endif\",\n\tlogdepthbuf_fragment: \"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\\n\tgl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\\n#endif\",\n\tlogdepthbuf_pars_fragment: \"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\\n\tuniform float logDepthBufFC;\\n\tvarying float vFragDepth;\\n\tvarying float vIsPerspective;\\n#endif\",\n\tlogdepthbuf_pars_vertex: \"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\\n\tvarying float vFragDepth;\\n\tvarying float vIsPerspective;\\n#endif\",\n\tlogdepthbuf_vertex: \"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\\n\tvFragDepth = 1.0 + gl_Position.w;\\n\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\\n#endif\",\n\tmap_fragment: \"#ifdef USE_MAP\\n\tvec4 sampledDiffuseColor = texture2D( map, vMapUv );\\n\t#ifdef DECODE_VIDEO_TEXTURE\\n\t\tsampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\\n\t#endif\\n\tdiffuseColor *= sampledDiffuseColor;\\n#endif\",\n\tmap_pars_fragment: \"#ifdef USE_MAP\\n\tuniform sampler2D map;\\n#endif\",\n\tmap_particle_fragment: \"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\t#if defined( USE_POINTS_UV )\\n\t\tvec2 uv = vUv;\\n\t#else\\n\t\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\\n\t#endif\\n#endif\\n#ifdef USE_MAP\\n\tdiffuseColor *= texture2D( map, uv );\\n#endif\\n#ifdef USE_ALPHAMAP\\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\\n#endif\",\n\tmap_particle_pars_fragment: \"#if defined( USE_POINTS_UV )\\n\tvarying vec2 vUv;\\n#else\\n\t#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\\n\t\tuniform mat3 uvTransform;\\n\t#endif\\n#endif\\n#ifdef USE_MAP\\n\tuniform sampler2D map;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\tuniform sampler2D alphaMap;\\n#endif\",\n\tmetalnessmap_fragment: \"float metalnessFactor = metalness;\\n#ifdef USE_METALNESSMAP\\n\tvec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\\n\tmetalnessFactor *= texelMetalness.b;\\n#endif\",\n\tmetalnessmap_pars_fragment: \"#ifdef USE_METALNESSMAP\\n\tuniform sampler2D metalnessMap;\\n#endif\",\n\tmorphinstance_vertex: \"#ifdef USE_INSTANCING_MORPH\\n\tfloat morphTargetInfluences[ MORPHTARGETS_COUNT ];\\n\tfloat morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\\n\t\tmorphTargetInfluences[i] =  texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\\n\t}\\n#endif\",\n\tmorphcolor_vertex: \"#if defined( USE_MORPHCOLORS )\\n\tvColor *= morphTargetBaseInfluence;\\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\\n\t\t#if defined( USE_COLOR_ALPHA )\\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\\n\t\t#elif defined( USE_COLOR )\\n\t\t\tif ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\\n\t\t#endif\\n\t}\\n#endif\",\n\tmorphnormal_vertex: \"#ifdef USE_MORPHNORMALS\\n\tobjectNormal *= morphTargetBaseInfluence;\\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\\n\t}\\n#endif\",\n\tmorphtarget_pars_vertex: \"#ifdef USE_MORPHTARGETS\\n\t#ifndef USE_INSTANCING_MORPH\\n\t\tuniform float morphTargetBaseInfluence;\\n\t\tuniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\\n\t#endif\\n\tuniform sampler2DArray morphTargetsTexture;\\n\tuniform ivec2 morphTargetsTextureSize;\\n\tvec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\\n\t\tint texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\\n\t\tint y = texelIndex / morphTargetsTextureSize.x;\\n\t\tint x = texelIndex - y * morphTargetsTextureSize.x;\\n\t\tivec3 morphUV = ivec3( x, y, morphTargetIndex );\\n\t\treturn texelFetch( morphTargetsTexture, morphUV, 0 );\\n\t}\\n#endif\",\n\tmorphtarget_vertex: \"#ifdef USE_MORPHTARGETS\\n\ttransformed *= morphTargetBaseInfluence;\\n\tfor ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\\n\t\tif ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\\n\t}\\n#endif\",\n\tnormal_fragment_begin: \"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\\n#ifdef FLAT_SHADED\\n\tvec3 fdx = dFdx( vViewPosition );\\n\tvec3 fdy = dFdy( vViewPosition );\\n\tvec3 normal = normalize( cross( fdx, fdy ) );\\n#else\\n\tvec3 normal = normalize( vNormal );\\n\t#ifdef DOUBLE_SIDED\\n\t\tnormal *= faceDirection;\\n\t#endif\\n#endif\\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\\n\t#ifdef USE_TANGENT\\n\t\tmat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\\n\t#else\\n\t\tmat3 tbn = getTangentFrame( - vViewPosition, normal,\\n\t\t#if defined( USE_NORMALMAP )\\n\t\t\tvNormalMapUv\\n\t\t#elif defined( USE_CLEARCOAT_NORMALMAP )\\n\t\t\tvClearcoatNormalMapUv\\n\t\t#else\\n\t\t\tvUv\\n\t\t#endif\\n\t\t);\\n\t#endif\\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\\n\t\ttbn[0] *= faceDirection;\\n\t\ttbn[1] *= faceDirection;\\n\t#endif\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\t#ifdef USE_TANGENT\\n\t\tmat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\\n\t#else\\n\t\tmat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\\n\t#endif\\n\t#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\\n\t\ttbn2[0] *= faceDirection;\\n\t\ttbn2[1] *= faceDirection;\\n\t#endif\\n#endif\\nvec3 nonPerturbedNormal = normal;\",\n\tnormal_fragment_maps: \"#ifdef USE_NORMALMAP_OBJECTSPACE\\n\tnormal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\\n\t#ifdef FLIP_SIDED\\n\t\tnormal = - normal;\\n\t#endif\\n\t#ifdef DOUBLE_SIDED\\n\t\tnormal = normal * faceDirection;\\n\t#endif\\n\tnormal = normalize( normalMatrix * normal );\\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\\n\tvec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\\n\t#if defined( USE_PACKED_NORMALMAP )\\n\t\tmapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) );\\n\t#endif\\n\tmapN.xy *= normalScale;\\n\tnormal = normalize( tbn * mapN );\\n#elif defined( USE_BUMPMAP )\\n\tnormal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\\n#endif\",\n\tnormal_pars_fragment: \"#ifndef FLAT_SHADED\\n\tvarying vec3 vNormal;\\n\t#ifdef USE_TANGENT\\n\t\tvarying vec3 vTangent;\\n\t\tvarying vec3 vBitangent;\\n\t#endif\\n#endif\",\n\tnormal_pars_vertex: \"#ifndef FLAT_SHADED\\n\tvarying vec3 vNormal;\\n\t#ifdef USE_TANGENT\\n\t\tvarying vec3 vTangent;\\n\t\tvarying vec3 vBitangent;\\n\t#endif\\n#endif\",\n\tnormal_vertex: \"#ifndef FLAT_SHADED\\n\tvNormal = normalize( transformedNormal );\\n\t#ifdef USE_TANGENT\\n\t\tvTangent = normalize( transformedTangent );\\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\\n\t#endif\\n#endif\",\n\tnormalmap_pars_fragment: \"#ifdef USE_NORMALMAP\\n\tuniform sampler2D normalMap;\\n\tuniform vec2 normalScale;\\n#endif\\n#ifdef USE_NORMALMAP_OBJECTSPACE\\n\tuniform mat3 normalMatrix;\\n#endif\\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\\n\tmat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\\n\t\tvec2 st0 = dFdx( uv.st );\\n\t\tvec2 st1 = dFdy( uv.st );\\n\t\tvec3 N = surf_norm;\\n\t\tvec3 q1perp = cross( q1, N );\\n\t\tvec3 q0perp = cross( N, q0 );\\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\\n\t\treturn mat3( T * scale, B * scale, N );\\n\t}\\n#endif\",\n\tclearcoat_normal_fragment_begin: \"#ifdef USE_CLEARCOAT\\n\tvec3 clearcoatNormal = nonPerturbedNormal;\\n#endif\",\n\tclearcoat_normal_fragment_maps: \"#ifdef USE_CLEARCOAT_NORMALMAP\\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\\n\tclearcoatMapN.xy *= clearcoatNormalScale;\\n\tclearcoatNormal = normalize( tbn2 * clearcoatMapN );\\n#endif\",\n\tclearcoat_pars_fragment: \"#ifdef USE_CLEARCOATMAP\\n\tuniform sampler2D clearcoatMap;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\tuniform sampler2D clearcoatNormalMap;\\n\tuniform vec2 clearcoatNormalScale;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\tuniform sampler2D clearcoatRoughnessMap;\\n#endif\",\n\tiridescence_pars_fragment: \"#ifdef USE_IRIDESCENCEMAP\\n\tuniform sampler2D iridescenceMap;\\n#endif\\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\tuniform sampler2D iridescenceThicknessMap;\\n#endif\",\n\topaque_fragment: \"#ifdef OPAQUE\\ndiffuseColor.a = 1.0;\\n#endif\\n#ifdef USE_TRANSMISSION\\ndiffuseColor.a *= material.transmissionAlpha;\\n#endif\\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );\",\n\tpacking: \"vec3 packNormalToRGB( const in vec3 normal ) {\\n\treturn normalize( normal ) * 0.5 + 0.5;\\n}\\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\\n\treturn 2.0 * rgb.xyz - 1.0;\\n}\\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\\nconst float Inv255 = 1. / 255.;\\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\\nvec4 packDepthToRGBA( const in float v ) {\\n\tif( v <= 0.0 )\\n\t\treturn vec4( 0., 0., 0., 0. );\\n\tif( v >= 1.0 )\\n\t\treturn vec4( 1., 1., 1., 1. );\\n\tfloat vuf;\\n\tfloat af = modf( v * PackFactors.a, vuf );\\n\tfloat bf = modf( vuf * ShiftRight8, vuf );\\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\\n\treturn vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\\n}\\nvec3 packDepthToRGB( const in float v ) {\\n\tif( v <= 0.0 )\\n\t\treturn vec3( 0., 0., 0. );\\n\tif( v >= 1.0 )\\n\t\treturn vec3( 1., 1., 1. );\\n\tfloat vuf;\\n\tfloat bf = modf( v * PackFactors.b, vuf );\\n\tfloat gf = modf( vuf * ShiftRight8, vuf );\\n\treturn vec3( vuf * Inv255, gf * PackUpscale, bf );\\n}\\nvec2 packDepthToRG( const in float v ) {\\n\tif( v <= 0.0 )\\n\t\treturn vec2( 0., 0. );\\n\tif( v >= 1.0 )\\n\t\treturn vec2( 1., 1. );\\n\tfloat vuf;\\n\tfloat gf = modf( v * 256., vuf );\\n\treturn vec2( vuf * Inv255, gf );\\n}\\nfloat unpackRGBAToDepth( const in vec4 v ) {\\n\treturn dot( v, UnpackFactors4 );\\n}\\nfloat unpackRGBToDepth( const in vec3 v ) {\\n\treturn dot( v, UnpackFactors3 );\\n}\\nfloat unpackRGToDepth( const in vec2 v ) {\\n\treturn v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\\n}\\nvec4 pack2HalfToRGBA( const in vec2 v ) {\\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\\n}\\nvec2 unpackRGBATo2Half( const in vec4 v ) {\\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\\n}\\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\\n\treturn ( viewZ + near ) / ( near - far );\\n}\\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\\n\t\\n\t\treturn depth * ( far - near ) - far;\\n\t#else\\n\t\treturn depth * ( near - far ) - near;\\n\t#endif\\n}\\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\\n\treturn ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\\n}\\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\\n\t\\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\\n\t\treturn ( near * far ) / ( ( near - far ) * depth - near );\\n\t#else\\n\t\treturn ( near * far ) / ( ( far - near ) * depth - far );\\n\t#endif\\n}\",\n\tpremultiplied_alpha_fragment: \"#ifdef PREMULTIPLIED_ALPHA\\n\tgl_FragColor.rgb *= gl_FragColor.a;\\n#endif\",\n\tproject_vertex: \"vec4 mvPosition = vec4( transformed, 1.0 );\\n#ifdef USE_BATCHING\\n\tmvPosition = batchingMatrix * mvPosition;\\n#endif\\n#ifdef USE_INSTANCING\\n\tmvPosition = instanceMatrix * mvPosition;\\n#endif\\nmvPosition = modelViewMatrix * mvPosition;\\ngl_Position = projectionMatrix * mvPosition;\",\n\tdithering_fragment: \"#ifdef DITHERING\\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\\n#endif\",\n\tdithering_pars_fragment: \"#ifdef DITHERING\\n\tvec3 dithering( vec3 color ) {\\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\\n\t\treturn color + dither_shift_RGB;\\n\t}\\n#endif\",\n\troughnessmap_fragment: \"float roughnessFactor = roughness;\\n#ifdef USE_ROUGHNESSMAP\\n\tvec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\\n\troughnessFactor *= texelRoughness.g;\\n#endif\",\n\troughnessmap_pars_fragment: \"#ifdef USE_ROUGHNESSMAP\\n\tuniform sampler2D roughnessMap;\\n#endif\",\n\tshadowmap_pars_fragment: \"#if NUM_SPOT_LIGHT_COORDS > 0\\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\\n#endif\\n#if NUM_SPOT_LIGHT_MAPS > 0\\n\tuniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\\n#endif\\n#ifdef USE_SHADOWMAP\\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\\n\t\t\tuniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\\n\t\t#else\\n\t\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\\n\t\t#endif\\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\t\tstruct DirectionalLightShadow {\\n\t\t\tfloat shadowIntensity;\\n\t\t\tfloat shadowBias;\\n\t\t\tfloat shadowNormalBias;\\n\t\t\tfloat shadowRadius;\\n\t\t\tvec2 shadowMapSize;\\n\t\t};\\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\t#endif\\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\\n\t\t\tuniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\\n\t\t#else\\n\t\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\\n\t\t#endif\\n\t\tstruct SpotLightShadow {\\n\t\t\tfloat shadowIntensity;\\n\t\t\tfloat shadowBias;\\n\t\t\tfloat shadowNormalBias;\\n\t\t\tfloat shadowRadius;\\n\t\t\tvec2 shadowMapSize;\\n\t\t};\\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\t#endif\\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\\n\t\t\tuniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\\n\t\t#elif defined( SHADOWMAP_TYPE_BASIC )\\n\t\t\tuniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\\n\t\t#endif\\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\t\tstruct PointLightShadow {\\n\t\t\tfloat shadowIntensity;\\n\t\t\tfloat shadowBias;\\n\t\t\tfloat shadowNormalBias;\\n\t\t\tfloat shadowRadius;\\n\t\t\tvec2 shadowMapSize;\\n\t\t\tfloat shadowCameraNear;\\n\t\t\tfloat shadowCameraFar;\\n\t\t};\\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\t#endif\\n\t#if defined( SHADOWMAP_TYPE_PCF )\\n\t\tfloat interleavedGradientNoise( vec2 position ) {\\n\t\t\treturn fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );\\n\t\t}\\n\t\tvec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\\n\t\t\tconst float goldenAngle = 2.399963229728653;\\n\t\t\tfloat r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\\n\t\t\tfloat theta = float( sampleIndex ) * goldenAngle + phi;\\n\t\t\treturn vec2( cos( theta ), sin( theta ) ) * r;\\n\t\t}\\n\t#endif\\n\t#if defined( SHADOWMAP_TYPE_PCF )\\n\t\tfloat getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\\n\t\t\tfloat shadow = 1.0;\\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\\n\t\t\tshadowCoord.z += shadowBias;\\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\\n\t\t\tif ( frustumTest ) {\\n\t\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\\n\t\t\t\tfloat radius = shadowRadius * texelSize.x;\\n\t\t\t\tfloat phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\\n\t\t\t\tshadow = (\\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\\n\t\t\t\t\ttexture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\\n\t\t\t\t) * 0.2;\\n\t\t\t}\\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\\n\t\t}\\n\t#elif defined( SHADOWMAP_TYPE_VSM )\\n\t\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\\n\t\t\tfloat shadow = 1.0;\\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\\n\t\t\t\tshadowCoord.z -= shadowBias;\\n\t\t\t#else\\n\t\t\t\tshadowCoord.z += shadowBias;\\n\t\t\t#endif\\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\\n\t\t\tif ( frustumTest ) {\\n\t\t\t\tvec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\\n\t\t\t\tfloat mean = distribution.x;\\n\t\t\t\tfloat variance = distribution.y * distribution.y;\\n\t\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\\n\t\t\t\t\tfloat hard_shadow = step( mean, shadowCoord.z );\\n\t\t\t\t#else\\n\t\t\t\t\tfloat hard_shadow = step( shadowCoord.z, mean );\\n\t\t\t\t#endif\\n\t\t\t\t\\n\t\t\t\tif ( hard_shadow == 1.0 ) {\\n\t\t\t\t\tshadow = 1.0;\\n\t\t\t\t} else {\\n\t\t\t\t\tvariance = max( variance, 0.0000001 );\\n\t\t\t\t\tfloat d = shadowCoord.z - mean;\\n\t\t\t\t\tfloat p_max = variance / ( variance + d * d );\\n\t\t\t\t\tp_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\\n\t\t\t\t\tshadow = max( hard_shadow, p_max );\\n\t\t\t\t}\\n\t\t\t}\\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\\n\t\t}\\n\t#else\\n\t\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\\n\t\t\tfloat shadow = 1.0;\\n\t\t\tshadowCoord.xyz /= shadowCoord.w;\\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\\n\t\t\t\tshadowCoord.z -= shadowBias;\\n\t\t\t#else\\n\t\t\t\tshadowCoord.z += shadowBias;\\n\t\t\t#endif\\n\t\t\tbool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\\n\t\t\tbool frustumTest = inFrustum && shadowCoord.z <= 1.0;\\n\t\t\tif ( frustumTest ) {\\n\t\t\t\tfloat depth = texture2D( shadowMap, shadowCoord.xy ).r;\\n\t\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\\n\t\t\t\t\tshadow = step( depth, shadowCoord.z );\\n\t\t\t\t#else\\n\t\t\t\t\tshadow = step( shadowCoord.z, depth );\\n\t\t\t\t#endif\\n\t\t\t}\\n\t\t\treturn mix( 1.0, shadow, shadowIntensity );\\n\t\t}\\n\t#endif\\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\t#if defined( SHADOWMAP_TYPE_PCF )\\n\tfloat getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\\n\t\tfloat shadow = 1.0;\\n\t\tvec3 lightToPosition = shadowCoord.xyz;\\n\t\tvec3 bd3D = normalize( lightToPosition );\\n\t\tvec3 absVec = abs( lightToPosition );\\n\t\tfloat viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\\n\t\tif ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\\n\t\t\t\tfloat dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\\n\t\t\t\tdp -= shadowBias;\\n\t\t\t#else\\n\t\t\t\tfloat dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\\n\t\t\t\tdp += shadowBias;\\n\t\t\t#endif\\n\t\t\tfloat texelSize = shadowRadius / shadowMapSize.x;\\n\t\t\tvec3 absDir = abs( bd3D );\\n\t\t\tvec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\\n\t\t\ttangent = normalize( cross( bd3D, tangent ) );\\n\t\t\tvec3 bitangent = cross( bd3D, tangent );\\n\t\t\tfloat phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\\n\t\t\tvec2 sample0 = vogelDiskSample( 0, 5, phi );\\n\t\t\tvec2 sample1 = vogelDiskSample( 1, 5, phi );\\n\t\t\tvec2 sample2 = vogelDiskSample( 2, 5, phi );\\n\t\t\tvec2 sample3 = vogelDiskSample( 3, 5, phi );\\n\t\t\tvec2 sample4 = vogelDiskSample( 4, 5, phi );\\n\t\t\tshadow = (\\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +\\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +\\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +\\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +\\n\t\t\t\ttexture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )\\n\t\t\t) * 0.2;\\n\t\t}\\n\t\treturn mix( 1.0, shadow, shadowIntensity );\\n\t}\\n\t#elif defined( SHADOWMAP_TYPE_BASIC )\\n\tfloat getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\\n\t\tfloat shadow = 1.0;\\n\t\tvec3 lightToPosition = shadowCoord.xyz;\\n\t\tvec3 absVec = abs( lightToPosition );\\n\t\tfloat viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\\n\t\tif ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\\n\t\t\tfloat dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\\n\t\t\tdp += shadowBias;\\n\t\t\tvec3 bd3D = normalize( lightToPosition );\\n\t\t\tfloat depth = textureCube( shadowMap, bd3D ).r;\\n\t\t\t#ifdef USE_REVERSED_DEPTH_BUFFER\\n\t\t\t\tdepth = 1.0 - depth;\\n\t\t\t#endif\\n\t\t\tshadow = step( dp, depth );\\n\t\t}\\n\t\treturn mix( 1.0, shadow, shadowIntensity );\\n\t}\\n\t#endif\\n\t#endif\\n#endif\",\n\tshadowmap_pars_vertex: \"#if NUM_SPOT_LIGHT_COORDS > 0\\n\tuniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\\n\tvarying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\\n#endif\\n#ifdef USE_SHADOWMAP\\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\\n\t\tstruct DirectionalLightShadow {\\n\t\t\tfloat shadowIntensity;\\n\t\t\tfloat shadowBias;\\n\t\t\tfloat shadowNormalBias;\\n\t\t\tfloat shadowRadius;\\n\t\t\tvec2 shadowMapSize;\\n\t\t};\\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\\n\t#endif\\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\t\tstruct SpotLightShadow {\\n\t\t\tfloat shadowIntensity;\\n\t\t\tfloat shadowBias;\\n\t\t\tfloat shadowNormalBias;\\n\t\t\tfloat shadowRadius;\\n\t\t\tvec2 shadowMapSize;\\n\t\t};\\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\\n\t#endif\\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\\n\t\tstruct PointLightShadow {\\n\t\t\tfloat shadowIntensity;\\n\t\t\tfloat shadowBias;\\n\t\t\tfloat shadowNormalBias;\\n\t\t\tfloat shadowRadius;\\n\t\t\tvec2 shadowMapSize;\\n\t\t\tfloat shadowCameraNear;\\n\t\t\tfloat shadowCameraFar;\\n\t\t};\\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\\n\t#endif\\n#endif\",\n\tshadowmap_vertex: \"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\\n\t#ifdef HAS_NORMAL\\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\\n\t#else\\n\t\tvec3 shadowWorldNormal = vec3( 0.0 );\\n\t#endif\\n\tvec4 shadowWorldPosition;\\n#endif\\n#if defined( USE_SHADOWMAP )\\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\t\t#pragma unroll_loop_start\\n\t\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\\n\t\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\\n\t\t}\\n\t\t#pragma unroll_loop_end\\n\t#endif\\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\\n\t\t#pragma unroll_loop_start\\n\t\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\t\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\\n\t\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\\n\t\t}\\n\t\t#pragma unroll_loop_end\\n\t#endif\\n#endif\\n#if NUM_SPOT_LIGHT_COORDS > 0\\n\t#pragma unroll_loop_start\\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\\n\t\tshadowWorldPosition = worldPosition;\\n\t\t#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\\n\t\t\tshadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\\n\t\t#endif\\n\t\tvSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\\n\t}\\n\t#pragma unroll_loop_end\\n#endif\",\n\tshadowmask_pars_fragment: \"float getShadowMask() {\\n\tfloat shadow = 1.0;\\n\t#ifdef USE_SHADOWMAP\\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\\n\tDirectionalLightShadow directionalLight;\\n\t#pragma unroll_loop_start\\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\\n\t\tdirectionalLight = directionalLightShadows[ i ];\\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\\n\t}\\n\t#pragma unroll_loop_end\\n\t#endif\\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\\n\tSpotLightShadow spotLight;\\n\t#pragma unroll_loop_start\\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\\n\t\tspotLight = spotLightShadows[ i ];\\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\\n\t}\\n\t#pragma unroll_loop_end\\n\t#endif\\n\t#if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\\n\tPointLightShadow pointLight;\\n\t#pragma unroll_loop_start\\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\\n\t\tpointLight = pointLightShadows[ i ];\\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\\n\t}\\n\t#pragma unroll_loop_end\\n\t#endif\\n\t#endif\\n\treturn shadow;\\n}\",\n\tskinbase_vertex: \"#ifdef USE_SKINNING\\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\\n#endif\",\n\tskinning_pars_vertex: \"#ifdef USE_SKINNING\\n\tuniform mat4 bindMatrix;\\n\tuniform mat4 bindMatrixInverse;\\n\tuniform highp sampler2D boneTexture;\\n\tmat4 getBoneMatrix( const in float i ) {\\n\t\tint size = textureSize( boneTexture, 0 ).x;\\n\t\tint j = int( i ) * 4;\\n\t\tint x = j % size;\\n\t\tint y = j / size;\\n\t\tvec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\\n\t\tvec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\\n\t\tvec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\\n\t\tvec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\\n\t\treturn mat4( v1, v2, v3, v4 );\\n\t}\\n#endif\",\n\tskinning_vertex: \"#ifdef USE_SKINNING\\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\\n\tvec4 skinned = vec4( 0.0 );\\n\tskinned += boneMatX * skinVertex * skinWeight.x;\\n\tskinned += boneMatY * skinVertex * skinWeight.y;\\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\\n\tskinned += boneMatW * skinVertex * skinWeight.w;\\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\\n#endif\",\n\tskinnormal_vertex: \"#ifdef USE_SKINNING\\n\tmat4 skinMatrix = mat4( 0.0 );\\n\tskinMatrix += skinWeight.x * boneMatX;\\n\tskinMatrix += skinWeight.y * boneMatY;\\n\tskinMatrix += skinWeight.z * boneMatZ;\\n\tskinMatrix += skinWeight.w * boneMatW;\\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\\n\t#ifdef USE_TANGENT\\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\\n\t#endif\\n#endif\",\n\tspecularmap_fragment: \"float specularStrength;\\n#ifdef USE_SPECULARMAP\\n\tvec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\\n\tspecularStrength = texelSpecular.r;\\n#else\\n\tspecularStrength = 1.0;\\n#endif\",\n\tspecularmap_pars_fragment: \"#ifdef USE_SPECULARMAP\\n\tuniform sampler2D specularMap;\\n#endif\",\n\ttonemapping_fragment: \"#if defined( TONE_MAPPING )\\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\\n#endif\",\n\ttonemapping_pars_fragment: \"#ifndef saturate\\n#define saturate( a ) clamp( a, 0.0, 1.0 )\\n#endif\\nuniform float toneMappingExposure;\\nvec3 LinearToneMapping( vec3 color ) {\\n\treturn saturate( toneMappingExposure * color );\\n}\\nvec3 ReinhardToneMapping( vec3 color ) {\\n\tcolor *= toneMappingExposure;\\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\\n}\\nvec3 CineonToneMapping( vec3 color ) {\\n\tcolor *= toneMappingExposure;\\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\\n}\\nvec3 RRTAndODTFit( vec3 v ) {\\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\\n\treturn a / b;\\n}\\nvec3 ACESFilmicToneMapping( vec3 color ) {\\n\tconst mat3 ACESInputMat = mat3(\\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\\n\t);\\n\tconst mat3 ACESOutputMat = mat3(\\n\t\tvec3(  1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,  1.10813, -0.07276 ),\\n\t\tvec3( -0.07367, -0.00605,  1.07602 )\\n\t);\\n\tcolor *= toneMappingExposure / 0.6;\\n\tcolor = ACESInputMat * color;\\n\tcolor = RRTAndODTFit( color );\\n\tcolor = ACESOutputMat * color;\\n\treturn saturate( color );\\n}\\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\\n\tvec3( 1.6605, - 0.1246, - 0.0182 ),\\n\tvec3( - 0.5876, 1.1329, - 0.1006 ),\\n\tvec3( - 0.0728, - 0.0083, 1.1187 )\\n);\\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\\n\tvec3( 0.6274, 0.0691, 0.0164 ),\\n\tvec3( 0.3293, 0.9195, 0.0880 ),\\n\tvec3( 0.0433, 0.0113, 0.8956 )\\n);\\nvec3 agxDefaultContrastApprox( vec3 x ) {\\n\tvec3 x2 = x * x;\\n\tvec3 x4 = x2 * x2;\\n\treturn + 15.5 * x4 * x2\\n\t\t- 40.14 * x4 * x\\n\t\t+ 31.96 * x4\\n\t\t- 6.868 * x2 * x\\n\t\t+ 0.4298 * x2\\n\t\t+ 0.1191 * x\\n\t\t- 0.00232;\\n}\\nvec3 AgXToneMapping( vec3 color ) {\\n\tconst mat3 AgXInsetMatrix = mat3(\\n\t\tvec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\\n\t\tvec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\\n\t\tvec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\\n\t);\\n\tconst mat3 AgXOutsetMatrix = mat3(\\n\t\tvec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\\n\t\tvec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\\n\t\tvec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\\n\t);\\n\tconst float AgxMinEv = - 12.47393;\tconst float AgxMaxEv = 4.026069;\\n\tcolor *= toneMappingExposure;\\n\tcolor = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\\n\tcolor = AgXInsetMatrix * color;\\n\tcolor = max( color, 1e-10 );\tcolor = log2( color );\\n\tcolor = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\\n\tcolor = clamp( color, 0.0, 1.0 );\\n\tcolor = agxDefaultContrastApprox( color );\\n\tcolor = AgXOutsetMatrix * color;\\n\tcolor = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\\n\tcolor = LINEAR_REC2020_TO_LINEAR_SRGB * color;\\n\tcolor = clamp( color, 0.0, 1.0 );\\n\treturn color;\\n}\\nvec3 NeutralToneMapping( vec3 color ) {\\n\tconst float StartCompression = 0.8 - 0.04;\\n\tconst float Desaturation = 0.15;\\n\tcolor *= toneMappingExposure;\\n\tfloat x = min( color.r, min( color.g, color.b ) );\\n\tfloat offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\\n\tcolor -= offset;\\n\tfloat peak = max( color.r, max( color.g, color.b ) );\\n\tif ( peak < StartCompression ) return color;\\n\tfloat d = 1. - StartCompression;\\n\tfloat newPeak = 1. - d * d / ( peak + d - StartCompression );\\n\tcolor *= newPeak / peak;\\n\tfloat g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\\n\treturn mix( color, vec3( newPeak ), g );\\n}\\nvec3 CustomToneMapping( vec3 color ) { return color; }\",\n\ttransmission_fragment: \"#ifdef USE_TRANSMISSION\\n\tmaterial.transmission = transmission;\\n\tmaterial.transmissionAlpha = 1.0;\\n\tmaterial.thickness = thickness;\\n\tmaterial.attenuationDistance = attenuationDistance;\\n\tmaterial.attenuationColor = attenuationColor;\\n\t#ifdef USE_TRANSMISSIONMAP\\n\t\tmaterial.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\\n\t#endif\\n\t#ifdef USE_THICKNESSMAP\\n\t\tmaterial.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\\n\t#endif\\n\tvec3 pos = vWorldPosition;\\n\tvec3 v = normalize( cameraPosition - pos );\\n\tvec3 n = inverseTransformDirection( normal, viewMatrix );\\n\tvec4 transmitted = getIBLVolumeRefraction(\\n\t\tn, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,\\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\\n\t\tmaterial.attenuationColor, material.attenuationDistance );\\n\tmaterial.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\\n\ttotalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\\n#endif\",\n\ttransmission_pars_fragment: \"#ifdef USE_TRANSMISSION\\n\tuniform float transmission;\\n\tuniform float thickness;\\n\tuniform float attenuationDistance;\\n\tuniform vec3 attenuationColor;\\n\t#ifdef USE_TRANSMISSIONMAP\\n\t\tuniform sampler2D transmissionMap;\\n\t#endif\\n\t#ifdef USE_THICKNESSMAP\\n\t\tuniform sampler2D thicknessMap;\\n\t#endif\\n\tuniform vec2 transmissionSamplerSize;\\n\tuniform sampler2D transmissionSamplerMap;\\n\tuniform mat4 modelMatrix;\\n\tuniform mat4 projectionMatrix;\\n\tvarying vec3 vWorldPosition;\\n\tfloat w0( float a ) {\\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\\n\t}\\n\tfloat w1( float a ) {\\n\t\treturn ( 1.0 / 6.0 ) * ( a *  a * ( 3.0 * a - 6.0 ) + 4.0 );\\n\t}\\n\tfloat w2( float a ){\\n\t\treturn ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\\n\t}\\n\tfloat w3( float a ) {\\n\t\treturn ( 1.0 / 6.0 ) * ( a * a * a );\\n\t}\\n\tfloat g0( float a ) {\\n\t\treturn w0( a ) + w1( a );\\n\t}\\n\tfloat g1( float a ) {\\n\t\treturn w2( a ) + w3( a );\\n\t}\\n\tfloat h0( float a ) {\\n\t\treturn - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\\n\t}\\n\tfloat h1( float a ) {\\n\t\treturn 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\\n\t}\\n\tvec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\\n\t\tuv = uv * texelSize.zw + 0.5;\\n\t\tvec2 iuv = floor( uv );\\n\t\tvec2 fuv = fract( uv );\\n\t\tfloat g0x = g0( fuv.x );\\n\t\tfloat g1x = g1( fuv.x );\\n\t\tfloat h0x = h0( fuv.x );\\n\t\tfloat h1x = h1( fuv.x );\\n\t\tfloat h0y = h0( fuv.y );\\n\t\tfloat h1y = h1( fuv.y );\\n\t\tvec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\\n\t\tvec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\\n\t\tvec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\\n\t\tvec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\\n\t\treturn g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\\n\t\t\tg1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\\n\t}\\n\tvec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\\n\t\tvec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\\n\t\tvec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\\n\t\tvec2 fLodSizeInv = 1.0 / fLodSize;\\n\t\tvec2 cLodSizeInv = 1.0 / cLodSize;\\n\t\tvec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\\n\t\tvec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\\n\t\treturn mix( fSample, cSample, fract( lod ) );\\n\t}\\n\tvec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\\n\t\tvec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\\n\t\tvec3 modelScale;\\n\t\tmodelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\\n\t\tmodelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\\n\t\tmodelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\\n\t\treturn normalize( refractionVector ) * thickness * modelScale;\\n\t}\\n\tfloat applyIorToRoughness( const in float roughness, const in float ior ) {\\n\t\treturn roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\\n\t}\\n\tvec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\\n\t\tfloat lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\\n\t\treturn textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\\n\t}\\n\tvec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\\n\t\tif ( isinf( attenuationDistance ) ) {\\n\t\t\treturn vec3( 1.0 );\\n\t\t} else {\\n\t\t\tvec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\\n\t\t\tvec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );\t\t\treturn transmittance;\\n\t\t}\\n\t}\\n\tvec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\\n\t\tconst in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\\n\t\tconst in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\\n\t\tconst in vec3 attenuationColor, const in float attenuationDistance ) {\\n\t\tvec4 transmittedLight;\\n\t\tvec3 transmittance;\\n\t\t#ifdef USE_DISPERSION\\n\t\t\tfloat halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\\n\t\t\tvec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\\n\t\t\tfor ( int i = 0; i < 3; i ++ ) {\\n\t\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\\n\t\t\t\tvec3 refractedRayExit = position + transmissionRay;\\n\t\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\\n\t\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\\n\t\t\t\trefractionCoords += 1.0;\\n\t\t\t\trefractionCoords /= 2.0;\\n\t\t\t\tvec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\\n\t\t\t\ttransmittedLight[ i ] = transmissionSample[ i ];\\n\t\t\t\ttransmittedLight.a += transmissionSample.a;\\n\t\t\t\ttransmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\\n\t\t\t}\\n\t\t\ttransmittedLight.a /= 3.0;\\n\t\t#else\\n\t\t\tvec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\\n\t\t\tvec3 refractedRayExit = position + transmissionRay;\\n\t\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\\n\t\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\\n\t\t\trefractionCoords += 1.0;\\n\t\t\trefractionCoords /= 2.0;\\n\t\t\ttransmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\\n\t\t\ttransmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\\n\t\t#endif\\n\t\tvec3 attenuatedColor = transmittance * transmittedLight.rgb;\\n\t\tvec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\\n\t\tfloat transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\\n\t\treturn vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\\n\t}\\n#endif\",\n\tuv_pars_fragment: \"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\\n\tvarying vec2 vUv;\\n#endif\\n#ifdef USE_MAP\\n\tvarying vec2 vMapUv;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\tvarying vec2 vAlphaMapUv;\\n#endif\\n#ifdef USE_LIGHTMAP\\n\tvarying vec2 vLightMapUv;\\n#endif\\n#ifdef USE_AOMAP\\n\tvarying vec2 vAoMapUv;\\n#endif\\n#ifdef USE_BUMPMAP\\n\tvarying vec2 vBumpMapUv;\\n#endif\\n#ifdef USE_NORMALMAP\\n\tvarying vec2 vNormalMapUv;\\n#endif\\n#ifdef USE_EMISSIVEMAP\\n\tvarying vec2 vEmissiveMapUv;\\n#endif\\n#ifdef USE_METALNESSMAP\\n\tvarying vec2 vMetalnessMapUv;\\n#endif\\n#ifdef USE_ROUGHNESSMAP\\n\tvarying vec2 vRoughnessMapUv;\\n#endif\\n#ifdef USE_ANISOTROPYMAP\\n\tvarying vec2 vAnisotropyMapUv;\\n#endif\\n#ifdef USE_CLEARCOATMAP\\n\tvarying vec2 vClearcoatMapUv;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\tvarying vec2 vClearcoatNormalMapUv;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\tvarying vec2 vClearcoatRoughnessMapUv;\\n#endif\\n#ifdef USE_IRIDESCENCEMAP\\n\tvarying vec2 vIridescenceMapUv;\\n#endif\\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\tvarying vec2 vIridescenceThicknessMapUv;\\n#endif\\n#ifdef USE_SHEEN_COLORMAP\\n\tvarying vec2 vSheenColorMapUv;\\n#endif\\n#ifdef USE_SHEEN_ROUGHNESSMAP\\n\tvarying vec2 vSheenRoughnessMapUv;\\n#endif\\n#ifdef USE_SPECULARMAP\\n\tvarying vec2 vSpecularMapUv;\\n#endif\\n#ifdef USE_SPECULAR_COLORMAP\\n\tvarying vec2 vSpecularColorMapUv;\\n#endif\\n#ifdef USE_SPECULAR_INTENSITYMAP\\n\tvarying vec2 vSpecularIntensityMapUv;\\n#endif\\n#ifdef USE_TRANSMISSIONMAP\\n\tuniform mat3 transmissionMapTransform;\\n\tvarying vec2 vTransmissionMapUv;\\n#endif\\n#ifdef USE_THICKNESSMAP\\n\tuniform mat3 thicknessMapTransform;\\n\tvarying vec2 vThicknessMapUv;\\n#endif\",\n\tuv_pars_vertex: \"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\\n\tvarying vec2 vUv;\\n#endif\\n#ifdef USE_MAP\\n\tuniform mat3 mapTransform;\\n\tvarying vec2 vMapUv;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\tuniform mat3 alphaMapTransform;\\n\tvarying vec2 vAlphaMapUv;\\n#endif\\n#ifdef USE_LIGHTMAP\\n\tuniform mat3 lightMapTransform;\\n\tvarying vec2 vLightMapUv;\\n#endif\\n#ifdef USE_AOMAP\\n\tuniform mat3 aoMapTransform;\\n\tvarying vec2 vAoMapUv;\\n#endif\\n#ifdef USE_BUMPMAP\\n\tuniform mat3 bumpMapTransform;\\n\tvarying vec2 vBumpMapUv;\\n#endif\\n#ifdef USE_NORMALMAP\\n\tuniform mat3 normalMapTransform;\\n\tvarying vec2 vNormalMapUv;\\n#endif\\n#ifdef USE_DISPLACEMENTMAP\\n\tuniform mat3 displacementMapTransform;\\n\tvarying vec2 vDisplacementMapUv;\\n#endif\\n#ifdef USE_EMISSIVEMAP\\n\tuniform mat3 emissiveMapTransform;\\n\tvarying vec2 vEmissiveMapUv;\\n#endif\\n#ifdef USE_METALNESSMAP\\n\tuniform mat3 metalnessMapTransform;\\n\tvarying vec2 vMetalnessMapUv;\\n#endif\\n#ifdef USE_ROUGHNESSMAP\\n\tuniform mat3 roughnessMapTransform;\\n\tvarying vec2 vRoughnessMapUv;\\n#endif\\n#ifdef USE_ANISOTROPYMAP\\n\tuniform mat3 anisotropyMapTransform;\\n\tvarying vec2 vAnisotropyMapUv;\\n#endif\\n#ifdef USE_CLEARCOATMAP\\n\tuniform mat3 clearcoatMapTransform;\\n\tvarying vec2 vClearcoatMapUv;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\tuniform mat3 clearcoatNormalMapTransform;\\n\tvarying vec2 vClearcoatNormalMapUv;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\tuniform mat3 clearcoatRoughnessMapTransform;\\n\tvarying vec2 vClearcoatRoughnessMapUv;\\n#endif\\n#ifdef USE_SHEEN_COLORMAP\\n\tuniform mat3 sheenColorMapTransform;\\n\tvarying vec2 vSheenColorMapUv;\\n#endif\\n#ifdef USE_SHEEN_ROUGHNESSMAP\\n\tuniform mat3 sheenRoughnessMapTransform;\\n\tvarying vec2 vSheenRoughnessMapUv;\\n#endif\\n#ifdef USE_IRIDESCENCEMAP\\n\tuniform mat3 iridescenceMapTransform;\\n\tvarying vec2 vIridescenceMapUv;\\n#endif\\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\tuniform mat3 iridescenceThicknessMapTransform;\\n\tvarying vec2 vIridescenceThicknessMapUv;\\n#endif\\n#ifdef USE_SPECULARMAP\\n\tuniform mat3 specularMapTransform;\\n\tvarying vec2 vSpecularMapUv;\\n#endif\\n#ifdef USE_SPECULAR_COLORMAP\\n\tuniform mat3 specularColorMapTransform;\\n\tvarying vec2 vSpecularColorMapUv;\\n#endif\\n#ifdef USE_SPECULAR_INTENSITYMAP\\n\tuniform mat3 specularIntensityMapTransform;\\n\tvarying vec2 vSpecularIntensityMapUv;\\n#endif\\n#ifdef USE_TRANSMISSIONMAP\\n\tuniform mat3 transmissionMapTransform;\\n\tvarying vec2 vTransmissionMapUv;\\n#endif\\n#ifdef USE_THICKNESSMAP\\n\tuniform mat3 thicknessMapTransform;\\n\tvarying vec2 vThicknessMapUv;\\n#endif\",\n\tuv_vertex: \"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\\n\tvUv = vec3( uv, 1 ).xy;\\n#endif\\n#ifdef USE_MAP\\n\tvMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_ALPHAMAP\\n\tvAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_LIGHTMAP\\n\tvLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_AOMAP\\n\tvAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_BUMPMAP\\n\tvBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_NORMALMAP\\n\tvNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_DISPLACEMENTMAP\\n\tvDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_EMISSIVEMAP\\n\tvEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_METALNESSMAP\\n\tvMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_ROUGHNESSMAP\\n\tvRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_ANISOTROPYMAP\\n\tvAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_CLEARCOATMAP\\n\tvClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_CLEARCOAT_NORMALMAP\\n\tvClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\\n\tvClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_IRIDESCENCEMAP\\n\tvIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\\n\tvIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SHEEN_COLORMAP\\n\tvSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SHEEN_ROUGHNESSMAP\\n\tvSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SPECULARMAP\\n\tvSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SPECULAR_COLORMAP\\n\tvSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_SPECULAR_INTENSITYMAP\\n\tvSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_TRANSMISSIONMAP\\n\tvTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\\n#endif\\n#ifdef USE_THICKNESSMAP\\n\tvThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\\n#endif\",\n\tworldpos_vertex: \"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\\n\tvec4 worldPosition = vec4( transformed, 1.0 );\\n\t#ifdef USE_BATCHING\\n\t\tworldPosition = batchingMatrix * worldPosition;\\n\t#endif\\n\t#ifdef USE_INSTANCING\\n\t\tworldPosition = instanceMatrix * worldPosition;\\n\t#endif\\n\tworldPosition = modelMatrix * worldPosition;\\n#endif\",\n\tbackground_vert: \"varying vec2 vUv;\\nuniform mat3 uvTransform;\\nvoid main() {\\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\\n}\",\n\tbackground_frag: \"uniform sampler2D t2D;\\nuniform float backgroundIntensity;\\nvarying vec2 vUv;\\nvoid main() {\\n\tvec4 texColor = texture2D( t2D, vUv );\\n\t#ifdef DECODE_VIDEO_TEXTURE\\n\t\ttexColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\\n\t#endif\\n\ttexColor.rgb *= backgroundIntensity;\\n\tgl_FragColor = texColor;\\n\t#include <tonemapping_fragment>\\n\t#include <colorspace_fragment>\\n}\",\n\tbackgroundCube_vert: \"varying vec3 vWorldDirection;\\n#include <common>\\nvoid main() {\\n\tvWorldDirection = transformDirection( position, modelMatrix );\\n\t#include <begin_vertex>\\n\t#include <project_vertex>\\n\tgl_Position.z = gl_Position.w;\\n}\",\n\tbackgroundCube_frag: \"#ifdef ENVMAP_TYPE_CUBE\\n\tuniform samplerCube envMap;\\n#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\tuniform sampler2D envMap;\\n#endif\\nuniform float backgroundBlurriness;\\nuniform float backgroundIntensity;\\nuniform mat3 backgroundRotation;\\nvarying vec3 vWorldDirection;\\n#include <cube_uv_reflection_fragment>\\nvoid main() {\\n\t#ifdef ENVMAP_TYPE_CUBE\\n\t\tvec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection );\\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\\n\t\tvec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\\n\t#else\\n\t\tvec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\\n\t#endif\\n\ttexColor.rgb *= backgroundIntensity;\\n\tgl_FragColor = texColor;\\n\t#include <tonemapping_fragment>\\n\t#include <colorspace_fragment>\\n}\",\n\tcube_vert: \"varying vec3 vWorldDirection;\\n#include <common>\\nvoid main() {\\n\tvWorldDirection = transformDirection( position, modelMatrix );\\n\t#include <begin_vertex>\\n\t#include <project_vertex>\\n\tgl_Position.z = gl_Position.w;\\n}\",\n\tcube_frag: \"uniform samplerCube tCube;\\nuniform float tFlip;\\nuniform float opacity;\\nvarying vec3 vWorldDirection;\\nvoid main() {\\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\\n\tgl_FragColor = texColor;\\n\tgl_FragColor.a *= opacity;\\n\t#include <tonemapping_fragment>\\n\t#include <colorspace_fragment>\\n}\",\n\tdepth_vert: \"#include <common>\\n#include <batching_pars_vertex>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\t#include <uv_vertex>\\n\t#include <batching_vertex>\\n\t#include <skinbase_vertex>\\n\t#include <morphinstance_vertex>\\n\t#ifdef USE_DISPLACEMENTMAP\\n\t\t#include <beginnormal_vertex>\\n\t\t#include <morphnormal_vertex>\\n\t\t#include <skinnormal_vertex>\\n\t#endif\\n\t#include <begin_vertex>\\n\t#include <morphtarget_vertex>\\n\t#include <skinning_vertex>\\n\t#include <displacementmap_vertex>\\n\t#include <project_vertex>\\n\t#include <logdepthbuf_vertex>\\n\t#include <clipping_planes_vertex>\\n\tvHighPrecisionZW = gl_Position.zw;\\n}\",\n\tdepth_frag: \"#if DEPTH_PACKING == 3200\\n\tuniform float opacity;\\n#endif\\n#include <common>\\n#include <packing>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <alphatest_pars_fragment>\\n#include <alphahash_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvarying vec2 vHighPrecisionZW;\\nvoid main() {\\n\tvec4 diffuseColor = vec4( 1.0 );\\n\t#include <clipping_planes_fragment>\\n\t#if DEPTH_PACKING == 3200\\n\t\tdiffuseColor.a = opacity;\\n\t#endif\\n\t#include <map_fragment>\\n\t#include <alphamap_fragment>\\n\t#include <alphatest_fragment>\\n\t#include <alphahash_fragment>\\n\t#include <logdepthbuf_fragment>\\n\t#ifdef USE_REVERSED_DEPTH_BUFFER\\n\t\tfloat fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\\n\t#else\\n\t\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\\n\t#endif\\n\t#if DEPTH_PACKING == 3200\\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\\n\t#elif DEPTH_PACKING == 3201\\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\\n\t#elif DEPTH_PACKING == 3202\\n\t\tgl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\\n\t#elif DEPTH_PACKING == 3203\\n\t\tgl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\\n\t#endif\\n}\",\n\tdistance_vert: \"#define DISTANCE\\nvarying vec3 vWorldPosition;\\n#include <common>\\n#include <batching_pars_vertex>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\t#include <uv_vertex>\\n\t#include <batching_vertex>\\n\t#include <skinbase_vertex>\\n\t#include <morphinstance_vertex>\\n\t#ifdef USE_DISPLACEMENTMAP\\n\t\t#include <beginnormal_vertex>\\n\t\t#include <morphnormal_vertex>\\n\t\t#include <skinnormal_vertex>\\n\t#endif\\n\t#include <begin_vertex>\\n\t#include <morphtarget_vertex>\\n\t#include <skinning_vertex>\\n\t#include <displacementmap_vertex>\\n\t#include <project_vertex>\\n\t#include <worldpos_vertex>\\n\t#include <clipping_planes_vertex>\\n\tvWorldPosition = worldPosition.xyz;\\n}\",\n\tdistance_frag: \"#define DISTANCE\\nuniform vec3 referencePosition;\\nuniform float nearDistance;\\nuniform float farDistance;\\nvarying vec3 vWorldPosition;\\n#include <common>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <alphatest_pars_fragment>\\n#include <alphahash_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main () {\\n\tvec4 diffuseColor = vec4( 1.0 );\\n\t#include <clipping_planes_fragment>\\n\t#include <map_fragment>\\n\t#include <alphamap_fragment>\\n\t#include <alphatest_fragment>\\n\t#include <alphahash_fragment>\\n\tfloat dist = length( vWorldPosition - referencePosition );\\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\\n\tdist = saturate( dist );\\n\tgl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );\\n}\",\n\tequirect_vert: \"varying vec3 vWorldDirection;\\n#include <common>\\nvoid main() {\\n\tvWorldDirection = transformDirection( position, modelMatrix );\\n\t#include <begin_vertex>\\n\t#include <project_vertex>\\n}\",\n\tequirect_frag: \"uniform sampler2D tEquirect;\\nvarying vec3 vWorldDirection;\\n#include <common>\\nvoid main() {\\n\tvec3 direction = normalize( vWorldDirection );\\n\tvec2 sampleUV = equirectUv( direction );\\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\\n\t#include <tonemapping_fragment>\\n\t#include <colorspace_fragment>\\n}\",\n\tlinedashed_vert: \"uniform float scale;\\nattribute float lineDistance;\\nvarying float vLineDistance;\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\tvLineDistance = scale * lineDistance;\\n\t#include <uv_vertex>\\n\t#include <color_vertex>\\n\t#include <morphinstance_vertex>\\n\t#include <morphcolor_vertex>\\n\t#include <begin_vertex>\\n\t#include <morphtarget_vertex>\\n\t#include <project_vertex>\\n\t#include <logdepthbuf_vertex>\\n\t#include <clipping_planes_vertex>\\n\t#include <fog_vertex>\\n}\",\n\tlinedashed_frag: \"uniform vec3 diffuse;\\nuniform float opacity;\\nuniform float dashSize;\\nuniform float totalSize;\\nvarying float vLineDistance;\\n#include <common>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\t#include <clipping_planes_fragment>\\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\\n\t\tdiscard;\\n\t}\\n\tvec3 outgoingLight = vec3( 0.0 );\\n\t#include <logdepthbuf_fragment>\\n\t#include <map_fragment>\\n\t#include <color_fragment>\\n\toutgoingLight = diffuseColor.rgb;\\n\t#include <opaque_fragment>\\n\t#include <tonemapping_fragment>\\n\t#include <colorspace_fragment>\\n\t#include <fog_fragment>\\n\t#include <premultiplied_alpha_fragment>\\n}\",\n\tmeshbasic_vert: \"#include <common>\\n#include <batching_pars_vertex>\\n#include <uv_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\t#include <uv_vertex>\\n\t#include <color_vertex>\\n\t#include <morphinstance_vertex>\\n\t#include <morphcolor_vertex>\\n\t#include <batching_vertex>\\n\t#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\\n\t\t#include <beginnormal_vertex>\\n\t\t#include <morphnormal_vertex>\\n\t\t#include <skinbase_vertex>\\n\t\t#include <skinnormal_vertex>\\n\t\t#include <defaultnormal_vertex>\\n\t#endif\\n\t#include <begin_vertex>\\n\t#include <morphtarget_vertex>\\n\t#include <skinning_vertex>\\n\t#include <project_vertex>\\n\t#include <logdepthbuf_vertex>\\n\t#include <clipping_planes_vertex>\\n\t#include <worldpos_vertex>\\n\t#include <envmap_vertex>\\n\t#include <fog_vertex>\\n}\",\n\tmeshbasic_frag: \"uniform vec3 diffuse;\\nuniform float opacity;\\n#ifndef FLAT_SHADED\\n\tvarying vec3 vNormal;\\n#endif\\n#include <common>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <alphatest_pars_fragment>\\n#include <alphahash_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <envmap_common_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\t#include <clipping_planes_fragment>\\n\t#include <logdepthbuf_fragment>\\n\t#include <map_fragment>\\n\t#include <color_fragment>\\n\t#include <alphamap_fragment>\\n\t#include <alphatest_fragment>\\n\t#include <alphahash_fragment>\\n\t#include <specularmap_fragment>\\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\t#ifdef USE_LIGHTMAP\\n\t\tvec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\\n\t\treflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\\n\t#else\\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\\n\t#endif\\n\t#include <aomap_fragment>\\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\\n\t#include <envmap_fragment>\\n\t#include <opaque_fragment>\\n\t#include <tonemapping_fragment>\\n\t#include <colorspace_fragment>\\n\t#include <fog_fragment>\\n\t#include <premultiplied_alpha_fragment>\\n\t#include <dithering_fragment>\\n}\",\n\tmeshlambert_vert: \"#define LAMBERT\\nvarying vec3 vViewPosition;\\n#include <common>\\n#include <batching_pars_vertex>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <normal_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\t#include <uv_vertex>\\n\t#include <color_vertex>\\n\t#include <morphinstance_vertex>\\n\t#include <morphcolor_vertex>\\n\t#include <batching_vertex>\\n\t#include <beginnormal_vertex>\\n\t#include <morphnormal_vertex>\\n\t#include <skinbase_vertex>\\n\t#include <skinnormal_vertex>\\n\t#include <defaultnormal_vertex>\\n\t#include <normal_vertex>\\n\t#include <begin_vertex>\\n\t#include <morphtarget_vertex>\\n\t#include <skinning_vertex>\\n\t#include <displacementmap_vertex>\\n\t#include <project_vertex>\\n\t#include <logdepthbuf_vertex>\\n\t#include <clipping_planes_vertex>\\n\tvViewPosition = - mvPosition.xyz;\\n\t#include <worldpos_vertex>\\n\t#include <envmap_vertex>\\n\t#include <shadowmap_vertex>\\n\t#include <fog_vertex>\\n}\",\n\tmeshlambert_frag: \"#define LAMBERT\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\n#include <common>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <alphatest_pars_fragment>\\n#include <alphahash_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <cube_uv_reflection_fragment>\\n#include <envmap_common_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <envmap_physical_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <normal_pars_fragment>\\n#include <lights_lambert_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\t#include <clipping_planes_fragment>\\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\tvec3 totalEmissiveRadiance = emissive;\\n\t#include <logdepthbuf_fragment>\\n\t#include <map_fragment>\\n\t#include <color_fragment>\\n\t#include <alphamap_fragment>\\n\t#include <alphatest_fragment>\\n\t#include <alphahash_fragment>\\n\t#include <specularmap_fragment>\\n\t#include <normal_fragment_begin>\\n\t#include <normal_fragment_maps>\\n\t#include <emissivemap_fragment>\\n\t#include <lights_lambert_fragment>\\n\t#include <lights_fragment_begin>\\n\t#include <lights_fragment_maps>\\n\t#include <lights_fragment_end>\\n\t#include <aomap_fragment>\\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\t#include <envmap_fragment>\\n\t#include <opaque_fragment>\\n\t#include <tonemapping_fragment>\\n\t#include <colorspace_fragment>\\n\t#include <fog_fragment>\\n\t#include <premultiplied_alpha_fragment>\\n\t#include <dithering_fragment>\\n}\",\n\tmeshmatcap_vert: \"#define MATCAP\\nvarying vec3 vViewPosition;\\n#include <common>\\n#include <batching_pars_vertex>\\n#include <uv_pars_vertex>\\n#include <color_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <normal_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\t#include <uv_vertex>\\n\t#include <color_vertex>\\n\t#include <morphinstance_vertex>\\n\t#include <morphcolor_vertex>\\n\t#include <batching_vertex>\\n\t#include <beginnormal_vertex>\\n\t#include <morphnormal_vertex>\\n\t#include <skinbase_vertex>\\n\t#include <skinnormal_vertex>\\n\t#include <defaultnormal_vertex>\\n\t#include <normal_vertex>\\n\t#include <begin_vertex>\\n\t#include <morphtarget_vertex>\\n\t#include <skinning_vertex>\\n\t#include <displacementmap_vertex>\\n\t#include <project_vertex>\\n\t#include <logdepthbuf_vertex>\\n\t#include <clipping_planes_vertex>\\n\t#include <fog_vertex>\\n\tvViewPosition = - mvPosition.xyz;\\n}\",\n\tmeshmatcap_frag: \"#define MATCAP\\nuniform vec3 diffuse;\\nuniform float opacity;\\nuniform sampler2D matcap;\\nvarying vec3 vViewPosition;\\n#include <common>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <alphatest_pars_fragment>\\n#include <alphahash_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <normal_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\t#include <clipping_planes_fragment>\\n\t#include <logdepthbuf_fragment>\\n\t#include <map_fragment>\\n\t#include <color_fragment>\\n\t#include <alphamap_fragment>\\n\t#include <alphatest_fragment>\\n\t#include <alphahash_fragment>\\n\t#include <normal_fragment_begin>\\n\t#include <normal_fragment_maps>\\n\tvec3 viewDir = normalize( vViewPosition );\\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\\n\tvec3 y = cross( viewDir, x );\\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\\n\t#ifdef USE_MATCAP\\n\t\tvec4 matcapColor = texture2D( matcap, uv );\\n\t#else\\n\t\tvec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\\n\t#endif\\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\\n\t#include <opaque_fragment>\\n\t#include <tonemapping_fragment>\\n\t#include <colorspace_fragment>\\n\t#include <fog_fragment>\\n\t#include <premultiplied_alpha_fragment>\\n\t#include <dithering_fragment>\\n}\",\n\tmeshnormal_vert: \"#define NORMAL\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\\n\tvarying vec3 vViewPosition;\\n#endif\\n#include <common>\\n#include <batching_pars_vertex>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <normal_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\t#include <uv_vertex>\\n\t#include <batching_vertex>\\n\t#include <beginnormal_vertex>\\n\t#include <morphinstance_vertex>\\n\t#include <morphnormal_vertex>\\n\t#include <skinbase_vertex>\\n\t#include <skinnormal_vertex>\\n\t#include <defaultnormal_vertex>\\n\t#include <normal_vertex>\\n\t#include <begin_vertex>\\n\t#include <morphtarget_vertex>\\n\t#include <skinning_vertex>\\n\t#include <displacementmap_vertex>\\n\t#include <project_vertex>\\n\t#include <logdepthbuf_vertex>\\n\t#include <clipping_planes_vertex>\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\\n\tvViewPosition = - mvPosition.xyz;\\n#endif\\n}\",\n\tmeshnormal_frag: \"#define NORMAL\\nuniform float opacity;\\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\\n\tvarying vec3 vViewPosition;\\n#endif\\n#include <uv_pars_fragment>\\n#include <normal_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\tvec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\\n\t#include <clipping_planes_fragment>\\n\t#include <logdepthbuf_fragment>\\n\t#include <normal_fragment_begin>\\n\t#include <normal_fragment_maps>\\n\tgl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );\\n\t#ifdef OPAQUE\\n\t\tgl_FragColor.a = 1.0;\\n\t#endif\\n}\",\n\tmeshphong_vert: \"#define PHONG\\nvarying vec3 vViewPosition;\\n#include <common>\\n#include <batching_pars_vertex>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <envmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <normal_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\t#include <uv_vertex>\\n\t#include <color_vertex>\\n\t#include <morphcolor_vertex>\\n\t#include <batching_vertex>\\n\t#include <beginnormal_vertex>\\n\t#include <morphinstance_vertex>\\n\t#include <morphnormal_vertex>\\n\t#include <skinbase_vertex>\\n\t#include <skinnormal_vertex>\\n\t#include <defaultnormal_vertex>\\n\t#include <normal_vertex>\\n\t#include <begin_vertex>\\n\t#include <morphtarget_vertex>\\n\t#include <skinning_vertex>\\n\t#include <displacementmap_vertex>\\n\t#include <project_vertex>\\n\t#include <logdepthbuf_vertex>\\n\t#include <clipping_planes_vertex>\\n\tvViewPosition = - mvPosition.xyz;\\n\t#include <worldpos_vertex>\\n\t#include <envmap_vertex>\\n\t#include <shadowmap_vertex>\\n\t#include <fog_vertex>\\n}\",\n\tmeshphong_frag: \"#define PHONG\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform vec3 specular;\\nuniform float shininess;\\nuniform float opacity;\\n#include <common>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <alphatest_pars_fragment>\\n#include <alphahash_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <cube_uv_reflection_fragment>\\n#include <envmap_common_pars_fragment>\\n#include <envmap_pars_fragment>\\n#include <envmap_physical_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <normal_pars_fragment>\\n#include <lights_phong_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <specularmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\t#include <clipping_planes_fragment>\\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\tvec3 totalEmissiveRadiance = emissive;\\n\t#include <logdepthbuf_fragment>\\n\t#include <map_fragment>\\n\t#include <color_fragment>\\n\t#include <alphamap_fragment>\\n\t#include <alphatest_fragment>\\n\t#include <alphahash_fragment>\\n\t#include <specularmap_fragment>\\n\t#include <normal_fragment_begin>\\n\t#include <normal_fragment_maps>\\n\t#include <emissivemap_fragment>\\n\t#include <lights_phong_fragment>\\n\t#include <lights_fragment_begin>\\n\t#include <lights_fragment_maps>\\n\t#include <lights_fragment_end>\\n\t#include <aomap_fragment>\\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\\n\t#include <envmap_fragment>\\n\t#include <opaque_fragment>\\n\t#include <tonemapping_fragment>\\n\t#include <colorspace_fragment>\\n\t#include <fog_fragment>\\n\t#include <premultiplied_alpha_fragment>\\n\t#include <dithering_fragment>\\n}\",\n\tmeshphysical_vert: \"#define STANDARD\\nvarying vec3 vViewPosition;\\n#ifdef USE_TRANSMISSION\\n\tvarying vec3 vWorldPosition;\\n#endif\\n#include <common>\\n#include <batching_pars_vertex>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <normal_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\t#include <uv_vertex>\\n\t#include <color_vertex>\\n\t#include <morphinstance_vertex>\\n\t#include <morphcolor_vertex>\\n\t#include <batching_vertex>\\n\t#include <beginnormal_vertex>\\n\t#include <morphnormal_vertex>\\n\t#include <skinbase_vertex>\\n\t#include <skinnormal_vertex>\\n\t#include <defaultnormal_vertex>\\n\t#include <normal_vertex>\\n\t#include <begin_vertex>\\n\t#include <morphtarget_vertex>\\n\t#include <skinning_vertex>\\n\t#include <displacementmap_vertex>\\n\t#include <project_vertex>\\n\t#include <logdepthbuf_vertex>\\n\t#include <clipping_planes_vertex>\\n\tvViewPosition = - mvPosition.xyz;\\n\t#include <worldpos_vertex>\\n\t#include <shadowmap_vertex>\\n\t#include <fog_vertex>\\n#ifdef USE_TRANSMISSION\\n\tvWorldPosition = worldPosition.xyz;\\n#endif\\n}\",\n\tmeshphysical_frag: \"#define STANDARD\\n#ifdef PHYSICAL\\n\t#define IOR\\n\t#define USE_SPECULAR\\n#endif\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float roughness;\\nuniform float metalness;\\nuniform float opacity;\\n#ifdef IOR\\n\tuniform float ior;\\n#endif\\n#ifdef USE_SPECULAR\\n\tuniform float specularIntensity;\\n\tuniform vec3 specularColor;\\n\t#ifdef USE_SPECULAR_COLORMAP\\n\t\tuniform sampler2D specularColorMap;\\n\t#endif\\n\t#ifdef USE_SPECULAR_INTENSITYMAP\\n\t\tuniform sampler2D specularIntensityMap;\\n\t#endif\\n#endif\\n#ifdef USE_CLEARCOAT\\n\tuniform float clearcoat;\\n\tuniform float clearcoatRoughness;\\n#endif\\n#ifdef USE_DISPERSION\\n\tuniform float dispersion;\\n#endif\\n#ifdef USE_IRIDESCENCE\\n\tuniform float iridescence;\\n\tuniform float iridescenceIOR;\\n\tuniform float iridescenceThicknessMinimum;\\n\tuniform float iridescenceThicknessMaximum;\\n#endif\\n#ifdef USE_SHEEN\\n\tuniform vec3 sheenColor;\\n\tuniform float sheenRoughness;\\n\t#ifdef USE_SHEEN_COLORMAP\\n\t\tuniform sampler2D sheenColorMap;\\n\t#endif\\n\t#ifdef USE_SHEEN_ROUGHNESSMAP\\n\t\tuniform sampler2D sheenRoughnessMap;\\n\t#endif\\n#endif\\n#ifdef USE_ANISOTROPY\\n\tuniform vec2 anisotropyVector;\\n\t#ifdef USE_ANISOTROPYMAP\\n\t\tuniform sampler2D anisotropyMap;\\n\t#endif\\n#endif\\nvarying vec3 vViewPosition;\\n#include <common>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <alphatest_pars_fragment>\\n#include <alphahash_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <iridescence_fragment>\\n#include <cube_uv_reflection_fragment>\\n#include <envmap_common_pars_fragment>\\n#include <envmap_physical_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <lights_pars_begin>\\n#include <normal_pars_fragment>\\n#include <lights_physical_pars_fragment>\\n#include <transmission_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <clearcoat_pars_fragment>\\n#include <iridescence_pars_fragment>\\n#include <roughnessmap_pars_fragment>\\n#include <metalnessmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\t#include <clipping_planes_fragment>\\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\tvec3 totalEmissiveRadiance = emissive;\\n\t#include <logdepthbuf_fragment>\\n\t#include <map_fragment>\\n\t#include <color_fragment>\\n\t#include <alphamap_fragment>\\n\t#include <alphatest_fragment>\\n\t#include <alphahash_fragment>\\n\t#include <roughnessmap_fragment>\\n\t#include <metalnessmap_fragment>\\n\t#include <normal_fragment_begin>\\n\t#include <normal_fragment_maps>\\n\t#include <clearcoat_normal_fragment_begin>\\n\t#include <clearcoat_normal_fragment_maps>\\n\t#include <emissivemap_fragment>\\n\t#include <lights_physical_fragment>\\n\t#include <lights_fragment_begin>\\n\t#include <lights_fragment_maps>\\n\t#include <lights_fragment_end>\\n\t#include <aomap_fragment>\\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\\n\t#include <transmission_fragment>\\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\\n\t#ifdef USE_SHEEN\\n \\n\t\toutgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;\\n \\n \t#endif\\n\t#ifdef USE_CLEARCOAT\\n\t\tfloat dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\\n\t\tvec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\\n\t\toutgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;\\n\t#endif\\n\t#include <opaque_fragment>\\n\t#include <tonemapping_fragment>\\n\t#include <colorspace_fragment>\\n\t#include <fog_fragment>\\n\t#include <premultiplied_alpha_fragment>\\n\t#include <dithering_fragment>\\n}\",\n\tmeshtoon_vert: \"#define TOON\\nvarying vec3 vViewPosition;\\n#include <common>\\n#include <batching_pars_vertex>\\n#include <uv_pars_vertex>\\n#include <displacementmap_pars_vertex>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <normal_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <shadowmap_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\t#include <uv_vertex>\\n\t#include <color_vertex>\\n\t#include <morphinstance_vertex>\\n\t#include <morphcolor_vertex>\\n\t#include <batching_vertex>\\n\t#include <beginnormal_vertex>\\n\t#include <morphnormal_vertex>\\n\t#include <skinbase_vertex>\\n\t#include <skinnormal_vertex>\\n\t#include <defaultnormal_vertex>\\n\t#include <normal_vertex>\\n\t#include <begin_vertex>\\n\t#include <morphtarget_vertex>\\n\t#include <skinning_vertex>\\n\t#include <displacementmap_vertex>\\n\t#include <project_vertex>\\n\t#include <logdepthbuf_vertex>\\n\t#include <clipping_planes_vertex>\\n\tvViewPosition = - mvPosition.xyz;\\n\t#include <worldpos_vertex>\\n\t#include <shadowmap_vertex>\\n\t#include <fog_vertex>\\n}\",\n\tmeshtoon_frag: \"#define TOON\\nuniform vec3 diffuse;\\nuniform vec3 emissive;\\nuniform float opacity;\\n#include <common>\\n#include <dithering_pars_fragment>\\n#include <color_pars_fragment>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <alphatest_pars_fragment>\\n#include <alphahash_pars_fragment>\\n#include <aomap_pars_fragment>\\n#include <lightmap_pars_fragment>\\n#include <emissivemap_pars_fragment>\\n#include <gradientmap_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <normal_pars_fragment>\\n#include <lights_toon_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <bumpmap_pars_fragment>\\n#include <normalmap_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\t#include <clipping_planes_fragment>\\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\\n\tvec3 totalEmissiveRadiance = emissive;\\n\t#include <logdepthbuf_fragment>\\n\t#include <map_fragment>\\n\t#include <color_fragment>\\n\t#include <alphamap_fragment>\\n\t#include <alphatest_fragment>\\n\t#include <alphahash_fragment>\\n\t#include <normal_fragment_begin>\\n\t#include <normal_fragment_maps>\\n\t#include <emissivemap_fragment>\\n\t#include <lights_toon_fragment>\\n\t#include <lights_fragment_begin>\\n\t#include <lights_fragment_maps>\\n\t#include <lights_fragment_end>\\n\t#include <aomap_fragment>\\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\\n\t#include <opaque_fragment>\\n\t#include <tonemapping_fragment>\\n\t#include <colorspace_fragment>\\n\t#include <fog_fragment>\\n\t#include <premultiplied_alpha_fragment>\\n\t#include <dithering_fragment>\\n}\",\n\tpoints_vert: \"uniform float size;\\nuniform float scale;\\n#include <common>\\n#include <color_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\n#ifdef USE_POINTS_UV\\n\tvarying vec2 vUv;\\n\tuniform mat3 uvTransform;\\n#endif\\nvoid main() {\\n\t#ifdef USE_POINTS_UV\\n\t\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\\n\t#endif\\n\t#include <color_vertex>\\n\t#include <morphinstance_vertex>\\n\t#include <morphcolor_vertex>\\n\t#include <begin_vertex>\\n\t#include <morphtarget_vertex>\\n\t#include <project_vertex>\\n\tgl_PointSize = size;\\n\t#ifdef USE_SIZEATTENUATION\\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\\n\t#endif\\n\t#include <logdepthbuf_vertex>\\n\t#include <clipping_planes_vertex>\\n\t#include <worldpos_vertex>\\n\t#include <fog_vertex>\\n}\",\n\tpoints_frag: \"uniform vec3 diffuse;\\nuniform float opacity;\\n#include <common>\\n#include <color_pars_fragment>\\n#include <map_particle_pars_fragment>\\n#include <alphatest_pars_fragment>\\n#include <alphahash_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\t#include <clipping_planes_fragment>\\n\tvec3 outgoingLight = vec3( 0.0 );\\n\t#include <logdepthbuf_fragment>\\n\t#include <map_particle_fragment>\\n\t#include <color_fragment>\\n\t#include <alphatest_fragment>\\n\t#include <alphahash_fragment>\\n\toutgoingLight = diffuseColor.rgb;\\n\t#include <opaque_fragment>\\n\t#include <tonemapping_fragment>\\n\t#include <colorspace_fragment>\\n\t#include <fog_fragment>\\n\t#include <premultiplied_alpha_fragment>\\n}\",\n\tshadow_vert: \"#include <common>\\n#include <batching_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <morphtarget_pars_vertex>\\n#include <skinning_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <shadowmap_pars_vertex>\\nvoid main() {\\n\t#include <batching_vertex>\\n\t#include <beginnormal_vertex>\\n\t#include <morphinstance_vertex>\\n\t#include <morphnormal_vertex>\\n\t#include <skinbase_vertex>\\n\t#include <skinnormal_vertex>\\n\t#include <defaultnormal_vertex>\\n\t#include <begin_vertex>\\n\t#include <morphtarget_vertex>\\n\t#include <skinning_vertex>\\n\t#include <project_vertex>\\n\t#include <logdepthbuf_vertex>\\n\t#include <worldpos_vertex>\\n\t#include <shadowmap_vertex>\\n\t#include <fog_vertex>\\n}\",\n\tshadow_frag: \"uniform vec3 color;\\nuniform float opacity;\\n#include <common>\\n#include <fog_pars_fragment>\\n#include <bsdfs>\\n#include <lights_pars_begin>\\n#include <logdepthbuf_pars_fragment>\\n#include <shadowmap_pars_fragment>\\n#include <shadowmask_pars_fragment>\\nvoid main() {\\n\t#include <logdepthbuf_fragment>\\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\\n\t#include <tonemapping_fragment>\\n\t#include <colorspace_fragment>\\n\t#include <fog_fragment>\\n\t#include <premultiplied_alpha_fragment>\\n}\",\n\tsprite_vert: \"uniform float rotation;\\nuniform vec2 center;\\n#include <common>\\n#include <uv_pars_vertex>\\n#include <fog_pars_vertex>\\n#include <logdepthbuf_pars_vertex>\\n#include <clipping_planes_pars_vertex>\\nvoid main() {\\n\t#include <uv_vertex>\\n\tvec4 mvPosition = modelViewMatrix[ 3 ];\\n\tvec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\\n\t#ifndef USE_SIZEATTENUATION\\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\\n\t#endif\\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\\n\tvec2 rotatedPosition;\\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\\n\tmvPosition.xy += rotatedPosition;\\n\tgl_Position = projectionMatrix * mvPosition;\\n\t#include <logdepthbuf_vertex>\\n\t#include <clipping_planes_vertex>\\n\t#include <fog_vertex>\\n}\",\n\tsprite_frag: \"uniform vec3 diffuse;\\nuniform float opacity;\\n#include <common>\\n#include <uv_pars_fragment>\\n#include <map_pars_fragment>\\n#include <alphamap_pars_fragment>\\n#include <alphatest_pars_fragment>\\n#include <alphahash_pars_fragment>\\n#include <fog_pars_fragment>\\n#include <logdepthbuf_pars_fragment>\\n#include <clipping_planes_pars_fragment>\\nvoid main() {\\n\tvec4 diffuseColor = vec4( diffuse, opacity );\\n\t#include <clipping_planes_fragment>\\n\tvec3 outgoingLight = vec3( 0.0 );\\n\t#include <logdepthbuf_fragment>\\n\t#include <map_fragment>\\n\t#include <alphamap_fragment>\\n\t#include <alphatest_fragment>\\n\t#include <alphahash_fragment>\\n\toutgoingLight = diffuseColor.rgb;\\n\t#include <opaque_fragment>\\n\t#include <tonemapping_fragment>\\n\t#include <colorspace_fragment>\\n\t#include <fog_fragment>\\n}\"\n}, X = {\n\tcommon: {\n\t\tdiffuse: { value: /*@__PURE__*/ new fr(16777215) },\n\t\topacity: { value: 1 },\n\t\tmap: { value: null },\n\t\tmapTransform: { value: /*@__PURE__*/ new q() },\n\t\talphaMap: { value: null },\n\t\talphaMapTransform: { value: /*@__PURE__*/ new q() },\n\t\talphaTest: { value: 0 }\n\t},\n\tspecularmap: {\n\t\tspecularMap: { value: null },\n\t\tspecularMapTransform: { value: /*@__PURE__*/ new q() }\n\t},\n\tenvmap: {\n\t\tenvMap: { value: null },\n\t\tenvMapRotation: { value: /*@__PURE__*/ new q() },\n\t\treflectivity: { value: 1 },\n\t\tior: { value: 1.5 },\n\t\trefractionRatio: { value: .98 },\n\t\tdfgLUT: { value: null }\n\t},\n\taomap: {\n\t\taoMap: { value: null },\n\t\taoMapIntensity: { value: 1 },\n\t\taoMapTransform: { value: /*@__PURE__*/ new q() }\n\t},\n\tlightmap: {\n\t\tlightMap: { value: null },\n\t\tlightMapIntensity: { value: 1 },\n\t\tlightMapTransform: { value: /*@__PURE__*/ new q() }\n\t},\n\tbumpmap: {\n\t\tbumpMap: { value: null },\n\t\tbumpMapTransform: { value: /*@__PURE__*/ new q() },\n\t\tbumpScale: { value: 1 }\n\t},\n\tnormalmap: {\n\t\tnormalMap: { value: null },\n\t\tnormalMapTransform: { value: /*@__PURE__*/ new q() },\n\t\tnormalScale: { value: /*@__PURE__*/ new G(1, 1) }\n\t},\n\tdisplacementmap: {\n\t\tdisplacementMap: { value: null },\n\t\tdisplacementMapTransform: { value: /*@__PURE__*/ new q() },\n\t\tdisplacementScale: { value: 1 },\n\t\tdisplacementBias: { value: 0 }\n\t},\n\temissivemap: {\n\t\temissiveMap: { value: null },\n\t\temissiveMapTransform: { value: /*@__PURE__*/ new q() }\n\t},\n\tmetalnessmap: {\n\t\tmetalnessMap: { value: null },\n\t\tmetalnessMapTransform: { value: /*@__PURE__*/ new q() }\n\t},\n\troughnessmap: {\n\t\troughnessMap: { value: null },\n\t\troughnessMapTransform: { value: /*@__PURE__*/ new q() }\n\t},\n\tgradientmap: { gradientMap: { value: null } },\n\tfog: {\n\t\tfogDensity: { value: 25e-5 },\n\t\tfogNear: { value: 1 },\n\t\tfogFar: { value: 2e3 },\n\t\tfogColor: { value: /*@__PURE__*/ new fr(16777215) }\n\t},\n\tlights: {\n\t\tambientLightColor: { value: [] },\n\t\tlightProbe: { value: [] },\n\t\tdirectionalLights: {\n\t\t\tvalue: [],\n\t\t\tproperties: {\n\t\t\t\tdirection: {},\n\t\t\t\tcolor: {}\n\t\t\t}\n\t\t},\n\t\tdirectionalLightShadows: {\n\t\t\tvalue: [],\n\t\t\tproperties: {\n\t\t\t\tshadowIntensity: 1,\n\t\t\t\tshadowBias: {},\n\t\t\t\tshadowNormalBias: {},\n\t\t\t\tshadowRadius: {},\n\t\t\t\tshadowMapSize: {}\n\t\t\t}\n\t\t},\n\t\tdirectionalShadowMatrix: { value: [] },\n\t\tspotLights: {\n\t\t\tvalue: [],\n\t\t\tproperties: {\n\t\t\t\tcolor: {},\n\t\t\t\tposition: {},\n\t\t\t\tdirection: {},\n\t\t\t\tdistance: {},\n\t\t\t\tconeCos: {},\n\t\t\t\tpenumbraCos: {},\n\t\t\t\tdecay: {}\n\t\t\t}\n\t\t},\n\t\tspotLightShadows: {\n\t\t\tvalue: [],\n\t\t\tproperties: {\n\t\t\t\tshadowIntensity: 1,\n\t\t\t\tshadowBias: {},\n\t\t\t\tshadowNormalBias: {},\n\t\t\t\tshadowRadius: {},\n\t\t\t\tshadowMapSize: {}\n\t\t\t}\n\t\t},\n\t\tspotLightMap: { value: [] },\n\t\tspotLightMatrix: { value: [] },\n\t\tpointLights: {\n\t\t\tvalue: [],\n\t\t\tproperties: {\n\t\t\t\tcolor: {},\n\t\t\t\tposition: {},\n\t\t\t\tdecay: {},\n\t\t\t\tdistance: {}\n\t\t\t}\n\t\t},\n\t\tpointLightShadows: {\n\t\t\tvalue: [],\n\t\t\tproperties: {\n\t\t\t\tshadowIntensity: 1,\n\t\t\t\tshadowBias: {},\n\t\t\t\tshadowNormalBias: {},\n\t\t\t\tshadowRadius: {},\n\t\t\t\tshadowMapSize: {},\n\t\t\t\tshadowCameraNear: {},\n\t\t\t\tshadowCameraFar: {}\n\t\t\t}\n\t\t},\n\t\tpointShadowMatrix: { value: [] },\n\t\themisphereLights: {\n\t\t\tvalue: [],\n\t\t\tproperties: {\n\t\t\t\tdirection: {},\n\t\t\t\tskyColor: {},\n\t\t\t\tgroundColor: {}\n\t\t\t}\n\t\t},\n\t\trectAreaLights: {\n\t\t\tvalue: [],\n\t\t\tproperties: {\n\t\t\t\tcolor: {},\n\t\t\t\tposition: {},\n\t\t\t\twidth: {},\n\t\t\t\theight: {}\n\t\t\t}\n\t\t},\n\t\tltc_1: { value: null },\n\t\tltc_2: { value: null },\n\t\tprobesSH: { value: null },\n\t\tprobesMin: { value: /*@__PURE__*/ new K() },\n\t\tprobesMax: { value: /*@__PURE__*/ new K() },\n\t\tprobesResolution: { value: /*@__PURE__*/ new K() }\n\t},\n\tpoints: {\n\t\tdiffuse: { value: /*@__PURE__*/ new fr(16777215) },\n\t\topacity: { value: 1 },\n\t\tsize: { value: 1 },\n\t\tscale: { value: 1 },\n\t\tmap: { value: null },\n\t\talphaMap: { value: null },\n\t\talphaMapTransform: { value: /*@__PURE__*/ new q() },\n\t\talphaTest: { value: 0 },\n\t\tuvTransform: { value: /*@__PURE__*/ new q() }\n\t},\n\tsprite: {\n\t\tdiffuse: { value: /*@__PURE__*/ new fr(16777215) },\n\t\topacity: { value: 1 },\n\t\tcenter: { value: /*@__PURE__*/ new G(.5, .5) },\n\t\trotation: { value: 0 },\n\t\tmap: { value: null },\n\t\tmapTransform: { value: /*@__PURE__*/ new q() },\n\t\talphaMap: { value: null },\n\t\talphaMapTransform: { value: /*@__PURE__*/ new q() },\n\t\talphaTest: { value: 0 }\n\t}\n}, co = {\n\tbasic: {\n\t\tuniforms: /*@__PURE__*/ aa([\n\t\t\tX.common,\n\t\t\tX.specularmap,\n\t\t\tX.envmap,\n\t\t\tX.aomap,\n\t\t\tX.lightmap,\n\t\t\tX.fog\n\t\t]),\n\t\tvertexShader: Y.meshbasic_vert,\n\t\tfragmentShader: Y.meshbasic_frag\n\t},\n\tlambert: {\n\t\tuniforms: /*@__PURE__*/ aa([\n\t\t\tX.common,\n\t\t\tX.specularmap,\n\t\t\tX.envmap,\n\t\t\tX.aomap,\n\t\t\tX.lightmap,\n\t\t\tX.emissivemap,\n\t\t\tX.bumpmap,\n\t\t\tX.normalmap,\n\t\t\tX.displacementmap,\n\t\t\tX.fog,\n\t\t\tX.lights,\n\t\t\t{\n\t\t\t\temissive: { value: /*@__PURE__*/ new fr(0) },\n\t\t\t\tenvMapIntensity: { value: 1 }\n\t\t\t}\n\t\t]),\n\t\tvertexShader: Y.meshlambert_vert,\n\t\tfragmentShader: Y.meshlambert_frag\n\t},\n\tphong: {\n\t\tuniforms: /*@__PURE__*/ aa([\n\t\t\tX.common,\n\t\t\tX.specularmap,\n\t\t\tX.envmap,\n\t\t\tX.aomap,\n\t\t\tX.lightmap,\n\t\t\tX.emissivemap,\n\t\t\tX.bumpmap,\n\t\t\tX.normalmap,\n\t\t\tX.displacementmap,\n\t\t\tX.fog,\n\t\t\tX.lights,\n\t\t\t{\n\t\t\t\temissive: { value: /*@__PURE__*/ new fr(0) },\n\t\t\t\tspecular: { value: /*@__PURE__*/ new fr(1118481) },\n\t\t\t\tshininess: { value: 30 },\n\t\t\t\tenvMapIntensity: { value: 1 }\n\t\t\t}\n\t\t]),\n\t\tvertexShader: Y.meshphong_vert,\n\t\tfragmentShader: Y.meshphong_frag\n\t},\n\tstandard: {\n\t\tuniforms: /*@__PURE__*/ aa([\n\t\t\tX.common,\n\t\t\tX.envmap,\n\t\t\tX.aomap,\n\t\t\tX.lightmap,\n\t\t\tX.emissivemap,\n\t\t\tX.bumpmap,\n\t\t\tX.normalmap,\n\t\t\tX.displacementmap,\n\t\t\tX.roughnessmap,\n\t\t\tX.metalnessmap,\n\t\t\tX.fog,\n\t\t\tX.lights,\n\t\t\t{\n\t\t\t\temissive: { value: /*@__PURE__*/ new fr(0) },\n\t\t\t\troughness: { value: 1 },\n\t\t\t\tmetalness: { value: 0 },\n\t\t\t\tenvMapIntensity: { value: 1 }\n\t\t\t}\n\t\t]),\n\t\tvertexShader: Y.meshphysical_vert,\n\t\tfragmentShader: Y.meshphysical_frag\n\t},\n\ttoon: {\n\t\tuniforms: /*@__PURE__*/ aa([\n\t\t\tX.common,\n\t\t\tX.aomap,\n\t\t\tX.lightmap,\n\t\t\tX.emissivemap,\n\t\t\tX.bumpmap,\n\t\t\tX.normalmap,\n\t\t\tX.displacementmap,\n\t\t\tX.gradientmap,\n\t\t\tX.fog,\n\t\t\tX.lights,\n\t\t\t{ emissive: { value: /*@__PURE__*/ new fr(0) } }\n\t\t]),\n\t\tvertexShader: Y.meshtoon_vert,\n\t\tfragmentShader: Y.meshtoon_frag\n\t},\n\tmatcap: {\n\t\tuniforms: /*@__PURE__*/ aa([\n\t\t\tX.common,\n\t\t\tX.bumpmap,\n\t\t\tX.normalmap,\n\t\t\tX.displacementmap,\n\t\t\tX.fog,\n\t\t\t{ matcap: { value: null } }\n\t\t]),\n\t\tvertexShader: Y.meshmatcap_vert,\n\t\tfragmentShader: Y.meshmatcap_frag\n\t},\n\tpoints: {\n\t\tuniforms: /*@__PURE__*/ aa([X.points, X.fog]),\n\t\tvertexShader: Y.points_vert,\n\t\tfragmentShader: Y.points_frag\n\t},\n\tdashed: {\n\t\tuniforms: /*@__PURE__*/ aa([\n\t\t\tX.common,\n\t\t\tX.fog,\n\t\t\t{\n\t\t\t\tscale: { value: 1 },\n\t\t\t\tdashSize: { value: 1 },\n\t\t\t\ttotalSize: { value: 2 }\n\t\t\t}\n\t\t]),\n\t\tvertexShader: Y.linedashed_vert,\n\t\tfragmentShader: Y.linedashed_frag\n\t},\n\tdepth: {\n\t\tuniforms: /*@__PURE__*/ aa([X.common, X.displacementmap]),\n\t\tvertexShader: Y.depth_vert,\n\t\tfragmentShader: Y.depth_frag\n\t},\n\tnormal: {\n\t\tuniforms: /*@__PURE__*/ aa([\n\t\t\tX.common,\n\t\t\tX.bumpmap,\n\t\t\tX.normalmap,\n\t\t\tX.displacementmap,\n\t\t\t{ opacity: { value: 1 } }\n\t\t]),\n\t\tvertexShader: Y.meshnormal_vert,\n\t\tfragmentShader: Y.meshnormal_frag\n\t},\n\tsprite: {\n\t\tuniforms: /*@__PURE__*/ aa([X.sprite, X.fog]),\n\t\tvertexShader: Y.sprite_vert,\n\t\tfragmentShader: Y.sprite_frag\n\t},\n\tbackground: {\n\t\tuniforms: {\n\t\t\tuvTransform: { value: /*@__PURE__*/ new q() },\n\t\t\tt2D: { value: null },\n\t\t\tbackgroundIntensity: { value: 1 }\n\t\t},\n\t\tvertexShader: Y.background_vert,\n\t\tfragmentShader: Y.background_frag\n\t},\n\tbackgroundCube: {\n\t\tuniforms: {\n\t\t\tenvMap: { value: null },\n\t\t\tbackgroundBlurriness: { value: 0 },\n\t\t\tbackgroundIntensity: { value: 1 },\n\t\t\tbackgroundRotation: { value: /*@__PURE__*/ new q() }\n\t\t},\n\t\tvertexShader: Y.backgroundCube_vert,\n\t\tfragmentShader: Y.backgroundCube_frag\n\t},\n\tcube: {\n\t\tuniforms: {\n\t\t\ttCube: { value: null },\n\t\t\ttFlip: { value: -1 },\n\t\t\topacity: { value: 1 }\n\t\t},\n\t\tvertexShader: Y.cube_vert,\n\t\tfragmentShader: Y.cube_frag\n\t},\n\tequirect: {\n\t\tuniforms: { tEquirect: { value: null } },\n\t\tvertexShader: Y.equirect_vert,\n\t\tfragmentShader: Y.equirect_frag\n\t},\n\tdistance: {\n\t\tuniforms: /*@__PURE__*/ aa([\n\t\t\tX.common,\n\t\t\tX.displacementmap,\n\t\t\t{\n\t\t\t\treferencePosition: { value: /*@__PURE__*/ new K() },\n\t\t\t\tnearDistance: { value: 1 },\n\t\t\t\tfarDistance: { value: 1e3 }\n\t\t\t}\n\t\t]),\n\t\tvertexShader: Y.distance_vert,\n\t\tfragmentShader: Y.distance_frag\n\t},\n\tshadow: {\n\t\tuniforms: /*@__PURE__*/ aa([\n\t\t\tX.lights,\n\t\t\tX.fog,\n\t\t\t{\n\t\t\t\tcolor: { value: /*@__PURE__*/ new fr(0) },\n\t\t\t\topacity: { value: 1 }\n\t\t\t}\n\t\t]),\n\t\tvertexShader: Y.shadow_vert,\n\t\tfragmentShader: Y.shadow_frag\n\t}\n};\nco.physical = {\n\tuniforms: /*@__PURE__*/ aa([co.standard.uniforms, {\n\t\tclearcoat: { value: 0 },\n\t\tclearcoatMap: { value: null },\n\t\tclearcoatMapTransform: { value: /*@__PURE__*/ new q() },\n\t\tclearcoatNormalMap: { value: null },\n\t\tclearcoatNormalMapTransform: { value: /*@__PURE__*/ new q() },\n\t\tclearcoatNormalScale: { value: /*@__PURE__*/ new G(1, 1) },\n\t\tclearcoatRoughness: { value: 0 },\n\t\tclearcoatRoughnessMap: { value: null },\n\t\tclearcoatRoughnessMapTransform: { value: /*@__PURE__*/ new q() },\n\t\tdispersion: { value: 0 },\n\t\tiridescence: { value: 0 },\n\t\tiridescenceMap: { value: null },\n\t\tiridescenceMapTransform: { value: /*@__PURE__*/ new q() },\n\t\tiridescenceIOR: { value: 1.3 },\n\t\tiridescenceThicknessMinimum: { value: 100 },\n\t\tiridescenceThicknessMaximum: { value: 400 },\n\t\tiridescenceThicknessMap: { value: null },\n\t\tiridescenceThicknessMapTransform: { value: /*@__PURE__*/ new q() },\n\t\tsheen: { value: 0 },\n\t\tsheenColor: { value: /*@__PURE__*/ new fr(0) },\n\t\tsheenColorMap: { value: null },\n\t\tsheenColorMapTransform: { value: /*@__PURE__*/ new q() },\n\t\tsheenRoughness: { value: 1 },\n\t\tsheenRoughnessMap: { value: null },\n\t\tsheenRoughnessMapTransform: { value: /*@__PURE__*/ new q() },\n\t\ttransmission: { value: 0 },\n\t\ttransmissionMap: { value: null },\n\t\ttransmissionMapTransform: { value: /*@__PURE__*/ new q() },\n\t\ttransmissionSamplerSize: { value: /*@__PURE__*/ new G() },\n\t\ttransmissionSamplerMap: { value: null },\n\t\tthickness: { value: 0 },\n\t\tthicknessMap: { value: null },\n\t\tthicknessMapTransform: { value: /*@__PURE__*/ new q() },\n\t\tattenuationDistance: { value: 0 },\n\t\tattenuationColor: { value: /*@__PURE__*/ new fr(0) },\n\t\tspecularColor: { value: /*@__PURE__*/ new fr(1, 1, 1) },\n\t\tspecularColorMap: { value: null },\n\t\tspecularColorMapTransform: { value: /*@__PURE__*/ new q() },\n\t\tspecularIntensity: { value: 1 },\n\t\tspecularIntensityMap: { value: null },\n\t\tspecularIntensityMapTransform: { value: /*@__PURE__*/ new q() },\n\t\tanisotropyVector: { value: /*@__PURE__*/ new G() },\n\t\tanisotropyMap: { value: null },\n\t\tanisotropyMapTransform: { value: /*@__PURE__*/ new q() }\n\t}]),\n\tvertexShader: Y.meshphysical_vert,\n\tfragmentShader: Y.meshphysical_frag\n};\nvar lo = {\n\tr: 0,\n\tb: 0,\n\tg: 0\n}, uo = /*@__PURE__*/ new J(), fo = /*@__PURE__*/ new q();\nfo.set(-1, 0, 0, 0, 1, 0, 0, 0, 1);\nfunction po(e, t, n, r, i, a) {\n\tlet o = new fr(0), s = i === !0 ? 0 : 1, c, l, u = null, d = 0, f = null;\n\tfunction p(e) {\n\t\tlet n = e.isScene === !0 ? e.background : null;\n\t\tif (n && n.isTexture) {\n\t\t\tlet r = e.backgroundBlurriness > 0;\n\t\t\tn = t.get(n, r);\n\t\t}\n\t\treturn n;\n\t}\n\tfunction m(t) {\n\t\tlet r = !1, i = p(t);\n\t\ti === null ? g(o, s) : i && i.isColor && (g(i, 1), r = !0);\n\t\tlet c = e.xr.getEnvironmentBlendMode();\n\t\tc === \"additive\" ? n.buffers.color.setClear(0, 0, 0, 1, a) : c === \"alpha-blend\" && n.buffers.color.setClear(0, 0, 0, 0, a), (e.autoClear || r) && (n.buffers.depth.setTest(!0), n.buffers.depth.setMask(!0), n.buffers.color.setMask(!0), e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil));\n\t}\n\tfunction h(t, n) {\n\t\tlet i = p(n);\n\t\ti && (i.isCubeTexture || i.mapping === 306) ? (l === void 0 && (l = new Ii(new $i(1, 1, 1), new fa({\n\t\t\tname: \"BackgroundCubeMaterial\",\n\t\t\tuniforms: ia(co.backgroundCube.uniforms),\n\t\t\tvertexShader: co.backgroundCube.vertexShader,\n\t\t\tfragmentShader: co.backgroundCube.fragmentShader,\n\t\t\tside: 1,\n\t\t\tdepthTest: !1,\n\t\t\tdepthWrite: !1,\n\t\t\tfog: !1,\n\t\t\tallowOverride: !1\n\t\t})), l.geometry.deleteAttribute(\"normal\"), l.geometry.deleteAttribute(\"uv\"), l.onBeforeRender = function(e, t, n) {\n\t\t\tthis.matrixWorld.copyPosition(n.matrixWorld);\n\t\t}, Object.defineProperty(l.material, \"envMap\", { get: function() {\n\t\t\treturn this.uniforms.envMap.value;\n\t\t} }), r.update(l)), l.material.uniforms.envMap.value = i, l.material.uniforms.backgroundBlurriness.value = n.backgroundBlurriness, l.material.uniforms.backgroundIntensity.value = n.backgroundIntensity, l.material.uniforms.backgroundRotation.value.setFromMatrix4(uo.makeRotationFromEuler(n.backgroundRotation)).transpose(), i.isCubeTexture && i.isRenderTargetTexture === !1 && l.material.uniforms.backgroundRotation.value.premultiply(fo), l.material.toneMapped = gn.getTransfer(i.colorSpace) !== bt, (u !== i || d !== i.version || f !== e.toneMapping) && (l.material.needsUpdate = !0, u = i, d = i.version, f = e.toneMapping), l.layers.enableAll(), t.unshift(l, l.geometry, l.material, 0, 0, null)) : i && i.isTexture && (c === void 0 && (c = new Ii(new na(2, 2), new fa({\n\t\t\tname: \"BackgroundMaterial\",\n\t\t\tuniforms: ia(co.background.uniforms),\n\t\t\tvertexShader: co.background.vertexShader,\n\t\t\tfragmentShader: co.background.fragmentShader,\n\t\t\tside: 0,\n\t\t\tdepthTest: !1,\n\t\t\tdepthWrite: !1,\n\t\t\tfog: !1,\n\t\t\tallowOverride: !1\n\t\t})), c.geometry.deleteAttribute(\"normal\"), Object.defineProperty(c.material, \"map\", { get: function() {\n\t\t\treturn this.uniforms.t2D.value;\n\t\t} }), r.update(c)), c.material.uniforms.t2D.value = i, c.material.uniforms.backgroundIntensity.value = n.backgroundIntensity, c.material.toneMapped = gn.getTransfer(i.colorSpace) !== bt, i.matrixAutoUpdate === !0 && i.updateMatrix(), c.material.uniforms.uvTransform.value.copy(i.matrix), (u !== i || d !== i.version || f !== e.toneMapping) && (c.material.needsUpdate = !0, u = i, d = i.version, f = e.toneMapping), c.layers.enableAll(), t.unshift(c, c.geometry, c.material, 0, 0, null));\n\t}\n\tfunction g(t, r) {\n\t\tt.getRGB(lo, ca(e)), n.buffers.color.setClear(lo.r, lo.g, lo.b, r, a);\n\t}\n\tfunction _() {\n\t\tl !== void 0 && (l.geometry.dispose(), l.material.dispose(), l = void 0), c !== void 0 && (c.geometry.dispose(), c.material.dispose(), c = void 0);\n\t}\n\treturn {\n\t\tgetClearColor: function() {\n\t\t\treturn o;\n\t\t},\n\t\tsetClearColor: function(e, t = 1) {\n\t\t\to.set(e), s = t, g(o, s);\n\t\t},\n\t\tgetClearAlpha: function() {\n\t\t\treturn s;\n\t\t},\n\t\tsetClearAlpha: function(e) {\n\t\t\ts = e, g(o, s);\n\t\t},\n\t\trender: m,\n\t\taddToRenderList: h,\n\t\tdispose: _\n\t};\n}\nfunction mo(e, t) {\n\tlet n = e.getParameter(e.MAX_VERTEX_ATTRIBS), r = {}, i = f(null), a = i, o = !1;\n\tfunction s(n, r, i, s, c) {\n\t\tlet u = !1, f = d(n, s, i, r);\n\t\ta !== f && (a = f, l(a.object)), u = p(n, s, i, c), u && m(n, s, i, c), c !== null && t.update(c, e.ELEMENT_ARRAY_BUFFER), (u || o) && (o = !1, b(n, r, i, s), c !== null && e.bindBuffer(e.ELEMENT_ARRAY_BUFFER, t.get(c).buffer));\n\t}\n\tfunction c() {\n\t\treturn e.createVertexArray();\n\t}\n\tfunction l(t) {\n\t\treturn e.bindVertexArray(t);\n\t}\n\tfunction u(t) {\n\t\treturn e.deleteVertexArray(t);\n\t}\n\tfunction d(e, t, n, i) {\n\t\tlet a = i.wireframe === !0, o = r[t.id];\n\t\to === void 0 && (o = {}, r[t.id] = o);\n\t\tlet s = e.isInstancedMesh === !0 ? e.id : 0, l = o[s];\n\t\tl === void 0 && (l = {}, o[s] = l);\n\t\tlet u = l[n.id];\n\t\tu === void 0 && (u = {}, l[n.id] = u);\n\t\tlet d = u[a];\n\t\treturn d === void 0 && (d = f(c()), u[a] = d), d;\n\t}\n\tfunction f(e) {\n\t\tlet t = [], r = [], i = [];\n\t\tfor (let e = 0; e < n; e++) t[e] = 0, r[e] = 0, i[e] = 0;\n\t\treturn {\n\t\t\tgeometry: null,\n\t\t\tprogram: null,\n\t\t\twireframe: !1,\n\t\t\tnewAttributes: t,\n\t\t\tenabledAttributes: r,\n\t\t\tattributeDivisors: i,\n\t\t\tobject: e,\n\t\t\tattributes: {},\n\t\t\tindex: null\n\t\t};\n\t}\n\tfunction p(e, t, n, r) {\n\t\tlet i = a.attributes, o = t.attributes, s = 0, c = n.getAttributes();\n\t\tfor (let t in c) if (c[t].location >= 0) {\n\t\t\tlet n = i[t], r = o[t];\n\t\t\tif (r === void 0 && (t === \"instanceMatrix\" && e.instanceMatrix && (r = e.instanceMatrix), t === \"instanceColor\" && e.instanceColor && (r = e.instanceColor)), n === void 0 || n.attribute !== r || r && n.data !== r.data) return !0;\n\t\t\ts++;\n\t\t}\n\t\treturn a.attributesNum !== s || a.index !== r;\n\t}\n\tfunction m(e, t, n, r) {\n\t\tlet i = {}, o = t.attributes, s = 0, c = n.getAttributes();\n\t\tfor (let t in c) if (c[t].location >= 0) {\n\t\t\tlet n = o[t];\n\t\t\tn === void 0 && (t === \"instanceMatrix\" && e.instanceMatrix && (n = e.instanceMatrix), t === \"instanceColor\" && e.instanceColor && (n = e.instanceColor));\n\t\t\tlet r = {};\n\t\t\tr.attribute = n, n && n.data && (r.data = n.data), i[t] = r, s++;\n\t\t}\n\t\ta.attributes = i, a.attributesNum = s, a.index = r;\n\t}\n\tfunction h() {\n\t\tlet e = a.newAttributes;\n\t\tfor (let t = 0, n = e.length; t < n; t++) e[t] = 0;\n\t}\n\tfunction g(e) {\n\t\t_(e, 0);\n\t}\n\tfunction _(t, n) {\n\t\tlet r = a.newAttributes, i = a.enabledAttributes, o = a.attributeDivisors;\n\t\tr[t] = 1, i[t] === 0 && (e.enableVertexAttribArray(t), i[t] = 1), o[t] !== n && (e.vertexAttribDivisor(t, n), o[t] = n);\n\t}\n\tfunction v() {\n\t\tlet t = a.newAttributes, n = a.enabledAttributes;\n\t\tfor (let r = 0, i = n.length; r < i; r++) n[r] !== t[r] && (e.disableVertexAttribArray(r), n[r] = 0);\n\t}\n\tfunction y(t, n, r, i, a, o, s) {\n\t\ts === !0 ? e.vertexAttribIPointer(t, n, r, a, o) : e.vertexAttribPointer(t, n, r, i, a, o);\n\t}\n\tfunction b(n, r, i, a) {\n\t\th();\n\t\tlet o = a.attributes, s = i.getAttributes(), c = r.defaultAttributeValues;\n\t\tfor (let r in s) {\n\t\t\tlet i = s[r];\n\t\t\tif (i.location >= 0) {\n\t\t\t\tlet s = o[r];\n\t\t\t\tif (s === void 0 && (r === \"instanceMatrix\" && n.instanceMatrix && (s = n.instanceMatrix), r === \"instanceColor\" && n.instanceColor && (s = n.instanceColor)), s !== void 0) {\n\t\t\t\t\tlet r = s.normalized, o = s.itemSize, c = t.get(s);\n\t\t\t\t\tif (c === void 0) continue;\n\t\t\t\t\tlet l = c.buffer, u = c.type, d = c.bytesPerElement, f = u === e.INT || u === e.UNSIGNED_INT || s.gpuType === 1013;\n\t\t\t\t\tif (s.isInterleavedBufferAttribute) {\n\t\t\t\t\t\tlet t = s.data, c = t.stride, p = s.offset;\n\t\t\t\t\t\tif (t.isInstancedInterleavedBuffer) {\n\t\t\t\t\t\t\tfor (let e = 0; e < i.locationSize; e++) _(i.location + e, t.meshPerAttribute);\n\t\t\t\t\t\t\tn.isInstancedMesh !== !0 && a._maxInstanceCount === void 0 && (a._maxInstanceCount = t.meshPerAttribute * t.count);\n\t\t\t\t\t\t} else for (let e = 0; e < i.locationSize; e++) g(i.location + e);\n\t\t\t\t\t\te.bindBuffer(e.ARRAY_BUFFER, l);\n\t\t\t\t\t\tfor (let e = 0; e < i.locationSize; e++) y(i.location + e, o / i.locationSize, u, r, c * d, (p + o / i.locationSize * e) * d, f);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tif (s.isInstancedBufferAttribute) {\n\t\t\t\t\t\t\tfor (let e = 0; e < i.locationSize; e++) _(i.location + e, s.meshPerAttribute);\n\t\t\t\t\t\t\tn.isInstancedMesh !== !0 && a._maxInstanceCount === void 0 && (a._maxInstanceCount = s.meshPerAttribute * s.count);\n\t\t\t\t\t\t} else for (let e = 0; e < i.locationSize; e++) g(i.location + e);\n\t\t\t\t\t\te.bindBuffer(e.ARRAY_BUFFER, l);\n\t\t\t\t\t\tfor (let e = 0; e < i.locationSize; e++) y(i.location + e, o / i.locationSize, u, r, o * d, o / i.locationSize * e * d, f);\n\t\t\t\t\t}\n\t\t\t\t} else if (c !== void 0) {\n\t\t\t\t\tlet t = c[r];\n\t\t\t\t\tif (t !== void 0) switch (t.length) {\n\t\t\t\t\t\tcase 2:\n\t\t\t\t\t\t\te.vertexAttrib2fv(i.location, t);\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\tcase 3:\n\t\t\t\t\t\t\te.vertexAttrib3fv(i.location, t);\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\tcase 4:\n\t\t\t\t\t\t\te.vertexAttrib4fv(i.location, t);\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\tdefault: e.vertexAttrib1fv(i.location, t);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tv();\n\t}\n\tfunction x() {\n\t\tT();\n\t\tfor (let e in r) {\n\t\t\tlet t = r[e];\n\t\t\tfor (let e in t) {\n\t\t\t\tlet n = t[e];\n\t\t\t\tfor (let e in n) {\n\t\t\t\t\tlet t = n[e];\n\t\t\t\t\tfor (let e in t) u(t[e].object), delete t[e];\n\t\t\t\t\tdelete n[e];\n\t\t\t\t}\n\t\t\t}\n\t\t\tdelete r[e];\n\t\t}\n\t}\n\tfunction S(e) {\n\t\tif (r[e.id] === void 0) return;\n\t\tlet t = r[e.id];\n\t\tfor (let e in t) {\n\t\t\tlet n = t[e];\n\t\t\tfor (let e in n) {\n\t\t\t\tlet t = n[e];\n\t\t\t\tfor (let e in t) u(t[e].object), delete t[e];\n\t\t\t\tdelete n[e];\n\t\t\t}\n\t\t}\n\t\tdelete r[e.id];\n\t}\n\tfunction C(e) {\n\t\tfor (let t in r) {\n\t\t\tlet n = r[t];\n\t\t\tfor (let t in n) {\n\t\t\t\tlet r = n[t];\n\t\t\t\tif (r[e.id] === void 0) continue;\n\t\t\t\tlet i = r[e.id];\n\t\t\t\tfor (let e in i) u(i[e].object), delete i[e];\n\t\t\t\tdelete r[e.id];\n\t\t\t}\n\t\t}\n\t}\n\tfunction w(e) {\n\t\tfor (let t in r) {\n\t\t\tlet n = r[t], i = e.isInstancedMesh === !0 ? e.id : 0, a = n[i];\n\t\t\tif (a !== void 0) {\n\t\t\t\tfor (let e in a) {\n\t\t\t\t\tlet t = a[e];\n\t\t\t\t\tfor (let e in t) u(t[e].object), delete t[e];\n\t\t\t\t\tdelete a[e];\n\t\t\t\t}\n\t\t\t\tdelete n[i], Object.keys(n).length === 0 && delete r[t];\n\t\t\t}\n\t\t}\n\t}\n\tfunction T() {\n\t\tE(), o = !0, a !== i && (a = i, l(a.object));\n\t}\n\tfunction E() {\n\t\ti.geometry = null, i.program = null, i.wireframe = !1;\n\t}\n\treturn {\n\t\tsetup: s,\n\t\treset: T,\n\t\tresetDefaultState: E,\n\t\tdispose: x,\n\t\treleaseStatesOfGeometry: S,\n\t\treleaseStatesOfObject: w,\n\t\treleaseStatesOfProgram: C,\n\t\tinitAttributes: h,\n\t\tenableAttribute: g,\n\t\tdisableUnusedAttributes: v\n\t};\n}\nfunction ho(e, t, n) {\n\tlet r;\n\tfunction i(e) {\n\t\tr = e;\n\t}\n\tfunction a(t, i) {\n\t\te.drawArrays(r, t, i), n.update(i, r, 1);\n\t}\n\tfunction o(t, i, a) {\n\t\ta !== 0 && (e.drawArraysInstanced(r, t, i, a), n.update(i, r, a));\n\t}\n\tfunction s(e, i, a) {\n\t\tif (a === 0) return;\n\t\tt.get(\"WEBGL_multi_draw\").multiDrawArraysWEBGL(r, e, 0, i, 0, a);\n\t\tlet o = 0;\n\t\tfor (let e = 0; e < a; e++) o += i[e];\n\t\tn.update(o, r, 1);\n\t}\n\tthis.setMode = i, this.render = a, this.renderInstances = o, this.renderMultiDraw = s;\n}\nfunction go(e, t, n, r) {\n\tlet i;\n\tfunction a() {\n\t\tif (i !== void 0) return i;\n\t\tif (t.has(\"EXT_texture_filter_anisotropic\") === !0) {\n\t\t\tlet n = t.get(\"EXT_texture_filter_anisotropic\");\n\t\t\ti = e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT);\n\t\t} else i = 0;\n\t\treturn i;\n\t}\n\tfunction o(t) {\n\t\treturn t === 1023 || r.convert(t) === e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT);\n\t}\n\tfunction s(n) {\n\t\tlet i = n === 1016 && (t.has(\"EXT_color_buffer_half_float\") || t.has(\"EXT_color_buffer_float\"));\n\t\treturn !(n !== 1009 && r.convert(n) !== e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE) && n !== 1015 && !i);\n\t}\n\tfunction c(t) {\n\t\tif (t === \"highp\") {\n\t\t\tif (e.getShaderPrecisionFormat(e.VERTEX_SHADER, e.HIGH_FLOAT).precision > 0 && e.getShaderPrecisionFormat(e.FRAGMENT_SHADER, e.HIGH_FLOAT).precision > 0) return \"highp\";\n\t\t\tt = \"mediump\";\n\t\t}\n\t\treturn t === \"mediump\" && e.getShaderPrecisionFormat(e.VERTEX_SHADER, e.MEDIUM_FLOAT).precision > 0 && e.getShaderPrecisionFormat(e.FRAGMENT_SHADER, e.MEDIUM_FLOAT).precision > 0 ? \"mediump\" : \"lowp\";\n\t}\n\tlet l = n.precision === void 0 ? \"highp\" : n.precision, u = c(l);\n\tu !== l && (H(\"WebGLRenderer:\", l, \"not supported, using\", u, \"instead.\"), l = u);\n\tlet d = n.logarithmicDepthBuffer === !0, f = n.reversedDepthBuffer === !0 && t.has(\"EXT_clip_control\");\n\tn.reversedDepthBuffer === !0 && f === !1 && H(\"WebGLRenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer.\");\n\tlet p = e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS), m = e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS), h = e.getParameter(e.MAX_TEXTURE_SIZE), g = e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE), _ = e.getParameter(e.MAX_VERTEX_ATTRIBS), v = e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS), y = e.getParameter(e.MAX_VARYING_VECTORS), b = e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS), x = e.getParameter(e.MAX_SAMPLES), S = e.getParameter(e.SAMPLES);\n\treturn {\n\t\tisWebGL2: !0,\n\t\tgetMaxAnisotropy: a,\n\t\tgetMaxPrecision: c,\n\t\ttextureFormatReadable: o,\n\t\ttextureTypeReadable: s,\n\t\tprecision: l,\n\t\tlogarithmicDepthBuffer: d,\n\t\treversedDepthBuffer: f,\n\t\tmaxTextures: p,\n\t\tmaxVertexTextures: m,\n\t\tmaxTextureSize: h,\n\t\tmaxCubemapSize: g,\n\t\tmaxAttributes: _,\n\t\tmaxVertexUniforms: v,\n\t\tmaxVaryings: y,\n\t\tmaxFragmentUniforms: b,\n\t\tmaxSamples: x,\n\t\tsamples: S\n\t};\n}\nfunction _o(e) {\n\tlet t = this, n = null, r = 0, i = !1, a = !1, o = new Wi(), s = new q(), c = {\n\t\tvalue: null,\n\t\tneedsUpdate: !1\n\t};\n\tthis.uniform = c, this.numPlanes = 0, this.numIntersection = 0, this.init = function(e, t) {\n\t\tlet n = e.length !== 0 || t || r !== 0 || i;\n\t\treturn i = t, r = e.length, n;\n\t}, this.beginShadows = function() {\n\t\ta = !0, u(null);\n\t}, this.endShadows = function() {\n\t\ta = !1;\n\t}, this.setGlobalState = function(e, t) {\n\t\tn = u(e, t, 0);\n\t}, this.setState = function(t, o, s) {\n\t\tlet d = t.clippingPlanes, f = t.clipIntersection, p = t.clipShadows, m = e.get(t);\n\t\tif (!i || d === null || d.length === 0 || a && !p) a ? u(null) : l();\n\t\telse {\n\t\t\tlet e = a ? 0 : r, t = e * 4, i = m.clippingState || null;\n\t\t\tc.value = i, i = u(d, o, t, s);\n\t\t\tfor (let e = 0; e !== t; ++e) i[e] = n[e];\n\t\t\tm.clippingState = i, this.numIntersection = f ? this.numPlanes : 0, this.numPlanes += e;\n\t\t}\n\t};\n\tfunction l() {\n\t\tc.value !== n && (c.value = n, c.needsUpdate = r > 0), t.numPlanes = r, t.numIntersection = 0;\n\t}\n\tfunction u(e, n, r, i) {\n\t\tlet a = e === null ? 0 : e.length, l = null;\n\t\tif (a !== 0) {\n\t\t\tif (l = c.value, i !== !0 || l === null) {\n\t\t\t\tlet t = r + a * 4, i = n.matrixWorldInverse;\n\t\t\t\ts.getNormalMatrix(i), (l === null || l.length < t) && (l = new Float32Array(t));\n\t\t\t\tfor (let t = 0, n = r; t !== a; ++t, n += 4) o.copy(e[t]).applyMatrix4(i, s), o.normal.toArray(l, n), l[n + 3] = o.constant;\n\t\t\t}\n\t\t\tc.value = l, c.needsUpdate = !0;\n\t\t}\n\t\treturn t.numPlanes = a, t.numIntersection = 0, l;\n\t}\n}\nvar vo = 4, yo = [\n\t.125,\n\t.215,\n\t.35,\n\t.446,\n\t.526,\n\t.582\n], bo = 20, xo = 256, So = /*@__PURE__*/ new Ra(), Co = /*@__PURE__*/ new fr(), wo = null, To = 0, Eo = 0, Do = !1, Oo = /*@__PURE__*/ new K(), ko = class {\n\tconstructor(e) {\n\t\tthis._renderer = e, this._pingPongRenderTarget = null, this._lodMax = 0, this._cubeSize = 0, this._sizeLods = [], this._sigmas = [], this._lodMeshes = [], this._backgroundBox = null, this._cubemapMaterial = null, this._equirectMaterial = null, this._blurMaterial = null, this._ggxMaterial = null;\n\t}\n\tfromScene(e, t = 0, n = .1, r = 100, i = {}) {\n\t\tlet { size: a = 256, position: o = Oo } = i;\n\t\two = this._renderer.getRenderTarget(), To = this._renderer.getActiveCubeFace(), Eo = this._renderer.getActiveMipmapLevel(), Do = this._renderer.xr.enabled, this._renderer.xr.enabled = !1, this._setSize(a);\n\t\tlet s = this._allocateTargets();\n\t\treturn s.depthBuffer = !0, this._sceneToCubeUV(e, n, r, s, o), t > 0 && this._blur(s, 0, 0, t), this._applyPMREM(s), this._cleanup(s), s;\n\t}\n\tfromEquirectangular(e, t = null) {\n\t\treturn this._fromTexture(e, t);\n\t}\n\tfromCubemap(e, t = null) {\n\t\treturn this._fromTexture(e, t);\n\t}\n\tcompileCubemapShader() {\n\t\tthis._cubemapMaterial === null && (this._cubemapMaterial = Io(), this._compileMaterial(this._cubemapMaterial));\n\t}\n\tcompileEquirectangularShader() {\n\t\tthis._equirectMaterial === null && (this._equirectMaterial = Fo(), this._compileMaterial(this._equirectMaterial));\n\t}\n\tdispose() {\n\t\tthis._dispose(), this._cubemapMaterial !== null && this._cubemapMaterial.dispose(), this._equirectMaterial !== null && this._equirectMaterial.dispose(), this._backgroundBox !== null && (this._backgroundBox.geometry.dispose(), this._backgroundBox.material.dispose());\n\t}\n\t_setSize(e) {\n\t\tthis._lodMax = Math.floor(Math.log2(e)), this._cubeSize = 2 ** this._lodMax;\n\t}\n\t_dispose() {\n\t\tthis._blurMaterial !== null && this._blurMaterial.dispose(), this._ggxMaterial !== null && this._ggxMaterial.dispose(), this._pingPongRenderTarget !== null && this._pingPongRenderTarget.dispose();\n\t\tfor (let e = 0; e < this._lodMeshes.length; e++) this._lodMeshes[e].geometry.dispose();\n\t}\n\t_cleanup(e) {\n\t\tthis._renderer.setRenderTarget(wo, To, Eo), this._renderer.xr.enabled = Do, e.scissorTest = !1, Mo(e, 0, 0, e.width, e.height);\n\t}\n\t_fromTexture(e, t) {\n\t\te.mapping === 301 || e.mapping === 302 ? this._setSize(e.image.length === 0 ? 16 : e.image[0].width || e.image[0].image.width) : this._setSize(e.image.width / 4), wo = this._renderer.getRenderTarget(), To = this._renderer.getActiveCubeFace(), Eo = this._renderer.getActiveMipmapLevel(), Do = this._renderer.xr.enabled, this._renderer.xr.enabled = !1;\n\t\tlet n = t || this._allocateTargets();\n\t\treturn this._textureToCubeUV(e, n), this._applyPMREM(n), this._cleanup(n), n;\n\t}\n\t_allocateTargets() {\n\t\tlet e = 3 * Math.max(this._cubeSize, 112), t = 4 * this._cubeSize, n = {\n\t\t\tmagFilter: R,\n\t\t\tminFilter: R,\n\t\t\tgenerateMipmaps: !1,\n\t\t\ttype: me,\n\t\t\tformat: Se,\n\t\t\tcolorSpace: vt,\n\t\t\tdepthBuffer: !1\n\t\t}, r = jo(e, t, n);\n\t\tif (this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== e || this._pingPongRenderTarget.height !== t) {\n\t\t\tthis._pingPongRenderTarget !== null && this._dispose(), this._pingPongRenderTarget = jo(e, t, n);\n\t\t\tlet { _lodMax: r } = this;\n\t\t\t({lodMeshes: this._lodMeshes, sizeLods: this._sizeLods, sigmas: this._sigmas} = Ao(r)), this._blurMaterial = Po(r, e, t), this._ggxMaterial = No(r, e, t);\n\t\t}\n\t\treturn r;\n\t}\n\t_compileMaterial(e) {\n\t\tlet t = new Ii(new pi(), e);\n\t\tthis._renderer.compile(t, So);\n\t}\n\t_sceneToCubeUV(e, t, n, r, i) {\n\t\tlet a = new La(90, 1, t, n), o = [\n\t\t\t1,\n\t\t\t-1,\n\t\t\t1,\n\t\t\t1,\n\t\t\t1,\n\t\t\t1\n\t\t], s = [\n\t\t\t1,\n\t\t\t1,\n\t\t\t1,\n\t\t\t-1,\n\t\t\t-1,\n\t\t\t-1\n\t\t], c = this._renderer, l = c.autoClear, u = c.toneMapping;\n\t\tc.getClearColor(Co), c.toneMapping = 0, c.autoClear = !1, c.state.buffers.depth.getReversed() && (c.setRenderTarget(r), c.clearDepth(), c.setRenderTarget(null)), this._backgroundBox === null && (this._backgroundBox = new Ii(new $i(), new wi({\n\t\t\tname: \"PMREM.Background\",\n\t\t\tside: 1,\n\t\t\tdepthWrite: !1,\n\t\t\tdepthTest: !1\n\t\t})));\n\t\tlet d = this._backgroundBox, f = d.material, p = !1, m = e.background;\n\t\tm ? m.isColor && (f.color.copy(m), e.background = null, p = !0) : (f.color.copy(Co), p = !0);\n\t\tfor (let t = 0; t < 6; t++) {\n\t\t\tlet n = t % 3;\n\t\t\tn === 0 ? (a.up.set(0, o[t], 0), a.position.set(i.x, i.y, i.z), a.lookAt(i.x + s[t], i.y, i.z)) : n === 1 ? (a.up.set(0, 0, o[t]), a.position.set(i.x, i.y, i.z), a.lookAt(i.x, i.y + s[t], i.z)) : (a.up.set(0, o[t], 0), a.position.set(i.x, i.y, i.z), a.lookAt(i.x, i.y, i.z + s[t]));\n\t\t\tlet l = this._cubeSize;\n\t\t\tMo(r, n * l, t > 2 ? l : 0, l, l), c.setRenderTarget(r), p && c.render(d, a), c.render(e, a);\n\t\t}\n\t\tc.toneMapping = u, c.autoClear = l, e.background = m;\n\t}\n\t_textureToCubeUV(e, t) {\n\t\tlet n = this._renderer, r = e.mapping === 301 || e.mapping === 302;\n\t\tr ? (this._cubemapMaterial === null && (this._cubemapMaterial = Io()), this._cubemapMaterial.uniforms.flipEnvMap.value = e.isRenderTargetTexture === !1 ? -1 : 1) : this._equirectMaterial === null && (this._equirectMaterial = Fo());\n\t\tlet i = r ? this._cubemapMaterial : this._equirectMaterial, a = this._lodMeshes[0];\n\t\ta.material = i;\n\t\tlet o = i.uniforms;\n\t\to.envMap.value = e;\n\t\tlet s = this._cubeSize;\n\t\tMo(t, 0, 0, 3 * s, 2 * s), n.setRenderTarget(t), n.render(a, So);\n\t}\n\t_applyPMREM(e) {\n\t\tlet t = this._renderer, n = t.autoClear;\n\t\tt.autoClear = !1;\n\t\tlet r = this._lodMeshes.length;\n\t\tfor (let t = 1; t < r; t++) this._applyGGXFilter(e, t - 1, t);\n\t\tt.autoClear = n;\n\t}\n\t_applyGGXFilter(e, t, n) {\n\t\tlet r = this._renderer, i = this._pingPongRenderTarget, a = this._ggxMaterial, o = this._lodMeshes[n];\n\t\to.material = a;\n\t\tlet s = a.uniforms, c = n / (this._lodMeshes.length - 1), l = t / (this._lodMeshes.length - 1), u = Math.sqrt(c * c - l * l) * (0 + c * 1.25), { _lodMax: d } = this, f = this._sizeLods[n], p = 3 * f * (n > d - vo ? n - d + vo : 0), m = 4 * (this._cubeSize - f);\n\t\ts.envMap.value = e.texture, s.roughness.value = u, s.mipInt.value = d - t, Mo(i, p, m, 3 * f, 2 * f), r.setRenderTarget(i), r.render(o, So), s.envMap.value = i.texture, s.roughness.value = 0, s.mipInt.value = d - n, Mo(e, p, m, 3 * f, 2 * f), r.setRenderTarget(e), r.render(o, So);\n\t}\n\t_blur(e, t, n, r, i) {\n\t\tlet a = this._pingPongRenderTarget;\n\t\tthis._halfBlur(e, a, t, n, r, \"latitudinal\", i), this._halfBlur(a, e, n, n, r, \"longitudinal\", i);\n\t}\n\t_halfBlur(e, t, n, r, i, a, o) {\n\t\tlet s = this._renderer, c = this._blurMaterial;\n\t\ta !== \"latitudinal\" && a !== \"longitudinal\" && U(\"blur direction must be either latitudinal or longitudinal!\");\n\t\tlet l = this._lodMeshes[r];\n\t\tl.material = c;\n\t\tlet u = c.uniforms, d = this._sizeLods[n] - 1, f = isFinite(i) ? Math.PI / (2 * d) : 2 * Math.PI / 39, p = i / f, m = isFinite(i) ? 1 + Math.floor(3 * p) : bo;\n\t\tm > bo && H(`sigmaRadians, ${i}, is too large and will clip, as it requested ${m} samples when the maximum is set to ${bo}`);\n\t\tlet h = [], g = 0;\n\t\tfor (let e = 0; e < bo; ++e) {\n\t\t\tlet t = e / p, n = Math.exp(-t * t / 2);\n\t\t\th.push(n), e === 0 ? g += n : e < m && (g += 2 * n);\n\t\t}\n\t\tfor (let e = 0; e < h.length; e++) h[e] = h[e] / g;\n\t\tu.envMap.value = e.texture, u.samples.value = m, u.weights.value = h, u.latitudinal.value = a === \"latitudinal\", o && (u.poleAxis.value = o);\n\t\tlet { _lodMax: _ } = this;\n\t\tu.dTheta.value = f, u.mipInt.value = _ - n;\n\t\tlet v = this._sizeLods[r];\n\t\tMo(t, 3 * v * (r > _ - vo ? r - _ + vo : 0), 4 * (this._cubeSize - v), 3 * v, 2 * v), s.setRenderTarget(t), s.render(l, So);\n\t}\n};\nfunction Ao(e) {\n\tlet t = [], n = [], r = [], i = e, a = e - vo + 1 + yo.length;\n\tfor (let o = 0; o < a; o++) {\n\t\tlet a = 2 ** i;\n\t\tt.push(a);\n\t\tlet s = 1 / a;\n\t\to > e - vo ? s = yo[o - e + vo - 1] : o === 0 && (s = 0), n.push(s);\n\t\tlet c = 1 / (a - 2), l = -c, u = 1 + c, d = [\n\t\t\tl,\n\t\t\tl,\n\t\t\tu,\n\t\t\tl,\n\t\t\tu,\n\t\t\tu,\n\t\t\tl,\n\t\t\tl,\n\t\t\tu,\n\t\t\tu,\n\t\t\tl,\n\t\t\tu\n\t\t], f = /* @__PURE__ */ new Float32Array(108), p = /* @__PURE__ */ new Float32Array(72), m = /* @__PURE__ */ new Float32Array(36);\n\t\tfor (let e = 0; e < 6; e++) {\n\t\t\tlet t = e % 3 * 2 / 3 - 1, n = e > 2 ? 0 : -1, r = [\n\t\t\t\tt,\n\t\t\t\tn,\n\t\t\t\t0,\n\t\t\t\tt + 2 / 3,\n\t\t\t\tn,\n\t\t\t\t0,\n\t\t\t\tt + 2 / 3,\n\t\t\t\tn + 1,\n\t\t\t\t0,\n\t\t\t\tt,\n\t\t\t\tn,\n\t\t\t\t0,\n\t\t\t\tt + 2 / 3,\n\t\t\t\tn + 1,\n\t\t\t\t0,\n\t\t\t\tt,\n\t\t\t\tn + 1,\n\t\t\t\t0\n\t\t\t];\n\t\t\tf.set(r, 18 * e), p.set(d, 12 * e);\n\t\t\tlet i = [\n\t\t\t\te,\n\t\t\t\te,\n\t\t\t\te,\n\t\t\t\te,\n\t\t\t\te,\n\t\t\t\te\n\t\t\t];\n\t\t\tm.set(i, 6 * e);\n\t\t}\n\t\tlet h = new pi();\n\t\th.setAttribute(\"position\", new Qr(f, 3)), h.setAttribute(\"uv\", new Qr(p, 2)), h.setAttribute(\"faceIndex\", new Qr(m, 1)), r.push(new Ii(h, null)), i > vo && i--;\n\t}\n\treturn {\n\t\tlodMeshes: r,\n\t\tsizeLods: t,\n\t\tsigmas: n\n\t};\n}\nfunction jo(e, t, n) {\n\tlet r = new kn(e, t, n);\n\treturn r.texture.mapping = 306, r.texture.name = \"PMREM.cubeUv\", r.scissorTest = !0, r;\n}\nfunction Mo(e, t, n, r, i) {\n\te.viewport.set(t, n, r, i), e.scissor.set(t, n, r, i);\n}\nfunction No(e, t, n) {\n\treturn new fa({\n\t\tname: \"PMREMGGXConvolution\",\n\t\tdefines: {\n\t\t\tGGX_SAMPLES: xo,\n\t\t\tCUBEUV_TEXEL_WIDTH: 1 / t,\n\t\t\tCUBEUV_TEXEL_HEIGHT: 1 / n,\n\t\t\tCUBEUV_MAX_MIP: `${e}.0`\n\t\t},\n\t\tuniforms: {\n\t\t\tenvMap: { value: null },\n\t\t\troughness: { value: 0 },\n\t\t\tmipInt: { value: 0 }\n\t\t},\n\t\tvertexShader: Lo(),\n\t\tfragmentShader: \"\\n\\n\t\t\tprecision highp float;\\n\t\t\tprecision highp int;\\n\\n\t\t\tvarying vec3 vOutputDirection;\\n\\n\t\t\tuniform sampler2D envMap;\\n\t\t\tuniform float roughness;\\n\t\t\tuniform float mipInt;\\n\\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\\n\t\t\t#include <cube_uv_reflection_fragment>\\n\\n\t\t\t#define PI 3.14159265359\\n\\n\t\t\t// Van der Corput radical inverse\\n\t\t\tfloat radicalInverse_VdC(uint bits) {\\n\t\t\t\tbits = (bits << 16u) | (bits >> 16u);\\n\t\t\t\tbits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);\\n\t\t\t\tbits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);\\n\t\t\t\tbits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);\\n\t\t\t\tbits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);\\n\t\t\t\treturn float(bits) * 2.3283064365386963e-10; // / 0x100000000\\n\t\t\t}\\n\\n\t\t\t// Hammersley sequence\\n\t\t\tvec2 hammersley(uint i, uint N) {\\n\t\t\t\treturn vec2(float(i) / float(N), radicalInverse_VdC(i));\\n\t\t\t}\\n\\n\t\t\t// GGX VNDF importance sampling (Eric Heitz 2018)\\n\t\t\t// \\\"Sampling the GGX Distribution of Visible Normals\\\"\\n\t\t\t// https://jcgt.org/published/0007/04/01/\\n\t\t\tvec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {\\n\t\t\t\tfloat alpha = roughness * roughness;\\n\\n\t\t\t\t// Section 4.1: Orthonormal basis\\n\t\t\t\tvec3 T1 = vec3(1.0, 0.0, 0.0);\\n\t\t\t\tvec3 T2 = cross(V, T1);\\n\\n\t\t\t\t// Section 4.2: Parameterization of projected area\\n\t\t\t\tfloat r = sqrt(Xi.x);\\n\t\t\t\tfloat phi = 2.0 * PI * Xi.y;\\n\t\t\t\tfloat t1 = r * cos(phi);\\n\t\t\t\tfloat t2 = r * sin(phi);\\n\t\t\t\tfloat s = 0.5 * (1.0 + V.z);\\n\t\t\t\tt2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;\\n\\n\t\t\t\t// Section 4.3: Reprojection onto hemisphere\\n\t\t\t\tvec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V;\\n\\n\t\t\t\t// Section 3.4: Transform back to ellipsoid configuration\\n\t\t\t\treturn normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));\\n\t\t\t}\\n\\n\t\t\tvoid main() {\\n\t\t\t\tvec3 N = normalize(vOutputDirection);\\n\t\t\t\tvec3 V = N; // Assume view direction equals normal for pre-filtering\\n\\n\t\t\t\tvec3 prefilteredColor = vec3(0.0);\\n\t\t\t\tfloat totalWeight = 0.0;\\n\\n\t\t\t\t// For very low roughness, just sample the environment directly\\n\t\t\t\tif (roughness < 0.001) {\\n\t\t\t\t\tgl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);\\n\t\t\t\t\treturn;\\n\t\t\t\t}\\n\\n\t\t\t\t// Tangent space basis for VNDF sampling\\n\t\t\t\tvec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);\\n\t\t\t\tvec3 tangent = normalize(cross(up, N));\\n\t\t\t\tvec3 bitangent = cross(N, tangent);\\n\\n\t\t\t\tfor(uint i = 0u; i < uint(GGX_SAMPLES); i++) {\\n\t\t\t\t\tvec2 Xi = hammersley(i, uint(GGX_SAMPLES));\\n\\n\t\t\t\t\t// For PMREM, V = N, so in tangent space V is always (0, 0, 1)\\n\t\t\t\t\tvec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);\\n\\n\t\t\t\t\t// Transform H back to world space\\n\t\t\t\t\tvec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);\\n\t\t\t\t\tvec3 L = normalize(2.0 * dot(V, H) * H - V);\\n\\n\t\t\t\t\tfloat NdotL = max(dot(N, L), 0.0);\\n\\n\t\t\t\t\tif(NdotL > 0.0) {\\n\t\t\t\t\t\t// Sample environment at fixed mip level\\n\t\t\t\t\t\t// VNDF importance sampling handles the distribution filtering\\n\t\t\t\t\t\tvec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);\\n\\n\t\t\t\t\t\t// Weight by NdotL for the split-sum approximation\\n\t\t\t\t\t\t// VNDF PDF naturally accounts for the visible microfacet distribution\\n\t\t\t\t\t\tprefilteredColor += sampleColor * NdotL;\\n\t\t\t\t\t\ttotalWeight += NdotL;\\n\t\t\t\t\t}\\n\t\t\t\t}\\n\\n\t\t\t\tif (totalWeight > 0.0) {\\n\t\t\t\t\tprefilteredColor = prefilteredColor / totalWeight;\\n\t\t\t\t}\\n\\n\t\t\t\tgl_FragColor = vec4(prefilteredColor, 1.0);\\n\t\t\t}\\n\t\t\",\n\t\tblending: 0,\n\t\tdepthTest: !1,\n\t\tdepthWrite: !1\n\t});\n}\nfunction Po(e, t, n) {\n\tlet r = new Float32Array(bo), i = new K(0, 1, 0);\n\treturn new fa({\n\t\tname: \"SphericalGaussianBlur\",\n\t\tdefines: {\n\t\t\tn: bo,\n\t\t\tCUBEUV_TEXEL_WIDTH: 1 / t,\n\t\t\tCUBEUV_TEXEL_HEIGHT: 1 / n,\n\t\t\tCUBEUV_MAX_MIP: `${e}.0`\n\t\t},\n\t\tuniforms: {\n\t\t\tenvMap: { value: null },\n\t\t\tsamples: { value: 1 },\n\t\t\tweights: { value: r },\n\t\t\tlatitudinal: { value: !1 },\n\t\t\tdTheta: { value: 0 },\n\t\t\tmipInt: { value: 0 },\n\t\t\tpoleAxis: { value: i }\n\t\t},\n\t\tvertexShader: Lo(),\n\t\tfragmentShader: \"\\n\\n\t\t\tprecision mediump float;\\n\t\t\tprecision mediump int;\\n\\n\t\t\tvarying vec3 vOutputDirection;\\n\\n\t\t\tuniform sampler2D envMap;\\n\t\t\tuniform int samples;\\n\t\t\tuniform float weights[ n ];\\n\t\t\tuniform bool latitudinal;\\n\t\t\tuniform float dTheta;\\n\t\t\tuniform float mipInt;\\n\t\t\tuniform vec3 poleAxis;\\n\\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\\n\t\t\t#include <cube_uv_reflection_fragment>\\n\\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\\n\\n\t\t\t\tfloat cosTheta = cos( theta );\\n\t\t\t\t// Rodrigues' axis-angle rotation\\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\\n\\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\\n\\n\t\t\t}\\n\\n\t\t\tvoid main() {\\n\\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\\n\\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\\n\\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\\n\\n\t\t\t\t}\\n\\n\t\t\t\taxis = normalize( axis );\\n\\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\\n\\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\\n\\n\t\t\t\t\tif ( i >= samples ) {\\n\\n\t\t\t\t\t\tbreak;\\n\\n\t\t\t\t\t}\\n\\n\t\t\t\t\tfloat theta = dTheta * float( i );\\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\\n\\n\t\t\t\t}\\n\\n\t\t\t}\\n\t\t\",\n\t\tblending: 0,\n\t\tdepthTest: !1,\n\t\tdepthWrite: !1\n\t});\n}\nfunction Fo() {\n\treturn new fa({\n\t\tname: \"EquirectangularToCubeUV\",\n\t\tuniforms: { envMap: { value: null } },\n\t\tvertexShader: Lo(),\n\t\tfragmentShader: \"\\n\\n\t\t\tprecision mediump float;\\n\t\t\tprecision mediump int;\\n\\n\t\t\tvarying vec3 vOutputDirection;\\n\\n\t\t\tuniform sampler2D envMap;\\n\\n\t\t\t#include <common>\\n\\n\t\t\tvoid main() {\\n\\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\\n\\n\t\t\t\tgl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );\\n\\n\t\t\t}\\n\t\t\",\n\t\tblending: 0,\n\t\tdepthTest: !1,\n\t\tdepthWrite: !1\n\t});\n}\nfunction Io() {\n\treturn new fa({\n\t\tname: \"CubemapToCubeUV\",\n\t\tuniforms: {\n\t\t\tenvMap: { value: null },\n\t\t\tflipEnvMap: { value: -1 }\n\t\t},\n\t\tvertexShader: Lo(),\n\t\tfragmentShader: \"\\n\\n\t\t\tprecision mediump float;\\n\t\t\tprecision mediump int;\\n\\n\t\t\tuniform float flipEnvMap;\\n\\n\t\t\tvarying vec3 vOutputDirection;\\n\\n\t\t\tuniform samplerCube envMap;\\n\\n\t\t\tvoid main() {\\n\\n\t\t\t\tgl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );\\n\\n\t\t\t}\\n\t\t\",\n\t\tblending: 0,\n\t\tdepthTest: !1,\n\t\tdepthWrite: !1\n\t});\n}\nfunction Lo() {\n\treturn \"\\n\\n\t\tprecision mediump float;\\n\t\tprecision mediump int;\\n\\n\t\tattribute float faceIndex;\\n\\n\t\tvarying vec3 vOutputDirection;\\n\\n\t\t// RH coordinate system; PMREM face-indexing convention\\n\t\tvec3 getDirection( vec2 uv, float face ) {\\n\\n\t\t\tuv = 2.0 * uv - 1.0;\\n\\n\t\t\tvec3 direction = vec3( uv, 1.0 );\\n\\n\t\t\tif ( face == 0.0 ) {\\n\\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\\n\\n\t\t\t} else if ( face == 1.0 ) {\\n\\n\t\t\t\tdirection = direction.xzy;\\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\\n\\n\t\t\t} else if ( face == 2.0 ) {\\n\\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\\n\\n\t\t\t} else if ( face == 3.0 ) {\\n\\n\t\t\t\tdirection = direction.zyx;\\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\\n\\n\t\t\t} else if ( face == 4.0 ) {\\n\\n\t\t\t\tdirection = direction.xzy;\\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\\n\\n\t\t\t} else if ( face == 5.0 ) {\\n\\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\\n\\n\t\t\t}\\n\\n\t\t\treturn direction;\\n\\n\t\t}\\n\\n\t\tvoid main() {\\n\\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\\n\t\t\tgl_Position = vec4( position, 1.0 );\\n\\n\t\t}\\n\t\";\n}\nvar Ro = class extends kn {\n\tconstructor(e = 1, t = {}) {\n\t\tsuper(e, e, t), this.isWebGLCubeRenderTarget = !0;\n\t\tlet n = {\n\t\t\twidth: e,\n\t\t\theight: e,\n\t\t\tdepth: 1\n\t\t}, r = [\n\t\t\tn,\n\t\t\tn,\n\t\t\tn,\n\t\t\tn,\n\t\t\tn,\n\t\t\tn\n\t\t];\n\t\tthis.texture = new Yi(r), this._setTextureOptions(t), this.texture.isRenderTargetTexture = !0;\n\t}\n\tfromEquirectangularTexture(e, t) {\n\t\tthis.texture.type = t.type, this.texture.colorSpace = t.colorSpace, this.texture.generateMipmaps = t.generateMipmaps, this.texture.minFilter = t.minFilter, this.texture.magFilter = t.magFilter;\n\t\tlet n = {\n\t\t\tuniforms: { tEquirect: { value: null } },\n\t\t\tvertexShader: \"\\n\\n\t\t\t\tvarying vec3 vWorldDirection;\\n\\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\\n\\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\\n\\n\t\t\t\t}\\n\\n\t\t\t\tvoid main() {\\n\\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\\n\\n\t\t\t\t\t#include <begin_vertex>\\n\t\t\t\t\t#include <project_vertex>\\n\\n\t\t\t\t}\\n\t\t\t\",\n\t\t\tfragmentShader: \"\\n\\n\t\t\t\tuniform sampler2D tEquirect;\\n\\n\t\t\t\tvarying vec3 vWorldDirection;\\n\\n\t\t\t\t#include <common>\\n\\n\t\t\t\tvoid main() {\\n\\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\\n\\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\\n\\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\\n\\n\t\t\t\t}\\n\t\t\t\"\n\t\t}, r = new $i(5, 5, 5), i = new fa({\n\t\t\tname: \"CubemapFromEquirect\",\n\t\t\tuniforms: ia(n.uniforms),\n\t\t\tvertexShader: n.vertexShader,\n\t\t\tfragmentShader: n.fragmentShader,\n\t\t\tside: 1,\n\t\t\tblending: 0\n\t\t});\n\t\ti.uniforms.tEquirect.value = t;\n\t\tlet a = new Ii(r, i), o = t.minFilter;\n\t\treturn t.minFilter === 1008 && (t.minFilter = R), new Ha(1, 10, this).update(e, a), t.minFilter = o, a.geometry.dispose(), a.material.dispose(), this;\n\t}\n\tclear(e, t = !0, n = !0, r = !0) {\n\t\tlet i = e.getRenderTarget();\n\t\tfor (let i = 0; i < 6; i++) e.setRenderTarget(this, i), e.clear(t, n, r);\n\t\te.setRenderTarget(i);\n\t}\n};\nfunction zo(e) {\n\tlet t = /* @__PURE__ */ new WeakMap(), n = /* @__PURE__ */ new WeakMap(), r = null;\n\tfunction i(e, t = !1) {\n\t\treturn e == null ? null : t ? o(e) : a(e);\n\t}\n\tfunction a(n) {\n\t\tif (n && n.isTexture) {\n\t\t\tlet r = n.mapping;\n\t\t\tif (r === 303 || r === 304) {\n\t\t\t\tif (t.has(n)) {\n\t\t\t\t\tlet e = t.get(n).texture;\n\t\t\t\t\treturn s(e, n.mapping);\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t\tlet r = n.image;\n\t\t\t\t\tif (r && r.height > 0) {\n\t\t\t\t\t\tlet i = new Ro(r.height);\n\t\t\t\t\t\treturn i.fromEquirectangularTexture(e, n), t.set(n, i), n.addEventListener(\"dispose\", l), s(i.texture, n.mapping);\n\t\t\t\t\t}\n\t\t\t\t\treturn null;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn n;\n\t}\n\tfunction o(t) {\n\t\tif (t && t.isTexture) {\n\t\t\tlet i = t.mapping, a = i === 303 || i === 304, o = i === 301 || i === 302;\n\t\t\tif (a || o) {\n\t\t\t\tlet i = n.get(t), s = i === void 0 ? 0 : i.texture.pmremVersion;\n\t\t\t\tif (t.isRenderTargetTexture && t.pmremVersion !== s) return r === null && (r = new ko(e)), i = a ? r.fromEquirectangular(t, i) : r.fromCubemap(t, i), i.texture.pmremVersion = t.pmremVersion, n.set(t, i), i.texture;\n\t\t\t\tif (i !== void 0) return i.texture;\n\t\t\t\t{\n\t\t\t\t\tlet s = t.image;\n\t\t\t\t\treturn a && s && s.height > 0 || o && s && c(s) ? (r === null && (r = new ko(e)), i = a ? r.fromEquirectangular(t) : r.fromCubemap(t), i.texture.pmremVersion = t.pmremVersion, n.set(t, i), t.addEventListener(\"dispose\", u), i.texture) : null;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn t;\n\t}\n\tfunction s(e, t) {\n\t\treturn t === 303 ? e.mapping = 301 : t === 304 && (e.mapping = 302), e;\n\t}\n\tfunction c(e) {\n\t\tlet t = 0;\n\t\tfor (let n = 0; n < 6; n++) e[n] !== void 0 && t++;\n\t\treturn t === 6;\n\t}\n\tfunction l(e) {\n\t\tlet n = e.target;\n\t\tn.removeEventListener(\"dispose\", l);\n\t\tlet r = t.get(n);\n\t\tr !== void 0 && (t.delete(n), r.dispose());\n\t}\n\tfunction u(e) {\n\t\tlet t = e.target;\n\t\tt.removeEventListener(\"dispose\", u);\n\t\tlet r = n.get(t);\n\t\tr !== void 0 && (n.delete(t), r.dispose());\n\t}\n\tfunction d() {\n\t\tt = /* @__PURE__ */ new WeakMap(), n = /* @__PURE__ */ new WeakMap(), r !== null && (r.dispose(), r = null);\n\t}\n\treturn {\n\t\tget: i,\n\t\tdispose: d\n\t};\n}\nfunction Bo(e) {\n\tlet t = {};\n\tfunction n(n) {\n\t\tif (t[n] !== void 0) return t[n];\n\t\tlet r = e.getExtension(n);\n\t\treturn t[n] = r, r;\n\t}\n\treturn {\n\t\thas: function(e) {\n\t\t\treturn n(e) !== null;\n\t\t},\n\t\tinit: function() {\n\t\t\tn(\"EXT_color_buffer_float\"), n(\"WEBGL_clip_cull_distance\"), n(\"OES_texture_float_linear\"), n(\"EXT_color_buffer_half_float\"), n(\"WEBGL_multisampled_render_to_texture\"), n(\"WEBGL_render_shared_exponent\");\n\t\t},\n\t\tget: function(e) {\n\t\t\tlet t = n(e);\n\t\t\treturn t === null && Mt(\"WebGLRenderer: \" + e + \" extension not supported.\"), t;\n\t\t}\n\t};\n}\nfunction Vo(e, t, n, r) {\n\tlet i = {}, a = /* @__PURE__ */ new WeakMap();\n\tfunction o(e) {\n\t\tlet s = e.target;\n\t\ts.index !== null && t.remove(s.index);\n\t\tfor (let e in s.attributes) t.remove(s.attributes[e]);\n\t\ts.removeEventListener(\"dispose\", o), delete i[s.id];\n\t\tlet c = a.get(s);\n\t\tc && (t.remove(c), a.delete(s)), r.releaseStatesOfGeometry(s), s.isInstancedBufferGeometry === !0 && delete s._maxInstanceCount, n.memory.geometries--;\n\t}\n\tfunction s(e, t) {\n\t\treturn i[t.id] === !0 ? t : (t.addEventListener(\"dispose\", o), i[t.id] = !0, n.memory.geometries++, t);\n\t}\n\tfunction c(n) {\n\t\tlet r = n.attributes;\n\t\tfor (let n in r) t.update(r[n], e.ARRAY_BUFFER);\n\t}\n\tfunction l(e) {\n\t\tlet n = [], r = e.index, i = e.attributes.position, o = 0;\n\t\tif (i === void 0) return;\n\t\tif (r !== null) {\n\t\t\tlet e = r.array;\n\t\t\to = r.version;\n\t\t\tfor (let t = 0, r = e.length; t < r; t += 3) {\n\t\t\t\tlet r = e[t + 0], i = e[t + 1], a = e[t + 2];\n\t\t\t\tn.push(r, i, i, a, a, r);\n\t\t\t}\n\t\t} else {\n\t\t\tlet e = i.array;\n\t\t\to = i.version;\n\t\t\tfor (let t = 0, r = e.length / 3 - 1; t < r; t += 3) {\n\t\t\t\tlet e = t + 0, r = t + 1, i = t + 2;\n\t\t\t\tn.push(e, r, r, i, i, e);\n\t\t\t}\n\t\t}\n\t\tlet s = new (i.count >= 65535 ? ei : $r)(n, 1);\n\t\ts.version = o;\n\t\tlet c = a.get(e);\n\t\tc && t.remove(c), a.set(e, s);\n\t}\n\tfunction u(e) {\n\t\tlet t = a.get(e);\n\t\tif (t) {\n\t\t\tlet n = e.index;\n\t\t\tn !== null && t.version < n.version && l(e);\n\t\t} else l(e);\n\t\treturn a.get(e);\n\t}\n\treturn {\n\t\tget: s,\n\t\tupdate: c,\n\t\tgetWireframeAttribute: u\n\t};\n}\nfunction Ho(e, t, n) {\n\tlet r;\n\tfunction i(e) {\n\t\tr = e;\n\t}\n\tlet a, o;\n\tfunction s(e) {\n\t\ta = e.type, o = e.bytesPerElement;\n\t}\n\tfunction c(t, i) {\n\t\te.drawElements(r, i, a, t * o), n.update(i, r, 1);\n\t}\n\tfunction l(t, i, s) {\n\t\ts !== 0 && (e.drawElementsInstanced(r, i, a, t * o, s), n.update(i, r, s));\n\t}\n\tfunction u(e, i, o) {\n\t\tif (o === 0) return;\n\t\tt.get(\"WEBGL_multi_draw\").multiDrawElementsWEBGL(r, i, 0, a, e, 0, o);\n\t\tlet s = 0;\n\t\tfor (let e = 0; e < o; e++) s += i[e];\n\t\tn.update(s, r, 1);\n\t}\n\tthis.setMode = i, this.setIndex = s, this.render = c, this.renderInstances = l, this.renderMultiDraw = u;\n}\nfunction Uo(e) {\n\tlet t = {\n\t\tgeometries: 0,\n\t\ttextures: 0\n\t}, n = {\n\t\tframe: 0,\n\t\tcalls: 0,\n\t\ttriangles: 0,\n\t\tpoints: 0,\n\t\tlines: 0\n\t};\n\tfunction r(t, r, i) {\n\t\tswitch (n.calls++, r) {\n\t\t\tcase e.TRIANGLES:\n\t\t\t\tn.triangles += t / 3 * i;\n\t\t\t\tbreak;\n\t\t\tcase e.LINES:\n\t\t\t\tn.lines += t / 2 * i;\n\t\t\t\tbreak;\n\t\t\tcase e.LINE_STRIP:\n\t\t\t\tn.lines += i * (t - 1);\n\t\t\t\tbreak;\n\t\t\tcase e.LINE_LOOP:\n\t\t\t\tn.lines += i * t;\n\t\t\t\tbreak;\n\t\t\tcase e.POINTS:\n\t\t\t\tn.points += i * t;\n\t\t\t\tbreak;\n\t\t\tdefault: U(\"WebGLInfo: Unknown draw mode:\", r);\n\t\t}\n\t}\n\tfunction i() {\n\t\tn.calls = 0, n.triangles = 0, n.points = 0, n.lines = 0;\n\t}\n\treturn {\n\t\tmemory: t,\n\t\trender: n,\n\t\tprograms: null,\n\t\tautoReset: !0,\n\t\treset: i,\n\t\tupdate: r\n\t};\n}\nfunction Wo(e, t, n) {\n\tlet r = /* @__PURE__ */ new WeakMap(), i = new Dn();\n\tfunction a(a, o, s) {\n\t\tlet c = a.morphTargetInfluences, l = o.morphAttributes.position || o.morphAttributes.normal || o.morphAttributes.color, u = l === void 0 ? 0 : l.length, d = r.get(o);\n\t\tif (d === void 0 || d.count !== u) {\n\t\t\td !== void 0 && d.texture.dispose();\n\t\t\tlet e = o.morphAttributes.position !== void 0, n = o.morphAttributes.normal !== void 0, a = o.morphAttributes.color !== void 0, s = o.morphAttributes.position || [], c = o.morphAttributes.normal || [], l = o.morphAttributes.color || [], f = 0;\n\t\t\te === !0 && (f = 1), n === !0 && (f = 2), a === !0 && (f = 3);\n\t\t\tlet p = o.attributes.position.count * f, m = 1;\n\t\t\tp > t.maxTextureSize && (m = Math.ceil(p / t.maxTextureSize), p = t.maxTextureSize);\n\t\t\tlet h = new Float32Array(p * m * 4 * u), g = new An(h, p, m, u);\n\t\t\tg.type = pe, g.needsUpdate = !0;\n\t\t\tlet _ = f * 4;\n\t\t\tfor (let t = 0; t < u; t++) {\n\t\t\t\tlet r = s[t], o = c[t], u = l[t], d = p * m * 4 * t;\n\t\t\t\tfor (let t = 0; t < r.count; t++) {\n\t\t\t\t\tlet s = t * _;\n\t\t\t\t\te === !0 && (i.fromBufferAttribute(r, t), h[d + s + 0] = i.x, h[d + s + 1] = i.y, h[d + s + 2] = i.z, h[d + s + 3] = 0), n === !0 && (i.fromBufferAttribute(o, t), h[d + s + 4] = i.x, h[d + s + 5] = i.y, h[d + s + 6] = i.z, h[d + s + 7] = 0), a === !0 && (i.fromBufferAttribute(u, t), h[d + s + 8] = i.x, h[d + s + 9] = i.y, h[d + s + 10] = i.z, h[d + s + 11] = u.itemSize === 4 ? i.w : 1);\n\t\t\t\t}\n\t\t\t}\n\t\t\td = {\n\t\t\t\tcount: u,\n\t\t\t\ttexture: g,\n\t\t\t\tsize: new G(p, m)\n\t\t\t}, r.set(o, d);\n\t\t\tfunction v() {\n\t\t\t\tg.dispose(), r.delete(o), o.removeEventListener(\"dispose\", v);\n\t\t\t}\n\t\t\to.addEventListener(\"dispose\", v);\n\t\t}\n\t\tif (a.isInstancedMesh === !0 && a.morphTexture !== null) s.getUniforms().setValue(e, \"morphTexture\", a.morphTexture, n);\n\t\telse {\n\t\t\tlet t = 0;\n\t\t\tfor (let e = 0; e < c.length; e++) t += c[e];\n\t\t\tlet n = o.morphTargetsRelative ? 1 : 1 - t;\n\t\t\ts.getUniforms().setValue(e, \"morphTargetBaseInfluence\", n), s.getUniforms().setValue(e, \"morphTargetInfluences\", c);\n\t\t}\n\t\ts.getUniforms().setValue(e, \"morphTargetsTexture\", d.texture, n), s.getUniforms().setValue(e, \"morphTargetsTextureSize\", d.size);\n\t}\n\treturn { update: a };\n}\nfunction Go(e, t, n, r, i) {\n\tlet a = /* @__PURE__ */ new WeakMap();\n\tfunction o(r) {\n\t\tlet o = i.render.frame, s = r.geometry, l = t.get(r, s);\n\t\tif (a.get(l) !== o && (t.update(l), a.set(l, o)), r.isInstancedMesh && (r.hasEventListener(\"dispose\", c) === !1 && r.addEventListener(\"dispose\", c), a.get(r) !== o && (n.update(r.instanceMatrix, e.ARRAY_BUFFER), r.instanceColor !== null && n.update(r.instanceColor, e.ARRAY_BUFFER), a.set(r, o))), r.isSkinnedMesh) {\n\t\t\tlet e = r.skeleton;\n\t\t\ta.get(e) !== o && (e.update(), a.set(e, o));\n\t\t}\n\t\treturn l;\n\t}\n\tfunction s() {\n\t\ta = /* @__PURE__ */ new WeakMap();\n\t}\n\tfunction c(e) {\n\t\tlet t = e.target;\n\t\tt.removeEventListener(\"dispose\", c), r.releaseStatesOfObject(t), n.remove(t.instanceMatrix), t.instanceColor !== null && n.remove(t.instanceColor);\n\t}\n\treturn {\n\t\tupdate: o,\n\t\tdispose: s\n\t};\n}\nvar Ko = {\n\t1: \"LINEAR_TONE_MAPPING\",\n\t2: \"REINHARD_TONE_MAPPING\",\n\t3: \"CINEON_TONE_MAPPING\",\n\t4: \"ACES_FILMIC_TONE_MAPPING\",\n\t6: \"AGX_TONE_MAPPING\",\n\t7: \"NEUTRAL_TONE_MAPPING\",\n\t5: \"CUSTOM_TONE_MAPPING\"\n};\nfunction qo(e, t, n, r, i) {\n\tlet a = new kn(t, n, {\n\t\ttype: e,\n\t\tdepthBuffer: r,\n\t\tstencilBuffer: i,\n\t\tdepthTexture: r ? new Xi(t, n) : void 0\n\t}), o = new kn(t, n, {\n\t\ttype: me,\n\t\tdepthBuffer: !1,\n\t\tstencilBuffer: !1\n\t}), s = new pi();\n\ts.setAttribute(\"position\", new ti([\n\t\t-1,\n\t\t3,\n\t\t0,\n\t\t-1,\n\t\t-1,\n\t\t0,\n\t\t3,\n\t\t-1,\n\t\t0\n\t], 3)), s.setAttribute(\"uv\", new ti([\n\t\t0,\n\t\t2,\n\t\t0,\n\t\t0,\n\t\t2,\n\t\t0\n\t], 2));\n\tlet c = new pa({\n\t\tuniforms: { tDiffuse: { value: null } },\n\t\tvertexShader: \"\\n\t\t\tprecision highp float;\\n\\n\t\t\tuniform mat4 modelViewMatrix;\\n\t\t\tuniform mat4 projectionMatrix;\\n\\n\t\t\tattribute vec3 position;\\n\t\t\tattribute vec2 uv;\\n\\n\t\t\tvarying vec2 vUv;\\n\\n\t\t\tvoid main() {\\n\t\t\t\tvUv = uv;\\n\t\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\\n\t\t\t}\",\n\t\tfragmentShader: \"\\n\t\t\tprecision highp float;\\n\\n\t\t\tuniform sampler2D tDiffuse;\\n\\n\t\t\tvarying vec2 vUv;\\n\\n\t\t\t#include <tonemapping_pars_fragment>\\n\t\t\t#include <colorspace_pars_fragment>\\n\\n\t\t\tvoid main() {\\n\t\t\t\tgl_FragColor = texture2D( tDiffuse, vUv );\\n\\n\t\t\t\t#ifdef LINEAR_TONE_MAPPING\\n\t\t\t\t\tgl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );\\n\t\t\t\t#elif defined( REINHARD_TONE_MAPPING )\\n\t\t\t\t\tgl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );\\n\t\t\t\t#elif defined( CINEON_TONE_MAPPING )\\n\t\t\t\t\tgl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );\\n\t\t\t\t#elif defined( ACES_FILMIC_TONE_MAPPING )\\n\t\t\t\t\tgl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );\\n\t\t\t\t#elif defined( AGX_TONE_MAPPING )\\n\t\t\t\t\tgl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );\\n\t\t\t\t#elif defined( NEUTRAL_TONE_MAPPING )\\n\t\t\t\t\tgl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );\\n\t\t\t\t#elif defined( CUSTOM_TONE_MAPPING )\\n\t\t\t\t\tgl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );\\n\t\t\t\t#endif\\n\\n\t\t\t\t#ifdef SRGB_TRANSFER\\n\t\t\t\t\tgl_FragColor = sRGBTransferOETF( gl_FragColor );\\n\t\t\t\t#endif\\n\t\t\t}\",\n\t\tdepthTest: !1,\n\t\tdepthWrite: !1\n\t}), l = new Ii(s, c), u = new Ra(-1, 1, 1, -1, 0, 1), d = null, f = null, p = !1, m, h = null, g = [], _ = !1;\n\tthis.setSize = function(e, t) {\n\t\ta.setSize(e, t), o.setSize(e, t);\n\t\tfor (let n = 0; n < g.length; n++) {\n\t\t\tlet r = g[n];\n\t\t\tr.setSize && r.setSize(e, t);\n\t\t}\n\t}, this.setEffects = function(e) {\n\t\tg = e, _ = g.length > 0 && g[0].isRenderPass === !0;\n\t\tlet t = a.width, n = a.height;\n\t\tfor (let e = 0; e < g.length; e++) {\n\t\t\tlet r = g[e];\n\t\t\tr.setSize && r.setSize(t, n);\n\t\t}\n\t}, this.begin = function(e, t) {\n\t\tif (p || e.toneMapping === 0 && g.length === 0) return !1;\n\t\tif (h = t, t !== null) {\n\t\t\tlet e = t.width, n = t.height;\n\t\t\t(a.width !== e || a.height !== n) && this.setSize(e, n);\n\t\t}\n\t\treturn _ === !1 && e.setRenderTarget(a), m = e.toneMapping, e.toneMapping = 0, !0;\n\t}, this.hasRenderPass = function() {\n\t\treturn _;\n\t}, this.end = function(e, t) {\n\t\te.toneMapping = m, p = !0;\n\t\tlet n = a, r = o;\n\t\tfor (let i = 0; i < g.length; i++) {\n\t\t\tlet a = g[i];\n\t\t\tif (a.enabled !== !1 && (a.render(e, r, n, t), a.needsSwap !== !1)) {\n\t\t\t\tlet e = n;\n\t\t\t\tn = r, r = e;\n\t\t\t}\n\t\t}\n\t\tif (d !== e.outputColorSpace || f !== e.toneMapping) {\n\t\t\td = e.outputColorSpace, f = e.toneMapping, c.defines = {}, gn.getTransfer(d) === \"srgb\" && (c.defines.SRGB_TRANSFER = \"\");\n\t\t\tlet t = Ko[f];\n\t\t\tt && (c.defines[t] = \"\"), c.needsUpdate = !0;\n\t\t}\n\t\tc.uniforms.tDiffuse.value = n.texture, e.setRenderTarget(h), e.render(l, u), h = null, p = !1;\n\t}, this.isCompositing = function() {\n\t\treturn p;\n\t}, this.dispose = function() {\n\t\ta.depthTexture && a.depthTexture.dispose(), a.dispose(), o.dispose(), s.dispose(), c.dispose();\n\t};\n}\nvar Jo = /*@__PURE__*/ new En(), Yo = /*@__PURE__*/ new Xi(1, 1), Xo = /*@__PURE__*/ new An(), Zo = /*@__PURE__*/ new jn(), Qo = /*@__PURE__*/ new Yi(), $o = [], es = [], ts = /* @__PURE__ */ new Float32Array(16), ns = /* @__PURE__ */ new Float32Array(9), rs = /* @__PURE__ */ new Float32Array(4);\nfunction is(e, t, n) {\n\tlet r = e[0];\n\tif (r <= 0 || r > 0) return e;\n\tlet i = t * n, a = $o[i];\n\tif (a === void 0 && (a = new Float32Array(i), $o[i] = a), t !== 0) {\n\t\tr.toArray(a, 0);\n\t\tfor (let r = 1, i = 0; r !== t; ++r) i += n, e[r].toArray(a, i);\n\t}\n\treturn a;\n}\nfunction as(e, t) {\n\tif (e.length !== t.length) return !1;\n\tfor (let n = 0, r = e.length; n < r; n++) if (e[n] !== t[n]) return !1;\n\treturn !0;\n}\nfunction os(e, t) {\n\tfor (let n = 0, r = t.length; n < r; n++) e[n] = t[n];\n}\nfunction ss(e, t) {\n\tlet n = es[t];\n\tn === void 0 && (n = new Int32Array(t), es[t] = n);\n\tfor (let r = 0; r !== t; ++r) n[r] = e.allocateTextureUnit();\n\treturn n;\n}\nfunction cs(e, t) {\n\tlet n = this.cache;\n\tn[0] !== t && (e.uniform1f(this.addr, t), n[0] = t);\n}\nfunction ls(e, t) {\n\tlet n = this.cache;\n\tif (t.x !== void 0) (n[0] !== t.x || n[1] !== t.y) && (e.uniform2f(this.addr, t.x, t.y), n[0] = t.x, n[1] = t.y);\n\telse {\n\t\tif (as(n, t)) return;\n\t\te.uniform2fv(this.addr, t), os(n, t);\n\t}\n}\nfunction us(e, t) {\n\tlet n = this.cache;\n\tif (t.x !== void 0) (n[0] !== t.x || n[1] !== t.y || n[2] !== t.z) && (e.uniform3f(this.addr, t.x, t.y, t.z), n[0] = t.x, n[1] = t.y, n[2] = t.z);\n\telse if (t.r !== void 0) (n[0] !== t.r || n[1] !== t.g || n[2] !== t.b) && (e.uniform3f(this.addr, t.r, t.g, t.b), n[0] = t.r, n[1] = t.g, n[2] = t.b);\n\telse {\n\t\tif (as(n, t)) return;\n\t\te.uniform3fv(this.addr, t), os(n, t);\n\t}\n}\nfunction ds(e, t) {\n\tlet n = this.cache;\n\tif (t.x !== void 0) (n[0] !== t.x || n[1] !== t.y || n[2] !== t.z || n[3] !== t.w) && (e.uniform4f(this.addr, t.x, t.y, t.z, t.w), n[0] = t.x, n[1] = t.y, n[2] = t.z, n[3] = t.w);\n\telse {\n\t\tif (as(n, t)) return;\n\t\te.uniform4fv(this.addr, t), os(n, t);\n\t}\n}\nfunction fs(e, t) {\n\tlet n = this.cache, r = t.elements;\n\tif (r === void 0) {\n\t\tif (as(n, t)) return;\n\t\te.uniformMatrix2fv(this.addr, !1, t), os(n, t);\n\t} else {\n\t\tif (as(n, r)) return;\n\t\trs.set(r), e.uniformMatrix2fv(this.addr, !1, rs), os(n, r);\n\t}\n}\nfunction ps(e, t) {\n\tlet n = this.cache, r = t.elements;\n\tif (r === void 0) {\n\t\tif (as(n, t)) return;\n\t\te.uniformMatrix3fv(this.addr, !1, t), os(n, t);\n\t} else {\n\t\tif (as(n, r)) return;\n\t\tns.set(r), e.uniformMatrix3fv(this.addr, !1, ns), os(n, r);\n\t}\n}\nfunction ms(e, t) {\n\tlet n = this.cache, r = t.elements;\n\tif (r === void 0) {\n\t\tif (as(n, t)) return;\n\t\te.uniformMatrix4fv(this.addr, !1, t), os(n, t);\n\t} else {\n\t\tif (as(n, r)) return;\n\t\tts.set(r), e.uniformMatrix4fv(this.addr, !1, ts), os(n, r);\n\t}\n}\nfunction hs(e, t) {\n\tlet n = this.cache;\n\tn[0] !== t && (e.uniform1i(this.addr, t), n[0] = t);\n}\nfunction gs(e, t) {\n\tlet n = this.cache;\n\tif (t.x !== void 0) (n[0] !== t.x || n[1] !== t.y) && (e.uniform2i(this.addr, t.x, t.y), n[0] = t.x, n[1] = t.y);\n\telse {\n\t\tif (as(n, t)) return;\n\t\te.uniform2iv(this.addr, t), os(n, t);\n\t}\n}\nfunction _s(e, t) {\n\tlet n = this.cache;\n\tif (t.x !== void 0) (n[0] !== t.x || n[1] !== t.y || n[2] !== t.z) && (e.uniform3i(this.addr, t.x, t.y, t.z), n[0] = t.x, n[1] = t.y, n[2] = t.z);\n\telse {\n\t\tif (as(n, t)) return;\n\t\te.uniform3iv(this.addr, t), os(n, t);\n\t}\n}\nfunction vs(e, t) {\n\tlet n = this.cache;\n\tif (t.x !== void 0) (n[0] !== t.x || n[1] !== t.y || n[2] !== t.z || n[3] !== t.w) && (e.uniform4i(this.addr, t.x, t.y, t.z, t.w), n[0] = t.x, n[1] = t.y, n[2] = t.z, n[3] = t.w);\n\telse {\n\t\tif (as(n, t)) return;\n\t\te.uniform4iv(this.addr, t), os(n, t);\n\t}\n}\nfunction ys(e, t) {\n\tlet n = this.cache;\n\tn[0] !== t && (e.uniform1ui(this.addr, t), n[0] = t);\n}\nfunction bs(e, t) {\n\tlet n = this.cache;\n\tif (t.x !== void 0) (n[0] !== t.x || n[1] !== t.y) && (e.uniform2ui(this.addr, t.x, t.y), n[0] = t.x, n[1] = t.y);\n\telse {\n\t\tif (as(n, t)) return;\n\t\te.uniform2uiv(this.addr, t), os(n, t);\n\t}\n}\nfunction xs(e, t) {\n\tlet n = this.cache;\n\tif (t.x !== void 0) (n[0] !== t.x || n[1] !== t.y || n[2] !== t.z) && (e.uniform3ui(this.addr, t.x, t.y, t.z), n[0] = t.x, n[1] = t.y, n[2] = t.z);\n\telse {\n\t\tif (as(n, t)) return;\n\t\te.uniform3uiv(this.addr, t), os(n, t);\n\t}\n}\nfunction Ss(e, t) {\n\tlet n = this.cache;\n\tif (t.x !== void 0) (n[0] !== t.x || n[1] !== t.y || n[2] !== t.z || n[3] !== t.w) && (e.uniform4ui(this.addr, t.x, t.y, t.z, t.w), n[0] = t.x, n[1] = t.y, n[2] = t.z, n[3] = t.w);\n\telse {\n\t\tif (as(n, t)) return;\n\t\te.uniform4uiv(this.addr, t), os(n, t);\n\t}\n}\nfunction Cs(e, t, n) {\n\tlet r = this.cache, i = n.allocateTextureUnit();\n\tr[0] !== i && (e.uniform1i(this.addr, i), r[0] = i);\n\tlet a;\n\tthis.type === e.SAMPLER_2D_SHADOW ? (Yo.compareFunction = n.isReversedDepthBuffer() ? 518 : 515, a = Yo) : a = Jo, n.setTexture2D(t || a, i);\n}\nfunction ws(e, t, n) {\n\tlet r = this.cache, i = n.allocateTextureUnit();\n\tr[0] !== i && (e.uniform1i(this.addr, i), r[0] = i), n.setTexture3D(t || Zo, i);\n}\nfunction Ts(e, t, n) {\n\tlet r = this.cache, i = n.allocateTextureUnit();\n\tr[0] !== i && (e.uniform1i(this.addr, i), r[0] = i), n.setTextureCube(t || Qo, i);\n}\nfunction Es(e, t, n) {\n\tlet r = this.cache, i = n.allocateTextureUnit();\n\tr[0] !== i && (e.uniform1i(this.addr, i), r[0] = i), n.setTexture2DArray(t || Xo, i);\n}\nfunction Ds(e) {\n\tswitch (e) {\n\t\tcase 5126: return cs;\n\t\tcase 35664: return ls;\n\t\tcase 35665: return us;\n\t\tcase 35666: return ds;\n\t\tcase 35674: return fs;\n\t\tcase 35675: return ps;\n\t\tcase 35676: return ms;\n\t\tcase 5124:\n\t\tcase 35670: return hs;\n\t\tcase 35667:\n\t\tcase 35671: return gs;\n\t\tcase 35668:\n\t\tcase 35672: return _s;\n\t\tcase 35669:\n\t\tcase 35673: return vs;\n\t\tcase 5125: return ys;\n\t\tcase 36294: return bs;\n\t\tcase 36295: return xs;\n\t\tcase 36296: return Ss;\n\t\tcase 35678:\n\t\tcase 36198:\n\t\tcase 36298:\n\t\tcase 36306:\n\t\tcase 35682: return Cs;\n\t\tcase 35679:\n\t\tcase 36299:\n\t\tcase 36307: return ws;\n\t\tcase 35680:\n\t\tcase 36300:\n\t\tcase 36308:\n\t\tcase 36293: return Ts;\n\t\tcase 36289:\n\t\tcase 36303:\n\t\tcase 36311:\n\t\tcase 36292: return Es;\n\t}\n}\nfunction Os(e, t) {\n\te.uniform1fv(this.addr, t);\n}\nfunction ks(e, t) {\n\tlet n = is(t, this.size, 2);\n\te.uniform2fv(this.addr, n);\n}\nfunction As(e, t) {\n\tlet n = is(t, this.size, 3);\n\te.uniform3fv(this.addr, n);\n}\nfunction js(e, t) {\n\tlet n = is(t, this.size, 4);\n\te.uniform4fv(this.addr, n);\n}\nfunction Ms(e, t) {\n\tlet n = is(t, this.size, 4);\n\te.uniformMatrix2fv(this.addr, !1, n);\n}\nfunction Ns(e, t) {\n\tlet n = is(t, this.size, 9);\n\te.uniformMatrix3fv(this.addr, !1, n);\n}\nfunction Ps(e, t) {\n\tlet n = is(t, this.size, 16);\n\te.uniformMatrix4fv(this.addr, !1, n);\n}\nfunction Fs(e, t) {\n\te.uniform1iv(this.addr, t);\n}\nfunction Is(e, t) {\n\te.uniform2iv(this.addr, t);\n}\nfunction Ls(e, t) {\n\te.uniform3iv(this.addr, t);\n}\nfunction Rs(e, t) {\n\te.uniform4iv(this.addr, t);\n}\nfunction zs(e, t) {\n\te.uniform1uiv(this.addr, t);\n}\nfunction Bs(e, t) {\n\te.uniform2uiv(this.addr, t);\n}\nfunction Vs(e, t) {\n\te.uniform3uiv(this.addr, t);\n}\nfunction Hs(e, t) {\n\te.uniform4uiv(this.addr, t);\n}\nfunction Us(e, t, n) {\n\tlet r = this.cache, i = t.length, a = ss(n, i);\n\tas(r, a) || (e.uniform1iv(this.addr, a), os(r, a));\n\tlet o;\n\to = this.type === e.SAMPLER_2D_SHADOW ? Yo : Jo;\n\tfor (let e = 0; e !== i; ++e) n.setTexture2D(t[e] || o, a[e]);\n}\nfunction Ws(e, t, n) {\n\tlet r = this.cache, i = t.length, a = ss(n, i);\n\tas(r, a) || (e.uniform1iv(this.addr, a), os(r, a));\n\tfor (let e = 0; e !== i; ++e) n.setTexture3D(t[e] || Zo, a[e]);\n}\nfunction Gs(e, t, n) {\n\tlet r = this.cache, i = t.length, a = ss(n, i);\n\tas(r, a) || (e.uniform1iv(this.addr, a), os(r, a));\n\tfor (let e = 0; e !== i; ++e) n.setTextureCube(t[e] || Qo, a[e]);\n}\nfunction Ks(e, t, n) {\n\tlet r = this.cache, i = t.length, a = ss(n, i);\n\tas(r, a) || (e.uniform1iv(this.addr, a), os(r, a));\n\tfor (let e = 0; e !== i; ++e) n.setTexture2DArray(t[e] || Xo, a[e]);\n}\nfunction qs(e) {\n\tswitch (e) {\n\t\tcase 5126: return Os;\n\t\tcase 35664: return ks;\n\t\tcase 35665: return As;\n\t\tcase 35666: return js;\n\t\tcase 35674: return Ms;\n\t\tcase 35675: return Ns;\n\t\tcase 35676: return Ps;\n\t\tcase 5124:\n\t\tcase 35670: return Fs;\n\t\tcase 35667:\n\t\tcase 35671: return Is;\n\t\tcase 35668:\n\t\tcase 35672: return Ls;\n\t\tcase 35669:\n\t\tcase 35673: return Rs;\n\t\tcase 5125: return zs;\n\t\tcase 36294: return Bs;\n\t\tcase 36295: return Vs;\n\t\tcase 36296: return Hs;\n\t\tcase 35678:\n\t\tcase 36198:\n\t\tcase 36298:\n\t\tcase 36306:\n\t\tcase 35682: return Us;\n\t\tcase 35679:\n\t\tcase 36299:\n\t\tcase 36307: return Ws;\n\t\tcase 35680:\n\t\tcase 36300:\n\t\tcase 36308:\n\t\tcase 36293: return Gs;\n\t\tcase 36289:\n\t\tcase 36303:\n\t\tcase 36311:\n\t\tcase 36292: return Ks;\n\t}\n}\nvar Js = class {\n\tconstructor(e, t, n) {\n\t\tthis.id = e, this.addr = n, this.cache = [], this.type = t.type, this.setValue = Ds(t.type);\n\t}\n}, Ys = class {\n\tconstructor(e, t, n) {\n\t\tthis.id = e, this.addr = n, this.cache = [], this.type = t.type, this.size = t.size, this.setValue = qs(t.type);\n\t}\n}, Xs = class {\n\tconstructor(e) {\n\t\tthis.id = e, this.seq = [], this.map = {};\n\t}\n\tsetValue(e, t, n) {\n\t\tlet r = this.seq;\n\t\tfor (let i = 0, a = r.length; i !== a; ++i) {\n\t\t\tlet a = r[i];\n\t\t\ta.setValue(e, t[a.id], n);\n\t\t}\n\t}\n}, Zs = /(\\w+)(\\])?(\\[|\\.)?/g;\nfunction Qs(e, t) {\n\te.seq.push(t), e.map[t.id] = t;\n}\nfunction $s(e, t, n) {\n\tlet r = e.name, i = r.length;\n\tfor (Zs.lastIndex = 0;;) {\n\t\tlet a = Zs.exec(r), o = Zs.lastIndex, s = a[1], c = a[2] === \"]\", l = a[3];\n\t\tif (c && (s |= 0), l === void 0 || l === \"[\" && o + 2 === i) {\n\t\t\tQs(n, l === void 0 ? new Js(s, e, t) : new Ys(s, e, t));\n\t\t\tbreak;\n\t\t}\n\t\t{\n\t\t\tlet e = n.map[s];\n\t\t\te === void 0 && (e = new Xs(s), Qs(n, e)), n = e;\n\t\t}\n\t}\n}\nvar ec = class {\n\tconstructor(e, t) {\n\t\tthis.seq = [], this.map = {};\n\t\tlet n = e.getProgramParameter(t, e.ACTIVE_UNIFORMS);\n\t\tfor (let r = 0; r < n; ++r) {\n\t\t\tlet n = e.getActiveUniform(t, r);\n\t\t\t$s(n, e.getUniformLocation(t, n.name), this);\n\t\t}\n\t\tlet r = [], i = [];\n\t\tfor (let t of this.seq) t.type === e.SAMPLER_2D_SHADOW || t.type === e.SAMPLER_CUBE_SHADOW || t.type === e.SAMPLER_2D_ARRAY_SHADOW ? r.push(t) : i.push(t);\n\t\tr.length > 0 && (this.seq = r.concat(i));\n\t}\n\tsetValue(e, t, n, r) {\n\t\tlet i = this.map[t];\n\t\ti !== void 0 && i.setValue(e, n, r);\n\t}\n\tsetOptional(e, t, n) {\n\t\tlet r = t[n];\n\t\tr !== void 0 && this.setValue(e, n, r);\n\t}\n\tstatic upload(e, t, n, r) {\n\t\tfor (let i = 0, a = t.length; i !== a; ++i) {\n\t\t\tlet a = t[i], o = n[a.id];\n\t\t\to.needsUpdate !== !1 && a.setValue(e, o.value, r);\n\t\t}\n\t}\n\tstatic seqWithValue(e, t) {\n\t\tlet n = [];\n\t\tfor (let r = 0, i = e.length; r !== i; ++r) {\n\t\t\tlet i = e[r];\n\t\t\ti.id in t && n.push(i);\n\t\t}\n\t\treturn n;\n\t}\n};\nfunction tc(e, t, n) {\n\tlet r = e.createShader(t);\n\treturn e.shaderSource(r, n), e.compileShader(r), r;\n}\nvar nc = 37297, rc = 0;\nfunction ic(e, t) {\n\tlet n = e.split(\"\\n\"), r = [], i = Math.max(t - 6, 0), a = Math.min(t + 6, n.length);\n\tfor (let e = i; e < a; e++) {\n\t\tlet i = e + 1;\n\t\tr.push(`${i === t ? \">\" : \" \"} ${i}: ${n[e]}`);\n\t}\n\treturn r.join(\"\\n\");\n}\nvar ac = /*@__PURE__*/ new q();\nfunction oc(e) {\n\tgn._getMatrix(ac, gn.workingColorSpace, e);\n\tlet t = `mat3( ${ac.elements.map((e) => e.toFixed(4))} )`;\n\tswitch (gn.getTransfer(e)) {\n\t\tcase yt: return [t, \"LinearTransferOETF\"];\n\t\tcase bt: return [t, \"sRGBTransferOETF\"];\n\t\tdefault: return H(\"WebGLProgram: Unsupported color space: \", e), [t, \"LinearTransferOETF\"];\n\t}\n}\nfunction sc(e, t, n) {\n\tlet r = e.getShaderParameter(t, e.COMPILE_STATUS), i = (e.getShaderInfoLog(t) || \"\").trim();\n\tif (r && i === \"\") return \"\";\n\tlet a = /ERROR: 0:(\\d+)/.exec(i);\n\tif (a) {\n\t\tlet r = parseInt(a[1]);\n\t\treturn n.toUpperCase() + \"\\n\\n\" + i + \"\\n\\n\" + ic(e.getShaderSource(t), r);\n\t}\n\treturn i;\n}\nfunction cc(e, t) {\n\tlet n = oc(t);\n\treturn [\n\t\t`vec4 ${e}( vec4 value ) {`,\n\t\t`\treturn ${n[1]}( vec4( value.rgb * ${n[0]}, value.a ) );`,\n\t\t\"}\"\n\t].join(\"\\n\");\n}\nvar lc = {\n\t1: \"Linear\",\n\t2: \"Reinhard\",\n\t3: \"Cineon\",\n\t4: \"ACESFilmic\",\n\t6: \"AgX\",\n\t7: \"Neutral\",\n\t5: \"Custom\"\n};\nfunction uc(e, t) {\n\tlet n = lc[t];\n\treturn n === void 0 ? (H(\"WebGLProgram: Unsupported toneMapping:\", t), \"vec3 \" + e + \"( vec3 color ) { return LinearToneMapping( color ); }\") : \"vec3 \" + e + \"( vec3 color ) { return \" + n + \"ToneMapping( color ); }\";\n}\nvar dc = /*@__PURE__*/ new K();\nfunction fc() {\n\treturn gn.getLuminanceCoefficients(dc), [\n\t\t\"float luminance( const in vec3 rgb ) {\",\n\t\t`\tconst vec3 weights = vec3( ${dc.x.toFixed(4)}, ${dc.y.toFixed(4)}, ${dc.z.toFixed(4)} );`,\n\t\t\"\treturn dot( weights, rgb );\",\n\t\t\"}\"\n\t].join(\"\\n\");\n}\nfunction pc(e) {\n\treturn [e.extensionClipCullDistance ? \"#extension GL_ANGLE_clip_cull_distance : require\" : \"\", e.extensionMultiDraw ? \"#extension GL_ANGLE_multi_draw : require\" : \"\"].filter(gc).join(\"\\n\");\n}\nfunction mc(e) {\n\tlet t = [];\n\tfor (let n in e) {\n\t\tlet r = e[n];\n\t\tr !== !1 && t.push(\"#define \" + n + \" \" + r);\n\t}\n\treturn t.join(\"\\n\");\n}\nfunction hc(e, t) {\n\tlet n = {}, r = e.getProgramParameter(t, e.ACTIVE_ATTRIBUTES);\n\tfor (let i = 0; i < r; i++) {\n\t\tlet r = e.getActiveAttrib(t, i), a = r.name, o = 1;\n\t\tr.type === e.FLOAT_MAT2 && (o = 2), r.type === e.FLOAT_MAT3 && (o = 3), r.type === e.FLOAT_MAT4 && (o = 4), n[a] = {\n\t\t\ttype: r.type,\n\t\t\tlocation: e.getAttribLocation(t, a),\n\t\t\tlocationSize: o\n\t\t};\n\t}\n\treturn n;\n}\nfunction gc(e) {\n\treturn e !== \"\";\n}\nfunction _c(e, t) {\n\tlet n = t.numSpotLightShadows + t.numSpotLightMaps - t.numSpotLightShadowsWithMaps;\n\treturn e.replace(/NUM_DIR_LIGHTS/g, t.numDirLights).replace(/NUM_SPOT_LIGHTS/g, t.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g, t.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g, n).replace(/NUM_RECT_AREA_LIGHTS/g, t.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, t.numPointLights).replace(/NUM_HEMI_LIGHTS/g, t.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, t.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, t.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g, t.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, t.numPointLightShadows);\n}\nfunction vc(e, t) {\n\treturn e.replace(/NUM_CLIPPING_PLANES/g, t.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, t.numClippingPlanes - t.numClipIntersection);\n}\nvar yc = /^[ \\t]*#include +<([\\w\\d./]+)>/gm;\nfunction bc(e) {\n\treturn e.replace(yc, Sc);\n}\nvar xc = /* @__PURE__ */ new Map();\nfunction Sc(e, t) {\n\tlet n = Y[t];\n\tif (n === void 0) {\n\t\tlet e = xc.get(t);\n\t\tif (e !== void 0) n = Y[e], H(\"WebGLRenderer: Shader chunk \\\"%s\\\" has been deprecated. Use \\\"%s\\\" instead.\", t, e);\n\t\telse throw Error(\"Can not resolve #include <\" + t + \">\");\n\t}\n\treturn bc(n);\n}\nvar Cc = /#pragma unroll_loop_start\\s+for\\s*\\(\\s*int\\s+i\\s*=\\s*(\\d+)\\s*;\\s*i\\s*<\\s*(\\d+)\\s*;\\s*i\\s*\\+\\+\\s*\\)\\s*{([\\s\\S]+?)}\\s+#pragma unroll_loop_end/g;\nfunction wc(e) {\n\treturn e.replace(Cc, Tc);\n}\nfunction Tc(e, t, n, r) {\n\tlet i = \"\";\n\tfor (let e = parseInt(t); e < parseInt(n); e++) i += r.replace(/\\[\\s*i\\s*\\]/g, \"[ \" + e + \" ]\").replace(/UNROLLED_LOOP_INDEX/g, e);\n\treturn i;\n}\nfunction Ec(e) {\n\tlet t = `precision ${e.precision} float;\n\tprecision ${e.precision} int;\n\tprecision ${e.precision} sampler2D;\n\tprecision ${e.precision} samplerCube;\n\tprecision ${e.precision} sampler3D;\n\tprecision ${e.precision} sampler2DArray;\n\tprecision ${e.precision} sampler2DShadow;\n\tprecision ${e.precision} samplerCubeShadow;\n\tprecision ${e.precision} sampler2DArrayShadow;\n\tprecision ${e.precision} isampler2D;\n\tprecision ${e.precision} isampler3D;\n\tprecision ${e.precision} isamplerCube;\n\tprecision ${e.precision} isampler2DArray;\n\tprecision ${e.precision} usampler2D;\n\tprecision ${e.precision} usampler3D;\n\tprecision ${e.precision} usamplerCube;\n\tprecision ${e.precision} usampler2DArray;\n\t`;\n\treturn e.precision === \"highp\" ? t += \"\\n#define HIGH_PRECISION\" : e.precision === \"mediump\" ? t += \"\\n#define MEDIUM_PRECISION\" : e.precision === \"lowp\" && (t += \"\\n#define LOW_PRECISION\"), t;\n}\nvar Dc = {\n\t1: \"SHADOWMAP_TYPE_PCF\",\n\t3: \"SHADOWMAP_TYPE_VSM\"\n};\nfunction Oc(e) {\n\treturn Dc[e.shadowMapType] || \"SHADOWMAP_TYPE_BASIC\";\n}\nvar kc = {\n\t301: \"ENVMAP_TYPE_CUBE\",\n\t302: \"ENVMAP_TYPE_CUBE\",\n\t306: \"ENVMAP_TYPE_CUBE_UV\"\n};\nfunction Ac(e) {\n\treturn e.envMap === !1 ? \"ENVMAP_TYPE_CUBE\" : kc[e.envMapMode] || \"ENVMAP_TYPE_CUBE\";\n}\nvar jc = { 302: \"ENVMAP_MODE_REFRACTION\" };\nfunction Mc(e) {\n\treturn e.envMap === !1 ? \"ENVMAP_MODE_REFLECTION\" : jc[e.envMapMode] || \"ENVMAP_MODE_REFLECTION\";\n}\nvar Nc = {\n\t0: \"ENVMAP_BLENDING_MULTIPLY\",\n\t1: \"ENVMAP_BLENDING_MIX\",\n\t2: \"ENVMAP_BLENDING_ADD\"\n};\nfunction Pc(e) {\n\treturn e.envMap === !1 ? \"ENVMAP_BLENDING_NONE\" : Nc[e.combine] || \"ENVMAP_BLENDING_NONE\";\n}\nfunction Fc(e) {\n\tlet t = e.envMapCubeUVHeight;\n\tif (t === null) return null;\n\tlet n = Math.log2(t) - 2, r = 1 / t;\n\treturn {\n\t\ttexelWidth: 1 / (3 * Math.max(2 ** n, 112)),\n\t\ttexelHeight: r,\n\t\tmaxMip: n\n\t};\n}\nfunction Ic(e, t, n, r) {\n\tlet i = e.getContext(), a = n.defines, o = n.vertexShader, s = n.fragmentShader, c = Oc(n), l = Ac(n), u = Mc(n), d = Pc(n), f = Fc(n), p = pc(n), m = mc(a), h = i.createProgram(), g, _, v = n.glslVersion ? \"#version \" + n.glslVersion + \"\\n\" : \"\";\n\tn.isRawShaderMaterial ? (g = [\n\t\t\"#define SHADER_TYPE \" + n.shaderType,\n\t\t\"#define SHADER_NAME \" + n.shaderName,\n\t\tm\n\t].filter(gc).join(\"\\n\"), g.length > 0 && (g += \"\\n\"), _ = [\n\t\t\"#define SHADER_TYPE \" + n.shaderType,\n\t\t\"#define SHADER_NAME \" + n.shaderName,\n\t\tm\n\t].filter(gc).join(\"\\n\"), _.length > 0 && (_ += \"\\n\")) : (g = [\n\t\tEc(n),\n\t\t\"#define SHADER_TYPE \" + n.shaderType,\n\t\t\"#define SHADER_NAME \" + n.shaderName,\n\t\tm,\n\t\tn.extensionClipCullDistance ? \"#define USE_CLIP_DISTANCE\" : \"\",\n\t\tn.batching ? \"#define USE_BATCHING\" : \"\",\n\t\tn.batchingColor ? \"#define USE_BATCHING_COLOR\" : \"\",\n\t\tn.instancing ? \"#define USE_INSTANCING\" : \"\",\n\t\tn.instancingColor ? \"#define USE_INSTANCING_COLOR\" : \"\",\n\t\tn.instancingMorph ? \"#define USE_INSTANCING_MORPH\" : \"\",\n\t\tn.useFog && n.fog ? \"#define USE_FOG\" : \"\",\n\t\tn.useFog && n.fogExp2 ? \"#define FOG_EXP2\" : \"\",\n\t\tn.map ? \"#define USE_MAP\" : \"\",\n\t\tn.envMap ? \"#define USE_ENVMAP\" : \"\",\n\t\tn.envMap ? \"#define \" + u : \"\",\n\t\tn.lightMap ? \"#define USE_LIGHTMAP\" : \"\",\n\t\tn.aoMap ? \"#define USE_AOMAP\" : \"\",\n\t\tn.bumpMap ? \"#define USE_BUMPMAP\" : \"\",\n\t\tn.normalMap ? \"#define USE_NORMALMAP\" : \"\",\n\t\tn.normalMapObjectSpace ? \"#define USE_NORMALMAP_OBJECTSPACE\" : \"\",\n\t\tn.normalMapTangentSpace ? \"#define USE_NORMALMAP_TANGENTSPACE\" : \"\",\n\t\tn.displacementMap ? \"#define USE_DISPLACEMENTMAP\" : \"\",\n\t\tn.emissiveMap ? \"#define USE_EMISSIVEMAP\" : \"\",\n\t\tn.anisotropy ? \"#define USE_ANISOTROPY\" : \"\",\n\t\tn.anisotropyMap ? \"#define USE_ANISOTROPYMAP\" : \"\",\n\t\tn.clearcoatMap ? \"#define USE_CLEARCOATMAP\" : \"\",\n\t\tn.clearcoatRoughnessMap ? \"#define USE_CLEARCOAT_ROUGHNESSMAP\" : \"\",\n\t\tn.clearcoatNormalMap ? \"#define USE_CLEARCOAT_NORMALMAP\" : \"\",\n\t\tn.iridescenceMap ? \"#define USE_IRIDESCENCEMAP\" : \"\",\n\t\tn.iridescenceThicknessMap ? \"#define USE_IRIDESCENCE_THICKNESSMAP\" : \"\",\n\t\tn.specularMap ? \"#define USE_SPECULARMAP\" : \"\",\n\t\tn.specularColorMap ? \"#define USE_SPECULAR_COLORMAP\" : \"\",\n\t\tn.specularIntensityMap ? \"#define USE_SPECULAR_INTENSITYMAP\" : \"\",\n\t\tn.roughnessMap ? \"#define USE_ROUGHNESSMAP\" : \"\",\n\t\tn.metalnessMap ? \"#define USE_METALNESSMAP\" : \"\",\n\t\tn.alphaMap ? \"#define USE_ALPHAMAP\" : \"\",\n\t\tn.alphaHash ? \"#define USE_ALPHAHASH\" : \"\",\n\t\tn.transmission ? \"#define USE_TRANSMISSION\" : \"\",\n\t\tn.transmissionMap ? \"#define USE_TRANSMISSIONMAP\" : \"\",\n\t\tn.thicknessMap ? \"#define USE_THICKNESSMAP\" : \"\",\n\t\tn.sheenColorMap ? \"#define USE_SHEEN_COLORMAP\" : \"\",\n\t\tn.sheenRoughnessMap ? \"#define USE_SHEEN_ROUGHNESSMAP\" : \"\",\n\t\tn.mapUv ? \"#define MAP_UV \" + n.mapUv : \"\",\n\t\tn.alphaMapUv ? \"#define ALPHAMAP_UV \" + n.alphaMapUv : \"\",\n\t\tn.lightMapUv ? \"#define LIGHTMAP_UV \" + n.lightMapUv : \"\",\n\t\tn.aoMapUv ? \"#define AOMAP_UV \" + n.aoMapUv : \"\",\n\t\tn.emissiveMapUv ? \"#define EMISSIVEMAP_UV \" + n.emissiveMapUv : \"\",\n\t\tn.bumpMapUv ? \"#define BUMPMAP_UV \" + n.bumpMapUv : \"\",\n\t\tn.normalMapUv ? \"#define NORMALMAP_UV \" + n.normalMapUv : \"\",\n\t\tn.displacementMapUv ? \"#define DISPLACEMENTMAP_UV \" + n.displacementMapUv : \"\",\n\t\tn.metalnessMapUv ? \"#define METALNESSMAP_UV \" + n.metalnessMapUv : \"\",\n\t\tn.roughnessMapUv ? \"#define ROUGHNESSMAP_UV \" + n.roughnessMapUv : \"\",\n\t\tn.anisotropyMapUv ? \"#define ANISOTROPYMAP_UV \" + n.anisotropyMapUv : \"\",\n\t\tn.clearcoatMapUv ? \"#define CLEARCOATMAP_UV \" + n.clearcoatMapUv : \"\",\n\t\tn.clearcoatNormalMapUv ? \"#define CLEARCOAT_NORMALMAP_UV \" + n.clearcoatNormalMapUv : \"\",\n\t\tn.clearcoatRoughnessMapUv ? \"#define CLEARCOAT_ROUGHNESSMAP_UV \" + n.clearcoatRoughnessMapUv : \"\",\n\t\tn.iridescenceMapUv ? \"#define IRIDESCENCEMAP_UV \" + n.iridescenceMapUv : \"\",\n\t\tn.iridescenceThicknessMapUv ? \"#define IRIDESCENCE_THICKNESSMAP_UV \" + n.iridescenceThicknessMapUv : \"\",\n\t\tn.sheenColorMapUv ? \"#define SHEEN_COLORMAP_UV \" + n.sheenColorMapUv : \"\",\n\t\tn.sheenRoughnessMapUv ? \"#define SHEEN_ROUGHNESSMAP_UV \" + n.sheenRoughnessMapUv : \"\",\n\t\tn.specularMapUv ? \"#define SPECULARMAP_UV \" + n.specularMapUv : \"\",\n\t\tn.specularColorMapUv ? \"#define SPECULAR_COLORMAP_UV \" + n.specularColorMapUv : \"\",\n\t\tn.specularIntensityMapUv ? \"#define SPECULAR_INTENSITYMAP_UV \" + n.specularIntensityMapUv : \"\",\n\t\tn.transmissionMapUv ? \"#define TRANSMISSIONMAP_UV \" + n.transmissionMapUv : \"\",\n\t\tn.thicknessMapUv ? \"#define THICKNESSMAP_UV \" + n.thicknessMapUv : \"\",\n\t\tn.vertexTangents && n.flatShading === !1 ? \"#define USE_TANGENT\" : \"\",\n\t\tn.vertexNormals ? \"#define HAS_NORMAL\" : \"\",\n\t\tn.vertexColors ? \"#define USE_COLOR\" : \"\",\n\t\tn.vertexAlphas ? \"#define USE_COLOR_ALPHA\" : \"\",\n\t\tn.vertexUv1s ? \"#define USE_UV1\" : \"\",\n\t\tn.vertexUv2s ? \"#define USE_UV2\" : \"\",\n\t\tn.vertexUv3s ? \"#define USE_UV3\" : \"\",\n\t\tn.pointsUvs ? \"#define USE_POINTS_UV\" : \"\",\n\t\tn.flatShading ? \"#define FLAT_SHADED\" : \"\",\n\t\tn.skinning ? \"#define USE_SKINNING\" : \"\",\n\t\tn.morphTargets ? \"#define USE_MORPHTARGETS\" : \"\",\n\t\tn.morphNormals && n.flatShading === !1 ? \"#define USE_MORPHNORMALS\" : \"\",\n\t\tn.morphColors ? \"#define USE_MORPHCOLORS\" : \"\",\n\t\tn.morphTargetsCount > 0 ? \"#define MORPHTARGETS_TEXTURE_STRIDE \" + n.morphTextureStride : \"\",\n\t\tn.morphTargetsCount > 0 ? \"#define MORPHTARGETS_COUNT \" + n.morphTargetsCount : \"\",\n\t\tn.doubleSided ? \"#define DOUBLE_SIDED\" : \"\",\n\t\tn.flipSided ? \"#define FLIP_SIDED\" : \"\",\n\t\tn.shadowMapEnabled ? \"#define USE_SHADOWMAP\" : \"\",\n\t\tn.shadowMapEnabled ? \"#define \" + c : \"\",\n\t\tn.sizeAttenuation ? \"#define USE_SIZEATTENUATION\" : \"\",\n\t\tn.numLightProbes > 0 ? \"#define USE_LIGHT_PROBES\" : \"\",\n\t\tn.logarithmicDepthBuffer ? \"#define USE_LOGARITHMIC_DEPTH_BUFFER\" : \"\",\n\t\tn.reversedDepthBuffer ? \"#define USE_REVERSED_DEPTH_BUFFER\" : \"\",\n\t\t\"uniform mat4 modelMatrix;\",\n\t\t\"uniform mat4 modelViewMatrix;\",\n\t\t\"uniform mat4 projectionMatrix;\",\n\t\t\"uniform mat4 viewMatrix;\",\n\t\t\"uniform mat3 normalMatrix;\",\n\t\t\"uniform vec3 cameraPosition;\",\n\t\t\"uniform bool isOrthographic;\",\n\t\t\"#ifdef USE_INSTANCING\",\n\t\t\"\tattribute mat4 instanceMatrix;\",\n\t\t\"#endif\",\n\t\t\"#ifdef USE_INSTANCING_COLOR\",\n\t\t\"\tattribute vec3 instanceColor;\",\n\t\t\"#endif\",\n\t\t\"#ifdef USE_INSTANCING_MORPH\",\n\t\t\"\tuniform sampler2D morphTexture;\",\n\t\t\"#endif\",\n\t\t\"attribute vec3 position;\",\n\t\t\"attribute vec3 normal;\",\n\t\t\"attribute vec2 uv;\",\n\t\t\"#ifdef USE_UV1\",\n\t\t\"\tattribute vec2 uv1;\",\n\t\t\"#endif\",\n\t\t\"#ifdef USE_UV2\",\n\t\t\"\tattribute vec2 uv2;\",\n\t\t\"#endif\",\n\t\t\"#ifdef USE_UV3\",\n\t\t\"\tattribute vec2 uv3;\",\n\t\t\"#endif\",\n\t\t\"#ifdef USE_TANGENT\",\n\t\t\"\tattribute vec4 tangent;\",\n\t\t\"#endif\",\n\t\t\"#if defined( USE_COLOR_ALPHA )\",\n\t\t\"\tattribute vec4 color;\",\n\t\t\"#elif defined( USE_COLOR )\",\n\t\t\"\tattribute vec3 color;\",\n\t\t\"#endif\",\n\t\t\"#ifdef USE_SKINNING\",\n\t\t\"\tattribute vec4 skinIndex;\",\n\t\t\"\tattribute vec4 skinWeight;\",\n\t\t\"#endif\",\n\t\t\"\\n\"\n\t].filter(gc).join(\"\\n\"), _ = [\n\t\tEc(n),\n\t\t\"#define SHADER_TYPE \" + n.shaderType,\n\t\t\"#define SHADER_NAME \" + n.shaderName,\n\t\tm,\n\t\tn.useFog && n.fog ? \"#define USE_FOG\" : \"\",\n\t\tn.useFog && n.fogExp2 ? \"#define FOG_EXP2\" : \"\",\n\t\tn.alphaToCoverage ? \"#define ALPHA_TO_COVERAGE\" : \"\",\n\t\tn.map ? \"#define USE_MAP\" : \"\",\n\t\tn.matcap ? \"#define USE_MATCAP\" : \"\",\n\t\tn.envMap ? \"#define USE_ENVMAP\" : \"\",\n\t\tn.envMap ? \"#define \" + l : \"\",\n\t\tn.envMap ? \"#define \" + u : \"\",\n\t\tn.envMap ? \"#define \" + d : \"\",\n\t\tf ? \"#define CUBEUV_TEXEL_WIDTH \" + f.texelWidth : \"\",\n\t\tf ? \"#define CUBEUV_TEXEL_HEIGHT \" + f.texelHeight : \"\",\n\t\tf ? \"#define CUBEUV_MAX_MIP \" + f.maxMip + \".0\" : \"\",\n\t\tn.lightMap ? \"#define USE_LIGHTMAP\" : \"\",\n\t\tn.aoMap ? \"#define USE_AOMAP\" : \"\",\n\t\tn.bumpMap ? \"#define USE_BUMPMAP\" : \"\",\n\t\tn.normalMap ? \"#define USE_NORMALMAP\" : \"\",\n\t\tn.normalMapObjectSpace ? \"#define USE_NORMALMAP_OBJECTSPACE\" : \"\",\n\t\tn.normalMapTangentSpace ? \"#define USE_NORMALMAP_TANGENTSPACE\" : \"\",\n\t\tn.packedNormalMap ? \"#define USE_PACKED_NORMALMAP\" : \"\",\n\t\tn.emissiveMap ? \"#define USE_EMISSIVEMAP\" : \"\",\n\t\tn.anisotropy ? \"#define USE_ANISOTROPY\" : \"\",\n\t\tn.anisotropyMap ? \"#define USE_ANISOTROPYMAP\" : \"\",\n\t\tn.clearcoat ? \"#define USE_CLEARCOAT\" : \"\",\n\t\tn.clearcoatMap ? \"#define USE_CLEARCOATMAP\" : \"\",\n\t\tn.clearcoatRoughnessMap ? \"#define USE_CLEARCOAT_ROUGHNESSMAP\" : \"\",\n\t\tn.clearcoatNormalMap ? \"#define USE_CLEARCOAT_NORMALMAP\" : \"\",\n\t\tn.dispersion ? \"#define USE_DISPERSION\" : \"\",\n\t\tn.iridescence ? \"#define USE_IRIDESCENCE\" : \"\",\n\t\tn.iridescenceMap ? \"#define USE_IRIDESCENCEMAP\" : \"\",\n\t\tn.iridescenceThicknessMap ? \"#define USE_IRIDESCENCE_THICKNESSMAP\" : \"\",\n\t\tn.specularMap ? \"#define USE_SPECULARMAP\" : \"\",\n\t\tn.specularColorMap ? \"#define USE_SPECULAR_COLORMAP\" : \"\",\n\t\tn.specularIntensityMap ? \"#define USE_SPECULAR_INTENSITYMAP\" : \"\",\n\t\tn.roughnessMap ? \"#define USE_ROUGHNESSMAP\" : \"\",\n\t\tn.metalnessMap ? \"#define USE_METALNESSMAP\" : \"\",\n\t\tn.alphaMap ? \"#define USE_ALPHAMAP\" : \"\",\n\t\tn.alphaTest ? \"#define USE_ALPHATEST\" : \"\",\n\t\tn.alphaHash ? \"#define USE_ALPHAHASH\" : \"\",\n\t\tn.sheen ? \"#define USE_SHEEN\" : \"\",\n\t\tn.sheenColorMap ? \"#define USE_SHEEN_COLORMAP\" : \"\",\n\t\tn.sheenRoughnessMap ? \"#define USE_SHEEN_ROUGHNESSMAP\" : \"\",\n\t\tn.transmission ? \"#define USE_TRANSMISSION\" : \"\",\n\t\tn.transmissionMap ? \"#define USE_TRANSMISSIONMAP\" : \"\",\n\t\tn.thicknessMap ? \"#define USE_THICKNESSMAP\" : \"\",\n\t\tn.vertexTangents && n.flatShading === !1 ? \"#define USE_TANGENT\" : \"\",\n\t\tn.vertexColors || n.instancingColor ? \"#define USE_COLOR\" : \"\",\n\t\tn.vertexAlphas || n.batchingColor ? \"#define USE_COLOR_ALPHA\" : \"\",\n\t\tn.vertexUv1s ? \"#define USE_UV1\" : \"\",\n\t\tn.vertexUv2s ? \"#define USE_UV2\" : \"\",\n\t\tn.vertexUv3s ? \"#define USE_UV3\" : \"\",\n\t\tn.pointsUvs ? \"#define USE_POINTS_UV\" : \"\",\n\t\tn.gradientMap ? \"#define USE_GRADIENTMAP\" : \"\",\n\t\tn.flatShading ? \"#define FLAT_SHADED\" : \"\",\n\t\tn.doubleSided ? \"#define DOUBLE_SIDED\" : \"\",\n\t\tn.flipSided ? \"#define FLIP_SIDED\" : \"\",\n\t\tn.shadowMapEnabled ? \"#define USE_SHADOWMAP\" : \"\",\n\t\tn.shadowMapEnabled ? \"#define \" + c : \"\",\n\t\tn.premultipliedAlpha ? \"#define PREMULTIPLIED_ALPHA\" : \"\",\n\t\tn.numLightProbes > 0 ? \"#define USE_LIGHT_PROBES\" : \"\",\n\t\tn.numLightProbeGrids > 0 ? \"#define USE_LIGHT_PROBES_GRID\" : \"\",\n\t\tn.decodeVideoTexture ? \"#define DECODE_VIDEO_TEXTURE\" : \"\",\n\t\tn.decodeVideoTextureEmissive ? \"#define DECODE_VIDEO_TEXTURE_EMISSIVE\" : \"\",\n\t\tn.logarithmicDepthBuffer ? \"#define USE_LOGARITHMIC_DEPTH_BUFFER\" : \"\",\n\t\tn.reversedDepthBuffer ? \"#define USE_REVERSED_DEPTH_BUFFER\" : \"\",\n\t\t\"uniform mat4 viewMatrix;\",\n\t\t\"uniform vec3 cameraPosition;\",\n\t\t\"uniform bool isOrthographic;\",\n\t\tn.toneMapping === 0 ? \"\" : \"#define TONE_MAPPING\",\n\t\tn.toneMapping === 0 ? \"\" : Y.tonemapping_pars_fragment,\n\t\tn.toneMapping === 0 ? \"\" : uc(\"toneMapping\", n.toneMapping),\n\t\tn.dithering ? \"#define DITHERING\" : \"\",\n\t\tn.opaque ? \"#define OPAQUE\" : \"\",\n\t\tY.colorspace_pars_fragment,\n\t\tcc(\"linearToOutputTexel\", n.outputColorSpace),\n\t\tfc(),\n\t\tn.useDepthPacking ? \"#define DEPTH_PACKING \" + n.depthPacking : \"\",\n\t\t\"\\n\"\n\t].filter(gc).join(\"\\n\")), o = bc(o), o = _c(o, n), o = vc(o, n), s = bc(s), s = _c(s, n), s = vc(s, n), o = wc(o), s = wc(s), n.isRawShaderMaterial !== !0 && (v = \"#version 300 es\\n\", g = [\n\t\tp,\n\t\t\"#define attribute in\",\n\t\t\"#define varying out\",\n\t\t\"#define texture2D texture\"\n\t].join(\"\\n\") + \"\\n\" + g, _ = [\n\t\t\"#define varying in\",\n\t\tn.glslVersion === \"300 es\" ? \"\" : \"layout(location = 0) out highp vec4 pc_fragColor;\",\n\t\tn.glslVersion === \"300 es\" ? \"\" : \"#define gl_FragColor pc_fragColor\",\n\t\t\"#define gl_FragDepthEXT gl_FragDepth\",\n\t\t\"#define texture2D texture\",\n\t\t\"#define textureCube texture\",\n\t\t\"#define texture2DProj textureProj\",\n\t\t\"#define texture2DLodEXT textureLod\",\n\t\t\"#define texture2DProjLodEXT textureProjLod\",\n\t\t\"#define textureCubeLodEXT textureLod\",\n\t\t\"#define texture2DGradEXT textureGrad\",\n\t\t\"#define texture2DProjGradEXT textureProjGrad\",\n\t\t\"#define textureCubeGradEXT textureGrad\"\n\t].join(\"\\n\") + \"\\n\" + _);\n\tlet y = v + g + o, b = v + _ + s, x = tc(i, i.VERTEX_SHADER, y), S = tc(i, i.FRAGMENT_SHADER, b);\n\ti.attachShader(h, x), i.attachShader(h, S), n.index0AttributeName === void 0 ? n.morphTargets === !0 && i.bindAttribLocation(h, 0, \"position\") : i.bindAttribLocation(h, 0, n.index0AttributeName), i.linkProgram(h);\n\tfunction C(t) {\n\t\tif (e.debug.checkShaderErrors) {\n\t\t\tlet n = i.getProgramInfoLog(h) || \"\", r = i.getShaderInfoLog(x) || \"\", a = i.getShaderInfoLog(S) || \"\", o = n.trim(), s = r.trim(), c = a.trim(), l = !0, u = !0;\n\t\t\tif (i.getProgramParameter(h, i.LINK_STATUS) === !1) {\n\t\t\t\tif (l = !1, typeof e.debug.onShaderError == \"function\") e.debug.onShaderError(i, h, x, S);\n\t\t\t\telse {\n\t\t\t\t\tlet e = sc(i, x, \"vertex\"), n = sc(i, S, \"fragment\");\n\t\t\t\t\tU(\"THREE.WebGLProgram: Shader Error \" + i.getError() + \" - VALIDATE_STATUS \" + i.getProgramParameter(h, i.VALIDATE_STATUS) + \"\\n\\nMaterial Name: \" + t.name + \"\\nMaterial Type: \" + t.type + \"\\n\\nProgram Info Log: \" + o + \"\\n\" + e + \"\\n\" + n);\n\t\t\t\t}\n\t\t\t} else o === \"\" ? (s === \"\" || c === \"\") && (u = !1) : H(\"WebGLProgram: Program Info Log:\", o);\n\t\t\tu && (t.diagnostics = {\n\t\t\t\trunnable: l,\n\t\t\t\tprogramLog: o,\n\t\t\t\tvertexShader: {\n\t\t\t\t\tlog: s,\n\t\t\t\t\tprefix: g\n\t\t\t\t},\n\t\t\t\tfragmentShader: {\n\t\t\t\t\tlog: c,\n\t\t\t\t\tprefix: _\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t\ti.deleteShader(x), i.deleteShader(S), w = new ec(i, h), T = hc(i, h);\n\t}\n\tlet w;\n\tthis.getUniforms = function() {\n\t\treturn w === void 0 && C(this), w;\n\t};\n\tlet T;\n\tthis.getAttributes = function() {\n\t\treturn T === void 0 && C(this), T;\n\t};\n\tlet E = n.rendererExtensionParallelShaderCompile === !1;\n\treturn this.isReady = function() {\n\t\treturn E === !1 && (E = i.getProgramParameter(h, nc)), E;\n\t}, this.destroy = function() {\n\t\tr.releaseStatesOfProgram(this), i.deleteProgram(h), this.program = void 0;\n\t}, this.type = n.shaderType, this.name = n.shaderName, this.id = rc++, this.cacheKey = t, this.usedTimes = 1, this.program = h, this.vertexShader = x, this.fragmentShader = S, this;\n}\nvar Lc = 0, Rc = class {\n\tconstructor() {\n\t\tthis.shaderCache = /* @__PURE__ */ new Map(), this.materialCache = /* @__PURE__ */ new Map();\n\t}\n\tupdate(e) {\n\t\tlet t = e.vertexShader, n = e.fragmentShader, r = this._getShaderStage(t), i = this._getShaderStage(n), a = this._getShaderCacheForMaterial(e);\n\t\treturn a.has(r) === !1 && (a.add(r), r.usedTimes++), a.has(i) === !1 && (a.add(i), i.usedTimes++), this;\n\t}\n\tremove(e) {\n\t\tlet t = this.materialCache.get(e);\n\t\tfor (let e of t) e.usedTimes--, e.usedTimes === 0 && this.shaderCache.delete(e.code);\n\t\treturn this.materialCache.delete(e), this;\n\t}\n\tgetVertexShaderID(e) {\n\t\treturn this._getShaderStage(e.vertexShader).id;\n\t}\n\tgetFragmentShaderID(e) {\n\t\treturn this._getShaderStage(e.fragmentShader).id;\n\t}\n\tdispose() {\n\t\tthis.shaderCache.clear(), this.materialCache.clear();\n\t}\n\t_getShaderCacheForMaterial(e) {\n\t\tlet t = this.materialCache, n = t.get(e);\n\t\treturn n === void 0 && (n = /* @__PURE__ */ new Set(), t.set(e, n)), n;\n\t}\n\t_getShaderStage(e) {\n\t\tlet t = this.shaderCache, n = t.get(e);\n\t\treturn n === void 0 && (n = new zc(e), t.set(e, n)), n;\n\t}\n}, zc = class {\n\tconstructor(e) {\n\t\tthis.id = Lc++, this.code = e, this.usedTimes = 0;\n\t}\n};\nfunction Bc(e) {\n\treturn e === 1030 || e === 37490 || e === 36285;\n}\nfunction Vc(e, t, n, r, i, a) {\n\tlet o = new Hn(), s = new Rc(), c = /* @__PURE__ */ new Set(), l = [], u = /* @__PURE__ */ new Map(), d = r.logarithmicDepthBuffer, f = r.precision, p = {\n\t\tMeshDepthMaterial: \"depth\",\n\t\tMeshDistanceMaterial: \"distance\",\n\t\tMeshNormalMaterial: \"normal\",\n\t\tMeshBasicMaterial: \"basic\",\n\t\tMeshLambertMaterial: \"lambert\",\n\t\tMeshPhongMaterial: \"phong\",\n\t\tMeshToonMaterial: \"toon\",\n\t\tMeshStandardMaterial: \"physical\",\n\t\tMeshPhysicalMaterial: \"physical\",\n\t\tMeshMatcapMaterial: \"matcap\",\n\t\tLineBasicMaterial: \"basic\",\n\t\tLineDashedMaterial: \"dashed\",\n\t\tPointsMaterial: \"points\",\n\t\tShadowMaterial: \"shadow\",\n\t\tSpriteMaterial: \"sprite\"\n\t};\n\tfunction m(e) {\n\t\treturn c.add(e), e === 0 ? \"uv\" : `uv${e}`;\n\t}\n\tfunction h(i, o, l, u, h, g) {\n\t\tlet _ = u.fog, v = h.geometry, y = i.isMeshStandardMaterial || i.isMeshLambertMaterial || i.isMeshPhongMaterial ? u.environment : null, b = i.isMeshStandardMaterial || i.isMeshLambertMaterial && !i.envMap || i.isMeshPhongMaterial && !i.envMap, x = t.get(i.envMap || y, b), S = x && x.mapping === 306 ? x.image.height : null, C = p[i.type];\n\t\ti.precision !== null && (f = r.getMaxPrecision(i.precision), f !== i.precision && H(\"WebGLProgram.getParameters:\", i.precision, \"not supported, using\", f, \"instead.\"));\n\t\tlet w = v.morphAttributes.position || v.morphAttributes.normal || v.morphAttributes.color, T = w === void 0 ? 0 : w.length, E = 0;\n\t\tv.morphAttributes.position !== void 0 && (E = 1), v.morphAttributes.normal !== void 0 && (E = 2), v.morphAttributes.color !== void 0 && (E = 3);\n\t\tlet D, O, k, A;\n\t\tif (C) {\n\t\t\tlet e = co[C];\n\t\t\tD = e.vertexShader, O = e.fragmentShader;\n\t\t} else D = i.vertexShader, O = i.fragmentShader, s.update(i), k = s.getVertexShaderID(i), A = s.getFragmentShaderID(i);\n\t\tlet j = e.getRenderTarget(), M = e.state.buffers.depth.getReversed(), N = h.isInstancedMesh === !0, P = h.isBatchedMesh === !0, F = !!i.map, I = !!i.matcap, ee = !!x, te = !!i.aoMap, ne = !!i.lightMap, L = !!i.bumpMap, re = !!i.normalMap, ie = !!i.displacementMap, R = !!i.emissiveMap, ae = !!i.metalnessMap, oe = !!i.roughnessMap, se = i.anisotropy > 0, ce = i.clearcoat > 0, le = i.dispersion > 0, ue = i.iridescence > 0, de = i.sheen > 0, fe = i.transmission > 0, pe = se && !!i.anisotropyMap, me = ce && !!i.clearcoatMap, he = ce && !!i.clearcoatNormalMap, ge = ce && !!i.clearcoatRoughnessMap, _e = ue && !!i.iridescenceMap, ve = ue && !!i.iridescenceThicknessMap, ye = de && !!i.sheenColorMap, be = de && !!i.sheenRoughnessMap, xe = !!i.specularMap, Se = !!i.specularColorMap, Ce = !!i.specularIntensityMap, z = fe && !!i.transmissionMap, we = fe && !!i.thicknessMap, Te = !!i.gradientMap, Ee = !!i.alphaMap, De = i.alphaTest > 0, Oe = !!i.alphaHash, ke = !!i.extensions, B = 0;\n\t\ti.toneMapped && (j === null || j.isXRRenderTarget === !0) && (B = e.toneMapping);\n\t\tlet Ae = {\n\t\t\tshaderID: C,\n\t\t\tshaderType: i.type,\n\t\t\tshaderName: i.name,\n\t\t\tvertexShader: D,\n\t\t\tfragmentShader: O,\n\t\t\tdefines: i.defines,\n\t\t\tcustomVertexShaderID: k,\n\t\t\tcustomFragmentShaderID: A,\n\t\t\tisRawShaderMaterial: i.isRawShaderMaterial === !0,\n\t\t\tglslVersion: i.glslVersion,\n\t\t\tprecision: f,\n\t\t\tbatching: P,\n\t\t\tbatchingColor: P && h._colorsTexture !== null,\n\t\t\tinstancing: N,\n\t\t\tinstancingColor: N && h.instanceColor !== null,\n\t\t\tinstancingMorph: N && h.morphTexture !== null,\n\t\t\toutputColorSpace: j === null ? e.outputColorSpace : j.isXRRenderTarget === !0 ? j.texture.colorSpace : gn.workingColorSpace,\n\t\t\talphaToCoverage: !!i.alphaToCoverage,\n\t\t\tmap: F,\n\t\t\tmatcap: I,\n\t\t\tenvMap: ee,\n\t\t\tenvMapMode: ee && x.mapping,\n\t\t\tenvMapCubeUVHeight: S,\n\t\t\taoMap: te,\n\t\t\tlightMap: ne,\n\t\t\tbumpMap: L,\n\t\t\tnormalMap: re,\n\t\t\tdisplacementMap: ie,\n\t\t\temissiveMap: R,\n\t\t\tnormalMapObjectSpace: re && i.normalMapType === 1,\n\t\t\tnormalMapTangentSpace: re && i.normalMapType === 0,\n\t\t\tpackedNormalMap: re && i.normalMapType === 0 && Bc(i.normalMap.format),\n\t\t\tmetalnessMap: ae,\n\t\t\troughnessMap: oe,\n\t\t\tanisotropy: se,\n\t\t\tanisotropyMap: pe,\n\t\t\tclearcoat: ce,\n\t\t\tclearcoatMap: me,\n\t\t\tclearcoatNormalMap: he,\n\t\t\tclearcoatRoughnessMap: ge,\n\t\t\tdispersion: le,\n\t\t\tiridescence: ue,\n\t\t\tiridescenceMap: _e,\n\t\t\tiridescenceThicknessMap: ve,\n\t\t\tsheen: de,\n\t\t\tsheenColorMap: ye,\n\t\t\tsheenRoughnessMap: be,\n\t\t\tspecularMap: xe,\n\t\t\tspecularColorMap: Se,\n\t\t\tspecularIntensityMap: Ce,\n\t\t\ttransmission: fe,\n\t\t\ttransmissionMap: z,\n\t\t\tthicknessMap: we,\n\t\t\tgradientMap: Te,\n\t\t\topaque: i.transparent === !1 && i.blending === 1 && i.alphaToCoverage === !1,\n\t\t\talphaMap: Ee,\n\t\t\talphaTest: De,\n\t\t\talphaHash: Oe,\n\t\t\tcombine: i.combine,\n\t\t\tmapUv: F && m(i.map.channel),\n\t\t\taoMapUv: te && m(i.aoMap.channel),\n\t\t\tlightMapUv: ne && m(i.lightMap.channel),\n\t\t\tbumpMapUv: L && m(i.bumpMap.channel),\n\t\t\tnormalMapUv: re && m(i.normalMap.channel),\n\t\t\tdisplacementMapUv: ie && m(i.displacementMap.channel),\n\t\t\temissiveMapUv: R && m(i.emissiveMap.channel),\n\t\t\tmetalnessMapUv: ae && m(i.metalnessMap.channel),\n\t\t\troughnessMapUv: oe && m(i.roughnessMap.channel),\n\t\t\tanisotropyMapUv: pe && m(i.anisotropyMap.channel),\n\t\t\tclearcoatMapUv: me && m(i.clearcoatMap.channel),\n\t\t\tclearcoatNormalMapUv: he && m(i.clearcoatNormalMap.channel),\n\t\t\tclearcoatRoughnessMapUv: ge && m(i.clearcoatRoughnessMap.channel),\n\t\t\tiridescenceMapUv: _e && m(i.iridescenceMap.channel),\n\t\t\tiridescenceThicknessMapUv: ve && m(i.iridescenceThicknessMap.channel),\n\t\t\tsheenColorMapUv: ye && m(i.sheenColorMap.channel),\n\t\t\tsheenRoughnessMapUv: be && m(i.sheenRoughnessMap.channel),\n\t\t\tspecularMapUv: xe && m(i.specularMap.channel),\n\t\t\tspecularColorMapUv: Se && m(i.specularColorMap.channel),\n\t\t\tspecularIntensityMapUv: Ce && m(i.specularIntensityMap.channel),\n\t\t\ttransmissionMapUv: z && m(i.transmissionMap.channel),\n\t\t\tthicknessMapUv: we && m(i.thicknessMap.channel),\n\t\t\talphaMapUv: Ee && m(i.alphaMap.channel),\n\t\t\tvertexTangents: !!v.attributes.tangent && (re || se),\n\t\t\tvertexNormals: !!v.attributes.normal,\n\t\t\tvertexColors: i.vertexColors,\n\t\t\tvertexAlphas: i.vertexColors === !0 && !!v.attributes.color && v.attributes.color.itemSize === 4,\n\t\t\tpointsUvs: h.isPoints === !0 && !!v.attributes.uv && (F || Ee),\n\t\t\tfog: !!_,\n\t\t\tuseFog: i.fog === !0,\n\t\t\tfogExp2: !!_ && _.isFogExp2,\n\t\t\tflatShading: i.wireframe === !1 && (i.flatShading === !0 || v.attributes.normal === void 0 && re === !1 && (i.isMeshLambertMaterial || i.isMeshPhongMaterial || i.isMeshStandardMaterial || i.isMeshPhysicalMaterial)),\n\t\t\tsizeAttenuation: i.sizeAttenuation === !0,\n\t\t\tlogarithmicDepthBuffer: d,\n\t\t\treversedDepthBuffer: M,\n\t\t\tskinning: h.isSkinnedMesh === !0,\n\t\t\tmorphTargets: v.morphAttributes.position !== void 0,\n\t\t\tmorphNormals: v.morphAttributes.normal !== void 0,\n\t\t\tmorphColors: v.morphAttributes.color !== void 0,\n\t\t\tmorphTargetsCount: T,\n\t\t\tmorphTextureStride: E,\n\t\t\tnumDirLights: o.directional.length,\n\t\t\tnumPointLights: o.point.length,\n\t\t\tnumSpotLights: o.spot.length,\n\t\t\tnumSpotLightMaps: o.spotLightMap.length,\n\t\t\tnumRectAreaLights: o.rectArea.length,\n\t\t\tnumHemiLights: o.hemi.length,\n\t\t\tnumDirLightShadows: o.directionalShadowMap.length,\n\t\t\tnumPointLightShadows: o.pointShadowMap.length,\n\t\t\tnumSpotLightShadows: o.spotShadowMap.length,\n\t\t\tnumSpotLightShadowsWithMaps: o.numSpotLightShadowsWithMaps,\n\t\t\tnumLightProbes: o.numLightProbes,\n\t\t\tnumLightProbeGrids: g.length,\n\t\t\tnumClippingPlanes: a.numPlanes,\n\t\t\tnumClipIntersection: a.numIntersection,\n\t\t\tdithering: i.dithering,\n\t\t\tshadowMapEnabled: e.shadowMap.enabled && l.length > 0,\n\t\t\tshadowMapType: e.shadowMap.type,\n\t\t\ttoneMapping: B,\n\t\t\tdecodeVideoTexture: F && i.map.isVideoTexture === !0 && gn.getTransfer(i.map.colorSpace) === \"srgb\",\n\t\t\tdecodeVideoTextureEmissive: R && i.emissiveMap.isVideoTexture === !0 && gn.getTransfer(i.emissiveMap.colorSpace) === \"srgb\",\n\t\t\tpremultipliedAlpha: i.premultipliedAlpha,\n\t\t\tdoubleSided: i.side === 2,\n\t\t\tflipSided: i.side === 1,\n\t\t\tuseDepthPacking: i.depthPacking >= 0,\n\t\t\tdepthPacking: i.depthPacking || 0,\n\t\t\tindex0AttributeName: i.index0AttributeName,\n\t\t\textensionClipCullDistance: ke && i.extensions.clipCullDistance === !0 && n.has(\"WEBGL_clip_cull_distance\"),\n\t\t\textensionMultiDraw: (ke && i.extensions.multiDraw === !0 || P) && n.has(\"WEBGL_multi_draw\"),\n\t\t\trendererExtensionParallelShaderCompile: n.has(\"KHR_parallel_shader_compile\"),\n\t\t\tcustomProgramCacheKey: i.customProgramCacheKey()\n\t\t};\n\t\treturn Ae.vertexUv1s = c.has(1), Ae.vertexUv2s = c.has(2), Ae.vertexUv3s = c.has(3), c.clear(), Ae;\n\t}\n\tfunction g(t) {\n\t\tlet n = [];\n\t\tif (t.shaderID ? n.push(t.shaderID) : (n.push(t.customVertexShaderID), n.push(t.customFragmentShaderID)), t.defines !== void 0) for (let e in t.defines) n.push(e), n.push(t.defines[e]);\n\t\treturn t.isRawShaderMaterial === !1 && (_(n, t), v(n, t), n.push(e.outputColorSpace)), n.push(t.customProgramCacheKey), n.join();\n\t}\n\tfunction _(e, t) {\n\t\te.push(t.precision), e.push(t.outputColorSpace), e.push(t.envMapMode), e.push(t.envMapCubeUVHeight), e.push(t.mapUv), e.push(t.alphaMapUv), e.push(t.lightMapUv), e.push(t.aoMapUv), e.push(t.bumpMapUv), e.push(t.normalMapUv), e.push(t.displacementMapUv), e.push(t.emissiveMapUv), e.push(t.metalnessMapUv), e.push(t.roughnessMapUv), e.push(t.anisotropyMapUv), e.push(t.clearcoatMapUv), e.push(t.clearcoatNormalMapUv), e.push(t.clearcoatRoughnessMapUv), e.push(t.iridescenceMapUv), e.push(t.iridescenceThicknessMapUv), e.push(t.sheenColorMapUv), e.push(t.sheenRoughnessMapUv), e.push(t.specularMapUv), e.push(t.specularColorMapUv), e.push(t.specularIntensityMapUv), e.push(t.transmissionMapUv), e.push(t.thicknessMapUv), e.push(t.combine), e.push(t.fogExp2), e.push(t.sizeAttenuation), e.push(t.morphTargetsCount), e.push(t.morphAttributeCount), e.push(t.numDirLights), e.push(t.numPointLights), e.push(t.numSpotLights), e.push(t.numSpotLightMaps), e.push(t.numHemiLights), e.push(t.numRectAreaLights), e.push(t.numDirLightShadows), e.push(t.numPointLightShadows), e.push(t.numSpotLightShadows), e.push(t.numSpotLightShadowsWithMaps), e.push(t.numLightProbes), e.push(t.shadowMapType), e.push(t.toneMapping), e.push(t.numClippingPlanes), e.push(t.numClipIntersection), e.push(t.depthPacking);\n\t}\n\tfunction v(e, t) {\n\t\to.disableAll(), t.instancing && o.enable(0), t.instancingColor && o.enable(1), t.instancingMorph && o.enable(2), t.matcap && o.enable(3), t.envMap && o.enable(4), t.normalMapObjectSpace && o.enable(5), t.normalMapTangentSpace && o.enable(6), t.clearcoat && o.enable(7), t.iridescence && o.enable(8), t.alphaTest && o.enable(9), t.vertexColors && o.enable(10), t.vertexAlphas && o.enable(11), t.vertexUv1s && o.enable(12), t.vertexUv2s && o.enable(13), t.vertexUv3s && o.enable(14), t.vertexTangents && o.enable(15), t.anisotropy && o.enable(16), t.alphaHash && o.enable(17), t.batching && o.enable(18), t.dispersion && o.enable(19), t.batchingColor && o.enable(20), t.gradientMap && o.enable(21), t.packedNormalMap && o.enable(22), t.vertexNormals && o.enable(23), e.push(o.mask), o.disableAll(), t.fog && o.enable(0), t.useFog && o.enable(1), t.flatShading && o.enable(2), t.logarithmicDepthBuffer && o.enable(3), t.reversedDepthBuffer && o.enable(4), t.skinning && o.enable(5), t.morphTargets && o.enable(6), t.morphNormals && o.enable(7), t.morphColors && o.enable(8), t.premultipliedAlpha && o.enable(9), t.shadowMapEnabled && o.enable(10), t.doubleSided && o.enable(11), t.flipSided && o.enable(12), t.useDepthPacking && o.enable(13), t.dithering && o.enable(14), t.transmission && o.enable(15), t.sheen && o.enable(16), t.opaque && o.enable(17), t.pointsUvs && o.enable(18), t.decodeVideoTexture && o.enable(19), t.decodeVideoTextureEmissive && o.enable(20), t.alphaToCoverage && o.enable(21), t.numLightProbeGrids > 0 && o.enable(22), e.push(o.mask);\n\t}\n\tfunction y(e) {\n\t\tlet t = p[e.type], n;\n\t\tif (t) {\n\t\t\tlet e = co[t];\n\t\t\tn = la.clone(e.uniforms);\n\t\t} else n = e.uniforms;\n\t\treturn n;\n\t}\n\tfunction b(t, n) {\n\t\tlet r = u.get(n);\n\t\treturn r === void 0 ? (r = new Ic(e, n, t, i), l.push(r), u.set(n, r)) : ++r.usedTimes, r;\n\t}\n\tfunction x(e) {\n\t\tif (--e.usedTimes === 0) {\n\t\t\tlet t = l.indexOf(e);\n\t\t\tl[t] = l[l.length - 1], l.pop(), u.delete(e.cacheKey), e.destroy();\n\t\t}\n\t}\n\tfunction S(e) {\n\t\ts.remove(e);\n\t}\n\tfunction C() {\n\t\ts.dispose();\n\t}\n\treturn {\n\t\tgetParameters: h,\n\t\tgetProgramCacheKey: g,\n\t\tgetUniforms: y,\n\t\tacquireProgram: b,\n\t\treleaseProgram: x,\n\t\treleaseShaderCache: S,\n\t\tprograms: l,\n\t\tdispose: C\n\t};\n}\nfunction Hc() {\n\tlet e = /* @__PURE__ */ new WeakMap();\n\tfunction t(t) {\n\t\treturn e.has(t);\n\t}\n\tfunction n(t) {\n\t\tlet n = e.get(t);\n\t\treturn n === void 0 && (n = {}, e.set(t, n)), n;\n\t}\n\tfunction r(t) {\n\t\te.delete(t);\n\t}\n\tfunction i(t, n, r) {\n\t\te.get(t)[n] = r;\n\t}\n\tfunction a() {\n\t\te = /* @__PURE__ */ new WeakMap();\n\t}\n\treturn {\n\t\thas: t,\n\t\tget: n,\n\t\tremove: r,\n\t\tupdate: i,\n\t\tdispose: a\n\t};\n}\nfunction Uc(e, t) {\n\treturn e.groupOrder === t.groupOrder ? e.renderOrder === t.renderOrder ? e.material.id === t.material.id ? e.materialVariant === t.materialVariant ? e.z === t.z ? e.id - t.id : e.z - t.z : e.materialVariant - t.materialVariant : e.material.id - t.material.id : e.renderOrder - t.renderOrder : e.groupOrder - t.groupOrder;\n}\nfunction Wc(e, t) {\n\treturn e.groupOrder === t.groupOrder ? e.renderOrder === t.renderOrder ? e.z === t.z ? e.id - t.id : t.z - e.z : e.renderOrder - t.renderOrder : e.groupOrder - t.groupOrder;\n}\nfunction Gc() {\n\tlet e = [], t = 0, n = [], r = [], i = [];\n\tfunction a() {\n\t\tt = 0, n.length = 0, r.length = 0, i.length = 0;\n\t}\n\tfunction o(e) {\n\t\tlet t = 0;\n\t\treturn e.isInstancedMesh && (t += 2), e.isSkinnedMesh && (t += 1), t;\n\t}\n\tfunction s(n, r, i, a, s, c) {\n\t\tlet l = e[t];\n\t\treturn l === void 0 ? (l = {\n\t\t\tid: n.id,\n\t\t\tobject: n,\n\t\t\tgeometry: r,\n\t\t\tmaterial: i,\n\t\t\tmaterialVariant: o(n),\n\t\t\tgroupOrder: a,\n\t\t\trenderOrder: n.renderOrder,\n\t\t\tz: s,\n\t\t\tgroup: c\n\t\t}, e[t] = l) : (l.id = n.id, l.object = n, l.geometry = r, l.material = i, l.materialVariant = o(n), l.groupOrder = a, l.renderOrder = n.renderOrder, l.z = s, l.group = c), t++, l;\n\t}\n\tfunction c(e, t, a, o, c, l) {\n\t\tlet u = s(e, t, a, o, c, l);\n\t\ta.transmission > 0 ? r.push(u) : a.transparent === !0 ? i.push(u) : n.push(u);\n\t}\n\tfunction l(e, t, a, o, c, l) {\n\t\tlet u = s(e, t, a, o, c, l);\n\t\ta.transmission > 0 ? r.unshift(u) : a.transparent === !0 ? i.unshift(u) : n.unshift(u);\n\t}\n\tfunction u(e, t) {\n\t\tn.length > 1 && n.sort(e || Uc), r.length > 1 && r.sort(t || Wc), i.length > 1 && i.sort(t || Wc);\n\t}\n\tfunction d() {\n\t\tfor (let n = t, r = e.length; n < r; n++) {\n\t\t\tlet t = e[n];\n\t\t\tif (t.id === null) break;\n\t\t\tt.id = null, t.object = null, t.geometry = null, t.material = null, t.group = null;\n\t\t}\n\t}\n\treturn {\n\t\topaque: n,\n\t\ttransmissive: r,\n\t\ttransparent: i,\n\t\tinit: a,\n\t\tpush: c,\n\t\tunshift: l,\n\t\tfinish: d,\n\t\tsort: u\n\t};\n}\nfunction Kc() {\n\tlet e = /* @__PURE__ */ new WeakMap();\n\tfunction t(t, n) {\n\t\tlet r = e.get(t), i;\n\t\treturn r === void 0 ? (i = new Gc(), e.set(t, [i])) : n >= r.length ? (i = new Gc(), r.push(i)) : i = r[n], i;\n\t}\n\tfunction n() {\n\t\te = /* @__PURE__ */ new WeakMap();\n\t}\n\treturn {\n\t\tget: t,\n\t\tdispose: n\n\t};\n}\nfunction qc() {\n\tlet e = {};\n\treturn { get: function(t) {\n\t\tif (e[t.id] !== void 0) return e[t.id];\n\t\tlet n;\n\t\tswitch (t.type) {\n\t\t\tcase \"DirectionalLight\":\n\t\t\t\tn = {\n\t\t\t\t\tdirection: new K(),\n\t\t\t\t\tcolor: new fr()\n\t\t\t\t};\n\t\t\t\tbreak;\n\t\t\tcase \"SpotLight\":\n\t\t\t\tn = {\n\t\t\t\t\tposition: new K(),\n\t\t\t\t\tdirection: new K(),\n\t\t\t\t\tcolor: new fr(),\n\t\t\t\t\tdistance: 0,\n\t\t\t\t\tconeCos: 0,\n\t\t\t\t\tpenumbraCos: 0,\n\t\t\t\t\tdecay: 0\n\t\t\t\t};\n\t\t\t\tbreak;\n\t\t\tcase \"PointLight\":\n\t\t\t\tn = {\n\t\t\t\t\tposition: new K(),\n\t\t\t\t\tcolor: new fr(),\n\t\t\t\t\tdistance: 0,\n\t\t\t\t\tdecay: 0\n\t\t\t\t};\n\t\t\t\tbreak;\n\t\t\tcase \"HemisphereLight\":\n\t\t\t\tn = {\n\t\t\t\t\tdirection: new K(),\n\t\t\t\t\tskyColor: new fr(),\n\t\t\t\t\tgroundColor: new fr()\n\t\t\t\t};\n\t\t\t\tbreak;\n\t\t\tcase \"RectAreaLight\": n = {\n\t\t\t\tcolor: new fr(),\n\t\t\t\tposition: new K(),\n\t\t\t\thalfWidth: new K(),\n\t\t\t\thalfHeight: new K()\n\t\t\t};\n\t\t}\n\t\treturn e[t.id] = n, n;\n\t} };\n}\nfunction Jc() {\n\tlet e = {};\n\treturn { get: function(t) {\n\t\tif (e[t.id] !== void 0) return e[t.id];\n\t\tlet n;\n\t\tswitch (t.type) {\n\t\t\tcase \"DirectionalLight\":\n\t\t\t\tn = {\n\t\t\t\t\tshadowIntensity: 1,\n\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\tshadowMapSize: new G()\n\t\t\t\t};\n\t\t\t\tbreak;\n\t\t\tcase \"SpotLight\":\n\t\t\t\tn = {\n\t\t\t\t\tshadowIntensity: 1,\n\t\t\t\t\tshadowBias: 0,\n\t\t\t\t\tshadowNormalBias: 0,\n\t\t\t\t\tshadowRadius: 1,\n\t\t\t\t\tshadowMapSize: new G()\n\t\t\t\t};\n\t\t\t\tbreak;\n\t\t\tcase \"PointLight\": n = {\n\t\t\t\tshadowIntensity: 1,\n\t\t\t\tshadowBias: 0,\n\t\t\t\tshadowNormalBias: 0,\n\t\t\t\tshadowRadius: 1,\n\t\t\t\tshadowMapSize: new G(),\n\t\t\t\tshadowCameraNear: 1,\n\t\t\t\tshadowCameraFar: 1e3\n\t\t\t};\n\t\t}\n\t\treturn e[t.id] = n, n;\n\t} };\n}\nvar Yc = 0;\nfunction Xc(e, t) {\n\treturn (t.castShadow ? 2 : 0) - (e.castShadow ? 2 : 0) + +!!t.map - !!e.map;\n}\nfunction Zc(e) {\n\tlet t = new qc(), n = Jc(), r = {\n\t\tversion: 0,\n\t\thash: {\n\t\t\tdirectionalLength: -1,\n\t\t\tpointLength: -1,\n\t\t\tspotLength: -1,\n\t\t\trectAreaLength: -1,\n\t\t\themiLength: -1,\n\t\t\tnumDirectionalShadows: -1,\n\t\t\tnumPointShadows: -1,\n\t\t\tnumSpotShadows: -1,\n\t\t\tnumSpotMaps: -1,\n\t\t\tnumLightProbes: -1\n\t\t},\n\t\tambient: [\n\t\t\t0,\n\t\t\t0,\n\t\t\t0\n\t\t],\n\t\tprobe: [],\n\t\tdirectional: [],\n\t\tdirectionalShadow: [],\n\t\tdirectionalShadowMap: [],\n\t\tdirectionalShadowMatrix: [],\n\t\tspot: [],\n\t\tspotLightMap: [],\n\t\tspotShadow: [],\n\t\tspotShadowMap: [],\n\t\tspotLightMatrix: [],\n\t\trectArea: [],\n\t\trectAreaLTC1: null,\n\t\trectAreaLTC2: null,\n\t\tpoint: [],\n\t\tpointShadow: [],\n\t\tpointShadowMap: [],\n\t\tpointShadowMatrix: [],\n\t\themi: [],\n\t\tnumSpotLightShadowsWithMaps: 0,\n\t\tnumLightProbes: 0\n\t};\n\tfor (let e = 0; e < 9; e++) r.probe.push(new K());\n\tlet i = new K(), a = new J(), o = new J();\n\tfunction s(i) {\n\t\tlet a = 0, o = 0, s = 0;\n\t\tfor (let e = 0; e < 9; e++) r.probe[e].set(0, 0, 0);\n\t\tlet c = 0, l = 0, u = 0, d = 0, f = 0, p = 0, m = 0, h = 0, g = 0, _ = 0, v = 0;\n\t\ti.sort(Xc);\n\t\tfor (let e = 0, y = i.length; e < y; e++) {\n\t\t\tlet y = i[e], b = y.color, x = y.intensity, S = y.distance, C = null;\n\t\t\tif (y.shadow && y.shadow.map && (C = y.shadow.map.texture.format === 1030 ? y.shadow.map.texture : y.shadow.map.depthTexture || y.shadow.map.texture), y.isAmbientLight) a += b.r * x, o += b.g * x, s += b.b * x;\n\t\t\telse if (y.isLightProbe) {\n\t\t\t\tfor (let e = 0; e < 9; e++) r.probe[e].addScaledVector(y.sh.coefficients[e], x);\n\t\t\t\tv++;\n\t\t\t} else if (y.isDirectionalLight) {\n\t\t\t\tlet e = t.get(y);\n\t\t\t\tif (e.color.copy(y.color).multiplyScalar(y.intensity), y.castShadow) {\n\t\t\t\t\tlet e = y.shadow, t = n.get(y);\n\t\t\t\t\tt.shadowIntensity = e.intensity, t.shadowBias = e.bias, t.shadowNormalBias = e.normalBias, t.shadowRadius = e.radius, t.shadowMapSize = e.mapSize, r.directionalShadow[c] = t, r.directionalShadowMap[c] = C, r.directionalShadowMatrix[c] = y.shadow.matrix, p++;\n\t\t\t\t}\n\t\t\t\tr.directional[c] = e, c++;\n\t\t\t} else if (y.isSpotLight) {\n\t\t\t\tlet e = t.get(y);\n\t\t\t\te.position.setFromMatrixPosition(y.matrixWorld), e.color.copy(b).multiplyScalar(x), e.distance = S, e.coneCos = Math.cos(y.angle), e.penumbraCos = Math.cos(y.angle * (1 - y.penumbra)), e.decay = y.decay, r.spot[u] = e;\n\t\t\t\tlet i = y.shadow;\n\t\t\t\tif (y.map && (r.spotLightMap[g] = y.map, g++, i.updateMatrices(y), y.castShadow && _++), r.spotLightMatrix[u] = i.matrix, y.castShadow) {\n\t\t\t\t\tlet e = n.get(y);\n\t\t\t\t\te.shadowIntensity = i.intensity, e.shadowBias = i.bias, e.shadowNormalBias = i.normalBias, e.shadowRadius = i.radius, e.shadowMapSize = i.mapSize, r.spotShadow[u] = e, r.spotShadowMap[u] = C, h++;\n\t\t\t\t}\n\t\t\t\tu++;\n\t\t\t} else if (y.isRectAreaLight) {\n\t\t\t\tlet e = t.get(y);\n\t\t\t\te.color.copy(b).multiplyScalar(x), e.halfWidth.set(y.width * .5, 0, 0), e.halfHeight.set(0, y.height * .5, 0), r.rectArea[d] = e, d++;\n\t\t\t} else if (y.isPointLight) {\n\t\t\t\tlet e = t.get(y);\n\t\t\t\tif (e.color.copy(y.color).multiplyScalar(y.intensity), e.distance = y.distance, e.decay = y.decay, y.castShadow) {\n\t\t\t\t\tlet e = y.shadow, t = n.get(y);\n\t\t\t\t\tt.shadowIntensity = e.intensity, t.shadowBias = e.bias, t.shadowNormalBias = e.normalBias, t.shadowRadius = e.radius, t.shadowMapSize = e.mapSize, t.shadowCameraNear = e.camera.near, t.shadowCameraFar = e.camera.far, r.pointShadow[l] = t, r.pointShadowMap[l] = C, r.pointShadowMatrix[l] = y.shadow.matrix, m++;\n\t\t\t\t}\n\t\t\t\tr.point[l] = e, l++;\n\t\t\t} else if (y.isHemisphereLight) {\n\t\t\t\tlet e = t.get(y);\n\t\t\t\te.skyColor.copy(y.color).multiplyScalar(x), e.groundColor.copy(y.groundColor).multiplyScalar(x), r.hemi[f] = e, f++;\n\t\t\t}\n\t\t}\n\t\td > 0 && (e.has(\"OES_texture_float_linear\") === !0 ? (r.rectAreaLTC1 = X.LTC_FLOAT_1, r.rectAreaLTC2 = X.LTC_FLOAT_2) : (r.rectAreaLTC1 = X.LTC_HALF_1, r.rectAreaLTC2 = X.LTC_HALF_2)), r.ambient[0] = a, r.ambient[1] = o, r.ambient[2] = s;\n\t\tlet y = r.hash;\n\t\t(y.directionalLength !== c || y.pointLength !== l || y.spotLength !== u || y.rectAreaLength !== d || y.hemiLength !== f || y.numDirectionalShadows !== p || y.numPointShadows !== m || y.numSpotShadows !== h || y.numSpotMaps !== g || y.numLightProbes !== v) && (r.directional.length = c, r.spot.length = u, r.rectArea.length = d, r.point.length = l, r.hemi.length = f, r.directionalShadow.length = p, r.directionalShadowMap.length = p, r.pointShadow.length = m, r.pointShadowMap.length = m, r.spotShadow.length = h, r.spotShadowMap.length = h, r.directionalShadowMatrix.length = p, r.pointShadowMatrix.length = m, r.spotLightMatrix.length = h + g - _, r.spotLightMap.length = g, r.numSpotLightShadowsWithMaps = _, r.numLightProbes = v, y.directionalLength = c, y.pointLength = l, y.spotLength = u, y.rectAreaLength = d, y.hemiLength = f, y.numDirectionalShadows = p, y.numPointShadows = m, y.numSpotShadows = h, y.numSpotMaps = g, y.numLightProbes = v, r.version = Yc++);\n\t}\n\tfunction c(e, t) {\n\t\tlet n = 0, s = 0, c = 0, l = 0, u = 0, d = t.matrixWorldInverse;\n\t\tfor (let t = 0, f = e.length; t < f; t++) {\n\t\t\tlet f = e[t];\n\t\t\tif (f.isDirectionalLight) {\n\t\t\t\tlet e = r.directional[n];\n\t\t\t\te.direction.setFromMatrixPosition(f.matrixWorld), i.setFromMatrixPosition(f.target.matrixWorld), e.direction.sub(i), e.direction.transformDirection(d), n++;\n\t\t\t} else if (f.isSpotLight) {\n\t\t\t\tlet e = r.spot[c];\n\t\t\t\te.position.setFromMatrixPosition(f.matrixWorld), e.position.applyMatrix4(d), e.direction.setFromMatrixPosition(f.matrixWorld), i.setFromMatrixPosition(f.target.matrixWorld), e.direction.sub(i), e.direction.transformDirection(d), c++;\n\t\t\t} else if (f.isRectAreaLight) {\n\t\t\t\tlet e = r.rectArea[l];\n\t\t\t\te.position.setFromMatrixPosition(f.matrixWorld), e.position.applyMatrix4(d), o.identity(), a.copy(f.matrixWorld), a.premultiply(d), o.extractRotation(a), e.halfWidth.set(f.width * .5, 0, 0), e.halfHeight.set(0, f.height * .5, 0), e.halfWidth.applyMatrix4(o), e.halfHeight.applyMatrix4(o), l++;\n\t\t\t} else if (f.isPointLight) {\n\t\t\t\tlet e = r.point[s];\n\t\t\t\te.position.setFromMatrixPosition(f.matrixWorld), e.position.applyMatrix4(d), s++;\n\t\t\t} else if (f.isHemisphereLight) {\n\t\t\t\tlet e = r.hemi[u];\n\t\t\t\te.direction.setFromMatrixPosition(f.matrixWorld), e.direction.transformDirection(d), u++;\n\t\t\t}\n\t\t}\n\t}\n\treturn {\n\t\tsetup: s,\n\t\tsetupView: c,\n\t\tstate: r\n\t};\n}\nfunction Qc(e) {\n\tlet t = new Zc(e), n = [], r = [], i = [];\n\tfunction a(e) {\n\t\td.camera = e, n.length = 0, r.length = 0, i.length = 0;\n\t}\n\tfunction o(e) {\n\t\tn.push(e);\n\t}\n\tfunction s(e) {\n\t\tr.push(e);\n\t}\n\tfunction c(e) {\n\t\ti.push(e);\n\t}\n\tfunction l() {\n\t\tt.setup(n);\n\t}\n\tfunction u(e) {\n\t\tt.setupView(n, e);\n\t}\n\tlet d = {\n\t\tlightsArray: n,\n\t\tshadowsArray: r,\n\t\tlightProbeGridArray: i,\n\t\tcamera: null,\n\t\tlights: t,\n\t\ttransmissionRenderTarget: {},\n\t\ttextureUnits: 0\n\t};\n\treturn {\n\t\tinit: a,\n\t\tstate: d,\n\t\tsetupLights: l,\n\t\tsetupLightsView: u,\n\t\tpushLight: o,\n\t\tpushShadow: s,\n\t\tpushLightProbeGrid: c\n\t};\n}\nfunction $c(e) {\n\tlet t = /* @__PURE__ */ new WeakMap();\n\tfunction n(n, r = 0) {\n\t\tlet i = t.get(n), a;\n\t\treturn i === void 0 ? (a = new Qc(e), t.set(n, [a])) : r >= i.length ? (a = new Qc(e), i.push(a)) : a = i[r], a;\n\t}\n\tfunction r() {\n\t\tt = /* @__PURE__ */ new WeakMap();\n\t}\n\treturn {\n\t\tget: n,\n\t\tdispose: r\n\t};\n}\nvar el = \"void main() {\\n\tgl_Position = vec4( position, 1.0 );\\n}\", tl = \"uniform sampler2D shadow_pass;\\nuniform vec2 resolution;\\nuniform float radius;\\nvoid main() {\\n\tconst float samples = float( VSM_SAMPLES );\\n\tfloat mean = 0.0;\\n\tfloat squared_mean = 0.0;\\n\tfloat uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\\n\tfloat uvStart = samples <= 1.0 ? 0.0 : - 1.0;\\n\tfor ( float i = 0.0; i < samples; i ++ ) {\\n\t\tfloat uvOffset = uvStart + i * uvStride;\\n\t\t#ifdef HORIZONTAL_PASS\\n\t\t\tvec2 distribution = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ).rg;\\n\t\t\tmean += distribution.x;\\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\\n\t\t#else\\n\t\t\tfloat depth = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ).r;\\n\t\t\tmean += depth;\\n\t\t\tsquared_mean += depth * depth;\\n\t\t#endif\\n\t}\\n\tmean = mean / samples;\\n\tsquared_mean = squared_mean / samples;\\n\tfloat std_dev = sqrt( max( 0.0, squared_mean - mean * mean ) );\\n\tgl_FragColor = vec4( mean, std_dev, 0.0, 1.0 );\\n}\", nl = [\n\t/*@__PURE__*/ new K(1, 0, 0),\n\t/*@__PURE__*/ new K(-1, 0, 0),\n\t/*@__PURE__*/ new K(0, 1, 0),\n\t/*@__PURE__*/ new K(0, -1, 0),\n\t/*@__PURE__*/ new K(0, 0, 1),\n\t/*@__PURE__*/ new K(0, 0, -1)\n], rl = [\n\t/*@__PURE__*/ new K(0, -1, 0),\n\t/*@__PURE__*/ new K(0, -1, 0),\n\t/*@__PURE__*/ new K(0, 0, 1),\n\t/*@__PURE__*/ new K(0, 0, -1),\n\t/*@__PURE__*/ new K(0, -1, 0),\n\t/*@__PURE__*/ new K(0, -1, 0)\n], il = /*@__PURE__*/ new J(), al = /*@__PURE__*/ new K(), ol = /*@__PURE__*/ new K();\nfunction sl(e, t, n) {\n\tlet r = new Ji(), i = new G(), a = new G(), o = new Dn(), s = new ma(), c = new ha(), l = {}, u = n.maxTextureSize, d = {\n\t\t0: 1,\n\t\t1: 0,\n\t\t2: 2\n\t}, f = new fa({\n\t\tdefines: { VSM_SAMPLES: 8 },\n\t\tuniforms: {\n\t\t\tshadow_pass: { value: null },\n\t\t\tresolution: { value: new G() },\n\t\t\tradius: { value: 4 }\n\t\t},\n\t\tvertexShader: el,\n\t\tfragmentShader: tl\n\t}), p = f.clone();\n\tp.defines.HORIZONTAL_PASS = 1;\n\tlet m = new pi();\n\tm.setAttribute(\"position\", new Qr(new Float32Array([\n\t\t-1,\n\t\t-1,\n\t\t.5,\n\t\t3,\n\t\t-1,\n\t\t.5,\n\t\t-1,\n\t\t3,\n\t\t.5\n\t]), 3));\n\tlet h = new Ii(m, f), g = this;\n\tthis.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = 1;\n\tlet _ = this.type;\n\tthis.render = function(t, n, s) {\n\t\tif (g.enabled === !1 || g.autoUpdate === !1 && g.needsUpdate === !1 || t.length === 0) return;\n\t\tthis.type === 2 && (H(\"WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead.\"), this.type = 1);\n\t\tlet c = e.getRenderTarget(), l = e.getActiveCubeFace(), d = e.getActiveMipmapLevel(), f = e.state;\n\t\tf.setBlending(0), f.buffers.depth.getReversed() === !0 ? f.buffers.color.setClear(0, 0, 0, 0) : f.buffers.color.setClear(1, 1, 1, 1), f.buffers.depth.setTest(!0), f.setScissorTest(!1);\n\t\tlet p = _ !== this.type;\n\t\tp && n.traverse(function(e) {\n\t\t\te.material && (Array.isArray(e.material) ? e.material.forEach((e) => e.needsUpdate = !0) : e.material.needsUpdate = !0);\n\t\t});\n\t\tfor (let c = 0, l = t.length; c < l; c++) {\n\t\t\tlet l = t[c], d = l.shadow;\n\t\t\tif (d === void 0) {\n\t\t\t\tH(\"WebGLShadowMap:\", l, \"has no shadow.\");\n\t\t\t\tcontinue;\n\t\t\t}\n\t\t\tif (d.autoUpdate === !1 && d.needsUpdate === !1) continue;\n\t\t\ti.copy(d.mapSize);\n\t\t\tlet m = d.getFrameExtents();\n\t\t\ti.multiply(m), a.copy(d.mapSize), (i.x > u || i.y > u) && (i.x > u && (a.x = Math.floor(u / m.x), i.x = a.x * m.x, d.mapSize.x = a.x), i.y > u && (a.y = Math.floor(u / m.y), i.y = a.y * m.y, d.mapSize.y = a.y));\n\t\t\tlet h = e.state.buffers.depth.getReversed();\n\t\t\tif (d.camera._reversedDepth = h, d.map === null || p === !0) {\n\t\t\t\tif (d.map !== null && (d.map.depthTexture !== null && (d.map.depthTexture.dispose(), d.map.depthTexture = null), d.map.dispose()), this.type === 3) {\n\t\t\t\t\tif (l.isPointLight) {\n\t\t\t\t\t\tH(\"WebGLShadowMap: VSM shadow maps are not supported for PointLights. Use PCF or BasicShadowMap instead.\");\n\t\t\t\t\t\tcontinue;\n\t\t\t\t\t}\n\t\t\t\t\td.map = new kn(i.x, i.y, {\n\t\t\t\t\t\tformat: Ee,\n\t\t\t\t\t\ttype: me,\n\t\t\t\t\t\tminFilter: R,\n\t\t\t\t\t\tmagFilter: R,\n\t\t\t\t\t\tgenerateMipmaps: !1\n\t\t\t\t\t}), d.map.texture.name = l.name + \".shadowMap\", d.map.depthTexture = new Xi(i.x, i.y, pe), d.map.depthTexture.name = l.name + \".shadowMapDepth\", d.map.depthTexture.format = Ce, d.map.depthTexture.compareFunction = null, d.map.depthTexture.minFilter = L, d.map.depthTexture.magFilter = L;\n\t\t\t\t} else l.isPointLight ? (d.map = new Ro(i.x), d.map.depthTexture = new Zi(i.x, fe)) : (d.map = new kn(i.x, i.y), d.map.depthTexture = new Xi(i.x, i.y, fe)), d.map.depthTexture.name = l.name + \".shadowMap\", d.map.depthTexture.format = Ce, this.type === 1 ? (d.map.depthTexture.compareFunction = h ? 518 : 515, d.map.depthTexture.minFilter = R, d.map.depthTexture.magFilter = R) : (d.map.depthTexture.compareFunction = null, d.map.depthTexture.minFilter = L, d.map.depthTexture.magFilter = L);\n\t\t\t\td.camera.updateProjectionMatrix();\n\t\t\t}\n\t\t\tlet g = d.map.isWebGLCubeRenderTarget ? 6 : 1;\n\t\t\tfor (let t = 0; t < g; t++) {\n\t\t\t\tif (d.map.isWebGLCubeRenderTarget) e.setRenderTarget(d.map, t), e.clear();\n\t\t\t\telse {\n\t\t\t\t\tt === 0 && (e.setRenderTarget(d.map), e.clear());\n\t\t\t\t\tlet n = d.getViewport(t);\n\t\t\t\t\to.set(a.x * n.x, a.y * n.y, a.x * n.z, a.y * n.w), f.viewport(o);\n\t\t\t\t}\n\t\t\t\tif (l.isPointLight) {\n\t\t\t\t\tlet e = d.camera, n = d.matrix, r = l.distance || e.far;\n\t\t\t\t\tr !== e.far && (e.far = r, e.updateProjectionMatrix()), al.setFromMatrixPosition(l.matrixWorld), e.position.copy(al), ol.copy(e.position), ol.add(nl[t]), e.up.copy(rl[t]), e.lookAt(ol), e.updateMatrixWorld(), n.makeTranslation(-al.x, -al.y, -al.z), il.multiplyMatrices(e.projectionMatrix, e.matrixWorldInverse), d._frustum.setFromProjectionMatrix(il, e.coordinateSystem, e.reversedDepth);\n\t\t\t\t} else d.updateMatrices(l);\n\t\t\t\tr = d.getFrustum(), b(n, s, d.camera, l, this.type);\n\t\t\t}\n\t\t\td.isPointLightShadow !== !0 && this.type === 3 && v(d, s), d.needsUpdate = !1;\n\t\t}\n\t\t_ = this.type, g.needsUpdate = !1, e.setRenderTarget(c, l, d);\n\t};\n\tfunction v(n, r) {\n\t\tlet a = t.update(h);\n\t\tf.defines.VSM_SAMPLES !== n.blurSamples && (f.defines.VSM_SAMPLES = n.blurSamples, p.defines.VSM_SAMPLES = n.blurSamples, f.needsUpdate = !0, p.needsUpdate = !0), n.mapPass === null && (n.mapPass = new kn(i.x, i.y, {\n\t\t\tformat: Ee,\n\t\t\ttype: me\n\t\t})), f.uniforms.shadow_pass.value = n.map.depthTexture, f.uniforms.resolution.value = n.mapSize, f.uniforms.radius.value = n.radius, e.setRenderTarget(n.mapPass), e.clear(), e.renderBufferDirect(r, null, a, f, h, null), p.uniforms.shadow_pass.value = n.mapPass.texture, p.uniforms.resolution.value = n.mapSize, p.uniforms.radius.value = n.radius, e.setRenderTarget(n.map), e.clear(), e.renderBufferDirect(r, null, a, p, h, null);\n\t}\n\tfunction y(t, n, r, i) {\n\t\tlet a = null, o = r.isPointLight === !0 ? t.customDistanceMaterial : t.customDepthMaterial;\n\t\tif (o !== void 0) a = o;\n\t\telse if (a = r.isPointLight === !0 ? c : s, e.localClippingEnabled && n.clipShadows === !0 && Array.isArray(n.clippingPlanes) && n.clippingPlanes.length !== 0 || n.displacementMap && n.displacementScale !== 0 || n.alphaMap && n.alphaTest > 0 || n.map && n.alphaTest > 0 || n.alphaToCoverage === !0) {\n\t\t\tlet e = a.uuid, t = n.uuid, r = l[e];\n\t\t\tr === void 0 && (r = {}, l[e] = r);\n\t\t\tlet i = r[t];\n\t\t\ti === void 0 && (i = a.clone(), r[t] = i, n.addEventListener(\"dispose\", x)), a = i;\n\t\t}\n\t\tif (a.visible = n.visible, a.wireframe = n.wireframe, i === 3 ? a.side = n.shadowSide === null ? n.side : n.shadowSide : a.side = n.shadowSide === null ? d[n.side] : n.shadowSide, a.alphaMap = n.alphaMap, a.alphaTest = n.alphaToCoverage === !0 ? .5 : n.alphaTest, a.map = n.map, a.clipShadows = n.clipShadows, a.clippingPlanes = n.clippingPlanes, a.clipIntersection = n.clipIntersection, a.displacementMap = n.displacementMap, a.displacementScale = n.displacementScale, a.displacementBias = n.displacementBias, a.wireframeLinewidth = n.wireframeLinewidth, a.linewidth = n.linewidth, r.isPointLight === !0 && a.isMeshDistanceMaterial === !0) {\n\t\t\tlet t = e.properties.get(a);\n\t\t\tt.light = r;\n\t\t}\n\t\treturn a;\n\t}\n\tfunction b(n, i, a, o, s) {\n\t\tif (n.visible === !1) return;\n\t\tif (n.layers.test(i.layers) && (n.isMesh || n.isLine || n.isPoints) && (n.castShadow || n.receiveShadow && s === 3) && (!n.frustumCulled || r.intersectsObject(n))) {\n\t\t\tn.modelViewMatrix.multiplyMatrices(a.matrixWorldInverse, n.matrixWorld);\n\t\t\tlet r = t.update(n), c = n.material;\n\t\t\tif (Array.isArray(c)) {\n\t\t\t\tlet t = r.groups;\n\t\t\t\tfor (let l = 0, u = t.length; l < u; l++) {\n\t\t\t\t\tlet u = t[l], d = c[u.materialIndex];\n\t\t\t\t\tif (d && d.visible) {\n\t\t\t\t\t\tlet t = y(n, d, o, s);\n\t\t\t\t\t\tn.onBeforeShadow(e, n, i, a, r, t, u), e.renderBufferDirect(a, null, r, t, n, u), n.onAfterShadow(e, n, i, a, r, t, u);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (c.visible) {\n\t\t\t\tlet t = y(n, c, o, s);\n\t\t\t\tn.onBeforeShadow(e, n, i, a, r, t, null), e.renderBufferDirect(a, null, r, t, n, null), n.onAfterShadow(e, n, i, a, r, t, null);\n\t\t\t}\n\t\t}\n\t\tlet c = n.children;\n\t\tfor (let e = 0, t = c.length; e < t; e++) b(c[e], i, a, o, s);\n\t}\n\tfunction x(e) {\n\t\te.target.removeEventListener(\"dispose\", x);\n\t\tfor (let t in l) {\n\t\t\tlet n = l[t], r = e.target.uuid;\n\t\t\tr in n && (n[r].dispose(), delete n[r]);\n\t\t}\n\t}\n}\nfunction cl(e, t) {\n\tfunction n() {\n\t\tlet t = !1, n = new Dn(), r = null, i = new Dn(0, 0, 0, 0);\n\t\treturn {\n\t\t\tsetMask: function(n) {\n\t\t\t\tr !== n && !t && (e.colorMask(n, n, n, n), r = n);\n\t\t\t},\n\t\t\tsetLocked: function(e) {\n\t\t\t\tt = e;\n\t\t\t},\n\t\t\tsetClear: function(t, r, a, o, s) {\n\t\t\t\ts === !0 && (t *= o, r *= o, a *= o), n.set(t, r, a, o), i.equals(n) === !1 && (e.clearColor(t, r, a, o), i.copy(n));\n\t\t\t},\n\t\t\treset: function() {\n\t\t\t\tt = !1, r = null, i.set(-1, 0, 0, 0);\n\t\t\t}\n\t\t};\n\t}\n\tfunction r() {\n\t\tlet n = !1, r = !1, i = null, a = null, o = null;\n\t\treturn {\n\t\t\tsetReversed: function(e) {\n\t\t\t\tif (r !== e) {\n\t\t\t\t\tlet n = t.get(\"EXT_clip_control\");\n\t\t\t\t\te ? n.clipControlEXT(n.LOWER_LEFT_EXT, n.ZERO_TO_ONE_EXT) : n.clipControlEXT(n.LOWER_LEFT_EXT, n.NEGATIVE_ONE_TO_ONE_EXT), r = e;\n\t\t\t\t\tlet i = o;\n\t\t\t\t\to = null, this.setClear(i);\n\t\t\t\t}\n\t\t\t},\n\t\t\tgetReversed: function() {\n\t\t\t\treturn r;\n\t\t\t},\n\t\t\tsetTest: function(t) {\n\t\t\t\tt ? ae(e.DEPTH_TEST) : oe(e.DEPTH_TEST);\n\t\t\t},\n\t\t\tsetMask: function(t) {\n\t\t\t\ti !== t && !n && (e.depthMask(t), i = t);\n\t\t\t},\n\t\t\tsetFunc: function(t) {\n\t\t\t\tif (r && (t = Pt[t]), a !== t) {\n\t\t\t\t\tswitch (t) {\n\t\t\t\t\t\tcase 0:\n\t\t\t\t\t\t\te.depthFunc(e.NEVER);\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\tcase 1:\n\t\t\t\t\t\t\te.depthFunc(e.ALWAYS);\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\tcase 2:\n\t\t\t\t\t\t\te.depthFunc(e.LESS);\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\tcase 3:\n\t\t\t\t\t\t\te.depthFunc(e.LEQUAL);\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\tcase 4:\n\t\t\t\t\t\t\te.depthFunc(e.EQUAL);\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\tcase 5:\n\t\t\t\t\t\t\te.depthFunc(e.GEQUAL);\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\tcase 6:\n\t\t\t\t\t\t\te.depthFunc(e.GREATER);\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\tcase 7:\n\t\t\t\t\t\t\te.depthFunc(e.NOTEQUAL);\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\tdefault: e.depthFunc(e.LEQUAL);\n\t\t\t\t\t}\n\t\t\t\t\ta = t;\n\t\t\t\t}\n\t\t\t},\n\t\t\tsetLocked: function(e) {\n\t\t\t\tn = e;\n\t\t\t},\n\t\t\tsetClear: function(t) {\n\t\t\t\to !== t && (o = t, r && (t = 1 - t), e.clearDepth(t));\n\t\t\t},\n\t\t\treset: function() {\n\t\t\t\tn = !1, i = null, a = null, o = null, r = !1;\n\t\t\t}\n\t\t};\n\t}\n\tfunction i() {\n\t\tlet t = !1, n = null, r = null, i = null, a = null, o = null, s = null, c = null, l = null;\n\t\treturn {\n\t\t\tsetTest: function(n) {\n\t\t\t\tt || (n ? ae(e.STENCIL_TEST) : oe(e.STENCIL_TEST));\n\t\t\t},\n\t\t\tsetMask: function(r) {\n\t\t\t\tn !== r && !t && (e.stencilMask(r), n = r);\n\t\t\t},\n\t\t\tsetFunc: function(t, n, o) {\n\t\t\t\t(r !== t || i !== n || a !== o) && (e.stencilFunc(t, n, o), r = t, i = n, a = o);\n\t\t\t},\n\t\t\tsetOp: function(t, n, r) {\n\t\t\t\t(o !== t || s !== n || c !== r) && (e.stencilOp(t, n, r), o = t, s = n, c = r);\n\t\t\t},\n\t\t\tsetLocked: function(e) {\n\t\t\t\tt = e;\n\t\t\t},\n\t\t\tsetClear: function(t) {\n\t\t\t\tl !== t && (e.clearStencil(t), l = t);\n\t\t\t},\n\t\t\treset: function() {\n\t\t\t\tt = !1, n = null, r = null, i = null, a = null, o = null, s = null, c = null, l = null;\n\t\t\t}\n\t\t};\n\t}\n\tlet a = new n(), o = new r(), s = new i(), c = /* @__PURE__ */ new WeakMap(), l = /* @__PURE__ */ new WeakMap(), u = {}, d = {}, f = {}, p = /* @__PURE__ */ new WeakMap(), m = [], h = null, g = !1, _ = null, v = null, y = null, b = null, x = null, S = null, C = null, w = new fr(0, 0, 0), T = 0, E = !1, D = null, O = null, k = null, A = null, j = null, M = e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS), N = !1, P = 0, F = e.getParameter(e.VERSION);\n\tF.indexOf(\"WebGL\") === -1 ? F.indexOf(\"OpenGL ES\") !== -1 && (P = parseFloat(/^OpenGL ES (\\d)/.exec(F)[1]), N = P >= 2) : (P = parseFloat(/^WebGL (\\d)/.exec(F)[1]), N = P >= 1);\n\tlet I = null, ee = {}, te = e.getParameter(e.SCISSOR_BOX), ne = e.getParameter(e.VIEWPORT), L = new Dn().fromArray(te), re = new Dn().fromArray(ne);\n\tfunction ie(t, n, r, i) {\n\t\tlet a = /* @__PURE__ */ new Uint8Array(4), o = e.createTexture();\n\t\te.bindTexture(t, o), e.texParameteri(t, e.TEXTURE_MIN_FILTER, e.NEAREST), e.texParameteri(t, e.TEXTURE_MAG_FILTER, e.NEAREST);\n\t\tfor (let o = 0; o < r; o++) t === e.TEXTURE_3D || t === e.TEXTURE_2D_ARRAY ? e.texImage3D(n, 0, e.RGBA, 1, 1, i, 0, e.RGBA, e.UNSIGNED_BYTE, a) : e.texImage2D(n + o, 0, e.RGBA, 1, 1, 0, e.RGBA, e.UNSIGNED_BYTE, a);\n\t\treturn o;\n\t}\n\tlet R = {};\n\tR[e.TEXTURE_2D] = ie(e.TEXTURE_2D, e.TEXTURE_2D, 1), R[e.TEXTURE_CUBE_MAP] = ie(e.TEXTURE_CUBE_MAP, e.TEXTURE_CUBE_MAP_POSITIVE_X, 6), R[e.TEXTURE_2D_ARRAY] = ie(e.TEXTURE_2D_ARRAY, e.TEXTURE_2D_ARRAY, 1, 1), R[e.TEXTURE_3D] = ie(e.TEXTURE_3D, e.TEXTURE_3D, 1, 1), a.setClear(0, 0, 0, 1), o.setClear(1), s.setClear(0), ae(e.DEPTH_TEST), o.setFunc(3), me(!1), he(1), ae(e.CULL_FACE), fe(0);\n\tfunction ae(t) {\n\t\tu[t] !== !0 && (e.enable(t), u[t] = !0);\n\t}\n\tfunction oe(t) {\n\t\tu[t] !== !1 && (e.disable(t), u[t] = !1);\n\t}\n\tfunction se(t, n) {\n\t\treturn f[t] !== n && (e.bindFramebuffer(t, n), f[t] = n, t === e.DRAW_FRAMEBUFFER && (f[e.FRAMEBUFFER] = n), t === e.FRAMEBUFFER && (f[e.DRAW_FRAMEBUFFER] = n), !0);\n\t}\n\tfunction ce(t, n) {\n\t\tlet r = m, i = !1;\n\t\tif (t) {\n\t\t\tr = p.get(n), r === void 0 && (r = [], p.set(n, r));\n\t\t\tlet a = t.textures;\n\t\t\tif (r.length !== a.length || r[0] !== e.COLOR_ATTACHMENT0) {\n\t\t\t\tfor (let t = 0, n = a.length; t < n; t++) r[t] = e.COLOR_ATTACHMENT0 + t;\n\t\t\t\tr.length = a.length, i = !0;\n\t\t\t}\n\t\t} else r[0] !== e.BACK && (r[0] = e.BACK, i = !0);\n\t\ti && e.drawBuffers(r);\n\t}\n\tfunction le(t) {\n\t\treturn h !== t && (e.useProgram(t), h = t, !0);\n\t}\n\tlet ue = {\n\t\t100: e.FUNC_ADD,\n\t\t101: e.FUNC_SUBTRACT,\n\t\t102: e.FUNC_REVERSE_SUBTRACT\n\t};\n\tue[103] = e.MIN, ue[104] = e.MAX;\n\tlet de = {\n\t\t200: e.ZERO,\n\t\t201: e.ONE,\n\t\t202: e.SRC_COLOR,\n\t\t204: e.SRC_ALPHA,\n\t\t210: e.SRC_ALPHA_SATURATE,\n\t\t208: e.DST_COLOR,\n\t\t206: e.DST_ALPHA,\n\t\t203: e.ONE_MINUS_SRC_COLOR,\n\t\t205: e.ONE_MINUS_SRC_ALPHA,\n\t\t209: e.ONE_MINUS_DST_COLOR,\n\t\t207: e.ONE_MINUS_DST_ALPHA,\n\t\t211: e.CONSTANT_COLOR,\n\t\t212: e.ONE_MINUS_CONSTANT_COLOR,\n\t\t213: e.CONSTANT_ALPHA,\n\t\t214: e.ONE_MINUS_CONSTANT_ALPHA\n\t};\n\tfunction fe(t, n, r, i, a, o, s, c, l, u) {\n\t\tif (t === 0) {\n\t\t\tg === !0 && (oe(e.BLEND), g = !1);\n\t\t\treturn;\n\t\t}\n\t\tif (g === !1 && (ae(e.BLEND), g = !0), t !== 5) {\n\t\t\tif (t !== _ || u !== E) {\n\t\t\t\tif ((v !== 100 || x !== 100) && (e.blendEquation(e.FUNC_ADD), v = 100, x = 100), u) switch (t) {\n\t\t\t\t\tcase 1:\n\t\t\t\t\t\te.blendFuncSeparate(e.ONE, e.ONE_MINUS_SRC_ALPHA, e.ONE, e.ONE_MINUS_SRC_ALPHA);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 2:\n\t\t\t\t\t\te.blendFunc(e.ONE, e.ONE);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 3:\n\t\t\t\t\t\te.blendFuncSeparate(e.ZERO, e.ONE_MINUS_SRC_COLOR, e.ZERO, e.ONE);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 4:\n\t\t\t\t\t\te.blendFuncSeparate(e.DST_COLOR, e.ONE_MINUS_SRC_ALPHA, e.ZERO, e.ONE);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tdefault: U(\"WebGLState: Invalid blending: \", t);\n\t\t\t\t}\n\t\t\t\telse switch (t) {\n\t\t\t\t\tcase 1:\n\t\t\t\t\t\te.blendFuncSeparate(e.SRC_ALPHA, e.ONE_MINUS_SRC_ALPHA, e.ONE, e.ONE_MINUS_SRC_ALPHA);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 2:\n\t\t\t\t\t\te.blendFuncSeparate(e.SRC_ALPHA, e.ONE, e.ONE, e.ONE);\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 3:\n\t\t\t\t\t\tU(\"WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true\");\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tcase 4:\n\t\t\t\t\t\tU(\"WebGLState: MultiplyBlending requires material.premultipliedAlpha = true\");\n\t\t\t\t\t\tbreak;\n\t\t\t\t\tdefault: U(\"WebGLState: Invalid blending: \", t);\n\t\t\t\t}\n\t\t\t\ty = null, b = null, S = null, C = null, w.set(0, 0, 0), T = 0, _ = t, E = u;\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\t\ta ||= n, o ||= r, s ||= i, (n !== v || a !== x) && (e.blendEquationSeparate(ue[n], ue[a]), v = n, x = a), (r !== y || i !== b || o !== S || s !== C) && (e.blendFuncSeparate(de[r], de[i], de[o], de[s]), y = r, b = i, S = o, C = s), (c.equals(w) === !1 || l !== T) && (e.blendColor(c.r, c.g, c.b, l), w.copy(c), T = l), _ = t, E = !1;\n\t}\n\tfunction pe(t, n) {\n\t\tt.side === 2 ? oe(e.CULL_FACE) : ae(e.CULL_FACE);\n\t\tlet r = t.side === 1;\n\t\tn && (r = !r), me(r), t.blending === 1 && t.transparent === !1 ? fe(0) : fe(t.blending, t.blendEquation, t.blendSrc, t.blendDst, t.blendEquationAlpha, t.blendSrcAlpha, t.blendDstAlpha, t.blendColor, t.blendAlpha, t.premultipliedAlpha), o.setFunc(t.depthFunc), o.setTest(t.depthTest), o.setMask(t.depthWrite), a.setMask(t.colorWrite);\n\t\tlet i = t.stencilWrite;\n\t\ts.setTest(i), i && (s.setMask(t.stencilWriteMask), s.setFunc(t.stencilFunc, t.stencilRef, t.stencilFuncMask), s.setOp(t.stencilFail, t.stencilZFail, t.stencilZPass)), _e(t.polygonOffset, t.polygonOffsetFactor, t.polygonOffsetUnits), t.alphaToCoverage === !0 ? ae(e.SAMPLE_ALPHA_TO_COVERAGE) : oe(e.SAMPLE_ALPHA_TO_COVERAGE);\n\t}\n\tfunction me(t) {\n\t\tD !== t && (t ? e.frontFace(e.CW) : e.frontFace(e.CCW), D = t);\n\t}\n\tfunction he(t) {\n\t\tt === 0 ? oe(e.CULL_FACE) : (ae(e.CULL_FACE), t !== O && (t === 1 ? e.cullFace(e.BACK) : t === 2 ? e.cullFace(e.FRONT) : e.cullFace(e.FRONT_AND_BACK))), O = t;\n\t}\n\tfunction ge(t) {\n\t\tt !== k && (N && e.lineWidth(t), k = t);\n\t}\n\tfunction _e(t, n, r) {\n\t\tt ? (ae(e.POLYGON_OFFSET_FILL), (A !== n || j !== r) && (A = n, j = r, o.getReversed() && (n = -n), e.polygonOffset(n, r))) : oe(e.POLYGON_OFFSET_FILL);\n\t}\n\tfunction ve(t) {\n\t\tt ? ae(e.SCISSOR_TEST) : oe(e.SCISSOR_TEST);\n\t}\n\tfunction ye(t) {\n\t\tt === void 0 && (t = e.TEXTURE0 + M - 1), I !== t && (e.activeTexture(t), I = t);\n\t}\n\tfunction be(t, n, r) {\n\t\tr === void 0 && (r = I === null ? e.TEXTURE0 + M - 1 : I);\n\t\tlet i = ee[r];\n\t\ti === void 0 && (i = {\n\t\t\ttype: void 0,\n\t\t\ttexture: void 0\n\t\t}, ee[r] = i), (i.type !== t || i.texture !== n) && (I !== r && (e.activeTexture(r), I = r), e.bindTexture(t, n || R[t]), i.type = t, i.texture = n);\n\t}\n\tfunction xe() {\n\t\tlet t = ee[I];\n\t\tt !== void 0 && t.type !== void 0 && (e.bindTexture(t.type, null), t.type = void 0, t.texture = void 0);\n\t}\n\tfunction Se() {\n\t\ttry {\n\t\t\te.compressedTexImage2D(...arguments);\n\t\t} catch (e) {\n\t\t\tU(\"WebGLState:\", e);\n\t\t}\n\t}\n\tfunction Ce() {\n\t\ttry {\n\t\t\te.compressedTexImage3D(...arguments);\n\t\t} catch (e) {\n\t\t\tU(\"WebGLState:\", e);\n\t\t}\n\t}\n\tfunction z() {\n\t\ttry {\n\t\t\te.texSubImage2D(...arguments);\n\t\t} catch (e) {\n\t\t\tU(\"WebGLState:\", e);\n\t\t}\n\t}\n\tfunction we() {\n\t\ttry {\n\t\t\te.texSubImage3D(...arguments);\n\t\t} catch (e) {\n\t\t\tU(\"WebGLState:\", e);\n\t\t}\n\t}\n\tfunction Te() {\n\t\ttry {\n\t\t\te.compressedTexSubImage2D(...arguments);\n\t\t} catch (e) {\n\t\t\tU(\"WebGLState:\", e);\n\t\t}\n\t}\n\tfunction Ee() {\n\t\ttry {\n\t\t\te.compressedTexSubImage3D(...arguments);\n\t\t} catch (e) {\n\t\t\tU(\"WebGLState:\", e);\n\t\t}\n\t}\n\tfunction De() {\n\t\ttry {\n\t\t\te.texStorage2D(...arguments);\n\t\t} catch (e) {\n\t\t\tU(\"WebGLState:\", e);\n\t\t}\n\t}\n\tfunction Oe() {\n\t\ttry {\n\t\t\te.texStorage3D(...arguments);\n\t\t} catch (e) {\n\t\t\tU(\"WebGLState:\", e);\n\t\t}\n\t}\n\tfunction ke() {\n\t\ttry {\n\t\t\te.texImage2D(...arguments);\n\t\t} catch (e) {\n\t\t\tU(\"WebGLState:\", e);\n\t\t}\n\t}\n\tfunction B() {\n\t\ttry {\n\t\t\te.texImage3D(...arguments);\n\t\t} catch (e) {\n\t\t\tU(\"WebGLState:\", e);\n\t\t}\n\t}\n\tfunction Ae(t) {\n\t\treturn d[t] === void 0 ? e.getParameter(t) : d[t];\n\t}\n\tfunction V(t, n) {\n\t\td[t] !== n && (e.pixelStorei(t, n), d[t] = n);\n\t}\n\tfunction je(t) {\n\t\tL.equals(t) === !1 && (e.scissor(t.x, t.y, t.z, t.w), L.copy(t));\n\t}\n\tfunction Me(t) {\n\t\tre.equals(t) === !1 && (e.viewport(t.x, t.y, t.z, t.w), re.copy(t));\n\t}\n\tfunction Ne(t, n) {\n\t\tlet r = l.get(n);\n\t\tr === void 0 && (r = /* @__PURE__ */ new WeakMap(), l.set(n, r));\n\t\tlet i = r.get(t);\n\t\ti === void 0 && (i = e.getUniformBlockIndex(n, t.name), r.set(t, i));\n\t}\n\tfunction Pe(t, n) {\n\t\tlet r = l.get(n).get(t);\n\t\tc.get(n) !== r && (e.uniformBlockBinding(n, r, t.__bindingPointIndex), c.set(n, r));\n\t}\n\tfunction Fe() {\n\t\te.disable(e.BLEND), e.disable(e.CULL_FACE), e.disable(e.DEPTH_TEST), e.disable(e.POLYGON_OFFSET_FILL), e.disable(e.SCISSOR_TEST), e.disable(e.STENCIL_TEST), e.disable(e.SAMPLE_ALPHA_TO_COVERAGE), e.blendEquation(e.FUNC_ADD), e.blendFunc(e.ONE, e.ZERO), e.blendFuncSeparate(e.ONE, e.ZERO, e.ONE, e.ZERO), e.blendColor(0, 0, 0, 0), e.colorMask(!0, !0, !0, !0), e.clearColor(0, 0, 0, 0), e.depthMask(!0), e.depthFunc(e.LESS), o.setReversed(!1), e.clearDepth(1), e.stencilMask(4294967295), e.stencilFunc(e.ALWAYS, 0, 4294967295), e.stencilOp(e.KEEP, e.KEEP, e.KEEP), e.clearStencil(0), e.cullFace(e.BACK), e.frontFace(e.CCW), e.polygonOffset(0, 0), e.activeTexture(e.TEXTURE0), e.bindFramebuffer(e.FRAMEBUFFER, null), e.bindFramebuffer(e.DRAW_FRAMEBUFFER, null), e.bindFramebuffer(e.READ_FRAMEBUFFER, null), e.useProgram(null), e.lineWidth(1), e.scissor(0, 0, e.canvas.width, e.canvas.height), e.viewport(0, 0, e.canvas.width, e.canvas.height), e.pixelStorei(e.PACK_ALIGNMENT, 4), e.pixelStorei(e.UNPACK_ALIGNMENT, 4), e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL, !1), e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !1), e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL, e.BROWSER_DEFAULT_WEBGL), e.pixelStorei(e.PACK_ROW_LENGTH, 0), e.pixelStorei(e.PACK_SKIP_PIXELS, 0), e.pixelStorei(e.PACK_SKIP_ROWS, 0), e.pixelStorei(e.UNPACK_ROW_LENGTH, 0), e.pixelStorei(e.UNPACK_IMAGE_HEIGHT, 0), e.pixelStorei(e.UNPACK_SKIP_PIXELS, 0), e.pixelStorei(e.UNPACK_SKIP_ROWS, 0), e.pixelStorei(e.UNPACK_SKIP_IMAGES, 0), u = {}, d = {}, I = null, ee = {}, f = {}, p = /* @__PURE__ */ new WeakMap(), m = [], h = null, g = !1, _ = null, v = null, y = null, b = null, x = null, S = null, C = null, w = new fr(0, 0, 0), T = 0, E = !1, D = null, O = null, k = null, A = null, j = null, L.set(0, 0, e.canvas.width, e.canvas.height), re.set(0, 0, e.canvas.width, e.canvas.height), a.reset(), o.reset(), s.reset();\n\t}\n\treturn {\n\t\tbuffers: {\n\t\t\tcolor: a,\n\t\t\tdepth: o,\n\t\t\tstencil: s\n\t\t},\n\t\tenable: ae,\n\t\tdisable: oe,\n\t\tbindFramebuffer: se,\n\t\tdrawBuffers: ce,\n\t\tuseProgram: le,\n\t\tsetBlending: fe,\n\t\tsetMaterial: pe,\n\t\tsetFlipSided: me,\n\t\tsetCullFace: he,\n\t\tsetLineWidth: ge,\n\t\tsetPolygonOffset: _e,\n\t\tsetScissorTest: ve,\n\t\tactiveTexture: ye,\n\t\tbindTexture: be,\n\t\tunbindTexture: xe,\n\t\tcompressedTexImage2D: Se,\n\t\tcompressedTexImage3D: Ce,\n\t\ttexImage2D: ke,\n\t\ttexImage3D: B,\n\t\tpixelStorei: V,\n\t\tgetParameter: Ae,\n\t\tupdateUBOMapping: Ne,\n\t\tuniformBlockBinding: Pe,\n\t\ttexStorage2D: De,\n\t\ttexStorage3D: Oe,\n\t\ttexSubImage2D: z,\n\t\ttexSubImage3D: we,\n\t\tcompressedTexSubImage2D: Te,\n\t\tcompressedTexSubImage3D: Ee,\n\t\tscissor: je,\n\t\tviewport: Me,\n\t\treset: Fe\n\t};\n}\nfunction ll(e, t, n, r, i, a, o) {\n\tlet s = t.has(\"WEBGL_multisampled_render_to_texture\") ? t.get(\"WEBGL_multisampled_render_to_texture\") : null, c = typeof navigator > \"u\" ? !1 : /OculusBrowser/g.test(navigator.userAgent), l = new G(), u = /* @__PURE__ */ new WeakMap(), d = /* @__PURE__ */ new Set(), f, p = /* @__PURE__ */ new WeakMap(), m = !1;\n\ttry {\n\t\tm = typeof OffscreenCanvas < \"u\" && new OffscreenCanvas(1, 1).getContext(\"2d\") !== null;\n\t} catch {}\n\tfunction h(e, t) {\n\t\treturn m ? new OffscreenCanvas(e, t) : Dt(\"canvas\");\n\t}\n\tfunction g(e, t, n) {\n\t\tlet r = 1, i = Ae(e);\n\t\tif ((i.width > n || i.height > n) && (r = n / Math.max(i.width, i.height)), r < 1) {\n\t\t\tif (typeof HTMLImageElement < \"u\" && e instanceof HTMLImageElement || typeof HTMLCanvasElement < \"u\" && e instanceof HTMLCanvasElement || typeof ImageBitmap < \"u\" && e instanceof ImageBitmap || typeof VideoFrame < \"u\" && e instanceof VideoFrame) {\n\t\t\t\tlet n = Math.floor(r * i.width), a = Math.floor(r * i.height);\n\t\t\t\tf === void 0 && (f = h(n, a));\n\t\t\t\tlet o = t ? h(n, a) : f;\n\t\t\t\treturn o.width = n, o.height = a, o.getContext(\"2d\").drawImage(e, 0, 0, n, a), H(\"WebGLRenderer: Texture has been resized from (\" + i.width + \"x\" + i.height + \") to (\" + n + \"x\" + a + \").\"), o;\n\t\t\t}\n\t\t\treturn \"data\" in e && H(\"WebGLRenderer: Image in DataTexture is too big (\" + i.width + \"x\" + i.height + \").\"), e;\n\t\t}\n\t\treturn e;\n\t}\n\tfunction _(e) {\n\t\treturn e.generateMipmaps;\n\t}\n\tfunction v(t) {\n\t\te.generateMipmap(t);\n\t}\n\tfunction y(t) {\n\t\treturn t.isWebGLCubeRenderTarget ? e.TEXTURE_CUBE_MAP : t.isWebGL3DRenderTarget ? e.TEXTURE_3D : t.isWebGLArrayRenderTarget || t.isCompressedArrayTexture ? e.TEXTURE_2D_ARRAY : e.TEXTURE_2D;\n\t}\n\tfunction b(n, r, i, a, o, s = !1) {\n\t\tif (n !== null) {\n\t\t\tif (e[n] !== void 0) return e[n];\n\t\t\tH(\"WebGLRenderer: Attempt to use non-existing WebGL internal format '\" + n + \"'\");\n\t\t}\n\t\tlet c;\n\t\ta && (c = t.get(\"EXT_texture_norm16\"), c || H(\"WebGLRenderer: Unable to use normalized textures without EXT_texture_norm16 extension\"));\n\t\tlet l = r;\n\t\tif (r === e.RED && (i === e.FLOAT && (l = e.R32F), i === e.HALF_FLOAT && (l = e.R16F), i === e.UNSIGNED_BYTE && (l = e.R8), i === e.UNSIGNED_SHORT && c && (l = c.R16_EXT), i === e.SHORT && c && (l = c.R16_SNORM_EXT)), r === e.RED_INTEGER && (i === e.UNSIGNED_BYTE && (l = e.R8UI), i === e.UNSIGNED_SHORT && (l = e.R16UI), i === e.UNSIGNED_INT && (l = e.R32UI), i === e.BYTE && (l = e.R8I), i === e.SHORT && (l = e.R16I), i === e.INT && (l = e.R32I)), r === e.RG && (i === e.FLOAT && (l = e.RG32F), i === e.HALF_FLOAT && (l = e.RG16F), i === e.UNSIGNED_BYTE && (l = e.RG8), i === e.UNSIGNED_SHORT && c && (l = c.RG16_EXT), i === e.SHORT && c && (l = c.RG16_SNORM_EXT)), r === e.RG_INTEGER && (i === e.UNSIGNED_BYTE && (l = e.RG8UI), i === e.UNSIGNED_SHORT && (l = e.RG16UI), i === e.UNSIGNED_INT && (l = e.RG32UI), i === e.BYTE && (l = e.RG8I), i === e.SHORT && (l = e.RG16I), i === e.INT && (l = e.RG32I)), r === e.RGB_INTEGER && (i === e.UNSIGNED_BYTE && (l = e.RGB8UI), i === e.UNSIGNED_SHORT && (l = e.RGB16UI), i === e.UNSIGNED_INT && (l = e.RGB32UI), i === e.BYTE && (l = e.RGB8I), i === e.SHORT && (l = e.RGB16I), i === e.INT && (l = e.RGB32I)), r === e.RGBA_INTEGER && (i === e.UNSIGNED_BYTE && (l = e.RGBA8UI), i === e.UNSIGNED_SHORT && (l = e.RGBA16UI), i === e.UNSIGNED_INT && (l = e.RGBA32UI), i === e.BYTE && (l = e.RGBA8I), i === e.SHORT && (l = e.RGBA16I), i === e.INT && (l = e.RGBA32I)), r === e.RGB && (i === e.UNSIGNED_SHORT && c && (l = c.RGB16_EXT), i === e.SHORT && c && (l = c.RGB16_SNORM_EXT), i === e.UNSIGNED_INT_5_9_9_9_REV && (l = e.RGB9_E5), i === e.UNSIGNED_INT_10F_11F_11F_REV && (l = e.R11F_G11F_B10F)), r === e.RGBA) {\n\t\t\tlet t = s ? yt : gn.getTransfer(o);\n\t\t\ti === e.FLOAT && (l = e.RGBA32F), i === e.HALF_FLOAT && (l = e.RGBA16F), i === e.UNSIGNED_BYTE && (l = t === \"srgb\" ? e.SRGB8_ALPHA8 : e.RGBA8), i === e.UNSIGNED_SHORT && c && (l = c.RGBA16_EXT), i === e.SHORT && c && (l = c.RGBA16_SNORM_EXT), i === e.UNSIGNED_SHORT_4_4_4_4 && (l = e.RGBA4), i === e.UNSIGNED_SHORT_5_5_5_1 && (l = e.RGB5_A1);\n\t\t}\n\t\treturn (l === e.R16F || l === e.R32F || l === e.RG16F || l === e.RG32F || l === e.RGBA16F || l === e.RGBA32F) && t.get(\"EXT_color_buffer_float\"), l;\n\t}\n\tfunction x(t, n) {\n\t\tlet r;\n\t\treturn t ? n === null || n === 1014 || n === 1020 ? r = e.DEPTH24_STENCIL8 : n === 1015 ? r = e.DEPTH32F_STENCIL8 : n === 1012 && (r = e.DEPTH24_STENCIL8, H(\"DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.\")) : n === null || n === 1014 || n === 1020 ? r = e.DEPTH_COMPONENT24 : n === 1015 ? r = e.DEPTH_COMPONENT32F : n === 1012 && (r = e.DEPTH_COMPONENT16), r;\n\t}\n\tfunction S(e, t) {\n\t\treturn _(e) === !0 || e.isFramebufferTexture && e.minFilter !== 1003 && e.minFilter !== 1006 ? Math.log2(Math.max(t.width, t.height)) + 1 : e.mipmaps !== void 0 && e.mipmaps.length > 0 ? e.mipmaps.length : e.isCompressedTexture && Array.isArray(e.image) ? t.mipmaps.length : 1;\n\t}\n\tfunction C(e) {\n\t\tlet t = e.target;\n\t\tt.removeEventListener(\"dispose\", C), T(t), t.isVideoTexture && u.delete(t), t.isHTMLTexture && d.delete(t);\n\t}\n\tfunction w(e) {\n\t\tlet t = e.target;\n\t\tt.removeEventListener(\"dispose\", w), D(t);\n\t}\n\tfunction T(e) {\n\t\tlet t = r.get(e);\n\t\tif (t.__webglInit === void 0) return;\n\t\tlet n = e.source, i = p.get(n);\n\t\tif (i) {\n\t\t\tlet r = i[t.__cacheKey];\n\t\t\tr.usedTimes--, r.usedTimes === 0 && E(e), Object.keys(i).length === 0 && p.delete(n);\n\t\t}\n\t\tr.remove(e);\n\t}\n\tfunction E(t) {\n\t\tlet n = r.get(t);\n\t\te.deleteTexture(n.__webglTexture);\n\t\tlet i = t.source, a = p.get(i);\n\t\tdelete a[n.__cacheKey], o.memory.textures--;\n\t}\n\tfunction D(t) {\n\t\tlet n = r.get(t);\n\t\tif (t.depthTexture && (t.depthTexture.dispose(), r.remove(t.depthTexture)), t.isWebGLCubeRenderTarget) for (let t = 0; t < 6; t++) {\n\t\t\tif (Array.isArray(n.__webglFramebuffer[t])) for (let r = 0; r < n.__webglFramebuffer[t].length; r++) e.deleteFramebuffer(n.__webglFramebuffer[t][r]);\n\t\t\telse e.deleteFramebuffer(n.__webglFramebuffer[t]);\n\t\t\tn.__webglDepthbuffer && e.deleteRenderbuffer(n.__webglDepthbuffer[t]);\n\t\t}\n\t\telse {\n\t\t\tif (Array.isArray(n.__webglFramebuffer)) for (let t = 0; t < n.__webglFramebuffer.length; t++) e.deleteFramebuffer(n.__webglFramebuffer[t]);\n\t\t\telse e.deleteFramebuffer(n.__webglFramebuffer);\n\t\t\tif (n.__webglDepthbuffer && e.deleteRenderbuffer(n.__webglDepthbuffer), n.__webglMultisampledFramebuffer && e.deleteFramebuffer(n.__webglMultisampledFramebuffer), n.__webglColorRenderbuffer) for (let t = 0; t < n.__webglColorRenderbuffer.length; t++) n.__webglColorRenderbuffer[t] && e.deleteRenderbuffer(n.__webglColorRenderbuffer[t]);\n\t\t\tn.__webglDepthRenderbuffer && e.deleteRenderbuffer(n.__webglDepthRenderbuffer);\n\t\t}\n\t\tlet i = t.textures;\n\t\tfor (let t = 0, n = i.length; t < n; t++) {\n\t\t\tlet n = r.get(i[t]);\n\t\t\tn.__webglTexture && (e.deleteTexture(n.__webglTexture), o.memory.textures--), r.remove(i[t]);\n\t\t}\n\t\tr.remove(t);\n\t}\n\tlet O = 0;\n\tfunction k() {\n\t\tO = 0;\n\t}\n\tfunction A() {\n\t\treturn O;\n\t}\n\tfunction j(e) {\n\t\tO = e;\n\t}\n\tfunction M() {\n\t\tlet e = O;\n\t\treturn e >= i.maxTextures && H(\"WebGLTextures: Trying to use \" + e + \" texture units while this GPU supports only \" + i.maxTextures), O += 1, e;\n\t}\n\tfunction N(e) {\n\t\tlet t = [];\n\t\treturn t.push(e.wrapS), t.push(e.wrapT), t.push(e.wrapR || 0), t.push(e.magFilter), t.push(e.minFilter), t.push(e.anisotropy), t.push(e.internalFormat), t.push(e.format), t.push(e.type), t.push(e.generateMipmaps), t.push(e.premultiplyAlpha), t.push(e.flipY), t.push(e.unpackAlignment), t.push(e.colorSpace), t.join();\n\t}\n\tfunction P(t, i) {\n\t\tlet a = r.get(t);\n\t\tif (t.isVideoTexture && ke(t), t.isRenderTargetTexture === !1 && t.isExternalTexture !== !0 && t.version > 0 && a.__version !== t.version) {\n\t\t\tlet e = t.image;\n\t\t\tif (e === null) H(\"WebGLRenderer: Texture marked for update but no image data found.\");\n\t\t\telse if (e.complete === !1) H(\"WebGLRenderer: Texture marked for update but image is incomplete\");\n\t\t\telse {\n\t\t\t\the(a, t, i);\n\t\t\t\treturn;\n\t\t\t}\n\t\t} else t.isExternalTexture && (a.__webglTexture = t.sourceTexture ? t.sourceTexture : null);\n\t\tn.bindTexture(e.TEXTURE_2D, a.__webglTexture, e.TEXTURE0 + i);\n\t}\n\tfunction F(t, i) {\n\t\tlet a = r.get(t);\n\t\tif (t.isRenderTargetTexture === !1 && t.version > 0 && a.__version !== t.version) {\n\t\t\the(a, t, i);\n\t\t\treturn;\n\t\t}\n\t\tt.isExternalTexture && (a.__webglTexture = t.sourceTexture ? t.sourceTexture : null), n.bindTexture(e.TEXTURE_2D_ARRAY, a.__webglTexture, e.TEXTURE0 + i);\n\t}\n\tfunction I(t, i) {\n\t\tlet a = r.get(t);\n\t\tif (t.isRenderTargetTexture === !1 && t.version > 0 && a.__version !== t.version) {\n\t\t\the(a, t, i);\n\t\t\treturn;\n\t\t}\n\t\tn.bindTexture(e.TEXTURE_3D, a.__webglTexture, e.TEXTURE0 + i);\n\t}\n\tfunction se(t, i) {\n\t\tlet a = r.get(t);\n\t\tif (t.isCubeDepthTexture !== !0 && t.version > 0 && a.__version !== t.version) {\n\t\t\tge(a, t, i);\n\t\t\treturn;\n\t\t}\n\t\tn.bindTexture(e.TEXTURE_CUBE_MAP, a.__webglTexture, e.TEXTURE0 + i);\n\t}\n\tlet ce = {\n\t\t[ee]: e.REPEAT,\n\t\t[te]: e.CLAMP_TO_EDGE,\n\t\t[ne]: e.MIRRORED_REPEAT\n\t}, le = {\n\t\t[L]: e.NEAREST,\n\t\t[re]: e.NEAREST_MIPMAP_NEAREST,\n\t\t[ie]: e.NEAREST_MIPMAP_LINEAR,\n\t\t[R]: e.LINEAR,\n\t\t[ae]: e.LINEAR_MIPMAP_NEAREST,\n\t\t[oe]: e.LINEAR_MIPMAP_LINEAR\n\t}, ue = {\n\t\t512: e.NEVER,\n\t\t519: e.ALWAYS,\n\t\t513: e.LESS,\n\t\t515: e.LEQUAL,\n\t\t514: e.EQUAL,\n\t\t518: e.GEQUAL,\n\t\t516: e.GREATER,\n\t\t517: e.NOTEQUAL\n\t};\n\tfunction de(n, a) {\n\t\tif (a.type === 1015 && t.has(\"OES_texture_float_linear\") === !1 && (a.magFilter === 1006 || a.magFilter === 1007 || a.magFilter === 1005 || a.magFilter === 1008 || a.minFilter === 1006 || a.minFilter === 1007 || a.minFilter === 1005 || a.minFilter === 1008) && H(\"WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.\"), e.texParameteri(n, e.TEXTURE_WRAP_S, ce[a.wrapS]), e.texParameteri(n, e.TEXTURE_WRAP_T, ce[a.wrapT]), (n === e.TEXTURE_3D || n === e.TEXTURE_2D_ARRAY) && e.texParameteri(n, e.TEXTURE_WRAP_R, ce[a.wrapR]), e.texParameteri(n, e.TEXTURE_MAG_FILTER, le[a.magFilter]), e.texParameteri(n, e.TEXTURE_MIN_FILTER, le[a.minFilter]), a.compareFunction && (e.texParameteri(n, e.TEXTURE_COMPARE_MODE, e.COMPARE_REF_TO_TEXTURE), e.texParameteri(n, e.TEXTURE_COMPARE_FUNC, ue[a.compareFunction])), t.has(\"EXT_texture_filter_anisotropic\") === !0) {\n\t\t\tif (a.magFilter === 1003 || a.minFilter !== 1005 && a.minFilter !== 1008 || a.type === 1015 && t.has(\"OES_texture_float_linear\") === !1) return;\n\t\t\tif (a.anisotropy > 1 || r.get(a).__currentAnisotropy) {\n\t\t\t\tlet o = t.get(\"EXT_texture_filter_anisotropic\");\n\t\t\t\te.texParameterf(n, o.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(a.anisotropy, i.getMaxAnisotropy())), r.get(a).__currentAnisotropy = a.anisotropy;\n\t\t\t}\n\t\t}\n\t}\n\tfunction fe(t, n) {\n\t\tlet r = !1;\n\t\tt.__webglInit === void 0 && (t.__webglInit = !0, n.addEventListener(\"dispose\", C));\n\t\tlet i = n.source, a = p.get(i);\n\t\ta === void 0 && (a = {}, p.set(i, a));\n\t\tlet s = N(n);\n\t\tif (s !== t.__cacheKey) {\n\t\t\ta[s] === void 0 && (a[s] = {\n\t\t\t\ttexture: e.createTexture(),\n\t\t\t\tusedTimes: 0\n\t\t\t}, o.memory.textures++, r = !0), a[s].usedTimes++;\n\t\t\tlet i = a[t.__cacheKey];\n\t\t\ti !== void 0 && (a[t.__cacheKey].usedTimes--, i.usedTimes === 0 && E(n)), t.__cacheKey = s, t.__webglTexture = a[s].texture;\n\t\t}\n\t\treturn r;\n\t}\n\tfunction pe(e, t, n) {\n\t\treturn Math.floor(Math.floor(e / n) / t);\n\t}\n\tfunction me(t, r, i, a) {\n\t\tlet o = t.updateRanges;\n\t\tif (o.length === 0) n.texSubImage2D(e.TEXTURE_2D, 0, 0, 0, r.width, r.height, i, a, r.data);\n\t\telse {\n\t\t\to.sort((e, t) => e.start - t.start);\n\t\t\tlet s = 0;\n\t\t\tfor (let e = 1; e < o.length; e++) {\n\t\t\t\tlet t = o[s], n = o[e], i = t.start + t.count, a = pe(n.start, r.width, 4), c = pe(t.start, r.width, 4);\n\t\t\t\tn.start <= i + 1 && a === c && pe(n.start + n.count - 1, r.width, 4) === a ? t.count = Math.max(t.count, n.start + n.count - t.start) : (++s, o[s] = n);\n\t\t\t}\n\t\t\to.length = s + 1;\n\t\t\tlet c = n.getParameter(e.UNPACK_ROW_LENGTH), l = n.getParameter(e.UNPACK_SKIP_PIXELS), u = n.getParameter(e.UNPACK_SKIP_ROWS);\n\t\t\tn.pixelStorei(e.UNPACK_ROW_LENGTH, r.width);\n\t\t\tfor (let t = 0, s = o.length; t < s; t++) {\n\t\t\t\tlet s = o[t], c = Math.floor(s.start / 4), l = Math.ceil(s.count / 4), u = c % r.width, d = Math.floor(c / r.width), f = l;\n\t\t\t\tn.pixelStorei(e.UNPACK_SKIP_PIXELS, u), n.pixelStorei(e.UNPACK_SKIP_ROWS, d), n.texSubImage2D(e.TEXTURE_2D, 0, u, d, f, 1, i, a, r.data);\n\t\t\t}\n\t\t\tt.clearUpdateRanges(), n.pixelStorei(e.UNPACK_ROW_LENGTH, c), n.pixelStorei(e.UNPACK_SKIP_PIXELS, l), n.pixelStorei(e.UNPACK_SKIP_ROWS, u);\n\t\t}\n\t}\n\tfunction he(t, o, s) {\n\t\tlet c = e.TEXTURE_2D;\n\t\t(o.isDataArrayTexture || o.isCompressedArrayTexture) && (c = e.TEXTURE_2D_ARRAY), o.isData3DTexture && (c = e.TEXTURE_3D);\n\t\tlet l = fe(t, o), u = o.source;\n\t\tn.bindTexture(c, t.__webglTexture, e.TEXTURE0 + s);\n\t\tlet f = r.get(u);\n\t\tif (u.version !== f.__version || l === !0) {\n\t\t\tif (n.activeTexture(e.TEXTURE0 + s), !(typeof ImageBitmap < \"u\" && o.image instanceof ImageBitmap)) {\n\t\t\t\tlet t = gn.getPrimaries(gn.workingColorSpace), r = o.colorSpace === \"\" ? null : gn.getPrimaries(o.colorSpace), i = o.colorSpace === \"\" || t === r ? e.NONE : e.BROWSER_DEFAULT_WEBGL;\n\t\t\t\tn.pixelStorei(e.UNPACK_FLIP_Y_WEBGL, o.flipY), n.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL, o.premultiplyAlpha), n.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL, i);\n\t\t\t}\n\t\t\tn.pixelStorei(e.UNPACK_ALIGNMENT, o.unpackAlignment);\n\t\t\tlet t = g(o.image, !1, i.maxTextureSize);\n\t\t\tt = B(o, t);\n\t\t\tlet r = a.convert(o.format, o.colorSpace), p = a.convert(o.type), m = b(o.internalFormat, r, p, o.normalized, o.colorSpace, o.isVideoTexture);\n\t\t\tde(c, o);\n\t\t\tlet h, y = o.mipmaps, C = o.isVideoTexture !== !0, w = f.__version === void 0 || l === !0, T = u.dataReady, E = S(o, t);\n\t\t\tif (o.isDepthTexture) m = x(o.format === z, o.type), w && (C ? n.texStorage2D(e.TEXTURE_2D, 1, m, t.width, t.height) : n.texImage2D(e.TEXTURE_2D, 0, m, t.width, t.height, 0, r, p, null));\n\t\t\telse if (o.isDataTexture) {\n\t\t\t\tif (y.length > 0) {\n\t\t\t\t\tC && w && n.texStorage2D(e.TEXTURE_2D, E, m, y[0].width, y[0].height);\n\t\t\t\t\tfor (let t = 0, i = y.length; t < i; t++) h = y[t], C ? T && n.texSubImage2D(e.TEXTURE_2D, t, 0, 0, h.width, h.height, r, p, h.data) : n.texImage2D(e.TEXTURE_2D, t, m, h.width, h.height, 0, r, p, h.data);\n\t\t\t\t\to.generateMipmaps = !1;\n\t\t\t\t} else C ? (w && n.texStorage2D(e.TEXTURE_2D, E, m, t.width, t.height), T && me(o, t, r, p)) : n.texImage2D(e.TEXTURE_2D, 0, m, t.width, t.height, 0, r, p, t.data);\n\t\t\t} else if (o.isCompressedTexture) {\n\t\t\t\tif (o.isCompressedArrayTexture) {\n\t\t\t\t\tC && w && n.texStorage3D(e.TEXTURE_2D_ARRAY, E, m, y[0].width, y[0].height, t.depth);\n\t\t\t\t\tfor (let i = 0, a = y.length; i < a; i++) if (h = y[i], o.format !== 1023) {\n\t\t\t\t\t\tif (r !== null) {\n\t\t\t\t\t\t\tif (C) {\n\t\t\t\t\t\t\t\tif (T) {\n\t\t\t\t\t\t\t\t\tif (o.layerUpdates.size > 0) {\n\t\t\t\t\t\t\t\t\t\tlet t = io(h.width, h.height, o.format, o.type);\n\t\t\t\t\t\t\t\t\t\tfor (let a of o.layerUpdates) {\n\t\t\t\t\t\t\t\t\t\t\tlet o = h.data.subarray(a * t / h.data.BYTES_PER_ELEMENT, (a + 1) * t / h.data.BYTES_PER_ELEMENT);\n\t\t\t\t\t\t\t\t\t\t\tn.compressedTexSubImage3D(e.TEXTURE_2D_ARRAY, i, 0, 0, a, h.width, h.height, 1, r, o);\n\t\t\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\t\t\to.clearLayerUpdates();\n\t\t\t\t\t\t\t\t\t} else n.compressedTexSubImage3D(e.TEXTURE_2D_ARRAY, i, 0, 0, 0, h.width, h.height, t.depth, r, h.data);\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else n.compressedTexImage3D(e.TEXTURE_2D_ARRAY, i, m, h.width, h.height, t.depth, 0, h.data, 0, 0);\n\t\t\t\t\t\t} else H(\"WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()\");\n\t\t\t\t\t} else C ? T && n.texSubImage3D(e.TEXTURE_2D_ARRAY, i, 0, 0, 0, h.width, h.height, t.depth, r, p, h.data) : n.texImage3D(e.TEXTURE_2D_ARRAY, i, m, h.width, h.height, t.depth, 0, r, p, h.data);\n\t\t\t\t} else {\n\t\t\t\t\tC && w && n.texStorage2D(e.TEXTURE_2D, E, m, y[0].width, y[0].height);\n\t\t\t\t\tfor (let t = 0, i = y.length; t < i; t++) h = y[t], o.format === 1023 ? C ? T && n.texSubImage2D(e.TEXTURE_2D, t, 0, 0, h.width, h.height, r, p, h.data) : n.texImage2D(e.TEXTURE_2D, t, m, h.width, h.height, 0, r, p, h.data) : r === null ? H(\"WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()\") : C ? T && n.compressedTexSubImage2D(e.TEXTURE_2D, t, 0, 0, h.width, h.height, r, h.data) : n.compressedTexImage2D(e.TEXTURE_2D, t, m, h.width, h.height, 0, h.data);\n\t\t\t\t}\n\t\t\t} else if (o.isDataArrayTexture) {\n\t\t\t\tif (C) {\n\t\t\t\t\tif (w && n.texStorage3D(e.TEXTURE_2D_ARRAY, E, m, t.width, t.height, t.depth), T) {\n\t\t\t\t\t\tif (o.layerUpdates.size > 0) {\n\t\t\t\t\t\t\tlet i = io(t.width, t.height, o.format, o.type);\n\t\t\t\t\t\t\tfor (let a of o.layerUpdates) {\n\t\t\t\t\t\t\t\tlet o = t.data.subarray(a * i / t.data.BYTES_PER_ELEMENT, (a + 1) * i / t.data.BYTES_PER_ELEMENT);\n\t\t\t\t\t\t\t\tn.texSubImage3D(e.TEXTURE_2D_ARRAY, 0, 0, 0, a, t.width, t.height, 1, r, p, o);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\to.clearLayerUpdates();\n\t\t\t\t\t\t} else n.texSubImage3D(e.TEXTURE_2D_ARRAY, 0, 0, 0, 0, t.width, t.height, t.depth, r, p, t.data);\n\t\t\t\t\t}\n\t\t\t\t} else n.texImage3D(e.TEXTURE_2D_ARRAY, 0, m, t.width, t.height, t.depth, 0, r, p, t.data);\n\t\t\t} else if (o.isData3DTexture) C ? (w && n.texStorage3D(e.TEXTURE_3D, E, m, t.width, t.height, t.depth), T && n.texSubImage3D(e.TEXTURE_3D, 0, 0, 0, 0, t.width, t.height, t.depth, r, p, t.data)) : n.texImage3D(e.TEXTURE_3D, 0, m, t.width, t.height, t.depth, 0, r, p, t.data);\n\t\t\telse if (o.isFramebufferTexture) {\n\t\t\t\tif (w) {\n\t\t\t\t\tif (C) n.texStorage2D(e.TEXTURE_2D, E, m, t.width, t.height);\n\t\t\t\t\telse {\n\t\t\t\t\t\tlet i = t.width, a = t.height;\n\t\t\t\t\t\tfor (let t = 0; t < E; t++) n.texImage2D(e.TEXTURE_2D, t, m, i, a, 0, r, p, null), i >>= 1, a >>= 1;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (o.isHTMLTexture) {\n\t\t\t\tif (\"texElementImage2D\" in e) {\n\t\t\t\t\tlet n = e.canvas;\n\t\t\t\t\tif (n.hasAttribute(\"layoutsubtree\") || n.setAttribute(\"layoutsubtree\", \"true\"), t.parentNode !== n) {\n\t\t\t\t\t\tn.appendChild(t), d.add(o), n.onpaint = (e) => {\n\t\t\t\t\t\t\tlet t = e.changedElements;\n\t\t\t\t\t\t\tfor (let e of d) t.includes(e.image) && (e.needsUpdate = !0);\n\t\t\t\t\t\t}, n.requestPaint();\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tlet r = e.RGBA, i = e.RGBA, a = e.UNSIGNED_BYTE;\n\t\t\t\t\te.texElementImage2D(e.TEXTURE_2D, 0, r, i, a, t), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_MIN_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_2D, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE);\n\t\t\t\t}\n\t\t\t} else if (y.length > 0) {\n\t\t\t\tif (C && w) {\n\t\t\t\t\tlet t = Ae(y[0]);\n\t\t\t\t\tn.texStorage2D(e.TEXTURE_2D, E, m, t.width, t.height);\n\t\t\t\t}\n\t\t\t\tfor (let t = 0, i = y.length; t < i; t++) h = y[t], C ? T && n.texSubImage2D(e.TEXTURE_2D, t, 0, 0, r, p, h) : n.texImage2D(e.TEXTURE_2D, t, m, r, p, h);\n\t\t\t\to.generateMipmaps = !1;\n\t\t\t} else if (C) {\n\t\t\t\tif (w) {\n\t\t\t\t\tlet r = Ae(t);\n\t\t\t\t\tn.texStorage2D(e.TEXTURE_2D, E, m, r.width, r.height);\n\t\t\t\t}\n\t\t\t\tT && n.texSubImage2D(e.TEXTURE_2D, 0, 0, 0, r, p, t);\n\t\t\t} else n.texImage2D(e.TEXTURE_2D, 0, m, r, p, t);\n\t\t\t_(o) && v(c), f.__version = u.version, o.onUpdate && o.onUpdate(o);\n\t\t}\n\t\tt.__version = o.version;\n\t}\n\tfunction ge(t, o, s) {\n\t\tif (o.image.length !== 6) return;\n\t\tlet c = fe(t, o), l = o.source;\n\t\tn.bindTexture(e.TEXTURE_CUBE_MAP, t.__webglTexture, e.TEXTURE0 + s);\n\t\tlet u = r.get(l);\n\t\tif (l.version !== u.__version || c === !0) {\n\t\t\tn.activeTexture(e.TEXTURE0 + s);\n\t\t\tlet t = gn.getPrimaries(gn.workingColorSpace), r = o.colorSpace === \"\" ? null : gn.getPrimaries(o.colorSpace), d = o.colorSpace === \"\" || t === r ? e.NONE : e.BROWSER_DEFAULT_WEBGL;\n\t\t\tn.pixelStorei(e.UNPACK_FLIP_Y_WEBGL, o.flipY), n.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL, o.premultiplyAlpha), n.pixelStorei(e.UNPACK_ALIGNMENT, o.unpackAlignment), n.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL, d);\n\t\t\tlet f = o.isCompressedTexture || o.image[0].isCompressedTexture, p = o.image[0] && o.image[0].isDataTexture, m = [];\n\t\t\tfor (let e = 0; e < 6; e++) !f && !p ? m[e] = g(o.image[e], !0, i.maxCubemapSize) : m[e] = p ? o.image[e].image : o.image[e], m[e] = B(o, m[e]);\n\t\t\tlet h = m[0], y = a.convert(o.format, o.colorSpace), x = a.convert(o.type), C = b(o.internalFormat, y, x, o.normalized, o.colorSpace), w = o.isVideoTexture !== !0, T = u.__version === void 0 || c === !0, E = l.dataReady, D = S(o, h);\n\t\t\tde(e.TEXTURE_CUBE_MAP, o);\n\t\t\tlet O;\n\t\t\tif (f) {\n\t\t\t\tw && T && n.texStorage2D(e.TEXTURE_CUBE_MAP, D, C, h.width, h.height);\n\t\t\t\tfor (let t = 0; t < 6; t++) {\n\t\t\t\t\tO = m[t].mipmaps;\n\t\t\t\t\tfor (let r = 0; r < O.length; r++) {\n\t\t\t\t\t\tlet i = O[r];\n\t\t\t\t\t\to.format === 1023 ? w ? E && n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r, 0, 0, i.width, i.height, y, x, i.data) : n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r, C, i.width, i.height, 0, y, x, i.data) : y === null ? H(\"WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()\") : w ? E && n.compressedTexSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r, 0, 0, i.width, i.height, y, i.data) : n.compressedTexImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r, C, i.width, i.height, 0, i.data);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tif (O = o.mipmaps, w && T) {\n\t\t\t\t\tO.length > 0 && D++;\n\t\t\t\t\tlet t = Ae(m[0]);\n\t\t\t\t\tn.texStorage2D(e.TEXTURE_CUBE_MAP, D, C, t.width, t.height);\n\t\t\t\t}\n\t\t\t\tfor (let t = 0; t < 6; t++) if (p) {\n\t\t\t\t\tw ? E && n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, 0, 0, 0, m[t].width, m[t].height, y, x, m[t].data) : n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, 0, C, m[t].width, m[t].height, 0, y, x, m[t].data);\n\t\t\t\t\tfor (let r = 0; r < O.length; r++) {\n\t\t\t\t\t\tlet i = O[r].image[t].image;\n\t\t\t\t\t\tw ? E && n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r + 1, 0, 0, i.width, i.height, y, x, i.data) : n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r + 1, C, i.width, i.height, 0, y, x, i.data);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tw ? E && n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, 0, 0, 0, y, x, m[t]) : n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, 0, C, y, x, m[t]);\n\t\t\t\t\tfor (let r = 0; r < O.length; r++) {\n\t\t\t\t\t\tlet i = O[r];\n\t\t\t\t\t\tw ? E && n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r + 1, 0, 0, y, x, i.image[t]) : n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + t, r + 1, C, y, x, i.image[t]);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\t_(o) && v(e.TEXTURE_CUBE_MAP), u.__version = l.version, o.onUpdate && o.onUpdate(o);\n\t\t}\n\t\tt.__version = o.version;\n\t}\n\tfunction _e(t, i, o, c, l, u) {\n\t\tlet d = a.convert(o.format, o.colorSpace), f = a.convert(o.type), p = b(o.internalFormat, d, f, o.normalized, o.colorSpace), m = r.get(i), h = r.get(o);\n\t\tif (h.__renderTarget = i, !m.__hasExternalTextures) {\n\t\t\tlet t = Math.max(1, i.width >> u), r = Math.max(1, i.height >> u);\n\t\t\tl === e.TEXTURE_3D || l === e.TEXTURE_2D_ARRAY ? n.texImage3D(l, u, p, t, r, i.depth, 0, d, f, null) : n.texImage2D(l, u, p, t, r, 0, d, f, null);\n\t\t}\n\t\tn.bindFramebuffer(e.FRAMEBUFFER, t), Oe(i) ? s.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER, c, l, h.__webglTexture, 0, De(i)) : (l === e.TEXTURE_2D || l >= e.TEXTURE_CUBE_MAP_POSITIVE_X && l <= e.TEXTURE_CUBE_MAP_NEGATIVE_Z) && e.framebufferTexture2D(e.FRAMEBUFFER, c, l, h.__webglTexture, u), n.bindFramebuffer(e.FRAMEBUFFER, null);\n\t}\n\tfunction ve(t, n, r) {\n\t\tif (e.bindRenderbuffer(e.RENDERBUFFER, t), n.depthBuffer) {\n\t\t\tlet i = n.depthTexture, a = i && i.isDepthTexture ? i.type : null, o = x(n.stencilBuffer, a), c = n.stencilBuffer ? e.DEPTH_STENCIL_ATTACHMENT : e.DEPTH_ATTACHMENT;\n\t\t\tOe(n) ? s.renderbufferStorageMultisampleEXT(e.RENDERBUFFER, De(n), o, n.width, n.height) : r ? e.renderbufferStorageMultisample(e.RENDERBUFFER, De(n), o, n.width, n.height) : e.renderbufferStorage(e.RENDERBUFFER, o, n.width, n.height), e.framebufferRenderbuffer(e.FRAMEBUFFER, c, e.RENDERBUFFER, t);\n\t\t} else {\n\t\t\tlet t = n.textures;\n\t\t\tfor (let i = 0; i < t.length; i++) {\n\t\t\t\tlet o = t[i], c = a.convert(o.format, o.colorSpace), l = a.convert(o.type), u = b(o.internalFormat, c, l, o.normalized, o.colorSpace);\n\t\t\t\tOe(n) ? s.renderbufferStorageMultisampleEXT(e.RENDERBUFFER, De(n), u, n.width, n.height) : r ? e.renderbufferStorageMultisample(e.RENDERBUFFER, De(n), u, n.width, n.height) : e.renderbufferStorage(e.RENDERBUFFER, u, n.width, n.height);\n\t\t\t}\n\t\t}\n\t\te.bindRenderbuffer(e.RENDERBUFFER, null);\n\t}\n\tfunction ye(t, i, o) {\n\t\tlet c = i.isWebGLCubeRenderTarget === !0;\n\t\tif (n.bindFramebuffer(e.FRAMEBUFFER, t), !(i.depthTexture && i.depthTexture.isDepthTexture)) throw Error(\"renderTarget.depthTexture must be an instance of THREE.DepthTexture\");\n\t\tlet l = r.get(i.depthTexture);\n\t\tif (l.__renderTarget = i, (!l.__webglTexture || i.depthTexture.image.width !== i.width || i.depthTexture.image.height !== i.height) && (i.depthTexture.image.width = i.width, i.depthTexture.image.height = i.height, i.depthTexture.needsUpdate = !0), c) {\n\t\t\tif (l.__webglInit === void 0 && (l.__webglInit = !0, i.depthTexture.addEventListener(\"dispose\", C)), l.__webglTexture === void 0) {\n\t\t\t\tl.__webglTexture = e.createTexture(), n.bindTexture(e.TEXTURE_CUBE_MAP, l.__webglTexture), de(e.TEXTURE_CUBE_MAP, i.depthTexture);\n\t\t\t\tlet t = a.convert(i.depthTexture.format), r = a.convert(i.depthTexture.type), o;\n\t\t\t\ti.depthTexture.format === 1026 ? o = e.DEPTH_COMPONENT24 : i.depthTexture.format === 1027 && (o = e.DEPTH24_STENCIL8);\n\t\t\t\tfor (let n = 0; n < 6; n++) e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X + n, 0, o, i.width, i.height, 0, t, r, null);\n\t\t\t}\n\t\t} else P(i.depthTexture, 0);\n\t\tlet u = l.__webglTexture, d = De(i), f = c ? e.TEXTURE_CUBE_MAP_POSITIVE_X + o : e.TEXTURE_2D, p = i.depthTexture.format === 1027 ? e.DEPTH_STENCIL_ATTACHMENT : e.DEPTH_ATTACHMENT;\n\t\tif (i.depthTexture.format === 1026) Oe(i) ? s.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER, p, f, u, 0, d) : e.framebufferTexture2D(e.FRAMEBUFFER, p, f, u, 0);\n\t\telse if (i.depthTexture.format === 1027) Oe(i) ? s.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER, p, f, u, 0, d) : e.framebufferTexture2D(e.FRAMEBUFFER, p, f, u, 0);\n\t\telse throw Error(\"Unknown depthTexture format\");\n\t}\n\tfunction be(t) {\n\t\tlet i = r.get(t), a = t.isWebGLCubeRenderTarget === !0;\n\t\tif (i.__boundDepthTexture !== t.depthTexture) {\n\t\t\tlet e = t.depthTexture;\n\t\t\tif (i.__depthDisposeCallback && i.__depthDisposeCallback(), e) {\n\t\t\t\tlet t = () => {\n\t\t\t\t\tdelete i.__boundDepthTexture, delete i.__depthDisposeCallback, e.removeEventListener(\"dispose\", t);\n\t\t\t\t};\n\t\t\t\te.addEventListener(\"dispose\", t), i.__depthDisposeCallback = t;\n\t\t\t}\n\t\t\ti.__boundDepthTexture = e;\n\t\t}\n\t\tif (t.depthTexture && !i.__autoAllocateDepthBuffer) {\n\t\t\tif (a) for (let e = 0; e < 6; e++) ye(i.__webglFramebuffer[e], t, e);\n\t\t\telse {\n\t\t\t\tlet e = t.texture.mipmaps;\n\t\t\t\te && e.length > 0 ? ye(i.__webglFramebuffer[0], t, 0) : ye(i.__webglFramebuffer, t, 0);\n\t\t\t}\n\t\t} else if (a) {\n\t\t\ti.__webglDepthbuffer = [];\n\t\t\tfor (let r = 0; r < 6; r++) if (n.bindFramebuffer(e.FRAMEBUFFER, i.__webglFramebuffer[r]), i.__webglDepthbuffer[r] === void 0) i.__webglDepthbuffer[r] = e.createRenderbuffer(), ve(i.__webglDepthbuffer[r], t, !1);\n\t\t\telse {\n\t\t\t\tlet n = t.stencilBuffer ? e.DEPTH_STENCIL_ATTACHMENT : e.DEPTH_ATTACHMENT, a = i.__webglDepthbuffer[r];\n\t\t\t\te.bindRenderbuffer(e.RENDERBUFFER, a), e.framebufferRenderbuffer(e.FRAMEBUFFER, n, e.RENDERBUFFER, a);\n\t\t\t}\n\t\t} else {\n\t\t\tlet r = t.texture.mipmaps;\n\t\t\tif (r && r.length > 0 ? n.bindFramebuffer(e.FRAMEBUFFER, i.__webglFramebuffer[0]) : n.bindFramebuffer(e.FRAMEBUFFER, i.__webglFramebuffer), i.__webglDepthbuffer === void 0) i.__webglDepthbuffer = e.createRenderbuffer(), ve(i.__webglDepthbuffer, t, !1);\n\t\t\telse {\n\t\t\t\tlet n = t.stencilBuffer ? e.DEPTH_STENCIL_ATTACHMENT : e.DEPTH_ATTACHMENT, r = i.__webglDepthbuffer;\n\t\t\t\te.bindRenderbuffer(e.RENDERBUFFER, r), e.framebufferRenderbuffer(e.FRAMEBUFFER, n, e.RENDERBUFFER, r);\n\t\t\t}\n\t\t}\n\t\tn.bindFramebuffer(e.FRAMEBUFFER, null);\n\t}\n\tfunction xe(t, n, i) {\n\t\tlet a = r.get(t);\n\t\tn !== void 0 && _e(a.__webglFramebuffer, t, t.texture, e.COLOR_ATTACHMENT0, e.TEXTURE_2D, 0), i !== void 0 && be(t);\n\t}\n\tfunction Se(t) {\n\t\tlet i = t.texture, s = r.get(t), c = r.get(i);\n\t\tt.addEventListener(\"dispose\", w);\n\t\tlet l = t.textures, u = t.isWebGLCubeRenderTarget === !0, d = l.length > 1;\n\t\tif (d || (c.__webglTexture === void 0 && (c.__webglTexture = e.createTexture()), c.__version = i.version, o.memory.textures++), u) {\n\t\t\ts.__webglFramebuffer = [];\n\t\t\tfor (let t = 0; t < 6; t++) if (i.mipmaps && i.mipmaps.length > 0) {\n\t\t\t\ts.__webglFramebuffer[t] = [];\n\t\t\t\tfor (let n = 0; n < i.mipmaps.length; n++) s.__webglFramebuffer[t][n] = e.createFramebuffer();\n\t\t\t} else s.__webglFramebuffer[t] = e.createFramebuffer();\n\t\t} else {\n\t\t\tif (i.mipmaps && i.mipmaps.length > 0) {\n\t\t\t\ts.__webglFramebuffer = [];\n\t\t\t\tfor (let t = 0; t < i.mipmaps.length; t++) s.__webglFramebuffer[t] = e.createFramebuffer();\n\t\t\t} else s.__webglFramebuffer = e.createFramebuffer();\n\t\t\tif (d) for (let t = 0, n = l.length; t < n; t++) {\n\t\t\t\tlet n = r.get(l[t]);\n\t\t\t\tn.__webglTexture === void 0 && (n.__webglTexture = e.createTexture(), o.memory.textures++);\n\t\t\t}\n\t\t\tif (t.samples > 0 && Oe(t) === !1) {\n\t\t\t\ts.__webglMultisampledFramebuffer = e.createFramebuffer(), s.__webglColorRenderbuffer = [], n.bindFramebuffer(e.FRAMEBUFFER, s.__webglMultisampledFramebuffer);\n\t\t\t\tfor (let n = 0; n < l.length; n++) {\n\t\t\t\t\tlet r = l[n];\n\t\t\t\t\ts.__webglColorRenderbuffer[n] = e.createRenderbuffer(), e.bindRenderbuffer(e.RENDERBUFFER, s.__webglColorRenderbuffer[n]);\n\t\t\t\t\tlet i = a.convert(r.format, r.colorSpace), o = a.convert(r.type), c = b(r.internalFormat, i, o, r.normalized, r.colorSpace, t.isXRRenderTarget === !0), u = De(t);\n\t\t\t\t\te.renderbufferStorageMultisample(e.RENDERBUFFER, u, c, t.width, t.height), e.framebufferRenderbuffer(e.FRAMEBUFFER, e.COLOR_ATTACHMENT0 + n, e.RENDERBUFFER, s.__webglColorRenderbuffer[n]);\n\t\t\t\t}\n\t\t\t\te.bindRenderbuffer(e.RENDERBUFFER, null), t.depthBuffer && (s.__webglDepthRenderbuffer = e.createRenderbuffer(), ve(s.__webglDepthRenderbuffer, t, !0)), n.bindFramebuffer(e.FRAMEBUFFER, null);\n\t\t\t}\n\t\t}\n\t\tif (u) {\n\t\t\tn.bindTexture(e.TEXTURE_CUBE_MAP, c.__webglTexture), de(e.TEXTURE_CUBE_MAP, i);\n\t\t\tfor (let n = 0; n < 6; n++) if (i.mipmaps && i.mipmaps.length > 0) for (let r = 0; r < i.mipmaps.length; r++) _e(s.__webglFramebuffer[n][r], t, i, e.COLOR_ATTACHMENT0, e.TEXTURE_CUBE_MAP_POSITIVE_X + n, r);\n\t\t\telse _e(s.__webglFramebuffer[n], t, i, e.COLOR_ATTACHMENT0, e.TEXTURE_CUBE_MAP_POSITIVE_X + n, 0);\n\t\t\t_(i) && v(e.TEXTURE_CUBE_MAP), n.unbindTexture();\n\t\t} else if (d) {\n\t\t\tfor (let i = 0, a = l.length; i < a; i++) {\n\t\t\t\tlet a = l[i], o = r.get(a), c = e.TEXTURE_2D;\n\t\t\t\t(t.isWebGL3DRenderTarget || t.isWebGLArrayRenderTarget) && (c = t.isWebGL3DRenderTarget ? e.TEXTURE_3D : e.TEXTURE_2D_ARRAY), n.bindTexture(c, o.__webglTexture), de(c, a), _e(s.__webglFramebuffer, t, a, e.COLOR_ATTACHMENT0 + i, c, 0), _(a) && v(c);\n\t\t\t}\n\t\t\tn.unbindTexture();\n\t\t} else {\n\t\t\tlet r = e.TEXTURE_2D;\n\t\t\tif ((t.isWebGL3DRenderTarget || t.isWebGLArrayRenderTarget) && (r = t.isWebGL3DRenderTarget ? e.TEXTURE_3D : e.TEXTURE_2D_ARRAY), n.bindTexture(r, c.__webglTexture), de(r, i), i.mipmaps && i.mipmaps.length > 0) for (let n = 0; n < i.mipmaps.length; n++) _e(s.__webglFramebuffer[n], t, i, e.COLOR_ATTACHMENT0, r, n);\n\t\t\telse _e(s.__webglFramebuffer, t, i, e.COLOR_ATTACHMENT0, r, 0);\n\t\t\t_(i) && v(r), n.unbindTexture();\n\t\t}\n\t\tt.depthBuffer && be(t);\n\t}\n\tfunction Ce(e) {\n\t\tlet t = e.textures;\n\t\tfor (let i = 0, a = t.length; i < a; i++) {\n\t\t\tlet a = t[i];\n\t\t\tif (_(a)) {\n\t\t\t\tlet t = y(e), i = r.get(a).__webglTexture;\n\t\t\t\tn.bindTexture(t, i), v(t), n.unbindTexture();\n\t\t\t}\n\t\t}\n\t}\n\tlet we = [], Te = [];\n\tfunction Ee(t) {\n\t\tif (t.samples > 0) {\n\t\t\tif (Oe(t) === !1) {\n\t\t\t\tlet i = t.textures, a = t.width, o = t.height, s = e.COLOR_BUFFER_BIT, l = t.stencilBuffer ? e.DEPTH_STENCIL_ATTACHMENT : e.DEPTH_ATTACHMENT, u = r.get(t), d = i.length > 1;\n\t\t\t\tif (d) for (let t = 0; t < i.length; t++) n.bindFramebuffer(e.FRAMEBUFFER, u.__webglMultisampledFramebuffer), e.framebufferRenderbuffer(e.FRAMEBUFFER, e.COLOR_ATTACHMENT0 + t, e.RENDERBUFFER, null), n.bindFramebuffer(e.FRAMEBUFFER, u.__webglFramebuffer), e.framebufferTexture2D(e.DRAW_FRAMEBUFFER, e.COLOR_ATTACHMENT0 + t, e.TEXTURE_2D, null, 0);\n\t\t\t\tn.bindFramebuffer(e.READ_FRAMEBUFFER, u.__webglMultisampledFramebuffer);\n\t\t\t\tlet f = t.texture.mipmaps;\n\t\t\t\tf && f.length > 0 ? n.bindFramebuffer(e.DRAW_FRAMEBUFFER, u.__webglFramebuffer[0]) : n.bindFramebuffer(e.DRAW_FRAMEBUFFER, u.__webglFramebuffer);\n\t\t\t\tfor (let n = 0; n < i.length; n++) {\n\t\t\t\t\tif (t.resolveDepthBuffer && (t.depthBuffer && (s |= e.DEPTH_BUFFER_BIT), t.stencilBuffer && t.resolveStencilBuffer && (s |= e.STENCIL_BUFFER_BIT)), d) {\n\t\t\t\t\t\te.framebufferRenderbuffer(e.READ_FRAMEBUFFER, e.COLOR_ATTACHMENT0, e.RENDERBUFFER, u.__webglColorRenderbuffer[n]);\n\t\t\t\t\t\tlet t = r.get(i[n]).__webglTexture;\n\t\t\t\t\t\te.framebufferTexture2D(e.DRAW_FRAMEBUFFER, e.COLOR_ATTACHMENT0, e.TEXTURE_2D, t, 0);\n\t\t\t\t\t}\n\t\t\t\t\te.blitFramebuffer(0, 0, a, o, 0, 0, a, o, s, e.NEAREST), c === !0 && (we.length = 0, Te.length = 0, we.push(e.COLOR_ATTACHMENT0 + n), t.depthBuffer && t.resolveDepthBuffer === !1 && (we.push(l), Te.push(l), e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER, Te)), e.invalidateFramebuffer(e.READ_FRAMEBUFFER, we));\n\t\t\t\t}\n\t\t\t\tif (n.bindFramebuffer(e.READ_FRAMEBUFFER, null), n.bindFramebuffer(e.DRAW_FRAMEBUFFER, null), d) for (let t = 0; t < i.length; t++) {\n\t\t\t\t\tn.bindFramebuffer(e.FRAMEBUFFER, u.__webglMultisampledFramebuffer), e.framebufferRenderbuffer(e.FRAMEBUFFER, e.COLOR_ATTACHMENT0 + t, e.RENDERBUFFER, u.__webglColorRenderbuffer[t]);\n\t\t\t\t\tlet a = r.get(i[t]).__webglTexture;\n\t\t\t\t\tn.bindFramebuffer(e.FRAMEBUFFER, u.__webglFramebuffer), e.framebufferTexture2D(e.DRAW_FRAMEBUFFER, e.COLOR_ATTACHMENT0 + t, e.TEXTURE_2D, a, 0);\n\t\t\t\t}\n\t\t\t\tn.bindFramebuffer(e.DRAW_FRAMEBUFFER, u.__webglMultisampledFramebuffer);\n\t\t\t} else if (t.depthBuffer && t.resolveDepthBuffer === !1 && c) {\n\t\t\t\tlet n = t.stencilBuffer ? e.DEPTH_STENCIL_ATTACHMENT : e.DEPTH_ATTACHMENT;\n\t\t\t\te.invalidateFramebuffer(e.DRAW_FRAMEBUFFER, [n]);\n\t\t\t}\n\t\t}\n\t}\n\tfunction De(e) {\n\t\treturn Math.min(i.maxSamples, e.samples);\n\t}\n\tfunction Oe(e) {\n\t\tlet n = r.get(e);\n\t\treturn e.samples > 0 && t.has(\"WEBGL_multisampled_render_to_texture\") === !0 && n.__useRenderToTexture !== !1;\n\t}\n\tfunction ke(e) {\n\t\tlet t = o.render.frame;\n\t\tu.get(e) !== t && (u.set(e, t), e.update());\n\t}\n\tfunction B(e, t) {\n\t\tlet n = e.colorSpace, r = e.format, i = e.type;\n\t\treturn e.isCompressedTexture === !0 || e.isVideoTexture === !0 || n !== \"srgb-linear\" && n !== \"\" && (gn.getTransfer(n) === \"srgb\" ? (r !== 1023 || i !== 1009) && H(\"WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.\") : U(\"WebGLTextures: Unsupported texture color space:\", n)), t;\n\t}\n\tfunction Ae(e) {\n\t\treturn typeof HTMLImageElement < \"u\" && e instanceof HTMLImageElement ? (l.width = e.naturalWidth || e.width, l.height = e.naturalHeight || e.height) : typeof VideoFrame < \"u\" && e instanceof VideoFrame ? (l.width = e.displayWidth, l.height = e.displayHeight) : (l.width = e.width, l.height = e.height), l;\n\t}\n\tthis.allocateTextureUnit = M, this.resetTextureUnits = k, this.getTextureUnits = A, this.setTextureUnits = j, this.setTexture2D = P, this.setTexture2DArray = F, this.setTexture3D = I, this.setTextureCube = se, this.rebindTextures = xe, this.setupRenderTarget = Se, this.updateRenderTargetMipmap = Ce, this.updateMultisampleRenderTarget = Ee, this.setupDepthRenderbuffer = be, this.setupFrameBufferTexture = _e, this.useMultisampledRTT = Oe, this.isReversedDepthBuffer = function() {\n\t\treturn n.buffers.depth.getReversed();\n\t};\n}\nfunction ul(e, t) {\n\tfunction n(n, r = \"\") {\n\t\tlet i, a = gn.getTransfer(r);\n\t\tif (n === 1009) return e.UNSIGNED_BYTE;\n\t\tif (n === 1017) return e.UNSIGNED_SHORT_4_4_4_4;\n\t\tif (n === 1018) return e.UNSIGNED_SHORT_5_5_5_1;\n\t\tif (n === 35902) return e.UNSIGNED_INT_5_9_9_9_REV;\n\t\tif (n === 35899) return e.UNSIGNED_INT_10F_11F_11F_REV;\n\t\tif (n === 1010) return e.BYTE;\n\t\tif (n === 1011) return e.SHORT;\n\t\tif (n === 1012) return e.UNSIGNED_SHORT;\n\t\tif (n === 1013) return e.INT;\n\t\tif (n === 1014) return e.UNSIGNED_INT;\n\t\tif (n === 1015) return e.FLOAT;\n\t\tif (n === 1016) return e.HALF_FLOAT;\n\t\tif (n === 1021) return e.ALPHA;\n\t\tif (n === 1022) return e.RGB;\n\t\tif (n === 1023) return e.RGBA;\n\t\tif (n === 1026) return e.DEPTH_COMPONENT;\n\t\tif (n === 1027) return e.DEPTH_STENCIL;\n\t\tif (n === 1028) return e.RED;\n\t\tif (n === 1029) return e.RED_INTEGER;\n\t\tif (n === 1030) return e.RG;\n\t\tif (n === 1031) return e.RG_INTEGER;\n\t\tif (n === 1033) return e.RGBA_INTEGER;\n\t\tif (n === 33776 || n === 33777 || n === 33778 || n === 33779) {\n\t\t\tif (a === \"srgb\") {\n\t\t\t\tif (i = t.get(\"WEBGL_compressed_texture_s3tc_srgb\"), i !== null) {\n\t\t\t\t\tif (n === 33776) return i.COMPRESSED_SRGB_S3TC_DXT1_EXT;\n\t\t\t\t\tif (n === 33777) return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;\n\t\t\t\t\tif (n === 33778) return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;\n\t\t\t\t\tif (n === 33779) return i.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;\n\t\t\t\t} else return null;\n\t\t\t} else if (i = t.get(\"WEBGL_compressed_texture_s3tc\"), i !== null) {\n\t\t\t\tif (n === 33776) return i.COMPRESSED_RGB_S3TC_DXT1_EXT;\n\t\t\t\tif (n === 33777) return i.COMPRESSED_RGBA_S3TC_DXT1_EXT;\n\t\t\t\tif (n === 33778) return i.COMPRESSED_RGBA_S3TC_DXT3_EXT;\n\t\t\t\tif (n === 33779) return i.COMPRESSED_RGBA_S3TC_DXT5_EXT;\n\t\t\t} else return null;\n\t\t}\n\t\tif (n === 35840 || n === 35841 || n === 35842 || n === 35843) {\n\t\t\tif (i = t.get(\"WEBGL_compressed_texture_pvrtc\"), i !== null) {\n\t\t\t\tif (n === 35840) return i.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;\n\t\t\t\tif (n === 35841) return i.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;\n\t\t\t\tif (n === 35842) return i.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;\n\t\t\t\tif (n === 35843) return i.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;\n\t\t\t} else return null;\n\t\t}\n\t\tif (n === 36196 || n === 37492 || n === 37496 || n === 37488 || n === 37489 || n === 37490 || n === 37491) {\n\t\t\tif (i = t.get(\"WEBGL_compressed_texture_etc\"), i !== null) {\n\t\t\t\tif (n === 36196 || n === 37492) return a === \"srgb\" ? i.COMPRESSED_SRGB8_ETC2 : i.COMPRESSED_RGB8_ETC2;\n\t\t\t\tif (n === 37496) return a === \"srgb\" ? i.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : i.COMPRESSED_RGBA8_ETC2_EAC;\n\t\t\t\tif (n === 37488) return i.COMPRESSED_R11_EAC;\n\t\t\t\tif (n === 37489) return i.COMPRESSED_SIGNED_R11_EAC;\n\t\t\t\tif (n === 37490) return i.COMPRESSED_RG11_EAC;\n\t\t\t\tif (n === 37491) return i.COMPRESSED_SIGNED_RG11_EAC;\n\t\t\t} else return null;\n\t\t}\n\t\tif (n === 37808 || n === 37809 || n === 37810 || n === 37811 || n === 37812 || n === 37813 || n === 37814 || n === 37815 || n === 37816 || n === 37817 || n === 37818 || n === 37819 || n === 37820 || n === 37821) {\n\t\t\tif (i = t.get(\"WEBGL_compressed_texture_astc\"), i !== null) {\n\t\t\t\tif (n === 37808) return a === \"srgb\" ? i.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : i.COMPRESSED_RGBA_ASTC_4x4_KHR;\n\t\t\t\tif (n === 37809) return a === \"srgb\" ? i.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : i.COMPRESSED_RGBA_ASTC_5x4_KHR;\n\t\t\t\tif (n === 37810) return a === \"srgb\" ? i.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : i.COMPRESSED_RGBA_ASTC_5x5_KHR;\n\t\t\t\tif (n === 37811) return a === \"srgb\" ? i.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : i.COMPRESSED_RGBA_ASTC_6x5_KHR;\n\t\t\t\tif (n === 37812) return a === \"srgb\" ? i.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : i.COMPRESSED_RGBA_ASTC_6x6_KHR;\n\t\t\t\tif (n === 37813) return a === \"srgb\" ? i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : i.COMPRESSED_RGBA_ASTC_8x5_KHR;\n\t\t\t\tif (n === 37814) return a === \"srgb\" ? i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : i.COMPRESSED_RGBA_ASTC_8x6_KHR;\n\t\t\t\tif (n === 37815) return a === \"srgb\" ? i.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : i.COMPRESSED_RGBA_ASTC_8x8_KHR;\n\t\t\t\tif (n === 37816) return a === \"srgb\" ? i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : i.COMPRESSED_RGBA_ASTC_10x5_KHR;\n\t\t\t\tif (n === 37817) return a === \"srgb\" ? i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : i.COMPRESSED_RGBA_ASTC_10x6_KHR;\n\t\t\t\tif (n === 37818) return a === \"srgb\" ? i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : i.COMPRESSED_RGBA_ASTC_10x8_KHR;\n\t\t\t\tif (n === 37819) return a === \"srgb\" ? i.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : i.COMPRESSED_RGBA_ASTC_10x10_KHR;\n\t\t\t\tif (n === 37820) return a === \"srgb\" ? i.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : i.COMPRESSED_RGBA_ASTC_12x10_KHR;\n\t\t\t\tif (n === 37821) return a === \"srgb\" ? i.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : i.COMPRESSED_RGBA_ASTC_12x12_KHR;\n\t\t\t} else return null;\n\t\t}\n\t\tif (n === 36492 || n === 36494 || n === 36495) {\n\t\t\tif (i = t.get(\"EXT_texture_compression_bptc\"), i !== null) {\n\t\t\t\tif (n === 36492) return a === \"srgb\" ? i.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : i.COMPRESSED_RGBA_BPTC_UNORM_EXT;\n\t\t\t\tif (n === 36494) return i.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;\n\t\t\t\tif (n === 36495) return i.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT;\n\t\t\t} else return null;\n\t\t}\n\t\tif (n === 36283 || n === 36284 || n === 36285 || n === 36286) {\n\t\t\tif (i = t.get(\"EXT_texture_compression_rgtc\"), i !== null) {\n\t\t\t\tif (n === 36283) return i.COMPRESSED_RED_RGTC1_EXT;\n\t\t\t\tif (n === 36284) return i.COMPRESSED_SIGNED_RED_RGTC1_EXT;\n\t\t\t\tif (n === 36285) return i.COMPRESSED_RED_GREEN_RGTC2_EXT;\n\t\t\t\tif (n === 36286) return i.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT;\n\t\t\t} else return null;\n\t\t}\n\t\treturn n === 1020 ? e.UNSIGNED_INT_24_8 : e[n] === void 0 ? null : e[n];\n\t}\n\treturn { convert: n };\n}\nvar dl = \"\\nvoid main() {\\n\\n\tgl_Position = vec4( position, 1.0 );\\n\\n}\", fl = \"\\nuniform sampler2DArray depthColor;\\nuniform float depthWidth;\\nuniform float depthHeight;\\n\\nvoid main() {\\n\\n\tvec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );\\n\\n\tif ( coord.x >= 1.0 ) {\\n\\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;\\n\\n\t} else {\\n\\n\t\tgl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;\\n\\n\t}\\n\\n}\", pl = class {\n\tconstructor() {\n\t\tthis.texture = null, this.mesh = null, this.depthNear = 0, this.depthFar = 0;\n\t}\n\tinit(e, t) {\n\t\tif (this.texture === null) {\n\t\t\tlet n = new Qi(e.texture);\n\t\t\t(e.depthNear !== t.depthNear || e.depthFar !== t.depthFar) && (this.depthNear = e.depthNear, this.depthFar = e.depthFar), this.texture = n;\n\t\t}\n\t}\n\tgetMesh(e) {\n\t\tif (this.texture !== null && this.mesh === null) {\n\t\t\tlet t = e.cameras[0].viewport, n = new fa({\n\t\t\t\tvertexShader: dl,\n\t\t\t\tfragmentShader: fl,\n\t\t\t\tuniforms: {\n\t\t\t\t\tdepthColor: { value: this.texture },\n\t\t\t\t\tdepthWidth: { value: t.z },\n\t\t\t\t\tdepthHeight: { value: t.w }\n\t\t\t\t}\n\t\t\t});\n\t\t\tthis.mesh = new Ii(new na(20, 20), n);\n\t\t}\n\t\treturn this.mesh;\n\t}\n\treset() {\n\t\tthis.texture = null, this.mesh = null;\n\t}\n\tgetDepthTexture() {\n\t\treturn this.texture;\n\t}\n}, ml = class extends Ft {\n\tconstructor(e, t) {\n\t\tsuper();\n\t\tlet n = this, r = null, i = 1, a = null, o = \"local-floor\", s = 1, c = null, l = null, u = null, d = null, f = null, p = null, m = typeof XRWebGLBinding < \"u\", h = new pl(), g = {}, _ = t.getContextAttributes(), v = null, y = null, b = [], x = [], S = new G(), C = null, w = new La();\n\t\tw.viewport = new Dn();\n\t\tlet T = new La();\n\t\tT.viewport = new Dn();\n\t\tlet E = [w, T], D = new Ua(), O = null, k = null;\n\t\tthis.cameraAutoUpdate = !0, this.enabled = !1, this.isPresenting = !1, this.getController = function(e) {\n\t\t\tlet t = b[e];\n\t\t\treturn t === void 0 && (t = new sr(), b[e] = t), t.getTargetRaySpace();\n\t\t}, this.getControllerGrip = function(e) {\n\t\t\tlet t = b[e];\n\t\t\treturn t === void 0 && (t = new sr(), b[e] = t), t.getGripSpace();\n\t\t}, this.getHand = function(e) {\n\t\t\tlet t = b[e];\n\t\t\treturn t === void 0 && (t = new sr(), b[e] = t), t.getHandSpace();\n\t\t};\n\t\tfunction A(e) {\n\t\t\tlet t = x.indexOf(e.inputSource);\n\t\t\tif (t === -1) return;\n\t\t\tlet n = b[t];\n\t\t\tn !== void 0 && (n.update(e.inputSource, e.frame, c || a), n.dispatchEvent({\n\t\t\t\ttype: e.type,\n\t\t\t\tdata: e.inputSource\n\t\t\t}));\n\t\t}\n\t\tfunction j() {\n\t\t\tr.removeEventListener(\"select\", A), r.removeEventListener(\"selectstart\", A), r.removeEventListener(\"selectend\", A), r.removeEventListener(\"squeeze\", A), r.removeEventListener(\"squeezestart\", A), r.removeEventListener(\"squeezeend\", A), r.removeEventListener(\"end\", j), r.removeEventListener(\"inputsourceschange\", M);\n\t\t\tfor (let e = 0; e < b.length; e++) {\n\t\t\t\tlet t = x[e];\n\t\t\t\tt !== null && (x[e] = null, b[e].disconnect(t));\n\t\t\t}\n\t\t\tO = null, k = null, h.reset();\n\t\t\tfor (let e in g) delete g[e];\n\t\t\te.setRenderTarget(v), f = null, d = null, u = null, r = null, y = null, L.stop(), n.isPresenting = !1, e.setPixelRatio(C), e.setSize(S.width, S.height, !1), n.dispatchEvent({ type: \"sessionend\" });\n\t\t}\n\t\tthis.setFramebufferScaleFactor = function(e) {\n\t\t\ti = e, n.isPresenting === !0 && H(\"WebXRManager: Cannot change framebuffer scale while presenting.\");\n\t\t}, this.setReferenceSpaceType = function(e) {\n\t\t\to = e, n.isPresenting === !0 && H(\"WebXRManager: Cannot change reference space type while presenting.\");\n\t\t}, this.getReferenceSpace = function() {\n\t\t\treturn c || a;\n\t\t}, this.setReferenceSpace = function(e) {\n\t\t\tc = e;\n\t\t}, this.getBaseLayer = function() {\n\t\t\treturn d === null ? f : d;\n\t\t}, this.getBinding = function() {\n\t\t\treturn u === null && m && (u = new XRWebGLBinding(r, t)), u;\n\t\t}, this.getFrame = function() {\n\t\t\treturn p;\n\t\t}, this.getSession = function() {\n\t\t\treturn r;\n\t\t}, this.setSession = async function(l) {\n\t\t\tif (r = l, r !== null) {\n\t\t\t\tif (v = e.getRenderTarget(), r.addEventListener(\"select\", A), r.addEventListener(\"selectstart\", A), r.addEventListener(\"selectend\", A), r.addEventListener(\"squeeze\", A), r.addEventListener(\"squeezestart\", A), r.addEventListener(\"squeezeend\", A), r.addEventListener(\"end\", j), r.addEventListener(\"inputsourceschange\", M), _.xrCompatible !== !0 && await t.makeXRCompatible(), C = e.getPixelRatio(), e.getSize(S), m && \"createProjectionLayer\" in XRWebGLBinding.prototype) {\n\t\t\t\t\tlet n = null, a = null, o = null;\n\t\t\t\t\t_.depth && (o = _.stencil ? t.DEPTH24_STENCIL8 : t.DEPTH_COMPONENT24, n = _.stencil ? z : Ce, a = _.stencil ? _e : fe);\n\t\t\t\t\tlet s = {\n\t\t\t\t\t\tcolorFormat: t.RGBA8,\n\t\t\t\t\t\tdepthFormat: o,\n\t\t\t\t\t\tscaleFactor: i\n\t\t\t\t\t};\n\t\t\t\t\tu = this.getBinding(), d = u.createProjectionLayer(s), r.updateRenderState({ layers: [d] }), e.setPixelRatio(1), e.setSize(d.textureWidth, d.textureHeight, !1), y = new kn(d.textureWidth, d.textureHeight, {\n\t\t\t\t\t\tformat: Se,\n\t\t\t\t\t\ttype: se,\n\t\t\t\t\t\tdepthTexture: new Xi(d.textureWidth, d.textureHeight, a, void 0, void 0, void 0, void 0, void 0, void 0, n),\n\t\t\t\t\t\tstencilBuffer: _.stencil,\n\t\t\t\t\t\tcolorSpace: e.outputColorSpace,\n\t\t\t\t\t\tsamples: _.antialias ? 4 : 0,\n\t\t\t\t\t\tresolveDepthBuffer: d.ignoreDepthValues === !1,\n\t\t\t\t\t\tresolveStencilBuffer: d.ignoreDepthValues === !1\n\t\t\t\t\t});\n\t\t\t\t} else {\n\t\t\t\t\tlet n = {\n\t\t\t\t\t\tantialias: _.antialias,\n\t\t\t\t\t\talpha: !0,\n\t\t\t\t\t\tdepth: _.depth,\n\t\t\t\t\t\tstencil: _.stencil,\n\t\t\t\t\t\tframebufferScaleFactor: i\n\t\t\t\t\t};\n\t\t\t\t\tf = new XRWebGLLayer(r, t, n), r.updateRenderState({ baseLayer: f }), e.setPixelRatio(1), e.setSize(f.framebufferWidth, f.framebufferHeight, !1), y = new kn(f.framebufferWidth, f.framebufferHeight, {\n\t\t\t\t\t\tformat: Se,\n\t\t\t\t\t\ttype: se,\n\t\t\t\t\t\tcolorSpace: e.outputColorSpace,\n\t\t\t\t\t\tstencilBuffer: _.stencil,\n\t\t\t\t\t\tresolveDepthBuffer: f.ignoreDepthValues === !1,\n\t\t\t\t\t\tresolveStencilBuffer: f.ignoreDepthValues === !1\n\t\t\t\t\t});\n\t\t\t\t}\n\t\t\t\ty.isXRRenderTarget = !0, this.setFoveation(s), c = null, a = await r.requestReferenceSpace(o), L.setContext(r), L.start(), n.isPresenting = !0, n.dispatchEvent({ type: \"sessionstart\" });\n\t\t\t}\n\t\t}, this.getEnvironmentBlendMode = function() {\n\t\t\tif (r !== null) return r.environmentBlendMode;\n\t\t}, this.getDepthTexture = function() {\n\t\t\treturn h.getDepthTexture();\n\t\t};\n\t\tfunction M(e) {\n\t\t\tfor (let t = 0; t < e.removed.length; t++) {\n\t\t\t\tlet n = e.removed[t], r = x.indexOf(n);\n\t\t\t\tr >= 0 && (x[r] = null, b[r].disconnect(n));\n\t\t\t}\n\t\t\tfor (let t = 0; t < e.added.length; t++) {\n\t\t\t\tlet n = e.added[t], r = x.indexOf(n);\n\t\t\t\tif (r === -1) {\n\t\t\t\t\tfor (let e = 0; e < b.length; e++) if (e >= x.length) {\n\t\t\t\t\t\tx.push(n), r = e;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t} else if (x[e] === null) {\n\t\t\t\t\t\tx[e] = n, r = e;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t\tif (r === -1) break;\n\t\t\t\t}\n\t\t\t\tlet i = b[r];\n\t\t\t\ti && i.connect(n);\n\t\t\t}\n\t\t}\n\t\tlet N = new K(), P = new K();\n\t\tfunction F(e, t, n) {\n\t\t\tN.setFromMatrixPosition(t.matrixWorld), P.setFromMatrixPosition(n.matrixWorld);\n\t\t\tlet r = N.distanceTo(P), i = t.projectionMatrix.elements, a = n.projectionMatrix.elements, o = i[14] / (i[10] - 1), s = i[14] / (i[10] + 1), c = (i[9] + 1) / i[5], l = (i[9] - 1) / i[5], u = (i[8] - 1) / i[0], d = (a[8] + 1) / a[0], f = o * u, p = o * d, m = r / (-u + d), h = m * -u;\n\t\t\tif (t.matrixWorld.decompose(e.position, e.quaternion, e.scale), e.translateX(h), e.translateZ(m), e.matrixWorld.compose(e.position, e.quaternion, e.scale), e.matrixWorldInverse.copy(e.matrixWorld).invert(), i[10] === -1) e.projectionMatrix.copy(t.projectionMatrix), e.projectionMatrixInverse.copy(t.projectionMatrixInverse);\n\t\t\telse {\n\t\t\t\tlet t = o + m, n = s + m, i = f - h, a = p + (r - h), u = c * s / n * t, d = l * s / n * t;\n\t\t\t\te.projectionMatrix.makePerspective(i, a, u, d, t, n), e.projectionMatrixInverse.copy(e.projectionMatrix).invert();\n\t\t\t}\n\t\t}\n\t\tfunction I(e, t) {\n\t\t\tt === null ? e.matrixWorld.copy(e.matrix) : e.matrixWorld.multiplyMatrices(t.matrixWorld, e.matrix), e.matrixWorldInverse.copy(e.matrixWorld).invert();\n\t\t}\n\t\tthis.updateCamera = function(e) {\n\t\t\tif (r === null) return;\n\t\t\tlet t = e.near, n = e.far;\n\t\t\th.texture !== null && (h.depthNear > 0 && (t = h.depthNear), h.depthFar > 0 && (n = h.depthFar)), D.near = T.near = w.near = t, D.far = T.far = w.far = n, (O !== D.near || k !== D.far) && (r.updateRenderState({\n\t\t\t\tdepthNear: D.near,\n\t\t\t\tdepthFar: D.far\n\t\t\t}), O = D.near, k = D.far), D.layers.mask = e.layers.mask | 6, w.layers.mask = D.layers.mask & -5, T.layers.mask = D.layers.mask & -3;\n\t\t\tlet i = e.parent, a = D.cameras;\n\t\t\tI(D, i);\n\t\t\tfor (let e = 0; e < a.length; e++) I(a[e], i);\n\t\t\ta.length === 2 ? F(D, w, T) : D.projectionMatrix.copy(w.projectionMatrix), ee(e, D, i);\n\t\t};\n\t\tfunction ee(e, t, n) {\n\t\t\tn === null ? e.matrix.copy(t.matrixWorld) : (e.matrix.copy(n.matrixWorld), e.matrix.invert(), e.matrix.multiply(t.matrixWorld)), e.matrix.decompose(e.position, e.quaternion, e.scale), e.updateMatrixWorld(!0), e.projectionMatrix.copy(t.projectionMatrix), e.projectionMatrixInverse.copy(t.projectionMatrixInverse), e.isPerspectiveCamera && (e.fov = zt * 2 * Math.atan(1 / e.projectionMatrix.elements[5]), e.zoom = 1);\n\t\t}\n\t\tthis.getCamera = function() {\n\t\t\treturn D;\n\t\t}, this.getFoveation = function() {\n\t\t\tif (d !== null || f !== null) return s;\n\t\t}, this.setFoveation = function(e) {\n\t\t\ts = e, d !== null && (d.fixedFoveation = e), f !== null && f.fixedFoveation !== void 0 && (f.fixedFoveation = e);\n\t\t}, this.hasDepthSensing = function() {\n\t\t\treturn h.texture !== null;\n\t\t}, this.getDepthSensingMesh = function() {\n\t\t\treturn h.getMesh(D);\n\t\t}, this.getCameraTexture = function(e) {\n\t\t\treturn g[e];\n\t\t};\n\t\tlet te = null;\n\t\tfunction ne(t, i) {\n\t\t\tif (l = i.getViewerPose(c || a), p = i, l !== null) {\n\t\t\t\tlet t = l.views;\n\t\t\t\tf !== null && (e.setRenderTargetFramebuffer(y, f.framebuffer), e.setRenderTarget(y));\n\t\t\t\tlet i = !1;\n\t\t\t\tt.length !== D.cameras.length && (D.cameras.length = 0, i = !0);\n\t\t\t\tfor (let n = 0; n < t.length; n++) {\n\t\t\t\t\tlet r = t[n], a = null;\n\t\t\t\t\tif (f !== null) a = f.getViewport(r);\n\t\t\t\t\telse {\n\t\t\t\t\t\tlet t = u.getViewSubImage(d, r);\n\t\t\t\t\t\ta = t.viewport, n === 0 && (e.setRenderTargetTextures(y, t.colorTexture, t.depthStencilTexture), e.setRenderTarget(y));\n\t\t\t\t\t}\n\t\t\t\t\tlet o = E[n];\n\t\t\t\t\to === void 0 && (o = new La(), o.layers.enable(n), o.viewport = new Dn(), E[n] = o), o.matrix.fromArray(r.transform.matrix), o.matrix.decompose(o.position, o.quaternion, o.scale), o.projectionMatrix.fromArray(r.projectionMatrix), o.projectionMatrixInverse.copy(o.projectionMatrix).invert(), o.viewport.set(a.x, a.y, a.width, a.height), n === 0 && (D.matrix.copy(o.matrix), D.matrix.decompose(D.position, D.quaternion, D.scale)), i === !0 && D.cameras.push(o);\n\t\t\t\t}\n\t\t\t\tlet a = r.enabledFeatures;\n\t\t\t\tif (a && a.includes(\"depth-sensing\") && r.depthUsage == \"gpu-optimized\" && m) {\n\t\t\t\t\tu = n.getBinding();\n\t\t\t\t\tlet e = u.getDepthInformation(t[0]);\n\t\t\t\t\te && e.isValid && e.texture && h.init(e, r.renderState);\n\t\t\t\t}\n\t\t\t\tif (a && a.includes(\"camera-access\") && m) {\n\t\t\t\t\te.state.unbindTexture(), u = n.getBinding();\n\t\t\t\t\tfor (let e = 0; e < t.length; e++) {\n\t\t\t\t\t\tlet n = t[e].camera;\n\t\t\t\t\t\tif (n) {\n\t\t\t\t\t\t\tlet e = g[n];\n\t\t\t\t\t\t\te || (e = new Qi(), g[n] = e);\n\t\t\t\t\t\t\tlet t = u.getCameraImage(n);\n\t\t\t\t\t\t\te.sourceTexture = t;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tfor (let e = 0; e < b.length; e++) {\n\t\t\t\tlet t = x[e], n = b[e];\n\t\t\t\tt !== null && n !== void 0 && n.update(t, i, c || a);\n\t\t\t}\n\t\t\tte && te(t, i), i.detectedPlanes && n.dispatchEvent({\n\t\t\t\ttype: \"planesdetected\",\n\t\t\t\tdata: i\n\t\t\t}), p = null;\n\t\t}\n\t\tlet L = new oo();\n\t\tL.setAnimationLoop(ne), this.setAnimationLoop = function(e) {\n\t\t\tte = e;\n\t\t}, this.dispose = function() {};\n\t}\n}, hl = /*@__PURE__*/ new J(), gl = /*@__PURE__*/ new q();\ngl.set(-1, 0, 0, 0, 1, 0, 0, 0, 1);\nfunction _l(e, t) {\n\tfunction n(e, t) {\n\t\te.matrixAutoUpdate === !0 && e.updateMatrix(), t.value.copy(e.matrix);\n\t}\n\tfunction r(t, n) {\n\t\tn.color.getRGB(t.fogColor.value, ca(e)), n.isFog ? (t.fogNear.value = n.near, t.fogFar.value = n.far) : n.isFogExp2 && (t.fogDensity.value = n.density);\n\t}\n\tfunction i(e, t, n, r, i) {\n\t\tt.isNodeMaterial ? t.uniformsNeedUpdate = !1 : t.isMeshBasicMaterial ? a(e, t) : t.isMeshLambertMaterial ? (a(e, t), t.envMap && (e.envMapIntensity.value = t.envMapIntensity)) : t.isMeshToonMaterial ? (a(e, t), d(e, t)) : t.isMeshPhongMaterial ? (a(e, t), u(e, t), t.envMap && (e.envMapIntensity.value = t.envMapIntensity)) : t.isMeshStandardMaterial ? (a(e, t), f(e, t), t.isMeshPhysicalMaterial && p(e, t, i)) : t.isMeshMatcapMaterial ? (a(e, t), m(e, t)) : t.isMeshDepthMaterial ? a(e, t) : t.isMeshDistanceMaterial ? (a(e, t), h(e, t)) : t.isMeshNormalMaterial ? a(e, t) : t.isLineBasicMaterial ? (o(e, t), t.isLineDashedMaterial && s(e, t)) : t.isPointsMaterial ? c(e, t, n, r) : t.isSpriteMaterial ? l(e, t) : t.isShadowMaterial ? (e.color.value.copy(t.color), e.opacity.value = t.opacity) : t.isShaderMaterial && (t.uniformsNeedUpdate = !1);\n\t}\n\tfunction a(e, r) {\n\t\te.opacity.value = r.opacity, r.color && e.diffuse.value.copy(r.color), r.emissive && e.emissive.value.copy(r.emissive).multiplyScalar(r.emissiveIntensity), r.map && (e.map.value = r.map, n(r.map, e.mapTransform)), r.alphaMap && (e.alphaMap.value = r.alphaMap, n(r.alphaMap, e.alphaMapTransform)), r.bumpMap && (e.bumpMap.value = r.bumpMap, n(r.bumpMap, e.bumpMapTransform), e.bumpScale.value = r.bumpScale, r.side === 1 && (e.bumpScale.value *= -1)), r.normalMap && (e.normalMap.value = r.normalMap, n(r.normalMap, e.normalMapTransform), e.normalScale.value.copy(r.normalScale), r.side === 1 && e.normalScale.value.negate()), r.displacementMap && (e.displacementMap.value = r.displacementMap, n(r.displacementMap, e.displacementMapTransform), e.displacementScale.value = r.displacementScale, e.displacementBias.value = r.displacementBias), r.emissiveMap && (e.emissiveMap.value = r.emissiveMap, n(r.emissiveMap, e.emissiveMapTransform)), r.specularMap && (e.specularMap.value = r.specularMap, n(r.specularMap, e.specularMapTransform)), r.alphaTest > 0 && (e.alphaTest.value = r.alphaTest);\n\t\tlet i = t.get(r), a = i.envMap, o = i.envMapRotation;\n\t\ta && (e.envMap.value = a, e.envMapRotation.value.setFromMatrix4(hl.makeRotationFromEuler(o)).transpose(), a.isCubeTexture && a.isRenderTargetTexture === !1 && e.envMapRotation.value.premultiply(gl), e.reflectivity.value = r.reflectivity, e.ior.value = r.ior, e.refractionRatio.value = r.refractionRatio), r.lightMap && (e.lightMap.value = r.lightMap, e.lightMapIntensity.value = r.lightMapIntensity, n(r.lightMap, e.lightMapTransform)), r.aoMap && (e.aoMap.value = r.aoMap, e.aoMapIntensity.value = r.aoMapIntensity, n(r.aoMap, e.aoMapTransform));\n\t}\n\tfunction o(e, t) {\n\t\te.diffuse.value.copy(t.color), e.opacity.value = t.opacity, t.map && (e.map.value = t.map, n(t.map, e.mapTransform));\n\t}\n\tfunction s(e, t) {\n\t\te.dashSize.value = t.dashSize, e.totalSize.value = t.dashSize + t.gapSize, e.scale.value = t.scale;\n\t}\n\tfunction c(e, t, r, i) {\n\t\te.diffuse.value.copy(t.color), e.opacity.value = t.opacity, e.size.value = t.size * r, e.scale.value = i * .5, t.map && (e.map.value = t.map, n(t.map, e.uvTransform)), t.alphaMap && (e.alphaMap.value = t.alphaMap, n(t.alphaMap, e.alphaMapTransform)), t.alphaTest > 0 && (e.alphaTest.value = t.alphaTest);\n\t}\n\tfunction l(e, t) {\n\t\te.diffuse.value.copy(t.color), e.opacity.value = t.opacity, e.rotation.value = t.rotation, t.map && (e.map.value = t.map, n(t.map, e.mapTransform)), t.alphaMap && (e.alphaMap.value = t.alphaMap, n(t.alphaMap, e.alphaMapTransform)), t.alphaTest > 0 && (e.alphaTest.value = t.alphaTest);\n\t}\n\tfunction u(e, t) {\n\t\te.specular.value.copy(t.specular), e.shininess.value = Math.max(t.shininess, 1e-4);\n\t}\n\tfunction d(e, t) {\n\t\tt.gradientMap && (e.gradientMap.value = t.gradientMap);\n\t}\n\tfunction f(e, t) {\n\t\te.metalness.value = t.metalness, t.metalnessMap && (e.metalnessMap.value = t.metalnessMap, n(t.metalnessMap, e.metalnessMapTransform)), e.roughness.value = t.roughness, t.roughnessMap && (e.roughnessMap.value = t.roughnessMap, n(t.roughnessMap, e.roughnessMapTransform)), t.envMap && (e.envMapIntensity.value = t.envMapIntensity);\n\t}\n\tfunction p(e, t, r) {\n\t\te.ior.value = t.ior, t.sheen > 0 && (e.sheenColor.value.copy(t.sheenColor).multiplyScalar(t.sheen), e.sheenRoughness.value = t.sheenRoughness, t.sheenColorMap && (e.sheenColorMap.value = t.sheenColorMap, n(t.sheenColorMap, e.sheenColorMapTransform)), t.sheenRoughnessMap && (e.sheenRoughnessMap.value = t.sheenRoughnessMap, n(t.sheenRoughnessMap, e.sheenRoughnessMapTransform))), t.clearcoat > 0 && (e.clearcoat.value = t.clearcoat, e.clearcoatRoughness.value = t.clearcoatRoughness, t.clearcoatMap && (e.clearcoatMap.value = t.clearcoatMap, n(t.clearcoatMap, e.clearcoatMapTransform)), t.clearcoatRoughnessMap && (e.clearcoatRoughnessMap.value = t.clearcoatRoughnessMap, n(t.clearcoatRoughnessMap, e.clearcoatRoughnessMapTransform)), t.clearcoatNormalMap && (e.clearcoatNormalMap.value = t.clearcoatNormalMap, n(t.clearcoatNormalMap, e.clearcoatNormalMapTransform), e.clearcoatNormalScale.value.copy(t.clearcoatNormalScale), t.side === 1 && e.clearcoatNormalScale.value.negate())), t.dispersion > 0 && (e.dispersion.value = t.dispersion), t.iridescence > 0 && (e.iridescence.value = t.iridescence, e.iridescenceIOR.value = t.iridescenceIOR, e.iridescenceThicknessMinimum.value = t.iridescenceThicknessRange[0], e.iridescenceThicknessMaximum.value = t.iridescenceThicknessRange[1], t.iridescenceMap && (e.iridescenceMap.value = t.iridescenceMap, n(t.iridescenceMap, e.iridescenceMapTransform)), t.iridescenceThicknessMap && (e.iridescenceThicknessMap.value = t.iridescenceThicknessMap, n(t.iridescenceThicknessMap, e.iridescenceThicknessMapTransform))), t.transmission > 0 && (e.transmission.value = t.transmission, e.transmissionSamplerMap.value = r.texture, e.transmissionSamplerSize.value.set(r.width, r.height), t.transmissionMap && (e.transmissionMap.value = t.transmissionMap, n(t.transmissionMap, e.transmissionMapTransform)), e.thickness.value = t.thickness, t.thicknessMap && (e.thicknessMap.value = t.thicknessMap, n(t.thicknessMap, e.thicknessMapTransform)), e.attenuationDistance.value = t.attenuationDistance, e.attenuationColor.value.copy(t.attenuationColor)), t.anisotropy > 0 && (e.anisotropyVector.value.set(t.anisotropy * Math.cos(t.anisotropyRotation), t.anisotropy * Math.sin(t.anisotropyRotation)), t.anisotropyMap && (e.anisotropyMap.value = t.anisotropyMap, n(t.anisotropyMap, e.anisotropyMapTransform))), e.specularIntensity.value = t.specularIntensity, e.specularColor.value.copy(t.specularColor), t.specularColorMap && (e.specularColorMap.value = t.specularColorMap, n(t.specularColorMap, e.specularColorMapTransform)), t.specularIntensityMap && (e.specularIntensityMap.value = t.specularIntensityMap, n(t.specularIntensityMap, e.specularIntensityMapTransform));\n\t}\n\tfunction m(e, t) {\n\t\tt.matcap && (e.matcap.value = t.matcap);\n\t}\n\tfunction h(e, n) {\n\t\tlet r = t.get(n).light;\n\t\te.referencePosition.value.setFromMatrixPosition(r.matrixWorld), e.nearDistance.value = r.shadow.camera.near, e.farDistance.value = r.shadow.camera.far;\n\t}\n\treturn {\n\t\trefreshFogUniforms: r,\n\t\trefreshMaterialUniforms: i\n\t};\n}\nfunction vl(e, t, n, r) {\n\tlet i = {}, a = {}, o = [], s = e.getParameter(e.MAX_UNIFORM_BUFFER_BINDINGS);\n\tfunction c(e, t) {\n\t\tlet n = t.program;\n\t\tr.uniformBlockBinding(e, n);\n\t}\n\tfunction l(e, n) {\n\t\tlet o = i[e.id];\n\t\to === void 0 && (m(e), o = u(e), i[e.id] = o, e.addEventListener(\"dispose\", g));\n\t\tlet s = n.program;\n\t\tr.updateUBOMapping(e, s);\n\t\tlet c = t.render.frame;\n\t\ta[e.id] !== c && (f(e), a[e.id] = c);\n\t}\n\tfunction u(t) {\n\t\tlet n = d();\n\t\tt.__bindingPointIndex = n;\n\t\tlet r = e.createBuffer(), i = t.__size, a = t.usage;\n\t\treturn e.bindBuffer(e.UNIFORM_BUFFER, r), e.bufferData(e.UNIFORM_BUFFER, i, a), e.bindBuffer(e.UNIFORM_BUFFER, null), e.bindBufferBase(e.UNIFORM_BUFFER, n, r), r;\n\t}\n\tfunction d() {\n\t\tfor (let e = 0; e < s; e++) if (o.indexOf(e) === -1) return o.push(e), e;\n\t\treturn U(\"WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached.\"), 0;\n\t}\n\tfunction f(t) {\n\t\tlet n = i[t.id], r = t.uniforms, a = t.__cache;\n\t\te.bindBuffer(e.UNIFORM_BUFFER, n);\n\t\tfor (let t = 0, n = r.length; t < n; t++) {\n\t\t\tlet n = Array.isArray(r[t]) ? r[t] : [r[t]];\n\t\t\tfor (let r = 0, i = n.length; r < i; r++) {\n\t\t\t\tlet i = n[r];\n\t\t\t\tif (p(i, t, r, a) === !0) {\n\t\t\t\t\tlet t = i.__offset, n = Array.isArray(i.value) ? i.value : [i.value], r = 0;\n\t\t\t\t\tfor (let a = 0; a < n.length; a++) {\n\t\t\t\t\t\tlet o = n[a], s = h(o);\n\t\t\t\t\t\ttypeof o == \"number\" || typeof o == \"boolean\" ? (i.__data[0] = o, e.bufferSubData(e.UNIFORM_BUFFER, t + r, i.__data)) : o.isMatrix3 ? (i.__data[0] = o.elements[0], i.__data[1] = o.elements[1], i.__data[2] = o.elements[2], i.__data[3] = 0, i.__data[4] = o.elements[3], i.__data[5] = o.elements[4], i.__data[6] = o.elements[5], i.__data[7] = 0, i.__data[8] = o.elements[6], i.__data[9] = o.elements[7], i.__data[10] = o.elements[8], i.__data[11] = 0) : ArrayBuffer.isView(o) ? i.__data.set(new o.constructor(o.buffer, o.byteOffset, i.__data.length)) : (o.toArray(i.__data, r), r += s.storage / Float32Array.BYTES_PER_ELEMENT);\n\t\t\t\t\t}\n\t\t\t\t\te.bufferSubData(e.UNIFORM_BUFFER, t, i.__data);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\te.bindBuffer(e.UNIFORM_BUFFER, null);\n\t}\n\tfunction p(e, t, n, r) {\n\t\tlet i = e.value, a = t + \"_\" + n;\n\t\tif (r[a] === void 0) return r[a] = typeof i == \"number\" || typeof i == \"boolean\" ? i : ArrayBuffer.isView(i) ? i.slice() : i.clone(), !0;\n\t\t{\n\t\t\tlet e = r[a];\n\t\t\tif (typeof i == \"number\" || typeof i == \"boolean\") {\n\t\t\t\tif (e !== i) return r[a] = i, !0;\n\t\t\t} else if (ArrayBuffer.isView(i)) return !0;\n\t\t\telse if (e.equals(i) === !1) return e.copy(i), !0;\n\t\t}\n\t\treturn !1;\n\t}\n\tfunction m(e) {\n\t\tlet t = e.uniforms, n = 0;\n\t\tfor (let e = 0, r = t.length; e < r; e++) {\n\t\t\tlet r = Array.isArray(t[e]) ? t[e] : [t[e]];\n\t\t\tfor (let e = 0, t = r.length; e < t; e++) {\n\t\t\t\tlet t = r[e], i = Array.isArray(t.value) ? t.value : [t.value];\n\t\t\t\tfor (let e = 0, r = i.length; e < r; e++) {\n\t\t\t\t\tlet r = i[e], a = h(r), o = n % 16, s = o % a.boundary, c = o + s;\n\t\t\t\t\tn += s, c !== 0 && 16 - c < a.storage && (n += 16 - c), t.__data = new Float32Array(a.storage / Float32Array.BYTES_PER_ELEMENT), t.__offset = n, n += a.storage;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tlet r = n % 16;\n\t\treturn r > 0 && (n += 16 - r), e.__size = n, e.__cache = {}, this;\n\t}\n\tfunction h(e) {\n\t\tlet t = {\n\t\t\tboundary: 0,\n\t\t\tstorage: 0\n\t\t};\n\t\treturn typeof e == \"number\" || typeof e == \"boolean\" ? (t.boundary = 4, t.storage = 4) : e.isVector2 ? (t.boundary = 8, t.storage = 8) : e.isVector3 || e.isColor ? (t.boundary = 16, t.storage = 12) : e.isVector4 ? (t.boundary = 16, t.storage = 16) : e.isMatrix3 ? (t.boundary = 48, t.storage = 48) : e.isMatrix4 ? (t.boundary = 64, t.storage = 64) : e.isTexture ? H(\"WebGLRenderer: Texture samplers can not be part of an uniforms group.\") : ArrayBuffer.isView(e) ? (t.boundary = 16, t.storage = e.byteLength) : H(\"WebGLRenderer: Unsupported uniform value type.\", e), t;\n\t}\n\tfunction g(t) {\n\t\tlet n = t.target;\n\t\tn.removeEventListener(\"dispose\", g);\n\t\tlet r = o.indexOf(n.__bindingPointIndex);\n\t\to.splice(r, 1), e.deleteBuffer(i[n.id]), delete i[n.id], delete a[n.id];\n\t}\n\tfunction _() {\n\t\tfor (let t in i) e.deleteBuffer(i[t]);\n\t\to = [], i = {}, a = {};\n\t}\n\treturn {\n\t\tbind: c,\n\t\tupdate: l,\n\t\tdispose: _\n\t};\n}\nvar yl = new Uint16Array([\n\t12469,\n\t15057,\n\t12620,\n\t14925,\n\t13266,\n\t14620,\n\t13807,\n\t14376,\n\t14323,\n\t13990,\n\t14545,\n\t13625,\n\t14713,\n\t13328,\n\t14840,\n\t12882,\n\t14931,\n\t12528,\n\t14996,\n\t12233,\n\t15039,\n\t11829,\n\t15066,\n\t11525,\n\t15080,\n\t11295,\n\t15085,\n\t10976,\n\t15082,\n\t10705,\n\t15073,\n\t10495,\n\t13880,\n\t14564,\n\t13898,\n\t14542,\n\t13977,\n\t14430,\n\t14158,\n\t14124,\n\t14393,\n\t13732,\n\t14556,\n\t13410,\n\t14702,\n\t12996,\n\t14814,\n\t12596,\n\t14891,\n\t12291,\n\t14937,\n\t11834,\n\t14957,\n\t11489,\n\t14958,\n\t11194,\n\t14943,\n\t10803,\n\t14921,\n\t10506,\n\t14893,\n\t10278,\n\t14858,\n\t9960,\n\t14484,\n\t14039,\n\t14487,\n\t14025,\n\t14499,\n\t13941,\n\t14524,\n\t13740,\n\t14574,\n\t13468,\n\t14654,\n\t13106,\n\t14743,\n\t12678,\n\t14818,\n\t12344,\n\t14867,\n\t11893,\n\t14889,\n\t11509,\n\t14893,\n\t11180,\n\t14881,\n\t10751,\n\t14852,\n\t10428,\n\t14812,\n\t10128,\n\t14765,\n\t9754,\n\t14712,\n\t9466,\n\t14764,\n\t13480,\n\t14764,\n\t13475,\n\t14766,\n\t13440,\n\t14766,\n\t13347,\n\t14769,\n\t13070,\n\t14786,\n\t12713,\n\t14816,\n\t12387,\n\t14844,\n\t11957,\n\t14860,\n\t11549,\n\t14868,\n\t11215,\n\t14855,\n\t10751,\n\t14825,\n\t10403,\n\t14782,\n\t10044,\n\t14729,\n\t9651,\n\t14666,\n\t9352,\n\t14599,\n\t9029,\n\t14967,\n\t12835,\n\t14966,\n\t12831,\n\t14963,\n\t12804,\n\t14954,\n\t12723,\n\t14936,\n\t12564,\n\t14917,\n\t12347,\n\t14900,\n\t11958,\n\t14886,\n\t11569,\n\t14878,\n\t11247,\n\t14859,\n\t10765,\n\t14828,\n\t10401,\n\t14784,\n\t10011,\n\t14727,\n\t9600,\n\t14660,\n\t9289,\n\t14586,\n\t8893,\n\t14508,\n\t8533,\n\t15111,\n\t12234,\n\t15110,\n\t12234,\n\t15104,\n\t12216,\n\t15092,\n\t12156,\n\t15067,\n\t12010,\n\t15028,\n\t11776,\n\t14981,\n\t11500,\n\t14942,\n\t11205,\n\t14902,\n\t10752,\n\t14861,\n\t10393,\n\t14812,\n\t9991,\n\t14752,\n\t9570,\n\t14682,\n\t9252,\n\t14603,\n\t8808,\n\t14519,\n\t8445,\n\t14431,\n\t8145,\n\t15209,\n\t11449,\n\t15208,\n\t11451,\n\t15202,\n\t11451,\n\t15190,\n\t11438,\n\t15163,\n\t11384,\n\t15117,\n\t11274,\n\t15055,\n\t10979,\n\t14994,\n\t10648,\n\t14932,\n\t10343,\n\t14871,\n\t9936,\n\t14803,\n\t9532,\n\t14729,\n\t9218,\n\t14645,\n\t8742,\n\t14556,\n\t8381,\n\t14461,\n\t8020,\n\t14365,\n\t7603,\n\t15273,\n\t10603,\n\t15272,\n\t10607,\n\t15267,\n\t10619,\n\t15256,\n\t10631,\n\t15231,\n\t10614,\n\t15182,\n\t10535,\n\t15118,\n\t10389,\n\t15042,\n\t10167,\n\t14963,\n\t9787,\n\t14883,\n\t9447,\n\t14800,\n\t9115,\n\t14710,\n\t8665,\n\t14615,\n\t8318,\n\t14514,\n\t7911,\n\t14411,\n\t7507,\n\t14279,\n\t7198,\n\t15314,\n\t9675,\n\t15313,\n\t9683,\n\t15309,\n\t9712,\n\t15298,\n\t9759,\n\t15277,\n\t9797,\n\t15229,\n\t9773,\n\t15166,\n\t9668,\n\t15084,\n\t9487,\n\t14995,\n\t9274,\n\t14898,\n\t8910,\n\t14800,\n\t8539,\n\t14697,\n\t8234,\n\t14590,\n\t7790,\n\t14479,\n\t7409,\n\t14367,\n\t7067,\n\t14178,\n\t6621,\n\t15337,\n\t8619,\n\t15337,\n\t8631,\n\t15333,\n\t8677,\n\t15325,\n\t8769,\n\t15305,\n\t8871,\n\t15264,\n\t8940,\n\t15202,\n\t8909,\n\t15119,\n\t8775,\n\t15022,\n\t8565,\n\t14916,\n\t8328,\n\t14804,\n\t8009,\n\t14688,\n\t7614,\n\t14569,\n\t7287,\n\t14448,\n\t6888,\n\t14321,\n\t6483,\n\t14088,\n\t6171,\n\t15350,\n\t7402,\n\t15350,\n\t7419,\n\t15347,\n\t7480,\n\t15340,\n\t7613,\n\t15322,\n\t7804,\n\t15287,\n\t7973,\n\t15229,\n\t8057,\n\t15148,\n\t8012,\n\t15046,\n\t7846,\n\t14933,\n\t7611,\n\t14810,\n\t7357,\n\t14682,\n\t7069,\n\t14552,\n\t6656,\n\t14421,\n\t6316,\n\t14251,\n\t5948,\n\t14007,\n\t5528,\n\t15356,\n\t5942,\n\t15356,\n\t5977,\n\t15353,\n\t6119,\n\t15348,\n\t6294,\n\t15332,\n\t6551,\n\t15302,\n\t6824,\n\t15249,\n\t7044,\n\t15171,\n\t7122,\n\t15070,\n\t7050,\n\t14949,\n\t6861,\n\t14818,\n\t6611,\n\t14679,\n\t6349,\n\t14538,\n\t6067,\n\t14398,\n\t5651,\n\t14189,\n\t5311,\n\t13935,\n\t4958,\n\t15359,\n\t4123,\n\t15359,\n\t4153,\n\t15356,\n\t4296,\n\t15353,\n\t4646,\n\t15338,\n\t5160,\n\t15311,\n\t5508,\n\t15263,\n\t5829,\n\t15188,\n\t6042,\n\t15088,\n\t6094,\n\t14966,\n\t6001,\n\t14826,\n\t5796,\n\t14678,\n\t5543,\n\t14527,\n\t5287,\n\t14377,\n\t4985,\n\t14133,\n\t4586,\n\t13869,\n\t4257,\n\t15360,\n\t1563,\n\t15360,\n\t1642,\n\t15358,\n\t2076,\n\t15354,\n\t2636,\n\t15341,\n\t3350,\n\t15317,\n\t4019,\n\t15273,\n\t4429,\n\t15203,\n\t4732,\n\t15105,\n\t4911,\n\t14981,\n\t4932,\n\t14836,\n\t4818,\n\t14679,\n\t4621,\n\t14517,\n\t4386,\n\t14359,\n\t4156,\n\t14083,\n\t3795,\n\t13808,\n\t3437,\n\t15360,\n\t122,\n\t15360,\n\t137,\n\t15358,\n\t285,\n\t15355,\n\t636,\n\t15344,\n\t1274,\n\t15322,\n\t2177,\n\t15281,\n\t2765,\n\t15215,\n\t3223,\n\t15120,\n\t3451,\n\t14995,\n\t3569,\n\t14846,\n\t3567,\n\t14681,\n\t3466,\n\t14511,\n\t3305,\n\t14344,\n\t3121,\n\t14037,\n\t2800,\n\t13753,\n\t2467,\n\t15360,\n\t0,\n\t15360,\n\t1,\n\t15359,\n\t21,\n\t15355,\n\t89,\n\t15346,\n\t253,\n\t15325,\n\t479,\n\t15287,\n\t796,\n\t15225,\n\t1148,\n\t15133,\n\t1492,\n\t15008,\n\t1749,\n\t14856,\n\t1882,\n\t14685,\n\t1886,\n\t14506,\n\t1783,\n\t14324,\n\t1608,\n\t13996,\n\t1398,\n\t13702,\n\t1183\n]), bl = null;\nfunction xl() {\n\treturn bl === null && (bl = new zi(yl, 16, 16, Ee, me), bl.name = \"DFG_LUT\", bl.minFilter = R, bl.magFilter = R, bl.wrapS = te, bl.wrapT = te, bl.generateMipmaps = !1, bl.needsUpdate = !0), bl;\n}\nvar Sl = class {\n\tconstructor(e = {}) {\n\t\tlet { canvas: t = Ot(), context: n = null, depth: r = !0, stencil: i = !1, alpha: a = !1, antialias: o = !1, premultipliedAlpha: s = !0, preserveDrawingBuffer: c = !1, powerPreference: l = \"default\", failIfMajorPerformanceCaveat: u = !1, reversedDepthBuffer: d = !1, outputBufferType: f = se } = e;\n\t\tthis.isWebGLRenderer = !0;\n\t\tlet p;\n\t\tif (n !== null) {\n\t\t\tif (typeof WebGLRenderingContext < \"u\" && n instanceof WebGLRenderingContext) throw Error(\"THREE.WebGLRenderer: WebGL 1 is not supported since r163.\");\n\t\t\tp = n.getContextAttributes().alpha;\n\t\t} else p = a;\n\t\tlet m = f, h = /* @__PURE__ */ new Set([\n\t\t\tOe,\n\t\t\tDe,\n\t\t\tTe\n\t\t]), g = /* @__PURE__ */ new Set([\n\t\t\tse,\n\t\t\tfe,\n\t\t\tue,\n\t\t\t_e,\n\t\t\the,\n\t\t\tge\n\t\t]), _ = /* @__PURE__ */ new Uint32Array(4), v = /* @__PURE__ */ new Int32Array(4), y = new K(), b = null, x = null, S = [], C = [], w = null;\n\t\tthis.domElement = t, this.debug = {\n\t\t\tcheckShaderErrors: !0,\n\t\t\tonShaderError: null\n\t\t}, this.autoClear = !0, this.autoClearColor = !0, this.autoClearDepth = !0, this.autoClearStencil = !0, this.sortObjects = !0, this.clippingPlanes = [], this.localClippingEnabled = !1, this.toneMapping = 0, this.toneMappingExposure = 1, this.transmissionResolutionScale = 1;\n\t\tlet T = this, E = !1, D = null;\n\t\tthis._outputColorSpace = _t;\n\t\tlet O = 0, k = 0, A = null, j = -1, M = null, N = new Dn(), P = new Dn(), F = null, I = new fr(0), ee = 0, te = t.width, ne = t.height, L = 1, re = null, ie = null, R = new Dn(0, 0, te, ne), ae = new Dn(0, 0, te, ne), ce = !1, le = new Ji(), de = !1, pe = !1, ve = new J(), ye = new K(), be = new Dn(), xe = {\n\t\t\tbackground: null,\n\t\t\tfog: null,\n\t\t\tenvironment: null,\n\t\t\toverrideMaterial: null,\n\t\t\tisScene: !0\n\t\t}, Se = !1;\n\t\tfunction Ce() {\n\t\t\treturn A === null ? L : 1;\n\t\t}\n\t\tlet z = n;\n\t\tfunction we(e, n) {\n\t\t\treturn t.getContext(e, n);\n\t\t}\n\t\ttry {\n\t\t\tlet e = {\n\t\t\t\talpha: !0,\n\t\t\t\tdepth: r,\n\t\t\t\tstencil: i,\n\t\t\t\tantialias: o,\n\t\t\t\tpremultipliedAlpha: s,\n\t\t\t\tpreserveDrawingBuffer: c,\n\t\t\t\tpowerPreference: l,\n\t\t\t\tfailIfMajorPerformanceCaveat: u\n\t\t\t};\n\t\t\tif (\"setAttribute\" in t && t.setAttribute(\"data-engine\", \"three.js r184\"), t.addEventListener(\"webglcontextlost\", Ze, !1), t.addEventListener(\"webglcontextrestored\", Qe, !1), t.addEventListener(\"webglcontextcreationerror\", $e, !1), z === null) {\n\t\t\t\tlet t = \"webgl2\";\n\t\t\t\tif (z = we(t, e), z === null) throw we(t) ? Error(\"Error creating WebGL context with your selected attributes.\") : Error(\"Error creating WebGL context.\");\n\t\t\t}\n\t\t} catch (e) {\n\t\t\tthrow U(\"WebGLRenderer: \" + e.message), e;\n\t\t}\n\t\tlet Ee, ke, B, Ae, V, je, Me, Ne, Pe, Fe, Ie, Le, Re, ze, Be, Ve, He, Ue, We, Ge, Ke, qe, Je;\n\t\tfunction Ye() {\n\t\t\tEe = new Bo(z), Ee.init(), Ke = new ul(z, Ee), ke = new go(z, Ee, e, Ke), B = new cl(z, Ee), ke.reversedDepthBuffer && d && B.buffers.depth.setReversed(!0), Ae = new Uo(z), V = new Hc(), je = new ll(z, Ee, B, V, ke, Ke, Ae), Me = new zo(T), Ne = new so(z), qe = new mo(z, Ne), Pe = new Vo(z, Ne, Ae, qe), Fe = new Go(z, Pe, Ne, qe, Ae), Ue = new Wo(z, ke, je), Be = new _o(V), Ie = new Vc(T, Me, Ee, ke, qe, Be), Le = new _l(T, V), Re = new Kc(), ze = new $c(Ee), He = new po(T, Me, B, Fe, p, s), Ve = new sl(T, Fe, ke), Je = new vl(z, Ae, ke, B), We = new ho(z, Ee, Ae), Ge = new Ho(z, Ee, Ae), Ae.programs = Ie.programs, T.capabilities = ke, T.extensions = Ee, T.properties = V, T.renderLists = Re, T.shadowMap = Ve, T.state = B, T.info = Ae;\n\t\t}\n\t\tYe(), m !== 1009 && (w = new qo(m, t.width, t.height, r, i));\n\t\tlet Xe = new ml(T, z);\n\t\tthis.xr = Xe, this.getContext = function() {\n\t\t\treturn z;\n\t\t}, this.getContextAttributes = function() {\n\t\t\treturn z.getContextAttributes();\n\t\t}, this.forceContextLoss = function() {\n\t\t\tlet e = Ee.get(\"WEBGL_lose_context\");\n\t\t\te && e.loseContext();\n\t\t}, this.forceContextRestore = function() {\n\t\t\tlet e = Ee.get(\"WEBGL_lose_context\");\n\t\t\te && e.restoreContext();\n\t\t}, this.getPixelRatio = function() {\n\t\t\treturn L;\n\t\t}, this.setPixelRatio = function(e) {\n\t\t\te !== void 0 && (L = e, this.setSize(te, ne, !1));\n\t\t}, this.getSize = function(e) {\n\t\t\treturn e.set(te, ne);\n\t\t}, this.setSize = function(e, n, r = !0) {\n\t\t\tif (Xe.isPresenting) {\n\t\t\t\tH(\"WebGLRenderer: Can't change size while VR device is presenting.\");\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tte = e, ne = n, t.width = Math.floor(e * L), t.height = Math.floor(n * L), r === !0 && (t.style.width = e + \"px\", t.style.height = n + \"px\"), w !== null && w.setSize(t.width, t.height), this.setViewport(0, 0, e, n);\n\t\t}, this.getDrawingBufferSize = function(e) {\n\t\t\treturn e.set(te * L, ne * L).floor();\n\t\t}, this.setDrawingBufferSize = function(e, n, r) {\n\t\t\tte = e, ne = n, L = r, t.width = Math.floor(e * r), t.height = Math.floor(n * r), this.setViewport(0, 0, e, n);\n\t\t}, this.setEffects = function(e) {\n\t\t\tif (m === 1009) {\n\t\t\t\tU(\"THREE.WebGLRenderer: setEffects() requires outputBufferType set to HalfFloatType or FloatType.\");\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tif (e) {\n\t\t\t\tfor (let t = 0; t < e.length; t++) if (e[t].isOutputPass === !0) {\n\t\t\t\t\tH(\"THREE.WebGLRenderer: OutputPass is not needed in setEffects(). Tone mapping and color space conversion are applied automatically.\");\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t}\n\t\t\tw.setEffects(e || []);\n\t\t}, this.getCurrentViewport = function(e) {\n\t\t\treturn e.copy(N);\n\t\t}, this.getViewport = function(e) {\n\t\t\treturn e.copy(R);\n\t\t}, this.setViewport = function(e, t, n, r) {\n\t\t\te.isVector4 ? R.set(e.x, e.y, e.z, e.w) : R.set(e, t, n, r), B.viewport(N.copy(R).multiplyScalar(L).round());\n\t\t}, this.getScissor = function(e) {\n\t\t\treturn e.copy(ae);\n\t\t}, this.setScissor = function(e, t, n, r) {\n\t\t\te.isVector4 ? ae.set(e.x, e.y, e.z, e.w) : ae.set(e, t, n, r), B.scissor(P.copy(ae).multiplyScalar(L).round());\n\t\t}, this.getScissorTest = function() {\n\t\t\treturn ce;\n\t\t}, this.setScissorTest = function(e) {\n\t\t\tB.setScissorTest(ce = e);\n\t\t}, this.setOpaqueSort = function(e) {\n\t\t\tre = e;\n\t\t}, this.setTransparentSort = function(e) {\n\t\t\tie = e;\n\t\t}, this.getClearColor = function(e) {\n\t\t\treturn e.copy(He.getClearColor());\n\t\t}, this.setClearColor = function() {\n\t\t\tHe.setClearColor(...arguments);\n\t\t}, this.getClearAlpha = function() {\n\t\t\treturn He.getClearAlpha();\n\t\t}, this.setClearAlpha = function() {\n\t\t\tHe.setClearAlpha(...arguments);\n\t\t}, this.clear = function(e = !0, t = !0, n = !0) {\n\t\t\tlet r = 0;\n\t\t\tif (e) {\n\t\t\t\tlet e = !1;\n\t\t\t\tif (A !== null) {\n\t\t\t\t\tlet t = A.texture.format;\n\t\t\t\t\te = h.has(t);\n\t\t\t\t}\n\t\t\t\tif (e) {\n\t\t\t\t\tlet e = A.texture.type, t = g.has(e), n = He.getClearColor(), r = He.getClearAlpha(), i = n.r, a = n.g, o = n.b;\n\t\t\t\t\tt ? (_[0] = i, _[1] = a, _[2] = o, _[3] = r, z.clearBufferuiv(z.COLOR, 0, _)) : (v[0] = i, v[1] = a, v[2] = o, v[3] = r, z.clearBufferiv(z.COLOR, 0, v));\n\t\t\t\t} else r |= z.COLOR_BUFFER_BIT;\n\t\t\t}\n\t\t\tt && (r |= z.DEPTH_BUFFER_BIT, this.state.buffers.depth.setMask(!0)), n && (r |= z.STENCIL_BUFFER_BIT, this.state.buffers.stencil.setMask(4294967295)), r !== 0 && z.clear(r);\n\t\t}, this.clearColor = function() {\n\t\t\tthis.clear(!0, !1, !1);\n\t\t}, this.clearDepth = function() {\n\t\t\tthis.clear(!1, !0, !1);\n\t\t}, this.clearStencil = function() {\n\t\t\tthis.clear(!1, !1, !0);\n\t\t}, this.setNodesHandler = function(e) {\n\t\t\te.setRenderer(this), D = e;\n\t\t}, this.dispose = function() {\n\t\t\tt.removeEventListener(\"webglcontextlost\", Ze, !1), t.removeEventListener(\"webglcontextrestored\", Qe, !1), t.removeEventListener(\"webglcontextcreationerror\", $e, !1), He.dispose(), Re.dispose(), ze.dispose(), V.dispose(), Me.dispose(), Fe.dispose(), qe.dispose(), Je.dispose(), Ie.dispose(), Xe.dispose(), Xe.removeEventListener(\"sessionstart\", ot), Xe.removeEventListener(\"sessionend\", st), ct.stop();\n\t\t};\n\t\tfunction Ze(e) {\n\t\t\te.preventDefault(), At(\"WebGLRenderer: Context Lost.\"), E = !0;\n\t\t}\n\t\tfunction Qe() {\n\t\t\tAt(\"WebGLRenderer: Context Restored.\"), E = !1;\n\t\t\tlet e = Ae.autoReset, t = Ve.enabled, n = Ve.autoUpdate, r = Ve.needsUpdate, i = Ve.type;\n\t\t\tYe(), Ae.autoReset = e, Ve.enabled = t, Ve.autoUpdate = n, Ve.needsUpdate = r, Ve.type = i;\n\t\t}\n\t\tfunction $e(e) {\n\t\t\tU(\"WebGLRenderer: A WebGL context could not be created. Reason: \", e.statusMessage);\n\t\t}\n\t\tfunction et(e) {\n\t\t\tlet t = e.target;\n\t\t\tt.removeEventListener(\"dispose\", et), tt(t);\n\t\t}\n\t\tfunction tt(e) {\n\t\t\tnt(e), V.remove(e);\n\t\t}\n\t\tfunction nt(e) {\n\t\t\tlet t = V.get(e).programs;\n\t\t\tt !== void 0 && (t.forEach(function(e) {\n\t\t\t\tIe.releaseProgram(e);\n\t\t\t}), e.isShaderMaterial && Ie.releaseShaderCache(e));\n\t\t}\n\t\tthis.renderBufferDirect = function(e, t, n, r, i, a) {\n\t\t\tt === null && (t = xe);\n\t\t\tlet o = i.isMesh && i.matrixWorld.determinant() < 0, s = yt(e, t, n, r, i);\n\t\t\tB.setMaterial(r, o);\n\t\t\tlet c = n.index, l = 1;\n\t\t\tif (r.wireframe === !0) {\n\t\t\t\tif (c = Pe.getWireframeAttribute(n), c === void 0) return;\n\t\t\t\tl = 2;\n\t\t\t}\n\t\t\tlet u = n.drawRange, d = n.attributes.position, f = u.start * l, p = (u.start + u.count) * l;\n\t\t\ta !== null && (f = Math.max(f, a.start * l), p = Math.min(p, (a.start + a.count) * l)), c === null ? d != null && (f = Math.max(f, 0), p = Math.min(p, d.count)) : (f = Math.max(f, 0), p = Math.min(p, c.count));\n\t\t\tlet m = p - f;\n\t\t\tif (m < 0 || m === Infinity) return;\n\t\t\tqe.setup(i, r, s, n, c);\n\t\t\tlet h, g = We;\n\t\t\tif (c !== null && (h = Ne.get(c), g = Ge, g.setIndex(h)), i.isMesh) r.wireframe === !0 ? (B.setLineWidth(r.wireframeLinewidth * Ce()), g.setMode(z.LINES)) : g.setMode(z.TRIANGLES);\n\t\t\telse if (i.isLine) {\n\t\t\t\tlet e = r.linewidth;\n\t\t\t\te === void 0 && (e = 1), B.setLineWidth(e * Ce()), i.isLineSegments ? g.setMode(z.LINES) : i.isLineLoop ? g.setMode(z.LINE_LOOP) : g.setMode(z.LINE_STRIP);\n\t\t\t} else i.isPoints ? g.setMode(z.POINTS) : i.isSprite && g.setMode(z.TRIANGLES);\n\t\t\tif (i.isBatchedMesh) {\n\t\t\t\tif (Ee.get(\"WEBGL_multi_draw\")) g.renderMultiDraw(i._multiDrawStarts, i._multiDrawCounts, i._multiDrawCount);\n\t\t\t\telse {\n\t\t\t\t\tlet e = i._multiDrawStarts, t = i._multiDrawCounts, n = i._multiDrawCount, a = c ? Ne.get(c).bytesPerElement : 1, o = V.get(r).currentProgram.getUniforms();\n\t\t\t\t\tfor (let r = 0; r < n; r++) o.setValue(z, \"_gl_DrawID\", r), g.render(e[r] / a, t[r]);\n\t\t\t\t}\n\t\t\t} else if (i.isInstancedMesh) g.renderInstances(f, m, i.count);\n\t\t\telse if (n.isInstancedBufferGeometry) {\n\t\t\t\tlet e = n._maxInstanceCount === void 0 ? Infinity : n._maxInstanceCount, t = Math.min(n.instanceCount, e);\n\t\t\t\tg.renderInstances(f, m, t);\n\t\t\t} else g.render(f, m);\n\t\t};\n\t\tfunction rt(e, t, n) {\n\t\t\te.transparent === !0 && e.side === 2 && e.forceSinglePass === !1 ? (e.side = 1, e.needsUpdate = !0, mt(e, t, n), e.side = 0, e.needsUpdate = !0, mt(e, t, n), e.side = 2) : mt(e, t, n);\n\t\t}\n\t\tthis.compile = function(e, t, n = null) {\n\t\t\tn === null && (n = e), x = ze.get(n), x.init(t), C.push(x), n.traverseVisible(function(e) {\n\t\t\t\te.isLight && e.layers.test(t.layers) && (x.pushLight(e), e.castShadow && x.pushShadow(e));\n\t\t\t}), e !== n && e.traverseVisible(function(e) {\n\t\t\t\te.isLight && e.layers.test(t.layers) && (x.pushLight(e), e.castShadow && x.pushShadow(e));\n\t\t\t}), x.setupLights();\n\t\t\tlet r = /* @__PURE__ */ new Set();\n\t\t\treturn e.traverse(function(e) {\n\t\t\t\tif (!(e.isMesh || e.isPoints || e.isLine || e.isSprite)) return;\n\t\t\t\tlet t = e.material;\n\t\t\t\tif (t) {\n\t\t\t\t\tif (Array.isArray(t)) for (let i = 0; i < t.length; i++) {\n\t\t\t\t\t\tlet a = t[i];\n\t\t\t\t\t\trt(a, n, e), r.add(a);\n\t\t\t\t\t}\n\t\t\t\t\telse rt(t, n, e), r.add(t);\n\t\t\t\t}\n\t\t\t}), x = C.pop(), r;\n\t\t}, this.compileAsync = function(e, t, n = null) {\n\t\t\tlet r = this.compile(e, t, n);\n\t\t\treturn new Promise((t) => {\n\t\t\t\tfunction n() {\n\t\t\t\t\tif (r.forEach(function(e) {\n\t\t\t\t\t\tV.get(e).currentProgram.isReady() && r.delete(e);\n\t\t\t\t\t}), r.size === 0) {\n\t\t\t\t\t\tt(e);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tsetTimeout(n, 10);\n\t\t\t\t}\n\t\t\t\tEe.get(\"KHR_parallel_shader_compile\") === null ? setTimeout(n, 10) : n();\n\t\t\t});\n\t\t};\n\t\tlet it = null;\n\t\tfunction at(e) {\n\t\t\tit && it(e);\n\t\t}\n\t\tfunction ot() {\n\t\t\tct.stop();\n\t\t}\n\t\tfunction st() {\n\t\t\tct.start();\n\t\t}\n\t\tlet ct = new oo();\n\t\tct.setAnimationLoop(at), typeof self < \"u\" && ct.setContext(self), this.setAnimationLoop = function(e) {\n\t\t\tit = e, Xe.setAnimationLoop(e), e === null ? ct.stop() : ct.start();\n\t\t}, Xe.addEventListener(\"sessionstart\", ot), Xe.addEventListener(\"sessionend\", st), this.render = function(e, t) {\n\t\t\tif (t !== void 0 && t.isCamera !== !0) {\n\t\t\t\tU(\"WebGLRenderer.render: camera is not an instance of THREE.Camera.\");\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tif (E === !0) return;\n\t\t\tD !== null && D.renderStart(e, t);\n\t\t\tlet n = Xe.enabled === !0 && Xe.isPresenting === !0, r = w !== null && (A === null || n) && w.begin(T, A);\n\t\t\tif (e.matrixWorldAutoUpdate === !0 && e.updateMatrixWorld(), t.parent === null && t.matrixWorldAutoUpdate === !0 && t.updateMatrixWorld(), Xe.enabled === !0 && Xe.isPresenting === !0 && (w === null || w.isCompositing() === !1) && (Xe.cameraAutoUpdate === !0 && Xe.updateCamera(t), t = Xe.getCamera()), e.isScene === !0 && e.onBeforeRender(T, e, t, A), x = ze.get(e, C.length), x.init(t), x.state.textureUnits = je.getTextureUnits(), C.push(x), ve.multiplyMatrices(t.projectionMatrix, t.matrixWorldInverse), le.setFromProjectionMatrix(ve, wt, t.reversedDepth), pe = this.localClippingEnabled, de = Be.init(this.clippingPlanes, pe), b = Re.get(e, S.length), b.init(), S.push(b), Xe.enabled === !0 && Xe.isPresenting === !0) {\n\t\t\t\tlet e = T.xr.getDepthSensingMesh();\n\t\t\t\te !== null && lt(e, t, -Infinity, T.sortObjects);\n\t\t\t}\n\t\t\tlt(e, t, 0, T.sortObjects), b.finish(), T.sortObjects === !0 && b.sort(re, ie), Se = Xe.enabled === !1 || Xe.isPresenting === !1 || Xe.hasDepthSensing() === !1, Se && He.addToRenderList(b, e), this.info.render.frame++, de === !0 && Be.beginShadows();\n\t\t\tlet i = x.state.shadowsArray;\n\t\t\tif (Ve.render(i, e, t), de === !0 && Be.endShadows(), this.info.autoReset === !0 && this.info.reset(), (r && w.hasRenderPass()) === !1) {\n\t\t\t\tlet n = b.opaque, r = b.transmissive;\n\t\t\t\tif (x.setupLights(), t.isArrayCamera) {\n\t\t\t\t\tlet i = t.cameras;\n\t\t\t\t\tif (r.length > 0) for (let t = 0, a = i.length; t < a; t++) {\n\t\t\t\t\t\tlet a = i[t];\n\t\t\t\t\t\tdt(n, r, e, a);\n\t\t\t\t\t}\n\t\t\t\t\tSe && He.render(e);\n\t\t\t\t\tfor (let t = 0, n = i.length; t < n; t++) {\n\t\t\t\t\t\tlet n = i[t];\n\t\t\t\t\t\tut(b, e, n, n.viewport);\n\t\t\t\t\t}\n\t\t\t\t} else r.length > 0 && dt(n, r, e, t), Se && He.render(e), ut(b, e, t);\n\t\t\t}\n\t\t\tA !== null && k === 0 && (je.updateMultisampleRenderTarget(A), je.updateRenderTargetMipmap(A)), r && w.end(T), e.isScene === !0 && e.onAfterRender(T, e, t), qe.resetDefaultState(), j = -1, M = null, C.pop(), C.length > 0 ? (x = C[C.length - 1], je.setTextureUnits(x.state.textureUnits), de === !0 && Be.setGlobalState(T.clippingPlanes, x.state.camera)) : x = null, S.pop(), b = S.length > 0 ? S[S.length - 1] : null, D !== null && D.renderEnd();\n\t\t};\n\t\tfunction lt(e, t, n, r) {\n\t\t\tif (e.visible === !1) return;\n\t\t\tif (e.layers.test(t.layers)) {\n\t\t\t\tif (e.isGroup) n = e.renderOrder;\n\t\t\t\telse if (e.isLOD) e.autoUpdate === !0 && e.update(t);\n\t\t\t\telse if (e.isLightProbeGrid) x.pushLightProbeGrid(e);\n\t\t\t\telse if (e.isLight) x.pushLight(e), e.castShadow && x.pushShadow(e);\n\t\t\t\telse if (e.isSprite) {\n\t\t\t\t\tif (!e.frustumCulled || le.intersectsSprite(e)) {\n\t\t\t\t\t\tr && be.setFromMatrixPosition(e.matrixWorld).applyMatrix4(ve);\n\t\t\t\t\t\tlet t = Fe.update(e), i = e.material;\n\t\t\t\t\t\ti.visible && b.push(e, t, i, n, be.z, null);\n\t\t\t\t\t}\n\t\t\t\t} else if ((e.isMesh || e.isLine || e.isPoints) && (!e.frustumCulled || le.intersectsObject(e))) {\n\t\t\t\t\tlet t = Fe.update(e), i = e.material;\n\t\t\t\t\tif (r && (e.boundingSphere === void 0 ? (t.boundingSphere === null && t.computeBoundingSphere(), be.copy(t.boundingSphere.center)) : (e.boundingSphere === null && e.computeBoundingSphere(), be.copy(e.boundingSphere.center)), be.applyMatrix4(e.matrixWorld).applyMatrix4(ve)), Array.isArray(i)) {\n\t\t\t\t\t\tlet r = t.groups;\n\t\t\t\t\t\tfor (let a = 0, o = r.length; a < o; a++) {\n\t\t\t\t\t\t\tlet o = r[a], s = i[o.materialIndex];\n\t\t\t\t\t\t\ts && s.visible && b.push(e, t, s, n, be.z, o);\n\t\t\t\t\t\t}\n\t\t\t\t\t} else i.visible && b.push(e, t, i, n, be.z, null);\n\t\t\t\t}\n\t\t\t}\n\t\t\tlet i = e.children;\n\t\t\tfor (let e = 0, a = i.length; e < a; e++) lt(i[e], t, n, r);\n\t\t}\n\t\tfunction ut(e, t, n, r) {\n\t\t\tlet { opaque: i, transmissive: a, transparent: o } = e;\n\t\t\tx.setupLightsView(n), de === !0 && Be.setGlobalState(T.clippingPlanes, n), r && B.viewport(N.copy(r)), i.length > 0 && ft(i, t, n), a.length > 0 && ft(a, t, n), o.length > 0 && ft(o, t, n), B.buffers.depth.setTest(!0), B.buffers.depth.setMask(!0), B.buffers.color.setMask(!0), B.setPolygonOffset(!1);\n\t\t}\n\t\tfunction dt(e, t, n, r) {\n\t\t\tif ((n.isScene === !0 ? n.overrideMaterial : null) !== null) return;\n\t\t\tif (x.state.transmissionRenderTarget[r.id] === void 0) {\n\t\t\t\tlet e = Ee.has(\"EXT_color_buffer_half_float\") || Ee.has(\"EXT_color_buffer_float\");\n\t\t\t\tx.state.transmissionRenderTarget[r.id] = new kn(1, 1, {\n\t\t\t\t\tgenerateMipmaps: !0,\n\t\t\t\t\ttype: e ? me : se,\n\t\t\t\t\tminFilter: oe,\n\t\t\t\t\tsamples: Math.max(4, ke.samples),\n\t\t\t\t\tstencilBuffer: i,\n\t\t\t\t\tresolveDepthBuffer: !1,\n\t\t\t\t\tresolveStencilBuffer: !1,\n\t\t\t\t\tcolorSpace: gn.workingColorSpace\n\t\t\t\t});\n\t\t\t}\n\t\t\tlet a = x.state.transmissionRenderTarget[r.id], o = r.viewport || N;\n\t\t\ta.setSize(o.z * T.transmissionResolutionScale, o.w * T.transmissionResolutionScale);\n\t\t\tlet s = T.getRenderTarget(), c = T.getActiveCubeFace(), l = T.getActiveMipmapLevel();\n\t\t\tT.setRenderTarget(a), T.getClearColor(I), ee = T.getClearAlpha(), ee < 1 && T.setClearColor(16777215, .5), T.clear(), Se && He.render(n);\n\t\t\tlet u = T.toneMapping;\n\t\t\tT.toneMapping = 0;\n\t\t\tlet d = r.viewport;\n\t\t\tif (r.viewport !== void 0 && (r.viewport = void 0), x.setupLightsView(r), de === !0 && Be.setGlobalState(T.clippingPlanes, r), ft(e, n, r), je.updateMultisampleRenderTarget(a), je.updateRenderTargetMipmap(a), Ee.has(\"WEBGL_multisampled_render_to_texture\") === !1) {\n\t\t\t\tlet e = !1;\n\t\t\t\tfor (let i = 0, a = t.length; i < a; i++) {\n\t\t\t\t\tlet { object: a, geometry: o, material: s, group: c } = t[i];\n\t\t\t\t\tif (s.side === 2 && a.layers.test(r.layers)) {\n\t\t\t\t\t\tlet t = s.side;\n\t\t\t\t\t\ts.side = 1, s.needsUpdate = !0, pt(a, n, r, o, s, c), s.side = t, s.needsUpdate = !0, e = !0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\te === !0 && (je.updateMultisampleRenderTarget(a), je.updateRenderTargetMipmap(a));\n\t\t\t}\n\t\t\tT.setRenderTarget(s, c, l), T.setClearColor(I, ee), d !== void 0 && (r.viewport = d), T.toneMapping = u;\n\t\t}\n\t\tfunction ft(e, t, n) {\n\t\t\tlet r = t.isScene === !0 ? t.overrideMaterial : null;\n\t\t\tfor (let i = 0, a = e.length; i < a; i++) {\n\t\t\t\tlet a = e[i], { object: o, geometry: s, group: c } = a, l = a.material;\n\t\t\t\tl.allowOverride === !0 && r !== null && (l = r), o.layers.test(n.layers) && pt(o, t, n, s, l, c);\n\t\t\t}\n\t\t}\n\t\tfunction pt(e, t, n, r, i, a) {\n\t\t\te.onBeforeRender(T, t, n, r, i, a), e.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse, e.matrixWorld), e.normalMatrix.getNormalMatrix(e.modelViewMatrix), i.onBeforeRender(T, t, n, r, e, a), i.transparent === !0 && i.side === 2 && i.forceSinglePass === !1 ? (i.side = 1, i.needsUpdate = !0, T.renderBufferDirect(n, t, r, i, e, a), i.side = 0, i.needsUpdate = !0, T.renderBufferDirect(n, t, r, i, e, a), i.side = 2) : T.renderBufferDirect(n, t, r, i, e, a), e.onAfterRender(T, t, n, r, i, a);\n\t\t}\n\t\tfunction mt(e, t, n) {\n\t\t\tt.isScene !== !0 && (t = xe);\n\t\t\tlet r = V.get(e), i = x.state.lights, a = x.state.shadowsArray, o = i.state.version, s = Ie.getParameters(e, i.state, a, t, n, x.state.lightProbeGridArray), c = Ie.getProgramCacheKey(s), l = r.programs;\n\t\t\tr.environment = e.isMeshStandardMaterial || e.isMeshLambertMaterial || e.isMeshPhongMaterial ? t.environment : null, r.fog = t.fog;\n\t\t\tlet u = e.isMeshStandardMaterial || e.isMeshLambertMaterial && !e.envMap || e.isMeshPhongMaterial && !e.envMap;\n\t\t\tr.envMap = Me.get(e.envMap || r.environment, u), r.envMapRotation = r.environment !== null && e.envMap === null ? t.environmentRotation : e.envMapRotation, l === void 0 && (e.addEventListener(\"dispose\", et), l = /* @__PURE__ */ new Map(), r.programs = l);\n\t\t\tlet d = l.get(c);\n\t\t\tif (d !== void 0) {\n\t\t\t\tif (r.currentProgram === d && r.lightsStateVersion === o) return gt(e, s), d;\n\t\t\t} else s.uniforms = Ie.getUniforms(e), D !== null && e.isNodeMaterial && D.build(e, n, s), e.onBeforeCompile(s, T), d = Ie.acquireProgram(s, c), l.set(c, d), r.uniforms = s.uniforms;\n\t\t\tlet f = r.uniforms;\n\t\t\treturn (!e.isShaderMaterial && !e.isRawShaderMaterial || e.clipping === !0) && (f.clippingPlanes = Be.uniform), gt(e, s), r.needsLights = xt(e), r.lightsStateVersion = o, r.needsLights && (f.ambientLightColor.value = i.state.ambient, f.lightProbe.value = i.state.probe, f.directionalLights.value = i.state.directional, f.directionalLightShadows.value = i.state.directionalShadow, f.spotLights.value = i.state.spot, f.spotLightShadows.value = i.state.spotShadow, f.rectAreaLights.value = i.state.rectArea, f.ltc_1.value = i.state.rectAreaLTC1, f.ltc_2.value = i.state.rectAreaLTC2, f.pointLights.value = i.state.point, f.pointLightShadows.value = i.state.pointShadow, f.hemisphereLights.value = i.state.hemi, f.directionalShadowMatrix.value = i.state.directionalShadowMatrix, f.spotLightMatrix.value = i.state.spotLightMatrix, f.spotLightMap.value = i.state.spotLightMap, f.pointShadowMatrix.value = i.state.pointShadowMatrix), r.lightProbeGrid = x.state.lightProbeGridArray.length > 0, r.currentProgram = d, r.uniformsList = null, d;\n\t\t}\n\t\tfunction ht(e) {\n\t\t\tif (e.uniformsList === null) {\n\t\t\t\tlet t = e.currentProgram.getUniforms();\n\t\t\t\te.uniformsList = ec.seqWithValue(t.seq, e.uniforms);\n\t\t\t}\n\t\t\treturn e.uniformsList;\n\t\t}\n\t\tfunction gt(e, t) {\n\t\t\tlet n = V.get(e);\n\t\t\tn.outputColorSpace = t.outputColorSpace, n.batching = t.batching, n.batchingColor = t.batchingColor, n.instancing = t.instancing, n.instancingColor = t.instancingColor, n.instancingMorph = t.instancingMorph, n.skinning = t.skinning, n.morphTargets = t.morphTargets, n.morphNormals = t.morphNormals, n.morphColors = t.morphColors, n.morphTargetsCount = t.morphTargetsCount, n.numClippingPlanes = t.numClippingPlanes, n.numIntersection = t.numClipIntersection, n.vertexAlphas = t.vertexAlphas, n.vertexTangents = t.vertexTangents, n.toneMapping = t.toneMapping;\n\t\t}\n\t\tfunction vt(e, t) {\n\t\t\tif (e.length === 0) return null;\n\t\t\tif (e.length === 1) return e[0].texture === null ? null : e[0];\n\t\t\ty.setFromMatrixPosition(t.matrixWorld);\n\t\t\tfor (let t = 0, n = e.length; t < n; t++) {\n\t\t\t\tlet n = e[t];\n\t\t\t\tif (n.texture !== null && n.boundingBox.containsPoint(y)) return n;\n\t\t\t}\n\t\t\treturn null;\n\t\t}\n\t\tfunction yt(e, t, n, r, i) {\n\t\t\tt.isScene !== !0 && (t = xe), je.resetTextureUnits();\n\t\t\tlet a = t.fog, o = r.isMeshStandardMaterial || r.isMeshLambertMaterial || r.isMeshPhongMaterial ? t.environment : null, s = A === null ? T.outputColorSpace : A.isXRRenderTarget === !0 ? A.texture.colorSpace : gn.workingColorSpace, c = r.isMeshStandardMaterial || r.isMeshLambertMaterial && !r.envMap || r.isMeshPhongMaterial && !r.envMap, l = Me.get(r.envMap || o, c), u = r.vertexColors === !0 && !!n.attributes.color && n.attributes.color.itemSize === 4, d = !!n.attributes.tangent && (!!r.normalMap || r.anisotropy > 0), f = !!n.morphAttributes.position, p = !!n.morphAttributes.normal, m = !!n.morphAttributes.color, h = 0;\n\t\t\tr.toneMapped && (A === null || A.isXRRenderTarget === !0) && (h = T.toneMapping);\n\t\t\tlet g = n.morphAttributes.position || n.morphAttributes.normal || n.morphAttributes.color, _ = g === void 0 ? 0 : g.length, v = V.get(r), y = x.state.lights;\n\t\t\tif (de === !0 && (pe === !0 || e !== M)) {\n\t\t\t\tlet t = e === M && r.id === j;\n\t\t\t\tBe.setState(r, e, t);\n\t\t\t}\n\t\t\tlet b = !1;\n\t\t\tr.version === v.__version ? v.needsLights && v.lightsStateVersion !== y.state.version ? b = !0 : v.outputColorSpace === s ? i.isBatchedMesh && v.batching === !1 || !i.isBatchedMesh && v.batching === !0 || i.isBatchedMesh && v.batchingColor === !0 && i.colorTexture === null || i.isBatchedMesh && v.batchingColor === !1 && i.colorTexture !== null || i.isInstancedMesh && v.instancing === !1 || !i.isInstancedMesh && v.instancing === !0 || i.isSkinnedMesh && v.skinning === !1 || !i.isSkinnedMesh && v.skinning === !0 || i.isInstancedMesh && v.instancingColor === !0 && i.instanceColor === null || i.isInstancedMesh && v.instancingColor === !1 && i.instanceColor !== null || i.isInstancedMesh && v.instancingMorph === !0 && i.morphTexture === null || i.isInstancedMesh && v.instancingMorph === !1 && i.morphTexture !== null ? b = !0 : v.envMap === l ? r.fog === !0 && v.fog !== a || v.numClippingPlanes !== void 0 && (v.numClippingPlanes !== Be.numPlanes || v.numIntersection !== Be.numIntersection) ? b = !0 : v.vertexAlphas === u && v.vertexTangents === d && v.morphTargets === f && v.morphNormals === p && v.morphColors === m && v.toneMapping === h && v.morphTargetsCount === _ ? !!v.lightProbeGrid != x.state.lightProbeGridArray.length > 0 && (b = !0) : b = !0 : b = !0 : b = !0 : (b = !0, v.__version = r.version);\n\t\t\tlet S = v.currentProgram;\n\t\t\tb === !0 && (S = mt(r, t, i), D && r.isNodeMaterial && D.onUpdateProgram(r, S, v));\n\t\t\tlet C = !1, w = !1, E = !1, O = S.getUniforms(), k = v.uniforms;\n\t\t\tif (B.useProgram(S.program) && (C = !0, w = !0, E = !0), r.id !== j && (j = r.id, w = !0), v.needsLights) {\n\t\t\t\tlet e = vt(x.state.lightProbeGridArray, i);\n\t\t\t\tv.lightProbeGrid !== e && (v.lightProbeGrid = e, w = !0);\n\t\t\t}\n\t\t\tif (C || M !== e) {\n\t\t\t\tB.buffers.depth.getReversed() && e.reversedDepth !== !0 && (e._reversedDepth = !0, e.updateProjectionMatrix()), O.setValue(z, \"projectionMatrix\", e.projectionMatrix), O.setValue(z, \"viewMatrix\", e.matrixWorldInverse);\n\t\t\t\tlet t = O.map.cameraPosition;\n\t\t\t\tt !== void 0 && t.setValue(z, ye.setFromMatrixPosition(e.matrixWorld)), ke.logarithmicDepthBuffer && O.setValue(z, \"logDepthBufFC\", 2 / (Math.log(e.far + 1) / Math.LN2)), (r.isMeshPhongMaterial || r.isMeshToonMaterial || r.isMeshLambertMaterial || r.isMeshBasicMaterial || r.isMeshStandardMaterial || r.isShaderMaterial) && O.setValue(z, \"isOrthographic\", e.isOrthographicCamera === !0), M !== e && (M = e, w = !0, E = !0);\n\t\t\t}\n\t\t\tif (v.needsLights && (y.state.directionalShadowMap.length > 0 && O.setValue(z, \"directionalShadowMap\", y.state.directionalShadowMap, je), y.state.spotShadowMap.length > 0 && O.setValue(z, \"spotShadowMap\", y.state.spotShadowMap, je), y.state.pointShadowMap.length > 0 && O.setValue(z, \"pointShadowMap\", y.state.pointShadowMap, je)), i.isSkinnedMesh) {\n\t\t\t\tO.setOptional(z, i, \"bindMatrix\"), O.setOptional(z, i, \"bindMatrixInverse\");\n\t\t\t\tlet e = i.skeleton;\n\t\t\t\te && (e.boneTexture === null && e.computeBoneTexture(), O.setValue(z, \"boneTexture\", e.boneTexture, je));\n\t\t\t}\n\t\t\ti.isBatchedMesh && (O.setOptional(z, i, \"batchingTexture\"), O.setValue(z, \"batchingTexture\", i._matricesTexture, je), O.setOptional(z, i, \"batchingIdTexture\"), O.setValue(z, \"batchingIdTexture\", i._indirectTexture, je), O.setOptional(z, i, \"batchingColorTexture\"), i._colorsTexture !== null && O.setValue(z, \"batchingColorTexture\", i._colorsTexture, je));\n\t\t\tlet N = n.morphAttributes;\n\t\t\tif ((N.position !== void 0 || N.normal !== void 0 || N.color !== void 0) && Ue.update(i, n, S), (w || v.receiveShadow !== i.receiveShadow) && (v.receiveShadow = i.receiveShadow, O.setValue(z, \"receiveShadow\", i.receiveShadow)), (r.isMeshStandardMaterial || r.isMeshLambertMaterial || r.isMeshPhongMaterial) && r.envMap === null && t.environment !== null && (k.envMapIntensity.value = t.environmentIntensity), k.dfgLUT !== void 0 && (k.dfgLUT.value = xl()), w) {\n\t\t\t\tif (O.setValue(z, \"toneMappingExposure\", T.toneMappingExposure), v.needsLights && bt(k, E), a && r.fog === !0 && Le.refreshFogUniforms(k, a), Le.refreshMaterialUniforms(k, r, L, ne, x.state.transmissionRenderTarget[e.id]), v.needsLights && v.lightProbeGrid) {\n\t\t\t\t\tlet e = v.lightProbeGrid;\n\t\t\t\t\tk.probesSH.value = e.texture, k.probesMin.value.copy(e.boundingBox.min), k.probesMax.value.copy(e.boundingBox.max), k.probesResolution.value.copy(e.resolution);\n\t\t\t\t}\n\t\t\t\tec.upload(z, ht(v), k, je);\n\t\t\t}\n\t\t\tif (r.isShaderMaterial && r.uniformsNeedUpdate === !0 && (ec.upload(z, ht(v), k, je), r.uniformsNeedUpdate = !1), r.isSpriteMaterial && O.setValue(z, \"center\", i.center), O.setValue(z, \"modelViewMatrix\", i.modelViewMatrix), O.setValue(z, \"normalMatrix\", i.normalMatrix), O.setValue(z, \"modelMatrix\", i.matrixWorld), r.uniformsGroups !== void 0) {\n\t\t\t\tlet e = r.uniformsGroups;\n\t\t\t\tfor (let t = 0, n = e.length; t < n; t++) {\n\t\t\t\t\tlet n = e[t];\n\t\t\t\t\tJe.update(n, S), Je.bind(n, S);\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn S;\n\t\t}\n\t\tfunction bt(e, t) {\n\t\t\te.ambientLightColor.needsUpdate = t, e.lightProbe.needsUpdate = t, e.directionalLights.needsUpdate = t, e.directionalLightShadows.needsUpdate = t, e.pointLights.needsUpdate = t, e.pointLightShadows.needsUpdate = t, e.spotLights.needsUpdate = t, e.spotLightShadows.needsUpdate = t, e.rectAreaLights.needsUpdate = t, e.hemisphereLights.needsUpdate = t;\n\t\t}\n\t\tfunction xt(e) {\n\t\t\treturn e.isMeshLambertMaterial || e.isMeshToonMaterial || e.isMeshPhongMaterial || e.isMeshStandardMaterial || e.isShadowMaterial || e.isShaderMaterial && e.lights === !0;\n\t\t}\n\t\tthis.getActiveCubeFace = function() {\n\t\t\treturn O;\n\t\t}, this.getActiveMipmapLevel = function() {\n\t\t\treturn k;\n\t\t}, this.getRenderTarget = function() {\n\t\t\treturn A;\n\t\t}, this.setRenderTargetTextures = function(e, t, n) {\n\t\t\tlet r = V.get(e);\n\t\t\tr.__autoAllocateDepthBuffer = e.resolveDepthBuffer === !1, r.__autoAllocateDepthBuffer === !1 && (r.__useRenderToTexture = !1), V.get(e.texture).__webglTexture = t, V.get(e.depthTexture).__webglTexture = r.__autoAllocateDepthBuffer ? void 0 : n, r.__hasExternalTextures = !0;\n\t\t}, this.setRenderTargetFramebuffer = function(e, t) {\n\t\t\tlet n = V.get(e);\n\t\t\tn.__webglFramebuffer = t, n.__useDefaultFramebuffer = t === void 0;\n\t\t};\n\t\tlet St = z.createFramebuffer();\n\t\tthis.setRenderTarget = function(e, t = 0, n = 0) {\n\t\t\tA = e, O = t, k = n;\n\t\t\tlet r = null, i = !1, a = !1;\n\t\t\tif (e) {\n\t\t\t\tlet o = V.get(e);\n\t\t\t\tif (o.__useDefaultFramebuffer !== void 0) {\n\t\t\t\t\tB.bindFramebuffer(z.FRAMEBUFFER, o.__webglFramebuffer), N.copy(e.viewport), P.copy(e.scissor), F = e.scissorTest, B.viewport(N), B.scissor(P), B.setScissorTest(F), j = -1;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (o.__webglFramebuffer === void 0) je.setupRenderTarget(e);\n\t\t\t\telse if (o.__hasExternalTextures) je.rebindTextures(e, V.get(e.texture).__webglTexture, V.get(e.depthTexture).__webglTexture);\n\t\t\t\telse if (e.depthBuffer) {\n\t\t\t\t\tlet t = e.depthTexture;\n\t\t\t\t\tif (o.__boundDepthTexture !== t) {\n\t\t\t\t\t\tif (t !== null && V.has(t) && (e.width !== t.image.width || e.height !== t.image.height)) throw Error(\"WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.\");\n\t\t\t\t\t\tje.setupDepthRenderbuffer(e);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tlet s = e.texture;\n\t\t\t\t(s.isData3DTexture || s.isDataArrayTexture || s.isCompressedArrayTexture) && (a = !0);\n\t\t\t\tlet c = V.get(e).__webglFramebuffer;\n\t\t\t\te.isWebGLCubeRenderTarget ? (r = Array.isArray(c[t]) ? c[t][n] : c[t], i = !0) : r = e.samples > 0 && je.useMultisampledRTT(e) === !1 ? V.get(e).__webglMultisampledFramebuffer : Array.isArray(c) ? c[n] : c, N.copy(e.viewport), P.copy(e.scissor), F = e.scissorTest;\n\t\t\t} else N.copy(R).multiplyScalar(L).floor(), P.copy(ae).multiplyScalar(L).floor(), F = ce;\n\t\t\tif (n !== 0 && (r = St), B.bindFramebuffer(z.FRAMEBUFFER, r) && B.drawBuffers(e, r), B.viewport(N), B.scissor(P), B.setScissorTest(F), i) {\n\t\t\t\tlet r = V.get(e.texture);\n\t\t\t\tz.framebufferTexture2D(z.FRAMEBUFFER, z.COLOR_ATTACHMENT0, z.TEXTURE_CUBE_MAP_POSITIVE_X + t, r.__webglTexture, n);\n\t\t\t} else if (a) {\n\t\t\t\tlet r = t;\n\t\t\t\tfor (let t = 0; t < e.textures.length; t++) {\n\t\t\t\t\tlet i = V.get(e.textures[t]);\n\t\t\t\t\tz.framebufferTextureLayer(z.FRAMEBUFFER, z.COLOR_ATTACHMENT0 + t, i.__webglTexture, n, r);\n\t\t\t\t}\n\t\t\t} else if (e !== null && n !== 0) {\n\t\t\t\tlet t = V.get(e.texture);\n\t\t\t\tz.framebufferTexture2D(z.FRAMEBUFFER, z.COLOR_ATTACHMENT0, z.TEXTURE_2D, t.__webglTexture, n);\n\t\t\t}\n\t\t\tj = -1;\n\t\t}, this.readRenderTargetPixels = function(e, t, n, r, i, a, o, s = 0) {\n\t\t\tif (!(e && e.isWebGLRenderTarget)) {\n\t\t\t\tU(\"WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.\");\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tlet c = V.get(e).__webglFramebuffer;\n\t\t\tif (e.isWebGLCubeRenderTarget && o !== void 0 && (c = c[o]), c) {\n\t\t\t\tB.bindFramebuffer(z.FRAMEBUFFER, c);\n\t\t\t\ttry {\n\t\t\t\t\tlet o = e.textures[s], c = o.format, l = o.type;\n\t\t\t\t\tif (e.textures.length > 1 && z.readBuffer(z.COLOR_ATTACHMENT0 + s), !ke.textureFormatReadable(c)) {\n\t\t\t\t\t\tU(\"WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.\");\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tif (!ke.textureTypeReadable(l)) {\n\t\t\t\t\t\tU(\"WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.\");\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t\tt >= 0 && t <= e.width - r && n >= 0 && n <= e.height - i && z.readPixels(t, n, r, i, Ke.convert(c), Ke.convert(l), a);\n\t\t\t\t} finally {\n\t\t\t\t\tlet e = A === null ? null : V.get(A).__webglFramebuffer;\n\t\t\t\t\tB.bindFramebuffer(z.FRAMEBUFFER, e);\n\t\t\t\t}\n\t\t\t}\n\t\t}, this.readRenderTargetPixelsAsync = async function(e, t, n, r, i, a, o, s = 0) {\n\t\t\tif (!(e && e.isWebGLRenderTarget)) throw Error(\"THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.\");\n\t\t\tlet c = V.get(e).__webglFramebuffer;\n\t\t\tif (e.isWebGLCubeRenderTarget && o !== void 0 && (c = c[o]), c) {\n\t\t\t\tif (t >= 0 && t <= e.width - r && n >= 0 && n <= e.height - i) {\n\t\t\t\t\tB.bindFramebuffer(z.FRAMEBUFFER, c);\n\t\t\t\t\tlet o = e.textures[s], l = o.format, u = o.type;\n\t\t\t\t\tif (e.textures.length > 1 && z.readBuffer(z.COLOR_ATTACHMENT0 + s), !ke.textureFormatReadable(l)) throw Error(\"THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.\");\n\t\t\t\t\tif (!ke.textureTypeReadable(u)) throw Error(\"THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.\");\n\t\t\t\t\tlet d = z.createBuffer();\n\t\t\t\t\tz.bindBuffer(z.PIXEL_PACK_BUFFER, d), z.bufferData(z.PIXEL_PACK_BUFFER, a.byteLength, z.STREAM_READ), z.readPixels(t, n, r, i, Ke.convert(l), Ke.convert(u), 0);\n\t\t\t\t\tlet f = A === null ? null : V.get(A).__webglFramebuffer;\n\t\t\t\t\tB.bindFramebuffer(z.FRAMEBUFFER, f);\n\t\t\t\t\tlet p = z.fenceSync(z.SYNC_GPU_COMMANDS_COMPLETE, 0);\n\t\t\t\t\treturn z.flush(), await Nt(z, p, 4), z.bindBuffer(z.PIXEL_PACK_BUFFER, d), z.getBufferSubData(z.PIXEL_PACK_BUFFER, 0, a), z.deleteBuffer(d), z.deleteSync(p), a;\n\t\t\t\t}\n\t\t\t\tthrow Error(\"THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.\");\n\t\t\t}\n\t\t}, this.copyFramebufferToTexture = function(e, t = null, n = 0) {\n\t\t\tlet r = 2 ** -n, i = Math.floor(e.image.width * r), a = Math.floor(e.image.height * r), o = t === null ? 0 : t.x, s = t === null ? 0 : t.y;\n\t\t\tje.setTexture2D(e, 0), z.copyTexSubImage2D(z.TEXTURE_2D, n, 0, 0, o, s, i, a), B.unbindTexture();\n\t\t};\n\t\tlet Ct = z.createFramebuffer(), Tt = z.createFramebuffer();\n\t\tthis.copyTextureToTexture = function(e, t, n = null, r = null, i = 0, a = 0) {\n\t\t\tlet o, s, c, l, u, d, f, p, m, h = e.isCompressedTexture ? e.mipmaps[a] : e.image;\n\t\t\tif (n !== null) o = n.max.x - n.min.x, s = n.max.y - n.min.y, c = n.isBox3 ? n.max.z - n.min.z : 1, l = n.min.x, u = n.min.y, d = n.isBox3 ? n.min.z : 0;\n\t\t\telse {\n\t\t\t\tlet t = 2 ** -i;\n\t\t\t\to = Math.floor(h.width * t), s = Math.floor(h.height * t), c = e.isDataArrayTexture ? h.depth : e.isData3DTexture ? Math.floor(h.depth * t) : 1, l = 0, u = 0, d = 0;\n\t\t\t}\n\t\t\tr === null ? (f = 0, p = 0, m = 0) : (f = r.x, p = r.y, m = r.z);\n\t\t\tlet g = Ke.convert(t.format), _ = Ke.convert(t.type), v;\n\t\t\tt.isData3DTexture ? (je.setTexture3D(t, 0), v = z.TEXTURE_3D) : t.isDataArrayTexture || t.isCompressedArrayTexture ? (je.setTexture2DArray(t, 0), v = z.TEXTURE_2D_ARRAY) : (je.setTexture2D(t, 0), v = z.TEXTURE_2D), B.activeTexture(z.TEXTURE0), B.pixelStorei(z.UNPACK_FLIP_Y_WEBGL, t.flipY), B.pixelStorei(z.UNPACK_PREMULTIPLY_ALPHA_WEBGL, t.premultiplyAlpha), B.pixelStorei(z.UNPACK_ALIGNMENT, t.unpackAlignment);\n\t\t\tlet y = B.getParameter(z.UNPACK_ROW_LENGTH), b = B.getParameter(z.UNPACK_IMAGE_HEIGHT), x = B.getParameter(z.UNPACK_SKIP_PIXELS), S = B.getParameter(z.UNPACK_SKIP_ROWS), C = B.getParameter(z.UNPACK_SKIP_IMAGES);\n\t\t\tB.pixelStorei(z.UNPACK_ROW_LENGTH, h.width), B.pixelStorei(z.UNPACK_IMAGE_HEIGHT, h.height), B.pixelStorei(z.UNPACK_SKIP_PIXELS, l), B.pixelStorei(z.UNPACK_SKIP_ROWS, u), B.pixelStorei(z.UNPACK_SKIP_IMAGES, d);\n\t\t\tlet w = e.isDataArrayTexture || e.isData3DTexture, T = t.isDataArrayTexture || t.isData3DTexture;\n\t\t\tif (e.isDepthTexture) {\n\t\t\t\tlet n = V.get(e), r = V.get(t), h = V.get(n.__renderTarget), g = V.get(r.__renderTarget);\n\t\t\t\tB.bindFramebuffer(z.READ_FRAMEBUFFER, h.__webglFramebuffer), B.bindFramebuffer(z.DRAW_FRAMEBUFFER, g.__webglFramebuffer);\n\t\t\t\tfor (let n = 0; n < c; n++) w && (z.framebufferTextureLayer(z.READ_FRAMEBUFFER, z.COLOR_ATTACHMENT0, V.get(e).__webglTexture, i, d + n), z.framebufferTextureLayer(z.DRAW_FRAMEBUFFER, z.COLOR_ATTACHMENT0, V.get(t).__webglTexture, a, m + n)), z.blitFramebuffer(l, u, o, s, f, p, o, s, z.DEPTH_BUFFER_BIT, z.NEAREST);\n\t\t\t\tB.bindFramebuffer(z.READ_FRAMEBUFFER, null), B.bindFramebuffer(z.DRAW_FRAMEBUFFER, null);\n\t\t\t} else if (i !== 0 || e.isRenderTargetTexture || V.has(e)) {\n\t\t\t\tlet n = V.get(e), r = V.get(t);\n\t\t\t\tB.bindFramebuffer(z.READ_FRAMEBUFFER, Ct), B.bindFramebuffer(z.DRAW_FRAMEBUFFER, Tt);\n\t\t\t\tfor (let e = 0; e < c; e++) w ? z.framebufferTextureLayer(z.READ_FRAMEBUFFER, z.COLOR_ATTACHMENT0, n.__webglTexture, i, d + e) : z.framebufferTexture2D(z.READ_FRAMEBUFFER, z.COLOR_ATTACHMENT0, z.TEXTURE_2D, n.__webglTexture, i), T ? z.framebufferTextureLayer(z.DRAW_FRAMEBUFFER, z.COLOR_ATTACHMENT0, r.__webglTexture, a, m + e) : z.framebufferTexture2D(z.DRAW_FRAMEBUFFER, z.COLOR_ATTACHMENT0, z.TEXTURE_2D, r.__webglTexture, a), i === 0 ? T ? z.copyTexSubImage3D(v, a, f, p, m + e, l, u, o, s) : z.copyTexSubImage2D(v, a, f, p, l, u, o, s) : z.blitFramebuffer(l, u, o, s, f, p, o, s, z.COLOR_BUFFER_BIT, z.NEAREST);\n\t\t\t\tB.bindFramebuffer(z.READ_FRAMEBUFFER, null), B.bindFramebuffer(z.DRAW_FRAMEBUFFER, null);\n\t\t\t} else T ? e.isDataTexture || e.isData3DTexture ? z.texSubImage3D(v, a, f, p, m, o, s, c, g, _, h.data) : t.isCompressedArrayTexture ? z.compressedTexSubImage3D(v, a, f, p, m, o, s, c, g, h.data) : z.texSubImage3D(v, a, f, p, m, o, s, c, g, _, h) : e.isDataTexture ? z.texSubImage2D(z.TEXTURE_2D, a, f, p, o, s, g, _, h.data) : e.isCompressedTexture ? z.compressedTexSubImage2D(z.TEXTURE_2D, a, f, p, h.width, h.height, g, h.data) : z.texSubImage2D(z.TEXTURE_2D, a, f, p, o, s, g, _, h);\n\t\t\tB.pixelStorei(z.UNPACK_ROW_LENGTH, y), B.pixelStorei(z.UNPACK_IMAGE_HEIGHT, b), B.pixelStorei(z.UNPACK_SKIP_PIXELS, x), B.pixelStorei(z.UNPACK_SKIP_ROWS, S), B.pixelStorei(z.UNPACK_SKIP_IMAGES, C), a === 0 && t.generateMipmaps && z.generateMipmap(v), B.unbindTexture();\n\t\t}, this.initRenderTarget = function(e) {\n\t\t\tV.get(e).__webglFramebuffer === void 0 && je.setupRenderTarget(e);\n\t\t}, this.initTexture = function(e) {\n\t\t\te.isCubeTexture ? je.setTextureCube(e, 0) : e.isData3DTexture ? je.setTexture3D(e, 0) : e.isDataArrayTexture || e.isCompressedArrayTexture ? je.setTexture2DArray(e, 0) : je.setTexture2D(e, 0), B.unbindTexture();\n\t\t}, this.resetState = function() {\n\t\t\tO = 0, k = 0, A = null, B.reset(), qe.reset();\n\t\t}, typeof __THREE_DEVTOOLS__ < \"u\" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent(\"observe\", { detail: this }));\n\t}\n\tget coordinateSystem() {\n\t\treturn wt;\n\t}\n\tget outputColorSpace() {\n\t\treturn this._outputColorSpace;\n\t}\n\tset outputColorSpace(e) {\n\t\tthis._outputColorSpace = e;\n\t\tlet t = this.getContext();\n\t\tt.drawingBufferColorSpace = gn._getDrawingBufferColorSpace(e), t.unpackColorSpace = gn._getUnpackColorSpace();\n\t}\n}, Cl = { type: \"change\" }, wl = { type: \"start\" }, Tl = { type: \"end\" }, El = new Ci(), Dl = new Wi(), Ol = Math.cos(70 * cn.DEG2RAD), kl = new K(), Al = 2 * Math.PI, jl = {\n\tNONE: -1,\n\tROTATE: 0,\n\tDOLLY: 1,\n\tPAN: 2,\n\tTOUCH_ROTATE: 3,\n\tTOUCH_PAN: 4,\n\tTOUCH_DOLLY_PAN: 5,\n\tTOUCH_DOLLY_ROTATE: 6\n}, Ml = 1e-6, Nl = class extends ro {\n\tconstructor(e, t = null) {\n\t\tsuper(e, t), this.state = jl.NONE, this.target = new K(), this.cursor = new K(), this.minDistance = 0, this.maxDistance = Infinity, this.minZoom = 0, this.maxZoom = Infinity, this.minTargetRadius = 0, this.maxTargetRadius = Infinity, this.minPolarAngle = 0, this.maxPolarAngle = Math.PI, this.minAzimuthAngle = -Infinity, this.maxAzimuthAngle = Infinity, this.enableDamping = !1, this.dampingFactor = .05, this.enableZoom = !0, this.zoomSpeed = 1, this.enableRotate = !0, this.rotateSpeed = 1, this.keyRotateSpeed = 1, this.enablePan = !0, this.panSpeed = 1, this.screenSpacePanning = !0, this.keyPanSpeed = 7, this.zoomToCursor = !1, this.autoRotate = !1, this.autoRotateSpeed = 2, this.keys = {\n\t\t\tLEFT: \"ArrowLeft\",\n\t\t\tUP: \"ArrowUp\",\n\t\t\tRIGHT: \"ArrowRight\",\n\t\t\tBOTTOM: \"ArrowDown\"\n\t\t}, this.mouseButtons = {\n\t\t\tLEFT: F.ROTATE,\n\t\t\tMIDDLE: F.DOLLY,\n\t\t\tRIGHT: F.PAN\n\t\t}, this.touches = {\n\t\t\tONE: I.ROTATE,\n\t\t\tTWO: I.DOLLY_PAN\n\t\t}, this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this._cursorStyle = \"auto\", this._domElementKeyEvents = null, this._lastPosition = new K(), this._lastQuaternion = new ln(), this._lastTargetPosition = new K(), this._quat = new ln().setFromUnitVectors(e.up, new K(0, 1, 0)), this._quatInverse = this._quat.clone().invert(), this._spherical = new no(), this._sphericalDelta = new no(), this._scale = 1, this._panOffset = new K(), this._rotateStart = new G(), this._rotateEnd = new G(), this._rotateDelta = new G(), this._panStart = new G(), this._panEnd = new G(), this._panDelta = new G(), this._dollyStart = new G(), this._dollyEnd = new G(), this._dollyDelta = new G(), this._dollyDirection = new K(), this._mouse = new G(), this._performCursorZoom = !1, this._pointers = [], this._pointerPositions = {}, this._controlActive = !1, this._onPointerMove = Fl.bind(this), this._onPointerDown = Pl.bind(this), this._onPointerUp = Il.bind(this), this._onContextMenu = Ul.bind(this), this._onMouseWheel = zl.bind(this), this._onKeyDown = Bl.bind(this), this._onTouchStart = Vl.bind(this), this._onTouchMove = Hl.bind(this), this._onMouseDown = Ll.bind(this), this._onMouseMove = Rl.bind(this), this._interceptControlDown = Wl.bind(this), this._interceptControlUp = Gl.bind(this), this.domElement !== null && this.connect(this.domElement), this.update();\n\t}\n\tset cursorStyle(e) {\n\t\tthis._cursorStyle = e, e === \"grab\" ? this.domElement.style.cursor = \"grab\" : this.domElement.style.cursor = \"auto\";\n\t}\n\tget cursorStyle() {\n\t\treturn this._cursorStyle;\n\t}\n\tconnect(e) {\n\t\tsuper.connect(e), this.domElement.addEventListener(\"pointerdown\", this._onPointerDown), this.domElement.addEventListener(\"pointercancel\", this._onPointerUp), this.domElement.addEventListener(\"contextmenu\", this._onContextMenu), this.domElement.addEventListener(\"wheel\", this._onMouseWheel, { passive: !1 }), this.domElement.getRootNode().addEventListener(\"keydown\", this._interceptControlDown, {\n\t\t\tpassive: !0,\n\t\t\tcapture: !0\n\t\t}), this.domElement.style.touchAction = \"none\";\n\t}\n\tdisconnect() {\n\t\tthis.domElement.removeEventListener(\"pointerdown\", this._onPointerDown), this.domElement.ownerDocument.removeEventListener(\"pointermove\", this._onPointerMove), this.domElement.ownerDocument.removeEventListener(\"pointerup\", this._onPointerUp), this.domElement.removeEventListener(\"pointercancel\", this._onPointerUp), this.domElement.removeEventListener(\"wheel\", this._onMouseWheel), this.domElement.removeEventListener(\"contextmenu\", this._onContextMenu), this.stopListenToKeyEvents(), this.domElement.getRootNode().removeEventListener(\"keydown\", this._interceptControlDown, { capture: !0 }), this.domElement.style.touchAction = \"\";\n\t}\n\tdispose() {\n\t\tthis.disconnect();\n\t}\n\tgetPolarAngle() {\n\t\treturn this._spherical.phi;\n\t}\n\tgetAzimuthalAngle() {\n\t\treturn this._spherical.theta;\n\t}\n\tgetDistance() {\n\t\treturn this.object.position.distanceTo(this.target);\n\t}\n\tlistenToKeyEvents(e) {\n\t\te.addEventListener(\"keydown\", this._onKeyDown), this._domElementKeyEvents = e;\n\t}\n\tstopListenToKeyEvents() {\n\t\tthis._domElementKeyEvents !== null && (this._domElementKeyEvents.removeEventListener(\"keydown\", this._onKeyDown), this._domElementKeyEvents = null);\n\t}\n\tsaveState() {\n\t\tthis.target0.copy(this.target), this.position0.copy(this.object.position), this.zoom0 = this.object.zoom;\n\t}\n\treset() {\n\t\tthis.target.copy(this.target0), this.object.position.copy(this.position0), this.object.zoom = this.zoom0, this.object.updateProjectionMatrix(), this.dispatchEvent(Cl), this.update(), this.state = jl.NONE;\n\t}\n\tpan(e, t) {\n\t\tthis._pan(e, t), this.update();\n\t}\n\tdollyIn(e) {\n\t\tthis._dollyIn(e), this.update();\n\t}\n\tdollyOut(e) {\n\t\tthis._dollyOut(e), this.update();\n\t}\n\trotateLeft(e) {\n\t\tthis._rotateLeft(e), this.update();\n\t}\n\trotateUp(e) {\n\t\tthis._rotateUp(e), this.update();\n\t}\n\tupdate(e = null) {\n\t\tlet t = this.object.position;\n\t\tkl.copy(t).sub(this.target), kl.applyQuaternion(this._quat), this._spherical.setFromVector3(kl), this.autoRotate && this.state === jl.NONE && this._rotateLeft(this._getAutoRotationAngle(e)), this.enableDamping ? (this._spherical.theta += this._sphericalDelta.theta * this.dampingFactor, this._spherical.phi += this._sphericalDelta.phi * this.dampingFactor) : (this._spherical.theta += this._sphericalDelta.theta, this._spherical.phi += this._sphericalDelta.phi);\n\t\tlet n = this.minAzimuthAngle, r = this.maxAzimuthAngle;\n\t\tisFinite(n) && isFinite(r) && (n < -Math.PI ? n += Al : n > Math.PI && (n -= Al), r < -Math.PI ? r += Al : r > Math.PI && (r -= Al), n <= r ? this._spherical.theta = Math.max(n, Math.min(r, this._spherical.theta)) : this._spherical.theta = this._spherical.theta > (n + r) / 2 ? Math.max(n, this._spherical.theta) : Math.min(r, this._spherical.theta)), this._spherical.phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, this._spherical.phi)), this._spherical.makeSafe(), this.enableDamping === !0 ? this.target.addScaledVector(this._panOffset, this.dampingFactor) : this.target.add(this._panOffset), this.target.sub(this.cursor), this.target.clampLength(this.minTargetRadius, this.maxTargetRadius), this.target.add(this.cursor);\n\t\tlet i = !1;\n\t\tif (this.zoomToCursor && this._performCursorZoom || this.object.isOrthographicCamera) this._spherical.radius = this._clampDistance(this._spherical.radius);\n\t\telse {\n\t\t\tlet e = this._spherical.radius;\n\t\t\tthis._spherical.radius = this._clampDistance(this._spherical.radius * this._scale), i = e != this._spherical.radius;\n\t\t}\n\t\tif (kl.setFromSpherical(this._spherical), kl.applyQuaternion(this._quatInverse), t.copy(this.target).add(kl), this.object.lookAt(this.target), this.enableDamping === !0 ? (this._sphericalDelta.theta *= 1 - this.dampingFactor, this._sphericalDelta.phi *= 1 - this.dampingFactor, this._panOffset.multiplyScalar(1 - this.dampingFactor)) : (this._sphericalDelta.set(0, 0, 0), this._panOffset.set(0, 0, 0)), this.zoomToCursor && this._performCursorZoom) {\n\t\t\tlet e = null;\n\t\t\tif (this.object.isPerspectiveCamera) {\n\t\t\t\tlet t = kl.length();\n\t\t\t\te = this._clampDistance(t * this._scale);\n\t\t\t\tlet n = t - e;\n\t\t\t\tthis.object.position.addScaledVector(this._dollyDirection, n), this.object.updateMatrixWorld(), i = !!n;\n\t\t\t} else if (this.object.isOrthographicCamera) {\n\t\t\t\tlet t = new K(this._mouse.x, this._mouse.y, 0);\n\t\t\t\tt.unproject(this.object);\n\t\t\t\tlet n = this.object.zoom;\n\t\t\t\tthis.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / this._scale)), this.object.updateProjectionMatrix(), i = n !== this.object.zoom;\n\t\t\t\tlet r = new K(this._mouse.x, this._mouse.y, 0);\n\t\t\t\tr.unproject(this.object), this.object.position.sub(r).add(t), this.object.updateMatrixWorld(), e = kl.length();\n\t\t\t} else console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.\"), this.zoomToCursor = !1;\n\t\t\te !== null && (this.screenSpacePanning ? this.target.set(0, 0, -1).transformDirection(this.object.matrix).multiplyScalar(e).add(this.object.position) : (El.origin.copy(this.object.position), El.direction.set(0, 0, -1).transformDirection(this.object.matrix), Math.abs(this.object.up.dot(El.direction)) < Ol ? this.object.lookAt(this.target) : (Dl.setFromNormalAndCoplanarPoint(this.object.up, this.target), El.intersectPlane(Dl, this.target))));\n\t\t} else if (this.object.isOrthographicCamera) {\n\t\t\tlet e = this.object.zoom;\n\t\t\tthis.object.zoom = Math.max(this.minZoom, Math.min(this.maxZoom, this.object.zoom / this._scale)), e !== this.object.zoom && (this.object.updateProjectionMatrix(), i = !0);\n\t\t}\n\t\treturn this._scale = 1, this._performCursorZoom = !1, i || this._lastPosition.distanceToSquared(this.object.position) > Ml || 8 * (1 - this._lastQuaternion.dot(this.object.quaternion)) > Ml || this._lastTargetPosition.distanceToSquared(this.target) > Ml ? (this.dispatchEvent(Cl), this._lastPosition.copy(this.object.position), this._lastQuaternion.copy(this.object.quaternion), this._lastTargetPosition.copy(this.target), !0) : !1;\n\t}\n\t_getAutoRotationAngle(e) {\n\t\treturn e === null ? Al / 60 / 60 * this.autoRotateSpeed : Al / 60 * this.autoRotateSpeed * e;\n\t}\n\t_getZoomScale(e) {\n\t\tlet t = Math.abs(e * .01);\n\t\treturn .95 ** (this.zoomSpeed * t);\n\t}\n\t_rotateLeft(e) {\n\t\tthis._sphericalDelta.theta -= e;\n\t}\n\t_rotateUp(e) {\n\t\tthis._sphericalDelta.phi -= e;\n\t}\n\t_panLeft(e, t) {\n\t\tkl.setFromMatrixColumn(t, 0), kl.multiplyScalar(-e), this._panOffset.add(kl);\n\t}\n\t_panUp(e, t) {\n\t\tthis.screenSpacePanning === !0 ? kl.setFromMatrixColumn(t, 1) : (kl.setFromMatrixColumn(t, 0), kl.crossVectors(this.object.up, kl)), kl.multiplyScalar(e), this._panOffset.add(kl);\n\t}\n\t_pan(e, t) {\n\t\tlet n = this.domElement;\n\t\tif (this.object.isPerspectiveCamera) {\n\t\t\tlet r = this.object.position;\n\t\t\tkl.copy(r).sub(this.target);\n\t\t\tlet i = kl.length();\n\t\t\ti *= Math.tan(this.object.fov / 2 * Math.PI / 180), this._panLeft(2 * e * i / n.clientHeight, this.object.matrix), this._panUp(2 * t * i / n.clientHeight, this.object.matrix);\n\t\t} else this.object.isOrthographicCamera ? (this._panLeft(e * (this.object.right - this.object.left) / this.object.zoom / n.clientWidth, this.object.matrix), this._panUp(t * (this.object.top - this.object.bottom) / this.object.zoom / n.clientHeight, this.object.matrix)) : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.\"), this.enablePan = !1);\n\t}\n\t_dollyOut(e) {\n\t\tthis.object.isPerspectiveCamera || this.object.isOrthographicCamera ? this._scale /= e : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.\"), this.enableZoom = !1);\n\t}\n\t_dollyIn(e) {\n\t\tthis.object.isPerspectiveCamera || this.object.isOrthographicCamera ? this._scale *= e : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.\"), this.enableZoom = !1);\n\t}\n\t_updateZoomParameters(e, t) {\n\t\tif (!this.zoomToCursor) return;\n\t\tthis._performCursorZoom = !0;\n\t\tlet n = this.domElement.getBoundingClientRect(), r = e - n.left, i = t - n.top, a = n.width, o = n.height;\n\t\tthis._mouse.x = r / a * 2 - 1, this._mouse.y = -(i / o) * 2 + 1, this._dollyDirection.set(this._mouse.x, this._mouse.y, 1).unproject(this.object).sub(this.object.position).normalize();\n\t}\n\t_clampDistance(e) {\n\t\treturn Math.max(this.minDistance, Math.min(this.maxDistance, e));\n\t}\n\t_handleMouseDownRotate(e) {\n\t\tthis._rotateStart.set(e.clientX, e.clientY);\n\t}\n\t_handleMouseDownDolly(e) {\n\t\tthis._updateZoomParameters(e.clientX, e.clientX), this._dollyStart.set(e.clientX, e.clientY);\n\t}\n\t_handleMouseDownPan(e) {\n\t\tthis._panStart.set(e.clientX, e.clientY);\n\t}\n\t_handleMouseMoveRotate(e) {\n\t\tthis._rotateEnd.set(e.clientX, e.clientY), this._rotateDelta.subVectors(this._rotateEnd, this._rotateStart).multiplyScalar(this.rotateSpeed);\n\t\tlet t = this.domElement;\n\t\tthis._rotateLeft(Al * this._rotateDelta.x / t.clientHeight), this._rotateUp(Al * this._rotateDelta.y / t.clientHeight), this._rotateStart.copy(this._rotateEnd), this.update();\n\t}\n\t_handleMouseMoveDolly(e) {\n\t\tthis._dollyEnd.set(e.clientX, e.clientY), this._dollyDelta.subVectors(this._dollyEnd, this._dollyStart), this._dollyDelta.y > 0 ? this._dollyOut(this._getZoomScale(this._dollyDelta.y)) : this._dollyDelta.y < 0 && this._dollyIn(this._getZoomScale(this._dollyDelta.y)), this._dollyStart.copy(this._dollyEnd), this.update();\n\t}\n\t_handleMouseMovePan(e) {\n\t\tthis._panEnd.set(e.clientX, e.clientY), this._panDelta.subVectors(this._panEnd, this._panStart).multiplyScalar(this.panSpeed), this._pan(this._panDelta.x, this._panDelta.y), this._panStart.copy(this._panEnd), this.update();\n\t}\n\t_handleMouseWheel(e) {\n\t\tthis._updateZoomParameters(e.clientX, e.clientY), e.deltaY < 0 ? this._dollyIn(this._getZoomScale(e.deltaY)) : e.deltaY > 0 && this._dollyOut(this._getZoomScale(e.deltaY)), this.update();\n\t}\n\t_handleKeyDown(e) {\n\t\tlet t = !1;\n\t\tswitch (e.code) {\n\t\t\tcase this.keys.UP:\n\t\t\t\te.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateUp(Al * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(0, this.keyPanSpeed), t = !0;\n\t\t\t\tbreak;\n\t\t\tcase this.keys.BOTTOM:\n\t\t\t\te.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateUp(-Al * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(0, -this.keyPanSpeed), t = !0;\n\t\t\t\tbreak;\n\t\t\tcase this.keys.LEFT:\n\t\t\t\te.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateLeft(Al * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(this.keyPanSpeed, 0), t = !0;\n\t\t\t\tbreak;\n\t\t\tcase this.keys.RIGHT: e.ctrlKey || e.metaKey || e.shiftKey ? this.enableRotate && this._rotateLeft(-Al * this.keyRotateSpeed / this.domElement.clientHeight) : this.enablePan && this._pan(-this.keyPanSpeed, 0), t = !0;\n\t\t}\n\t\tt && (e.preventDefault(), this.update());\n\t}\n\t_handleTouchStartRotate(e) {\n\t\tif (this._pointers.length === 1) this._rotateStart.set(e.pageX, e.pageY);\n\t\telse {\n\t\t\tlet t = this._getSecondPointerPosition(e), n = .5 * (e.pageX + t.x), r = .5 * (e.pageY + t.y);\n\t\t\tthis._rotateStart.set(n, r);\n\t\t}\n\t}\n\t_handleTouchStartPan(e) {\n\t\tif (this._pointers.length === 1) this._panStart.set(e.pageX, e.pageY);\n\t\telse {\n\t\t\tlet t = this._getSecondPointerPosition(e), n = .5 * (e.pageX + t.x), r = .5 * (e.pageY + t.y);\n\t\t\tthis._panStart.set(n, r);\n\t\t}\n\t}\n\t_handleTouchStartDolly(e) {\n\t\tlet t = this._getSecondPointerPosition(e), n = e.pageX - t.x, r = e.pageY - t.y, i = Math.sqrt(n * n + r * r);\n\t\tthis._dollyStart.set(0, i);\n\t}\n\t_handleTouchStartDollyPan(e) {\n\t\tthis.enableZoom && this._handleTouchStartDolly(e), this.enablePan && this._handleTouchStartPan(e);\n\t}\n\t_handleTouchStartDollyRotate(e) {\n\t\tthis.enableZoom && this._handleTouchStartDolly(e), this.enableRotate && this._handleTouchStartRotate(e);\n\t}\n\t_handleTouchMoveRotate(e) {\n\t\tif (this._pointers.length == 1) this._rotateEnd.set(e.pageX, e.pageY);\n\t\telse {\n\t\t\tlet t = this._getSecondPointerPosition(e), n = .5 * (e.pageX + t.x), r = .5 * (e.pageY + t.y);\n\t\t\tthis._rotateEnd.set(n, r);\n\t\t}\n\t\tthis._rotateDelta.subVectors(this._rotateEnd, this._rotateStart).multiplyScalar(this.rotateSpeed);\n\t\tlet t = this.domElement;\n\t\tthis._rotateLeft(Al * this._rotateDelta.x / t.clientHeight), this._rotateUp(Al * this._rotateDelta.y / t.clientHeight), this._rotateStart.copy(this._rotateEnd);\n\t}\n\t_handleTouchMovePan(e) {\n\t\tif (this._pointers.length === 1) this._panEnd.set(e.pageX, e.pageY);\n\t\telse {\n\t\t\tlet t = this._getSecondPointerPosition(e), n = .5 * (e.pageX + t.x), r = .5 * (e.pageY + t.y);\n\t\t\tthis._panEnd.set(n, r);\n\t\t}\n\t\tthis._panDelta.subVectors(this._panEnd, this._panStart).multiplyScalar(this.panSpeed), this._pan(this._panDelta.x, this._panDelta.y), this._panStart.copy(this._panEnd);\n\t}\n\t_handleTouchMoveDolly(e) {\n\t\tlet t = this._getSecondPointerPosition(e), n = e.pageX - t.x, r = e.pageY - t.y, i = Math.sqrt(n * n + r * r);\n\t\tthis._dollyEnd.set(0, i), this._dollyDelta.set(0, (this._dollyEnd.y / this._dollyStart.y) ** +this.zoomSpeed), this._dollyOut(this._dollyDelta.y), this._dollyStart.copy(this._dollyEnd);\n\t\tlet a = (e.pageX + t.x) * .5, o = (e.pageY + t.y) * .5;\n\t\tthis._updateZoomParameters(a, o);\n\t}\n\t_handleTouchMoveDollyPan(e) {\n\t\tthis.enableZoom && this._handleTouchMoveDolly(e), this.enablePan && this._handleTouchMovePan(e);\n\t}\n\t_handleTouchMoveDollyRotate(e) {\n\t\tthis.enableZoom && this._handleTouchMoveDolly(e), this.enableRotate && this._handleTouchMoveRotate(e);\n\t}\n\t_addPointer(e) {\n\t\tthis._pointers.push(e.pointerId);\n\t}\n\t_removePointer(e) {\n\t\tdelete this._pointerPositions[e.pointerId];\n\t\tfor (let t = 0; t < this._pointers.length; t++) if (this._pointers[t] == e.pointerId) {\n\t\t\tthis._pointers.splice(t, 1);\n\t\t\treturn;\n\t\t}\n\t}\n\t_isTrackingPointer(e) {\n\t\tfor (let t = 0; t < this._pointers.length; t++) if (this._pointers[t] == e.pointerId) return !0;\n\t\treturn !1;\n\t}\n\t_trackPointer(e) {\n\t\tlet t = this._pointerPositions[e.pointerId];\n\t\tt === void 0 && (t = new G(), this._pointerPositions[e.pointerId] = t), t.set(e.pageX, e.pageY);\n\t}\n\t_getSecondPointerPosition(e) {\n\t\tlet t = e.pointerId === this._pointers[0] ? this._pointers[1] : this._pointers[0];\n\t\treturn this._pointerPositions[t];\n\t}\n\t_customWheelEvent(e) {\n\t\tlet t = e.deltaMode, n = {\n\t\t\tclientX: e.clientX,\n\t\t\tclientY: e.clientY,\n\t\t\tdeltaY: e.deltaY\n\t\t};\n\t\tswitch (t) {\n\t\t\tcase 1:\n\t\t\t\tn.deltaY *= 16;\n\t\t\t\tbreak;\n\t\t\tcase 2: n.deltaY *= 100;\n\t\t}\n\t\treturn e.ctrlKey && !this._controlActive && (n.deltaY *= 10), n;\n\t}\n};\nfunction Pl(e) {\n\tthis.enabled !== !1 && (this._pointers.length === 0 && (this.domElement.setPointerCapture(e.pointerId), this.domElement.ownerDocument.addEventListener(\"pointermove\", this._onPointerMove), this.domElement.ownerDocument.addEventListener(\"pointerup\", this._onPointerUp)), !this._isTrackingPointer(e) && (this._addPointer(e), e.pointerType === \"touch\" ? this._onTouchStart(e) : this._onMouseDown(e), this._cursorStyle === \"grab\" && (this.domElement.style.cursor = \"grabbing\")));\n}\nfunction Fl(e) {\n\tthis.enabled !== !1 && (e.pointerType === \"touch\" ? this._onTouchMove(e) : this._onMouseMove(e));\n}\nfunction Il(e) {\n\tswitch (this._removePointer(e), this._pointers.length) {\n\t\tcase 0:\n\t\t\tthis.domElement.releasePointerCapture(e.pointerId), this.domElement.ownerDocument.removeEventListener(\"pointermove\", this._onPointerMove), this.domElement.ownerDocument.removeEventListener(\"pointerup\", this._onPointerUp), this.dispatchEvent(Tl), this.state = jl.NONE, this._cursorStyle === \"grab\" && (this.domElement.style.cursor = \"grab\");\n\t\t\tbreak;\n\t\tcase 1:\n\t\t\tlet t = this._pointers[0], n = this._pointerPositions[t];\n\t\t\tthis._onTouchStart({\n\t\t\t\tpointerId: t,\n\t\t\t\tpageX: n.x,\n\t\t\t\tpageY: n.y\n\t\t\t});\n\t}\n}\nfunction Ll(e) {\n\tlet t;\n\tswitch (e.button) {\n\t\tcase 0:\n\t\t\tt = this.mouseButtons.LEFT;\n\t\t\tbreak;\n\t\tcase 1:\n\t\t\tt = this.mouseButtons.MIDDLE;\n\t\t\tbreak;\n\t\tcase 2:\n\t\t\tt = this.mouseButtons.RIGHT;\n\t\t\tbreak;\n\t\tdefault: t = -1;\n\t}\n\tswitch (t) {\n\t\tcase F.DOLLY:\n\t\t\tif (this.enableZoom === !1) return;\n\t\t\tthis._handleMouseDownDolly(e), this.state = jl.DOLLY;\n\t\t\tbreak;\n\t\tcase F.ROTATE:\n\t\t\tif (e.ctrlKey || e.metaKey || e.shiftKey) {\n\t\t\t\tif (this.enablePan === !1) return;\n\t\t\t\tthis._handleMouseDownPan(e), this.state = jl.PAN;\n\t\t\t} else {\n\t\t\t\tif (this.enableRotate === !1) return;\n\t\t\t\tthis._handleMouseDownRotate(e), this.state = jl.ROTATE;\n\t\t\t}\n\t\t\tbreak;\n\t\tcase F.PAN:\n\t\t\tif (e.ctrlKey || e.metaKey || e.shiftKey) {\n\t\t\t\tif (this.enableRotate === !1) return;\n\t\t\t\tthis._handleMouseDownRotate(e), this.state = jl.ROTATE;\n\t\t\t} else {\n\t\t\t\tif (this.enablePan === !1) return;\n\t\t\t\tthis._handleMouseDownPan(e), this.state = jl.PAN;\n\t\t\t}\n\t\t\tbreak;\n\t\tdefault: this.state = jl.NONE;\n\t}\n\tthis.state !== jl.NONE && this.dispatchEvent(wl);\n}\nfunction Rl(e) {\n\tswitch (this.state) {\n\t\tcase jl.ROTATE:\n\t\t\tif (this.enableRotate === !1) return;\n\t\t\tthis._handleMouseMoveRotate(e);\n\t\t\tbreak;\n\t\tcase jl.DOLLY:\n\t\t\tif (this.enableZoom === !1) return;\n\t\t\tthis._handleMouseMoveDolly(e);\n\t\t\tbreak;\n\t\tcase jl.PAN:\n\t\t\tif (this.enablePan === !1) return;\n\t\t\tthis._handleMouseMovePan(e);\n\t}\n}\nfunction zl(e) {\n\tthis.enabled !== !1 && this.enableZoom !== !1 && this.state === jl.NONE && (e.preventDefault(), this.dispatchEvent(wl), this._handleMouseWheel(this._customWheelEvent(e)), this.dispatchEvent(Tl));\n}\nfunction Bl(e) {\n\tthis.enabled !== !1 && this._handleKeyDown(e);\n}\nfunction Vl(e) {\n\tswitch (this._trackPointer(e), this._pointers.length) {\n\t\tcase 1:\n\t\t\tswitch (this.touches.ONE) {\n\t\t\t\tcase I.ROTATE:\n\t\t\t\t\tif (this.enableRotate === !1) return;\n\t\t\t\t\tthis._handleTouchStartRotate(e), this.state = jl.TOUCH_ROTATE;\n\t\t\t\t\tbreak;\n\t\t\t\tcase I.PAN:\n\t\t\t\t\tif (this.enablePan === !1) return;\n\t\t\t\t\tthis._handleTouchStartPan(e), this.state = jl.TOUCH_PAN;\n\t\t\t\t\tbreak;\n\t\t\t\tdefault: this.state = jl.NONE;\n\t\t\t}\n\t\t\tbreak;\n\t\tcase 2:\n\t\t\tswitch (this.touches.TWO) {\n\t\t\t\tcase I.DOLLY_PAN:\n\t\t\t\t\tif (this.enableZoom === !1 && this.enablePan === !1) return;\n\t\t\t\t\tthis._handleTouchStartDollyPan(e), this.state = jl.TOUCH_DOLLY_PAN;\n\t\t\t\t\tbreak;\n\t\t\t\tcase I.DOLLY_ROTATE:\n\t\t\t\t\tif (this.enableZoom === !1 && this.enableRotate === !1) return;\n\t\t\t\t\tthis._handleTouchStartDollyRotate(e), this.state = jl.TOUCH_DOLLY_ROTATE;\n\t\t\t\t\tbreak;\n\t\t\t\tdefault: this.state = jl.NONE;\n\t\t\t}\n\t\t\tbreak;\n\t\tdefault: this.state = jl.NONE;\n\t}\n\tthis.state !== jl.NONE && this.dispatchEvent(wl);\n}\nfunction Hl(e) {\n\tswitch (this._trackPointer(e), this.state) {\n\t\tcase jl.TOUCH_ROTATE:\n\t\t\tif (this.enableRotate === !1) return;\n\t\t\tthis._handleTouchMoveRotate(e), this.update();\n\t\t\tbreak;\n\t\tcase jl.TOUCH_PAN:\n\t\t\tif (this.enablePan === !1) return;\n\t\t\tthis._handleTouchMovePan(e), this.update();\n\t\t\tbreak;\n\t\tcase jl.TOUCH_DOLLY_PAN:\n\t\t\tif (this.enableZoom === !1 && this.enablePan === !1) return;\n\t\t\tthis._handleTouchMoveDollyPan(e), this.update();\n\t\t\tbreak;\n\t\tcase jl.TOUCH_DOLLY_ROTATE:\n\t\t\tif (this.enableZoom === !1 && this.enableRotate === !1) return;\n\t\t\tthis._handleTouchMoveDollyRotate(e), this.update();\n\t\t\tbreak;\n\t\tdefault: this.state = jl.NONE;\n\t}\n}\nfunction Ul(e) {\n\tthis.enabled !== !1 && e.preventDefault();\n}\nfunction Wl(e) {\n\te.key === \"Control\" && (this._controlActive = !0, this.domElement.getRootNode().addEventListener(\"keyup\", this._interceptControlUp, {\n\t\tpassive: !0,\n\t\tcapture: !0\n\t}));\n}\nfunction Gl(e) {\n\te.key === \"Control\" && (this._controlActive = !1, this.domElement.getRootNode().removeEventListener(\"keyup\", this._interceptControlUp, {\n\t\tpassive: !0,\n\t\tcapture: !0\n\t}));\n}\n//#endregion\n//#region ../../../node_modules/.bun/@mkkellogg+gaussian-splats-3d@0.4.7+7b565cd016fb14f9/node_modules/@mkkellogg/gaussian-splats-3d/build/gaussian-splats-3d.module.js\nvar Kl = class e {\n\tstatic idGen = 0;\n\tconstructor(t, n) {\n\t\tlet r, i;\n\t\tthis.promise = new Promise((e, t) => {\n\t\t\tr = e, i = t;\n\t\t});\n\t\tlet a = r.bind(this), o = i.bind(this);\n\t\tt(((...e) => {\n\t\t\ta(...e);\n\t\t}).bind(this), ((e) => {\n\t\t\to(e);\n\t\t}).bind(this)), this.abortHandler = n, this.id = e.idGen++;\n\t}\n\tthen(t) {\n\t\treturn new e((n, r) => {\n\t\t\tthis.promise = this.promise.then((...r) => {\n\t\t\t\tlet i = t(...r);\n\t\t\t\ti instanceof Promise || i instanceof e ? i.then((...e) => {\n\t\t\t\t\tn(...e);\n\t\t\t\t}) : n(i);\n\t\t\t}).catch((e) => {\n\t\t\t\tr(e);\n\t\t\t});\n\t\t}, this.abortHandler);\n\t}\n\tcatch(t) {\n\t\treturn new e((e) => {\n\t\t\tthis.promise = this.promise.then((...t) => {\n\t\t\t\te(...t);\n\t\t\t}).catch(t);\n\t\t}, this.abortHandler);\n\t}\n\tabort(e) {\n\t\tthis.abortHandler && this.abortHandler(e);\n\t}\n}, ql = class extends Error {\n\tconstructor(e) {\n\t\tsuper(e);\n\t}\n};\n(function() {\n\tlet e = /* @__PURE__ */ new Float32Array(1), t = new Int32Array(e.buffer);\n\treturn function(n) {\n\t\te[0] = n;\n\t\tlet r = t[0], i = r >> 16 & 32768, a = r >> 12 & 2047, o = r >> 23 & 255;\n\t\treturn o < 103 ? i : o > 142 ? (i |= 31744, i |= (o == 255 ? 0 : 1) && r & 8388607, i) : o < 113 ? (a |= 2048, i |= (a >> 114 - o) + (a >> 113 - o & 1), i) : (i |= o - 112 << 10 | a >> 1, i += a & 1, i);\n\t};\n})();\nvar Jl = function() {\n\tlet e = /* @__PURE__ */ new Float32Array(1), t = new Int32Array(e.buffer);\n\treturn function(n) {\n\t\treturn e[0] = n, t[0];\n\t};\n}(), Yl = function(e, t) {\n\treturn e[t] + (e[t + 1] << 8) + (e[t + 2] << 16) + (e[t + 3] << 24);\n}, Xl = function(e, t, n = !0, r) {\n\tlet i = new AbortController(), a = i.signal, o = !1, s = (e) => {\n\t\ti.abort(e), o = !0;\n\t}, c = !1, l = (e, n, r, i) => {\n\t\tt && !c && (t(e, n, r, i), e === 100 && (c = !0));\n\t};\n\treturn new Kl((t, i) => {\n\t\tlet s = { signal: a };\n\t\tr && (s.headers = r), fetch(e, s).then(async (e) => {\n\t\t\tif (!e.ok) {\n\t\t\t\tlet t = await e.text();\n\t\t\t\ti(/* @__PURE__ */ Error(`Fetch failed: ${e.status} ${e.statusText} ${t}`));\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tlet r = e.body.getReader(), a = 0, s = e.headers.get(\"Content-Length\"), c = s ? parseInt(s) : void 0, u = [];\n\t\t\tfor (; !o;) try {\n\t\t\t\tlet { value: e, done: i } = await r.read();\n\t\t\t\tif (i) {\n\t\t\t\t\tl(100, \"100%\", e, c), n ? t(new Blob(u).arrayBuffer()) : t();\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\ta += e.length;\n\t\t\t\tlet o, s;\n\t\t\t\tc !== void 0 && (o = a / c * 100, s = `${o.toFixed(2)}%`), n && u.push(e), l(o, s, e, c);\n\t\t\t} catch (e) {\n\t\t\t\ti(e);\n\t\t\t\treturn;\n\t\t\t}\n\t\t}).catch((e) => {\n\t\t\ti(new ql(e));\n\t\t});\n\t}, s);\n}, Zl = function(e, t, n) {\n\treturn Math.max(Math.min(e, n), t);\n}, Ql = function() {\n\treturn performance.now() / 1e3;\n}, $l = (e) => {\n\tif (e.geometry &&= (e.geometry.dispose(), null), e.material &&= (e.material.dispose(), null), e.children) for (let t of e.children) $l(t);\n}, eu = (e, t) => new Promise((n) => {\n\twindow.setTimeout(() => {\n\t\tn(e ? e() : void 0);\n\t}, t ? 1 : 50);\n}), tu = (e = 0) => {\n\tlet t = 0;\n\tif (e === 1) t = 9;\n\telse if (e === 2) t = 24;\n\telse if (e === 3) t = 45;\n\telse if (e > 3) throw Error(\"getSphericalHarmonicsComponentCountForDegree() -> Invalid spherical harmonics degree\");\n\treturn t;\n}, nu = () => {\n\tlet e, t;\n\treturn {\n\t\tpromise: new Promise((n, r) => {\n\t\t\te = n, t = r;\n\t\t}),\n\t\tresolve: e,\n\t\treject: t\n\t};\n}, ru = (e) => {\n\tlet t, n;\n\treturn e ||= () => {}, {\n\t\tpromise: new Kl((e, r) => {\n\t\t\tt = e, n = r;\n\t\t}, e),\n\t\tresolve: t,\n\t\treject: n\n\t};\n}, iu = class {\n\tconstructor(e, t, n) {\n\t\tthis.major = e, this.minor = t, this.patch = n;\n\t}\n\ttoString() {\n\t\treturn `${this.major}_${this.minor}_${this.patch}`;\n\t}\n};\nfunction au() {\n\tlet e = navigator.userAgent;\n\treturn e.indexOf(\"iPhone\") > 0 || e.indexOf(\"iPad\") > 0;\n}\nfunction ou() {\n\tif (au()) {\n\t\tlet e = navigator.userAgent.match(/OS (\\d+)_(\\d+)_?(\\d+)?/);\n\t\treturn new iu(parseInt(e[1] || 0, 10), parseInt(e[2] || 0, 10), parseInt(e[3] || 0, 10));\n\t}\n\treturn null;\n}\nvar su = 14, Z = class e {\n\tstatic OFFSET = {\n\t\tX: 0,\n\t\tY: 1,\n\t\tZ: 2,\n\t\tSCALE0: 3,\n\t\tSCALE1: 4,\n\t\tSCALE2: 5,\n\t\tROTATION0: 6,\n\t\tROTATION1: 7,\n\t\tROTATION2: 8,\n\t\tROTATION3: 9,\n\t\tFDC0: 10,\n\t\tFDC1: 11,\n\t\tFDC2: 12,\n\t\tOPACITY: 13,\n\t\tFRC0: 14,\n\t\tFRC1: 15,\n\t\tFRC2: 16,\n\t\tFRC3: 17,\n\t\tFRC4: 18,\n\t\tFRC5: 19,\n\t\tFRC6: 20,\n\t\tFRC7: 21,\n\t\tFRC8: 22,\n\t\tFRC9: 23,\n\t\tFRC10: 24,\n\t\tFRC11: 25,\n\t\tFRC12: 26,\n\t\tFRC13: 27,\n\t\tFRC14: 28,\n\t\tFRC15: 29,\n\t\tFRC16: 30,\n\t\tFRC17: 31,\n\t\tFRC18: 32,\n\t\tFRC19: 33,\n\t\tFRC20: 34,\n\t\tFRC21: 35,\n\t\tFRC22: 36,\n\t\tFRC23: 37\n\t};\n\tconstructor(e = 0) {\n\t\tthis.sphericalHarmonicsDegree = e, this.sphericalHarmonicsCount = tu(this.sphericalHarmonicsDegree), this.componentCount = this.sphericalHarmonicsCount + su, this.defaultSphericalHarmonics = Array(this.sphericalHarmonicsCount).fill(0), this.splats = [], this.splatCount = 0;\n\t}\n\tstatic createSplat(e = 0) {\n\t\tlet t = [\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t1,\n\t\t\t1,\n\t\t\t1,\n\t\t\t1,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0,\n\t\t\t0\n\t\t], n = tu(e);\n\t\tfor (let e = 0; e < n; e++) t.push(0);\n\t\treturn t;\n\t}\n\taddSplat(e) {\n\t\tthis.splats.push(e), this.splatCount++;\n\t}\n\tgetSplat(e) {\n\t\treturn this.splats[e];\n\t}\n\taddDefaultSplat() {\n\t\tlet t = e.createSplat(this.sphericalHarmonicsDegree);\n\t\treturn this.addSplat(t), t;\n\t}\n\taddSplatFromComonents(e, t, n, r, i, a, o, s, c, l, u, d, f, p, ...m) {\n\t\tlet h = [\n\t\t\te,\n\t\t\tt,\n\t\t\tn,\n\t\t\tr,\n\t\t\ti,\n\t\t\ta,\n\t\t\to,\n\t\t\ts,\n\t\t\tc,\n\t\t\tl,\n\t\t\tu,\n\t\t\td,\n\t\t\tf,\n\t\t\tp,\n\t\t\t...this.defaultSphericalHarmonics\n\t\t];\n\t\tfor (let e = 0; e < m.length && e < this.sphericalHarmonicsCount; e++) h[e] = m[e];\n\t\treturn this.addSplat(h), h;\n\t}\n\taddSplatFromArray(t, n) {\n\t\tlet r = t.splats[n], i = e.createSplat(this.sphericalHarmonicsDegree);\n\t\tfor (let e = 0; e < this.componentCount && e < r.length; e++) i[e] = r[e];\n\t\tthis.addSplat(i);\n\t}\n}, cu = class {\n\tstatic DefaultSplatSortDistanceMapPrecision = 16;\n\tstatic MemoryPageSize = 65536;\n\tstatic BytesPerFloat = 4;\n\tstatic BytesPerInt = 4;\n\tstatic MaxScenes = 32;\n\tstatic ProgressiveLoadSectionSize = 262144;\n\tstatic ProgressiveLoadSectionDelayDuration = 15;\n\tstatic SphericalHarmonics8BitCompressionRange = 3;\n}, lu = cu.SphericalHarmonics8BitCompressionRange / 2, uu = Jr.toHalfFloat.bind(Jr), du = Jr.fromHalfFloat.bind(Jr), fu = (e, t, n = !1, r, i) => {\n\tif (t === 0) return e;\n\tif (t === 1 || t === 2 && !n) return Jr.fromHalfFloat(e);\n\tif (t === 2) return mu(e, r, i);\n}, pu = (e, t, n) => {\n\te = Zl(e, t, n);\n\tlet r = n - t;\n\treturn Zl(Math.floor((e - t) / r * 255), 0, 255);\n}, mu = (e, t, n) => {\n\tlet r = n - t;\n\treturn e / 255 * r + t;\n}, hu = (e, t, n) => pu(du(e, t, n)), gu = (e, t, n) => uu(mu(e, t, n)), _u = (e, t, n, r = !1) => n === 0 ? e.getFloat32(t * 4, !0) : n === 1 || n === 2 && !r ? e.getUint16(t * 2, !0) : e.getUint8(t, !0), vu = function() {\n\tlet e = (e) => e;\n\treturn function(t, n, r, i = !1) {\n\t\tif (n === r) return t;\n\t\tlet a = e;\n\t\treturn n === 2 && i ? r === 1 ? a = gu : r == 0 && (a = mu) : n === 2 || n === 1 ? r === 0 ? a = du : r == 2 && (a = i ? hu : e) : n === 0 && (r === 1 ? a = uu : r == 2 && (a = i ? pu : uu)), a(t);\n\t};\n}(), yu = (e, t, n, r, i = 0) => {\n\tlet a = new Uint8Array(e, t), o = new Uint8Array(n, r);\n\tfor (let e = 0; e < i; e++) o[e] = a[e];\n}, Q = class e {\n\tstatic CurrentMajorVersion = 0;\n\tstatic CurrentMinorVersion = 1;\n\tstatic CenterComponentCount = 3;\n\tstatic ScaleComponentCount = 3;\n\tstatic RotationComponentCount = 4;\n\tstatic ColorComponentCount = 4;\n\tstatic CovarianceComponentCount = 6;\n\tstatic SplatScaleOffsetFloat = 3;\n\tstatic SplatRotationOffsetFloat = 6;\n\tstatic CompressionLevels = {\n\t\t0: {\n\t\t\tBytesPerCenter: 12,\n\t\t\tBytesPerScale: 12,\n\t\t\tBytesPerRotation: 16,\n\t\t\tBytesPerColor: 4,\n\t\t\tScaleOffsetBytes: 12,\n\t\t\tRotationffsetBytes: 24,\n\t\t\tColorOffsetBytes: 40,\n\t\t\tSphericalHarmonicsOffsetBytes: 44,\n\t\t\tScaleRange: 1,\n\t\t\tBytesPerSphericalHarmonicsComponent: 4,\n\t\t\tSphericalHarmonicsOffsetFloat: 11,\n\t\t\tSphericalHarmonicsDegrees: {\n\t\t\t\t0: { BytesPerSplat: 44 },\n\t\t\t\t1: { BytesPerSplat: 80 },\n\t\t\t\t2: { BytesPerSplat: 140 }\n\t\t\t}\n\t\t},\n\t\t1: {\n\t\t\tBytesPerCenter: 6,\n\t\t\tBytesPerScale: 6,\n\t\t\tBytesPerRotation: 8,\n\t\t\tBytesPerColor: 4,\n\t\t\tScaleOffsetBytes: 6,\n\t\t\tRotationffsetBytes: 12,\n\t\t\tColorOffsetBytes: 20,\n\t\t\tSphericalHarmonicsOffsetBytes: 24,\n\t\t\tScaleRange: 32767,\n\t\t\tBytesPerSphericalHarmonicsComponent: 2,\n\t\t\tSphericalHarmonicsOffsetFloat: 12,\n\t\t\tSphericalHarmonicsDegrees: {\n\t\t\t\t0: { BytesPerSplat: 24 },\n\t\t\t\t1: { BytesPerSplat: 42 },\n\t\t\t\t2: { BytesPerSplat: 72 }\n\t\t\t}\n\t\t},\n\t\t2: {\n\t\t\tBytesPerCenter: 6,\n\t\t\tBytesPerScale: 6,\n\t\t\tBytesPerRotation: 8,\n\t\t\tBytesPerColor: 4,\n\t\t\tScaleOffsetBytes: 6,\n\t\t\tRotationffsetBytes: 12,\n\t\t\tColorOffsetBytes: 20,\n\t\t\tSphericalHarmonicsOffsetBytes: 24,\n\t\t\tScaleRange: 32767,\n\t\t\tBytesPerSphericalHarmonicsComponent: 1,\n\t\t\tSphericalHarmonicsOffsetFloat: 12,\n\t\t\tSphericalHarmonicsDegrees: {\n\t\t\t\t0: { BytesPerSplat: 24 },\n\t\t\t\t1: { BytesPerSplat: 33 },\n\t\t\t\t2: { BytesPerSplat: 48 }\n\t\t\t}\n\t\t}\n\t};\n\tstatic CovarianceSizeFloats = 6;\n\tstatic HeaderSizeBytes = 4096;\n\tstatic SectionHeaderSizeBytes = 1024;\n\tstatic BucketStorageSizeBytes = 12;\n\tstatic BucketStorageSizeFloats = 3;\n\tstatic BucketBlockSize = 5;\n\tstatic BucketSize = 256;\n\tconstructor(e, t = !0) {\n\t\tthis.constructFromBuffer(e, t);\n\t}\n\tgetSplatCount() {\n\t\treturn this.splatCount;\n\t}\n\tgetMaxSplatCount() {\n\t\treturn this.maxSplatCount;\n\t}\n\tgetMinSphericalHarmonicsDegree() {\n\t\tlet e = 0;\n\t\tfor (let t = 0; t < this.sections.length; t++) {\n\t\t\tlet n = this.sections[t];\n\t\t\t(t === 0 || n.sphericalHarmonicsDegree < e) && (e = n.sphericalHarmonicsDegree);\n\t\t}\n\t\treturn e;\n\t}\n\tgetBucketIndex(e, t) {\n\t\tlet n, r = e.fullBucketCount * e.bucketSize;\n\t\tif (t < r) n = Math.floor(t / e.bucketSize);\n\t\telse {\n\t\t\tlet i = r;\n\t\t\tn = e.fullBucketCount;\n\t\t\tlet a = 0;\n\t\t\tfor (; i < e.splatCount;) {\n\t\t\t\tlet r = e.partiallyFilledBucketLengths[a];\n\t\t\t\tif (t >= i && t < i + r) break;\n\t\t\t\ti += r, n++, a++;\n\t\t\t}\n\t\t}\n\t\treturn n;\n\t}\n\tgetSplatCenter(t, n, r) {\n\t\tlet i = this.globalSplatIndexToSectionMap[t], a = this.sections[i], o = t - a.splatCountOffset, s = a.bytesPerSplat * o, c = new DataView(this.bufferData, a.dataBase + s), l = _u(c, 0, this.compressionLevel), u = _u(c, 1, this.compressionLevel), d = _u(c, 2, this.compressionLevel);\n\t\tif (this.compressionLevel >= 1) {\n\t\t\tlet t = this.getBucketIndex(a, o) * e.BucketStorageSizeFloats, r = a.compressionScaleFactor, i = a.compressionScaleRange;\n\t\t\tn.x = (l - i) * r + a.bucketArray[t], n.y = (u - i) * r + a.bucketArray[t + 1], n.z = (d - i) * r + a.bucketArray[t + 2];\n\t\t} else n.x = l, n.y = u, n.z = d;\n\t\tr && n.applyMatrix4(r);\n\t}\n\tgetSplatScaleAndRotation = function() {\n\t\tlet t = new J(), n = new J(), r = new J(), i = new K(), a = new K(), o = new ln();\n\t\treturn function(s, c, l, u, d) {\n\t\t\tlet f = this.globalSplatIndexToSectionMap[s], p = this.sections[f], m = s - p.splatCountOffset, h = p.bytesPerSplat * m + e.CompressionLevels[this.compressionLevel].ScaleOffsetBytes, g = new DataView(this.bufferData, p.dataBase + h);\n\t\t\ta.set(fu(_u(g, 0, this.compressionLevel), this.compressionLevel), fu(_u(g, 1, this.compressionLevel), this.compressionLevel), fu(_u(g, 2, this.compressionLevel), this.compressionLevel)), d && (d.x !== void 0 && (a.x = d.x), d.y !== void 0 && (a.y = d.y), d.z !== void 0 && (a.z = d.z)), o.set(fu(_u(g, 4, this.compressionLevel), this.compressionLevel), fu(_u(g, 5, this.compressionLevel), this.compressionLevel), fu(_u(g, 6, this.compressionLevel), this.compressionLevel), fu(_u(g, 3, this.compressionLevel), this.compressionLevel)), u ? (t.makeScale(a.x, a.y, a.z), n.makeRotationFromQuaternion(o), r.copy(t).multiply(n).multiply(u), r.decompose(i, l, c)) : (c.copy(a), l.copy(o));\n\t\t};\n\t}();\n\tgetSplatColor(t, n) {\n\t\tlet r = this.globalSplatIndexToSectionMap[t], i = this.sections[r], a = t - i.splatCountOffset, o = i.bytesPerSplat * a + e.CompressionLevels[this.compressionLevel].ColorOffsetBytes, s = new Uint8Array(this.bufferData, i.dataBase + o, 4);\n\t\tn.set(s[0], s[1], s[2], s[3]);\n\t}\n\tfillSplatCenterArray(t, n, r, i, a) {\n\t\tlet o = this.splatCount;\n\t\tr ||= 0, i ||= o - 1, a === void 0 && (a = r);\n\t\tlet s = new K();\n\t\tfor (let o = r; o <= i; o++) {\n\t\t\tlet i = this.globalSplatIndexToSectionMap[o], c = this.sections[i], l = o - c.splatCountOffset, u = (o - r + a) * e.CenterComponentCount, d = c.bytesPerSplat * l, f = new DataView(this.bufferData, c.dataBase + d), p = _u(f, 0, this.compressionLevel), m = _u(f, 1, this.compressionLevel), h = _u(f, 2, this.compressionLevel);\n\t\t\tif (this.compressionLevel >= 1) {\n\t\t\t\tlet t = this.getBucketIndex(c, l) * e.BucketStorageSizeFloats, n = c.compressionScaleFactor, r = c.compressionScaleRange;\n\t\t\t\ts.x = (p - r) * n + c.bucketArray[t], s.y = (m - r) * n + c.bucketArray[t + 1], s.z = (h - r) * n + c.bucketArray[t + 2];\n\t\t\t} else s.x = p, s.y = m, s.z = h;\n\t\t\tn && s.applyMatrix4(n), t[u] = s.x, t[u + 1] = s.y, t[u + 2] = s.z;\n\t\t}\n\t}\n\tfillSplatScaleRotationArray = function() {\n\t\tlet t = new J(), n = new J(), r = new J(), i = new K(), a = new ln(), o = new K(), s = (e) => {\n\t\t\tlet t = e.w < 0 ? -1 : 1;\n\t\t\te.x *= t, e.y *= t, e.z *= t, e.w *= t;\n\t\t};\n\t\treturn function(c, l, u, d, f, p, m, h) {\n\t\t\tlet g = this.splatCount;\n\t\t\td ||= 0, f ||= g - 1, p === void 0 && (p = d);\n\t\t\tlet _ = (e, t) => (t === void 0 && (t = this.compressionLevel), vu(e, t, m));\n\t\t\tfor (let m = d; m <= f; m++) {\n\t\t\t\tlet f = this.globalSplatIndexToSectionMap[m], g = this.sections[f], v = m - g.splatCountOffset, y = g.bytesPerSplat * v + e.CompressionLevels[this.compressionLevel].ScaleOffsetBytes, b = (m - d + p) * e.ScaleComponentCount, x = (m - d + p) * e.RotationComponentCount, S = new DataView(this.bufferData, g.dataBase + y), C = h && h.x !== void 0 ? h.x : _u(S, 0, this.compressionLevel), w = h && h.y !== void 0 ? h.y : _u(S, 1, this.compressionLevel), T = h && h.z !== void 0 ? h.z : _u(S, 2, this.compressionLevel), E = _u(S, 3, this.compressionLevel), D = _u(S, 4, this.compressionLevel), O = _u(S, 5, this.compressionLevel), k = _u(S, 6, this.compressionLevel);\n\t\t\t\ti.set(fu(C, this.compressionLevel), fu(w, this.compressionLevel), fu(T, this.compressionLevel)), a.set(fu(D, this.compressionLevel), fu(O, this.compressionLevel), fu(k, this.compressionLevel), fu(E, this.compressionLevel)).normalize(), u && (o.set(0, 0, 0), t.makeScale(i.x, i.y, i.z), n.makeRotationFromQuaternion(a), r.identity().premultiply(t).premultiply(n), r.premultiply(u), r.decompose(o, a, i), a.normalize()), s(a), c && (c[b] = _(i.x, 0), c[b + 1] = _(i.y, 0), c[b + 2] = _(i.z, 0)), l && (l[x] = _(a.x, 0), l[x + 1] = _(a.y, 0), l[x + 2] = _(a.z, 0), l[x + 3] = _(a.w, 0));\n\t\t\t}\n\t\t};\n\t}();\n\tstatic computeCovariance = function() {\n\t\tlet e = new J(), t = new q(), n = new q(), r = new q(), i = new q(), a = new q(), o = new q();\n\t\treturn function(s, c, l, u, d = 0, f) {\n\t\t\te.makeScale(s.x, s.y, s.z), t.setFromMatrix4(e), e.makeRotationFromQuaternion(c), n.setFromMatrix4(e), r.copy(n).multiply(t), i.copy(r).transpose().premultiply(r), l && (a.setFromMatrix4(l), o.copy(a).transpose(), i.multiply(o), i.premultiply(a)), f >= 1 ? (u[d] = uu(i.elements[0]), u[d + 1] = uu(i.elements[3]), u[d + 2] = uu(i.elements[6]), u[d + 3] = uu(i.elements[4]), u[d + 4] = uu(i.elements[7]), u[d + 5] = uu(i.elements[8])) : (u[d] = i.elements[0], u[d + 1] = i.elements[3], u[d + 2] = i.elements[6], u[d + 3] = i.elements[4], u[d + 4] = i.elements[7], u[d + 5] = i.elements[8]);\n\t\t};\n\t}();\n\tfillSplatCovarianceArray(t, n, r, i, a, o) {\n\t\tlet s = this.splatCount, c = new K(), l = new ln();\n\t\tr ||= 0, i ||= s - 1, a === void 0 && (a = r);\n\t\tfor (let s = r; s <= i; s++) {\n\t\t\tlet i = this.globalSplatIndexToSectionMap[s], u = this.sections[i], d = s - u.splatCountOffset, f = (s - r + a) * e.CovarianceComponentCount, p = u.bytesPerSplat * d + e.CompressionLevels[this.compressionLevel].ScaleOffsetBytes, m = new DataView(this.bufferData, u.dataBase + p);\n\t\t\tc.set(fu(_u(m, 0, this.compressionLevel), this.compressionLevel), fu(_u(m, 1, this.compressionLevel), this.compressionLevel), fu(_u(m, 2, this.compressionLevel), this.compressionLevel)), l.set(fu(_u(m, 4, this.compressionLevel), this.compressionLevel), fu(_u(m, 5, this.compressionLevel), this.compressionLevel), fu(_u(m, 6, this.compressionLevel), this.compressionLevel), fu(_u(m, 3, this.compressionLevel), this.compressionLevel)), e.computeCovariance(c, l, n, t, f, o);\n\t\t}\n\t}\n\tfillSplatColorArray(t, n, r, i, a) {\n\t\tlet o = this.splatCount;\n\t\tr ||= 0, i ||= o - 1, a === void 0 && (a = r);\n\t\tfor (let o = r; o <= i; o++) {\n\t\t\tlet i = this.globalSplatIndexToSectionMap[o], s = this.sections[i], c = o - s.splatCountOffset, l = (o - r + a) * e.ColorComponentCount, u = s.bytesPerSplat * c + e.CompressionLevels[this.compressionLevel].ColorOffsetBytes, d = new Uint8Array(this.bufferData, s.dataBase + u), f = d[3];\n\t\t\tf = f >= n ? f : 0, t[l] = d[0], t[l + 1] = d[1], t[l + 2] = d[2], t[l + 3] = f;\n\t\t}\n\t}\n\tfillSphericalHarmonicsArray = function() {\n\t\tlet t = [];\n\t\tfor (let e = 0; e < 15; e++) t[e] = new K();\n\t\tlet n = new q(), r = new J(), i = new K(), a = new K(), o = new ln(), s = [], c = [], l = [], u = [], d = [], f = [], p = [], m = [], h = [], g = [], _ = [], v = [], y = [], b = [], x = [], S = [], C = [], w = [], T = (e) => e, E = (e, t, n, r) => {\n\t\t\te[0] = t, e[1] = n, e[2] = r;\n\t\t}, D = (e, t, n, r, i) => {\n\t\t\te[0] = _u(t, r, i, !0), e[1] = _u(t, r + n, i, !0), e[2] = _u(t, r + n + n, i, !0);\n\t\t}, O = (e, t) => {\n\t\t\tt[0] = e[0], t[1] = e[1], t[2] = e[2];\n\t\t}, k = (e, t, n, r) => {\n\t\t\tt[n] = r(e[0]), t[n + 1] = r(e[1]), t[n + 2] = r(e[2]);\n\t\t}, A = (e, t, n, r, i) => (t[0] = fu(e[0], n, !0, r, i), t[1] = fu(e[1], n, !0, r, i), t[2] = fu(e[2], n, !0, r, i), t);\n\t\treturn function(t, j, M, N, P, F, I) {\n\t\t\tlet ee = this.splatCount;\n\t\t\tN ||= 0, P ||= ee - 1, F === void 0 && (F = N), M && j >= 1 && (r.copy(M), r.decompose(i, o, a), o.normalize(), r.makeRotationFromQuaternion(o), n.setFromMatrix4(r), E(s, n.elements[4], -n.elements[7], n.elements[1]), E(c, -n.elements[5], n.elements[8], -n.elements[2]), E(l, n.elements[3], -n.elements[6], n.elements[0]));\n\t\t\tlet te = (e) => hu(e, this.minSphericalHarmonicsCoeff, this.maxSphericalHarmonicsCoeff), ne = (e) => pu(e, this.minSphericalHarmonicsCoeff, this.maxSphericalHarmonicsCoeff);\n\t\t\tfor (let n = N; n <= P; n++) {\n\t\t\t\tlet r = this.globalSplatIndexToSectionMap[n], i = this.sections[r];\n\t\t\t\tj = Math.min(j, i.sphericalHarmonicsDegree);\n\t\t\t\tlet a = tu(j), o = n - i.splatCountOffset, E = i.bytesPerSplat * o + e.CompressionLevels[this.compressionLevel].SphericalHarmonicsOffsetBytes, P = new DataView(this.bufferData, i.dataBase + E), ee = (n - N + F) * a, L = M ? 0 : this.compressionLevel, re = T;\n\t\t\t\tL !== I && (L === 1 ? I === 0 ? re = du : I == 2 && (re = te) : L === 0 && (I === 1 ? re = uu : I == 2 && (re = ne)));\n\t\t\t\tlet ie = this.minSphericalHarmonicsCoeff, R = this.maxSphericalHarmonicsCoeff;\n\t\t\t\tj >= 1 && (D(h, P, 3, 0, this.compressionLevel), D(g, P, 3, 1, this.compressionLevel), D(_, P, 3, 2, this.compressionLevel), M ? (A(h, h, this.compressionLevel, ie, R), A(g, g, this.compressionLevel, ie, R), A(_, _, this.compressionLevel, ie, R), e.rotateSphericalHarmonics3(h, g, _, s, c, l, b, x, S)) : (O(h, b), O(g, x), O(_, S)), k(b, t, ee, re), k(x, t, ee + 3, re), k(S, t, ee + 6, re), j >= 2 && (D(h, P, 5, 9, this.compressionLevel), D(g, P, 5, 10, this.compressionLevel), D(_, P, 5, 11, this.compressionLevel), D(v, P, 5, 12, this.compressionLevel), D(y, P, 5, 13, this.compressionLevel), M ? (A(h, h, this.compressionLevel, ie, R), A(g, g, this.compressionLevel, ie, R), A(_, _, this.compressionLevel, ie, R), A(v, v, this.compressionLevel, ie, R), A(y, y, this.compressionLevel, ie, R), e.rotateSphericalHarmonics5(h, g, _, v, y, s, c, l, u, d, f, p, m, b, x, S, C, w)) : (O(h, b), O(g, x), O(_, S), O(v, C), O(y, w)), k(b, t, ee + 9, re), k(x, t, ee + 12, re), k(S, t, ee + 15, re), k(C, t, ee + 18, re), k(w, t, ee + 21, re)));\n\t\t\t}\n\t\t};\n\t}();\n\tstatic dot3 = (t, n, r, i, a) => {\n\t\ta[0] = a[1] = a[2] = 0;\n\t\tlet o = i[0], s = i[1], c = i[2];\n\t\te.addInto3(t[0] * o, t[1] * o, t[2] * o, a), e.addInto3(n[0] * s, n[1] * s, n[2] * s, a), e.addInto3(r[0] * c, r[1] * c, r[2] * c, a);\n\t};\n\tstatic addInto3 = (e, t, n, r) => {\n\t\tr[0] += e, r[1] += t, r[2] += n;\n\t};\n\tstatic dot5 = (t, n, r, i, a, o, s) => {\n\t\ts[0] = s[1] = s[2] = 0;\n\t\tlet c = o[0], l = o[1], u = o[2], d = o[3], f = o[4];\n\t\te.addInto3(t[0] * c, t[1] * c, t[2] * c, s), e.addInto3(n[0] * l, n[1] * l, n[2] * l, s), e.addInto3(r[0] * u, r[1] * u, r[2] * u, s), e.addInto3(i[0] * d, i[1] * d, i[2] * d, s), e.addInto3(a[0] * f, a[1] * f, a[2] * f, s);\n\t};\n\tstatic rotateSphericalHarmonics3 = (t, n, r, i, a, o, s, c, l) => {\n\t\te.dot3(t, n, r, i, s), e.dot3(t, n, r, a, c), e.dot3(t, n, r, o, l);\n\t};\n\tstatic rotateSphericalHarmonics5 = (t, n, r, i, a, o, s, c, l, u, d, f, p, m, h, g, _, v) => {\n\t\tlet y = Math.sqrt(1 / 4), b = Math.sqrt(3 / 4), x = Math.sqrt(1 / 3), S = Math.sqrt(4 / 3), C = Math.sqrt(1 / 12);\n\t\tl[0] = y * (c[2] * o[0] + c[0] * o[2] + (o[2] * c[0] + o[0] * c[2])), l[1] = c[1] * o[0] + o[1] * c[0], l[2] = b * (c[1] * o[1] + o[1] * c[1]), l[3] = c[1] * o[2] + o[1] * c[2], l[4] = y * (c[2] * o[2] - c[0] * o[0] + (o[2] * c[2] - o[0] * c[0])), e.dot5(t, n, r, i, a, l, m), u[0] = y * (s[2] * o[0] + s[0] * o[2] + (o[2] * s[0] + o[0] * s[2])), u[1] = s[1] * o[0] + o[1] * s[0], u[2] = b * (s[1] * o[1] + o[1] * s[1]), u[3] = s[1] * o[2] + o[1] * s[2], u[4] = y * (s[2] * o[2] - s[0] * o[0] + (o[2] * s[2] - o[0] * s[0])), e.dot5(t, n, r, i, a, u, h), d[0] = x * (s[2] * s[0] + s[0] * s[2]) + -C * (c[2] * c[0] + c[0] * c[2] + (o[2] * o[0] + o[0] * o[2])), d[1] = S * s[1] * s[0] + -x * (c[1] * c[0] + o[1] * o[0]), d[2] = s[1] * s[1] + -y * (c[1] * c[1] + o[1] * o[1]), d[3] = S * s[1] * s[2] + -x * (c[1] * c[2] + o[1] * o[2]), d[4] = x * (s[2] * s[2] - s[0] * s[0]) + -C * (c[2] * c[2] - c[0] * c[0] + (o[2] * o[2] - o[0] * o[0])), e.dot5(t, n, r, i, a, d, g), f[0] = y * (s[2] * c[0] + s[0] * c[2] + (c[2] * s[0] + c[0] * s[2])), f[1] = s[1] * c[0] + c[1] * s[0], f[2] = b * (s[1] * c[1] + c[1] * s[1]), f[3] = s[1] * c[2] + c[1] * s[2], f[4] = y * (s[2] * c[2] - s[0] * c[0] + (c[2] * s[2] - c[0] * s[0])), e.dot5(t, n, r, i, a, f, _), p[0] = y * (c[2] * c[0] + c[0] * c[2] - (o[2] * o[0] + o[0] * o[2])), p[1] = c[1] * c[0] - o[1] * o[0], p[2] = b * (c[1] * c[1] - o[1] * o[1]), p[3] = c[1] * c[2] - o[1] * o[2], p[4] = y * (c[2] * c[2] - c[0] * c[0] - (o[2] * o[2] - o[0] * o[0])), e.dot5(t, n, r, i, a, p, v);\n\t};\n\tstatic parseHeader(t) {\n\t\tlet n = new Uint8Array(t, 0, e.HeaderSizeBytes), r = new Uint16Array(t, 0, e.HeaderSizeBytes / 2), i = new Uint32Array(t, 0, e.HeaderSizeBytes / 4), a = new Float32Array(t, 0, e.HeaderSizeBytes / 4);\n\t\treturn {\n\t\t\tversionMajor: n[0],\n\t\t\tversionMinor: n[1],\n\t\t\tmaxSectionCount: i[1],\n\t\t\tsectionCount: i[2],\n\t\t\tmaxSplatCount: i[3],\n\t\t\tsplatCount: i[4],\n\t\t\tcompressionLevel: r[10],\n\t\t\tsceneCenter: new K(a[6], a[7], a[8]),\n\t\t\tminSphericalHarmonicsCoeff: a[9] || -lu,\n\t\t\tmaxSphericalHarmonicsCoeff: a[10] || lu\n\t\t};\n\t}\n\tstatic writeHeaderCountsToBuffer(t, n, r) {\n\t\tlet i = new Uint32Array(r, 0, e.HeaderSizeBytes / 4);\n\t\ti[2] = t, i[4] = n;\n\t}\n\tstatic writeHeaderToBuffer(t, n) {\n\t\tlet r = new Uint8Array(n, 0, e.HeaderSizeBytes), i = new Uint16Array(n, 0, e.HeaderSizeBytes / 2), a = new Uint32Array(n, 0, e.HeaderSizeBytes / 4), o = new Float32Array(n, 0, e.HeaderSizeBytes / 4);\n\t\tr[0] = t.versionMajor, r[1] = t.versionMinor, r[2] = 0, r[3] = 0, a[1] = t.maxSectionCount, a[2] = t.sectionCount, a[3] = t.maxSplatCount, a[4] = t.splatCount, i[10] = t.compressionLevel, o[6] = t.sceneCenter.x, o[7] = t.sceneCenter.y, o[8] = t.sceneCenter.z, o[9] = t.minSphericalHarmonicsCoeff || -lu, o[10] = t.maxSphericalHarmonicsCoeff || lu;\n\t}\n\tstatic parseSectionHeaders(t, n, r = 0, i) {\n\t\tlet a = t.compressionLevel, o = t.maxSectionCount, s = new Uint16Array(n, r, o * e.SectionHeaderSizeBytes / 2), c = new Uint32Array(n, r, o * e.SectionHeaderSizeBytes / 4), l = new Float32Array(n, r, o * e.SectionHeaderSizeBytes / 4), u = [], d = 0, f = d / 2, p = d / 4, m = e.HeaderSizeBytes + t.maxSectionCount * e.SectionHeaderSizeBytes, h = 0;\n\t\tfor (let t = 0; t < o; t++) {\n\t\t\tlet n = c[p + 1], r = c[p + 2], o = c[p + 3], g = l[p + 4], _ = g / 2, v = s[f + 10], y = c[p + 6] || e.CompressionLevels[a].ScaleRange, b = c[p + 8], x = c[p + 9], S = x * 4, C = v * o + S, w = s[f + 20], { bytesPerSplat: T } = e.calculateComponentStorage(a, w), E = T * n, D = E + C, O = {\n\t\t\t\tbytesPerSplat: T,\n\t\t\t\tsplatCountOffset: h,\n\t\t\t\tsplatCount: i ? n : 0,\n\t\t\t\tmaxSplatCount: n,\n\t\t\t\tbucketSize: r,\n\t\t\t\tbucketCount: o,\n\t\t\t\tbucketBlockSize: g,\n\t\t\t\thalfBucketBlockSize: _,\n\t\t\t\tbucketStorageSizeBytes: v,\n\t\t\t\tbucketsStorageSizeBytes: C,\n\t\t\t\tsplatDataStorageSizeBytes: E,\n\t\t\t\tstorageSizeBytes: D,\n\t\t\t\tcompressionScaleRange: y,\n\t\t\t\tcompressionScaleFactor: _ / y,\n\t\t\t\tbase: m,\n\t\t\t\tbucketsBase: m + S,\n\t\t\t\tdataBase: m + C,\n\t\t\t\tfullBucketCount: b,\n\t\t\t\tpartiallyFilledBucketCount: x,\n\t\t\t\tsphericalHarmonicsDegree: w\n\t\t\t};\n\t\t\tu[t] = O, m += D, d += e.SectionHeaderSizeBytes, f = d / 2, p = d / 4, h += n;\n\t\t}\n\t\treturn u;\n\t}\n\tstatic writeSectionHeaderToBuffer(t, n, r, i = 0) {\n\t\tlet a = new Uint16Array(r, i, e.SectionHeaderSizeBytes / 2), o = new Uint32Array(r, i, e.SectionHeaderSizeBytes / 4), s = new Float32Array(r, i, e.SectionHeaderSizeBytes / 4);\n\t\to[0] = t.splatCount, o[1] = t.maxSplatCount, o[2] = n >= 1 ? t.bucketSize : 0, o[3] = n >= 1 ? t.bucketCount : 0, s[4] = n >= 1 ? t.bucketBlockSize : 0, a[10] = n >= 1 ? e.BucketStorageSizeBytes : 0, o[6] = n >= 1 ? t.compressionScaleRange : 0, o[7] = t.storageSizeBytes, o[8] = n >= 1 ? t.fullBucketCount : 0, o[9] = n >= 1 ? t.partiallyFilledBucketCount : 0, a[20] = t.sphericalHarmonicsDegree;\n\t}\n\tstatic writeSectionHeaderSplatCountToBuffer(t, n, r = 0) {\n\t\tlet i = new Uint32Array(n, r, e.SectionHeaderSizeBytes / 4);\n\t\ti[0] = t;\n\t}\n\tconstructFromBuffer(t, n) {\n\t\tthis.bufferData = t, this.globalSplatIndexToLocalSplatIndexMap = [], this.globalSplatIndexToSectionMap = [];\n\t\tlet r = e.parseHeader(this.bufferData);\n\t\tthis.versionMajor = r.versionMajor, this.versionMinor = r.versionMinor, this.maxSectionCount = r.maxSectionCount, this.sectionCount = n ? r.maxSectionCount : 0, this.maxSplatCount = r.maxSplatCount, this.splatCount = n ? r.maxSplatCount : 0, this.compressionLevel = r.compressionLevel, this.sceneCenter = new K().copy(r.sceneCenter), this.minSphericalHarmonicsCoeff = r.minSphericalHarmonicsCoeff, this.maxSphericalHarmonicsCoeff = r.maxSphericalHarmonicsCoeff, this.sections = e.parseSectionHeaders(r, this.bufferData, e.HeaderSizeBytes, n), this.linkBufferArrays(), this.buildMaps();\n\t}\n\tstatic calculateComponentStorage(t, n) {\n\t\tlet r = e.CompressionLevels[t].BytesPerCenter, i = e.CompressionLevels[t].BytesPerScale, a = e.CompressionLevels[t].BytesPerRotation, o = e.CompressionLevels[t].BytesPerColor, s = tu(n), c = e.CompressionLevels[t].BytesPerSphericalHarmonicsComponent * s;\n\t\treturn {\n\t\t\tbytesPerCenter: r,\n\t\t\tbytesPerScale: i,\n\t\t\tbytesPerRotation: a,\n\t\t\tbytesPerColor: o,\n\t\t\tsphericalHarmonicsComponentsPerSplat: s,\n\t\t\tsphericalHarmonicsBytesPerSplat: c,\n\t\t\tbytesPerSplat: r + i + a + o + c\n\t\t};\n\t}\n\tlinkBufferArrays() {\n\t\tfor (let t = 0; t < this.maxSectionCount; t++) {\n\t\t\tlet n = this.sections[t];\n\t\t\tn.bucketArray = new Float32Array(this.bufferData, n.bucketsBase, n.bucketCount * e.BucketStorageSizeFloats), n.partiallyFilledBucketCount > 0 && (n.partiallyFilledBucketLengths = new Uint32Array(this.bufferData, n.base, n.partiallyFilledBucketCount));\n\t\t}\n\t}\n\tbuildMaps() {\n\t\tlet e = 0;\n\t\tfor (let t = 0; t < this.maxSectionCount; t++) {\n\t\t\tlet n = this.sections[t];\n\t\t\tfor (let r = 0; r < n.maxSplatCount; r++) {\n\t\t\t\tlet n = e + r;\n\t\t\t\tthis.globalSplatIndexToLocalSplatIndexMap[n] = r, this.globalSplatIndexToSectionMap[n] = t;\n\t\t\t}\n\t\t\te += n.maxSplatCount;\n\t\t}\n\t}\n\tupdateLoadedCounts(t, n) {\n\t\te.writeHeaderCountsToBuffer(t, n, this.bufferData), this.sectionCount = t, this.splatCount = n;\n\t}\n\tupdateSectionLoadedCounts(t, n) {\n\t\tlet r = e.HeaderSizeBytes + e.SectionHeaderSizeBytes * t;\n\t\te.writeSectionHeaderSplatCountToBuffer(n, this.bufferData, r), this.sections[t].splatCount = n;\n\t}\n\tstatic writeSplatDataToSectionBuffer = function() {\n\t\tlet t = /* @__PURE__ */ new ArrayBuffer(12), n = /* @__PURE__ */ new ArrayBuffer(12), r = /* @__PURE__ */ new ArrayBuffer(16), i = /* @__PURE__ */ new ArrayBuffer(4), a = /* @__PURE__ */ new ArrayBuffer(256), o = new ln(), s = new K(), c = new K(), { X: l, Y: u, Z: d, SCALE0: f, SCALE1: p, SCALE2: m, ROTATION0: h, ROTATION1: g, ROTATION2: _, ROTATION3: v, FDC0: y, FDC1: b, FDC2: x, OPACITY: S, FRC0: C, FRC9: w } = Z.OFFSET, T = (e, t, n) => {\n\t\t\tlet r = n * 2 + 1;\n\t\t\treturn e = Math.round(e * t) + n, Zl(e, 0, r);\n\t\t};\n\t\treturn function(E, D, O, k, A, j, M, N, P = -lu, F = lu) {\n\t\t\tlet I = tu(A), ee = e.CompressionLevels[k].BytesPerCenter, te = e.CompressionLevels[k].BytesPerScale, ne = e.CompressionLevels[k].BytesPerRotation, L = e.CompressionLevels[k].BytesPerColor, re = O, ie = re + ee, R = ie + te, ae = R + ne, oe = ae + L;\n\t\t\tif (E[h] === void 0 ? o.set(1, 0, 0, 0) : (o.set(E[h], E[g], E[_], E[v]), o.normalize()), E[f] === void 0 ? s.set(0, 0, 0) : s.set(E[f] || 0, E[p] || 0, E[m] || 0), k === 0) {\n\t\t\t\tlet t = new Float32Array(D, re, e.CenterComponentCount), n = new Float32Array(D, R, e.RotationComponentCount), r = new Float32Array(D, ie, e.ScaleComponentCount);\n\t\t\t\tif (n.set([\n\t\t\t\t\to.x,\n\t\t\t\t\to.y,\n\t\t\t\t\to.z,\n\t\t\t\t\to.w\n\t\t\t\t]), r.set([\n\t\t\t\t\ts.x,\n\t\t\t\t\ts.y,\n\t\t\t\t\ts.z\n\t\t\t\t]), t.set([\n\t\t\t\t\tE[l],\n\t\t\t\t\tE[u],\n\t\t\t\t\tE[d]\n\t\t\t\t]), A > 0) {\n\t\t\t\t\tlet e = new Float32Array(D, oe, I);\n\t\t\t\t\tif (A >= 1) {\n\t\t\t\t\t\tfor (let t = 0; t < 9; t++) e[t] = E[C + t] || 0;\n\t\t\t\t\t\tif (A >= 2) for (let t = 0; t < 15; t++) e[t + 9] = E[w + t] || 0;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tlet i = new Uint16Array(t, 0, e.CenterComponentCount), f = new Uint16Array(r, 0, e.RotationComponentCount), p = new Uint16Array(n, 0, e.ScaleComponentCount);\n\t\t\t\tif (f.set([\n\t\t\t\t\tuu(o.x),\n\t\t\t\t\tuu(o.y),\n\t\t\t\t\tuu(o.z),\n\t\t\t\t\tuu(o.w)\n\t\t\t\t]), p.set([\n\t\t\t\t\tuu(s.x),\n\t\t\t\t\tuu(s.y),\n\t\t\t\t\tuu(s.z)\n\t\t\t\t]), c.set(E[l], E[u], E[d]).sub(j), c.x = T(c.x, M, N), c.y = T(c.y, M, N), c.z = T(c.z, M, N), i.set([\n\t\t\t\t\tc.x,\n\t\t\t\t\tc.y,\n\t\t\t\t\tc.z\n\t\t\t\t]), A > 0) {\n\t\t\t\t\tlet e = k === 1 ? Uint16Array : Uint8Array, t = k === 1 ? 2 : 1, n = new e(a, 0, I);\n\t\t\t\t\tif (A >= 1) {\n\t\t\t\t\t\tfor (let e = 0; e < 9; e++) {\n\t\t\t\t\t\t\tlet t = E[C + e] || 0;\n\t\t\t\t\t\t\tn[e] = k === 1 ? uu(t) : pu(t, P, F);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tlet e = 9 * t;\n\t\t\t\t\t\tif (yu(n.buffer, 0, D, oe, e), A >= 2) {\n\t\t\t\t\t\t\tfor (let e = 0; e < 15; e++) {\n\t\t\t\t\t\t\t\tlet t = E[w + e] || 0;\n\t\t\t\t\t\t\t\tn[e + 9] = k === 1 ? uu(t) : pu(t, P, F);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tyu(n.buffer, e, D, oe + e, 15 * t);\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tyu(i.buffer, 0, D, re, 6), yu(p.buffer, 0, D, ie, 6), yu(f.buffer, 0, D, R, 8);\n\t\t\t}\n\t\t\tlet se = new Uint8ClampedArray(i, 0, 4);\n\t\t\tse.set([\n\t\t\t\tE[y] || 0,\n\t\t\t\tE[b] || 0,\n\t\t\t\tE[x] || 0\n\t\t\t]), se[3] = E[S] || 0, yu(se.buffer, 0, D, ae, 4);\n\t\t};\n\t}();\n\tstatic generateFromUncompressedSplatArrays(t, n, r, i, a, o, s = []) {\n\t\tlet c = 0;\n\t\tfor (let e = 0; e < t.length; e++) {\n\t\t\tlet n = t[e];\n\t\t\tc = Math.max(n.sphericalHarmonicsDegree, c);\n\t\t}\n\t\tlet l, u;\n\t\tfor (let e = 0; e < t.length; e++) {\n\t\t\tlet n = t[e];\n\t\t\tfor (let e = 0; e < n.splats.length; e++) {\n\t\t\t\tlet t = n.splats[e];\n\t\t\t\tfor (let e = Z.OFFSET.FRC0; e < Z.OFFSET.FRC23 && e < t.length; e++) (!l || t[e] < l) && (l = t[e]), (!u || t[e] > u) && (u = t[e]);\n\t\t\t}\n\t\t}\n\t\tl ||= -lu, u ||= lu;\n\t\tlet { bytesPerSplat: d } = e.calculateComponentStorage(r, c), f = e.CompressionLevels[r].ScaleRange, p = [], m = [], h = 0;\n\t\tfor (let i = 0; i < t.length; i++) {\n\t\t\tlet g = t[i], _ = new Z(c);\n\t\t\tfor (let e = 0; e < g.splatCount; e++) {\n\t\t\t\tlet t = g.splats[e];\n\t\t\t\t(t[Z.OFFSET.OPACITY] || 0) >= n && _.addSplat(t);\n\t\t\t}\n\t\t\tlet v = s[i] || {}, y = (v.blockSizeFactor || 1) * (a || e.BucketBlockSize), b = Math.ceil((v.bucketSizeFactor || 1) * (o || e.BucketSize)), x = e.computeBucketsForUncompressedSplatArray(_, y, b), S = x.fullBuckets.length, C = x.partiallyFullBuckets.map((e) => e.splats.length), w = C.length, T = [...x.fullBuckets, ...x.partiallyFullBuckets], E = _.splats.length * d, D = w * 4, O = r >= 1 ? T.length * e.BucketStorageSizeBytes + D : 0, k = E + O, A = new ArrayBuffer(k), j = f / (y * .5), M = new K(), N = 0;\n\t\t\tfor (let t = 0; t < T.length; t++) {\n\t\t\t\tlet n = T[t];\n\t\t\t\tM.fromArray(n.center);\n\t\t\t\tfor (let t = 0; t < n.splats.length; t++) {\n\t\t\t\t\tlet i = n.splats[t], a = _.splats[i], o = O + N * d;\n\t\t\t\t\te.writeSplatDataToSectionBuffer(a, A, o, r, c, M, j, f, l, u), N++;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (h += N, r >= 1) {\n\t\t\t\tlet t = new Uint32Array(A, 0, C.length * 4);\n\t\t\t\tfor (let e = 0; e < C.length; e++) t[e] = C[e];\n\t\t\t\tlet n = new Float32Array(A, D, T.length * e.BucketStorageSizeFloats);\n\t\t\t\tfor (let e = 0; e < T.length; e++) {\n\t\t\t\t\tlet t = T[e], r = e * 3;\n\t\t\t\t\tn[r] = t.center[0], n[r + 1] = t.center[1], n[r + 2] = t.center[2];\n\t\t\t\t}\n\t\t\t}\n\t\t\tp.push(A);\n\t\t\tlet P = new ArrayBuffer(e.SectionHeaderSizeBytes);\n\t\t\te.writeSectionHeaderToBuffer({\n\t\t\t\tmaxSplatCount: N,\n\t\t\t\tsplatCount: N,\n\t\t\t\tbucketSize: b,\n\t\t\t\tbucketCount: T.length,\n\t\t\t\tbucketBlockSize: y,\n\t\t\t\tcompressionScaleRange: f,\n\t\t\t\tstorageSizeBytes: k,\n\t\t\t\tfullBucketCount: S,\n\t\t\t\tpartiallyFilledBucketCount: w,\n\t\t\t\tsphericalHarmonicsDegree: c\n\t\t\t}, r, P, 0), m.push(P);\n\t\t}\n\t\tlet g = 0;\n\t\tfor (let e of p) g += e.byteLength;\n\t\tlet _ = e.HeaderSizeBytes + e.SectionHeaderSizeBytes * p.length + g, v = new ArrayBuffer(_);\n\t\te.writeHeaderToBuffer({\n\t\t\tversionMajor: 0,\n\t\t\tversionMinor: 1,\n\t\t\tmaxSectionCount: p.length,\n\t\t\tsectionCount: p.length,\n\t\t\tmaxSplatCount: h,\n\t\t\tsplatCount: h,\n\t\t\tcompressionLevel: r,\n\t\t\tsceneCenter: i,\n\t\t\tminSphericalHarmonicsCoeff: l,\n\t\t\tmaxSphericalHarmonicsCoeff: u\n\t\t}, v);\n\t\tlet y = e.HeaderSizeBytes;\n\t\tfor (let t of m) new Uint8Array(v, y, e.SectionHeaderSizeBytes).set(new Uint8Array(t)), y += e.SectionHeaderSizeBytes;\n\t\tfor (let e of p) new Uint8Array(v, y, e.byteLength).set(new Uint8Array(e)), y += e.byteLength;\n\t\treturn new e(v);\n\t}\n\tstatic computeBucketsForUncompressedSplatArray(e, t, n) {\n\t\tlet r = e.splatCount, i = t / 2, a = new K(), o = new K();\n\t\tfor (let t = 0; t < r; t++) {\n\t\t\tlet n = e.splats[t], r = [\n\t\t\t\tn[Z.OFFSET.X],\n\t\t\t\tn[Z.OFFSET.Y],\n\t\t\t\tn[Z.OFFSET.Z]\n\t\t\t];\n\t\t\t(t === 0 || r[0] < a.x) && (a.x = r[0]), (t === 0 || r[0] > o.x) && (o.x = r[0]), (t === 0 || r[1] < a.y) && (a.y = r[1]), (t === 0 || r[1] > o.y) && (o.y = r[1]), (t === 0 || r[2] < a.z) && (a.z = r[2]), (t === 0 || r[2] > o.z) && (o.z = r[2]);\n\t\t}\n\t\tlet s = new K().copy(o).sub(a), c = Math.ceil(s.y / t), l = Math.ceil(s.z / t), u = new K(), d = [], f = {};\n\t\tfor (let o = 0; o < r; o++) {\n\t\t\tlet r = e.splats[o], s = [\n\t\t\t\tr[Z.OFFSET.X],\n\t\t\t\tr[Z.OFFSET.Y],\n\t\t\t\tr[Z.OFFSET.Z]\n\t\t\t], p = Math.floor((s[0] - a.x) / t), m = Math.floor((s[1] - a.y) / t), h = Math.floor((s[2] - a.z) / t);\n\t\t\tu.x = p * t + a.x + i, u.y = m * t + a.y + i, u.z = h * t + a.z + i;\n\t\t\tlet g = c * l * p + m * l + h, _ = f[g];\n\t\t\t_ || (f[g] = _ = {\n\t\t\t\tsplats: [],\n\t\t\t\tcenter: u.toArray()\n\t\t\t}), _.splats.push(o), _.splats.length >= n && (d.push(_), f[g] = null);\n\t\t}\n\t\tlet p = [];\n\t\tfor (let e in f) if (f.hasOwnProperty(e)) {\n\t\t\tlet t = f[e];\n\t\t\tt && p.push(t);\n\t\t}\n\t\treturn {\n\t\t\tfullBuckets: d,\n\t\t\tpartiallyFullBuckets: p\n\t\t};\n\t}\n\tstatic preallocateUncompressed(t, n) {\n\t\tlet r = e.CompressionLevels[0].SphericalHarmonicsDegrees[n], i = e.HeaderSizeBytes + e.SectionHeaderSizeBytes, a = i + r.BytesPerSplat * t, o = new ArrayBuffer(a);\n\t\treturn e.writeHeaderToBuffer({\n\t\t\tversionMajor: e.CurrentMajorVersion,\n\t\t\tversionMinor: e.CurrentMinorVersion,\n\t\t\tmaxSectionCount: 1,\n\t\t\tsectionCount: 1,\n\t\t\tmaxSplatCount: t,\n\t\t\tsplatCount: t,\n\t\t\tcompressionLevel: 0,\n\t\t\tsceneCenter: new K()\n\t\t}, o), e.writeSectionHeaderToBuffer({\n\t\t\tmaxSplatCount: t,\n\t\t\tsplatCount: t,\n\t\t\tbucketSize: 0,\n\t\t\tbucketCount: 0,\n\t\t\tbucketBlockSize: 0,\n\t\t\tcompressionScaleRange: 0,\n\t\t\tstorageSizeBytes: 0,\n\t\t\tfullBucketCount: 0,\n\t\t\tpartiallyFilledBucketCount: 0,\n\t\t\tsphericalHarmonicsDegree: n\n\t\t}, 0, o, e.HeaderSizeBytes), {\n\t\t\tsplatBuffer: new e(o, !0),\n\t\t\tsplatBufferDataOffsetBytes: i\n\t\t};\n\t}\n}, bu = new Uint8Array([\n\t112,\n\t108,\n\t121,\n\t10\n]), xu = new Uint8Array([\n\t10,\n\t101,\n\t110,\n\t100,\n\t95,\n\t104,\n\t101,\n\t97,\n\t100,\n\t101,\n\t114,\n\t10\n]), Su = \"end_header\", Cu = /* @__PURE__ */ new Map([\n\t[\"char\", Int8Array],\n\t[\"uchar\", Uint8Array],\n\t[\"short\", Int16Array],\n\t[\"ushort\", Uint16Array],\n\t[\"int\", Int32Array],\n\t[\"uint\", Uint32Array],\n\t[\"float\", Float32Array],\n\t[\"double\", Float64Array]\n]), wu = (e, t) => {\n\tlet n = (1 << t) - 1;\n\treturn (e & n) / n;\n}, Tu = (e, t) => {\n\te.x = wu(t >>> 21, 11), e.y = wu(t >>> 11, 10), e.z = wu(t, 11);\n}, Eu = (e, t) => {\n\te.x = wu(t >>> 24, 8), e.y = wu(t >>> 16, 8), e.z = wu(t >>> 8, 8), e.w = wu(t, 8);\n}, Du = (e, t) => {\n\tlet n = 1 / (Math.sqrt(2) * .5), r = (wu(t >>> 20, 10) - .5) * n, i = (wu(t >>> 10, 10) - .5) * n, a = (wu(t, 10) - .5) * n, o = Math.sqrt(1 - (r * r + i * i + a * a));\n\tswitch (t >>> 30) {\n\t\tcase 0:\n\t\t\te.set(o, r, i, a);\n\t\t\tbreak;\n\t\tcase 1:\n\t\t\te.set(r, o, i, a);\n\t\t\tbreak;\n\t\tcase 2:\n\t\t\te.set(r, i, o, a);\n\t\t\tbreak;\n\t\tcase 3: e.set(r, i, a, o);\n\t}\n}, Ou = (e, t, n) => e * (1 - n) + t * n, ku = (e, t) => e.properties.find((e) => e.name === t && e.storage)?.storage, Au = class e {\n\tstatic decodeHeaderText(e) {\n\t\tlet t, n, r, i, a = e.split(\"\\n\").filter((e) => !e.startsWith(\"comment \")), o = 0, s = !1;\n\t\tfor (let e = 1; e < a.length; ++e) {\n\t\t\tlet c = a[e].split(\" \");\n\t\t\tswitch (c[0]) {\n\t\t\t\tcase \"format\":\n\t\t\t\t\tif (c[1] !== \"binary_little_endian\") throw Error(\"Unsupported ply format\");\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"element\":\n\t\t\t\t\tt = {\n\t\t\t\t\t\tname: c[1],\n\t\t\t\t\t\tcount: parseInt(c[2], 10),\n\t\t\t\t\t\tproperties: [],\n\t\t\t\t\t\tstorageSizeBytes: 0\n\t\t\t\t\t}, t.name === \"chunk\" ? n = t : t.name === \"vertex\" ? r = t : t.name === \"sh\" && (i = t);\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"property\": {\n\t\t\t\t\tif (!Cu.has(c[1])) throw Error(`Unrecognized property data type '${c[1]}' in ply header`);\n\t\t\t\t\tlet e = Cu.get(c[1]), n = e.BYTES_PER_ELEMENT * t.count;\n\t\t\t\t\tt.name === \"vertex\" && (o += e.BYTES_PER_ELEMENT), t.properties.push({\n\t\t\t\t\t\ttype: c[1],\n\t\t\t\t\t\tname: c[2],\n\t\t\t\t\t\tstorage: null,\n\t\t\t\t\t\tbyteSize: e.BYTES_PER_ELEMENT,\n\t\t\t\t\t\tstorageSizeByes: n\n\t\t\t\t\t}), t.storageSizeBytes += n;\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\tcase Su:\n\t\t\t\t\ts = !0;\n\t\t\t\t\tbreak;\n\t\t\t\tdefault: throw Error(`Unrecognized header value '${c[0]}' in ply header`);\n\t\t\t}\n\t\t\tif (s) break;\n\t\t}\n\t\tlet c = 0, l = 0;\n\t\treturn i && (l = i.properties.length, i.properties.length >= 45 ? c = 3 : i.properties.length >= 24 ? c = 2 : i.properties.length >= 9 && (c = 1)), {\n\t\t\tchunkElement: n,\n\t\t\tvertexElement: r,\n\t\t\tshElement: i,\n\t\t\tbytesPerSplat: o,\n\t\t\theaderSizeBytes: e.indexOf(Su) + 10 + 1,\n\t\t\tsphericalHarmonicsDegree: c,\n\t\t\tsphericalHarmonicsPerSplat: l\n\t\t};\n\t}\n\tstatic decodeHeader(t) {\n\t\tlet n = (e, t) => {\n\t\t\tlet n = e.length - t.length, r, i;\n\t\t\tfor (r = 0; r <= n; ++r) {\n\t\t\t\tfor (i = 0; i < t.length && e[r + i] === t[i]; ++i);\n\t\t\t\tif (i === t.length) return r;\n\t\t\t}\n\t\t\treturn -1;\n\t\t}, r = (e, t) => {\n\t\t\tif (e.length < t.length) return !1;\n\t\t\tfor (let n = 0; n < t.length; ++n) if (e[n] !== t[n]) return !1;\n\t\t\treturn !0;\n\t\t}, i = new Uint8Array(t), a;\n\t\tif (i.length >= bu.length && !r(i, bu)) throw Error(\"Invalid PLY header\");\n\t\tif (a = n(i, xu), a === -1) throw Error(\"End of PLY header not found\");\n\t\tlet o = new TextDecoder(\"ascii\").decode(i.slice(0, a)), { chunkElement: s, vertexElement: c, shElement: l, sphericalHarmonicsDegree: u, sphericalHarmonicsPerSplat: d, bytesPerSplat: f } = e.decodeHeaderText(o);\n\t\treturn {\n\t\t\theaderSizeBytes: a + xu.length,\n\t\t\tbytesPerSplat: f,\n\t\t\tchunkElement: s,\n\t\t\tvertexElement: c,\n\t\t\tshElement: l,\n\t\t\tsphericalHarmonicsDegree: u,\n\t\t\tsphericalHarmonicsPerSplat: d\n\t\t};\n\t}\n\tstatic readElementData(e, t, n, r, i, a = null) {\n\t\tlet o = t instanceof DataView ? t : new DataView(t);\n\t\tr ||= 0, i ||= e.count - 1;\n\t\tfor (let t = r; t <= i; ++t) for (let r = 0; r < e.properties.length; ++r) {\n\t\t\tlet i = e.properties[r], s = Cu.get(i.type), c = s.BYTES_PER_ELEMENT * e.count;\n\t\t\tif ((!i.storage || i.storage.byteLength < c) && (!a || a(i.name)) && (i.storage = new s(e.count)), i.storage) switch (i.type) {\n\t\t\t\tcase \"char\":\n\t\t\t\t\ti.storage[t] = o.getInt8(n);\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"uchar\":\n\t\t\t\t\ti.storage[t] = o.getUint8(n);\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"short\":\n\t\t\t\t\ti.storage[t] = o.getInt16(n, !0);\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"ushort\":\n\t\t\t\t\ti.storage[t] = o.getUint16(n, !0);\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"int\":\n\t\t\t\t\ti.storage[t] = o.getInt32(n, !0);\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"uint\":\n\t\t\t\t\ti.storage[t] = o.getUint32(n, !0);\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"float\":\n\t\t\t\t\ti.storage[t] = o.getFloat32(n, !0);\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"double\": i.storage[t] = o.getFloat64(n, !0);\n\t\t\t}\n\t\t\tn += i.byteSize;\n\t\t}\n\t\treturn n;\n\t}\n\tstatic readPly(t, n = null) {\n\t\tlet r = e.decodeHeader(t), i = e.readElementData(r.chunkElement, t, r.headerSizeBytes, null, null, n);\n\t\treturn i = e.readElementData(r.vertexElement, t, i, null, null, n), e.readElementData(r.shElement, t, i, null, null, n), {\n\t\t\tchunkElement: r.chunkElement,\n\t\t\tvertexElement: r.vertexElement,\n\t\t\tshElement: r.shElement,\n\t\t\tsphericalHarmonicsDegree: r.sphericalHarmonicsDegree,\n\t\t\tsphericalHarmonicsPerSplat: r.sphericalHarmonicsPerSplat\n\t\t};\n\t}\n\tstatic getElementStorageArrays(e, t, n) {\n\t\tlet r = {};\n\t\tif (t) {\n\t\t\tlet n = ku(e, \"min_r\"), i = ku(e, \"min_g\"), a = ku(e, \"min_b\"), o = ku(e, \"max_r\"), s = ku(e, \"max_g\"), c = ku(e, \"max_b\"), l = ku(e, \"min_x\"), u = ku(e, \"min_y\"), d = ku(e, \"min_z\"), f = ku(e, \"max_x\"), p = ku(e, \"max_y\"), m = ku(e, \"max_z\"), h = ku(e, \"min_scale_x\"), g = ku(e, \"min_scale_y\"), _ = ku(e, \"min_scale_z\"), v = ku(e, \"max_scale_x\"), y = ku(e, \"max_scale_y\"), b = ku(e, \"max_scale_z\"), x = ku(t, \"packed_position\"), S = ku(t, \"packed_rotation\"), C = ku(t, \"packed_scale\"), w = ku(t, \"packed_color\");\n\t\t\tr.colorExtremes = {\n\t\t\t\tminR: n,\n\t\t\t\tmaxR: o,\n\t\t\t\tminG: i,\n\t\t\t\tmaxG: s,\n\t\t\t\tminB: a,\n\t\t\t\tmaxB: c\n\t\t\t}, r.positionExtremes = {\n\t\t\t\tminX: l,\n\t\t\t\tmaxX: f,\n\t\t\t\tminY: u,\n\t\t\t\tmaxY: p,\n\t\t\t\tminZ: d,\n\t\t\t\tmaxZ: m\n\t\t\t}, r.scaleExtremes = {\n\t\t\t\tminScaleX: h,\n\t\t\t\tmaxScaleX: v,\n\t\t\t\tminScaleY: g,\n\t\t\t\tmaxScaleY: y,\n\t\t\t\tminScaleZ: _,\n\t\t\t\tmaxScaleZ: b\n\t\t\t}, r.position = x, r.rotation = S, r.scale = C, r.color = w;\n\t\t}\n\t\tif (n) {\n\t\t\tlet e = {};\n\t\t\tfor (let t = 0; t < 45; t++) {\n\t\t\t\tlet r = `f_rest_${t}`, i = ku(n, r);\n\t\t\t\tif (i) e[r] = i;\n\t\t\t\telse break;\n\t\t\t}\n\t\t\tr.sh = e;\n\t\t}\n\t\treturn r;\n\t}\n\tstatic decompressBaseSplat = function() {\n\t\tlet e = new K(), t = new ln(), n = new K(), r = new Dn(), i = Z.OFFSET;\n\t\treturn function(a, o, s, c, l, u, d, f, p, m) {\n\t\t\tm ||= Z.createSplat();\n\t\t\tlet h = Math.floor((o + a) / 256);\n\t\t\treturn Tu(e, s[a]), Du(t, d[a]), Tu(n, l[a]), Eu(r, p[a]), m[i.X] = Ou(c.minX[h], c.maxX[h], e.x), m[i.Y] = Ou(c.minY[h], c.maxY[h], e.y), m[i.Z] = Ou(c.minZ[h], c.maxZ[h], e.z), m[i.ROTATION0] = t.x, m[i.ROTATION1] = t.y, m[i.ROTATION2] = t.z, m[i.ROTATION3] = t.w, m[i.SCALE0] = Math.exp(Ou(u.minScaleX[h], u.maxScaleX[h], n.x)), m[i.SCALE1] = Math.exp(Ou(u.minScaleY[h], u.maxScaleY[h], n.y)), m[i.SCALE2] = Math.exp(Ou(u.minScaleZ[h], u.maxScaleZ[h], n.z)), f.minR && f.maxR ? m[i.FDC0] = Zl(Math.round(Ou(f.minR[h], f.maxR[h], r.x) * 255), 0, 255) : m[i.FDC0] = Zl(Math.floor(r.x * 255), 0, 255), f.minG && f.maxG ? m[i.FDC1] = Zl(Math.round(Ou(f.minG[h], f.maxG[h], r.y) * 255), 0, 255) : m[i.FDC1] = Zl(Math.floor(r.y * 255), 0, 255), f.minB && f.maxB ? m[i.FDC2] = Zl(Math.round(Ou(f.minB[h], f.maxB[h], r.z) * 255), 0, 255) : m[i.FDC2] = Zl(Math.floor(r.z * 255), 0, 255), m[i.OPACITY] = Zl(Math.floor(r.w * 255), 0, 255), m;\n\t\t};\n\t}();\n\tstatic decompressSphericalHarmonics = function() {\n\t\tlet e = [\n\t\t\t0,\n\t\t\t3,\n\t\t\t8,\n\t\t\t15\n\t\t], t = [\n\t\t\t0,\n\t\t\t1,\n\t\t\t2,\n\t\t\t9,\n\t\t\t10,\n\t\t\t11,\n\t\t\t12,\n\t\t\t13,\n\t\t\t24,\n\t\t\t25,\n\t\t\t26,\n\t\t\t27,\n\t\t\t28,\n\t\t\t29,\n\t\t\t30,\n\t\t\t3,\n\t\t\t4,\n\t\t\t5,\n\t\t\t14,\n\t\t\t15,\n\t\t\t16,\n\t\t\t17,\n\t\t\t18,\n\t\t\t31,\n\t\t\t32,\n\t\t\t33,\n\t\t\t34,\n\t\t\t35,\n\t\t\t36,\n\t\t\t37,\n\t\t\t6,\n\t\t\t7,\n\t\t\t8,\n\t\t\t19,\n\t\t\t20,\n\t\t\t21,\n\t\t\t22,\n\t\t\t23,\n\t\t\t38,\n\t\t\t39,\n\t\t\t40,\n\t\t\t41,\n\t\t\t42,\n\t\t\t43,\n\t\t\t44\n\t\t];\n\t\treturn function(n, r, i, a, o) {\n\t\t\to ||= Z.createSplat();\n\t\t\tlet s = e[i], c = e[a];\n\t\t\tfor (let e = 0; e < 3; ++e) for (let i = 0; i < 15; ++i) {\n\t\t\t\tlet a = t[e * 15 + i];\n\t\t\t\ti < s && i < c && (o[Z.OFFSET.FRC0 + a] = r[e * c + i][n] * (8 / 255) - 4);\n\t\t\t}\n\t\t\treturn o;\n\t\t};\n\t}();\n\tstatic parseToUncompressedSplatBufferSection(t, n, r, i, a, o, s, c, l = null) {\n\t\te.readElementData(n, o, 0, r, i, l);\n\t\tlet u = Q.CompressionLevels[0].SphericalHarmonicsDegrees[0].BytesPerSplat, { positionExtremes: d, scaleExtremes: f, colorExtremes: p, position: m, rotation: h, scale: g, color: _ } = e.getElementStorageArrays(t, n), v = Z.createSplat();\n\t\tfor (let t = r; t <= i; ++t) {\n\t\t\te.decompressBaseSplat(t, a, m, d, g, f, h, p, _, v);\n\t\t\tlet n = t * u + c;\n\t\t\tQ.writeSplatDataToSectionBuffer(v, s, n, 0, 0);\n\t\t}\n\t}\n\tstatic parseToUncompressedSplatArraySection(t, n, r, i, a, o, s, c = null) {\n\t\te.readElementData(n, o, 0, r, i, c);\n\t\tlet { positionExtremes: l, scaleExtremes: u, colorExtremes: d, position: f, rotation: p, scale: m, color: h } = e.getElementStorageArrays(t, n);\n\t\tfor (let t = r; t <= i; ++t) {\n\t\t\tlet n = Z.createSplat();\n\t\t\te.decompressBaseSplat(t, a, f, l, m, u, p, d, h, n), s.addSplat(n);\n\t\t}\n\t}\n\tstatic parseSphericalHarmonicsToUncompressedSplatArraySection(t, n, r, i, a, o, s, c, l, u = null) {\n\t\te.readElementData(n, a, o, r, i, u);\n\t\tlet { sh: d } = e.getElementStorageArrays(t, void 0, n), f = Object.values(d);\n\t\tfor (let t = r; t <= i; ++t) e.decompressSphericalHarmonics(t, f, s, c, l.splats[t]);\n\t}\n\tstatic parseToUncompressedSplatArray(t, n) {\n\t\tlet { chunkElement: r, vertexElement: i, shElement: a, sphericalHarmonicsDegree: o } = e.readPly(t);\n\t\tn = Math.min(n, o);\n\t\tlet s = new Z(n), { positionExtremes: c, scaleExtremes: l, colorExtremes: u, position: d, rotation: f, scale: p, color: m } = e.getElementStorageArrays(r, i), h;\n\t\tif (n > 0) {\n\t\t\tlet { sh: t } = e.getElementStorageArrays(r, void 0, a);\n\t\t\th = Object.values(t);\n\t\t}\n\t\tfor (let t = 0; t < i.count; ++t) {\n\t\t\ts.addDefaultSplat();\n\t\t\tlet r = s.getSplat(s.splatCount - 1);\n\t\t\te.decompressBaseSplat(t, 0, d, c, p, l, f, u, m, r), n > 0 && e.decompressSphericalHarmonics(t, h, n, o, r);\n\t\t}\n\t\treturn s;\n\t}\n\tstatic parseToUncompressedSplatBuffer(t, n) {\n\t\tlet { chunkElement: r, vertexElement: i, shElement: a, sphericalHarmonicsDegree: o } = e.readPly(t);\n\t\tn = Math.min(n, o);\n\t\tlet { splatBuffer: s, splatBufferDataOffsetBytes: c } = Q.preallocateUncompressed(i.count, n), { positionExtremes: l, scaleExtremes: u, colorExtremes: d, position: f, rotation: p, scale: m, color: h } = e.getElementStorageArrays(r, i), g;\n\t\tif (n > 0) {\n\t\t\tlet { sh: t } = e.getElementStorageArrays(r, void 0, a);\n\t\t\tg = Object.values(t);\n\t\t}\n\t\tlet _ = Q.CompressionLevels[0].SphericalHarmonicsDegrees[n].BytesPerSplat, v = Z.createSplat(n);\n\t\tfor (let t = 0; t < i.count; ++t) {\n\t\t\te.decompressBaseSplat(t, 0, f, l, m, u, p, d, h, v), n > 0 && e.decompressSphericalHarmonics(t, g, n, o, v);\n\t\t\tlet r = t * _ + c;\n\t\t\tQ.writeSplatDataToSectionBuffer(v, s.bufferData, r, 0, n);\n\t\t}\n\t\treturn s;\n\t}\n}, ju = {\n\tINRIAV1: 0,\n\tINRIAV2: 1,\n\tPlayCanvasCompressed: 2\n}, [Mu, Nu, Pu, Fu, Iu, Lu, Ru] = [\n\t0,\n\t1,\n\t2,\n\t3,\n\t4,\n\t5,\n\t6\n], zu = {\n\tdouble: Mu,\n\tint: Nu,\n\tuint: Pu,\n\tfloat: Fu,\n\tshort: Iu,\n\tushort: Lu,\n\tuchar: Ru\n}, Bu = {\n\t[Mu]: 8,\n\t[Nu]: 4,\n\t[Pu]: 4,\n\t[Fu]: 4,\n\t[Iu]: 2,\n\t[Lu]: 2,\n\t[Ru]: 1\n}, Vu = class e {\n\tstatic HeaderEndToken = \"end_header\";\n\tstatic decodeSectionHeader(t, n, r = 0) {\n\t\tlet i = [], a = !1, o = -1, s = 0, c = !1, l = null, u = [], d = [], f = [], p = [], m = {};\n\t\tfor (let h = r; h < t.length; h++) {\n\t\t\tlet g = t[h].trim();\n\t\t\tif (g.startsWith(\"element\")) {\n\t\t\t\tif (a) {\n\t\t\t\t\to--;\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t\t{\n\t\t\t\t\ta = !0, r = h, o = h;\n\t\t\t\t\tlet e = g.split(\" \"), t = 0;\n\t\t\t\t\tfor (let n of e) {\n\t\t\t\t\t\tlet e = n.trim();\n\t\t\t\t\t\te.length > 0 && (t++, t === 2 ? l = e : t === 3 && (s = parseInt(e)));\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else if (g.startsWith(\"property\")) {\n\t\t\t\tlet e = g.match(/(\\w+)\\s+(\\w+)\\s+(\\w+)/);\n\t\t\t\tif (e) {\n\t\t\t\t\tlet t = e[2], r = e[3];\n\t\t\t\t\tf.push(r);\n\t\t\t\t\tlet i = n[r];\n\t\t\t\t\tm[r] = t;\n\t\t\t\t\tlet a = zu[t];\n\t\t\t\t\ti !== void 0 && (p.push(r), u.push(i), d[i] = a);\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (g === e.HeaderEndToken) {\n\t\t\t\tc = !0;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\ta && (i.push(g), o++);\n\t\t}\n\t\tlet h = [], g = 0;\n\t\tfor (let e of f) {\n\t\t\tlet t = m[e];\n\t\t\tif (m.hasOwnProperty(e)) {\n\t\t\t\tlet t = n[e];\n\t\t\t\tt !== void 0 && (h[t] = g);\n\t\t\t}\n\t\t\tg += Bu[zu[t]];\n\t\t}\n\t\tlet _ = e.decodeSphericalHarmonicsFromSectionHeader(f, n);\n\t\treturn {\n\t\t\theaderLines: i,\n\t\t\theaderStartLine: r,\n\t\t\theaderEndLine: o,\n\t\t\tfieldTypes: d,\n\t\t\tfieldIds: u,\n\t\t\tfieldOffsets: h,\n\t\t\tbytesPerVertex: g,\n\t\t\tvertexCount: s,\n\t\t\tdataSizeBytes: g * s,\n\t\t\tendOfHeader: c,\n\t\t\tsectionName: l,\n\t\t\tsphericalHarmonicsDegree: _.degree,\n\t\t\tsphericalHarmonicsCoefficientsPerChannel: _.coefficientsPerChannel,\n\t\t\tsphericalHarmonicsDegree1Fields: _.degree1Fields,\n\t\t\tsphericalHarmonicsDegree2Fields: _.degree2Fields\n\t\t};\n\t}\n\tstatic decodeSphericalHarmonicsFromSectionHeader(e, t) {\n\t\tlet n = 0, r = 0;\n\t\tfor (let t of e) t.startsWith(\"f_rest\") && n++;\n\t\tr = n / 3;\n\t\tlet i = 0;\n\t\tr >= 3 && (i = 1), r >= 8 && (i = 2);\n\t\tlet a = [], o = [];\n\t\tfor (let e = 0; e < 3; e++) {\n\t\t\tif (i >= 1) for (let n = 0; n < 3; n++) a.push(t[\"f_rest_\" + (n + r * e)]);\n\t\t\tif (i >= 2) for (let n = 0; n < 5; n++) o.push(t[\"f_rest_\" + (n + r * e + 3)]);\n\t\t}\n\t\treturn {\n\t\t\tdegree: i,\n\t\t\tcoefficientsPerChannel: r,\n\t\t\tdegree1Fields: a,\n\t\t\tdegree2Fields: o\n\t\t};\n\t}\n\tstatic getHeaderSectionNames(e) {\n\t\tlet t = [];\n\t\tfor (let n of e) if (n.startsWith(\"element\")) {\n\t\t\tlet e = n.split(\" \"), r = 0;\n\t\t\tfor (let n of e) {\n\t\t\t\tlet e = n.trim();\n\t\t\t\te.length > 0 && (r++, r === 2 && t.push(e));\n\t\t\t}\n\t\t}\n\t\treturn t;\n\t}\n\tstatic checkTextForEndHeader(t) {\n\t\treturn !!t.includes(e.HeaderEndToken);\n\t}\n\tstatic checkBufferForEndHeader(t, n, r, i) {\n\t\tlet a = new Uint8Array(t, Math.max(0, n - r), r), o = i.decode(a);\n\t\treturn e.checkTextForEndHeader(o);\n\t}\n\tstatic extractHeaderFromBufferToText(t) {\n\t\tlet n = new TextDecoder(), r = 0, i = \"\";\n\t\tfor (;;) {\n\t\t\tif (r + 100 >= t.byteLength) throw Error(\"End of file reached while searching for end of header\");\n\t\t\tlet a = new Uint8Array(t, r, 100);\n\t\t\tif (i += n.decode(a), r += 100, e.checkBufferForEndHeader(t, r, 200, n)) break;\n\t\t}\n\t\treturn i;\n\t}\n\tstatic readHeaderFromBuffer(t) {\n\t\tlet n = new TextDecoder(), r = 0, i = \"\";\n\t\tfor (;;) {\n\t\t\tif (r + 100 >= t.byteLength) throw Error(\"End of file reached while searching for end of header\");\n\t\t\tlet a = new Uint8Array(t, r, 100);\n\t\t\tif (i += n.decode(a), r += 100, e.checkBufferForEndHeader(t, r, 200, n)) break;\n\t\t}\n\t\treturn i;\n\t}\n\tstatic convertHeaderTextToLines(t) {\n\t\tlet n = t.split(\"\\n\"), r = [];\n\t\tfor (let t = 0; t < n.length; t++) {\n\t\t\tlet i = n[t].trim();\n\t\t\tif (r.push(i), i === e.HeaderEndToken) break;\n\t\t}\n\t\treturn r;\n\t}\n\tstatic determineHeaderFormatFromHeaderText(t) {\n\t\tlet n = e.convertHeaderTextToLines(t), r = ju.INRIAV1;\n\t\tfor (let t = 0; t < n.length; t++) {\n\t\t\tlet i = n[t].trim();\n\t\t\tif (i.startsWith(\"element chunk\") || i.match(/[A-Za-z]*packed_[A-Za-z]*/)) r = ju.PlayCanvasCompressed;\n\t\t\telse if (i.startsWith(\"element codebook_centers\")) r = ju.INRIAV2;\n\t\t\telse if (i === e.HeaderEndToken) break;\n\t\t}\n\t\treturn r;\n\t}\n\tstatic determineHeaderFormatFromPlyBuffer(t) {\n\t\tlet n = e.extractHeaderFromBufferToText(t);\n\t\treturn e.determineHeaderFormatFromHeaderText(n);\n\t}\n\tstatic readVertex(e, t, n, r, i, a, o = !0) {\n\t\tlet s = n * t.bytesPerVertex + r, c = t.fieldOffsets, l = t.fieldTypes;\n\t\tfor (let t of i) {\n\t\t\tlet n = l[t];\n\t\t\tn === Fu ? a[t] = e.getFloat32(s + c[t], !0) : n === Iu ? a[t] = e.getInt16(s + c[t], !0) : n === Lu ? a[t] = e.getUint16(s + c[t], !0) : n === Nu ? a[t] = e.getInt32(s + c[t], !0) : n === Pu ? a[t] = e.getUint32(s + c[t], !0) : n === Ru && (a[t] = o ? e.getUint8(s + c[t]) / 255 : e.getUint8(s + c[t]));\n\t\t}\n\t}\n}, Hu = [\n\t\"scale_0\",\n\t\"scale_1\",\n\t\"scale_2\",\n\t\"rot_0\",\n\t\"rot_1\",\n\t\"rot_2\",\n\t\"rot_3\",\n\t\"x\",\n\t\"y\",\n\t\"z\",\n\t\"f_dc_0\",\n\t\"f_dc_1\",\n\t\"f_dc_2\",\n\t\"opacity\",\n\t\"red\",\n\t\"green\",\n\t\"blue\",\n\t\"f_rest_0\"\n], [Uu, Wu, Gu, Ku, qu, Ju, Yu, Xu, Zu, Qu, $u, ed, td, nd, rd, id, ad, od] = Hu.map((e, t) => t), sd = class e {\n\tstatic decodeHeaderLines(e) {\n\t\tlet t = 0;\n\t\te.forEach((e) => {\n\t\t\te.includes(\"f_rest_\") && t++;\n\t\t});\n\t\tlet n = 0;\n\t\tt >= 45 ? n = 45 : t >= 24 ? n = 24 : t >= 9 && (n = 9);\n\t\tlet r = Array.from(Array(Math.max(n - 1, 0))).map((e, t) => `f_rest_${t + 1}`), i = [...Hu, ...r], a = i.map((e, t) => t), o = a.reduce((e, t) => (e[i[t]] = t, e), {}), s = Vu.decodeSectionHeader(e, o, 0);\n\t\treturn s.splatCount = s.vertexCount, s.bytesPerSplat = s.bytesPerVertex, s.fieldsToReadIndexes = a, s;\n\t}\n\tstatic decodeHeaderText(t) {\n\t\tlet n = Vu.convertHeaderTextToLines(t), r = e.decodeHeaderLines(n);\n\t\treturn r.headerText = t, r.headerSizeBytes = t.indexOf(Vu.HeaderEndToken) + Vu.HeaderEndToken.length + 1, r;\n\t}\n\tstatic decodeHeaderFromBuffer(t) {\n\t\tlet n = Vu.readHeaderFromBuffer(t);\n\t\treturn e.decodeHeaderText(n);\n\t}\n\tstatic findSplatData(e, t) {\n\t\treturn new DataView(e, t.headerSizeBytes);\n\t}\n\tstatic parseToUncompressedSplatBufferSection(t, n, r, i, a, o, s, c = 0) {\n\t\tc = Math.min(c, t.sphericalHarmonicsDegree);\n\t\tlet l = Q.CompressionLevels[0].SphericalHarmonicsDegrees[c].BytesPerSplat;\n\t\tfor (let u = n; u <= r; u++) {\n\t\t\tlet n = e.parseToUncompressedSplat(i, u, t, a, c), r = u * l + s;\n\t\t\tQ.writeSplatDataToSectionBuffer(n, o, r, 0, c);\n\t\t}\n\t}\n\tstatic parseToUncompressedSplatArraySection(t, n, r, i, a, o, s = 0) {\n\t\ts = Math.min(s, t.sphericalHarmonicsDegree);\n\t\tfor (let c = n; c <= r; c++) {\n\t\t\tlet n = e.parseToUncompressedSplat(i, c, t, a, s);\n\t\t\to.addSplat(n);\n\t\t}\n\t}\n\tstatic decodeSectionSplatData(t, n, r, i, a = !0) {\n\t\tif (i = Math.min(i, r.sphericalHarmonicsDegree), a) {\n\t\t\tlet a = new Z(i);\n\t\t\tfor (let o = 0; o < n; o++) {\n\t\t\t\tlet n = e.parseToUncompressedSplat(t, o, r, 0, i);\n\t\t\t\ta.addSplat(n);\n\t\t\t}\n\t\t\treturn a;\n\t\t}\n\t\t{\n\t\t\tlet { splatBuffer: a, splatBufferDataOffsetBytes: o } = Q.preallocateUncompressed(n, i);\n\t\t\treturn e.parseToUncompressedSplatBufferSection(r, 0, n - 1, t, 0, a.bufferData, o, i), a;\n\t\t}\n\t}\n\tstatic parseToUncompressedSplat = function() {\n\t\tlet t = [], n = new ln(), r = Z.OFFSET.X, i = Z.OFFSET.Y, a = Z.OFFSET.Z, o = Z.OFFSET.SCALE0, s = Z.OFFSET.SCALE1, c = Z.OFFSET.SCALE2, l = Z.OFFSET.ROTATION0, u = Z.OFFSET.ROTATION1, d = Z.OFFSET.ROTATION2, f = Z.OFFSET.ROTATION3, p = Z.OFFSET.FDC0, m = Z.OFFSET.FDC1, h = Z.OFFSET.FDC2, g = Z.OFFSET.OPACITY, _ = [];\n\t\tfor (let e = 0; e < 45; e++) _[e] = Z.OFFSET.FRC0 + e;\n\t\treturn function(v, y, b, x = 0, S = 0) {\n\t\t\tS = Math.min(S, b.sphericalHarmonicsDegree), e.readSplat(v, b, y, x, t);\n\t\t\tlet C = Z.createSplat(S);\n\t\t\tif (t[Uu] === void 0 ? (C[o] = .01, C[s] = .01, C[c] = .01) : (C[o] = Math.exp(t[Uu]), C[s] = Math.exp(t[Wu]), C[c] = Math.exp(t[Gu])), t[$u] !== void 0) {\n\t\t\t\tlet e = .28209479177387814;\n\t\t\t\tC[p] = (.5 + e * t[$u]) * 255, C[m] = (.5 + e * t[ed]) * 255, C[h] = (.5 + e * t[td]) * 255;\n\t\t\t} else t[rd] === void 0 ? (C[p] = 0, C[m] = 0, C[h] = 0) : (C[p] = t[rd] * 255, C[m] = t[id] * 255, C[h] = t[ad] * 255);\n\t\t\tif (t[nd] !== void 0 && (C[g] = 1 / (1 + Math.exp(-t[nd])) * 255), C[p] = Zl(Math.floor(C[p]), 0, 255), C[m] = Zl(Math.floor(C[m]), 0, 255), C[h] = Zl(Math.floor(C[h]), 0, 255), C[g] = Zl(Math.floor(C[g]), 0, 255), S >= 1 && t[od] !== void 0) {\n\t\t\t\tfor (let e = 0; e < 9; e++) C[_[e]] = t[b.sphericalHarmonicsDegree1Fields[e]];\n\t\t\t\tif (S >= 2) for (let e = 0; e < 15; e++) C[_[9 + e]] = t[b.sphericalHarmonicsDegree2Fields[e]];\n\t\t\t}\n\t\t\treturn n.set(t[Ku], t[qu], t[Ju], t[Yu]), n.normalize(), C[l] = n.x, C[u] = n.y, C[d] = n.z, C[f] = n.w, C[r] = t[Xu], C[i] = t[Zu], C[a] = t[Qu], C;\n\t\t};\n\t}();\n\tstatic readSplat(e, t, n, r, i) {\n\t\treturn Vu.readVertex(e, t, n, r, t.fieldsToReadIndexes, i, !0);\n\t}\n\tstatic parseToUncompressedSplatArray(t, n = 0) {\n\t\tlet { header: r, splatCount: i, splatData: a } = cd(t);\n\t\treturn e.decodeSectionSplatData(a, i, r, n, !0);\n\t}\n\tstatic parseToUncompressedSplatBuffer(t, n = 0) {\n\t\tlet { header: r, splatCount: i, splatData: a } = cd(t);\n\t\treturn e.decodeSectionSplatData(a, i, r, n, !1);\n\t}\n};\nfunction cd(e) {\n\tlet t = sd.decodeHeaderFromBuffer(e);\n\treturn {\n\t\theader: t,\n\t\tsplatCount: t.splatCount,\n\t\tsplatData: sd.findSplatData(e, t)\n\t};\n}\nvar ld = [\n\t\"features_dc\",\n\t\"features_rest_0\",\n\t\"features_rest_1\",\n\t\"features_rest_2\",\n\t\"features_rest_3\",\n\t\"features_rest_4\",\n\t\"features_rest_5\",\n\t\"features_rest_6\",\n\t\"features_rest_7\",\n\t\"features_rest_8\",\n\t\"features_rest_9\",\n\t\"features_rest_10\",\n\t\"features_rest_11\",\n\t\"features_rest_12\",\n\t\"features_rest_13\",\n\t\"features_rest_14\",\n\t\"opacity\",\n\t\"scaling\",\n\t\"rotation_re\",\n\t\"rotation_im\"\n], ud = ld.map((e, t) => t), [dd, fd, pd, md, hd, gd, _d] = [\n\t0,\n\t1,\n\t4,\n\t16,\n\t17,\n\t18,\n\t19\n], vd = /* @__PURE__ */ \"scale_0.scale_1.scale_2.rot_0.rot_1.rot_2.rot_3.x.y.z.f_dc_0.f_dc_1.f_dc_2.opacity.red.green.blue.f_rest_0.f_rest_1.f_rest_2.f_rest_3.f_rest_4.f_rest_5.f_rest_6.f_rest_7.f_rest_8.f_rest_9.f_rest_10.f_rest_11.f_rest_12.f_rest_13.f_rest_14.f_rest_15.f_rest_16.f_rest_17.f_rest_18.f_rest_19.f_rest_20.f_rest_21.f_rest_22.f_rest_23.f_rest_24.f_rest_25.f_rest_26.f_rest_27.f_rest_28.f_rest_29.f_rest_30.f_rest_31.f_rest_32.f_rest_33.f_rest_34.f_rest_35.f_rest_36.f_rest_37.f_rest_38.f_rest_39.f_rest_40.f_rest_41.f_rest_42.f_rest_43.f_rest_44.f_rest_45\".split(\".\"), yd = vd.map((e, t) => t), [bd, xd, Sd, Cd, wd, Td, Ed, Dd, Od, kd, Ad, jd, Md, Nd] = yd, Pd = Ad, Fd = jd, Id = Md, Ld = (e) => {\n\tlet t = (31744 & e) >> 10, n = 1023 & e;\n\treturn (e >> 15 ? -1 : 1) * (t ? t === 31 ? n ? NaN : 1 / 0 : 2 ** (t - 15) * (1 + n / 1024) : n / 1024 * 6103515625e-14);\n}, Rd = class e {\n\tstatic decodeSectionHeadersFromHeaderLines(e) {\n\t\tlet t = yd.reduce((e, t) => (e[vd[t]] = t, e), {}), n = ud.reduce((e, t) => (e[ld[t]] = t, e), {}), r = Vu.getHeaderSectionNames(e), i;\n\t\tfor (let e = 0; e < r.length; e++) r[e] === \"codebook_centers\" && (i = e);\n\t\tlet a = 0, o = !1, s = [], c = 0;\n\t\tfor (; !o;) {\n\t\t\tlet r;\n\t\t\tr = c === i ? Vu.decodeSectionHeader(e, n, a) : Vu.decodeSectionHeader(e, t, a), o = r.endOfHeader, a = r.headerEndLine + 1, o || (r.splatCount = r.vertexCount, r.bytesPerSplat = r.bytesPerVertex), s.push(r), c++;\n\t\t}\n\t\treturn s;\n\t}\n\tstatic decodeSectionHeadersFromHeaderText(t) {\n\t\tlet n = Vu.convertHeaderTextToLines(t);\n\t\treturn e.decodeSectionHeadersFromHeaderLines(n);\n\t}\n\tstatic getSplatCountFromSectionHeaders(e) {\n\t\tlet t = 0;\n\t\tfor (let n of e) n.sectionName !== \"codebook_centers\" && (t += n.vertexCount);\n\t\treturn t;\n\t}\n\tstatic decodeHeaderFromHeaderText(t) {\n\t\tlet n = t.indexOf(Vu.HeaderEndToken) + Vu.HeaderEndToken.length + 1, r = e.decodeSectionHeadersFromHeaderText(t);\n\t\treturn {\n\t\t\theaderSizeBytes: n,\n\t\t\tsectionHeaders: r,\n\t\t\tsplatCount: e.getSplatCountFromSectionHeaders(r)\n\t\t};\n\t}\n\tstatic decodeHeaderFromBuffer(t) {\n\t\tlet n = Vu.readHeaderFromBuffer(t);\n\t\treturn e.decodeHeaderFromHeaderText(n);\n\t}\n\tstatic findVertexData(e, t, n) {\n\t\tlet r = t.headerSizeBytes;\n\t\tfor (let e = 0; e < n && e < t.sectionHeaders.length; e++) {\n\t\t\tlet n = t.sectionHeaders[e];\n\t\t\tr += n.dataSizeBytes;\n\t\t}\n\t\treturn new DataView(e, r, t.sectionHeaders[n].dataSizeBytes);\n\t}\n\tstatic decodeCodeBook(e, t) {\n\t\tlet n = [], r = [];\n\t\tfor (let i = 0; i < t.vertexCount; i++) {\n\t\t\tVu.readVertex(e, t, i, 0, ud, n);\n\t\t\tfor (let e of ud) {\n\t\t\t\tlet t = ud[e], i = r[t];\n\t\t\t\ti || (r[t] = i = []), i.push(n[e]);\n\t\t\t}\n\t\t}\n\t\tfor (let e = 0; e < r.length; e++) {\n\t\t\tlet t = r[e];\n\t\t\tfor (let n = 0; n < t.length; n++) {\n\t\t\t\tlet r = Ld(t[n]);\n\t\t\t\te === md ? t[n] = Math.round(1 / (1 + Math.exp(-r)) * 255) : e === dd ? t[n] = Math.round((.5 + .28209479177387814 * r) * 255) : e === hd ? t[n] = Math.exp(r) : t[n] = r;\n\t\t\t}\n\t\t}\n\t\treturn r;\n\t}\n\tstatic decodeSectionSplatData(t, n, r, i, a) {\n\t\ta = Math.min(a, r.sphericalHarmonicsDegree);\n\t\tlet o = new Z(a);\n\t\tfor (let s = 0; s < n; s++) {\n\t\t\tlet n = e.parseToUncompressedSplat(t, s, r, i, 0, a);\n\t\t\to.addSplat(n);\n\t\t}\n\t\treturn o;\n\t}\n\tstatic parseToUncompressedSplat = function() {\n\t\tlet t = [], n = new ln(), r = Z.OFFSET.X, i = Z.OFFSET.Y, a = Z.OFFSET.Z, o = Z.OFFSET.SCALE0, s = Z.OFFSET.SCALE1, c = Z.OFFSET.SCALE2, l = Z.OFFSET.ROTATION0, u = Z.OFFSET.ROTATION1, d = Z.OFFSET.ROTATION2, f = Z.OFFSET.ROTATION3, p = Z.OFFSET.FDC0, m = Z.OFFSET.FDC1, h = Z.OFFSET.FDC2, g = Z.OFFSET.OPACITY, _ = [];\n\t\tfor (let e = 0; e < 45; e++) _[e] = Z.OFFSET.FRC0 + e;\n\t\treturn function(v, y, b, x, S = 0, C = 0) {\n\t\t\tC = Math.min(C, b.sphericalHarmonicsDegree), e.readSplat(v, b, y, S, t);\n\t\t\tlet w = Z.createSplat(C);\n\t\t\tif (t[bd] === void 0 ? (w[o] = .01, w[s] = .01, w[c] = .01) : (w[o] = x[hd][t[bd]], w[s] = x[hd][t[xd]], w[c] = x[hd][t[Sd]]), t[Ad] === void 0 ? t[Pd] === void 0 ? (w[p] = 0, w[m] = 0, w[h] = 0) : (w[p] = t[Pd] * 255, w[m] = t[Fd] * 255, w[h] = t[Id] * 255) : (w[p] = x[dd][t[Ad]], w[m] = x[dd][t[jd]], w[h] = x[dd][t[Md]]), t[Nd] !== void 0 && (w[g] = x[md][t[Nd]]), w[p] = Zl(Math.floor(w[p]), 0, 255), w[m] = Zl(Math.floor(w[m]), 0, 255), w[h] = Zl(Math.floor(w[h]), 0, 255), w[g] = Zl(Math.floor(w[g]), 0, 255), C >= 1 && b.sphericalHarmonicsDegree >= 1) {\n\t\t\t\tfor (let e = 0; e < 9; e++) {\n\t\t\t\t\tlet n = x[fd + e % 3];\n\t\t\t\t\tw[_[e]] = n[t[b.sphericalHarmonicsDegree1Fields[e]]];\n\t\t\t\t}\n\t\t\t\tif (C >= 2 && b.sphericalHarmonicsDegree >= 2) for (let e = 0; e < 15; e++) {\n\t\t\t\t\tlet n = x[pd + e % 5];\n\t\t\t\t\tw[_[9 + e]] = n[t[b.sphericalHarmonicsDegree2Fields[e]]];\n\t\t\t\t}\n\t\t\t}\n\t\t\tlet T = x[gd][t[Cd]], E = x[_d][t[wd]], D = x[_d][t[Td]], O = x[_d][t[Ed]];\n\t\t\treturn n.set(T, E, D, O), n.normalize(), w[l] = n.x, w[u] = n.y, w[d] = n.z, w[f] = n.w, w[r] = Ld(t[Dd]), w[i] = Ld(t[Od]), w[a] = Ld(t[kd]), w;\n\t\t};\n\t}();\n\tstatic readSplat(e, t, n, r, i) {\n\t\treturn Vu.readVertex(e, t, n, r, yd, i, !1);\n\t}\n\tstatic parseToUncompressedSplatArray(t, n = 0) {\n\t\tlet r = [], i = e.decodeHeaderFromBuffer(t, n), a;\n\t\tfor (let n = 0; n < i.sectionHeaders.length; n++) {\n\t\t\tlet r = i.sectionHeaders[n];\n\t\t\tif (r.sectionName === \"codebook_centers\") {\n\t\t\t\tlet o = e.findVertexData(t, i, n);\n\t\t\t\ta = e.decodeCodeBook(o, r);\n\t\t\t}\n\t\t}\n\t\tfor (let o = 0; o < i.sectionHeaders.length; o++) {\n\t\t\tlet s = i.sectionHeaders[o];\n\t\t\tif (s.sectionName !== \"codebook_centers\") {\n\t\t\t\tlet c = s.vertexCount, l = e.findVertexData(t, i, o), u = e.decodeSectionSplatData(l, c, s, a, n);\n\t\t\t\tr.push(u);\n\t\t\t}\n\t\t}\n\t\tlet o = new Z(n);\n\t\tfor (let e of r) for (let t of e.splats) o.addSplat(t);\n\t\treturn o;\n\t}\n}, zd = class {\n\tstatic parseToUncompressedSplatArray(e, t = 0) {\n\t\tlet n = Vu.determineHeaderFormatFromPlyBuffer(e);\n\t\tif (n === ju.PlayCanvasCompressed) return Au.parseToUncompressedSplatArray(e, t);\n\t\tif (n === ju.INRIAV1) return sd.parseToUncompressedSplatArray(e, t);\n\t\tif (n === ju.INRIAV2) return Rd.parseToUncompressedSplatArray(e, t);\n\t}\n\tstatic parseToUncompressedSplatBuffer(e, t = 0) {\n\t\tlet n = Vu.determineHeaderFormatFromPlyBuffer(e);\n\t\tif (n === ju.PlayCanvasCompressed) return Au.parseToUncompressedSplatBuffer(e, t);\n\t\tif (n === ju.INRIAV1) return sd.parseToUncompressedSplatBuffer(e, t);\n\t\tif (n === ju.INRIAV2) throw Error(\"parseToUncompressedSplatBuffer() is not implemented for INRIA V2 PLY files\");\n\t}\n}, Bd = class e {\n\tconstructor(e, t, n, r) {\n\t\tthis.sectionCount = e, this.sectionFilters = t, this.groupingParameters = n, this.partitionGenerator = r;\n\t}\n\tpartitionUncompressedSplatArray(e) {\n\t\tlet t, n, r;\n\t\tif (this.partitionGenerator) {\n\t\t\tlet i = this.partitionGenerator(e);\n\t\t\tt = i.groupingParameters, n = i.sectionCount, r = i.sectionFilters;\n\t\t} else t = this.groupingParameters, n = this.sectionCount, r = this.sectionFilters;\n\t\tlet i = [];\n\t\tfor (let t = 0; t < n; t++) {\n\t\t\tlet n = new Z(e.sphericalHarmonicsDegree), a = r[t];\n\t\t\tfor (let t = 0; t < e.splatCount; t++) a(t) && n.addSplat(e.splats[t]);\n\t\t\ti.push(n);\n\t\t}\n\t\treturn {\n\t\t\tsplatArrays: i,\n\t\t\tparameters: t\n\t\t};\n\t}\n\tstatic getStandardPartitioner(t = 0, n = new K(), r = Q.BucketBlockSize, i = Q.BucketSize) {\n\t\treturn new e(void 0, void 0, void 0, (e) => {\n\t\t\tlet a = Z.OFFSET.X, o = Z.OFFSET.Y, s = Z.OFFSET.Z;\n\t\t\tt <= 0 && (t = e.splatCount);\n\t\t\tlet c = new K(), l = .5, u = (e) => {\n\t\t\t\te.x = Math.floor(e.x / l) * l, e.y = Math.floor(e.y / l) * l, e.z = Math.floor(e.z / l) * l;\n\t\t\t};\n\t\t\te.splats.forEach((e) => {\n\t\t\t\tc.set(e[a], e[o], e[s]).sub(n), u(c), e.centerDist = c.lengthSq();\n\t\t\t}), e.splats.sort((e, t) => e.centerDist > t.centerDist ? 1 : -1);\n\t\t\tlet d = [], f = [];\n\t\t\tt = Math.min(e.splatCount, t);\n\t\t\tlet p = Math.ceil(e.splatCount / t), m = 0;\n\t\t\tfor (let e = 0; e < p; e++) {\n\t\t\t\tlet e = m;\n\t\t\t\td.push((n) => n >= e && n < e + t), f.push({\n\t\t\t\t\tblocksSize: r,\n\t\t\t\t\tbucketSize: i\n\t\t\t\t}), m += t;\n\t\t\t}\n\t\t\treturn {\n\t\t\t\tsectionCount: d.length,\n\t\t\t\tsectionFilters: d,\n\t\t\t\tgroupingParameters: f\n\t\t\t};\n\t\t});\n\t}\n}, Vd = class e {\n\tconstructor(e, t, n, r, i, a, o) {\n\t\tthis.splatPartitioner = e, this.alphaRemovalThreshold = t, this.compressionLevel = n, this.sectionSize = r, this.sceneCenter = i ? new K().copy(i) : void 0, this.blockSize = a, this.bucketSize = o;\n\t}\n\tgenerateFromUncompressedSplatArray(e) {\n\t\tlet t = this.splatPartitioner.partitionUncompressedSplatArray(e);\n\t\treturn Q.generateFromUncompressedSplatArrays(t.splatArrays, this.alphaRemovalThreshold, this.compressionLevel, this.sceneCenter, this.blockSize, this.bucketSize, t.parameters);\n\t}\n\tstatic getStandardGenerator(t = 1, n = 1, r = 0, i = new K(), a = Q.BucketBlockSize, o = Q.BucketSize) {\n\t\tlet s = Bd.getStandardPartitioner(r, i, a, o);\n\t\treturn new e(s, t, n, r, i, a, o);\n\t}\n}, Hd = {\n\tDownloading: 0,\n\tProcessing: 1,\n\tDone: 2\n}, Ud = class extends Error {\n\tconstructor(e) {\n\t\tsuper(e);\n\t}\n}, Wd = {\n\tProgressiveToSplatBuffer: 0,\n\tProgressiveToSplatArray: 1,\n\tDownloadBeforeProcessing: 2\n};\nfunction Gd(e, t) {\n\tlet n = 0;\n\tfor (let t of e) n += t.sizeBytes;\n\t(!t || t.byteLength < n) && (t = new ArrayBuffer(n));\n\tlet r = 0;\n\tfor (let n of e) new Uint8Array(t, r, n.sizeBytes).set(n.data), r += n.sizeBytes;\n\treturn t;\n}\nfunction Kd(e, t, n, r, i, a, o, s) {\n\treturn t ? Vd.getStandardGenerator(n, r, i, a, o, s).generateFromUncompressedSplatArray(e) : Q.generateFromUncompressedSplatArrays([e], n, 0, new K());\n}\nvar qd = class e {\n\tstatic loadFromURL(t, n, r, i, a, o, s = !0, c = 0, l, u, d, f, p) {\n\t\tlet m;\n\t\tm = !r && !s ? Wd.DownloadBeforeProcessing : s ? Wd.ProgressiveToSplatArray : Wd.ProgressiveToSplatBuffer;\n\t\tlet h = cu.ProgressiveLoadSectionSize, g = Q.HeaderSizeBytes + Q.SectionHeaderSizeBytes, _, v, y, b, x, S = 0, C = 0, w = 0, T = !1, E = !1, D = !1, O = nu(), k = 0, A = 0, j = 0, M = 0, N = \"\", P = null, F = [], I, ee = new TextDecoder();\n\t\treturn n && n(0, \"0%\", Hd.Downloading), Xl(t, (e, t, r) => {\n\t\t\tlet a = e >= 100;\n\t\t\tif (r && (F.push({\n\t\t\t\tdata: r,\n\t\t\t\tsizeBytes: r.byteLength,\n\t\t\t\tstartBytes: j,\n\t\t\t\tendBytes: j + r.byteLength\n\t\t\t}), j += r.byteLength), m === Wd.DownloadBeforeProcessing) a && O.resolve(F);\n\t\t\telse {\n\t\t\t\tif (!T) {\n\t\t\t\t\tif (N += ee.decode(r), Vu.checkTextForEndHeader(N)) {\n\t\t\t\t\t\tif (_ = Vu.determineHeaderFormatFromHeaderText(N), _ === ju.INRIAV1) P = sd.decodeHeaderText(N), c = Math.min(c, P.sphericalHarmonicsDegree), S = P.splatCount, E = !0, M = P.headerSizeBytes + P.bytesPerSplat * S;\n\t\t\t\t\t\telse if (_ === ju.PlayCanvasCompressed) {\n\t\t\t\t\t\t\tif (P = Au.decodeHeaderText(N), c = Math.min(c, P.sphericalHarmonicsDegree), m === Wd.ProgressiveToSplatBuffer && c > 0) throw new Ud(\"PlyLoader.loadFromURL() -> Selected PLY format has spherical harmonics data that cannot be progressively loaded.\");\n\t\t\t\t\t\t\tS = P.vertexElement.count, M = P.headerSizeBytes + P.bytesPerSplat * S + P.chunkElement.storageSizeBytes;\n\t\t\t\t\t\t} else if (m === Wd.ProgressiveToSplatBuffer) throw new Ud(\"PlyLoader.loadFromURL() -> Selected PLY format cannot be progressively loaded.\");\n\t\t\t\t\t\telse {\n\t\t\t\t\t\t\tm = Wd.DownloadBeforeProcessing;\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (m === Wd.ProgressiveToSplatBuffer) {\n\t\t\t\t\t\t\tlet e = Q.CompressionLevels[0].SphericalHarmonicsDegrees[c], t = g + e.BytesPerSplat * S;\n\t\t\t\t\t\t\ty = new ArrayBuffer(t), Q.writeHeaderToBuffer({\n\t\t\t\t\t\t\t\tversionMajor: Q.CurrentMajorVersion,\n\t\t\t\t\t\t\t\tversionMinor: Q.CurrentMinorVersion,\n\t\t\t\t\t\t\t\tmaxSectionCount: 1,\n\t\t\t\t\t\t\t\tsectionCount: 1,\n\t\t\t\t\t\t\t\tmaxSplatCount: S,\n\t\t\t\t\t\t\t\tsplatCount: 0,\n\t\t\t\t\t\t\t\tcompressionLevel: 0,\n\t\t\t\t\t\t\t\tsceneCenter: new K()\n\t\t\t\t\t\t\t}, y);\n\t\t\t\t\t\t} else I = new Z(c);\n\t\t\t\t\t\tk = P.headerSizeBytes, A = P.headerSizeBytes, T = !0;\n\t\t\t\t\t}\n\t\t\t\t} else if (_ === ju.PlayCanvasCompressed && !E) {\n\t\t\t\t\tlet e = P.headerSizeBytes + P.chunkElement.storageSizeBytes;\n\t\t\t\t\tx = Gd(F, x), x.byteLength >= e && (Au.readElementData(P.chunkElement, x, P.headerSizeBytes), k = e, A = e, E = !0);\n\t\t\t\t}\n\t\t\t\tif (T && E && F.length > 0 && (v = Gd(F, v), j - k > h || j >= M && !D || a)) {\n\t\t\t\t\tlet e = D ? P.sphericalHarmonicsPerSplat : P.bytesPerSplat, t = (D ? j : Math.min(M, j)) - A, n = Math.floor(t / e), r = n * e, i = j - A - r, a = A - F[0].startBytes, o = new DataView(v, a, r);\n\t\t\t\t\tif (D) _ === ju.PlayCanvasCompressed && m === Wd.ProgressiveToSplatArray && (Au.parseSphericalHarmonicsToUncompressedSplatArraySection(P.chunkElement, P.shElement, w, w + n - 1, o, 0, c, P.sphericalHarmonicsDegree, I), w += n);\n\t\t\t\t\telse {\n\t\t\t\t\t\tif (m === Wd.ProgressiveToSplatBuffer) {\n\t\t\t\t\t\t\tlet e = Q.CompressionLevels[0].SphericalHarmonicsDegrees[c], t = C * e.BytesPerSplat + g;\n\t\t\t\t\t\t\t_ === ju.PlayCanvasCompressed ? Au.parseToUncompressedSplatBufferSection(P.chunkElement, P.vertexElement, 0, n - 1, C, o, y, t) : sd.parseToUncompressedSplatBufferSection(P, 0, n - 1, o, 0, y, t, c);\n\t\t\t\t\t\t} else _ === ju.PlayCanvasCompressed ? Au.parseToUncompressedSplatArraySection(P.chunkElement, P.vertexElement, 0, n - 1, C, o, I) : sd.parseToUncompressedSplatArraySection(P, 0, n - 1, o, 0, I, c);\n\t\t\t\t\t\tC += n, m === Wd.ProgressiveToSplatBuffer && (b ||= (Q.writeSectionHeaderToBuffer({\n\t\t\t\t\t\t\tmaxSplatCount: S,\n\t\t\t\t\t\t\tsplatCount: C,\n\t\t\t\t\t\t\tbucketSize: 0,\n\t\t\t\t\t\t\tbucketCount: 0,\n\t\t\t\t\t\t\tbucketBlockSize: 0,\n\t\t\t\t\t\t\tcompressionScaleRange: 0,\n\t\t\t\t\t\t\tstorageSizeBytes: 0,\n\t\t\t\t\t\t\tfullBucketCount: 0,\n\t\t\t\t\t\t\tpartiallyFilledBucketCount: 0,\n\t\t\t\t\t\t\tsphericalHarmonicsDegree: c\n\t\t\t\t\t\t}, 0, y, Q.HeaderSizeBytes), new Q(y, !1)), b.updateLoadedCounts(1, C)), j >= M && (D = !0);\n\t\t\t\t\t}\n\t\t\t\t\tif (i === 0) F = [];\n\t\t\t\t\telse {\n\t\t\t\t\t\tlet e = [], t = 0;\n\t\t\t\t\t\tfor (let n = F.length - 1; n >= 0; n--) {\n\t\t\t\t\t\t\tlet r = F[n];\n\t\t\t\t\t\t\tif (t += r.sizeBytes, e.unshift(r), t >= i) break;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tF = e;\n\t\t\t\t\t}\n\t\t\t\t\tk += h, A += r;\n\t\t\t\t}\n\t\t\t\ti && b && i(b, a), a && (m === Wd.ProgressiveToSplatBuffer ? O.resolve(b) : O.resolve(I));\n\t\t\t}\n\t\t\tn && n(e, t, Hd.Downloading);\n\t\t}, !1, l).then(() => (n && n(0, \"0%\", Hd.Processing), O.promise.then((t) => {\n\t\t\tif (n && n(100, \"100%\", Hd.Done), m === Wd.DownloadBeforeProcessing) {\n\t\t\t\tlet t = F.map((e) => e.data);\n\t\t\t\treturn new Blob(t).arrayBuffer().then((t) => e.loadFromFileData(t, a, o, s, c, u, d, f, p));\n\t\t\t}\n\t\t\treturn m === Wd.ProgressiveToSplatBuffer ? t : eu(() => Kd(t, s, a, o, u, d, f, p));\n\t\t})));\n\t}\n\tstatic loadFromFileData(e, t, n, r, i = 0, a, o, s, c) {\n\t\treturn r ? eu(() => zd.parseToUncompressedSplatArray(e, i)).then((e) => Kd(e, r, t, n, a, o, s, c)) : eu(() => zd.parseToUncompressedSplatBuffer(e, i));\n\t}\n}, Jd = (e) => new ReadableStream({ async start(t) {\n\tt.enqueue(e), t.close();\n} });\nasync function Yd(e) {\n\ttry {\n\t\tlet t = Jd(e);\n\t\tif (!t) throw Error(\"Failed to create stream from data\");\n\t\treturn await Xd(t);\n\t} catch (e) {\n\t\tthrow console.error(\"Error decompressing gzipped data:\", e), e;\n\t}\n}\nasync function Xd(e) {\n\tlet t = e.pipeThrough(new DecompressionStream(\"gzip\")), n = await new Response(t).arrayBuffer();\n\treturn new Uint8Array(n);\n}\nvar Zd = 1347635022, Qd = 1, $d = .15;\nfunction ef(e) {\n\tlet t = e >> 15 & 1, n = e >> 10 & 31, r = e & 1023, i = t === 1 ? -1 : 1;\n\treturn n === 0 ? i * 2 ** -14 * r / 1024 : n === 31 ? r === 0 ? i * Infinity : NaN : i * 2 ** (n - 15) * (1 + r / 1024);\n}\nfunction tf(e) {\n\treturn (e - 128) / 128;\n}\nfunction nf(e) {\n\tswitch (e) {\n\t\tcase 0: return 0;\n\t\tcase 1: return 3;\n\t\tcase 2: return 8;\n\t\tcase 3: return 15;\n\t\tdefault: return console.error(`[SPZ: ERROR] Unsupported SH degree: ${e}`), 0;\n\t}\n}\nvar rf = function() {\n\tlet e = [], t = new ln(), n = Z.OFFSET.X, r = Z.OFFSET.Y, i = Z.OFFSET.Z, a = Z.OFFSET.SCALE0, o = Z.OFFSET.SCALE1, s = Z.OFFSET.SCALE2, c = Z.OFFSET.ROTATION0, l = Z.OFFSET.ROTATION1, u = Z.OFFSET.ROTATION2, d = Z.OFFSET.ROTATION3, f = Z.OFFSET.FDC0, p = Z.OFFSET.FDC1, m = Z.OFFSET.FDC2, h = Z.OFFSET.OPACITY, g = [];\n\tfor (let e = 0; e < 45; e++) g[e] = Z.OFFSET.FRC0 + e;\n\tlet _ = [\n\t\tnf(0),\n\t\tnf(1),\n\t\tnf(2),\n\t\tnf(3)\n\t], v = [\n\t\t0,\n\t\t1,\n\t\t2,\n\t\t9,\n\t\t10,\n\t\t11,\n\t\t12,\n\t\t13,\n\t\t24,\n\t\t25,\n\t\t26,\n\t\t27,\n\t\t28,\n\t\t29,\n\t\t30,\n\t\t3,\n\t\t4,\n\t\t5,\n\t\t14,\n\t\t15,\n\t\t16,\n\t\t17,\n\t\t18,\n\t\t31,\n\t\t32,\n\t\t33,\n\t\t34,\n\t\t35,\n\t\t36,\n\t\t37,\n\t\t6,\n\t\t7,\n\t\t8,\n\t\t19,\n\t\t20,\n\t\t21,\n\t\t22,\n\t\t23,\n\t\t38,\n\t\t39,\n\t\t40,\n\t\t41,\n\t\t42,\n\t\t43,\n\t\t44\n\t];\n\treturn function(g, y, b) {\n\t\tb = Math.min(y, b);\n\t\tlet x = Z.createSplat(b);\n\t\tg.scale[0] === void 0 ? (x[a] = .01, x[o] = .01, x[s] = .01) : (x[a] = g.scale[0], x[o] = g.scale[1], x[s] = g.scale[2]), g.color[0] === void 0 ? e[RED] === void 0 ? (x[f] = 0, x[p] = 0, x[m] = 0) : (x[f] = e[RED] * 255, x[p] = e[GREEN] * 255, x[m] = e[BLUE] * 255) : (x[f] = g.color[0], x[p] = g.color[1], x[m] = g.color[2]), g.alpha !== void 0 && (x[h] = g.alpha), x[f] = Zl(Math.floor(x[f]), 0, 255), x[p] = Zl(Math.floor(x[p]), 0, 255), x[m] = Zl(Math.floor(x[m]), 0, 255), x[h] = Zl(Math.floor(x[h]), 0, 255);\n\t\tlet S = _[b], C = _[y];\n\t\tfor (let e = 0; e < 3; ++e) for (let t = 0; t < 15; ++t) {\n\t\t\tlet n = v[e * 15 + t];\n\t\t\tt < S && t < C && (x[Z.OFFSET.FRC0 + n] = g.sh[e * C + t]);\n\t\t}\n\t\treturn t.set(g.rotation[3], g.rotation[0], g.rotation[1], g.rotation[2]), t.normalize(), x[c] = t.x, x[l] = t.y, x[u] = t.z, x[d] = t.w, x[n] = g.position[0], x[r] = g.position[1], x[i] = g.position[2], x;\n\t};\n}();\nfunction af(e, t, n, r) {\n\treturn e.positions.length === t * 3 * (r ? 2 : 3) && e.scales.length === t * 3 && e.rotations.length === t * 3 && e.alphas.length === t && e.colors.length === t * 3 && e.sh.length === t * n * 3;\n}\nfunction of(e, t, n, r, i) {\n\tt = Math.min(t, e.shDegree);\n\tlet a = e.numPoints, o = nf(e.shDegree), s = e.positions.length === a * 3 * 2;\n\tif (!af(e, a, o, s)) return null;\n\tlet c = {\n\t\tposition: [],\n\t\tscale: [],\n\t\trotation: [],\n\t\talpha: void 0,\n\t\tcolor: [],\n\t\tsh: []\n\t}, l;\n\ts && (l = new Uint16Array(e.positions.buffer, e.positions.byteOffset, a * 3));\n\tlet u = 1 / (1 << e.fractionalBits), d = nf(e.shDegree);\n\tfor (let o = 0; o < a; o++) {\n\t\tif (s) for (let e = 0; e < 3; e++) c.position[e] = ef(l[o * 3 + e]);\n\t\telse for (let t = 0; t < 3; t++) {\n\t\t\tlet n = o * 9 + t * 3, r = e.positions[n];\n\t\t\tr |= e.positions[n + 1] << 8, r |= e.positions[n + 2] << 16, r |= r & 8388608 ? 4278190080 : 0, c.position[t] = r * u;\n\t\t}\n\t\tfor (let t = 0; t < 3; t++) c.scale[t] = Math.exp(e.scales[o * 3 + t] / 16 - 10);\n\t\tlet a = e.rotations.subarray(o * 3, o * 3 + 3), f = [\n\t\t\ta[0] / 127.5 - 1,\n\t\t\ta[1] / 127.5 - 1,\n\t\t\ta[2] / 127.5 - 1\n\t\t];\n\t\tc.rotation[0] = f[0], c.rotation[1] = f[1], c.rotation[2] = f[2];\n\t\tlet p = f[0] * f[0] + f[1] * f[1] + f[2] * f[2];\n\t\tc.rotation[3] = Math.sqrt(Math.max(0, 1 - p)), c.alpha = Math.floor(e.alphas[o]);\n\t\tfor (let t = 0; t < 3; t++) c.color[t] = Math.floor(((e.colors[o * 3 + t] / 255 - .5) / $d * .28209479177387814 + .5) * 255);\n\t\tfor (let t = 0; t < 3; t++) for (let n = 0; n < d; n++) c.sh[t * d + n] = tf(e.sh[d * 3 * o + n * 3 + t]);\n\t\tlet m = rf(c, e.shDegree, t);\n\t\tif (n) {\n\t\t\tlet e = Q.CompressionLevels[0].SphericalHarmonicsDegrees[t].BytesPerSplat, n = o * e + i;\n\t\t\tQ.writeSplatDataToSectionBuffer(m, r, n, 0, t);\n\t\t} else r.addSplat(m);\n\t}\n}\nvar sf = 16, cf = 1e7;\nfunction lf(e) {\n\tlet t = new DataView(e), n = 0, r = {\n\t\tmagic: t.getUint32(n, !0),\n\t\tversion: t.getUint32(n + 4, !0),\n\t\tnumPoints: t.getUint32(n + 8, !0),\n\t\tshDegree: t.getUint8(n + 12),\n\t\tfractionalBits: t.getUint8(n + 13),\n\t\tflags: t.getUint8(n + 14),\n\t\treserved: t.getUint8(n + 15)\n\t};\n\tif (n += sf, r.magic !== Zd) return console.error(\"[SPZ ERROR] deserializePackedGaussians: header not found\"), null;\n\tif (r.version < 1 || r.version > 2) return console.error(`[SPZ ERROR] deserializePackedGaussians: version not supported: ${r.version}`), null;\n\tif (r.numPoints > cf) return console.error(`[SPZ ERROR] deserializePackedGaussians: Too many points: ${r.numPoints}`), null;\n\tif (r.shDegree > 3) return console.error(`[SPZ ERROR] deserializePackedGaussians: Unsupported SH degree: ${r.shDegree}`), null;\n\tlet i = r.numPoints, a = nf(r.shDegree), o = r.version === 1, s = {\n\t\tnumPoints: i,\n\t\tshDegree: r.shDegree,\n\t\tfractionalBits: r.fractionalBits,\n\t\tantialiased: (r.flags & Qd) !== 0,\n\t\tpositions: new Uint8Array(i * 3 * (o ? 2 : 3)),\n\t\tscales: new Uint8Array(i * 3),\n\t\trotations: new Uint8Array(i * 3),\n\t\talphas: new Uint8Array(i),\n\t\tcolors: new Uint8Array(i * 3),\n\t\tsh: new Uint8Array(i * a * 3)\n\t};\n\ttry {\n\t\tlet t = new Uint8Array(e), r = s.positions.length, i = n;\n\t\tif (s.positions.set(t.slice(i, i + r)), i += r, s.alphas.set(t.slice(i, i + s.alphas.length)), i += s.alphas.length, s.colors.set(t.slice(i, i + s.colors.length)), i += s.colors.length, s.scales.set(t.slice(i, i + s.scales.length)), i += s.scales.length, s.rotations.set(t.slice(i, i + s.rotations.length)), i += s.rotations.length, s.sh.set(t.slice(i, i + s.sh.length)), i + s.sh.length !== e.byteLength) return console.error(\"[SPZ ERROR] deserializePackedGaussians: incorrect buffer size\"), null;\n\t} catch (e) {\n\t\treturn console.error(\"[SPZ ERROR] deserializePackedGaussians: read error\", e), null;\n\t}\n\treturn s;\n}\nasync function uf(e) {\n\ttry {\n\t\treturn lf((await Yd(e)).buffer);\n\t} catch (e) {\n\t\treturn console.error(\"[SPZ ERROR] loadSpzPacked: decompression error\", e), null;\n\t}\n}\nvar df = class e {\n\tstatic loadFromURL(t, n, r, i, a = !0, o = 0, s, c, l, u, d) {\n\t\treturn n && n(0, \"0%\", Hd.Downloading), Xl(t, n, !0, s).then((t) => (n && n(0, \"0%\", Hd.Processing), e.loadFromFileData(t, r, i, a, o, c, l, u, d)));\n\t}\n\tstatic async loadFromFileData(e, t, n, r, i = 0, a, o, s, c) {\n\t\tawait eu();\n\t\tlet l = await uf(e);\n\t\ti = Math.min(l.shDegree, i);\n\t\tlet u = new Z(i);\n\t\tif (r) return of(l, i, !1, u, 0), Vd.getStandardGenerator(t, n, a, o, s, c).generateFromUncompressedSplatArray(u);\n\t\t{\n\t\t\tlet { splatBuffer: e, splatBufferDataOffsetBytes: t } = Q.preallocateUncompressed(l.numPoints, i);\n\t\t\treturn of(l, i, !0, e.bufferData, t), e;\n\t\t}\n\t}\n}, ff = class e {\n\tstatic RowSizeBytes = 32;\n\tstatic CenterSizeBytes = 12;\n\tstatic ScaleSizeBytes = 12;\n\tstatic RotationSizeBytes = 4;\n\tstatic ColorSizeBytes = 4;\n\tstatic parseToUncompressedSplatBufferSection(t, n, r, i, a, o) {\n\t\tlet s = Q.CompressionLevels[0].BytesPerCenter, c = Q.CompressionLevels[0].BytesPerScale, l = Q.CompressionLevels[0].BytesPerRotation, u = Q.CompressionLevels[0].SphericalHarmonicsDegrees[0].BytesPerSplat;\n\t\tfor (let d = t; d <= n; d++) {\n\t\t\tlet t = d * e.RowSizeBytes + i, n = new Float32Array(r, t, 3), f = new Float32Array(r, t + e.CenterSizeBytes, 3), p = new Uint8Array(r, t + e.CenterSizeBytes + e.ScaleSizeBytes, 4), m = new Uint8Array(r, t + e.CenterSizeBytes + e.ScaleSizeBytes + e.RotationSizeBytes, 4), h = new ln((m[1] - 128) / 128, (m[2] - 128) / 128, (m[3] - 128) / 128, (m[0] - 128) / 128);\n\t\t\th.normalize();\n\t\t\tlet g = d * u + o, _ = new Float32Array(a, g, 3), v = new Float32Array(a, g + s, 3), y = new Float32Array(a, g + s + c, 4), b = new Uint8Array(a, g + s + c + l, 4);\n\t\t\t_[0] = n[0], _[1] = n[1], _[2] = n[2], v[0] = f[0], v[1] = f[1], v[2] = f[2], y[0] = h.w, y[1] = h.x, y[2] = h.y, y[3] = h.z, b[0] = p[0], b[1] = p[1], b[2] = p[2], b[3] = p[3];\n\t\t}\n\t}\n\tstatic parseToUncompressedSplatArraySection(t, n, r, i, a) {\n\t\tfor (let o = t; o <= n; o++) {\n\t\t\tlet t = o * e.RowSizeBytes + i, n = new Float32Array(r, t, 3), s = new Float32Array(r, t + e.CenterSizeBytes, 3), c = new Uint8Array(r, t + e.CenterSizeBytes + e.ScaleSizeBytes, 4), l = new Uint8Array(r, t + e.CenterSizeBytes + e.ScaleSizeBytes + e.RotationSizeBytes, 4), u = new ln((l[1] - 128) / 128, (l[2] - 128) / 128, (l[3] - 128) / 128, (l[0] - 128) / 128);\n\t\t\tu.normalize(), a.addSplatFromComonents(n[0], n[1], n[2], s[0], s[1], s[2], u.w, u.x, u.y, u.z, c[0], c[1], c[2], c[3]);\n\t\t}\n\t}\n\tstatic parseStandardSplatToUncompressedSplatArray(t) {\n\t\tlet n = t.byteLength / e.RowSizeBytes, r = new Z();\n\t\tfor (let i = 0; i < n; i++) {\n\t\t\tlet n = i * e.RowSizeBytes, a = new Float32Array(t, n, 3), o = new Float32Array(t, n + e.CenterSizeBytes, 3), s = new Uint8Array(t, n + e.CenterSizeBytes + e.ScaleSizeBytes, 4), c = new Uint8Array(t, n + e.CenterSizeBytes + e.ScaleSizeBytes + e.ColorSizeBytes, 4), l = new ln((c[1] - 128) / 128, (c[2] - 128) / 128, (c[3] - 128) / 128, (c[0] - 128) / 128);\n\t\t\tl.normalize(), r.addSplatFromComonents(a[0], a[1], a[2], o[0], o[1], o[2], l.w, l.x, l.y, l.z, s[0], s[1], s[2], s[3]);\n\t\t}\n\t\treturn r;\n\t}\n};\nfunction pf(e, t, n, r, i, a, o, s) {\n\treturn t ? Vd.getStandardGenerator(n, r, i, a, o, s).generateFromUncompressedSplatArray(e) : Q.generateFromUncompressedSplatArrays([e], n, 0, new K());\n}\nvar mf = class e {\n\tstatic loadFromURL(t, n, r, i, a, o, s = !0, c, l, u, d, f) {\n\t\tlet p = r ? Wd.ProgressiveToSplatBuffer : Wd.ProgressiveToSplatArray;\n\t\ts && (p = Wd.ProgressiveToSplatArray);\n\t\tlet m = Q.HeaderSizeBytes + Q.SectionHeaderSizeBytes, h = cu.ProgressiveLoadSectionSize, g, _, v, y = 0, b = 0, x, S = nu(), C = 0, w = 0, T = [];\n\t\treturn n && n(0, \"0%\", Hd.Downloading), Xl(t, (e, t, a, o) => {\n\t\t\tlet s = e >= 100;\n\t\t\tif (a && T.push(a), p === Wd.DownloadBeforeProcessing) {\n\t\t\t\ts && S.resolve(T);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tif (!o) {\n\t\t\t\tif (r) throw new Ud(\"Cannon directly load .splat because no file size info is available.\");\n\t\t\t\tp = Wd.DownloadBeforeProcessing;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tif (!g) {\n\t\t\t\ty = o / ff.RowSizeBytes, g = new ArrayBuffer(o);\n\t\t\t\tlet e = Q.CompressionLevels[0].SphericalHarmonicsDegrees[0].BytesPerSplat, t = m + e * y;\n\t\t\t\tp === Wd.ProgressiveToSplatBuffer ? (_ = new ArrayBuffer(t), Q.writeHeaderToBuffer({\n\t\t\t\t\tversionMajor: Q.CurrentMajorVersion,\n\t\t\t\t\tversionMinor: Q.CurrentMinorVersion,\n\t\t\t\t\tmaxSectionCount: 1,\n\t\t\t\t\tsectionCount: 1,\n\t\t\t\t\tmaxSplatCount: y,\n\t\t\t\t\tsplatCount: b,\n\t\t\t\t\tcompressionLevel: 0,\n\t\t\t\t\tsceneCenter: new K()\n\t\t\t\t}, _)) : x = new Z(0);\n\t\t\t}\n\t\t\tif (a) {\n\t\t\t\tnew Uint8Array(g, w, a.byteLength).set(new Uint8Array(a)), w += a.byteLength;\n\t\t\t\tlet e = w - C;\n\t\t\t\tif (e > h || s) {\n\t\t\t\t\tlet t = (s ? e : h) / ff.RowSizeBytes, n = b + t;\n\t\t\t\t\tp === Wd.ProgressiveToSplatBuffer ? ff.parseToUncompressedSplatBufferSection(b, n - 1, g, 0, _, m) : ff.parseToUncompressedSplatArraySection(b, n - 1, g, 0, x), b = n, p === Wd.ProgressiveToSplatBuffer && (v ||= (Q.writeSectionHeaderToBuffer({\n\t\t\t\t\t\tmaxSplatCount: y,\n\t\t\t\t\t\tsplatCount: b,\n\t\t\t\t\t\tbucketSize: 0,\n\t\t\t\t\t\tbucketCount: 0,\n\t\t\t\t\t\tbucketBlockSize: 0,\n\t\t\t\t\t\tcompressionScaleRange: 0,\n\t\t\t\t\t\tstorageSizeBytes: 0,\n\t\t\t\t\t\tfullBucketCount: 0,\n\t\t\t\t\t\tpartiallyFilledBucketCount: 0\n\t\t\t\t\t}, 0, _, Q.HeaderSizeBytes), new Q(_, !1)), v.updateLoadedCounts(1, b), i && i(v, s)), C += h;\n\t\t\t\t}\n\t\t\t}\n\t\t\ts && (p === Wd.ProgressiveToSplatBuffer ? S.resolve(v) : S.resolve(x)), n && n(e, t, Hd.Downloading);\n\t\t}, !1, c).then(() => (n && n(0, \"0%\", Hd.Processing), S.promise.then((t) => (n && n(100, \"100%\", Hd.Done), p === Wd.DownloadBeforeProcessing ? new Blob(T).arrayBuffer().then((t) => e.loadFromFileData(t, a, o, s, l, u, d, f)) : p === Wd.ProgressiveToSplatBuffer ? t : eu(() => pf(t, s, a, o, l, u, d, f))))));\n\t}\n\tstatic loadFromFileData(e, t, n, r, i, a, o, s) {\n\t\treturn eu(() => pf(ff.parseStandardSplatToUncompressedSplatArray(e), r, t, n, i, a, o, s));\n\t}\n}, hf = class e {\n\tstatic checkVersion(e) {\n\t\tlet t = Q.CurrentMajorVersion, n = Q.CurrentMinorVersion, r = Q.parseHeader(e);\n\t\tif (r.versionMajor === t && r.versionMinor >= n || r.versionMajor > t) return !0;\n\t\tthrow Error(`KSplat version not supported: v${r.versionMajor}.${r.versionMinor}. Minimum required: v${t}.${n}`);\n\t}\n\tstatic loadFromURL(t, n, r, i, a) {\n\t\tlet o, s, c, l, u = !1, d = !1, f, p = [], m = !1, h = !1, g = 0, _ = 0, v = 0, y = !1, b = !1, x = !1, S = [], C = nu(), w = () => {\n\t\t\t!u && !d && g >= Q.HeaderSizeBytes && (d = !0, new Blob(S).arrayBuffer().then((t) => {\n\t\t\t\tc = new ArrayBuffer(Q.HeaderSizeBytes), new Uint8Array(c).set(new Uint8Array(t, 0, Q.HeaderSizeBytes)), e.checkVersion(c), d = !1, u = !0, l = Q.parseHeader(c), window.setTimeout(() => {\n\t\t\t\t\tD();\n\t\t\t\t}, 1);\n\t\t\t}));\n\t\t}, T = 0, E = () => {\n\t\t\tT === 0 && (T++, window.setTimeout(() => {\n\t\t\t\tT--, O();\n\t\t\t}, 1));\n\t\t}, D = () => {\n\t\t\t!h && !m && u && g >= Q.HeaderSizeBytes + Q.SectionHeaderSizeBytes * l.maxSectionCount && (h = !0, new Blob(S).arrayBuffer().then((e) => {\n\t\t\t\th = !1, m = !0, f = new ArrayBuffer(l.maxSectionCount * Q.SectionHeaderSizeBytes), new Uint8Array(f).set(new Uint8Array(e, Q.HeaderSizeBytes, l.maxSectionCount * Q.SectionHeaderSizeBytes)), p = Q.parseSectionHeaders(l, f, 0, !1);\n\t\t\t\tlet t = 0;\n\t\t\t\tfor (let e = 0; e < l.maxSectionCount; e++) t += p[e].storageSizeBytes;\n\t\t\t\tlet n = Q.HeaderSizeBytes + l.maxSectionCount * Q.SectionHeaderSizeBytes + t;\n\t\t\t\tif (!o) {\n\t\t\t\t\to = new ArrayBuffer(n);\n\t\t\t\t\tlet e = 0;\n\t\t\t\t\tfor (let t = 0; t < S.length; t++) {\n\t\t\t\t\t\tlet n = S[t];\n\t\t\t\t\t\tnew Uint8Array(o, e, n.byteLength).set(new Uint8Array(n)), e += n.byteLength;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tv = Q.HeaderSizeBytes + Q.SectionHeaderSizeBytes * l.maxSectionCount;\n\t\t\t\tfor (let e = 0; e <= p.length && e < l.maxSectionCount; e++) v += p[e].storageSizeBytes;\n\t\t\t\tE();\n\t\t\t}));\n\t\t}, O = () => {\n\t\t\tx || (x = !0, window.setTimeout(() => {\n\t\t\t\tif (x = !1, m) {\n\t\t\t\t\tif (b) return;\n\t\t\t\t\tif (y = g >= v, g - _ > cu.ProgressiveLoadSectionSize || y) {\n\t\t\t\t\t\t_ += cu.ProgressiveLoadSectionSize, b = _ >= v, s ||= new Q(o, !1);\n\t\t\t\t\t\tlet e = Q.HeaderSizeBytes + Q.SectionHeaderSizeBytes * l.maxSectionCount, t = 0, r = 0, a = 0;\n\t\t\t\t\t\tfor (let n = 0; n < l.maxSectionCount; n++) {\n\t\t\t\t\t\t\tlet i = p[n], o = e + (t + i.partiallyFilledBucketCount * 4 + i.bucketStorageSizeBytes * i.bucketCount);\n\t\t\t\t\t\t\tif (_ >= o) {\n\t\t\t\t\t\t\t\tr++;\n\t\t\t\t\t\t\t\tlet e = _ - o, t = Q.CompressionLevels[l.compressionLevel].SphericalHarmonicsDegrees[i.sphericalHarmonicsDegree].BytesPerSplat, c = Math.floor(e / t);\n\t\t\t\t\t\t\t\tc = Math.min(c, i.maxSplatCount), a += c, s.updateLoadedCounts(r, a), s.updateSectionLoadedCounts(n, c);\n\t\t\t\t\t\t\t} else break;\n\t\t\t\t\t\t\tt += i.storageSizeBytes;\n\t\t\t\t\t\t}\n\t\t\t\t\t\ti(s, b);\n\t\t\t\t\t\tlet c = _ / v * 100, u = c.toFixed(2) + \"%\";\n\t\t\t\t\t\tn && n(c, u, Hd.Downloading), b ? C.resolve(s) : O();\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}, cu.ProgressiveLoadSectionDelayDuration));\n\t\t};\n\t\treturn Xl(t, (e, t, i) => {\n\t\t\ti && (S.push(i), o && new Uint8Array(o, g, i.byteLength).set(new Uint8Array(i)), g += i.byteLength), r ? (w(), D(), O()) : n && n(e, t, Hd.Downloading);\n\t\t}, !r, a).then((t) => (n && n(0, \"0%\", Hd.Processing), (r ? C.promise : e.loadFromFileData(t)).then((e) => (n && n(100, \"100%\", Hd.Done), e))));\n\t}\n\tstatic loadFromFileData(t) {\n\t\treturn eu(() => (e.checkVersion(t), new Q(t)));\n\t}\n\tstatic downloadFile = function() {\n\t\tlet e;\n\t\treturn function(t, n) {\n\t\t\tlet r = new Blob([t.bufferData], { type: \"application/octet-stream\" });\n\t\t\te || (e = document.createElement(\"a\"), document.body.appendChild(e)), e.download = n, e.href = URL.createObjectURL(r), e.click();\n\t\t};\n\t}();\n}, gf = {\n\tSplat: 0,\n\tKSplat: 1,\n\tPly: 2,\n\tSpz: 3\n}, _f = (e) => e.endsWith(\".ply\") ? gf.Ply : e.endsWith(\".splat\") ? gf.Splat : e.endsWith(\".ksplat\") ? gf.KSplat : e.endsWith(\".spz\") ? gf.Spz : null, vf = { type: \"change\" }, yf = { type: \"start\" }, bf = { type: \"end\" }, xf = new Ci(), Sf = new Wi(), Cf = Math.cos(70 * cn.DEG2RAD), wf = class extends Ft {\n\tconstructor(e, t) {\n\t\tsuper(), this.object = e, this.domElement = t, this.domElement.style.touchAction = \"none\", this.enabled = !0, this.target = new K(), this.minDistance = 0, this.maxDistance = Infinity, this.minZoom = 0, this.maxZoom = Infinity, this.minPolarAngle = 0, this.maxPolarAngle = Math.PI, this.minAzimuthAngle = -Infinity, this.maxAzimuthAngle = Infinity, this.enableDamping = !1, this.dampingFactor = .05, this.enableZoom = !0, this.zoomSpeed = 1, this.enableRotate = !0, this.rotateSpeed = 1, this.enablePan = !0, this.panSpeed = 1, this.screenSpacePanning = !0, this.keyPanSpeed = 7, this.zoomToCursor = !1, this.autoRotate = !1, this.autoRotateSpeed = 2, this.keys = {\n\t\t\tLEFT: \"KeyA\",\n\t\t\tUP: \"KeyW\",\n\t\t\tRIGHT: \"KeyD\",\n\t\t\tBOTTOM: \"KeyS\"\n\t\t}, this.mouseButtons = {\n\t\t\tLEFT: F.ROTATE,\n\t\t\tMIDDLE: F.DOLLY,\n\t\t\tRIGHT: F.PAN\n\t\t}, this.touches = {\n\t\t\tONE: I.ROTATE,\n\t\t\tTWO: I.DOLLY_PAN\n\t\t}, this.target0 = this.target.clone(), this.position0 = this.object.position.clone(), this.zoom0 = this.object.zoom, this._domElementKeyEvents = null, this.getPolarAngle = function() {\n\t\t\treturn o.phi;\n\t\t}, this.getAzimuthalAngle = function() {\n\t\t\treturn o.theta;\n\t\t}, this.getDistance = function() {\n\t\t\treturn this.object.position.distanceTo(this.target);\n\t\t}, this.listenToKeyEvents = function(e) {\n\t\t\te.addEventListener(\"keydown\", Se), this._domElementKeyEvents = e;\n\t\t}, this.stopListenToKeyEvents = function() {\n\t\t\tthis._domElementKeyEvents.removeEventListener(\"keydown\", Se), this._domElementKeyEvents = null;\n\t\t}, this.saveState = function() {\n\t\t\tn.target0.copy(n.target), n.position0.copy(n.object.position), n.zoom0 = n.object.zoom;\n\t\t}, this.reset = function() {\n\t\t\tn.target.copy(n.target0), n.object.position.copy(n.position0), n.object.zoom = n.zoom0, this.clearDampedRotation(), this.clearDampedPan(), n.object.updateProjectionMatrix(), n.dispatchEvent(vf), n.update(), i = r.NONE;\n\t\t}, this.clearDampedRotation = function() {\n\t\t\ts.theta = 0, s.phi = 0;\n\t\t}, this.clearDampedPan = function() {\n\t\t\tl.set(0, 0, 0);\n\t\t}, this.update = function() {\n\t\t\tlet t = new K(), u = new ln().setFromUnitVectors(e.up, new K(0, 1, 0)), d = u.clone().invert(), f = new K(), p = new ln(), m = new K(), h = 2 * Math.PI;\n\t\t\treturn function() {\n\t\t\t\tu.setFromUnitVectors(e.up, new K(0, 1, 0)), d.copy(u).invert();\n\t\t\t\tlet g = n.object.position;\n\t\t\t\tt.copy(g).sub(n.target), t.applyQuaternion(u), o.setFromVector3(t), n.autoRotate && i === r.NONE && E(w()), n.enableDamping ? (o.theta += s.theta * n.dampingFactor, o.phi += s.phi * n.dampingFactor) : (o.theta += s.theta, o.phi += s.phi);\n\t\t\t\tlet _ = n.minAzimuthAngle, v = n.maxAzimuthAngle;\n\t\t\t\tisFinite(_) && isFinite(v) && (_ < -Math.PI ? _ += h : _ > Math.PI && (_ -= h), v < -Math.PI ? v += h : v > Math.PI && (v -= h), _ <= v ? o.theta = Math.max(_, Math.min(v, o.theta)) : o.theta = o.theta > (_ + v) / 2 ? Math.max(_, o.theta) : Math.min(v, o.theta)), o.phi = Math.max(n.minPolarAngle, Math.min(n.maxPolarAngle, o.phi)), o.makeSafe(), n.enableDamping === !0 ? n.target.addScaledVector(l, n.dampingFactor) : n.target.add(l), n.zoomToCursor && x || n.object.isOrthographicCamera ? o.radius = P(o.radius) : o.radius = P(o.radius * c), t.setFromSpherical(o), t.applyQuaternion(d), g.copy(n.target).add(t), n.object.lookAt(n.target), n.enableDamping === !0 ? (s.theta *= 1 - n.dampingFactor, s.phi *= 1 - n.dampingFactor, l.multiplyScalar(1 - n.dampingFactor)) : (s.set(0, 0, 0), l.set(0, 0, 0));\n\t\t\t\tlet S = !1;\n\t\t\t\tif (n.zoomToCursor && x) {\n\t\t\t\t\tlet r = null;\n\t\t\t\t\tif (n.object.isPerspectiveCamera) {\n\t\t\t\t\t\tlet e = t.length();\n\t\t\t\t\t\tr = P(e * c);\n\t\t\t\t\t\tlet i = e - r;\n\t\t\t\t\t\tn.object.position.addScaledVector(y, i), n.object.updateMatrixWorld();\n\t\t\t\t\t} else if (n.object.isOrthographicCamera) {\n\t\t\t\t\t\tlet e = new K(b.x, b.y, 0);\n\t\t\t\t\t\te.unproject(n.object), n.object.zoom = Math.max(n.minZoom, Math.min(n.maxZoom, n.object.zoom / c)), n.object.updateProjectionMatrix(), S = !0;\n\t\t\t\t\t\tlet i = new K(b.x, b.y, 0);\n\t\t\t\t\t\ti.unproject(n.object), n.object.position.sub(i).add(e), n.object.updateMatrixWorld(), r = t.length();\n\t\t\t\t\t} else console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - zoom to cursor disabled.\"), n.zoomToCursor = !1;\n\t\t\t\t\tr !== null && (this.screenSpacePanning ? n.target.set(0, 0, -1).transformDirection(n.object.matrix).multiplyScalar(r).add(n.object.position) : (xf.origin.copy(n.object.position), xf.direction.set(0, 0, -1).transformDirection(n.object.matrix), Math.abs(n.object.up.dot(xf.direction)) < Cf ? e.lookAt(n.target) : (Sf.setFromNormalAndCoplanarPoint(n.object.up, n.target), xf.intersectPlane(Sf, n.target))));\n\t\t\t\t} else n.object.isOrthographicCamera && (n.object.zoom = Math.max(n.minZoom, Math.min(n.maxZoom, n.object.zoom / c)), n.object.updateProjectionMatrix(), S = !0);\n\t\t\t\treturn c = 1, x = !1, S || f.distanceToSquared(n.object.position) > a || 8 * (1 - p.dot(n.object.quaternion)) > a || m.distanceToSquared(n.target) > 0 ? (n.dispatchEvent(vf), f.copy(n.object.position), p.copy(n.object.quaternion), m.copy(n.target), S = !1, !0) : !1;\n\t\t\t};\n\t\t}(), this.dispose = function() {\n\t\t\tn.domElement.removeEventListener(\"contextmenu\", we), n.domElement.removeEventListener(\"pointerdown\", ge), n.domElement.removeEventListener(\"pointercancel\", ve), n.domElement.removeEventListener(\"wheel\", xe), n.domElement.removeEventListener(\"pointermove\", _e), n.domElement.removeEventListener(\"pointerup\", ve), n._domElementKeyEvents !== null && (n._domElementKeyEvents.removeEventListener(\"keydown\", Se), n._domElementKeyEvents = null);\n\t\t};\n\t\tlet n = this, r = {\n\t\t\tNONE: -1,\n\t\t\tROTATE: 0,\n\t\t\tDOLLY: 1,\n\t\t\tPAN: 2,\n\t\t\tTOUCH_ROTATE: 3,\n\t\t\tTOUCH_PAN: 4,\n\t\t\tTOUCH_DOLLY_PAN: 5,\n\t\t\tTOUCH_DOLLY_ROTATE: 6\n\t\t}, i = r.NONE, a = 1e-6, o = new no(), s = new no(), c = 1, l = new K(), u = new G(), d = new G(), f = new G(), p = new G(), m = new G(), h = new G(), g = new G(), _ = new G(), v = new G(), y = new K(), b = new G(), x = !1, S = [], C = {};\n\t\tfunction w() {\n\t\t\treturn 2 * Math.PI / 60 / 60 * n.autoRotateSpeed;\n\t\t}\n\t\tfunction T() {\n\t\t\treturn .95 ** n.zoomSpeed;\n\t\t}\n\t\tfunction E(e) {\n\t\t\ts.theta -= e;\n\t\t}\n\t\tfunction D(e) {\n\t\t\ts.phi -= e;\n\t\t}\n\t\tlet O = function() {\n\t\t\tlet e = new K();\n\t\t\treturn function(t, n) {\n\t\t\t\te.setFromMatrixColumn(n, 0), e.multiplyScalar(-t), l.add(e);\n\t\t\t};\n\t\t}(), k = function() {\n\t\t\tlet e = new K();\n\t\t\treturn function(t, r) {\n\t\t\t\tn.screenSpacePanning === !0 ? e.setFromMatrixColumn(r, 1) : (e.setFromMatrixColumn(r, 0), e.crossVectors(n.object.up, e)), e.multiplyScalar(t), l.add(e);\n\t\t\t};\n\t\t}(), A = function() {\n\t\t\tlet e = new K();\n\t\t\treturn function(t, r) {\n\t\t\t\tlet i = n.domElement;\n\t\t\t\tif (n.object.isPerspectiveCamera) {\n\t\t\t\t\tlet a = n.object.position;\n\t\t\t\t\te.copy(a).sub(n.target);\n\t\t\t\t\tlet o = e.length();\n\t\t\t\t\to *= Math.tan(n.object.fov / 2 * Math.PI / 180), O(2 * t * o / i.clientHeight, n.object.matrix), k(2 * r * o / i.clientHeight, n.object.matrix);\n\t\t\t\t} else n.object.isOrthographicCamera ? (O(t * (n.object.right - n.object.left) / n.object.zoom / i.clientWidth, n.object.matrix), k(r * (n.object.top - n.object.bottom) / n.object.zoom / i.clientHeight, n.object.matrix)) : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.\"), n.enablePan = !1);\n\t\t\t};\n\t\t}();\n\t\tfunction j(e) {\n\t\t\tn.object.isPerspectiveCamera || n.object.isOrthographicCamera ? c /= e : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.\"), n.enableZoom = !1);\n\t\t}\n\t\tfunction M(e) {\n\t\t\tn.object.isPerspectiveCamera || n.object.isOrthographicCamera ? c *= e : (console.warn(\"WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.\"), n.enableZoom = !1);\n\t\t}\n\t\tfunction N(t) {\n\t\t\tif (!n.zoomToCursor) return;\n\t\t\tx = !0;\n\t\t\tlet r = n.domElement.getBoundingClientRect(), i = t.clientX - r.left, a = t.clientY - r.top, o = r.width, s = r.height;\n\t\t\tb.x = i / o * 2 - 1, b.y = -(a / s) * 2 + 1, y.set(b.x, b.y, 1).unproject(e).sub(e.position).normalize();\n\t\t}\n\t\tfunction P(e) {\n\t\t\treturn Math.max(n.minDistance, Math.min(n.maxDistance, e));\n\t\t}\n\t\tfunction ee(e) {\n\t\t\tu.set(e.clientX, e.clientY);\n\t\t}\n\t\tfunction te(e) {\n\t\t\tN(e), g.set(e.clientX, e.clientY);\n\t\t}\n\t\tfunction ne(e) {\n\t\t\tp.set(e.clientX, e.clientY);\n\t\t}\n\t\tfunction L(e) {\n\t\t\td.set(e.clientX, e.clientY), f.subVectors(d, u).multiplyScalar(n.rotateSpeed);\n\t\t\tlet t = n.domElement;\n\t\t\tE(2 * Math.PI * f.x / t.clientHeight), D(2 * Math.PI * f.y / t.clientHeight), u.copy(d), n.update();\n\t\t}\n\t\tfunction re(e) {\n\t\t\t_.set(e.clientX, e.clientY), v.subVectors(_, g), v.y > 0 ? j(T()) : v.y < 0 && M(T()), g.copy(_), n.update();\n\t\t}\n\t\tfunction ie(e) {\n\t\t\tm.set(e.clientX, e.clientY), h.subVectors(m, p).multiplyScalar(n.panSpeed), A(h.x, h.y), p.copy(m), n.update();\n\t\t}\n\t\tfunction R(e) {\n\t\t\tN(e), e.deltaY < 0 ? M(T()) : e.deltaY > 0 && j(T()), n.update();\n\t\t}\n\t\tfunction ae(e) {\n\t\t\tlet t = !1;\n\t\t\tswitch (e.code) {\n\t\t\t\tcase n.keys.UP:\n\t\t\t\t\te.ctrlKey || e.metaKey || e.shiftKey ? D(2 * Math.PI * n.rotateSpeed / n.domElement.clientHeight) : A(0, n.keyPanSpeed), t = !0;\n\t\t\t\t\tbreak;\n\t\t\t\tcase n.keys.BOTTOM:\n\t\t\t\t\te.ctrlKey || e.metaKey || e.shiftKey ? D(-2 * Math.PI * n.rotateSpeed / n.domElement.clientHeight) : A(0, -n.keyPanSpeed), t = !0;\n\t\t\t\t\tbreak;\n\t\t\t\tcase n.keys.LEFT:\n\t\t\t\t\te.ctrlKey || e.metaKey || e.shiftKey ? E(2 * Math.PI * n.rotateSpeed / n.domElement.clientHeight) : A(n.keyPanSpeed, 0), t = !0;\n\t\t\t\t\tbreak;\n\t\t\t\tcase n.keys.RIGHT: e.ctrlKey || e.metaKey || e.shiftKey ? E(-2 * Math.PI * n.rotateSpeed / n.domElement.clientHeight) : A(-n.keyPanSpeed, 0), t = !0;\n\t\t\t}\n\t\t\tt && (e.preventDefault(), n.update());\n\t\t}\n\t\tfunction oe() {\n\t\t\tif (S.length === 1) u.set(S[0].pageX, S[0].pageY);\n\t\t\telse {\n\t\t\t\tlet e = .5 * (S[0].pageX + S[1].pageX), t = .5 * (S[0].pageY + S[1].pageY);\n\t\t\t\tu.set(e, t);\n\t\t\t}\n\t\t}\n\t\tfunction se() {\n\t\t\tif (S.length === 1) p.set(S[0].pageX, S[0].pageY);\n\t\t\telse {\n\t\t\t\tlet e = .5 * (S[0].pageX + S[1].pageX), t = .5 * (S[0].pageY + S[1].pageY);\n\t\t\t\tp.set(e, t);\n\t\t\t}\n\t\t}\n\t\tfunction ce() {\n\t\t\tlet e = S[0].pageX - S[1].pageX, t = S[0].pageY - S[1].pageY, n = Math.sqrt(e * e + t * t);\n\t\t\tg.set(0, n);\n\t\t}\n\t\tfunction le() {\n\t\t\tn.enableZoom && ce(), n.enablePan && se();\n\t\t}\n\t\tfunction ue() {\n\t\t\tn.enableZoom && ce(), n.enableRotate && oe();\n\t\t}\n\t\tfunction de(e) {\n\t\t\tif (S.length == 1) d.set(e.pageX, e.pageY);\n\t\t\telse {\n\t\t\t\tlet t = Oe(e), n = .5 * (e.pageX + t.x), r = .5 * (e.pageY + t.y);\n\t\t\t\td.set(n, r);\n\t\t\t}\n\t\t\tf.subVectors(d, u).multiplyScalar(n.rotateSpeed);\n\t\t\tlet t = n.domElement;\n\t\t\tE(2 * Math.PI * f.x / t.clientHeight), D(2 * Math.PI * f.y / t.clientHeight), u.copy(d);\n\t\t}\n\t\tfunction fe(e) {\n\t\t\tif (S.length === 1) m.set(e.pageX, e.pageY);\n\t\t\telse {\n\t\t\t\tlet t = Oe(e), n = .5 * (e.pageX + t.x), r = .5 * (e.pageY + t.y);\n\t\t\t\tm.set(n, r);\n\t\t\t}\n\t\t\th.subVectors(m, p).multiplyScalar(n.panSpeed), A(h.x, h.y), p.copy(m);\n\t\t}\n\t\tfunction pe(e) {\n\t\t\tlet t = Oe(e), r = e.pageX - t.x, i = e.pageY - t.y, a = Math.sqrt(r * r + i * i);\n\t\t\t_.set(0, a), v.set(0, (_.y / g.y) ** +n.zoomSpeed), j(v.y), g.copy(_);\n\t\t}\n\t\tfunction me(e) {\n\t\t\tn.enableZoom && pe(e), n.enablePan && fe(e);\n\t\t}\n\t\tfunction he(e) {\n\t\t\tn.enableZoom && pe(e), n.enableRotate && de(e);\n\t\t}\n\t\tfunction ge(e) {\n\t\t\tn.enabled !== !1 && (S.length === 0 && (n.domElement.setPointerCapture(e.pointerId), n.domElement.addEventListener(\"pointermove\", _e), n.domElement.addEventListener(\"pointerup\", ve)), Te(e), e.pointerType === \"touch\" ? Ce(e) : ye(e));\n\t\t}\n\t\tfunction _e(e) {\n\t\t\tn.enabled !== !1 && (e.pointerType === \"touch\" ? z(e) : be(e));\n\t\t}\n\t\tfunction ve(e) {\n\t\t\tEe(e), S.length === 0 && (n.domElement.releasePointerCapture(e.pointerId), n.domElement.removeEventListener(\"pointermove\", _e), n.domElement.removeEventListener(\"pointerup\", ve)), n.dispatchEvent(bf), i = r.NONE;\n\t\t}\n\t\tfunction ye(e) {\n\t\t\tlet t;\n\t\t\tswitch (e.button) {\n\t\t\t\tcase 0:\n\t\t\t\t\tt = n.mouseButtons.LEFT;\n\t\t\t\t\tbreak;\n\t\t\t\tcase 1:\n\t\t\t\t\tt = n.mouseButtons.MIDDLE;\n\t\t\t\t\tbreak;\n\t\t\t\tcase 2:\n\t\t\t\t\tt = n.mouseButtons.RIGHT;\n\t\t\t\t\tbreak;\n\t\t\t\tdefault: t = -1;\n\t\t\t}\n\t\t\tswitch (t) {\n\t\t\t\tcase F.DOLLY:\n\t\t\t\t\tif (n.enableZoom === !1) return;\n\t\t\t\t\tte(e), i = r.DOLLY;\n\t\t\t\t\tbreak;\n\t\t\t\tcase F.ROTATE:\n\t\t\t\t\tif (e.ctrlKey || e.metaKey || e.shiftKey) {\n\t\t\t\t\t\tif (n.enablePan === !1) return;\n\t\t\t\t\t\tne(e), i = r.PAN;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tif (n.enableRotate === !1) return;\n\t\t\t\t\t\tee(e), i = r.ROTATE;\n\t\t\t\t\t}\n\t\t\t\t\tbreak;\n\t\t\t\tcase F.PAN:\n\t\t\t\t\tif (e.ctrlKey || e.metaKey || e.shiftKey) {\n\t\t\t\t\t\tif (n.enableRotate === !1) return;\n\t\t\t\t\t\tee(e), i = r.ROTATE;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tif (n.enablePan === !1) return;\n\t\t\t\t\t\tne(e), i = r.PAN;\n\t\t\t\t\t}\n\t\t\t\t\tbreak;\n\t\t\t\tdefault: i = r.NONE;\n\t\t\t}\n\t\t\ti !== r.NONE && n.dispatchEvent(yf);\n\t\t}\n\t\tfunction be(e) {\n\t\t\tswitch (i) {\n\t\t\t\tcase r.ROTATE:\n\t\t\t\t\tif (n.enableRotate === !1) return;\n\t\t\t\t\tL(e);\n\t\t\t\t\tbreak;\n\t\t\t\tcase r.DOLLY:\n\t\t\t\t\tif (n.enableZoom === !1) return;\n\t\t\t\t\tre(e);\n\t\t\t\t\tbreak;\n\t\t\t\tcase r.PAN:\n\t\t\t\t\tif (n.enablePan === !1) return;\n\t\t\t\t\tie(e);\n\t\t\t}\n\t\t}\n\t\tfunction xe(e) {\n\t\t\tn.enabled !== !1 && n.enableZoom !== !1 && i === r.NONE && (e.preventDefault(), n.dispatchEvent(yf), R(e), n.dispatchEvent(bf));\n\t\t}\n\t\tfunction Se(e) {\n\t\t\tn.enabled !== !1 && n.enablePan !== !1 && ae(e);\n\t\t}\n\t\tfunction Ce(e) {\n\t\t\tswitch (De(e), S.length) {\n\t\t\t\tcase 1:\n\t\t\t\t\tswitch (n.touches.ONE) {\n\t\t\t\t\t\tcase I.ROTATE:\n\t\t\t\t\t\t\tif (n.enableRotate === !1) return;\n\t\t\t\t\t\t\toe(), i = r.TOUCH_ROTATE;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\tcase I.PAN:\n\t\t\t\t\t\t\tif (n.enablePan === !1) return;\n\t\t\t\t\t\t\tse(), i = r.TOUCH_PAN;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\tdefault: i = r.NONE;\n\t\t\t\t\t}\n\t\t\t\t\tbreak;\n\t\t\t\tcase 2:\n\t\t\t\t\tswitch (n.touches.TWO) {\n\t\t\t\t\t\tcase I.DOLLY_PAN:\n\t\t\t\t\t\t\tif (n.enableZoom === !1 && n.enablePan === !1) return;\n\t\t\t\t\t\t\tle(), i = r.TOUCH_DOLLY_PAN;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\tcase I.DOLLY_ROTATE:\n\t\t\t\t\t\t\tif (n.enableZoom === !1 && n.enableRotate === !1) return;\n\t\t\t\t\t\t\tue(), i = r.TOUCH_DOLLY_ROTATE;\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\tdefault: i = r.NONE;\n\t\t\t\t\t}\n\t\t\t\t\tbreak;\n\t\t\t\tdefault: i = r.NONE;\n\t\t\t}\n\t\t\ti !== r.NONE && n.dispatchEvent(yf);\n\t\t}\n\t\tfunction z(e) {\n\t\t\tswitch (De(e), i) {\n\t\t\t\tcase r.TOUCH_ROTATE:\n\t\t\t\t\tif (n.enableRotate === !1) return;\n\t\t\t\t\tde(e), n.update();\n\t\t\t\t\tbreak;\n\t\t\t\tcase r.TOUCH_PAN:\n\t\t\t\t\tif (n.enablePan === !1) return;\n\t\t\t\t\tfe(e), n.update();\n\t\t\t\t\tbreak;\n\t\t\t\tcase r.TOUCH_DOLLY_PAN:\n\t\t\t\t\tif (n.enableZoom === !1 && n.enablePan === !1) return;\n\t\t\t\t\tme(e), n.update();\n\t\t\t\t\tbreak;\n\t\t\t\tcase r.TOUCH_DOLLY_ROTATE:\n\t\t\t\t\tif (n.enableZoom === !1 && n.enableRotate === !1) return;\n\t\t\t\t\the(e), n.update();\n\t\t\t\t\tbreak;\n\t\t\t\tdefault: i = r.NONE;\n\t\t\t}\n\t\t}\n\t\tfunction we(e) {\n\t\t\tn.enabled !== !1 && e.preventDefault();\n\t\t}\n\t\tfunction Te(e) {\n\t\t\tS.push(e);\n\t\t}\n\t\tfunction Ee(e) {\n\t\t\tdelete C[e.pointerId];\n\t\t\tfor (let t = 0; t < S.length; t++) if (S[t].pointerId == e.pointerId) {\n\t\t\t\tS.splice(t, 1);\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\t\tfunction De(e) {\n\t\t\tlet t = C[e.pointerId];\n\t\t\tt === void 0 && (t = new G(), C[e.pointerId] = t), t.set(e.pageX, e.pageY);\n\t\t}\n\t\tfunction Oe(e) {\n\t\t\tlet t = e.pointerId === S[0].pointerId ? S[1] : S[0];\n\t\t\treturn C[t.pointerId];\n\t\t}\n\t\tn.domElement.addEventListener(\"contextmenu\", we), n.domElement.addEventListener(\"pointerdown\", ge), n.domElement.addEventListener(\"pointercancel\", ve), n.domElement.addEventListener(\"wheel\", xe, { passive: !1 }), this.update();\n\t}\n}, Tf = (e, t, n, r, i) => {\n\tlet a = performance.now(), o = e.style.display === \"none\" ? 0 : parseFloat(e.style.opacity);\n\tisNaN(o) && (o = 1);\n\tlet s = window.setInterval(() => {\n\t\tlet c = performance.now() - a, l = Math.min(c / r, 1);\n\t\tl > .999 && (l = 1);\n\t\tlet u;\n\t\tt ? (u = (1 - l) * o, u < 1e-4 && (u = 0)) : u = (1 - o) * l + o, u > 0 ? (e.style.display = n, e.style.opacity = u) : e.style.display = \"none\", l >= 1 && (i && i(), window.clearInterval(s));\n\t}, 16);\n\treturn s;\n}, Ef = 500, Df = class e {\n\tstatic elementIDGen = 0;\n\tconstructor(t, n) {\n\t\tthis.taskIDGen = 0, this.elementID = e.elementIDGen++, this.tasks = [], this.message = t || \"Loading...\", this.container = n || document.body, this.spinnerContainerOuter = document.createElement(\"div\"), this.spinnerContainerOuter.className = `spinnerOuterContainer${this.elementID}`, this.spinnerContainerOuter.style.display = \"none\", this.spinnerContainerPrimary = document.createElement(\"div\"), this.spinnerContainerPrimary.className = `spinnerContainerPrimary${this.elementID}`, this.spinnerPrimary = document.createElement(\"div\"), this.spinnerPrimary.classList.add(`spinner${this.elementID}`, `spinnerPrimary${this.elementID}`), this.messageContainerPrimary = document.createElement(\"div\"), this.messageContainerPrimary.classList.add(`messageContainer${this.elementID}`, `messageContainerPrimary${this.elementID}`), this.messageContainerPrimary.innerHTML = this.message, this.spinnerContainerMin = document.createElement(\"div\"), this.spinnerContainerMin.className = `spinnerContainerMin${this.elementID}`, this.spinnerMin = document.createElement(\"div\"), this.spinnerMin.classList.add(`spinner${this.elementID}`, `spinnerMin${this.elementID}`), this.messageContainerMin = document.createElement(\"div\"), this.messageContainerMin.classList.add(`messageContainer${this.elementID}`, `messageContainerMin${this.elementID}`), this.messageContainerMin.innerHTML = this.message, this.spinnerContainerPrimary.appendChild(this.spinnerPrimary), this.spinnerContainerPrimary.appendChild(this.messageContainerPrimary), this.spinnerContainerOuter.appendChild(this.spinnerContainerPrimary), this.spinnerContainerMin.appendChild(this.spinnerMin), this.spinnerContainerMin.appendChild(this.messageContainerMin), this.spinnerContainerOuter.appendChild(this.spinnerContainerMin);\n\t\tlet r = document.createElement(\"style\");\n\t\tr.innerHTML = `\n\n            .spinnerOuterContainer${this.elementID} {\n                width: 100%;\n                height: 100%;\n                margin: 0;\n                top: 0;\n                left: 0;\n                position: absolute;\n                pointer-events: none;\n            }\n\n            .messageContainer${this.elementID} {\n                height: 20px;\n                font-family: arial;\n                font-size: 12pt;\n                color: #ffffff;\n                text-align: center;\n                vertical-align: middle;\n            }\n\n            .spinner${this.elementID} {\n                padding: 15px;\n                background: #07e8d6;\n                z-index:99999;\n            \n                aspect-ratio: 1;\n                border-radius: 50%;\n                --_m: \n                    conic-gradient(#0000,#000),\n                    linear-gradient(#000 0 0) content-box;\n                -webkit-mask: var(--_m);\n                    mask: var(--_m);\n                -webkit-mask-composite: source-out;\n                    mask-composite: subtract;\n                box-sizing: border-box;\n                animation: load 1s linear infinite;\n            }\n\n            .spinnerContainerPrimary${this.elementID} {\n                z-index:99999;\n                background-color: rgba(128, 128, 128, 0.75);\n                border: #666666 1px solid;\n                border-radius: 5px;\n                padding-top: 20px;\n                padding-bottom: 10px;\n                margin: 0;\n                position: absolute;\n                top: 50%;\n                left: 50%;\n                transform: translate(-80px, -80px);\n                width: 180px;\n                pointer-events: auto;\n            }\n\n            .spinnerPrimary${this.elementID} {\n                width: 120px;\n                margin-left: 30px;\n            }\n\n            .messageContainerPrimary${this.elementID} {\n                padding-top: 15px;\n            }\n\n            .spinnerContainerMin${this.elementID} {\n                z-index:99999;\n                background-color: rgba(128, 128, 128, 0.75);\n                border: #666666 1px solid;\n                border-radius: 5px;\n                padding-top: 20px;\n                padding-bottom: 15px;\n                margin: 0;\n                position: absolute;\n                bottom: 50px;\n                left: 50%;\n                transform: translate(-50%, 0);\n                display: flex;\n                flex-direction: left;\n                pointer-events: auto;\n                min-width: 250px;\n            }\n\n            .messageContainerMin${this.elementID} {\n                margin-right: 15px;\n            }\n\n            .spinnerMin${this.elementID} {\n                width: 50px;\n                height: 50px;\n                margin-left: 15px;\n                margin-right: 25px;\n            }\n\n            .messageContainerMin${this.elementID} {\n                padding-top: 15px;\n            }\n            \n            @keyframes load {\n                to{transform: rotate(1turn)}\n            }\n\n        `, this.spinnerContainerOuter.appendChild(r), this.container.appendChild(this.spinnerContainerOuter), this.setMinimized(!1, !0), this.fadeTransitions = [];\n\t}\n\taddTask(e) {\n\t\tlet t = {\n\t\t\tmessage: e,\n\t\t\tid: this.taskIDGen++\n\t\t};\n\t\treturn this.tasks.push(t), this.update(), t.id;\n\t}\n\tremoveTask(e) {\n\t\tlet t = 0;\n\t\tfor (let n of this.tasks) {\n\t\t\tif (n.id === e) {\n\t\t\t\tthis.tasks.splice(t, 1);\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tt++;\n\t\t}\n\t\tthis.update();\n\t}\n\tremoveAllTasks() {\n\t\tthis.tasks = [], this.update();\n\t}\n\tsetMessageForTask(e, t) {\n\t\tfor (let n of this.tasks) if (n.id === e) {\n\t\t\tn.message = t;\n\t\t\tbreak;\n\t\t}\n\t\tthis.update();\n\t}\n\tupdate() {\n\t\tthis.tasks.length > 0 ? (this.show(), this.setMessage(this.tasks[this.tasks.length - 1].message)) : this.hide();\n\t}\n\tshow() {\n\t\tthis.spinnerContainerOuter.style.display = \"block\", this.visible = !0;\n\t}\n\thide() {\n\t\tthis.spinnerContainerOuter.style.display = \"none\", this.visible = !1;\n\t}\n\tsetContainer(e) {\n\t\tthis.container && this.spinnerContainerOuter.parentElement === this.container && this.container.removeChild(this.spinnerContainerOuter), e && (this.container = e, this.container.appendChild(this.spinnerContainerOuter), this.spinnerContainerOuter.style.zIndex = this.container.style.zIndex + 1);\n\t}\n\tsetMinimized(e, t) {\n\t\tlet n = (e, t, n, r, i) => {\n\t\t\tn ? e.style.display = t ? r : \"none\" : this.fadeTransitions[i] = Tf(e, !t, r, Ef, () => {\n\t\t\t\tthis.fadeTransitions[i] = null;\n\t\t\t});\n\t\t};\n\t\tn(this.spinnerContainerPrimary, !e, t, \"block\", 0), n(this.spinnerContainerMin, e, t, \"flex\", 1), this.minimized = e;\n\t}\n\tsetMessage(e) {\n\t\tthis.messageContainerPrimary.innerHTML = e, this.messageContainerMin.innerHTML = e;\n\t}\n}, Of = class {\n\tconstructor(e) {\n\t\tthis.idGen = 0, this.tasks = [], this.container = e || document.body, this.progressBarContainerOuter = document.createElement(\"div\"), this.progressBarContainerOuter.className = \"progressBarOuterContainer\", this.progressBarContainerOuter.style.display = \"none\", this.progressBarBox = document.createElement(\"div\"), this.progressBarBox.className = \"progressBarBox\", this.progressBarBackground = document.createElement(\"div\"), this.progressBarBackground.className = \"progressBarBackground\", this.progressBar = document.createElement(\"div\"), this.progressBar.className = \"progressBar\", this.progressBarBackground.appendChild(this.progressBar), this.progressBarBox.appendChild(this.progressBarBackground), this.progressBarContainerOuter.appendChild(this.progressBarBox);\n\t\tlet t = document.createElement(\"style\");\n\t\tt.innerHTML = \"\\n\\n            .progressBarOuterContainer {\\n                width: 100%;\\n                height: 100%;\\n                margin: 0;\\n                top: 0;\\n                left: 0;\\n                position: absolute;\\n                pointer-events: none;\\n            }\\n\\n            .progressBarBox {\\n                z-index:99999;\\n                padding: 7px 9px 5px 7px;\\n                background-color: rgba(190, 190, 190, 0.75);\\n                border: #555555 1px solid;\\n                border-radius: 15px;\\n                margin: 0;\\n                position: absolute;\\n                bottom: 50px;\\n                left: 50%;\\n                transform: translate(-50%, 0);\\n                width: 180px;\\n                height: 30px;\\n                pointer-events: auto;\\n            }\\n\\n            .progressBarBackground {\\n                width: 100%;\\n                height: 25px;\\n                border-radius:10px;\\n                background-color: rgba(128, 128, 128, 0.75);\\n                border: #444444 1px solid;\\n                box-shadow: inset 0 0 10px #333333;\\n            }\\n\\n            .progressBar {\\n                height: 25px;\\n                width: 0px;\\n                border-radius:10px;\\n                background-color: rgba(0, 200, 0, 0.75);\\n                box-shadow: inset 0 0 10px #003300;\\n            }\\n\\n        \", this.progressBarContainerOuter.appendChild(t), this.container.appendChild(this.progressBarContainerOuter);\n\t}\n\tshow() {\n\t\tthis.progressBarContainerOuter.style.display = \"block\";\n\t}\n\thide() {\n\t\tthis.progressBarContainerOuter.style.display = \"none\";\n\t}\n\tsetProgress(e) {\n\t\tthis.progressBar.style.width = e + \"%\";\n\t}\n\tsetContainer(e) {\n\t\tthis.container && this.progressBarContainerOuter.parentElement === this.container && this.container.removeChild(this.progressBarContainerOuter), e && (this.container = e, this.container.appendChild(this.progressBarContainerOuter), this.progressBarContainerOuter.style.zIndex = this.container.style.zIndex + 1);\n\t}\n}, kf = class {\n\tconstructor(e) {\n\t\tthis.container = e || document.body, this.infoCells = {};\n\t\tlet t = [\n\t\t\t[\"Camera position\", \"cameraPosition\"],\n\t\t\t[\"Camera look-at\", \"cameraLookAt\"],\n\t\t\t[\"Camera up\", \"cameraUp\"],\n\t\t\t[\"Camera mode\", \"orthographicCamera\"],\n\t\t\t[\"Cursor position\", \"cursorPosition\"],\n\t\t\t[\"FPS\", \"fps\"],\n\t\t\t[\"Rendering:\", \"renderSplatCount\"],\n\t\t\t[\"Sort time\", \"sortTime\"],\n\t\t\t[\"Render window\", \"renderWindow\"],\n\t\t\t[\"Focal adjustment\", \"focalAdjustment\"],\n\t\t\t[\"Splat scale\", \"splatScale\"],\n\t\t\t[\"Point cloud mode\", \"pointCloudMode\"]\n\t\t];\n\t\tthis.infoPanelContainer = document.createElement(\"div\");\n\t\tlet n = document.createElement(\"style\");\n\t\tn.innerHTML = \"\\n\\n            .infoPanel {\\n                width: 430px;\\n                padding: 10px;\\n                background-color: rgba(50, 50, 50, 0.85);\\n                border: #555555 2px solid;\\n                color: #dddddd;\\n                border-radius: 10px;\\n                z-index: 9999;\\n                font-family: arial;\\n                font-size: 11pt;\\n                text-align: left;\\n                margin: 0;\\n                top: 10px;\\n                left:10px;\\n                position: absolute;\\n                pointer-events: auto;\\n            }\\n\\n            .info-panel-cell {\\n                margin-bottom: 5px;\\n                padding-bottom: 2px;\\n            }\\n\\n            .label-cell {\\n                font-weight: bold;\\n                font-size: 12pt;\\n                width: 140px;\\n            }\\n\\n        \", this.infoPanelContainer.append(n), this.infoPanel = document.createElement(\"div\"), this.infoPanel.className = \"infoPanel\";\n\t\tlet r = document.createElement(\"div\");\n\t\tr.style.display = \"table\";\n\t\tfor (let e of t) {\n\t\t\tlet t = document.createElement(\"div\");\n\t\t\tt.style.display = \"table-row\", t.className = \"info-panel-row\";\n\t\t\tlet n = document.createElement(\"div\");\n\t\t\tn.style.display = \"table-cell\", n.innerHTML = `${e[0]}: `, n.classList.add(\"info-panel-cell\", \"label-cell\");\n\t\t\tlet i = document.createElement(\"div\");\n\t\t\ti.style.display = \"table-cell\", i.style.width = \"10px\", i.innerHTML = \" \", i.className = \"info-panel-cell\";\n\t\t\tlet a = document.createElement(\"div\");\n\t\t\ta.style.display = \"table-cell\", a.innerHTML = \"\", a.className = \"info-panel-cell\", this.infoCells[e[1]] = a, t.appendChild(n), t.appendChild(i), t.appendChild(a), r.appendChild(t);\n\t\t}\n\t\tthis.infoPanel.appendChild(r), this.infoPanelContainer.append(this.infoPanel), this.infoPanelContainer.style.display = \"none\", this.container.appendChild(this.infoPanelContainer), this.visible = !1;\n\t}\n\tupdate = function(e, t, n, r, i, a, o, s, c, l, u, d, f, p) {\n\t\tlet m = `${t.x.toFixed(5)}, ${t.y.toFixed(5)}, ${t.z.toFixed(5)}`;\n\t\tif (this.infoCells.cameraPosition.innerHTML !== m && (this.infoCells.cameraPosition.innerHTML = m), n) {\n\t\t\tlet e = n, t = `${e.x.toFixed(5)}, ${e.y.toFixed(5)}, ${e.z.toFixed(5)}`;\n\t\t\tthis.infoCells.cameraLookAt.innerHTML !== t && (this.infoCells.cameraLookAt.innerHTML = t);\n\t\t}\n\t\tlet h = `${r.x.toFixed(5)}, ${r.y.toFixed(5)}, ${r.z.toFixed(5)}`;\n\t\tif (this.infoCells.cameraUp.innerHTML !== h && (this.infoCells.cameraUp.innerHTML = h), this.infoCells.orthographicCamera.innerHTML = i ? \"Orthographic\" : \"Perspective\", a) {\n\t\t\tlet e = a, t = `${e.x.toFixed(5)}, ${e.y.toFixed(5)}, ${e.z.toFixed(5)}`;\n\t\t\tthis.infoCells.cursorPosition.innerHTML = t;\n\t\t} else this.infoCells.cursorPosition.innerHTML = \"N/A\";\n\t\tthis.infoCells.fps.innerHTML = o, this.infoCells.renderWindow.innerHTML = `${e.x} x ${e.y}`, this.infoCells.renderSplatCount.innerHTML = `${c} splats out of ${s} (${l.toFixed(2)}%)`, this.infoCells.sortTime.innerHTML = `${u.toFixed(3)} ms`, this.infoCells.focalAdjustment.innerHTML = `${d.toFixed(3)}`, this.infoCells.splatScale.innerHTML = `${f.toFixed(3)}`, this.infoCells.pointCloudMode.innerHTML = `${p}`;\n\t};\n\tsetContainer(e) {\n\t\tthis.container && this.infoPanelContainer.parentElement === this.container && this.container.removeChild(this.infoPanelContainer), e && (this.container = e, this.container.appendChild(this.infoPanelContainer), this.infoPanelContainer.style.zIndex = this.container.style.zIndex + 1);\n\t}\n\tshow() {\n\t\tthis.infoPanelContainer.style.display = \"block\", this.visible = !0;\n\t}\n\thide() {\n\t\tthis.infoPanelContainer.style.display = \"none\", this.visible = !1;\n\t}\n}, Af = new K(), jf = class extends ir {\n\tconstructor(e = new K(0, 0, 1), t = new K(0, 0, 0), n = 1, r = .1, i = 16776960, a = n * .2, o = a * .2) {\n\t\tsuper(), this.type = \"ArrowHelper\";\n\t\tlet s = new ea(r, r, n, 32);\n\t\ts.translate(0, n / 2, 0);\n\t\tlet c = new ea(0, o, a, 32);\n\t\tc.translate(0, n, 0), this.position.copy(t), this.line = new Ii(s, new wi({\n\t\t\tcolor: i,\n\t\t\ttoneMapped: !1\n\t\t})), this.line.matrixAutoUpdate = !1, this.add(this.line), this.cone = new Ii(c, new wi({\n\t\t\tcolor: i,\n\t\t\ttoneMapped: !1\n\t\t})), this.cone.matrixAutoUpdate = !1, this.add(this.cone), this.setDirection(e);\n\t}\n\tsetDirection(e) {\n\t\tif (e.y > .99999) this.quaternion.set(0, 0, 0, 1);\n\t\telse if (e.y < -.99999) this.quaternion.set(1, 0, 0, 0);\n\t\telse {\n\t\t\tAf.set(e.z, 0, -e.x).normalize();\n\t\t\tlet t = Math.acos(e.y);\n\t\t\tthis.quaternion.setFromAxisAngle(Af, t);\n\t\t}\n\t}\n\tsetColor(e) {\n\t\tthis.line.material.color.set(e), this.cone.material.color.set(e);\n\t}\n\tcopy(e) {\n\t\treturn super.copy(e, !1), this.line.copy(e.line), this.cone.copy(e.cone), this;\n\t}\n\tdispose() {\n\t\tthis.line.geometry.dispose(), this.line.material.dispose(), this.cone.geometry.dispose(), this.cone.material.dispose();\n\t}\n}, Mf = class e {\n\tconstructor(e) {\n\t\tthis.threeScene = e, this.splatRenderTarget = null, this.renderTargetCopyQuad = null, this.renderTargetCopyCamera = null, this.meshCursor = null, this.focusMarker = null, this.controlPlane = null, this.debugRoot = null, this.secondaryDebugRoot = null;\n\t}\n\tupdateSplatRenderTargetForRenderDimensions(e, t) {\n\t\tthis.destroySplatRendertarget(), this.splatRenderTarget = new kn(e, t, {\n\t\t\tformat: Se,\n\t\t\tstencilBuffer: !1,\n\t\t\tdepthBuffer: !0\n\t\t}), this.splatRenderTarget.depthTexture = new Xi(e, t), this.splatRenderTarget.depthTexture.format = Ce, this.splatRenderTarget.depthTexture.type = fe;\n\t}\n\tdestroySplatRendertarget() {\n\t\tthis.splatRenderTarget &&= null;\n\t}\n\tsetupRenderTargetCopyObjects() {\n\t\tlet e = new fa({\n\t\t\tvertexShader: \"\\n                varying vec2 vUv;\\n                void main() {\\n                    vUv = uv;\\n                    gl_Position = vec4( position.xy, 0.0, 1.0 );    \\n                }\\n            \",\n\t\t\tfragmentShader: \"\\n                #include <common>\\n                #include <packing>\\n                varying vec2 vUv;\\n                uniform sampler2D sourceColorTexture;\\n                uniform sampler2D sourceDepthTexture;\\n                void main() {\\n                    vec4 color = texture2D(sourceColorTexture, vUv);\\n                    float fragDepth = texture2D(sourceDepthTexture, vUv).x;\\n                    gl_FragDepth = fragDepth;\\n                    gl_FragColor = vec4(color.rgb, color.a * 2.0);\\n              }\\n            \",\n\t\t\tuniforms: {\n\t\t\t\tsourceColorTexture: {\n\t\t\t\t\ttype: \"t\",\n\t\t\t\t\tvalue: null\n\t\t\t\t},\n\t\t\t\tsourceDepthTexture: {\n\t\t\t\t\ttype: \"t\",\n\t\t\t\t\tvalue: null\n\t\t\t\t}\n\t\t\t},\n\t\t\tdepthWrite: !1,\n\t\t\tdepthTest: !1,\n\t\t\ttransparent: !0,\n\t\t\tblending: 5,\n\t\t\tblendSrc: 204,\n\t\t\tblendSrcAlpha: 204,\n\t\t\tblendDst: 205,\n\t\t\tblendDstAlpha: 205\n\t\t});\n\t\te.extensions.fragDepth = !0, this.renderTargetCopyQuad = new Ii(new na(2, 2), e), this.renderTargetCopyCamera = new Ra(-1, 1, 1, -1, 0, 1);\n\t}\n\tdestroyRenderTargetCopyObjects() {\n\t\tthis.renderTargetCopyQuad &&= ($l(this.renderTargetCopyQuad), null);\n\t}\n\tsetupMeshCursor() {\n\t\tif (!this.meshCursor) {\n\t\t\tlet e = new ta(.5, 1.5, 32), t = new wi({ color: 16777215 }), n = new Ii(e, t);\n\t\t\tn.rotation.set(0, 0, Math.PI), n.position.set(0, 1, 0);\n\t\t\tlet r = new Ii(e, t);\n\t\t\tr.position.set(0, -1, 0);\n\t\t\tlet i = new Ii(e, t);\n\t\t\ti.rotation.set(0, 0, Math.PI / 2), i.position.set(1, 0, 0);\n\t\t\tlet a = new Ii(e, t);\n\t\t\ta.rotation.set(0, 0, -Math.PI / 2), a.position.set(-1, 0, 0), this.meshCursor = new ir(), this.meshCursor.add(n), this.meshCursor.add(r), this.meshCursor.add(i), this.meshCursor.add(a), this.meshCursor.scale.set(.1, .1, .1), this.threeScene.add(this.meshCursor), this.meshCursor.visible = !1;\n\t\t}\n\t}\n\tdestroyMeshCursor() {\n\t\tthis.meshCursor &&= ($l(this.meshCursor), this.threeScene.remove(this.meshCursor), null);\n\t}\n\tsetMeshCursorVisibility(e) {\n\t\tthis.meshCursor.visible = e;\n\t}\n\tgetMeschCursorVisibility() {\n\t\treturn this.meshCursor.visible;\n\t}\n\tsetMeshCursorPosition(e) {\n\t\tthis.meshCursor.position.copy(e);\n\t}\n\tpositionAndOrientMeshCursor(e, t) {\n\t\tthis.meshCursor.position.copy(e), this.meshCursor.up.copy(t.up), this.meshCursor.lookAt(t.position);\n\t}\n\tsetupFocusMarker() {\n\t\tif (!this.focusMarker) {\n\t\t\tlet t = new ra(.5, 32, 32), n = e.buildFocusMarkerMaterial();\n\t\t\tn.depthTest = !1, n.depthWrite = !1, n.transparent = !0, this.focusMarker = new Ii(t, n);\n\t\t}\n\t}\n\tdestroyFocusMarker() {\n\t\tthis.focusMarker &&= ($l(this.focusMarker), null);\n\t}\n\tupdateFocusMarker = function() {\n\t\tlet e = new K(), t = new J(), n = new K();\n\t\treturn function(r, i, a) {\n\t\t\tt.copy(i.matrixWorld).invert(), e.copy(r).applyMatrix4(t), e.normalize().multiplyScalar(10), e.applyMatrix4(i.matrixWorld), n.copy(i.position).sub(r);\n\t\t\tlet o = n.length();\n\t\t\tthis.focusMarker.position.copy(r), this.focusMarker.scale.set(o, o, o), this.focusMarker.material.uniforms.realFocusPosition.value.copy(r), this.focusMarker.material.uniforms.viewport.value.copy(a), this.focusMarker.material.uniformsNeedUpdate = !0;\n\t\t};\n\t}();\n\tsetFocusMarkerVisibility(e) {\n\t\tthis.focusMarker.visible = e;\n\t}\n\tsetFocusMarkerOpacity(e) {\n\t\tthis.focusMarker.material.uniforms.opacity.value = e, this.focusMarker.material.uniformsNeedUpdate = !0;\n\t}\n\tgetFocusMarkerOpacity() {\n\t\treturn this.focusMarker.material.uniforms.opacity.value;\n\t}\n\tsetupControlPlane() {\n\t\tif (!this.controlPlane) {\n\t\t\tlet e = new na(1, 1);\n\t\t\te.rotateX(-Math.PI / 2);\n\t\t\tlet t = new wi({ color: 16777215 });\n\t\t\tt.transparent = !0, t.opacity = .6, t.depthTest = !1, t.depthWrite = !1, t.side = 2;\n\t\t\tlet n = new Ii(e, t), r = new K(0, 1, 0);\n\t\t\tr.normalize();\n\t\t\tlet i = new jf(r, new K(0, 0, 0), .5, .01, 56576, .1, .03);\n\t\t\tthis.controlPlane = new ir(), this.controlPlane.add(n), this.controlPlane.add(i);\n\t\t}\n\t}\n\tdestroyControlPlane() {\n\t\tthis.controlPlane &&= ($l(this.controlPlane), null);\n\t}\n\tsetControlPlaneVisibility(e) {\n\t\tthis.controlPlane.visible = e;\n\t}\n\tpositionAndOrientControlPlane = function() {\n\t\tlet e = new ln(), t = new K(0, 1, 0);\n\t\treturn function(n, r) {\n\t\t\te.setFromUnitVectors(t, r), this.controlPlane.position.copy(n), this.controlPlane.quaternion.copy(e);\n\t\t};\n\t}();\n\taddDebugMeshes() {\n\t\tthis.debugRoot = this.createDebugMeshes(), this.secondaryDebugRoot = this.createSecondaryDebugMeshes(), this.threeScene.add(this.debugRoot), this.threeScene.add(this.secondaryDebugRoot);\n\t}\n\tdestroyDebugMeshes() {\n\t\tfor (let e of [this.debugRoot, this.secondaryDebugRoot]) e && ($l(e), this.threeScene.remove(e));\n\t\tthis.debugRoot = null, this.secondaryDebugRoot = null;\n\t}\n\tcreateDebugMeshes(t) {\n\t\tlet n = new ra(1, 32, 32), r = new ir(), i = (i, a) => {\n\t\t\tlet o = new Ii(n, e.buildDebugMaterial(i));\n\t\t\to.renderOrder = t, r.add(o), o.position.fromArray(a);\n\t\t};\n\t\treturn i(16711680, [\n\t\t\t-50,\n\t\t\t0,\n\t\t\t0\n\t\t]), i(16711680, [\n\t\t\t50,\n\t\t\t0,\n\t\t\t0\n\t\t]), i(65280, [\n\t\t\t0,\n\t\t\t0,\n\t\t\t-50\n\t\t]), i(65280, [\n\t\t\t0,\n\t\t\t0,\n\t\t\t50\n\t\t]), i(16755200, [\n\t\t\t5,\n\t\t\t0,\n\t\t\t5\n\t\t]), r;\n\t}\n\tcreateSecondaryDebugMeshes(t) {\n\t\tlet n = new $i(3, 3, 3), r = new ir(), i = (i) => {\n\t\t\tlet a = new Ii(n, e.buildDebugMaterial(12303291));\n\t\t\ta.renderOrder = t, r.add(a), a.position.fromArray(i);\n\t\t};\n\t\treturn i([\n\t\t\t-10,\n\t\t\t0,\n\t\t\t-10\n\t\t]), i([\n\t\t\t-10,\n\t\t\t0,\n\t\t\t10\n\t\t]), i([\n\t\t\t10,\n\t\t\t0,\n\t\t\t-10\n\t\t]), i([\n\t\t\t10,\n\t\t\t0,\n\t\t\t10\n\t\t]), r;\n\t}\n\tstatic buildDebugMaterial(e) {\n\t\tlet t = new fa({\n\t\t\tuniforms: { color: {\n\t\t\t\ttype: \"v3\",\n\t\t\t\tvalue: new fr(e)\n\t\t\t} },\n\t\t\tvertexShader: \"\\n            #include <common>\\n            varying float ndcDepth;\\n\\n            void main() {\\n                gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position.xyz, 1.0);\\n                ndcDepth = gl_Position.z / gl_Position.w;\\n                gl_Position.x = gl_Position.x / gl_Position.w;\\n                gl_Position.y = gl_Position.y / gl_Position.w;\\n                gl_Position.z = 0.0;\\n                gl_Position.w = 1.0;\\n    \\n            }\\n        \",\n\t\t\tfragmentShader: \"\\n            #include <common>\\n            uniform vec3 color;\\n            varying float ndcDepth;\\n            void main() {\\n                gl_FragDepth = (ndcDepth + 1.0) / 2.0;\\n                gl_FragColor = vec4(color.rgb, 0.0);\\n            }\\n        \",\n\t\t\ttransparent: !1,\n\t\t\tdepthTest: !0,\n\t\t\tdepthWrite: !0,\n\t\t\tside: 0\n\t\t});\n\t\treturn t.extensions.fragDepth = !0, t;\n\t}\n\tstatic buildFocusMarkerMaterial(e) {\n\t\treturn new fa({\n\t\t\tuniforms: {\n\t\t\t\tcolor: {\n\t\t\t\t\ttype: \"v3\",\n\t\t\t\t\tvalue: new fr(e)\n\t\t\t\t},\n\t\t\t\trealFocusPosition: {\n\t\t\t\t\ttype: \"v3\",\n\t\t\t\t\tvalue: new K()\n\t\t\t\t},\n\t\t\t\tviewport: {\n\t\t\t\t\ttype: \"v2\",\n\t\t\t\t\tvalue: new G()\n\t\t\t\t},\n\t\t\t\topacity: { value: 0 }\n\t\t\t},\n\t\t\tvertexShader: \"\\n            #include <common>\\n\\n            uniform vec2 viewport;\\n            uniform vec3 realFocusPosition;\\n\\n            varying vec4 ndcPosition;\\n            varying vec4 ndcCenter;\\n            varying vec4 ndcFocusPosition;\\n\\n            void main() {\\n                float radius = 0.01;\\n\\n                vec4 viewPosition = modelViewMatrix * vec4(position.xyz, 1.0);\\n                vec4 viewCenter = modelViewMatrix * vec4(0.0, 0.0, 0.0, 1.0);\\n\\n                vec4 viewFocusPosition = modelViewMatrix * vec4(realFocusPosition, 1.0);\\n\\n                ndcPosition = projectionMatrix * viewPosition;\\n                ndcPosition = ndcPosition * vec4(1.0 / ndcPosition.w);\\n                ndcCenter = projectionMatrix * viewCenter;\\n                ndcCenter = ndcCenter * vec4(1.0 / ndcCenter.w);\\n\\n                ndcFocusPosition = projectionMatrix * viewFocusPosition;\\n                ndcFocusPosition = ndcFocusPosition * vec4(1.0 / ndcFocusPosition.w);\\n\\n                gl_Position = projectionMatrix * viewPosition;\\n\\n            }\\n        \",\n\t\t\tfragmentShader: \"\\n            #include <common>\\n            uniform vec3 color;\\n            uniform vec2 viewport;\\n            uniform float opacity;\\n\\n            varying vec4 ndcPosition;\\n            varying vec4 ndcCenter;\\n            varying vec4 ndcFocusPosition;\\n\\n            void main() {\\n                vec2 screenPosition = vec2(ndcPosition) * viewport;\\n                vec2 screenCenter = vec2(ndcCenter) * viewport;\\n\\n                vec2 screenVec = screenPosition - screenCenter;\\n\\n                float projectedRadius = length(screenVec);\\n\\n                float lineWidth = 0.0005 * viewport.y;\\n                float aaRange = 0.0025 * viewport.y;\\n                float radius = 0.06 * viewport.y;\\n                float radDiff = abs(projectedRadius - radius) - lineWidth;\\n                float alpha = 1.0 - clamp(radDiff / 5.0, 0.0, 1.0); \\n\\n                gl_FragColor = vec4(color.rgb, alpha * opacity);\\n            }\\n        \",\n\t\t\ttransparent: !0,\n\t\t\tdepthTest: !1,\n\t\t\tdepthWrite: !1,\n\t\t\tside: 0\n\t\t});\n\t}\n\tdispose() {\n\t\tthis.destroyMeshCursor(), this.destroyFocusMarker(), this.destroyDebugMeshes(), this.destroyControlPlane(), this.destroyRenderTargetCopyObjects(), this.destroySplatRendertarget();\n\t}\n}, Nf = new K(1, 0, 0), Pf = new K(0, 1, 0), Ff = new K(0, 0, 1), If = class {\n\tconstructor(e = new K(), t = new K()) {\n\t\tthis.origin = new K(), this.direction = new K(), this.setParameters(e, t);\n\t}\n\tsetParameters(e, t) {\n\t\tthis.origin.copy(e), this.direction.copy(t).normalize();\n\t}\n\tboxContainsPoint(e, t, n) {\n\t\treturn !(t.x < e.min.x - n || t.x > e.max.x + n || t.y < e.min.y - n || t.y > e.max.y + n || t.z < e.min.z - n || t.z > e.max.z + n);\n\t}\n\tintersectBox = function() {\n\t\tlet e = new K(), t = [], n = [], r = [];\n\t\treturn function(i, a) {\n\t\t\tif (n[0] = this.origin.x, n[1] = this.origin.y, n[2] = this.origin.z, r[0] = this.direction.x, r[1] = this.direction.y, r[2] = this.direction.z, this.boxContainsPoint(i, this.origin, 1e-4)) return a && (a.origin.copy(this.origin), a.normal.set(0, 0, 0), a.distance = -1), !0;\n\t\t\tfor (let o = 0; o < 3; o++) {\n\t\t\t\tif (r[o] == 0) continue;\n\t\t\t\tlet s = o == 0 ? Nf : o == 1 ? Pf : Ff, c = r[o] < 0 ? i.max : i.min, l = -Math.sign(r[o]);\n\t\t\t\tt[0] = o == 0 ? c.x : o == 1 ? c.y : c.z;\n\t\t\t\tlet u = t[0] - n[o];\n\t\t\t\tif (u * l < 0) {\n\t\t\t\t\tlet c = (o + 1) % 3, d = (o + 2) % 3;\n\t\t\t\t\tif (t[2] = r[c] / r[o] * u + n[c], t[1] = r[d] / r[o] * u + n[d], e.set(t[o], t[d], t[c]), this.boxContainsPoint(i, e, 1e-4)) return a && (a.origin.copy(e), a.normal.copy(s).multiplyScalar(l), a.distance = e.sub(this.origin).length()), !0;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn !1;\n\t\t};\n\t}();\n\tintersectSphere = function() {\n\t\tlet e = new K();\n\t\treturn function(t, n, r) {\n\t\t\te.copy(t).sub(this.origin);\n\t\t\tlet i = e.dot(this.direction), a = i * i, o = e.dot(e) - a, s = n * n;\n\t\t\tif (o > s) return !1;\n\t\t\tlet c = Math.sqrt(s - o), l = i - c, u = i + c;\n\t\t\tif (u < 0) return !1;\n\t\t\tlet d = l < 0 ? u : l;\n\t\t\treturn r && (r.origin.copy(this.origin).addScaledVector(this.direction, d), r.normal.copy(r.origin).sub(t).normalize(), r.distance = d), !0;\n\t\t};\n\t}();\n}, Lf = class e {\n\tconstructor() {\n\t\tthis.origin = new K(), this.normal = new K(), this.distance = 0, this.splatIndex = 0;\n\t}\n\tset(e, t, n, r) {\n\t\tthis.origin.copy(e), this.normal.copy(t), this.distance = n, this.splatIndex = r;\n\t}\n\tclone() {\n\t\tlet t = new e();\n\t\treturn t.origin.copy(this.origin), t.normal.copy(this.normal), t.distance = this.distance, t.splatIndex = this.splatIndex, t;\n\t}\n}, Rf = {\n\tThreeD: 0,\n\tTwoD: 1\n}, zf = class {\n\tconstructor(e, t, n = !1) {\n\t\tthis.ray = new If(e, t), this.raycastAgainstTrueSplatEllipsoid = n;\n\t}\n\tsetFromCameraAndScreenPosition = function() {\n\t\tlet e = new G();\n\t\treturn function(t, n, r) {\n\t\t\tif (e.x = n.x / r.x * 2 - 1, e.y = (r.y - n.y) / r.y * 2 - 1, t.isPerspectiveCamera) this.ray.origin.setFromMatrixPosition(t.matrixWorld), this.ray.direction.set(e.x, e.y, .5).unproject(t).sub(this.ray.origin).normalize(), this.camera = t;\n\t\t\telse if (t.isOrthographicCamera) this.ray.origin.set(e.x, e.y, (t.near + t.far) / (t.near - t.far)).unproject(t), this.ray.direction.set(0, 0, -1).transformDirection(t.matrixWorld), this.camera = t;\n\t\t\telse throw Error(\"Raycaster::setFromCameraAndScreenPosition() -> Unsupported camera type\");\n\t\t};\n\t}();\n\tintersectSplatMesh = function() {\n\t\tlet e = new J(), t = new J(), n = new J(), r = new If(), i = new K();\n\t\treturn function(a, o = []) {\n\t\t\tlet s = a.getSplatTree();\n\t\t\tif (s) {\n\t\t\t\tfor (let c = 0; c < s.subTrees.length; c++) {\n\t\t\t\t\tlet l = s.subTrees[c];\n\t\t\t\t\tt.copy(a.matrixWorld), a.dynamicMode && (a.getSceneTransform(c, n), t.multiply(n)), e.copy(t).invert(), r.origin.copy(this.ray.origin).applyMatrix4(e), r.direction.copy(this.ray.origin).add(this.ray.direction), r.direction.applyMatrix4(e).sub(r.origin).normalize();\n\t\t\t\t\tlet u = [];\n\t\t\t\t\tl.rootNode && this.castRayAtSplatTreeNode(r, s, l.rootNode, u), u.forEach((e) => {\n\t\t\t\t\t\te.origin.applyMatrix4(t), e.normal.applyMatrix4(t).normalize(), e.distance = i.copy(e.origin).sub(this.ray.origin).length();\n\t\t\t\t\t}), o.push(...u);\n\t\t\t\t}\n\t\t\t\treturn o.sort((e, t) => e.distance > t.distance ? 1 : -1), o;\n\t\t\t}\n\t\t};\n\t}();\n\tcastRayAtSplatTreeNode = function() {\n\t\tlet e = new Dn(), t = new K(), n = new K(), r = new ln(), i = new Lf(), a = 1e-7, o = new K(0, 0, 0), s = new J(), c = new J(), l = new J(), u = new J(), d = new J(), f = new If();\n\t\treturn function(p, m, h, g = []) {\n\t\t\tif (p.intersectBox(h.boundingBox)) {\n\t\t\t\tif (h.data && h.data.indexes && h.data.indexes.length > 0) for (let _ = 0; _ < h.data.indexes.length; _++) {\n\t\t\t\t\tlet v = h.data.indexes[_], y = m.splatMesh.getSceneIndexForSplat(v);\n\t\t\t\t\tif (m.splatMesh.getScene(y).visible && (m.splatMesh.getSplatColor(v, e), m.splatMesh.getSplatCenter(v, t), m.splatMesh.getSplatScaleAndRotation(v, n, r), !(n.x <= a || n.y <= a || m.splatMesh.splatRenderMode === Rf.ThreeD && n.z <= a))) {\n\t\t\t\t\t\tif (this.raycastAgainstTrueSplatEllipsoid) {\n\t\t\t\t\t\t\tc.makeScale(n.x, n.y, n.z), l.makeRotationFromQuaternion(r);\n\t\t\t\t\t\t\tlet a = Math.log10(e.w) * 2;\n\t\t\t\t\t\t\tif (s.makeScale(a, a, a), d.copy(s).multiply(l).multiply(c), u.copy(d).invert(), f.origin.copy(p.origin).sub(t).applyMatrix4(u), f.direction.copy(p.origin).add(p.direction).sub(t), f.direction.applyMatrix4(u).sub(f.origin).normalize(), f.intersectSphere(o, 1, i)) {\n\t\t\t\t\t\t\t\tlet e = i.clone();\n\t\t\t\t\t\t\t\te.splatIndex = v, e.origin.applyMatrix4(d).add(t), g.push(e);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tlet e = n.x + n.y, r = 2;\n\t\t\t\t\t\t\tif (m.splatMesh.splatRenderMode === Rf.ThreeD && (e += n.z, r = 3), e /= r, p.intersectSphere(t, e, i)) {\n\t\t\t\t\t\t\t\tlet e = i.clone();\n\t\t\t\t\t\t\t\te.splatIndex = v, g.push(e);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (h.children && h.children.length > 0) for (let e of h.children) this.castRayAtSplatTreeNode(p, m, e, g);\n\t\t\t\treturn g;\n\t\t\t}\n\t\t};\n\t}();\n}, Bf = class {\n\tstatic buildVertexShaderBase(e = !1, t = !1, n = 0, r = \"\") {\n\t\tlet i = \"\\n        precision highp float;\\n        #include <common>\\n\\n        attribute uint splatIndex;\\n        uniform highp usampler2D centersColorsTexture;\\n        uniform highp sampler2D sphericalHarmonicsTexture;\\n        uniform highp sampler2D sphericalHarmonicsTextureR;\\n        uniform highp sampler2D sphericalHarmonicsTextureG;\\n        uniform highp sampler2D sphericalHarmonicsTextureB;\\n\\n        uniform highp usampler2D sceneIndexesTexture;\\n        uniform vec2 sceneIndexesTextureSize;\\n        uniform int sceneCount;\\n    \";\n\t\treturn t && (i += `\n            uniform float sceneOpacity[${cu.MaxScenes}];\n            uniform int sceneVisibility[${cu.MaxScenes}];\n        `), e && (i += `\n            uniform highp mat4 transforms[${cu.MaxScenes}];\n        `), i += `\n        ${r}\n        uniform vec2 focal;\n        uniform float orthoZoom;\n        uniform int orthographicMode;\n        uniform int pointCloudModeEnabled;\n        uniform float inverseFocalAdjustment;\n        uniform vec2 viewport;\n        uniform vec2 basisViewport;\n        uniform vec2 centersColorsTextureSize;\n        uniform int sphericalHarmonicsDegree;\n        uniform vec2 sphericalHarmonicsTextureSize;\n        uniform int sphericalHarmonics8BitMode;\n        uniform int sphericalHarmonicsMultiTextureMode;\n        uniform float visibleRegionRadius;\n        uniform float visibleRegionFadeStartRadius;\n        uniform float firstRenderTime;\n        uniform float currentTime;\n        uniform int fadeInComplete;\n        uniform vec3 sceneCenter;\n        uniform float splatScale;\n        uniform float sphericalHarmonics8BitCompressionRangeMin[${cu.MaxScenes}];\n        uniform float sphericalHarmonics8BitCompressionRangeMax[${cu.MaxScenes}];\n\n        varying vec4 vColor;\n        varying vec2 vUv;\n        varying vec2 vPosition;\n\n        mat3 quaternionToRotationMatrix(float x, float y, float z, float w) {\n            float s = 1.0 / sqrt(w * w + x * x + y * y + z * z);\n        \n            return mat3(\n                1. - 2. * (y * y + z * z),\n                2. * (x * y + w * z),\n                2. * (x * z - w * y),\n                2. * (x * y - w * z),\n                1. - 2. * (x * x + z * z),\n                2. * (y * z + w * x),\n                2. * (x * z + w * y),\n                2. * (y * z - w * x),\n                1. - 2. * (x * x + y * y)\n            );\n        }\n\n        const float sqrt8 = sqrt(8.0);\n        const float minAlpha = 1.0 / 255.0;\n\n        const vec4 encodeNorm4 = vec4(1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0, 1.0 / 255.0);\n        const uvec4 mask4 = uvec4(uint(0x000000FF), uint(0x0000FF00), uint(0x00FF0000), uint(0xFF000000));\n        const uvec4 shift4 = uvec4(0, 8, 16, 24);\n        vec4 uintToRGBAVec (uint u) {\n           uvec4 urgba = mask4 & u;\n           urgba = urgba >> shift4;\n           vec4 rgba = vec4(urgba) * encodeNorm4;\n           return rgba;\n        }\n\n        vec2 getDataUV(in int stride, in int offset, in vec2 dimensions) {\n            vec2 samplerUV = vec2(0.0, 0.0);\n            float d = float(splatIndex * uint(stride) + uint(offset)) / dimensions.x;\n            samplerUV.y = float(floor(d)) / dimensions.y;\n            samplerUV.x = fract(d);\n            return samplerUV;\n        }\n\n        vec2 getDataUVF(in uint sIndex, in float stride, in uint offset, in vec2 dimensions) {\n            vec2 samplerUV = vec2(0.0, 0.0);\n            float d = float(uint(float(sIndex) * stride) + offset) / dimensions.x;\n            samplerUV.y = float(floor(d)) / dimensions.y;\n            samplerUV.x = fract(d);\n            return samplerUV;\n        }\n\n        const float SH_C1 = 0.4886025119029199f;\n        const float[5] SH_C2 = float[](1.0925484, -1.0925484, 0.3153916, -1.0925484, 0.5462742);\n\n        void main () {\n\n            uint oddOffset = splatIndex & uint(0x00000001);\n            uint doubleOddOffset = oddOffset * uint(2);\n            bool isEven = oddOffset == uint(0);\n            uint nearestEvenIndex = splatIndex - oddOffset;\n            float fOddOffset = float(oddOffset);\n\n            uvec4 sampledCenterColor = texture(centersColorsTexture, getDataUV(1, 0, centersColorsTextureSize));\n            vec3 splatCenter = uintBitsToFloat(uvec3(sampledCenterColor.gba));\n\n            uint sceneIndex = uint(0);\n            if (sceneCount > 1) {\n                sceneIndex = texture(sceneIndexesTexture, getDataUV(1, 0, sceneIndexesTextureSize)).r;\n            }\n            `, t && (i += \"\\n                float splatOpacityFromScene = sceneOpacity[sceneIndex];\\n                int sceneVisible = sceneVisibility[sceneIndex];\\n                if (splatOpacityFromScene <= 0.01 || sceneVisible == 0) {\\n                    gl_Position = vec4(0.0, 0.0, 2.0, 1.0);\\n                    return;\\n                }\\n            \"), i += e ? \"\\n                mat4 transform = transforms[sceneIndex];\\n                mat4 transformModelViewMatrix = viewMatrix * transform;\\n            \" : \"mat4 transformModelViewMatrix = modelViewMatrix;\", i += \"\\n            float sh8BitCompressionRangeMinForScene = sphericalHarmonics8BitCompressionRangeMin[sceneIndex];\\n            float sh8BitCompressionRangeMaxForScene = sphericalHarmonics8BitCompressionRangeMax[sceneIndex];\\n            float sh8BitCompressionRangeForScene = sh8BitCompressionRangeMaxForScene - sh8BitCompressionRangeMinForScene;\\n            float sh8BitCompressionHalfRangeForScene = sh8BitCompressionRangeForScene / 2.0;\\n            vec3 vec8BitSHShift = vec3(sh8BitCompressionRangeMinForScene);\\n\\n            vec4 viewCenter = transformModelViewMatrix * vec4(splatCenter, 1.0);\\n\\n            vec4 clipCenter = projectionMatrix * viewCenter;\\n\\n            float clip = 1.2 * clipCenter.w;\\n            if (clipCenter.z < -clip || clipCenter.x < -clip || clipCenter.x > clip || clipCenter.y < -clip || clipCenter.y > clip) {\\n                gl_Position = vec4(0.0, 0.0, 2.0, 1.0);\\n                return;\\n            }\\n\\n            vec3 ndcCenter = clipCenter.xyz / clipCenter.w;\\n\\n            vPosition = position.xy;\\n            vColor = uintToRGBAVec(sampledCenterColor.r);\\n        \", n >= 1 && (i += \"   \\n            if (sphericalHarmonicsDegree >= 1) {\\n            \", i += e ? \"\\n                    vec3 worldViewDir = normalize(splatCenter - vec3(inverse(transform) * vec4(cameraPosition, 1.0)));\\n                \" : \"\\n                    vec3 worldViewDir = normalize(splatCenter - cameraPosition);\\n                \", i += \"\\n                vec3 sh1;\\n                vec3 sh2;\\n                vec3 sh3;\\n            \", n >= 2 && (i += \"\\n                    vec3 sh4;\\n                    vec3 sh5;\\n                    vec3 sh6;\\n                    vec3 sh7;\\n                    vec3 sh8;\\n                \"), n === 1 ? i += \"\\n                    if (sphericalHarmonicsMultiTextureMode == 0) {\\n                        vec2 shUV = getDataUVF(nearestEvenIndex, 2.5, doubleOddOffset, sphericalHarmonicsTextureSize);\\n                        vec4 sampledSH0123 = texture(sphericalHarmonicsTexture, shUV);\\n                        shUV = getDataUVF(nearestEvenIndex, 2.5, doubleOddOffset + uint(1), sphericalHarmonicsTextureSize);\\n                        vec4 sampledSH4567 = texture(sphericalHarmonicsTexture, shUV);\\n                        shUV = getDataUVF(nearestEvenIndex, 2.5, doubleOddOffset + uint(2), sphericalHarmonicsTextureSize);\\n                        vec4 sampledSH891011 = texture(sphericalHarmonicsTexture, shUV);\\n                        sh1 = vec3(sampledSH0123.rgb) * (1.0 - fOddOffset) + vec3(sampledSH0123.ba, sampledSH4567.r) * fOddOffset;\\n                        sh2 = vec3(sampledSH0123.a, sampledSH4567.rg) * (1.0 - fOddOffset) + vec3(sampledSH4567.gba) * fOddOffset;\\n                        sh3 = vec3(sampledSH4567.ba, sampledSH891011.r) * (1.0 - fOddOffset) + vec3(sampledSH891011.rgb) * fOddOffset;\\n                    } else {\\n                        vec2 sampledSH01R = texture(sphericalHarmonicsTextureR, getDataUV(2, 0, sphericalHarmonicsTextureSize)).rg;\\n                        vec2 sampledSH23R = texture(sphericalHarmonicsTextureR, getDataUV(2, 1, sphericalHarmonicsTextureSize)).rg;\\n                        vec2 sampledSH01G = texture(sphericalHarmonicsTextureG, getDataUV(2, 0, sphericalHarmonicsTextureSize)).rg;\\n                        vec2 sampledSH23G = texture(sphericalHarmonicsTextureG, getDataUV(2, 1, sphericalHarmonicsTextureSize)).rg;\\n                        vec2 sampledSH01B = texture(sphericalHarmonicsTextureB, getDataUV(2, 0, sphericalHarmonicsTextureSize)).rg;\\n                        vec2 sampledSH23B = texture(sphericalHarmonicsTextureB, getDataUV(2, 1, sphericalHarmonicsTextureSize)).rg;\\n                        sh1 = vec3(sampledSH01R.rg, sampledSH23R.r);\\n                        sh2 = vec3(sampledSH01G.rg, sampledSH23G.r);\\n                        sh3 = vec3(sampledSH01B.rg, sampledSH23B.r);\\n                    }\\n                \" : n === 2 && (i += \"\\n                    vec4 sampledSH0123;\\n                    vec4 sampledSH4567;\\n                    vec4 sampledSH891011;\\n\\n                    vec4 sampledSH0123R;\\n                    vec4 sampledSH0123G;\\n                    vec4 sampledSH0123B;\\n\\n                    if (sphericalHarmonicsMultiTextureMode == 0) {\\n                        sampledSH0123 = texture(sphericalHarmonicsTexture, getDataUV(6, 0, sphericalHarmonicsTextureSize));\\n                        sampledSH4567 = texture(sphericalHarmonicsTexture, getDataUV(6, 1, sphericalHarmonicsTextureSize));\\n                        sampledSH891011 = texture(sphericalHarmonicsTexture, getDataUV(6, 2, sphericalHarmonicsTextureSize));\\n                        sh1 = sampledSH0123.rgb;\\n                        sh2 = vec3(sampledSH0123.a, sampledSH4567.rg);\\n                        sh3 = vec3(sampledSH4567.ba, sampledSH891011.r);\\n                    } else {\\n                        sampledSH0123R = texture(sphericalHarmonicsTextureR, getDataUV(2, 0, sphericalHarmonicsTextureSize));\\n                        sampledSH0123G = texture(sphericalHarmonicsTextureG, getDataUV(2, 0, sphericalHarmonicsTextureSize));\\n                        sampledSH0123B = texture(sphericalHarmonicsTextureB, getDataUV(2, 0, sphericalHarmonicsTextureSize));\\n                        sh1 = vec3(sampledSH0123R.rgb);\\n                        sh2 = vec3(sampledSH0123G.rgb);\\n                        sh3 = vec3(sampledSH0123B.rgb);\\n                    }\\n                \"), i += \"\\n                    if (sphericalHarmonics8BitMode == 1) {\\n                        sh1 = sh1 * sh8BitCompressionRangeForScene + vec8BitSHShift;\\n                        sh2 = sh2 * sh8BitCompressionRangeForScene + vec8BitSHShift;\\n                        sh3 = sh3 * sh8BitCompressionRangeForScene + vec8BitSHShift;\\n                    }\\n                    float x = worldViewDir.x;\\n                    float y = worldViewDir.y;\\n                    float z = worldViewDir.z;\\n                    vColor.rgb += SH_C1 * (-sh1 * y + sh2 * z - sh3 * x);\\n            \", n >= 2 && (i += \"\\n                    if (sphericalHarmonicsDegree >= 2) {\\n                        float xx = x * x;\\n                        float yy = y * y;\\n                        float zz = z * z;\\n                        float xy = x * y;\\n                        float yz = y * z;\\n                        float xz = x * z;\\n                \", n === 2 && (i += \"\\n                        if (sphericalHarmonicsMultiTextureMode == 0) {\\n                            vec4 sampledSH12131415 = texture(sphericalHarmonicsTexture, getDataUV(6, 3, sphericalHarmonicsTextureSize));\\n                            vec4 sampledSH16171819 = texture(sphericalHarmonicsTexture, getDataUV(6, 4, sphericalHarmonicsTextureSize));\\n                            vec4 sampledSH20212223 = texture(sphericalHarmonicsTexture, getDataUV(6, 5, sphericalHarmonicsTextureSize));\\n                            sh4 = sampledSH891011.gba;\\n                            sh5 = sampledSH12131415.rgb;\\n                            sh6 = vec3(sampledSH12131415.a, sampledSH16171819.rg);\\n                            sh7 = vec3(sampledSH16171819.ba, sampledSH20212223.r);\\n                            sh8 = sampledSH20212223.gba;\\n                        } else {\\n                            vec4 sampledSH4567R = texture(sphericalHarmonicsTextureR, getDataUV(2, 1, sphericalHarmonicsTextureSize));\\n                            vec4 sampledSH4567G = texture(sphericalHarmonicsTextureG, getDataUV(2, 1, sphericalHarmonicsTextureSize));\\n                            vec4 sampledSH4567B = texture(sphericalHarmonicsTextureB, getDataUV(2, 1, sphericalHarmonicsTextureSize));\\n                            sh4 = vec3(sampledSH0123R.a, sampledSH4567R.rg);\\n                            sh5 = vec3(sampledSH4567R.ba, sampledSH0123G.a);\\n                            sh6 = vec3(sampledSH4567G.rgb);\\n                            sh7 = vec3(sampledSH4567G.a, sampledSH0123B.a, sampledSH4567B.r);\\n                            sh8 = vec3(sampledSH4567B.gba);\\n                        }\\n                    \"), i += \"\\n                        if (sphericalHarmonics8BitMode == 1) {\\n                            sh4 = sh4 * sh8BitCompressionRangeForScene + vec8BitSHShift;\\n                            sh5 = sh5 * sh8BitCompressionRangeForScene + vec8BitSHShift;\\n                            sh6 = sh6 * sh8BitCompressionRangeForScene + vec8BitSHShift;\\n                            sh7 = sh7 * sh8BitCompressionRangeForScene + vec8BitSHShift;\\n                            sh8 = sh8 * sh8BitCompressionRangeForScene + vec8BitSHShift;\\n                        }\\n\\n                        vColor.rgb +=\\n                            (SH_C2[0] * xy) * sh4 +\\n                            (SH_C2[1] * yz) * sh5 +\\n                            (SH_C2[2] * (2.0 * zz - xx - yy)) * sh6 +\\n                            (SH_C2[3] * xz) * sh7 +\\n                            (SH_C2[4] * (xx - yy)) * sh8;\\n                    }\\n                \"), i += \"\\n\\n                vColor.rgb = clamp(vColor.rgb, vec3(0.), vec3(1.));\\n\\n            }\\n\\n            \"), i;\n\t}\n\tstatic getVertexShaderFadeIn() {\n\t\treturn \"\\n            if (fadeInComplete == 0) {\\n                float opacityAdjust = 1.0;\\n                float centerDist = length(splatCenter - sceneCenter);\\n                float renderTime = max(currentTime - firstRenderTime, 0.0);\\n\\n                float fadeDistance = 0.75;\\n                float distanceLoadFadeInFactor = step(visibleRegionFadeStartRadius, centerDist);\\n                distanceLoadFadeInFactor = (1.0 - distanceLoadFadeInFactor) +\\n                                        (1.0 - clamp((centerDist - visibleRegionFadeStartRadius) / fadeDistance, 0.0, 1.0)) *\\n                                        distanceLoadFadeInFactor;\\n                opacityAdjust *= distanceLoadFadeInFactor;\\n                vColor.a *= opacityAdjust;\\n            }\\n        \";\n\t}\n\tstatic getUniforms(e = !1, t = !1, n = 0, r = 1, i = !1) {\n\t\tlet a = {\n\t\t\tsceneCenter: {\n\t\t\t\ttype: \"v3\",\n\t\t\t\tvalue: new K()\n\t\t\t},\n\t\t\tfadeInComplete: {\n\t\t\t\ttype: \"i\",\n\t\t\t\tvalue: 0\n\t\t\t},\n\t\t\torthographicMode: {\n\t\t\t\ttype: \"i\",\n\t\t\t\tvalue: 0\n\t\t\t},\n\t\t\tvisibleRegionFadeStartRadius: {\n\t\t\t\ttype: \"f\",\n\t\t\t\tvalue: 0\n\t\t\t},\n\t\t\tvisibleRegionRadius: {\n\t\t\t\ttype: \"f\",\n\t\t\t\tvalue: 0\n\t\t\t},\n\t\t\tcurrentTime: {\n\t\t\t\ttype: \"f\",\n\t\t\t\tvalue: 0\n\t\t\t},\n\t\t\tfirstRenderTime: {\n\t\t\t\ttype: \"f\",\n\t\t\t\tvalue: 0\n\t\t\t},\n\t\t\tcentersColorsTexture: {\n\t\t\t\ttype: \"t\",\n\t\t\t\tvalue: null\n\t\t\t},\n\t\t\tsphericalHarmonicsTexture: {\n\t\t\t\ttype: \"t\",\n\t\t\t\tvalue: null\n\t\t\t},\n\t\t\tsphericalHarmonicsTextureR: {\n\t\t\t\ttype: \"t\",\n\t\t\t\tvalue: null\n\t\t\t},\n\t\t\tsphericalHarmonicsTextureG: {\n\t\t\t\ttype: \"t\",\n\t\t\t\tvalue: null\n\t\t\t},\n\t\t\tsphericalHarmonicsTextureB: {\n\t\t\t\ttype: \"t\",\n\t\t\t\tvalue: null\n\t\t\t},\n\t\t\tsphericalHarmonics8BitCompressionRangeMin: {\n\t\t\t\ttype: \"f\",\n\t\t\t\tvalue: []\n\t\t\t},\n\t\t\tsphericalHarmonics8BitCompressionRangeMax: {\n\t\t\t\ttype: \"f\",\n\t\t\t\tvalue: []\n\t\t\t},\n\t\t\tfocal: {\n\t\t\t\ttype: \"v2\",\n\t\t\t\tvalue: new G()\n\t\t\t},\n\t\t\torthoZoom: {\n\t\t\t\ttype: \"f\",\n\t\t\t\tvalue: 1\n\t\t\t},\n\t\t\tinverseFocalAdjustment: {\n\t\t\t\ttype: \"f\",\n\t\t\t\tvalue: 1\n\t\t\t},\n\t\t\tviewport: {\n\t\t\t\ttype: \"v2\",\n\t\t\t\tvalue: new G()\n\t\t\t},\n\t\t\tbasisViewport: {\n\t\t\t\ttype: \"v2\",\n\t\t\t\tvalue: new G()\n\t\t\t},\n\t\t\tdebugColor: {\n\t\t\t\ttype: \"v3\",\n\t\t\t\tvalue: new fr()\n\t\t\t},\n\t\t\tcentersColorsTextureSize: {\n\t\t\t\ttype: \"v2\",\n\t\t\t\tvalue: new G(1024, 1024)\n\t\t\t},\n\t\t\tsphericalHarmonicsDegree: {\n\t\t\t\ttype: \"i\",\n\t\t\t\tvalue: n\n\t\t\t},\n\t\t\tsphericalHarmonicsTextureSize: {\n\t\t\t\ttype: \"v2\",\n\t\t\t\tvalue: new G(1024, 1024)\n\t\t\t},\n\t\t\tsphericalHarmonics8BitMode: {\n\t\t\t\ttype: \"i\",\n\t\t\t\tvalue: 0\n\t\t\t},\n\t\t\tsphericalHarmonicsMultiTextureMode: {\n\t\t\t\ttype: \"i\",\n\t\t\t\tvalue: 0\n\t\t\t},\n\t\t\tsplatScale: {\n\t\t\t\ttype: \"f\",\n\t\t\t\tvalue: r\n\t\t\t},\n\t\t\tpointCloudModeEnabled: {\n\t\t\t\ttype: \"i\",\n\t\t\t\tvalue: +!!i\n\t\t\t},\n\t\t\tsceneIndexesTexture: {\n\t\t\t\ttype: \"t\",\n\t\t\t\tvalue: null\n\t\t\t},\n\t\t\tsceneIndexesTextureSize: {\n\t\t\t\ttype: \"v2\",\n\t\t\t\tvalue: new G(1024, 1024)\n\t\t\t},\n\t\t\tsceneCount: {\n\t\t\t\ttype: \"i\",\n\t\t\t\tvalue: 1\n\t\t\t}\n\t\t};\n\t\tfor (let e = 0; e < cu.MaxScenes; e++) a.sphericalHarmonics8BitCompressionRangeMin.value.push(-cu.SphericalHarmonics8BitCompressionRange / 2), a.sphericalHarmonics8BitCompressionRangeMax.value.push(cu.SphericalHarmonics8BitCompressionRange / 2);\n\t\tif (t) {\n\t\t\tlet e = [];\n\t\t\tfor (let t = 0; t < cu.MaxScenes; t++) e.push(1);\n\t\t\ta.sceneOpacity = {\n\t\t\t\ttype: \"f\",\n\t\t\t\tvalue: e\n\t\t\t};\n\t\t\tlet t = [];\n\t\t\tfor (let e = 0; e < cu.MaxScenes; e++) t.push(1);\n\t\t\ta.sceneVisibility = {\n\t\t\t\ttype: \"i\",\n\t\t\t\tvalue: t\n\t\t\t};\n\t\t}\n\t\tif (e) {\n\t\t\tlet e = [];\n\t\t\tfor (let t = 0; t < cu.MaxScenes; t++) e.push(new J());\n\t\t\ta.transforms = {\n\t\t\t\ttype: \"mat4\",\n\t\t\t\tvalue: e\n\t\t\t};\n\t\t}\n\t\treturn a;\n\t}\n}, Vf = class e {\n\tstatic build(t = !1, n = !1, r = !1, i = 2048, a = 1, o = !1, s = 0, c = .3) {\n\t\tlet l = Bf.buildVertexShaderBase(t, n, s, \"\\n            uniform vec2 covariancesTextureSize;\\n            uniform highp sampler2D covariancesTexture;\\n            uniform highp usampler2D covariancesTextureHalfFloat;\\n            uniform int covariancesAreHalfFloat;\\n\\n            void fromCovarianceHalfFloatV4(uvec4 val, out vec4 first, out vec4 second) {\\n                vec2 r = unpackHalf2x16(val.r);\\n                vec2 g = unpackHalf2x16(val.g);\\n                vec2 b = unpackHalf2x16(val.b);\\n\\n                first = vec4(r.x, r.y, g.x, g.y);\\n                second = vec4(b.x, b.y, 0.0, 0.0);\\n            }\\n        \");\n\t\tl += e.buildVertexShaderProjection(r, n, i, c);\n\t\tlet u = e.buildFragmentShader(), d = Bf.getUniforms(t, n, s, a, o);\n\t\treturn d.covariancesTextureSize = {\n\t\t\ttype: \"v2\",\n\t\t\tvalue: new G(1024, 1024)\n\t\t}, d.covariancesTexture = {\n\t\t\ttype: \"t\",\n\t\t\tvalue: null\n\t\t}, d.covariancesTextureHalfFloat = {\n\t\t\ttype: \"t\",\n\t\t\tvalue: null\n\t\t}, d.covariancesAreHalfFloat = {\n\t\t\ttype: \"i\",\n\t\t\tvalue: 0\n\t\t}, new fa({\n\t\t\tuniforms: d,\n\t\t\tvertexShader: l,\n\t\t\tfragmentShader: u,\n\t\t\ttransparent: !0,\n\t\t\talphaTest: 1,\n\t\t\tblending: 1,\n\t\t\tdepthTest: !0,\n\t\t\tdepthWrite: !1,\n\t\t\tside: 2\n\t\t});\n\t}\n\tstatic buildVertexShaderProjection(e, t, n, r) {\n\t\tlet i = \"\\n\\n            vec4 sampledCovarianceA;\\n            vec4 sampledCovarianceB;\\n            vec3 cov3D_M11_M12_M13;\\n            vec3 cov3D_M22_M23_M33;\\n            if (covariancesAreHalfFloat == 0) {\\n                sampledCovarianceA = texture(covariancesTexture, getDataUVF(nearestEvenIndex, 1.5, oddOffset,\\n                                                                            covariancesTextureSize));\\n                sampledCovarianceB = texture(covariancesTexture, getDataUVF(nearestEvenIndex, 1.5, oddOffset + uint(1),\\n                                                                            covariancesTextureSize));\\n\\n                cov3D_M11_M12_M13 = vec3(sampledCovarianceA.rgb) * (1.0 - fOddOffset) +\\n                                    vec3(sampledCovarianceA.ba, sampledCovarianceB.r) * fOddOffset;\\n                cov3D_M22_M23_M33 = vec3(sampledCovarianceA.a, sampledCovarianceB.rg) * (1.0 - fOddOffset) +\\n                                    vec3(sampledCovarianceB.gba) * fOddOffset;\\n            } else {\\n                uvec4 sampledCovarianceU = texture(covariancesTextureHalfFloat, getDataUV(1, 0, covariancesTextureSize));\\n                fromCovarianceHalfFloatV4(sampledCovarianceU, sampledCovarianceA, sampledCovarianceB);\\n                cov3D_M11_M12_M13 = sampledCovarianceA.rgb;\\n                cov3D_M22_M23_M33 = vec3(sampledCovarianceA.a, sampledCovarianceB.rg);\\n            }\\n        \\n            // Construct the 3D covariance matrix\\n            mat3 Vrk = mat3(\\n                cov3D_M11_M12_M13.x, cov3D_M11_M12_M13.y, cov3D_M11_M12_M13.z,\\n                cov3D_M11_M12_M13.y, cov3D_M22_M23_M33.x, cov3D_M22_M23_M33.y,\\n                cov3D_M11_M12_M13.z, cov3D_M22_M23_M33.y, cov3D_M22_M23_M33.z\\n            );\\n\\n            mat3 J;\\n            if (orthographicMode == 1) {\\n                // Since the projection is linear, we don't need an approximation\\n                J = transpose(mat3(orthoZoom, 0.0, 0.0,\\n                                0.0, orthoZoom, 0.0,\\n                                0.0, 0.0, 0.0));\\n            } else {\\n                // Construct the Jacobian of the affine approximation of the projection matrix. It will be used to transform the\\n                // 3D covariance matrix instead of using the actual projection matrix because that transformation would\\n                // require a non-linear component (perspective division) which would yield a non-gaussian result.\\n                float s = 1.0 / (viewCenter.z * viewCenter.z);\\n                J = mat3(\\n                    focal.x / viewCenter.z, 0., -(focal.x * viewCenter.x) * s,\\n                    0., focal.y / viewCenter.z, -(focal.y * viewCenter.y) * s,\\n                    0., 0., 0.\\n                );\\n            }\\n\\n            // Concatenate the projection approximation with the model-view transformation\\n            mat3 W = transpose(mat3(transformModelViewMatrix));\\n            mat3 T = W * J;\\n\\n            // Transform the 3D covariance matrix (Vrk) to compute the 2D covariance matrix\\n            mat3 cov2Dm = transpose(T) * Vrk * T;\\n            \";\n\t\treturn i += e ? `\n                float detOrig = cov2Dm[0][0] * cov2Dm[1][1] - cov2Dm[0][1] * cov2Dm[0][1];\n                cov2Dm[0][0] += ${r};\n                cov2Dm[1][1] += ${r};\n                float detBlur = cov2Dm[0][0] * cov2Dm[1][1] - cov2Dm[0][1] * cov2Dm[0][1];\n                vColor.a *= sqrt(max(detOrig / detBlur, 0.0));\n                if (vColor.a < minAlpha) return;\n            ` : `\n                cov2Dm[0][0] += ${r};\n                cov2Dm[1][1] += ${r};\n            `, i += `\n\n            // We are interested in the upper-left 2x2 portion of the projected 3D covariance matrix because\n            // we only care about the X and Y values. We want the X-diagonal, cov2Dm[0][0],\n            // the Y-diagonal, cov2Dm[1][1], and the correlation between the two cov2Dm[0][1]. We don't\n            // need cov2Dm[1][0] because it is a symetric matrix.\n            vec3 cov2Dv = vec3(cov2Dm[0][0], cov2Dm[0][1], cov2Dm[1][1]);\n\n            // We now need to solve for the eigen-values and eigen vectors of the 2D covariance matrix\n            // so that we can determine the 2D basis for the splat. This is done using the method described\n            // here: https://people.math.harvard.edu/~knill/teaching/math21b2004/exhibits/2dmatrices/index.html\n            // After calculating the eigen-values and eigen-vectors, we calculate the basis for rendering the splat\n            // by normalizing the eigen-vectors and then multiplying them by (sqrt(8) * sqrt(eigen-value)), which is\n            // equal to scaling them by sqrt(8) standard deviations.\n            //\n            // This is a different approach than in the original work at INRIA. In that work they compute the\n            // max extents of the projected splat in screen space to form a screen-space aligned bounding rectangle\n            // which forms the geometry that is actually rasterized. The dimensions of that bounding box are 3.0\n            // times the square root of the maximum eigen-value, or 3 standard deviations. They then use the inverse\n            // 2D covariance matrix (called 'conic') in the CUDA rendering thread to determine fragment opacity by\n            // calculating the full gaussian: exp(-0.5 * (X - mean) * conic * (X - mean)) * splat opacity\n            float a = cov2Dv.x;\n            float d = cov2Dv.z;\n            float b = cov2Dv.y;\n            float D = a * d - b * b;\n            float trace = a + d;\n            float traceOver2 = 0.5 * trace;\n            float term2 = sqrt(max(0.1f, traceOver2 * traceOver2 - D));\n            float eigenValue1 = traceOver2 + term2;\n            float eigenValue2 = traceOver2 - term2;\n\n            if (pointCloudModeEnabled == 1) {\n                eigenValue1 = eigenValue2 = 0.2;\n            }\n\n            if (eigenValue2 <= 0.0) return;\n\n            vec2 eigenVector1 = normalize(vec2(b, eigenValue1 - a));\n            // since the eigen vectors are orthogonal, we derive the second one from the first\n            vec2 eigenVector2 = vec2(eigenVector1.y, -eigenVector1.x);\n\n            // We use sqrt(8) standard deviations instead of 3 to eliminate more of the splat with a very low opacity.\n            vec2 basisVector1 = eigenVector1 * splatScale * min(sqrt8 * sqrt(eigenValue1), ${parseInt(n)}.0);\n            vec2 basisVector2 = eigenVector2 * splatScale * min(sqrt8 * sqrt(eigenValue2), ${parseInt(n)}.0);\n            `, t && (i += \"\\n                vColor.a *= splatOpacityFromScene;\\n            \"), i += \"\\n            vec2 ndcOffset = vec2(vPosition.x * basisVector1 + vPosition.y * basisVector2) *\\n                             basisViewport * 2.0 * inverseFocalAdjustment;\\n\\n            vec4 quadPos = vec4(ndcCenter.xy + ndcOffset, ndcCenter.z, 1.0);\\n            gl_Position = quadPos;\\n\\n            // Scale the position data we send to the fragment shader\\n            vPosition *= sqrt8;\\n        \", i += Bf.getVertexShaderFadeIn(), i += \"}\", i;\n\t}\n\tstatic buildFragmentShader() {\n\t\tlet e = \"\\n            precision highp float;\\n            #include <common>\\n \\n            uniform vec3 debugColor;\\n\\n            varying vec4 vColor;\\n            varying vec2 vUv;\\n            varying vec2 vPosition;\\n        \";\n\t\treturn e += \"\\n            void main () {\\n                // Compute the positional squared distance from the center of the splat to the current fragment.\\n                float A = dot(vPosition, vPosition);\\n                // Since the positional data in vPosition has been scaled by sqrt(8), the squared result will be\\n                // scaled by a factor of 8. If the squared result is larger than 8, it means it is outside the ellipse\\n                // defined by the rectangle formed by vPosition. It also means it's farther\\n                // away than sqrt(8) standard deviations from the mean.\\n                if (A > 8.0) discard;\\n                vec3 color = vColor.rgb;\\n\\n                // Since the rendered splat is scaled by sqrt(8), the inverse covariance matrix that is part of\\n                // the gaussian formula becomes the identity matrix. We're then left with (X - mean) * (X - mean),\\n                // and since 'mean' is zero, we have X * X, which is the same as A:\\n                float opacity = exp(-0.5 * A) * vColor.a;\\n\\n                gl_FragColor = vec4(color.rgb, opacity);\\n            }\\n        \", e;\n\t}\n}, Hf = class e {\n\tstatic build(t = !1, n = !1, r = 1, i = !1, a = 0) {\n\t\tlet o = Bf.buildVertexShaderBase(t, n, a, \"\\n            uniform vec2 scaleRotationsTextureSize;\\n            uniform highp sampler2D scaleRotationsTexture;\\n            varying mat3 vT;\\n            varying vec2 vQuadCenter;\\n            varying vec2 vFragCoord;\\n        \");\n\t\to += e.buildVertexShaderProjection();\n\t\tlet s = e.buildFragmentShader(), c = Bf.getUniforms(t, n, a, r, i);\n\t\treturn c.scaleRotationsTexture = {\n\t\t\ttype: \"t\",\n\t\t\tvalue: null\n\t\t}, c.scaleRotationsTextureSize = {\n\t\t\ttype: \"v2\",\n\t\t\tvalue: new G(1024, 1024)\n\t\t}, new fa({\n\t\t\tuniforms: c,\n\t\t\tvertexShader: o,\n\t\t\tfragmentShader: s,\n\t\t\ttransparent: !0,\n\t\t\talphaTest: 1,\n\t\t\tblending: 1,\n\t\t\tdepthTest: !0,\n\t\t\tdepthWrite: !1,\n\t\t\tside: 2\n\t\t});\n\t}\n\tstatic buildVertexShaderProjection() {\n\t\tlet e = \"\\n\\n            vec4 scaleRotationA = texture(scaleRotationsTexture, getDataUVF(nearestEvenIndex, 1.5,\\n                                                                            oddOffset, scaleRotationsTextureSize));\\n            vec4 scaleRotationB = texture(scaleRotationsTexture, getDataUVF(nearestEvenIndex, 1.5,\\n                                                                            oddOffset + uint(1), scaleRotationsTextureSize));\\n\\n            vec3 scaleRotation123 = vec3(scaleRotationA.rgb) * (1.0 - fOddOffset) +\\n                                    vec3(scaleRotationA.ba, scaleRotationB.r) * fOddOffset;\\n            vec3 scaleRotation456 = vec3(scaleRotationA.a, scaleRotationB.rg) * (1.0 - fOddOffset) +\\n                                    vec3(scaleRotationB.gba) * fOddOffset;\\n\\n            float missingW = sqrt(1.0 - scaleRotation456.x * scaleRotation456.x - scaleRotation456.y *\\n                                    scaleRotation456.y - scaleRotation456.z * scaleRotation456.z);\\n            mat3 R = quaternionToRotationMatrix(scaleRotation456.r, scaleRotation456.g, scaleRotation456.b, missingW);\\n            mat3 S = mat3(scaleRotation123.r, 0.0, 0.0,\\n                            0.0, scaleRotation123.g, 0.0,\\n                            0.0, 0.0, scaleRotation123.b);\\n            \\n            mat3 L = R * S;\\n\\n            mat3x4 splat2World = mat3x4(vec4(L[0], 0.0),\\n                                        vec4(L[1], 0.0),\\n                                        vec4(splatCenter.x, splatCenter.y, splatCenter.z, 1.0));\\n\\n            mat4 world2ndc = transpose(projectionMatrix * transformModelViewMatrix);\\n\\n            mat3x4 ndc2pix = mat3x4(vec4(viewport.x / 2.0, 0.0, 0.0, (viewport.x - 1.0) / 2.0),\\n                                    vec4(0.0, viewport.y / 2.0, 0.0, (viewport.y - 1.0) / 2.0),\\n                                    vec4(0.0, 0.0, 0.0, 1.0));\\n\\n            mat3 T = transpose(splat2World) * world2ndc * ndc2pix;\\n            vec3 normal = vec3(viewMatrix * vec4(L[0][2], L[1][2], L[2][2], 0.0));\\n        \";\n\t\treturn e += \"\\n\\n                mat4 splat2World4 = mat4(vec4(L[0], 0.0),\\n                                        vec4(L[1], 0.0),\\n                                        vec4(L[2], 0.0),\\n                                        vec4(splatCenter.x, splatCenter.y, splatCenter.z, 1.0));\\n\\n                mat4 Tt = transpose(transpose(splat2World4) * world2ndc);\\n\\n                vec4 tempPoint1 = Tt * vec4(1.0, 0.0, 0.0, 1.0);\\n                tempPoint1 /= tempPoint1.w;\\n\\n                vec4 tempPoint2 = Tt * vec4(0.0, 1.0, 0.0, 1.0);\\n                tempPoint2 /= tempPoint2.w;\\n\\n                vec4 center = Tt * vec4(0.0, 0.0, 0.0, 1.0);\\n                center /= center.w;\\n\\n                vec2 basisVector1 = tempPoint1.xy - center.xy;\\n                vec2 basisVector2 = tempPoint2.xy - center.xy;\\n\\n                vec2 basisVector1Screen = basisVector1 * 0.5 * viewport;\\n                vec2 basisVector2Screen = basisVector2 * 0.5 * viewport;\\n\\n                const float minPix = 1.;\\n                if (length(basisVector1Screen) < minPix || length(basisVector2Screen) < minPix) {\\n                    \\n            vec3 T0 = vec3(T[0][0], T[0][1], T[0][2]);\\n            vec3 T1 = vec3(T[1][0], T[1][1], T[1][2]);\\n            vec3 T3 = vec3(T[2][0], T[2][1], T[2][2]);\\n\\n            vec3 tempPoint = vec3(1.0, 1.0, -1.0);\\n            float distance = (T3.x * T3.x * tempPoint.x) + (T3.y * T3.y * tempPoint.y) + (T3.z * T3.z * tempPoint.z);\\n            vec3 f = (1.0 / distance) * tempPoint;\\n            if (abs(distance) < 0.00001) return;\\n\\n            float pointImageX = (T0.x * T3.x * f.x) + (T0.y * T3.y * f.y) + (T0.z * T3.z * f.z);\\n            float pointImageY = (T1.x * T3.x * f.x) + (T1.y * T3.y * f.y) + (T1.z * T3.z * f.z);\\n            vec2 pointImage = vec2(pointImageX, pointImageY);\\n\\n            float tempX = (T0.x * T0.x * f.x) + (T0.y * T0.y * f.y) + (T0.z * T0.z * f.z);\\n            float tempY = (T1.x * T1.x * f.x) + (T1.y * T1.y * f.y) + (T1.z * T1.z * f.z);\\n            vec2 temp = vec2(tempX, tempY);\\n\\n            vec2 halfExtend = pointImage * pointImage - temp;\\n            vec2 extent = sqrt(max(vec2(0.0001), halfExtend));\\n            float radius = max(extent.x, extent.y);\\n\\n            vec2 ndcOffset = ((position.xy * radius * 3.0) * basisViewport * 2.0);\\n\\n            vec4 quadPos = vec4(ndcCenter.xy + ndcOffset, ndcCenter.z, 1.0);\\n            gl_Position = quadPos;\\n\\n            vT = T;\\n            vQuadCenter = pointImage;\\n            vFragCoord = (quadPos.xy * 0.5 + 0.5) * viewport;\\n        \\n                } else {\\n                    vec2 ndcOffset = vec2(position.x * basisVector1 + position.y * basisVector2) * 3.0 * inverseFocalAdjustment;\\n                    vec4 quadPos = vec4(ndcCenter.xy + ndcOffset, ndcCenter.z, 1.0);\\n                    gl_Position = quadPos;\\n\\n                    vT = T;\\n                    vQuadCenter = center.xy;\\n                    vFragCoord = (quadPos.xy * 0.5 + 0.5) * viewport;\\n                }\\n            \", e += Bf.getVertexShaderFadeIn(), e += \"}\", e;\n\t}\n\tstatic buildFragmentShader() {\n\t\treturn \"\\n            precision highp float;\\n            #include <common>\\n\\n            uniform vec3 debugColor;\\n\\n            varying vec4 vColor;\\n            varying vec2 vUv;\\n            varying vec2 vPosition;\\n            varying mat3 vT;\\n            varying vec2 vQuadCenter;\\n            varying vec2 vFragCoord;\\n\\n            void main () {\\n\\n                const float FilterInvSquare = 2.0;\\n                const float near_n = 0.2;\\n                const float T = 1.0;\\n\\n                vec2 xy = vQuadCenter;\\n                vec3 Tu = vT[0];\\n                vec3 Tv = vT[1];\\n                vec3 Tw = vT[2];\\n                vec3 k = vFragCoord.x * Tw - Tu;\\n                vec3 l = vFragCoord.y * Tw - Tv;\\n                vec3 p = cross(k, l);\\n                if (p.z == 0.0) discard;\\n                vec2 s = vec2(p.x / p.z, p.y / p.z);\\n                float rho3d = (s.x * s.x + s.y * s.y); \\n                vec2 d = vec2(xy.x - vFragCoord.x, xy.y - vFragCoord.y);\\n                float rho2d = FilterInvSquare * (d.x * d.x + d.y * d.y); \\n\\n                // compute intersection and depth\\n                float rho = min(rho3d, rho2d);\\n                float depth = (rho3d <= rho2d) ? (s.x * Tw.x + s.y * Tw.y) + Tw.z : Tw.z; \\n                if (depth < near_n) discard;\\n                //  vec4 nor_o = collected_normal_opacity[j];\\n                //  float normal[3] = {nor_o.x, nor_o.y, nor_o.z};\\n                float opa = vColor.a;\\n\\n                float power = -0.5f * rho;\\n                if (power > 0.0f) discard;\\n\\n                // Eq. (2) from 3D Gaussian splatting paper.\\n                // Obtain alpha by multiplying with Gaussian opacity\\n                // and its exponential falloff from mean.\\n                // Avoid numerical instabilities (see paper appendix). \\n                float alpha = min(0.99f, opa * exp(power));\\n                if (alpha < 1.0f / 255.0f) discard;\\n                float test_T = T * (1.0 - alpha);\\n                if (test_T < 0.0001)discard;\\n\\n                float w = alpha * T;\\n                gl_FragColor = vec4(vColor.rgb, w);\\n            }\\n        \";\n\t}\n}, Uf = class {\n\tstatic build(e) {\n\t\tlet t = new pi();\n\t\tt.setIndex([\n\t\t\t0,\n\t\t\t1,\n\t\t\t2,\n\t\t\t0,\n\t\t\t2,\n\t\t\t3\n\t\t]);\n\t\tlet n = new Qr(/* @__PURE__ */ new Float32Array(12), 3);\n\t\tt.setAttribute(\"position\", n), n.setXYZ(0, -1, -1, 0), n.setXYZ(1, -1, 1, 0), n.setXYZ(2, 1, 1, 0), n.setXYZ(3, 1, -1, 0), n.needsUpdate = !0;\n\t\tlet r = new za().copy(t), i = new Bi(new Uint32Array(e), 1, !1);\n\t\treturn i.setUsage(Ct), r.setAttribute(\"splatIndex\", i), r.instanceCount = 0, r;\n\t}\n}, Wf = class extends ir {\n\tconstructor(e, t = new K(), n = new ln(), r = new K(1, 1, 1), i = 1, a = 1, o = !0) {\n\t\tsuper(), this.splatBuffer = e, this.position.copy(t), this.quaternion.copy(n), this.scale.copy(r), this.transform = new J(), this.minimumAlpha = i, this.opacity = a, this.visible = o;\n\t}\n\tcopyTransformData(e) {\n\t\tthis.position.copy(e.position), this.quaternion.copy(e.quaternion), this.scale.copy(e.scale), this.transform.copy(e.transform);\n\t}\n\tupdateTransform(e) {\n\t\te ? (this.matrixWorldAutoUpdate && this.updateWorldMatrix(!0, !1), this.transform.copy(this.matrixWorld)) : (this.matrixAutoUpdate && this.updateMatrix(), this.transform.copy(this.matrix));\n\t}\n}, Gf = class e {\n\tstatic idGen = 0;\n\tconstructor(t, n, r, i) {\n\t\tthis.min = new K().copy(t), this.max = new K().copy(n), this.boundingBox = new kr(this.min, this.max), this.center = new K().copy(this.max).sub(this.min).multiplyScalar(.5).add(this.min), this.depth = r, this.children = [], this.data = null, this.id = i || e.idGen++;\n\t}\n}, Kf = class e {\n\tconstructor(e, t) {\n\t\tthis.maxDepth = e, this.maxCentersPerNode = t, this.sceneDimensions = new K(), this.sceneMin = new K(), this.sceneMax = new K(), this.rootNode = null, this.nodesWithIndexes = [], this.splatMesh = null;\n\t}\n\tstatic convertWorkerSubTreeNode(t) {\n\t\tlet n = new Gf(new K().fromArray(t.min), new K().fromArray(t.max), t.depth, t.id);\n\t\tif (t.data.indexes) {\n\t\t\tn.data = { indexes: [] };\n\t\t\tfor (let e of t.data.indexes) n.data.indexes.push(e);\n\t\t}\n\t\tif (t.children) for (let r of t.children) n.children.push(e.convertWorkerSubTreeNode(r));\n\t\treturn n;\n\t}\n\tstatic convertWorkerSubTree(t, n) {\n\t\tlet r = new e(t.maxDepth, t.maxCentersPerNode);\n\t\tr.sceneMin = new K().fromArray(t.sceneMin), r.sceneMax = new K().fromArray(t.sceneMax), r.splatMesh = n, r.rootNode = e.convertWorkerSubTreeNode(t.rootNode);\n\t\tlet i = (e, t) => {\n\t\t\te.children.length === 0 && t(e);\n\t\t\tfor (let n of e.children) i(n, t);\n\t\t};\n\t\treturn r.nodesWithIndexes = [], i(r.rootNode, (e) => {\n\t\t\te.data && e.data.indexes && e.data.indexes.length > 0 && r.nodesWithIndexes.push(e);\n\t\t}), r;\n\t}\n};\nfunction qf(e) {\n\tlet t = 0;\n\tclass n {\n\t\tconstructor(e, t) {\n\t\t\tthis.min = [\n\t\t\t\te[0],\n\t\t\t\te[1],\n\t\t\t\te[2]\n\t\t\t], this.max = [\n\t\t\t\tt[0],\n\t\t\t\tt[1],\n\t\t\t\tt[2]\n\t\t\t];\n\t\t}\n\t\tcontainsPoint(e) {\n\t\t\treturn e[0] >= this.min[0] && e[0] <= this.max[0] && e[1] >= this.min[1] && e[1] <= this.max[1] && e[2] >= this.min[2] && e[2] <= this.max[2];\n\t\t}\n\t}\n\tclass r {\n\t\tconstructor(e, t) {\n\t\t\tthis.maxDepth = e, this.maxCentersPerNode = t, this.sceneDimensions = [], this.sceneMin = [], this.sceneMax = [], this.rootNode = null, this.addedIndexes = {}, this.nodesWithIndexes = [], this.splatMesh = null, this.disposed = !1;\n\t\t}\n\t}\n\tclass i {\n\t\tconstructor(e, n, r, i) {\n\t\t\tthis.min = [\n\t\t\t\te[0],\n\t\t\t\te[1],\n\t\t\t\te[2]\n\t\t\t], this.max = [\n\t\t\t\tn[0],\n\t\t\t\tn[1],\n\t\t\t\tn[2]\n\t\t\t], this.center = [\n\t\t\t\t(n[0] - e[0]) * .5 + e[0],\n\t\t\t\t(n[1] - e[1]) * .5 + e[1],\n\t\t\t\t(n[2] - e[2]) * .5 + e[2]\n\t\t\t], this.depth = r, this.children = [], this.data = null, this.id = i || t++;\n\t\t}\n\t}\n\tprocessSplatTreeNode = function(e, t, r, a) {\n\t\tlet o = t.data.indexes.length;\n\t\tif (o < e.maxCentersPerNode || t.depth > e.maxDepth) {\n\t\t\tlet n = [];\n\t\t\tfor (let r = 0; r < t.data.indexes.length; r++) e.addedIndexes[t.data.indexes[r]] || (n.push(t.data.indexes[r]), e.addedIndexes[t.data.indexes[r]] = !0);\n\t\t\tt.data.indexes = n, t.data.indexes.sort((e, t) => e > t ? 1 : -1), e.nodesWithIndexes.push(t);\n\t\t\treturn;\n\t\t}\n\t\tlet s = [\n\t\t\tt.max[0] - t.min[0],\n\t\t\tt.max[1] - t.min[1],\n\t\t\tt.max[2] - t.min[2]\n\t\t], c = [\n\t\t\ts[0] * .5,\n\t\t\ts[1] * .5,\n\t\t\ts[2] * .5\n\t\t], l = [\n\t\t\tt.min[0] + c[0],\n\t\t\tt.min[1] + c[1],\n\t\t\tt.min[2] + c[2]\n\t\t], u = [\n\t\t\tnew n([\n\t\t\t\tl[0] - c[0],\n\t\t\t\tl[1],\n\t\t\t\tl[2] - c[2]\n\t\t\t], [\n\t\t\t\tl[0],\n\t\t\t\tl[1] + c[1],\n\t\t\t\tl[2]\n\t\t\t]),\n\t\t\tnew n([\n\t\t\t\tl[0],\n\t\t\t\tl[1],\n\t\t\t\tl[2] - c[2]\n\t\t\t], [\n\t\t\t\tl[0] + c[0],\n\t\t\t\tl[1] + c[1],\n\t\t\t\tl[2]\n\t\t\t]),\n\t\t\tnew n([\n\t\t\t\tl[0],\n\t\t\t\tl[1],\n\t\t\t\tl[2]\n\t\t\t], [\n\t\t\t\tl[0] + c[0],\n\t\t\t\tl[1] + c[1],\n\t\t\t\tl[2] + c[2]\n\t\t\t]),\n\t\t\tnew n([\n\t\t\t\tl[0] - c[0],\n\t\t\t\tl[1],\n\t\t\t\tl[2]\n\t\t\t], [\n\t\t\t\tl[0],\n\t\t\t\tl[1] + c[1],\n\t\t\t\tl[2] + c[2]\n\t\t\t]),\n\t\t\tnew n([\n\t\t\t\tl[0] - c[0],\n\t\t\t\tl[1] - c[1],\n\t\t\t\tl[2] - c[2]\n\t\t\t], [\n\t\t\t\tl[0],\n\t\t\t\tl[1],\n\t\t\t\tl[2]\n\t\t\t]),\n\t\t\tnew n([\n\t\t\t\tl[0],\n\t\t\t\tl[1] - c[1],\n\t\t\t\tl[2] - c[2]\n\t\t\t], [\n\t\t\t\tl[0] + c[0],\n\t\t\t\tl[1],\n\t\t\t\tl[2]\n\t\t\t]),\n\t\t\tnew n([\n\t\t\t\tl[0],\n\t\t\t\tl[1] - c[1],\n\t\t\t\tl[2]\n\t\t\t], [\n\t\t\t\tl[0] + c[0],\n\t\t\t\tl[1],\n\t\t\t\tl[2] + c[2]\n\t\t\t]),\n\t\t\tnew n([\n\t\t\t\tl[0] - c[0],\n\t\t\t\tl[1] - c[1],\n\t\t\t\tl[2]\n\t\t\t], [\n\t\t\t\tl[0],\n\t\t\t\tl[1],\n\t\t\t\tl[2] + c[2]\n\t\t\t])\n\t\t], d = [], f = [];\n\t\tfor (let e = 0; e < u.length; e++) d[e] = 0, f[e] = [];\n\t\tlet p = [\n\t\t\t0,\n\t\t\t0,\n\t\t\t0\n\t\t];\n\t\tfor (let e = 0; e < o; e++) {\n\t\t\tlet n = t.data.indexes[e], i = r[n];\n\t\t\tp[0] = a[i], p[1] = a[i + 1], p[2] = a[i + 2];\n\t\t\tfor (let e = 0; e < u.length; e++) u[e].containsPoint(p) && (d[e]++, f[e].push(n));\n\t\t}\n\t\tfor (let e = 0; e < u.length; e++) {\n\t\t\tlet n = new i(u[e].min, u[e].max, t.depth + 1);\n\t\t\tn.data = { indexes: f[e] }, t.children.push(n);\n\t\t}\n\t\tt.data = {};\n\t\tfor (let n of t.children) processSplatTreeNode(e, n, r, a);\n\t};\n\tlet a = (e, t, n) => {\n\t\tlet a = [\n\t\t\t0,\n\t\t\t0,\n\t\t\t0\n\t\t], o = [\n\t\t\t0,\n\t\t\t0,\n\t\t\t0\n\t\t], s = [], c = Math.floor(e.length / 4);\n\t\tfor (let t = 0; t < c; t++) {\n\t\t\tlet n = t * 4, r = e[n], i = e[n + 1], c = e[n + 2], l = Math.round(e[n + 3]);\n\t\t\t(t === 0 || r < a[0]) && (a[0] = r), (t === 0 || r > o[0]) && (o[0] = r), (t === 0 || i < a[1]) && (a[1] = i), (t === 0 || i > o[1]) && (o[1] = i), (t === 0 || c < a[2]) && (a[2] = c), (t === 0 || c > o[2]) && (o[2] = c), s.push(l);\n\t\t}\n\t\tlet l = new r(t, n);\n\t\treturn l.sceneMin = a, l.sceneMax = o, l.rootNode = new i(l.sceneMin, l.sceneMax, 0), l.rootNode.data = { indexes: s }, l;\n\t};\n\tfunction o(t, n, r) {\n\t\tlet i = [];\n\t\tfor (let e of t) {\n\t\t\tlet t = Math.floor(e.length / 4);\n\t\t\tfor (let n = 0; n < t; n++) {\n\t\t\t\tlet t = n * 4, r = Math.round(e[t + 3]);\n\t\t\t\ti[r] = t;\n\t\t\t}\n\t\t}\n\t\tlet o = [];\n\t\tfor (let e of t) {\n\t\t\tlet t = a(e, n, r);\n\t\t\to.push(t), processSplatTreeNode(t, t.rootNode, i, e);\n\t\t}\n\t\te.postMessage({ subTrees: o });\n\t}\n\te.onmessage = (e) => {\n\t\te.data.process && o(e.data.process.centers, e.data.process.maxDepth, e.data.process.maxCentersPerNode);\n\t};\n}\nfunction Jf(e, t, n, r, i) {\n\te.postMessage({ process: {\n\t\tcenters: t,\n\t\tmaxDepth: r,\n\t\tmaxCentersPerNode: i\n\t} }, n);\n}\nfunction Yf() {\n\treturn new Worker(URL.createObjectURL(new Blob([\n\t\t\"(\",\n\t\tqf.toString(),\n\t\t\")(self)\"\n\t], { type: \"application/javascript\" })));\n}\nvar Xf = class {\n\tconstructor(e, t) {\n\t\tthis.maxDepth = e, this.maxCentersPerNode = t, this.subTrees = [], this.splatMesh = null;\n\t}\n\tdispose() {\n\t\tthis.diposeSplatTreeWorker(), this.disposed = !0;\n\t}\n\tdiposeSplatTreeWorker() {\n\t\tthis.splatTreeWorker && this.splatTreeWorker.terminate(), this.splatTreeWorker = null;\n\t}\n\tprocessSplatMesh = function(e, t = () => !0, n, r) {\n\t\tthis.splatTreeWorker ||= Yf(), this.splatMesh = e, this.subTrees = [];\n\t\tlet i = new K(), a = (n, r) => {\n\t\t\tlet a = new Float32Array(r * 4), o = 0;\n\t\t\tfor (let s = 0; s < r; s++) {\n\t\t\t\tlet r = s + n;\n\t\t\t\tif (t(r)) {\n\t\t\t\t\te.getSplatCenter(r, i);\n\t\t\t\t\tlet t = o * 4;\n\t\t\t\t\ta[t] = i.x, a[t + 1] = i.y, a[t + 2] = i.z, a[t + 3] = r, o++;\n\t\t\t\t}\n\t\t\t}\n\t\t\treturn a;\n\t\t};\n\t\treturn new Promise((t) => {\n\t\t\tlet i = () => this.disposed ? (this.diposeSplatTreeWorker(), t(), !0) : !1;\n\t\t\tn && n(!1), eu(() => {\n\t\t\t\tif (i()) return;\n\t\t\t\tlet o = [];\n\t\t\t\tif (e.dynamicMode) {\n\t\t\t\t\tlet t = 0;\n\t\t\t\t\tfor (let n = 0; n < e.scenes.length; n++) {\n\t\t\t\t\t\tlet r = e.getScene(n).splatBuffer.getSplatCount(), i = a(t, r);\n\t\t\t\t\t\to.push(i), t += r;\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tlet t = a(0, e.getSplatCount());\n\t\t\t\t\to.push(t);\n\t\t\t\t}\n\t\t\t\tthis.splatTreeWorker.onmessage = (n) => {\n\t\t\t\t\ti() || n.data.subTrees && (r && r(!1), eu(() => {\n\t\t\t\t\t\tif (!i()) {\n\t\t\t\t\t\t\tfor (let t of n.data.subTrees) {\n\t\t\t\t\t\t\t\tlet n = Kf.convertWorkerSubTree(t, e);\n\t\t\t\t\t\t\t\tthis.subTrees.push(n);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\tthis.diposeSplatTreeWorker(), r && r(!0), eu(() => {\n\t\t\t\t\t\t\t\tt();\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t}\n\t\t\t\t\t}));\n\t\t\t\t}, eu(() => {\n\t\t\t\t\tif (i()) return;\n\t\t\t\t\tn && n(!0);\n\t\t\t\t\tlet e = o.map((e) => e.buffer);\n\t\t\t\t\tJf(this.splatTreeWorker, o, e, this.maxDepth, this.maxCentersPerNode);\n\t\t\t\t});\n\t\t\t});\n\t\t});\n\t};\n\tcountLeaves() {\n\t\tlet e = 0;\n\t\treturn this.visitLeaves(() => {\n\t\t\te++;\n\t\t}), e;\n\t}\n\tvisitLeaves(e) {\n\t\tlet t = (e, n) => {\n\t\t\te.children.length === 0 && n(e);\n\t\t\tfor (let r of e.children) t(r, n);\n\t\t};\n\t\tfor (let n of this.subTrees) t(n.rootNode, e);\n\t}\n};\nfunction Zf(e) {\n\tlet t = {};\n\tfunction n(n) {\n\t\tif (t[n] !== void 0) return t[n];\n\t\tlet r;\n\t\tswitch (n) {\n\t\t\tcase \"WEBGL_depth_texture\":\n\t\t\t\tr = e.getExtension(\"WEBGL_depth_texture\") || e.getExtension(\"MOZ_WEBGL_depth_texture\") || e.getExtension(\"WEBKIT_WEBGL_depth_texture\");\n\t\t\t\tbreak;\n\t\t\tcase \"EXT_texture_filter_anisotropic\":\n\t\t\t\tr = e.getExtension(\"EXT_texture_filter_anisotropic\") || e.getExtension(\"MOZ_EXT_texture_filter_anisotropic\") || e.getExtension(\"WEBKIT_EXT_texture_filter_anisotropic\");\n\t\t\t\tbreak;\n\t\t\tcase \"WEBGL_compressed_texture_s3tc\":\n\t\t\t\tr = e.getExtension(\"WEBGL_compressed_texture_s3tc\") || e.getExtension(\"MOZ_WEBGL_compressed_texture_s3tc\") || e.getExtension(\"WEBKIT_WEBGL_compressed_texture_s3tc\");\n\t\t\t\tbreak;\n\t\t\tcase \"WEBGL_compressed_texture_pvrtc\":\n\t\t\t\tr = e.getExtension(\"WEBGL_compressed_texture_pvrtc\") || e.getExtension(\"WEBKIT_WEBGL_compressed_texture_pvrtc\");\n\t\t\t\tbreak;\n\t\t\tdefault: r = e.getExtension(n);\n\t\t}\n\t\treturn t[n] = r, r;\n\t}\n\treturn {\n\t\thas: function(e) {\n\t\t\treturn n(e) !== null;\n\t\t},\n\t\tinit: function(e) {\n\t\t\te.isWebGL2 ? (n(\"EXT_color_buffer_float\"), n(\"WEBGL_clip_cull_distance\")) : (n(\"WEBGL_depth_texture\"), n(\"OES_texture_float\"), n(\"OES_texture_half_float\"), n(\"OES_texture_half_float_linear\"), n(\"OES_standard_derivatives\"), n(\"OES_element_index_uint\"), n(\"OES_vertex_array_object\"), n(\"ANGLE_instanced_arrays\")), n(\"OES_texture_float_linear\"), n(\"EXT_color_buffer_half_float\"), n(\"WEBGL_multisampled_render_to_texture\");\n\t\t},\n\t\tget: function(e) {\n\t\t\tlet t = n(e);\n\t\t\treturn t === null && console.warn(\"THREE.WebGLRenderer: \" + e + \" extension not supported.\"), t;\n\t\t}\n\t};\n}\nfunction Qf(e, t, n) {\n\tlet r;\n\tfunction i() {\n\t\tif (r !== void 0) return r;\n\t\tif (t.has(\"EXT_texture_filter_anisotropic\") === !0) {\n\t\t\tlet n = t.get(\"EXT_texture_filter_anisotropic\");\n\t\t\tr = e.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT);\n\t\t} else r = 0;\n\t\treturn r;\n\t}\n\tfunction a(t) {\n\t\tif (t === \"highp\") {\n\t\t\tif (e.getShaderPrecisionFormat(e.VERTEX_SHADER, e.HIGH_FLOAT).precision > 0 && e.getShaderPrecisionFormat(e.FRAGMENT_SHADER, e.HIGH_FLOAT).precision > 0) return \"highp\";\n\t\t\tt = \"mediump\";\n\t\t}\n\t\treturn t === \"mediump\" && e.getShaderPrecisionFormat(e.VERTEX_SHADER, e.MEDIUM_FLOAT).precision > 0 && e.getShaderPrecisionFormat(e.FRAGMENT_SHADER, e.MEDIUM_FLOAT).precision > 0 ? \"mediump\" : \"lowp\";\n\t}\n\tlet o = typeof WebGL2RenderingContext < \"u\" && e.constructor.name === \"WebGL2RenderingContext\", s = n.precision === void 0 ? \"highp\" : n.precision, c = a(s);\n\tc !== s && (console.warn(\"THREE.WebGLRenderer:\", s, \"not supported, using\", c, \"instead.\"), s = c);\n\tlet l = o || t.has(\"WEBGL_draw_buffers\"), u = n.logarithmicDepthBuffer === !0, d = e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS), f = e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS), p = e.getParameter(e.MAX_TEXTURE_SIZE), m = e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE), h = e.getParameter(e.MAX_VERTEX_ATTRIBS), g = e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS), _ = e.getParameter(e.MAX_VARYING_VECTORS), v = e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS), y = f > 0, b = o || t.has(\"OES_texture_float\"), x = y && b, S = o ? e.getParameter(e.MAX_SAMPLES) : 0;\n\treturn {\n\t\tisWebGL2: o,\n\t\tdrawBuffers: l,\n\t\tgetMaxAnisotropy: i,\n\t\tgetMaxPrecision: a,\n\t\tprecision: s,\n\t\tlogarithmicDepthBuffer: u,\n\t\tmaxTextures: d,\n\t\tmaxVertexTextures: f,\n\t\tmaxTextureSize: p,\n\t\tmaxCubemapSize: m,\n\t\tmaxAttributes: h,\n\t\tmaxVertexUniforms: g,\n\t\tmaxVaryings: _,\n\t\tmaxFragmentUniforms: v,\n\t\tvertexTextures: y,\n\t\tfloatFragmentTextures: b,\n\t\tfloatVertexTextures: x,\n\t\tmaxSamples: S\n\t};\n}\nvar $f = {\n\tDefault: 0,\n\tGradual: 1,\n\tInstant: 2\n}, ep = {\n\tNone: 0,\n\tError: 1,\n\tWarning: 2,\n\tInfo: 3,\n\tDebug: 4\n}, tp = new pi(), np = new wi(), rp = 6, ip = 4, ap = 4, op = 4, sp = 6, cp = 8, lp = 4, up = 4, dp = 1, fp = .012, pp = .003, mp = 1, hp = 16777216, gp = class e extends Ii {\n\tconstructor(e = Rf.ThreeD, t = !1, n = !1, r = !1, i = 1, a = !0, o = !1, s = !1, c = 1024, l = ep.None, u = 0, d = 1, f = .3) {\n\t\tsuper(tp, np), this.renderer = void 0, this.splatRenderMode = e, this.dynamicMode = t, this.enableOptionalEffects = n, this.halfPrecisionCovariancesOnGPU = r, this.devicePixelRatio = i, this.enableDistancesComputationOnGPU = a, this.integerBasedDistancesComputation = o, this.antialiased = s, this.kernel2DSize = f, this.maxScreenSpaceSplatSize = c, this.logLevel = l, this.sphericalHarmonicsDegree = u, this.minSphericalHarmonicsDegree = 0, this.sceneFadeInRateMultiplier = d, this.scenes = [], this.splatTree = null, this.baseSplatTree = null, this.splatDataTextures = {}, this.distancesTransformFeedback = {\n\t\t\tid: null,\n\t\t\tvertexShader: null,\n\t\t\tfragmentShader: null,\n\t\t\tprogram: null,\n\t\t\tcentersBuffer: null,\n\t\t\tsceneIndexesBuffer: null,\n\t\t\toutDistancesBuffer: null,\n\t\t\tcentersLoc: -1,\n\t\t\tmodelViewProjLoc: -1,\n\t\t\tsceneIndexesLoc: -1,\n\t\t\ttransformsLocs: []\n\t\t}, this.globalSplatIndexToLocalSplatIndexMap = [], this.globalSplatIndexToSceneIndexMap = [], this.lastBuildSplatCount = 0, this.lastBuildScenes = [], this.lastBuildMaxSplatCount = 0, this.lastBuildSceneCount = 0, this.firstRenderTime = -1, this.finalBuild = !1, this.webGLUtils = null, this.boundingBox = new kr(), this.calculatedSceneCenter = new K(), this.maxSplatDistanceFromSceneCenter = 0, this.visibleRegionBufferRadius = 0, this.visibleRegionRadius = 0, this.visibleRegionFadeStartRadius = 0, this.visibleRegionChanging = !1, this.splatScale = 1, this.pointCloudModeEnabled = !1, this.disposed = !1, this.lastRenderer = null, this.visible = !1;\n\t}\n\tstatic buildScenes(t, n, r) {\n\t\tlet i = [];\n\t\ti.length = n.length;\n\t\tfor (let a = 0; a < n.length; a++) {\n\t\t\tlet o = n[a], s = r[a] || {}, c = s.position || [\n\t\t\t\t0,\n\t\t\t\t0,\n\t\t\t\t0\n\t\t\t], l = s.rotation || [\n\t\t\t\t0,\n\t\t\t\t0,\n\t\t\t\t0,\n\t\t\t\t1\n\t\t\t], u = s.scale || [\n\t\t\t\t1,\n\t\t\t\t1,\n\t\t\t\t1\n\t\t\t], d = new K().fromArray(c), f = new ln().fromArray(l), p = new K().fromArray(u), m = e.createScene(o, d, f, p, s.splatAlphaRemovalThreshold || 1, s.opacity, s.visible);\n\t\t\tt.add(m), i[a] = m;\n\t\t}\n\t\treturn i;\n\t}\n\tstatic createScene(e, t, n, r, i, a = 1, o = !0) {\n\t\treturn new Wf(e, t, n, r, i, a, o);\n\t}\n\tstatic buildSplatIndexMaps(e) {\n\t\tlet t = [], n = [], r = 0;\n\t\tfor (let i = 0; i < e.length; i++) {\n\t\t\tlet a = e[i].getMaxSplatCount();\n\t\t\tfor (let e = 0; e < a; e++) t[r] = e, n[r] = i, r++;\n\t\t}\n\t\treturn {\n\t\t\tlocalSplatIndexMap: t,\n\t\t\tsceneIndexMap: n\n\t\t};\n\t}\n\tbuildSplatTree = function(e = [], t, n) {\n\t\treturn new Promise((r) => {\n\t\t\tthis.disposeSplatTree(), this.baseSplatTree = new Xf(8, 1e3);\n\t\t\tlet i = performance.now(), a = new Dn();\n\t\t\tthis.baseSplatTree.processSplatMesh(this, (t) => {\n\t\t\t\tthis.getSplatColor(t, a);\n\t\t\t\tlet n = e[this.getSceneIndexForSplat(t)] || 1;\n\t\t\t\treturn a.w >= n;\n\t\t\t}, t, n).then(() => {\n\t\t\t\tlet e = performance.now() - i;\n\t\t\t\tif (this.logLevel >= ep.Info && console.log(\"SplatTree build: \" + e + \" ms\"), this.disposed) r();\n\t\t\t\telse {\n\t\t\t\t\tthis.splatTree = this.baseSplatTree, this.baseSplatTree = null;\n\t\t\t\t\tlet e = 0, t = 0, n = 0, i = 0;\n\t\t\t\t\tthis.splatTree.visitLeaves((r) => {\n\t\t\t\t\t\tlet a = r.data.indexes.length;\n\t\t\t\t\t\ta > 0 && (t += a, n = Math.max(n, a), i++, e++);\n\t\t\t\t\t}), this.logLevel >= ep.Info && (console.log(`SplatTree leaves: ${this.splatTree.countLeaves()}`), console.log(`SplatTree leaves with splats:${e}`), t /= i, console.log(`Avg splat count per node: ${t}`), console.log(`Total splat count: ${this.getSplatCount()}`)), r();\n\t\t\t\t}\n\t\t\t});\n\t\t});\n\t};\n\tbuild(t, n, r = !0, i = !1, a, o, s = !0) {\n\t\tthis.sceneOptions = n, this.finalBuild = i;\n\t\tlet c = e.getTotalMaxSplatCountForSplatBuffers(t), l = e.buildScenes(this, t, n);\n\t\tif (r) for (let e = 0; e < this.scenes.length && e < l.length; e++) {\n\t\t\tlet t = l[e], n = this.getScene(e);\n\t\t\tt.copyTransformData(n);\n\t\t}\n\t\tthis.scenes = l;\n\t\tlet u = 3;\n\t\tfor (let e of t) {\n\t\t\tlet t = e.getMinSphericalHarmonicsDegree();\n\t\t\tt < u && (u = t);\n\t\t}\n\t\tthis.minSphericalHarmonicsDegree = Math.min(u, this.sphericalHarmonicsDegree);\n\t\tlet d = !1;\n\t\tif (t.length !== this.lastBuildScenes.length) d = !0;\n\t\telse for (let e = 0; e < t.length; e++) if (t[e] !== this.lastBuildScenes[e].splatBuffer) {\n\t\t\td = !0;\n\t\t\tbreak;\n\t\t}\n\t\tlet f = !0;\n\t\tif ((this.scenes.length !== 1 || this.lastBuildSceneCount !== this.scenes.length || this.lastBuildMaxSplatCount !== c || d) && (f = !1), !f) {\n\t\t\tthis.boundingBox = new kr(), s || (this.maxSplatDistanceFromSceneCenter = 0, this.visibleRegionBufferRadius = 0, this.visibleRegionRadius = 0, this.visibleRegionFadeStartRadius = 0, this.firstRenderTime = -1), this.lastBuildScenes = [], this.lastBuildSplatCount = 0, this.lastBuildMaxSplatCount = 0, this.disposeMeshData(), this.geometry = Uf.build(c), this.material = this.splatRenderMode === Rf.ThreeD ? Vf.build(this.dynamicMode, this.enableOptionalEffects, this.antialiased, this.maxScreenSpaceSplatSize, this.splatScale, this.pointCloudModeEnabled, this.minSphericalHarmonicsDegree, this.kernel2DSize) : Hf.build(this.dynamicMode, this.enableOptionalEffects, this.splatScale, this.pointCloudModeEnabled, this.minSphericalHarmonicsDegree);\n\t\t\tlet n = e.buildSplatIndexMaps(t);\n\t\t\tthis.globalSplatIndexToLocalSplatIndexMap = n.localSplatIndexMap, this.globalSplatIndexToSceneIndexMap = n.sceneIndexMap;\n\t\t}\n\t\tlet p = this.getSplatCount(!0);\n\t\tthis.enableDistancesComputationOnGPU && this.setupDistancesComputationTransformFeedback();\n\t\tlet m = this.refreshGPUDataFromSplatBuffers(f);\n\t\tfor (let e = 0; e < this.scenes.length; e++) this.lastBuildScenes[e] = this.scenes[e];\n\t\treturn this.lastBuildSplatCount = p, this.lastBuildMaxSplatCount = this.getMaxSplatCount(), this.lastBuildSceneCount = this.scenes.length, i && this.scenes.length > 0 && this.buildSplatTree(n.map((e) => e.splatAlphaRemovalThreshold || 1), a, o).then(() => {\n\t\t\tthis.onSplatTreeReadyCallback && this.onSplatTreeReadyCallback(this.splatTree), this.onSplatTreeReadyCallback = null;\n\t\t}), this.visible = this.scenes.length > 0, m;\n\t}\n\tfreeIntermediateSplatData() {\n\t\tlet e = (e) => {\n\t\t\tdelete e.source.data, delete e.image, e.onUpdate = null;\n\t\t};\n\t\tdelete this.splatDataTextures.baseData.covariances, delete this.splatDataTextures.baseData.centers, delete this.splatDataTextures.baseData.colors, delete this.splatDataTextures.baseData.sphericalHarmonics, delete this.splatDataTextures.centerColors.data, delete this.splatDataTextures.covariances.data, this.splatDataTextures.sphericalHarmonics && delete this.splatDataTextures.sphericalHarmonics.data, this.splatDataTextures.sceneIndexes && delete this.splatDataTextures.sceneIndexes.data, this.splatDataTextures.centerColors.texture.needsUpdate = !0, this.splatDataTextures.centerColors.texture.onUpdate = () => {\n\t\t\te(this.splatDataTextures.centerColors.texture);\n\t\t}, this.splatDataTextures.covariances.texture.needsUpdate = !0, this.splatDataTextures.covariances.texture.onUpdate = () => {\n\t\t\te(this.splatDataTextures.covariances.texture);\n\t\t}, this.splatDataTextures.sphericalHarmonics && (this.splatDataTextures.sphericalHarmonics.texture ? (this.splatDataTextures.sphericalHarmonics.texture.needsUpdate = !0, this.splatDataTextures.sphericalHarmonics.texture.onUpdate = () => {\n\t\t\te(this.splatDataTextures.sphericalHarmonics.texture);\n\t\t}) : this.splatDataTextures.sphericalHarmonics.textures.forEach((t) => {\n\t\t\tt.needsUpdate = !0, t.onUpdate = () => {\n\t\t\t\te(t);\n\t\t\t};\n\t\t})), this.splatDataTextures.sceneIndexes && (this.splatDataTextures.sceneIndexes.texture.needsUpdate = !0, this.splatDataTextures.sceneIndexes.texture.onUpdate = () => {\n\t\t\te(this.splatDataTextures.sceneIndexes.texture);\n\t\t});\n\t}\n\tdispose() {\n\t\tthis.disposeMeshData(), this.disposeTextures(), this.disposeSplatTree(), this.enableDistancesComputationOnGPU && (this.computeDistancesOnGPUSyncTimeout &&= (clearTimeout(this.computeDistancesOnGPUSyncTimeout), null), this.disposeDistancesComputationGPUResources()), this.scenes = [], this.distancesTransformFeedback = {\n\t\t\tid: null,\n\t\t\tvertexShader: null,\n\t\t\tfragmentShader: null,\n\t\t\tprogram: null,\n\t\t\tcentersBuffer: null,\n\t\t\tsceneIndexesBuffer: null,\n\t\t\toutDistancesBuffer: null,\n\t\t\tcentersLoc: -1,\n\t\t\tmodelViewProjLoc: -1,\n\t\t\tsceneIndexesLoc: -1,\n\t\t\ttransformsLocs: []\n\t\t}, this.renderer = null, this.globalSplatIndexToLocalSplatIndexMap = [], this.globalSplatIndexToSceneIndexMap = [], this.lastBuildSplatCount = 0, this.lastBuildScenes = [], this.lastBuildMaxSplatCount = 0, this.lastBuildSceneCount = 0, this.firstRenderTime = -1, this.finalBuild = !1, this.webGLUtils = null, this.boundingBox = new kr(), this.calculatedSceneCenter = new K(), this.maxSplatDistanceFromSceneCenter = 0, this.visibleRegionBufferRadius = 0, this.visibleRegionRadius = 0, this.visibleRegionFadeStartRadius = 0, this.visibleRegionChanging = !1, this.splatScale = 1, this.pointCloudModeEnabled = !1, this.disposed = !0, this.lastRenderer = null, this.visible = !1;\n\t}\n\tdisposeMeshData() {\n\t\tthis.geometry && this.geometry !== tp && (this.geometry.dispose(), this.geometry = null), this.material &&= (this.material.dispose(), null);\n\t}\n\tdisposeTextures() {\n\t\tfor (let e in this.splatDataTextures) if (this.splatDataTextures.hasOwnProperty(e)) {\n\t\t\tlet t = this.splatDataTextures[e];\n\t\t\tt.texture &&= (t.texture.dispose(), null);\n\t\t}\n\t\tthis.splatDataTextures = null;\n\t}\n\tdisposeSplatTree() {\n\t\tthis.splatTree &&= (this.splatTree.dispose(), null), this.baseSplatTree &&= (this.baseSplatTree.dispose(), null);\n\t}\n\tgetSplatTree() {\n\t\treturn this.splatTree;\n\t}\n\tonSplatTreeReady(e) {\n\t\tthis.onSplatTreeReadyCallback = e;\n\t}\n\tgetDataForDistancesComputation(e, t) {\n\t\treturn {\n\t\t\tcenters: this.integerBasedDistancesComputation ? this.getIntegerCenters(e, t, !0) : this.getFloatCenters(e, t, !0),\n\t\t\tsceneIndexes: this.getSceneIndexes(e, t)\n\t\t};\n\t}\n\trefreshGPUDataFromSplatBuffers(e) {\n\t\tlet t = this.getSplatCount(!0);\n\t\tthis.refreshDataTexturesFromSplatBuffers(e);\n\t\tlet n = e ? this.lastBuildSplatCount : 0, { centers: r, sceneIndexes: i } = this.getDataForDistancesComputation(n, t - 1);\n\t\treturn this.enableDistancesComputationOnGPU && this.refreshGPUBuffersForDistancesComputation(r, i, e), {\n\t\t\tfrom: n,\n\t\t\tto: t - 1,\n\t\t\tcount: t - n,\n\t\t\tcenters: r,\n\t\t\tsceneIndexes: i\n\t\t};\n\t}\n\trefreshGPUBuffersForDistancesComputation(e, t, n = !1) {\n\t\tlet r = n ? this.lastBuildSplatCount : 0;\n\t\tthis.updateGPUCentersBufferForDistancesComputation(n, e, r), this.updateGPUTransformIndexesBufferForDistancesComputation(n, t, r);\n\t}\n\trefreshDataTexturesFromSplatBuffers(e) {\n\t\tlet t = this.getSplatCount(!0), n = this.lastBuildSplatCount, r = t - 1;\n\t\te ? this.updateBaseDataFromSplatBuffers(n, r) : (this.setupDataTextures(), this.updateBaseDataFromSplatBuffers()), this.updateDataTexturesFromBaseData(n, r), this.updateVisibleRegion(e);\n\t}\n\tsetupDataTextures() {\n\t\tlet t = this.getMaxSplatCount(), n = this.getSplatCount(!0);\n\t\tthis.disposeTextures();\n\t\tlet r = (e, n) => {\n\t\t\tlet r = new G(4096, 1024);\n\t\t\tfor (; r.x * r.y * e < t * n;) r.y *= 2;\n\t\t\treturn r;\n\t\t}, i = (e) => e >= 1 ? sp : ap, a = (e) => {\n\t\t\tlet t = i(e);\n\t\t\treturn {\n\t\t\t\telementsPerTexelStored: t,\n\t\t\t\ttexSize: r(t, 6)\n\t\t\t};\n\t\t}, o = this.getTargetCovarianceCompressionLevel(), s = this.getTargetSphericalHarmonicsCompressionLevel(), c, l, u;\n\t\tif (this.splatRenderMode === Rf.ThreeD) {\n\t\t\tlet e = a(o);\n\t\t\te.texSize.x * e.texSize.y > hp && o === 0 && (o = 1), c = new Float32Array(t * rp);\n\t\t} else l = new Float32Array(t * 3), u = new Float32Array(t * 4);\n\t\tlet d = new Float32Array(t * 3), f = new Uint8Array(t * 4), p = Float32Array;\n\t\ts === 1 ? p = Uint16Array : s === 2 && (p = Uint8Array);\n\t\tlet m = tu(this.minSphericalHarmonicsDegree), h = this.minSphericalHarmonicsDegree ? new p(t * m) : void 0, g = r(up, 4), _ = new Uint32Array(g.x * g.y * up);\n\t\te.updateCenterColorsPaddedData(0, n - 1, d, f, _);\n\t\tlet v = new zi(_, g.x, g.y, Oe, fe);\n\t\tif (v.internalFormat = \"RGBA32UI\", v.needsUpdate = !0, this.material.uniforms.centersColorsTexture.value = v, this.material.uniforms.centersColorsTextureSize.value.copy(g), this.material.uniformsNeedUpdate = !0, this.splatDataTextures = {\n\t\t\tbaseData: {\n\t\t\t\tcovariances: c,\n\t\t\t\tscales: l,\n\t\t\t\trotations: u,\n\t\t\t\tcenters: d,\n\t\t\t\tcolors: f,\n\t\t\t\tsphericalHarmonics: h\n\t\t\t},\n\t\t\tcenterColors: {\n\t\t\t\tdata: _,\n\t\t\t\ttexture: v,\n\t\t\t\tsize: g\n\t\t\t}\n\t\t}, this.splatRenderMode === Rf.ThreeD) {\n\t\t\tlet t = a(o), n = t.elementsPerTexelStored, r = t.texSize, i = o >= 1 ? Uint32Array : Float32Array, s = o >= 1 ? cp : op, l = new i(r.x * r.y * s);\n\t\t\to === 0 ? l.set(c) : e.updatePaddedCompressedCovariancesTextureData(c, l, 0, 0, c.length);\n\t\t\tlet u;\n\t\t\tif (o >= 1) u = new zi(l, r.x, r.y, Oe, fe), u.internalFormat = \"RGBA32UI\", this.material.uniforms.covariancesTextureHalfFloat.value = u;\n\t\t\telse {\n\t\t\t\tu = new zi(l, r.x, r.y, Se, pe), this.material.uniforms.covariancesTexture.value = u;\n\t\t\t\tlet e = new zi(/* @__PURE__ */ new Uint32Array(32), 2, 2, Oe, fe);\n\t\t\t\te.internalFormat = \"RGBA32UI\", this.material.uniforms.covariancesTextureHalfFloat.value = e, e.needsUpdate = !0;\n\t\t\t}\n\t\t\tu.needsUpdate = !0, this.material.uniforms.covariancesAreHalfFloat.value = +(o >= 1), this.material.uniforms.covariancesTextureSize.value.copy(r), this.splatDataTextures.covariances = {\n\t\t\t\tdata: l,\n\t\t\t\ttexture: u,\n\t\t\t\tsize: r,\n\t\t\t\tcompressionLevel: o,\n\t\t\t\telementsPerTexelStored: n,\n\t\t\t\telementsPerTexelAllocated: s\n\t\t\t};\n\t\t} else {\n\t\t\tlet t = r(lp, 6), i = Float32Array, a = pe, o = new i(t.x * t.y * lp);\n\t\t\te.updateScaleRotationsPaddedData(0, n - 1, l, u, o);\n\t\t\tlet s = new zi(o, t.x, t.y, Se, a);\n\t\t\ts.needsUpdate = !0, this.material.uniforms.scaleRotationsTexture.value = s, this.material.uniforms.scaleRotationsTextureSize.value.copy(t), this.splatDataTextures.scaleRotations = {\n\t\t\t\tdata: o,\n\t\t\t\ttexture: s,\n\t\t\t\tsize: t,\n\t\t\t\tcompressionLevel: 0\n\t\t\t};\n\t\t}\n\t\tif (h) {\n\t\t\tlet e = s === 2 ? se : me, t = m;\n\t\t\tt % 2 != 0 && t++;\n\t\t\tlet i = Se, a = r(4, t);\n\t\t\tif (a.x * a.y <= hp) {\n\t\t\t\tlet r = a.x * a.y * 4, o = new p(r);\n\t\t\t\tfor (let e = 0; e < n; e++) {\n\t\t\t\t\tlet n = m * e, r = t * e;\n\t\t\t\t\tfor (let e = 0; e < m; e++) o[r + e] = h[n + e];\n\t\t\t\t}\n\t\t\t\tlet c = new zi(o, a.x, a.y, i, e);\n\t\t\t\tc.needsUpdate = !0, this.material.uniforms.sphericalHarmonicsTexture.value = c, this.splatDataTextures.sphericalHarmonics = {\n\t\t\t\t\tcomponentCount: m,\n\t\t\t\t\tpaddedComponentCount: t,\n\t\t\t\t\tdata: o,\n\t\t\t\t\ttextureCount: 1,\n\t\t\t\t\ttexture: c,\n\t\t\t\t\tsize: a,\n\t\t\t\t\tcompressionLevel: s,\n\t\t\t\t\telementsPerTexel: 4\n\t\t\t\t};\n\t\t\t} else {\n\t\t\t\tlet o = m / 3;\n\t\t\t\tt = o, t % 2 != 0 && t++, a = r(4, t);\n\t\t\t\tlet c = a.x * a.y * 4, l = [\n\t\t\t\t\tthis.material.uniforms.sphericalHarmonicsTextureR,\n\t\t\t\t\tthis.material.uniforms.sphericalHarmonicsTextureG,\n\t\t\t\t\tthis.material.uniforms.sphericalHarmonicsTextureB\n\t\t\t\t], u = [], d = [];\n\t\t\t\tfor (let r = 0; r < 3; r++) {\n\t\t\t\t\tlet s = new p(c);\n\t\t\t\t\tu.push(s);\n\t\t\t\t\tfor (let e = 0; e < n; e++) {\n\t\t\t\t\t\tlet n = m * e, i = t * e;\n\t\t\t\t\t\tif (o >= 3) {\n\t\t\t\t\t\t\tfor (let e = 0; e < 3; e++) s[i + e] = h[n + r * 3 + e];\n\t\t\t\t\t\t\tif (o >= 8) for (let e = 0; e < 5; e++) s[i + 3 + e] = h[n + 9 + r * 5 + e];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tlet f = new zi(s, a.x, a.y, i, e);\n\t\t\t\t\td.push(f), f.needsUpdate = !0, l[r].value = f;\n\t\t\t\t}\n\t\t\t\tthis.material.uniforms.sphericalHarmonicsMultiTextureMode.value = 1, this.splatDataTextures.sphericalHarmonics = {\n\t\t\t\t\tcomponentCount: m,\n\t\t\t\t\tcomponentCountPerChannel: o,\n\t\t\t\t\tpaddedComponentCount: t,\n\t\t\t\t\tdata: u,\n\t\t\t\t\ttextureCount: 3,\n\t\t\t\t\ttextures: d,\n\t\t\t\t\tsize: a,\n\t\t\t\t\tcompressionLevel: s,\n\t\t\t\t\telementsPerTexel: 4\n\t\t\t\t};\n\t\t\t}\n\t\t\tthis.material.uniforms.sphericalHarmonicsTextureSize.value.copy(a), this.material.uniforms.sphericalHarmonics8BitMode.value = +(s === 2);\n\t\t\tfor (let e = 0; e < this.scenes.length; e++) {\n\t\t\t\tlet t = this.scenes[e].splatBuffer;\n\t\t\t\tthis.material.uniforms.sphericalHarmonics8BitCompressionRangeMin.value[e] = t.minSphericalHarmonicsCoeff, this.material.uniforms.sphericalHarmonics8BitCompressionRangeMax.value[e] = t.maxSphericalHarmonicsCoeff;\n\t\t\t}\n\t\t\tthis.material.uniformsNeedUpdate = !0;\n\t\t}\n\t\tlet y = r(dp, 4), b = new Uint32Array(y.x * y.y * dp);\n\t\tfor (let e = 0; e < n; e++) b[e] = this.globalSplatIndexToSceneIndexMap[e];\n\t\tlet x = new zi(b, y.x, y.y, Te, fe);\n\t\tx.internalFormat = \"R32UI\", x.needsUpdate = !0, this.material.uniforms.sceneIndexesTexture.value = x, this.material.uniforms.sceneIndexesTextureSize.value.copy(y), this.material.uniformsNeedUpdate = !0, this.splatDataTextures.sceneIndexes = {\n\t\t\tdata: b,\n\t\t\ttexture: x,\n\t\t\tsize: y\n\t\t}, this.material.uniforms.sceneCount.value = this.scenes.length;\n\t}\n\tupdateBaseDataFromSplatBuffers(e, t) {\n\t\tlet n = this.splatDataTextures.covariances, r = n ? n.compressionLevel : void 0, i = this.splatDataTextures.scaleRotations, a = i ? i.compressionLevel : void 0, o = this.splatDataTextures.sphericalHarmonics, s = o ? o.compressionLevel : 0;\n\t\tthis.fillSplatDataArrays(this.splatDataTextures.baseData.covariances, this.splatDataTextures.baseData.scales, this.splatDataTextures.baseData.rotations, this.splatDataTextures.baseData.centers, this.splatDataTextures.baseData.colors, this.splatDataTextures.baseData.sphericalHarmonics, void 0, r, a, s, e, t, e);\n\t}\n\tupdateDataTexturesFromBaseData(t, n) {\n\t\tlet r = this.splatDataTextures.covariances, i = r ? r.compressionLevel : void 0, a = this.splatDataTextures.scaleRotations, o = a ? a.compressionLevel : void 0, s = this.splatDataTextures.sphericalHarmonics, c = s ? s.compressionLevel : 0, l = this.splatDataTextures.centerColors, u = l.data, d = l.texture;\n\t\te.updateCenterColorsPaddedData(t, n, this.splatDataTextures.baseData.centers, this.splatDataTextures.baseData.colors, u);\n\t\tlet f = this.renderer ? this.renderer.properties.get(d) : null;\n\t\tif (!f || !f.__webglTexture ? d.needsUpdate = !0 : this.updateDataTexture(u, l.texture, l.size, f, up, ip, 4, t, n), r) {\n\t\t\tlet a = r.texture, o = t * rp, s = n * rp;\n\t\t\tif (i === 0) for (let e = o; e <= s; e++) {\n\t\t\t\tlet t = this.splatDataTextures.baseData.covariances[e];\n\t\t\t\tr.data[e] = t;\n\t\t\t}\n\t\t\telse e.updatePaddedCompressedCovariancesTextureData(this.splatDataTextures.baseData.covariances, r.data, t * r.elementsPerTexelAllocated, o, s);\n\t\t\tlet c = this.renderer ? this.renderer.properties.get(a) : null;\n\t\t\t!c || !c.__webglTexture ? a.needsUpdate = !0 : i === 0 ? this.updateDataTexture(r.data, r.texture, r.size, c, r.elementsPerTexelStored, rp, 4, t, n) : this.updateDataTexture(r.data, r.texture, r.size, c, r.elementsPerTexelAllocated, r.elementsPerTexelAllocated, 2, t, n);\n\t\t}\n\t\tif (a) {\n\t\t\tlet r = a.data, i = a.texture, s = o === 0 ? 4 : 2;\n\t\t\te.updateScaleRotationsPaddedData(t, n, this.splatDataTextures.baseData.scales, this.splatDataTextures.baseData.rotations, r);\n\t\t\tlet c = this.renderer ? this.renderer.properties.get(i) : null;\n\t\t\t!c || !c.__webglTexture ? i.needsUpdate = !0 : this.updateDataTexture(r, a.texture, a.size, c, lp, 6, s, t, n);\n\t\t}\n\t\tlet p = this.splatDataTextures.baseData.sphericalHarmonics;\n\t\tif (p) {\n\t\t\tlet e = 4;\n\t\t\tc === 1 ? e = 2 : c === 2 && (e = 1);\n\t\t\tlet r = (r, i, a, o, s) => {\n\t\t\t\tlet c = this.renderer ? this.renderer.properties.get(r) : null;\n\t\t\t\t!c || !c.__webglTexture ? r.needsUpdate = !0 : this.updateDataTexture(o, r, i, c, a, s, e, t, n);\n\t\t\t}, i = s.componentCount, a = s.paddedComponentCount;\n\t\t\tif (s.textureCount === 1) {\n\t\t\t\tlet e = s.data;\n\t\t\t\tfor (let r = t; r <= n; r++) {\n\t\t\t\t\tlet t = i * r, n = a * r;\n\t\t\t\t\tfor (let r = 0; r < i; r++) e[n + r] = p[t + r];\n\t\t\t\t}\n\t\t\t\tr(s.texture, s.size, s.elementsPerTexel, e, a);\n\t\t\t} else {\n\t\t\t\tlet e = s.componentCountPerChannel;\n\t\t\t\tfor (let o = 0; o < 3; o++) {\n\t\t\t\t\tlet c = s.data[o];\n\t\t\t\t\tfor (let r = t; r <= n; r++) {\n\t\t\t\t\t\tlet t = i * r, n = a * r;\n\t\t\t\t\t\tif (e >= 3) {\n\t\t\t\t\t\t\tfor (let e = 0; e < 3; e++) c[n + e] = p[t + o * 3 + e];\n\t\t\t\t\t\t\tif (e >= 8) for (let e = 0; e < 5; e++) c[n + 3 + e] = p[t + 9 + o * 5 + e];\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tr(s.textures[o], s.size, s.elementsPerTexel, c, a);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tlet m = this.splatDataTextures.sceneIndexes, h = m.data;\n\t\tfor (let e = this.lastBuildSplatCount; e <= n; e++) h[e] = this.globalSplatIndexToSceneIndexMap[e];\n\t\tlet g = m.texture, _ = this.renderer ? this.renderer.properties.get(g) : null;\n\t\t!_ || !_.__webglTexture ? g.needsUpdate = !0 : this.updateDataTexture(h, m.texture, m.size, _, 1, 1, 1, this.lastBuildSplatCount, n);\n\t}\n\tgetTargetCovarianceCompressionLevel() {\n\t\treturn +!!this.halfPrecisionCovariancesOnGPU;\n\t}\n\tgetTargetSphericalHarmonicsCompressionLevel() {\n\t\treturn Math.max(1, this.getMaximumSplatBufferCompressionLevel());\n\t}\n\tgetMaximumSplatBufferCompressionLevel() {\n\t\tlet e;\n\t\tfor (let t = 0; t < this.scenes.length; t++) {\n\t\t\tlet n = this.getScene(t).splatBuffer;\n\t\t\t(t === 0 || n.compressionLevel > e) && (e = n.compressionLevel);\n\t\t}\n\t\treturn e;\n\t}\n\tgetMinimumSplatBufferCompressionLevel() {\n\t\tlet e;\n\t\tfor (let t = 0; t < this.scenes.length; t++) {\n\t\t\tlet n = this.getScene(t).splatBuffer;\n\t\t\t(t === 0 || n.compressionLevel < e) && (e = n.compressionLevel);\n\t\t}\n\t\treturn e;\n\t}\n\tstatic computeTextureUpdateRegion(e, t, n, r, i) {\n\t\tlet a = i / r, o = e * a, s = Math.floor(o / n), c = s * n * r, l = t * a, u = Math.floor(l / n);\n\t\treturn {\n\t\t\tdataStart: c,\n\t\t\tdataEnd: u * n * r + n * r,\n\t\t\tstartRow: s,\n\t\t\tendRow: u\n\t\t};\n\t}\n\tupdateDataTexture(t, n, r, i, a, o, s, c, l) {\n\t\tlet u = this.renderer.getContext(), d = e.computeTextureUpdateRegion(c, l, r.x, a, o), f = d.dataEnd - d.dataStart, p = new t.constructor(t.buffer, d.dataStart * s, f), m = d.endRow - d.startRow + 1, h = this.webGLUtils.convert(n.type), g = this.webGLUtils.convert(n.format, n.colorSpace), _ = u.getParameter(u.TEXTURE_BINDING_2D);\n\t\tu.bindTexture(u.TEXTURE_2D, i.__webglTexture), u.texSubImage2D(u.TEXTURE_2D, 0, 0, d.startRow, r.x, m, g, h, p), u.bindTexture(u.TEXTURE_2D, _);\n\t}\n\tstatic updatePaddedCompressedCovariancesTextureData(e, t, n, r, i) {\n\t\tlet a = new DataView(t.buffer), o = n, s = 0;\n\t\tfor (let t = r; t <= i; t += 2) a.setUint16(o * 2, e[t], !0), a.setUint16(o * 2 + 2, e[t + 1], !0), o += 2, s++, s >= 3 && (o += 2, s = 0);\n\t}\n\tstatic updateCenterColorsPaddedData(e, t, n, r, i) {\n\t\tfor (let a = e; a <= t; a++) {\n\t\t\tlet e = a * 4, t = a * 3, o = a * 4;\n\t\t\ti[o] = Yl(r, e), i[o + 1] = Jl(n[t]), i[o + 2] = Jl(n[t + 1]), i[o + 3] = Jl(n[t + 2]);\n\t\t}\n\t}\n\tstatic updateScaleRotationsPaddedData(e, t, n, r, i) {\n\t\tfor (let a = e; a <= t; a++) {\n\t\t\tlet e = a * 3, t = a * 4, o = a * 6;\n\t\t\ti[o] = n[e], i[o + 1] = n[e + 1], i[o + 2] = n[e + 2], i[o + 3] = r[t], i[o + 4] = r[t + 1], i[o + 5] = r[t + 2];\n\t\t}\n\t}\n\tupdateVisibleRegion(e) {\n\t\tlet t = this.getSplatCount(!0), n = new K();\n\t\tif (!e) {\n\t\t\tlet e = new K();\n\t\t\tthis.scenes.forEach((t) => {\n\t\t\t\te.add(t.splatBuffer.sceneCenter);\n\t\t\t}), e.multiplyScalar(1 / this.scenes.length), this.calculatedSceneCenter.copy(e), this.material.uniforms.sceneCenter.value.copy(this.calculatedSceneCenter), this.material.uniformsNeedUpdate = !0;\n\t\t}\n\t\tlet r = e ? this.lastBuildSplatCount : 0;\n\t\tfor (let e = r; e < t; e++) {\n\t\t\tthis.getSplatCenter(e, n, !0);\n\t\t\tlet t = n.sub(this.calculatedSceneCenter).length();\n\t\t\tt > this.maxSplatDistanceFromSceneCenter && (this.maxSplatDistanceFromSceneCenter = t);\n\t\t}\n\t\tthis.maxSplatDistanceFromSceneCenter - this.visibleRegionBufferRadius > mp && (this.visibleRegionBufferRadius = this.maxSplatDistanceFromSceneCenter, this.visibleRegionRadius = Math.max(this.visibleRegionBufferRadius - mp, 0)), this.finalBuild && (this.visibleRegionRadius = this.visibleRegionBufferRadius = this.maxSplatDistanceFromSceneCenter), this.updateVisibleRegionFadeDistance();\n\t}\n\tupdateVisibleRegionFadeDistance(e = $f.Default) {\n\t\tlet t = fp * this.sceneFadeInRateMultiplier, n = pp * this.sceneFadeInRateMultiplier, r = this.finalBuild ? t : n, i = e === $f.Default ? r : n;\n\t\tthis.visibleRegionFadeStartRadius = (this.visibleRegionRadius - this.visibleRegionFadeStartRadius) * i + this.visibleRegionFadeStartRadius;\n\t\tlet a = (this.visibleRegionBufferRadius > 0 ? this.visibleRegionFadeStartRadius / this.visibleRegionBufferRadius : 0) > .99, o = a || e === $f.Instant ? 1 : 0;\n\t\tthis.material.uniforms.visibleRegionFadeStartRadius.value = this.visibleRegionFadeStartRadius, this.material.uniforms.visibleRegionRadius.value = this.visibleRegionRadius, this.material.uniforms.firstRenderTime.value = this.firstRenderTime, this.material.uniforms.currentTime.value = performance.now(), this.material.uniforms.fadeInComplete.value = o, this.material.uniformsNeedUpdate = !0, this.visibleRegionChanging = !a;\n\t}\n\tupdateRenderIndexes(e, t) {\n\t\tlet n = this.geometry;\n\t\tn.attributes.splatIndex.set(e), n.attributes.splatIndex.needsUpdate = !0, t > 0 && this.firstRenderTime === -1 && (this.firstRenderTime = performance.now()), n.instanceCount = t, n.setDrawRange(0, t);\n\t}\n\tupdateTransforms() {\n\t\tfor (let e = 0; e < this.scenes.length; e++) this.getScene(e).updateTransform(this.dynamicMode);\n\t}\n\tupdateUniforms = function() {\n\t\tlet e = new G();\n\t\treturn function(t, n, r, i, a, o) {\n\t\t\tif (this.getSplatCount() > 0) {\n\t\t\t\tif (e.set(t.x * this.devicePixelRatio, t.y * this.devicePixelRatio), this.material.uniforms.viewport.value.copy(e), this.material.uniforms.basisViewport.value.set(1 / e.x, 1 / e.y), this.material.uniforms.focal.value.set(n, r), this.material.uniforms.orthographicMode.value = +!!i, this.material.uniforms.orthoZoom.value = a, this.material.uniforms.inverseFocalAdjustment.value = o, this.dynamicMode) for (let e = 0; e < this.scenes.length; e++) this.material.uniforms.transforms.value[e].copy(this.getScene(e).transform);\n\t\t\t\tif (this.enableOptionalEffects) for (let e = 0; e < this.scenes.length; e++) this.material.uniforms.sceneOpacity.value[e] = Zl(this.getScene(e).opacity, 0, 1), this.material.uniforms.sceneVisibility.value[e] = +!!this.getScene(e).visible, this.material.uniformsNeedUpdate = !0;\n\t\t\t\tthis.material.uniformsNeedUpdate = !0;\n\t\t\t}\n\t\t};\n\t}();\n\tsetSplatScale(e = 1) {\n\t\tthis.splatScale = e, this.material.uniforms.splatScale.value = e, this.material.uniformsNeedUpdate = !0;\n\t}\n\tgetSplatScale() {\n\t\treturn this.splatScale;\n\t}\n\tsetPointCloudModeEnabled(e) {\n\t\tthis.pointCloudModeEnabled = e, this.material.uniforms.pointCloudModeEnabled.value = +!!e, this.material.uniformsNeedUpdate = !0;\n\t}\n\tgetPointCloudModeEnabled() {\n\t\treturn this.pointCloudModeEnabled;\n\t}\n\tgetSplatDataTextures() {\n\t\treturn this.splatDataTextures;\n\t}\n\tgetSplatCount(t = !1) {\n\t\treturn t ? e.getTotalSplatCountForScenes(this.scenes) : this.lastBuildSplatCount;\n\t}\n\tstatic getTotalSplatCountForScenes(e) {\n\t\tlet t = 0;\n\t\tfor (let n of e) n && n.splatBuffer && (t += n.splatBuffer.getSplatCount());\n\t\treturn t;\n\t}\n\tstatic getTotalSplatCountForSplatBuffers(e) {\n\t\tlet t = 0;\n\t\tfor (let n of e) t += n.getSplatCount();\n\t\treturn t;\n\t}\n\tgetMaxSplatCount() {\n\t\treturn e.getTotalMaxSplatCountForScenes(this.scenes);\n\t}\n\tstatic getTotalMaxSplatCountForScenes(e) {\n\t\tlet t = 0;\n\t\tfor (let n of e) n && n.splatBuffer && (t += n.splatBuffer.getMaxSplatCount());\n\t\treturn t;\n\t}\n\tstatic getTotalMaxSplatCountForSplatBuffers(e) {\n\t\tlet t = 0;\n\t\tfor (let n of e) t += n.getMaxSplatCount();\n\t\treturn t;\n\t}\n\tdisposeDistancesComputationGPUResources() {\n\t\tif (!this.renderer) return;\n\t\tlet e = this.renderer.getContext();\n\t\tthis.distancesTransformFeedback.vao && (e.deleteVertexArray(this.distancesTransformFeedback.vao), this.distancesTransformFeedback.vao = null), this.distancesTransformFeedback.program && (e.deleteProgram(this.distancesTransformFeedback.program), e.deleteShader(this.distancesTransformFeedback.vertexShader), e.deleteShader(this.distancesTransformFeedback.fragmentShader), this.distancesTransformFeedback.program = null, this.distancesTransformFeedback.vertexShader = null, this.distancesTransformFeedback.fragmentShader = null), this.disposeDistancesComputationGPUBufferResources(), this.distancesTransformFeedback.id && (e.deleteTransformFeedback(this.distancesTransformFeedback.id), this.distancesTransformFeedback.id = null);\n\t}\n\tdisposeDistancesComputationGPUBufferResources() {\n\t\tif (!this.renderer) return;\n\t\tlet e = this.renderer.getContext();\n\t\tthis.distancesTransformFeedback.centersBuffer && (this.distancesTransformFeedback.centersBuffer = null, e.deleteBuffer(this.distancesTransformFeedback.centersBuffer)), this.distancesTransformFeedback.outDistancesBuffer && (e.deleteBuffer(this.distancesTransformFeedback.outDistancesBuffer), this.distancesTransformFeedback.outDistancesBuffer = null);\n\t}\n\tsetRenderer(e) {\n\t\tif (e !== this.renderer) {\n\t\t\tthis.renderer = e;\n\t\t\tlet t = this.renderer.getContext(), n = new Zf(t), r = new Qf(t, n, {});\n\t\t\tif (n.init(r), this.webGLUtils = new ul(t, n, r), this.enableDistancesComputationOnGPU && this.getSplatCount() > 0) {\n\t\t\t\tthis.setupDistancesComputationTransformFeedback();\n\t\t\t\tlet { centers: e, sceneIndexes: t } = this.getDataForDistancesComputation(0, this.getSplatCount() - 1);\n\t\t\t\tthis.refreshGPUBuffersForDistancesComputation(e, t);\n\t\t\t}\n\t\t}\n\t}\n\tsetupDistancesComputationTransformFeedback = function() {\n\t\tlet e;\n\t\treturn function() {\n\t\t\tlet t = this.getMaxSplatCount();\n\t\t\tif (!this.renderer) return;\n\t\t\tlet n = this.lastRenderer !== this.renderer, r = e !== t;\n\t\t\tif (!n && !r) return;\n\t\t\tn ? this.disposeDistancesComputationGPUResources() : r && this.disposeDistancesComputationGPUBufferResources();\n\t\t\tlet i = this.renderer.getContext(), a = (e, t, n) => {\n\t\t\t\tlet r = e.createShader(t);\n\t\t\t\tif (!r) return console.error(\"Fatal error: gl could not create a shader object.\"), null;\n\t\t\t\tif (e.shaderSource(r, n), e.compileShader(r), !e.getShaderParameter(r, e.COMPILE_STATUS)) {\n\t\t\t\t\tlet n = \"unknown\";\n\t\t\t\t\tt === e.VERTEX_SHADER ? n = \"vertex shader\" : t === e.FRAGMENT_SHADER && (n = \"fragement shader\");\n\t\t\t\t\tlet i = e.getShaderInfoLog(r);\n\t\t\t\t\treturn console.error(\"Failed to compile \" + n + \" with these errors:\" + i), e.deleteShader(r), null;\n\t\t\t\t}\n\t\t\t\treturn r;\n\t\t\t}, o;\n\t\t\tthis.integerBasedDistancesComputation ? (o = \"#version 300 es\\n                in ivec4 center;\\n                flat out int distance;\", this.dynamicMode ? o += `\n                        in uint sceneIndex;\n                        uniform ivec4 transforms[${cu.MaxScenes}];\n                        void main(void) {\n                            ivec4 transform = transforms[sceneIndex];\n                            distance = center.x * transform.x + center.y * transform.y + center.z * transform.z + transform.w * center.w;\n                        }\n                    ` : o += \"\\n                        uniform ivec3 modelViewProj;\\n                        void main(void) {\\n                            distance = center.x * modelViewProj.x + center.y * modelViewProj.y + center.z * modelViewProj.z;\\n                        }\\n                    \") : (o = \"#version 300 es\\n                in vec4 center;\\n                flat out float distance;\", this.dynamicMode ? o += `\n                        in uint sceneIndex;\n                        uniform mat4 transforms[${cu.MaxScenes}];\n                        void main(void) {\n                            vec4 transformedCenter = transforms[sceneIndex] * vec4(center.xyz, 1.0);\n                            distance = transformedCenter.z;\n                        }\n                    ` : o += \"\\n                        uniform vec3 modelViewProj;\\n                        void main(void) {\\n                            distance = center.x * modelViewProj.x + center.y * modelViewProj.y + center.z * modelViewProj.z;\\n                        }\\n                    \");\n\t\t\tlet s = i.getParameter(i.VERTEX_ARRAY_BINDING), c = i.getParameter(i.CURRENT_PROGRAM), l = c ? i.getProgramParameter(c, i.DELETE_STATUS) : !1;\n\t\t\tif (n && (this.distancesTransformFeedback.vao = i.createVertexArray()), i.bindVertexArray(this.distancesTransformFeedback.vao), n) {\n\t\t\t\tlet e = i.createProgram(), t = a(i, i.VERTEX_SHADER, o), n = a(i, i.FRAGMENT_SHADER, \"#version 300 es\\n                precision lowp float;\\n                out vec4 fragColor;\\n                void main(){}\\n            \");\n\t\t\t\tif (!t || !n) throw Error(\"Could not compile shaders for distances computation on GPU.\");\n\t\t\t\tif (i.attachShader(e, t), i.attachShader(e, n), i.transformFeedbackVaryings(e, [\"distance\"], i.SEPARATE_ATTRIBS), i.linkProgram(e), !i.getProgramParameter(e, i.LINK_STATUS)) {\n\t\t\t\t\tlet r = i.getProgramInfoLog(e);\n\t\t\t\t\tthrow console.error(\"Fatal error: Failed to link program: \" + r), i.deleteProgram(e), i.deleteShader(n), i.deleteShader(t), Error(\"Could not link shaders for distances computation on GPU.\");\n\t\t\t\t}\n\t\t\t\tthis.distancesTransformFeedback.program = e, this.distancesTransformFeedback.vertexShader = t, this.distancesTransformFeedback.vertexShader = n;\n\t\t\t}\n\t\t\tif (i.useProgram(this.distancesTransformFeedback.program), this.distancesTransformFeedback.centersLoc = i.getAttribLocation(this.distancesTransformFeedback.program, \"center\"), this.dynamicMode) {\n\t\t\t\tthis.distancesTransformFeedback.sceneIndexesLoc = i.getAttribLocation(this.distancesTransformFeedback.program, \"sceneIndex\");\n\t\t\t\tfor (let e = 0; e < this.scenes.length; e++) this.distancesTransformFeedback.transformsLocs[e] = i.getUniformLocation(this.distancesTransformFeedback.program, `transforms[${e}]`);\n\t\t\t} else this.distancesTransformFeedback.modelViewProjLoc = i.getUniformLocation(this.distancesTransformFeedback.program, \"modelViewProj\");\n\t\t\t(n || r) && (this.distancesTransformFeedback.centersBuffer = i.createBuffer(), i.bindBuffer(i.ARRAY_BUFFER, this.distancesTransformFeedback.centersBuffer), i.enableVertexAttribArray(this.distancesTransformFeedback.centersLoc), this.integerBasedDistancesComputation ? i.vertexAttribIPointer(this.distancesTransformFeedback.centersLoc, 4, i.INT, 0, 0) : i.vertexAttribPointer(this.distancesTransformFeedback.centersLoc, 4, i.FLOAT, !1, 0, 0), this.dynamicMode && (this.distancesTransformFeedback.sceneIndexesBuffer = i.createBuffer(), i.bindBuffer(i.ARRAY_BUFFER, this.distancesTransformFeedback.sceneIndexesBuffer), i.enableVertexAttribArray(this.distancesTransformFeedback.sceneIndexesLoc), i.vertexAttribIPointer(this.distancesTransformFeedback.sceneIndexesLoc, 1, i.UNSIGNED_INT, 0, 0))), (n || r) && (this.distancesTransformFeedback.outDistancesBuffer = i.createBuffer()), i.bindBuffer(i.ARRAY_BUFFER, this.distancesTransformFeedback.outDistancesBuffer), i.bufferData(i.ARRAY_BUFFER, t * 4, i.STATIC_READ), n && (this.distancesTransformFeedback.id = i.createTransformFeedback()), i.bindTransformFeedback(i.TRANSFORM_FEEDBACK, this.distancesTransformFeedback.id), i.bindBufferBase(i.TRANSFORM_FEEDBACK_BUFFER, 0, this.distancesTransformFeedback.outDistancesBuffer), c && l !== !0 && i.useProgram(c), s && i.bindVertexArray(s), this.lastRenderer = this.renderer, e = t;\n\t\t};\n\t}();\n\tupdateGPUCentersBufferForDistancesComputation(e, t, n) {\n\t\tif (!this.renderer) return;\n\t\tlet r = this.renderer.getContext(), i = r.getParameter(r.VERTEX_ARRAY_BINDING);\n\t\tr.bindVertexArray(this.distancesTransformFeedback.vao);\n\t\tlet a = this.integerBasedDistancesComputation ? Uint32Array : Float32Array, o = n * 16;\n\t\tif (r.bindBuffer(r.ARRAY_BUFFER, this.distancesTransformFeedback.centersBuffer), e) r.bufferSubData(r.ARRAY_BUFFER, o, t);\n\t\telse {\n\t\t\tlet e = new a(this.getMaxSplatCount() * 16);\n\t\t\te.set(t), r.bufferData(r.ARRAY_BUFFER, e, r.STATIC_DRAW);\n\t\t}\n\t\tr.bindBuffer(r.ARRAY_BUFFER, null), i && r.bindVertexArray(i);\n\t}\n\tupdateGPUTransformIndexesBufferForDistancesComputation(e, t, n) {\n\t\tif (!this.renderer || !this.dynamicMode) return;\n\t\tlet r = this.renderer.getContext(), i = r.getParameter(r.VERTEX_ARRAY_BINDING);\n\t\tr.bindVertexArray(this.distancesTransformFeedback.vao);\n\t\tlet a = n * 4;\n\t\tif (r.bindBuffer(r.ARRAY_BUFFER, this.distancesTransformFeedback.sceneIndexesBuffer), e) r.bufferSubData(r.ARRAY_BUFFER, a, t);\n\t\telse {\n\t\t\tlet e = new Uint32Array(this.getMaxSplatCount() * 4);\n\t\t\te.set(t), r.bufferData(r.ARRAY_BUFFER, e, r.STATIC_DRAW);\n\t\t}\n\t\tr.bindBuffer(r.ARRAY_BUFFER, null), i && r.bindVertexArray(i);\n\t}\n\tgetSceneIndexes(e, t) {\n\t\tlet n, r = t - e + 1;\n\t\tn = new Uint32Array(r);\n\t\tfor (let r = e; r <= t; r++) n[r] = this.globalSplatIndexToSceneIndexMap[r];\n\t\treturn n;\n\t}\n\tfillTransformsArray = function() {\n\t\tlet e = [];\n\t\treturn function(t) {\n\t\t\te.length !== t.length && (e.length = t.length);\n\t\t\tfor (let t = 0; t < this.scenes.length; t++) {\n\t\t\t\tlet n = this.getScene(t).transform.elements;\n\t\t\t\tfor (let r = 0; r < 16; r++) e[t * 16 + r] = n[r];\n\t\t\t}\n\t\t\tt.set(e);\n\t\t};\n\t}();\n\tcomputeDistancesOnGPU = function() {\n\t\tlet t = new J();\n\t\treturn function(n, r) {\n\t\t\tif (!this.renderer) return;\n\t\t\tlet i = this.renderer.getContext(), a = i.getParameter(i.VERTEX_ARRAY_BINDING), o = i.getParameter(i.CURRENT_PROGRAM), s = o ? i.getProgramParameter(o, i.DELETE_STATUS) : !1;\n\t\t\tif (i.bindVertexArray(this.distancesTransformFeedback.vao), i.useProgram(this.distancesTransformFeedback.program), i.enable(i.RASTERIZER_DISCARD), this.dynamicMode) for (let r = 0; r < this.scenes.length; r++) if (t.copy(this.getScene(r).transform), t.premultiply(n), this.integerBasedDistancesComputation) {\n\t\t\t\tlet n = e.getIntegerMatrixArray(t), a = [\n\t\t\t\t\tn[2],\n\t\t\t\t\tn[6],\n\t\t\t\t\tn[10],\n\t\t\t\t\tn[14]\n\t\t\t\t];\n\t\t\t\ti.uniform4i(this.distancesTransformFeedback.transformsLocs[r], a[0], a[1], a[2], a[3]);\n\t\t\t} else i.uniformMatrix4fv(this.distancesTransformFeedback.transformsLocs[r], !1, t.elements);\n\t\t\telse if (this.integerBasedDistancesComputation) {\n\t\t\t\tlet t = e.getIntegerMatrixArray(n), r = [\n\t\t\t\t\tt[2],\n\t\t\t\t\tt[6],\n\t\t\t\t\tt[10]\n\t\t\t\t];\n\t\t\t\ti.uniform3i(this.distancesTransformFeedback.modelViewProjLoc, r[0], r[1], r[2]);\n\t\t\t} else {\n\t\t\t\tlet e = [\n\t\t\t\t\tn.elements[2],\n\t\t\t\t\tn.elements[6],\n\t\t\t\t\tn.elements[10]\n\t\t\t\t];\n\t\t\t\ti.uniform3f(this.distancesTransformFeedback.modelViewProjLoc, e[0], e[1], e[2]);\n\t\t\t}\n\t\t\ti.bindBuffer(i.ARRAY_BUFFER, this.distancesTransformFeedback.centersBuffer), i.enableVertexAttribArray(this.distancesTransformFeedback.centersLoc), this.integerBasedDistancesComputation ? i.vertexAttribIPointer(this.distancesTransformFeedback.centersLoc, 4, i.INT, 0, 0) : i.vertexAttribPointer(this.distancesTransformFeedback.centersLoc, 4, i.FLOAT, !1, 0, 0), this.dynamicMode && (i.bindBuffer(i.ARRAY_BUFFER, this.distancesTransformFeedback.sceneIndexesBuffer), i.enableVertexAttribArray(this.distancesTransformFeedback.sceneIndexesLoc), i.vertexAttribIPointer(this.distancesTransformFeedback.sceneIndexesLoc, 1, i.UNSIGNED_INT, 0, 0)), i.bindTransformFeedback(i.TRANSFORM_FEEDBACK, this.distancesTransformFeedback.id), i.bindBufferBase(i.TRANSFORM_FEEDBACK_BUFFER, 0, this.distancesTransformFeedback.outDistancesBuffer), i.beginTransformFeedback(i.POINTS), i.drawArrays(i.POINTS, 0, this.getSplatCount()), i.endTransformFeedback(), i.bindBufferBase(i.TRANSFORM_FEEDBACK_BUFFER, 0, null), i.bindTransformFeedback(i.TRANSFORM_FEEDBACK, null), i.disable(i.RASTERIZER_DISCARD);\n\t\t\tlet c = i.fenceSync(i.SYNC_GPU_COMMANDS_COMPLETE, 0);\n\t\t\ti.flush();\n\t\t\tlet l = new Promise((e) => {\n\t\t\t\tlet t = () => {\n\t\t\t\t\tif (this.disposed) e();\n\t\t\t\t\telse switch (i.clientWaitSync(c, 0, 0)) {\n\t\t\t\t\t\tcase i.TIMEOUT_EXPIRED: return this.computeDistancesOnGPUSyncTimeout = setTimeout(t), this.computeDistancesOnGPUSyncTimeout;\n\t\t\t\t\t\tcase i.WAIT_FAILED: throw Error(\"should never get here\");\n\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\tthis.computeDistancesOnGPUSyncTimeout = null, i.deleteSync(c);\n\t\t\t\t\t\t\tlet n = i.getParameter(i.VERTEX_ARRAY_BINDING);\n\t\t\t\t\t\t\ti.bindVertexArray(this.distancesTransformFeedback.vao), i.bindBuffer(i.ARRAY_BUFFER, this.distancesTransformFeedback.outDistancesBuffer), i.getBufferSubData(i.ARRAY_BUFFER, 0, r), i.bindBuffer(i.ARRAY_BUFFER, null), n && i.bindVertexArray(n), e();\n\t\t\t\t\t}\n\t\t\t\t};\n\t\t\t\tthis.computeDistancesOnGPUSyncTimeout = setTimeout(t);\n\t\t\t});\n\t\t\treturn o && s !== !0 && i.useProgram(o), a && i.bindVertexArray(a), l;\n\t\t};\n\t}();\n\tgetLocalSplatParameters(e, t, n) {\n\t\tn ??= !this.dynamicMode, t.splatBuffer = this.getSplatBufferForSplat(e), t.localIndex = this.getSplatLocalIndex(e), t.sceneTransform = n ? this.getSceneTransformForSplat(e) : null;\n\t}\n\tfillSplatDataArrays(e, t, n, r, i, a, o, s = 0, c = 0, l = 1, u, d, f = 0, p) {\n\t\tlet m = new K();\n\t\tm.x = void 0, m.y = void 0, m.z = this.splatRenderMode === Rf.ThreeD ? void 0 : 1;\n\t\tlet h = new J(), g = 0, _ = this.scenes.length - 1;\n\t\tp != null && p >= 0 && p <= this.scenes.length && (g = p, _ = p);\n\t\tfor (let p = g; p <= _; p++) {\n\t\t\to ??= !this.dynamicMode;\n\t\t\tlet g = this.getScene(p), _ = g.splatBuffer, v;\n\t\t\tif (o && (this.getSceneTransform(p, h), v = h), e && _.fillSplatCovarianceArray(e, v, u, d, f, s), t || n) {\n\t\t\t\tif (!t || !n) throw Error(\"SplatMesh::fillSplatDataArrays() -> \\\"scales\\\" and \\\"rotations\\\" must both be valid.\");\n\t\t\t\t_.fillSplatScaleRotationArray(t, n, v, u, d, f, c, m);\n\t\t\t}\n\t\t\tr && _.fillSplatCenterArray(r, v, u, d, f), i && _.fillSplatColorArray(i, g.minimumAlpha, u, d, f), a && _.fillSphericalHarmonicsArray(a, this.minSphericalHarmonicsDegree, v, u, d, f, l), f += _.getSplatCount();\n\t\t}\n\t}\n\tgetIntegerCenters(e, t, n = !1) {\n\t\tlet r = t - e + 1, i = new Float32Array(r * 3);\n\t\tthis.fillSplatDataArrays(null, null, null, i, null, null, void 0, void 0, void 0, void 0, e);\n\t\tlet a, o = n ? 4 : 3;\n\t\ta = new Int32Array(r * o);\n\t\tfor (let e = 0; e < r; e++) {\n\t\t\tfor (let t = 0; t < 3; t++) a[e * o + t] = Math.round(i[e * 3 + t] * 1e3);\n\t\t\tn && (a[e * o + 3] = 1e3);\n\t\t}\n\t\treturn a;\n\t}\n\tgetFloatCenters(e, t, n = !1) {\n\t\tlet r = t - e + 1, i = new Float32Array(r * 3);\n\t\tif (this.fillSplatDataArrays(null, null, null, i, null, null, void 0, void 0, void 0, void 0, e), !n) return i;\n\t\tlet a = new Float32Array(r * 4);\n\t\tfor (let e = 0; e < r; e++) {\n\t\t\tfor (let t = 0; t < 3; t++) a[e * 4 + t] = i[e * 3 + t];\n\t\t\ta[e * 4 + 3] = 1;\n\t\t}\n\t\treturn a;\n\t}\n\tgetSplatCenter = function() {\n\t\tlet e = {};\n\t\treturn function(t, n, r) {\n\t\t\tthis.getLocalSplatParameters(t, e, r), e.splatBuffer.getSplatCenter(e.localIndex, n, e.sceneTransform);\n\t\t};\n\t}();\n\tgetSplatScaleAndRotation = function() {\n\t\tlet e = {}, t = new K();\n\t\treturn function(n, r, i, a) {\n\t\t\tthis.getLocalSplatParameters(n, e, a), t.x = void 0, t.y = void 0, t.z = void 0, this.splatRenderMode === Rf.TwoD && (t.z = 0), e.splatBuffer.getSplatScaleAndRotation(e.localIndex, r, i, e.sceneTransform, t);\n\t\t};\n\t}();\n\tgetSplatColor = function() {\n\t\tlet e = {};\n\t\treturn function(t, n) {\n\t\t\tthis.getLocalSplatParameters(t, e), e.splatBuffer.getSplatColor(e.localIndex, n);\n\t\t};\n\t}();\n\tgetSceneTransform(e, t) {\n\t\tlet n = this.getScene(e);\n\t\tn.updateTransform(this.dynamicMode), t.copy(n.transform);\n\t}\n\tgetScene(e) {\n\t\tif (e < 0 || e >= this.scenes.length) throw Error(\"SplatMesh::getScene() -> Invalid scene index.\");\n\t\treturn this.scenes[e];\n\t}\n\tgetSceneCount() {\n\t\treturn this.scenes.length;\n\t}\n\tgetSplatBufferForSplat(e) {\n\t\treturn this.getScene(this.globalSplatIndexToSceneIndexMap[e]).splatBuffer;\n\t}\n\tgetSceneIndexForSplat(e) {\n\t\treturn this.globalSplatIndexToSceneIndexMap[e];\n\t}\n\tgetSceneTransformForSplat(e) {\n\t\treturn this.getScene(this.globalSplatIndexToSceneIndexMap[e]).transform;\n\t}\n\tgetSplatLocalIndex(e) {\n\t\treturn this.globalSplatIndexToLocalSplatIndexMap[e];\n\t}\n\tstatic getIntegerMatrixArray(e) {\n\t\tlet t = e.elements, n = [];\n\t\tfor (let e = 0; e < 16; e++) n[e] = Math.round(t[e] * 1e3);\n\t\treturn n;\n\t}\n\tcomputeBoundingBox(e = !1, t) {\n\t\tlet n = this.getSplatCount();\n\t\tif (t != null) {\n\t\t\tif (t < 0 || t >= this.scenes.length) throw Error(\"SplatMesh::computeBoundingBox() -> Invalid scene index.\");\n\t\t\tn = this.scenes[t].splatBuffer.getSplatCount();\n\t\t}\n\t\tlet r = new Float32Array(n * 3);\n\t\tthis.fillSplatDataArrays(null, null, null, r, null, null, e, void 0, void 0, void 0, void 0, t);\n\t\tlet i = new K(), a = new K();\n\t\tfor (let e = 0; e < n; e++) {\n\t\t\tlet t = e * 3, n = r[t], o = r[t + 1], s = r[t + 2];\n\t\t\t(e === 0 || n < i.x) && (i.x = n), (e === 0 || o < i.y) && (i.y = o), (e === 0 || s < i.z) && (i.z = s), (e === 0 || n > a.x) && (a.x = n), (e === 0 || o > a.y) && (a.y = o), (e === 0 || s > a.z) && (a.z = s);\n\t\t}\n\t\treturn new kr(i, a);\n\t}\n}, _p = \"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\", vp = \"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\", yp = \"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\", bp = \"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\";\nfunction xp(e) {\n\tlet t, n, r, i, a, o, s, c, l, u, d, f, p, m, h, g, _, v, y, b;\n\tfunction x(y, x, S, C, w, T, E) {\n\t\tlet D = performance.now();\n\t\tif (!r && (new Uint32Array(n, s, w.byteLength / b.BytesPerInt).set(w), new Float32Array(n, u, E.byteLength / b.BytesPerFloat).set(E), C)) {\n\t\t\tlet e;\n\t\t\te = i ? new Int32Array(n, d, T.byteLength / b.BytesPerInt) : new Float32Array(n, d, T.byteLength / b.BytesPerFloat), e.set(T);\n\t\t}\n\t\tg ||= new Uint32Array(v), new Float32Array(n, h, 16).set(S), new Uint32Array(n, p, v).set(g), t.exports.sortIndexes(s, m, d, f, p, h, c, l, u, v, y, x, o, C, i, a);\n\t\tlet O = {\n\t\t\tsortDone: !0,\n\t\t\tsplatSortCount: y,\n\t\t\tsplatRenderCount: x,\n\t\t\tsortTime: 0\n\t\t};\n\t\tif (!r) {\n\t\t\tlet e = new Uint32Array(n, c, x);\n\t\t\t(!_ || _.length < x) && (_ = new Uint32Array(x)), _.set(e), O.sortedIndexes = _;\n\t\t}\n\t\tO.sortTime = performance.now() - D, e.postMessage(O);\n\t}\n\te.onmessage = (g) => {\n\t\tif (g.data.centers) centers = g.data.centers, sceneIndexes = g.data.sceneIndexes, i ? new Int32Array(n, m + g.data.range.from * b.BytesPerInt * 4, g.data.range.count * 4).set(new Int32Array(centers)) : new Float32Array(n, m + g.data.range.from * b.BytesPerFloat * 4, g.data.range.count * 4).set(new Float32Array(centers)), a && new Uint32Array(n, l + g.data.range.from * 4, g.data.range.count).set(new Uint32Array(sceneIndexes)), y = g.data.range.from + g.data.range.count;\n\t\telse if (g.data.sort) {\n\t\t\tlet e = Math.min(g.data.sort.splatRenderCount || 0, y), t = Math.min(g.data.sort.splatSortCount || 0, y), n = g.data.sort.usePrecomputedDistances, i, a, o;\n\t\t\tr || (i = g.data.sort.indexesToSort, o = g.data.sort.transforms, n && (a = g.data.sort.precomputedDistances)), x(t, e, g.data.sort.modelViewProj, n, i, a, o);\n\t\t} else if (g.data.init) {\n\t\t\tb = g.data.init.Constants, o = g.data.init.splatCount, r = g.data.init.useSharedMemory, i = g.data.init.integerBasedSort, a = g.data.init.dynamicMode, v = g.data.init.distanceMapRange, y = 0;\n\t\t\tlet _ = i ? b.BytesPerInt * 4 : b.BytesPerFloat * 4, x = new Uint8Array(g.data.init.sorterWasmBytes), S = 16 * b.BytesPerFloat, C = o * b.BytesPerInt, w = o * _, T = S, E = i ? o * b.BytesPerInt : o * b.BytesPerFloat, D = o * b.BytesPerInt, O = o * b.BytesPerInt, k = i ? v * b.BytesPerInt * 2 : v * b.BytesPerFloat * 2, A = a ? o * b.BytesPerInt : 0, j = a ? b.MaxScenes * S : 0, M = b.MemoryPageSize * 32, N = C + w + T + E + D + k + O + A + j + M, P = Math.floor(N / b.MemoryPageSize) + 1, F = {\n\t\t\t\tmodule: {},\n\t\t\t\tenv: { memory: new WebAssembly.Memory({\n\t\t\t\t\tinitial: P,\n\t\t\t\t\tmaximum: P,\n\t\t\t\t\tshared: !0\n\t\t\t\t}) }\n\t\t\t};\n\t\t\tWebAssembly.compile(x).then((e) => WebAssembly.instantiate(e, F)).then((i) => {\n\t\t\t\tt = i, s = 0, m = s + C, h = m + w, d = h + T, f = d + E, p = f + D, c = p + k, l = c + O, u = l + A, n = F.env.memory.buffer, r ? e.postMessage({\n\t\t\t\t\tsortSetupPhase1Complete: !0,\n\t\t\t\t\tindexesToSortBuffer: n,\n\t\t\t\t\tindexesToSortOffset: s,\n\t\t\t\t\tsortedIndexesBuffer: n,\n\t\t\t\t\tsortedIndexesOffset: c,\n\t\t\t\t\tprecomputedDistancesBuffer: n,\n\t\t\t\t\tprecomputedDistancesOffset: d,\n\t\t\t\t\ttransformsBuffer: n,\n\t\t\t\t\ttransformsOffset: u\n\t\t\t\t}) : e.postMessage({ sortSetupPhase1Complete: !0 });\n\t\t\t});\n\t\t}\n\t};\n}\nfunction Sp(e, t, n, r, i, a = cu.DefaultSplatSortDistanceMapPrecision) {\n\tlet o = new Worker(URL.createObjectURL(new Blob([\n\t\t\"(\",\n\t\txp.toString(),\n\t\t\")(self)\"\n\t], { type: \"application/javascript\" }))), s = _p, c = au() ? ou() : null;\n\t!n && !t ? (s = vp, c && c.major <= 16 && c.minor < 4 && (s = bp)) : n ? t || c && c.major <= 16 && c.minor < 4 && (s = yp) : s = vp;\n\tlet l = atob(s), u = new Uint8Array(l.length);\n\tfor (let e = 0; e < l.length; e++) u[e] = l.charCodeAt(e);\n\treturn o.postMessage({ init: {\n\t\tsorterWasmBytes: u.buffer,\n\t\tsplatCount: e,\n\t\tuseSharedMemory: t,\n\t\tintegerBasedSort: r,\n\t\tdynamicMode: i,\n\t\tdistanceMapRange: 1 << a,\n\t\tConstants: {\n\t\t\tBytesPerFloat: cu.BytesPerFloat,\n\t\t\tBytesPerInt: cu.BytesPerInt,\n\t\t\tMemoryPageSize: cu.MemoryPageSize,\n\t\t\tMaxScenes: cu.MaxScenes\n\t\t}\n\t} }), o;\n}\nvar Cp = {\n\tNone: 0,\n\tVR: 1,\n\tAR: 2\n}, wp = class e {\n\tstatic createButton(t, n = {}) {\n\t\tlet r = document.createElement(\"button\");\n\t\tfunction i() {\n\t\t\tlet e = null;\n\t\t\tasync function i(n) {\n\t\t\t\tn.addEventListener(\"end\", a), await t.xr.setSession(n), r.textContent = \"EXIT VR\", e = n;\n\t\t\t}\n\t\t\tfunction a() {\n\t\t\t\te.removeEventListener(\"end\", a), r.textContent = \"ENTER VR\", e = null;\n\t\t\t}\n\t\t\tr.style.display = \"\", r.style.cursor = \"pointer\", r.style.left = \"calc(50% - 50px)\", r.style.width = \"100px\", r.textContent = \"ENTER VR\";\n\t\t\tlet o = {\n\t\t\t\t...n,\n\t\t\t\toptionalFeatures: [\n\t\t\t\t\t\"local-floor\",\n\t\t\t\t\t\"bounded-floor\",\n\t\t\t\t\t\"layers\",\n\t\t\t\t\t...n.optionalFeatures || []\n\t\t\t\t]\n\t\t\t};\n\t\t\tr.onmouseenter = function() {\n\t\t\t\tr.style.opacity = \"1.0\";\n\t\t\t}, r.onmouseleave = function() {\n\t\t\t\tr.style.opacity = \"0.5\";\n\t\t\t}, r.onclick = function() {\n\t\t\t\te === null ? navigator.xr.requestSession(\"immersive-vr\", o).then(i) : (e.end(), navigator.xr.offerSession !== void 0 && navigator.xr.offerSession(\"immersive-vr\", o).then(i).catch((e) => {\n\t\t\t\t\tconsole.warn(e);\n\t\t\t\t}));\n\t\t\t}, navigator.xr.offerSession !== void 0 && navigator.xr.offerSession(\"immersive-vr\", o).then(i).catch((e) => {\n\t\t\t\tconsole.warn(e);\n\t\t\t});\n\t\t}\n\t\tfunction a() {\n\t\t\tr.style.display = \"\", r.style.cursor = \"auto\", r.style.left = \"calc(50% - 75px)\", r.style.width = \"150px\", r.onmouseenter = null, r.onmouseleave = null, r.onclick = null;\n\t\t}\n\t\tfunction o() {\n\t\t\ta(), r.textContent = \"VR NOT SUPPORTED\";\n\t\t}\n\t\tfunction s(e) {\n\t\t\ta(), console.warn(\"Exception when trying to call xr.isSessionSupported\", e), r.textContent = \"VR NOT ALLOWED\";\n\t\t}\n\t\tfunction c(e) {\n\t\t\te.style.position = \"absolute\", e.style.bottom = \"20px\", e.style.padding = \"12px 6px\", e.style.border = \"1px solid #fff\", e.style.borderRadius = \"4px\", e.style.background = \"rgba(0,0,0,0.1)\", e.style.color = \"#fff\", e.style.font = \"normal 13px sans-serif\", e.style.textAlign = \"center\", e.style.opacity = \"0.5\", e.style.outline = \"none\", e.style.zIndex = \"999\";\n\t\t}\n\t\tif (\"xr\" in navigator) return r.id = \"VRButton\", r.style.display = \"none\", c(r), navigator.xr.isSessionSupported(\"immersive-vr\").then(function(t) {\n\t\t\tt ? i() : o(), t && e.xrSessionIsGranted && r.click();\n\t\t}).catch(s), r;\n\t\t{\n\t\t\tlet e = document.createElement(\"a\");\n\t\t\treturn window.isSecureContext === !1 ? (e.href = document.location.href.replace(/^http:/, \"https:\"), e.innerHTML = \"WEBXR NEEDS HTTPS\") : (e.href = \"https://immersiveweb.dev/\", e.innerHTML = \"WEBXR NOT AVAILABLE\"), e.style.left = \"calc(50% - 90px)\", e.style.width = \"180px\", e.style.textDecoration = \"none\", c(e), e;\n\t\t}\n\t}\n\tstatic registerSessionGrantedListener() {\n\t\tif (typeof navigator < \"u\" && \"xr\" in navigator) {\n\t\t\tif (/WebXRViewer\\//i.test(navigator.userAgent)) return;\n\t\t\tnavigator.xr.addEventListener(\"sessiongranted\", () => {\n\t\t\t\te.xrSessionIsGranted = !0;\n\t\t\t});\n\t\t}\n\t}\n};\nwp.xrSessionIsGranted = !1, wp.registerSessionGrantedListener();\nvar Tp = class {\n\tstatic createButton(e, t = {}) {\n\t\tlet n = document.createElement(\"button\");\n\t\tfunction r() {\n\t\t\tif (t.domOverlay === void 0) {\n\t\t\t\tlet e = document.createElement(\"div\");\n\t\t\t\te.style.display = \"none\", document.body.appendChild(e);\n\t\t\t\tlet n = document.createElementNS(\"http://www.w3.org/2000/svg\", \"svg\");\n\t\t\t\tn.setAttribute(\"width\", 38), n.setAttribute(\"height\", 38), n.style.position = \"absolute\", n.style.right = \"20px\", n.style.top = \"20px\", n.addEventListener(\"click\", function() {\n\t\t\t\t\tr.end();\n\t\t\t\t}), e.appendChild(n);\n\t\t\t\tlet i = document.createElementNS(\"http://www.w3.org/2000/svg\", \"path\");\n\t\t\t\ti.setAttribute(\"d\", \"M 12,12 L 28,28 M 28,12 12,28\"), i.setAttribute(\"stroke\", \"#fff\"), i.setAttribute(\"stroke-width\", 2), n.appendChild(i), t.optionalFeatures === void 0 && (t.optionalFeatures = []), t.optionalFeatures.push(\"dom-overlay\"), t.domOverlay = { root: e };\n\t\t\t}\n\t\t\tlet r = null;\n\t\t\tasync function i(i) {\n\t\t\t\ti.addEventListener(\"end\", a), e.xr.setReferenceSpaceType(\"local\"), await e.xr.setSession(i), n.textContent = \"STOP AR\", t.domOverlay.root.style.display = \"\", r = i;\n\t\t\t}\n\t\t\tfunction a() {\n\t\t\t\tr.removeEventListener(\"end\", a), n.textContent = \"START AR\", t.domOverlay.root.style.display = \"none\", r = null;\n\t\t\t}\n\t\t\tn.style.display = \"\", n.style.cursor = \"pointer\", n.style.left = \"calc(50% - 50px)\", n.style.width = \"100px\", n.textContent = \"START AR\", n.onmouseenter = function() {\n\t\t\t\tn.style.opacity = \"1.0\";\n\t\t\t}, n.onmouseleave = function() {\n\t\t\t\tn.style.opacity = \"0.5\";\n\t\t\t}, n.onclick = function() {\n\t\t\t\tr === null ? navigator.xr.requestSession(\"immersive-ar\", t).then(i) : (r.end(), navigator.xr.offerSession !== void 0 && navigator.xr.offerSession(\"immersive-ar\", t).then(i).catch((e) => {\n\t\t\t\t\tconsole.warn(e);\n\t\t\t\t}));\n\t\t\t}, navigator.xr.offerSession !== void 0 && navigator.xr.offerSession(\"immersive-ar\", t).then(i).catch((e) => {\n\t\t\t\tconsole.warn(e);\n\t\t\t});\n\t\t}\n\t\tfunction i() {\n\t\t\tn.style.display = \"\", n.style.cursor = \"auto\", n.style.left = \"calc(50% - 75px)\", n.style.width = \"150px\", n.onmouseenter = null, n.onmouseleave = null, n.onclick = null;\n\t\t}\n\t\tfunction a() {\n\t\t\ti(), n.textContent = \"AR NOT SUPPORTED\";\n\t\t}\n\t\tfunction o(e) {\n\t\t\ti(), console.warn(\"Exception when trying to call xr.isSessionSupported\", e), n.textContent = \"AR NOT ALLOWED\";\n\t\t}\n\t\tfunction s(e) {\n\t\t\te.style.position = \"absolute\", e.style.bottom = \"20px\", e.style.padding = \"12px 6px\", e.style.border = \"1px solid #fff\", e.style.borderRadius = \"4px\", e.style.background = \"rgba(0,0,0,0.1)\", e.style.color = \"#fff\", e.style.font = \"normal 13px sans-serif\", e.style.textAlign = \"center\", e.style.opacity = \"0.5\", e.style.outline = \"none\", e.style.zIndex = \"999\";\n\t\t}\n\t\tif (\"xr\" in navigator) return n.id = \"ARButton\", n.style.display = \"none\", s(n), navigator.xr.isSessionSupported(\"immersive-ar\").then(function(e) {\n\t\t\te ? r() : a();\n\t\t}).catch(o), n;\n\t\t{\n\t\t\tlet e = document.createElement(\"a\");\n\t\t\treturn window.isSecureContext === !1 ? (e.href = document.location.href.replace(/^http:/, \"https:\"), e.innerHTML = \"WEBXR NEEDS HTTPS\") : (e.href = \"https://immersiveweb.dev/\", e.innerHTML = \"WEBXR NOT AVAILABLE\"), e.style.left = \"calc(50% - 90px)\", e.style.width = \"180px\", e.style.textDecoration = \"none\", s(e), e;\n\t\t}\n\t}\n}, Ep = {\n\tAlways: 0,\n\tOnChange: 1,\n\tNever: 2\n}, Dp = 50, Op = .75, kp = 15e5, Ap = 10, jp = 2.5, Mp = 60, Np = class e {\n\tconstructor(e = {}) {\n\t\tif (e.cameraUp ||= [\n\t\t\t0,\n\t\t\t1,\n\t\t\t0\n\t\t], this.cameraUp = new K().fromArray(e.cameraUp), e.initialCameraPosition ||= [\n\t\t\t0,\n\t\t\t10,\n\t\t\t15\n\t\t], this.initialCameraPosition = new K().fromArray(e.initialCameraPosition), e.initialCameraLookAt ||= [\n\t\t\t0,\n\t\t\t0,\n\t\t\t0\n\t\t], this.initialCameraLookAt = new K().fromArray(e.initialCameraLookAt), this.dropInMode = e.dropInMode || !1, (e.selfDrivenMode === void 0 || e.selfDrivenMode === null) && (e.selfDrivenMode = !0), this.selfDrivenMode = e.selfDrivenMode && !this.dropInMode, this.selfDrivenUpdateFunc = this.selfDrivenUpdate.bind(this), e.useBuiltInControls === void 0 && (e.useBuiltInControls = !0), this.useBuiltInControls = e.useBuiltInControls, this.rootElement = e.rootElement, this.ignoreDevicePixelRatio = e.ignoreDevicePixelRatio || !1, this.devicePixelRatio = this.ignoreDevicePixelRatio ? 1 : window.devicePixelRatio || 1, this.halfPrecisionCovariancesOnGPU = e.halfPrecisionCovariancesOnGPU || !1, this.threeScene = e.threeScene, this.renderer = e.renderer, this.camera = e.camera, this.gpuAcceleratedSort = e.gpuAcceleratedSort || !1, (e.integerBasedSort === void 0 || e.integerBasedSort === null) && (e.integerBasedSort = !0), this.integerBasedSort = e.integerBasedSort, (e.sharedMemoryForWorkers === void 0 || e.sharedMemoryForWorkers === null) && (e.sharedMemoryForWorkers = !0), this.sharedMemoryForWorkers = e.sharedMemoryForWorkers, this.dynamicScene = !!e.dynamicScene, this.antialiased = e.antialiased || !1, this.kernel2DSize = e.kernel2DSize === void 0 ? .3 : e.kernel2DSize, this.webXRMode = e.webXRMode || Cp.None, this.webXRMode !== Cp.None && (this.gpuAcceleratedSort = !1), this.webXRActive = !1, this.webXRSessionInit = e.webXRSessionInit || {}, this.renderMode = e.renderMode || Ep.Always, this.sceneRevealMode = e.sceneRevealMode || $f.Default, this.focalAdjustment = e.focalAdjustment || 1, this.maxScreenSpaceSplatSize = e.maxScreenSpaceSplatSize || 1024, this.logLevel = e.logLevel || ep.None, this.sphericalHarmonicsDegree = e.sphericalHarmonicsDegree || 0, this.enableOptionalEffects = e.enableOptionalEffects || !1, (e.enableSIMDInSort === void 0 || e.enableSIMDInSort === null) && (e.enableSIMDInSort = !0), this.enableSIMDInSort = e.enableSIMDInSort, (e.inMemoryCompressionLevel === void 0 || e.inMemoryCompressionLevel === null) && (e.inMemoryCompressionLevel = 0), this.inMemoryCompressionLevel = e.inMemoryCompressionLevel, (e.optimizeSplatData === void 0 || e.optimizeSplatData === null) && (e.optimizeSplatData = !0), this.optimizeSplatData = e.optimizeSplatData, (e.freeIntermediateSplatData === void 0 || e.freeIntermediateSplatData === null) && (e.freeIntermediateSplatData = !1), this.freeIntermediateSplatData = e.freeIntermediateSplatData, au()) {\n\t\t\tlet e = ou();\n\t\t\te.major < 17 && (this.enableSIMDInSort = !1), e.major < 16 && (this.sharedMemoryForWorkers = !1);\n\t\t}\n\t\t(e.splatRenderMode === void 0 || e.splatRenderMode === null) && (e.splatRenderMode = Rf.ThreeD), this.splatRenderMode = e.splatRenderMode, this.sceneFadeInRateMultiplier = e.sceneFadeInRateMultiplier || 1, this.splatSortDistanceMapPrecision = e.splatSortDistanceMapPrecision || cu.DefaultSplatSortDistanceMapPrecision;\n\t\tlet t = this.integerBasedSort ? 20 : 24;\n\t\tthis.splatSortDistanceMapPrecision = Zl(this.splatSortDistanceMapPrecision, 10, t), this.onSplatMeshChangedCallback = null, this.createSplatMesh(), this.controls = null, this.perspectiveControls = null, this.orthographicControls = null, this.orthographicCamera = null, this.perspectiveCamera = null, this.showMeshCursor = !1, this.showControlPlane = !1, this.showInfo = !1, this.sceneHelper = null, this.sortWorker = null, this.sortRunning = !1, this.splatRenderCount = 0, this.splatSortCount = 0, this.lastSplatSortCount = 0, this.sortWorkerIndexesToSort = null, this.sortWorkerSortedIndexes = null, this.sortWorkerPrecomputedDistances = null, this.sortWorkerTransforms = null, this.preSortMessages = [], this.runAfterNextSort = [], this.selfDrivenModeRunning = !1, this.splatRenderReady = !1, this.raycaster = new zf(), this.infoPanel = null, this.startInOrthographicMode = !1, this.currentFPS = 0, this.lastSortTime = 0, this.consecutiveRenderFrames = 0, this.previousCameraTarget = new K(), this.nextCameraTarget = new K(), this.mousePosition = new G(), this.mouseDownPosition = new G(), this.mouseDownTime = null, this.resizeObserver = null, this.mouseMoveListener = null, this.mouseDownListener = null, this.mouseUpListener = null, this.keyDownListener = null, this.sortPromise = null, this.sortPromiseResolver = null, this.splatSceneDownloadPromises = {}, this.splatSceneDownloadAndBuildPromise = null, this.splatSceneRemovalPromise = null, this.loadingSpinner = new Df(null, this.rootElement || document.body), this.loadingSpinner.hide(), this.loadingProgressBar = new Of(this.rootElement || document.body), this.loadingProgressBar.hide(), this.infoPanel = new kf(this.rootElement || document.body), this.infoPanel.hide(), this.usingExternalCamera = !!(this.dropInMode || this.camera), this.usingExternalRenderer = !!(this.dropInMode || this.renderer), this.initialized = !1, this.disposing = !1, this.disposed = !1, this.disposePromise = null, this.dropInMode || this.init();\n\t}\n\tcreateSplatMesh() {\n\t\tthis.splatMesh = new gp(this.splatRenderMode, this.dynamicScene, this.enableOptionalEffects, this.halfPrecisionCovariancesOnGPU, this.devicePixelRatio, this.gpuAcceleratedSort, this.integerBasedSort, this.antialiased, this.maxScreenSpaceSplatSize, this.logLevel, this.sphericalHarmonicsDegree, this.sceneFadeInRateMultiplier, this.kernel2DSize), this.splatMesh.frustumCulled = !1, this.onSplatMeshChangedCallback && this.onSplatMeshChangedCallback();\n\t}\n\tinit() {\n\t\tthis.initialized ||= (this.rootElement || (this.usingExternalRenderer ? this.rootElement = this.renderer.domElement || document.body : (this.rootElement = document.createElement(\"div\"), this.rootElement.style.width = \"100%\", this.rootElement.style.height = \"100%\", this.rootElement.style.position = \"absolute\", document.body.appendChild(this.rootElement))), this.setupCamera(), this.setupRenderer(), this.setupWebXR(this.webXRSessionInit), this.setupControls(), this.setupEventHandlers(), this.threeScene = this.threeScene || new mr(), this.sceneHelper = new Mf(this.threeScene), this.sceneHelper.setupMeshCursor(), this.sceneHelper.setupFocusMarker(), this.sceneHelper.setupControlPlane(), this.loadingProgressBar.setContainer(this.rootElement), this.loadingSpinner.setContainer(this.rootElement), this.infoPanel.setContainer(this.rootElement), !0);\n\t}\n\tsetupCamera() {\n\t\tif (!this.usingExternalCamera) {\n\t\t\tlet e = new G();\n\t\t\tthis.getRenderDimensions(e), this.perspectiveCamera = new La(Dp, e.x / e.y, .1, 1e3), this.orthographicCamera = new Ra(e.x / -2, e.x / 2, e.y / 2, e.y / -2, .1, 1e3), this.camera = this.startInOrthographicMode ? this.orthographicCamera : this.perspectiveCamera, this.camera.position.copy(this.initialCameraPosition), this.camera.up.copy(this.cameraUp).normalize(), this.camera.lookAt(this.initialCameraLookAt);\n\t\t}\n\t}\n\tsetupRenderer() {\n\t\tif (!this.usingExternalRenderer) {\n\t\t\tlet e = new G();\n\t\t\tthis.getRenderDimensions(e), this.renderer = new Sl({\n\t\t\t\tantialias: !1,\n\t\t\t\tprecision: \"highp\"\n\t\t\t}), this.renderer.setPixelRatio(this.devicePixelRatio), this.renderer.autoClear = !0, this.renderer.setClearColor(new fr(0), 0), this.renderer.setSize(e.x, e.y), this.resizeObserver = new ResizeObserver(() => {\n\t\t\t\tthis.getRenderDimensions(e), this.renderer.setSize(e.x, e.y), this.forceRenderNextFrame();\n\t\t\t}), this.resizeObserver.observe(this.rootElement), this.rootElement.appendChild(this.renderer.domElement);\n\t\t}\n\t}\n\tsetupWebXR(e) {\n\t\tthis.webXRMode && (this.webXRMode === Cp.VR ? this.rootElement.appendChild(wp.createButton(this.renderer, e)) : this.webXRMode === Cp.AR && this.rootElement.appendChild(Tp.createButton(this.renderer, e)), this.renderer.xr.addEventListener(\"sessionstart\", (e) => {\n\t\t\tthis.webXRActive = !0;\n\t\t}), this.renderer.xr.addEventListener(\"sessionend\", (e) => {\n\t\t\tthis.webXRActive = !1;\n\t\t}), this.renderer.xr.enabled = !0, this.camera.position.copy(this.initialCameraPosition), this.camera.up.copy(this.cameraUp).normalize(), this.camera.lookAt(this.initialCameraLookAt));\n\t}\n\tsetupControls() {\n\t\tif (this.useBuiltInControls && this.webXRMode === Cp.None) {\n\t\t\tthis.usingExternalCamera ? this.camera.isOrthographicCamera ? this.orthographicControls = new wf(this.camera, this.renderer.domElement) : this.perspectiveControls = new wf(this.camera, this.renderer.domElement) : (this.perspectiveControls = new wf(this.perspectiveCamera, this.renderer.domElement), this.orthographicControls = new wf(this.orthographicCamera, this.renderer.domElement));\n\t\t\tfor (let e of [this.orthographicControls, this.perspectiveControls]) e && (e.listenToKeyEvents(window), e.rotateSpeed = .5, e.maxPolarAngle = Math.PI * .75, e.minPolarAngle = .1, e.enableDamping = !0, e.dampingFactor = .05, e.target.copy(this.initialCameraLookAt), e.update());\n\t\t\tthis.controls = this.camera.isOrthographicCamera ? this.orthographicControls : this.perspectiveControls, this.controls.update();\n\t\t}\n\t}\n\tsetupEventHandlers() {\n\t\tthis.useBuiltInControls && this.webXRMode === Cp.None && (this.mouseMoveListener = this.onMouseMove.bind(this), this.renderer.domElement.addEventListener(\"pointermove\", this.mouseMoveListener, !1), this.mouseDownListener = this.onMouseDown.bind(this), this.renderer.domElement.addEventListener(\"pointerdown\", this.mouseDownListener, !1), this.mouseUpListener = this.onMouseUp.bind(this), this.renderer.domElement.addEventListener(\"pointerup\", this.mouseUpListener, !1), this.keyDownListener = this.onKeyDown.bind(this), window.addEventListener(\"keydown\", this.keyDownListener, !1));\n\t}\n\tremoveEventHandlers() {\n\t\tthis.useBuiltInControls && (this.renderer.domElement.removeEventListener(\"pointermove\", this.mouseMoveListener), this.mouseMoveListener = null, this.renderer.domElement.removeEventListener(\"pointerdown\", this.mouseDownListener), this.mouseDownListener = null, this.renderer.domElement.removeEventListener(\"pointerup\", this.mouseUpListener), this.mouseUpListener = null, window.removeEventListener(\"keydown\", this.keyDownListener), this.keyDownListener = null);\n\t}\n\tsetRenderMode(e) {\n\t\tthis.renderMode = e;\n\t}\n\tsetActiveSphericalHarmonicsDegrees(e) {\n\t\tthis.splatMesh.material.uniforms.sphericalHarmonicsDegree.value = e, this.splatMesh.material.uniformsNeedUpdate = !0;\n\t}\n\tonSplatMeshChanged(e) {\n\t\tthis.onSplatMeshChangedCallback = e;\n\t}\n\tonKeyDown = function() {\n\t\tlet e = new K(), t = new J(), n = new J();\n\t\treturn function(r) {\n\t\t\tswitch (e.set(0, 0, -1), e.transformDirection(this.camera.matrixWorld), t.makeRotationAxis(e, Math.PI / 128), n.makeRotationAxis(e, -Math.PI / 128), r.code) {\n\t\t\t\tcase \"KeyG\":\n\t\t\t\t\tthis.focalAdjustment += .02, this.forceRenderNextFrame();\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"KeyF\":\n\t\t\t\t\tthis.focalAdjustment -= .02, this.forceRenderNextFrame();\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"ArrowLeft\":\n\t\t\t\t\tthis.camera.up.transformDirection(t);\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"ArrowRight\":\n\t\t\t\t\tthis.camera.up.transformDirection(n);\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"KeyC\":\n\t\t\t\t\tthis.showMeshCursor = !this.showMeshCursor;\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"KeyU\":\n\t\t\t\t\tthis.showControlPlane = !this.showControlPlane;\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"KeyI\":\n\t\t\t\t\tthis.showInfo = !this.showInfo, this.showInfo ? this.infoPanel.show() : this.infoPanel.hide();\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"KeyO\":\n\t\t\t\t\tthis.usingExternalCamera || this.setOrthographicMode(!this.camera.isOrthographicCamera);\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"KeyP\":\n\t\t\t\t\tthis.usingExternalCamera || this.splatMesh.setPointCloudModeEnabled(!this.splatMesh.getPointCloudModeEnabled());\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"Equal\":\n\t\t\t\t\tthis.usingExternalCamera || this.splatMesh.setSplatScale(this.splatMesh.getSplatScale() + .05);\n\t\t\t\t\tbreak;\n\t\t\t\tcase \"Minus\": this.usingExternalCamera || this.splatMesh.setSplatScale(Math.max(this.splatMesh.getSplatScale() - .05, 0));\n\t\t\t}\n\t\t};\n\t}();\n\tonMouseMove(e) {\n\t\tthis.mousePosition.set(e.offsetX, e.offsetY);\n\t}\n\tonMouseDown() {\n\t\tthis.mouseDownPosition.copy(this.mousePosition), this.mouseDownTime = Ql();\n\t}\n\tonMouseUp = function() {\n\t\tlet e = new G();\n\t\treturn function(t) {\n\t\t\te.copy(this.mousePosition).sub(this.mouseDownPosition), Ql() - this.mouseDownTime < .5 && e.length() < 2 && this.onMouseClick(t);\n\t\t};\n\t}();\n\tonMouseClick(e) {\n\t\tthis.mousePosition.set(e.offsetX, e.offsetY), this.checkForFocalPointChange();\n\t}\n\tcheckForFocalPointChange = function() {\n\t\tlet e = new G(), t = new K(), n = [];\n\t\treturn function() {\n\t\t\tif (!this.transitioningCameraTarget && (this.getRenderDimensions(e), n.length = 0, this.raycaster.setFromCameraAndScreenPosition(this.camera, this.mousePosition, e), this.raycaster.intersectSplatMesh(this.splatMesh, n), n.length > 0)) {\n\t\t\t\tlet e = n[0].origin;\n\t\t\t\tt.copy(e).sub(this.camera.position), t.length() > Op && (this.previousCameraTarget.copy(this.controls.target), this.nextCameraTarget.copy(e), this.transitioningCameraTarget = !0, this.transitioningCameraTargetStartTime = Ql());\n\t\t\t}\n\t\t};\n\t}();\n\tgetRenderDimensions(e) {\n\t\tthis.rootElement ? (e.x = this.rootElement.offsetWidth, e.y = this.rootElement.offsetHeight) : this.renderer.getSize(e);\n\t}\n\tsetOrthographicMode(t) {\n\t\tif (t === this.camera.isOrthographicCamera) return;\n\t\tlet n = this.camera, r = t ? this.orthographicCamera : this.perspectiveCamera;\n\t\tif (r.position.copy(n.position), r.up.copy(n.up), r.rotation.copy(n.rotation), r.quaternion.copy(n.quaternion), r.matrix.copy(n.matrix), this.camera = r, this.controls) {\n\t\t\tlet i = (e) => {\n\t\t\t\te.saveState(), e.reset();\n\t\t\t}, a = this.controls, o = t ? this.orthographicControls : this.perspectiveControls;\n\t\t\ti(o), i(a), o.target.copy(a.target), t ? e.setCameraZoomFromPosition(r, n, a) : e.setCameraPositionFromZoom(r, n, o), this.controls = o, this.camera.lookAt(this.controls.target);\n\t\t}\n\t}\n\tstatic setCameraPositionFromZoom = function() {\n\t\tlet e = new K();\n\t\treturn function(t, n, r) {\n\t\t\tlet i = 1 / (n.zoom * .001);\n\t\t\te.copy(r.target).sub(t.position).normalize().multiplyScalar(i).negate(), t.position.copy(r.target).add(e);\n\t\t};\n\t}();\n\tstatic setCameraZoomFromPosition = function() {\n\t\tlet e = new K();\n\t\treturn function(t, n, r) {\n\t\t\tt.zoom = 1 / (e.copy(r.target).sub(n.position).length() * .001);\n\t\t};\n\t}();\n\tupdateSplatMesh = function() {\n\t\tlet e = new G();\n\t\treturn function() {\n\t\t\tif (this.splatMesh && this.splatMesh.getSplatCount() > 0) {\n\t\t\t\tthis.splatMesh.updateVisibleRegionFadeDistance(this.sceneRevealMode), this.splatMesh.updateTransforms(), this.getRenderDimensions(e);\n\t\t\t\tlet t = this.camera.projectionMatrix.elements[0] * .5 * this.devicePixelRatio * e.x, n = this.camera.projectionMatrix.elements[5] * .5 * this.devicePixelRatio * e.y, r = this.camera.isOrthographicCamera ? 1 / this.devicePixelRatio : 1, i = this.focalAdjustment * r, a = 1 / i;\n\t\t\t\tthis.adjustForWebXRStereo(e), this.splatMesh.updateUniforms(e, t * i, n * i, this.camera.isOrthographicCamera, this.camera.zoom || 1, a);\n\t\t\t}\n\t\t};\n\t}();\n\tadjustForWebXRStereo(e) {\n\t\tif (this.camera && this.webXRActive) {\n\t\t\tlet t = this.renderer.xr.getCamera().projectionMatrix.elements[0], n = this.camera.projectionMatrix.elements[0];\n\t\t\te.x *= n / t;\n\t\t}\n\t}\n\tisLoadingOrUnloading() {\n\t\treturn Object.keys(this.splatSceneDownloadPromises).length > 0 || this.splatSceneDownloadAndBuildPromise !== null || this.splatSceneRemovalPromise !== null;\n\t}\n\tisDisposingOrDisposed() {\n\t\treturn this.disposing || this.disposed;\n\t}\n\taddSplatSceneDownloadPromise(e) {\n\t\tthis.splatSceneDownloadPromises[e.id] = e;\n\t}\n\tremoveSplatSceneDownloadPromise(e) {\n\t\tdelete this.splatSceneDownloadPromises[e.id];\n\t}\n\tsetSplatSceneDownloadAndBuildPromise(e) {\n\t\tthis.splatSceneDownloadAndBuildPromise = e;\n\t}\n\tclearSplatSceneDownloadAndBuildPromise() {\n\t\tthis.splatSceneDownloadAndBuildPromise = null;\n\t}\n\taddSplatScene(t, n = {}) {\n\t\tif (this.isLoadingOrUnloading()) throw Error(\"Cannot add splat scene while another load or unload is already in progress.\");\n\t\tif (this.isDisposingOrDisposed()) throw Error(\"Cannot add splat scene after dispose() is called.\");\n\t\tn.progressiveLoad && this.splatMesh.scenes && this.splatMesh.scenes.length > 0 && (console.log(\"addSplatScene(): \\\"progressiveLoad\\\" option ignore because there are multiple splat scenes\"), n.progressiveLoad = !1);\n\t\tlet r = n.format !== void 0 && n.format !== null ? n.format : _f(t), i = e.isProgressivelyLoadable(r) && n.progressiveLoad, a = n.showLoadingUI !== void 0 && n.showLoadingUI !== null ? n.showLoadingUI : !0, o = null;\n\t\ta && (this.loadingSpinner.removeAllTasks(), o = this.loadingSpinner.addTask(\"Downloading...\"));\n\t\tlet s = () => {\n\t\t\tthis.loadingProgressBar.hide(), this.loadingSpinner.removeAllTasks();\n\t\t}, c = (e, t, n) => {\n\t\t\tif (a) {\n\t\t\t\tif (n === Hd.Downloading) {\n\t\t\t\t\tif (e == 100) this.loadingSpinner.setMessageForTask(o, \"Download complete!\");\n\t\t\t\t\telse if (i) this.loadingSpinner.setMessageForTask(o, \"Downloading splats...\");\n\t\t\t\t\telse {\n\t\t\t\t\t\tlet e = t ? `: ${t}` : \"...\";\n\t\t\t\t\t\tthis.loadingSpinner.setMessageForTask(o, `Downloading${e}`);\n\t\t\t\t\t}\n\t\t\t\t} else n === Hd.Processing && this.loadingSpinner.setMessageForTask(o, \"Processing splats...\");\n\t\t\t}\n\t\t}, l = !1, u = 0, d = (e, t) => {\n\t\t\ta && ((e && i || t && !i) && (this.loadingSpinner.removeTask(o), !t && !l && this.loadingProgressBar.show()), i && (t ? (l = !0, this.loadingProgressBar.hide()) : this.loadingProgressBar.setProgress(u)));\n\t\t};\n\t\treturn (i ? this.downloadAndBuildSingleSplatSceneProgressiveLoad.bind(this) : this.downloadAndBuildSingleSplatSceneStandardLoad.bind(this))(t, r, n.splatAlphaRemovalThreshold, ((e, t, r) => {\n\t\t\t!i && n.onProgress && n.onProgress(0, \"0%\", Hd.Processing);\n\t\t\tlet o = {\n\t\t\t\trotation: n.rotation || n.orientation,\n\t\t\t\tposition: n.position,\n\t\t\t\tscale: n.scale,\n\t\t\t\tsplatAlphaRemovalThreshold: n.splatAlphaRemovalThreshold\n\t\t\t};\n\t\t\treturn this.addSplatBuffers([e], [o], r, t && a, a, i, i).then(() => {\n\t\t\t\t!i && n.onProgress && n.onProgress(100, \"100%\", Hd.Processing), d(t, r);\n\t\t\t});\n\t\t}).bind(this), (e, t, r) => {\n\t\t\tu = e, c(e, t, r), n.onProgress && n.onProgress(e, t, r);\n\t\t}, s.bind(this), n.headers);\n\t}\n\tdownloadAndBuildSingleSplatSceneStandardLoad(e, t, n, r, i, a, o) {\n\t\tlet s = this.downloadSplatSceneToSplatBuffer(e, n, i, !1, void 0, t, o), c = ru(s.abortHandler);\n\t\treturn s.then((e) => (this.removeSplatSceneDownloadPromise(s), r(e, !0, !0).then(() => {\n\t\t\tc.resolve(), this.clearSplatSceneDownloadAndBuildPromise();\n\t\t}))).catch((t) => {\n\t\t\ta && a(), this.clearSplatSceneDownloadAndBuildPromise(), this.removeSplatSceneDownloadPromise(s), c.reject(this.updateError(t, `Viewer::addSplatScene -> Could not load file ${e}`));\n\t\t}), this.addSplatSceneDownloadPromise(s), this.setSplatSceneDownloadAndBuildPromise(c.promise), c.promise;\n\t}\n\tdownloadAndBuildSingleSplatSceneProgressiveLoad(e, t, n, r, i, a, o) {\n\t\tlet s = 0, c = !1, l = [], u = () => {\n\t\t\tif (l.length > 0 && !c && !this.isDisposingOrDisposed()) {\n\t\t\t\tc = !0;\n\t\t\t\tlet e = l.shift();\n\t\t\t\tr(e.splatBuffer, e.firstBuild, e.finalBuild).then(() => {\n\t\t\t\t\tc = !1, e.firstBuild ? f.resolve() : e.finalBuild && (p.resolve(), this.clearSplatSceneDownloadAndBuildPromise()), l.length > 0 && eu(() => u());\n\t\t\t\t});\n\t\t\t}\n\t\t}, d = this.downloadSplatSceneToSplatBuffer(e, n, i, !0, (e, t) => {\n\t\t\tthis.isDisposingOrDisposed() || (t || l.length === 0 || e.getSplatCount() > l[0].splatBuffer.getSplatCount()) && (l.push({\n\t\t\t\tsplatBuffer: e,\n\t\t\t\tfirstBuild: s === 0,\n\t\t\t\tfinalBuild: t\n\t\t\t}), s++, u());\n\t\t}, t, o), f = ru(d.abortHandler), p = ru();\n\t\treturn this.addSplatSceneDownloadPromise(d), this.setSplatSceneDownloadAndBuildPromise(p.promise), d.then(() => {\n\t\t\tthis.removeSplatSceneDownloadPromise(d);\n\t\t}).catch((e) => {\n\t\t\tthis.clearSplatSceneDownloadAndBuildPromise(), this.removeSplatSceneDownloadPromise(d);\n\t\t\tlet t = this.updateError(e, \"Viewer::addSplatScene -> Could not load one or more scenes\");\n\t\t\tf.reject(t), a && a(t);\n\t\t}), f.promise;\n\t}\n\taddSplatScenes(e, t = !0, n = void 0) {\n\t\tif (this.isLoadingOrUnloading()) throw Error(\"Cannot add splat scene while another load or unload is already in progress.\");\n\t\tif (this.isDisposingOrDisposed()) throw Error(\"Cannot add splat scene after dispose() is called.\");\n\t\tlet r = e.length, i = [], a;\n\t\tt && (this.loadingSpinner.removeAllTasks(), a = this.loadingSpinner.addTask(\"Downloading...\"));\n\t\tlet o = (e, o, s, c) => {\n\t\t\ti[e] = o;\n\t\t\tlet l = 0;\n\t\t\tfor (let e = 0; e < r; e++) l += i[e] || 0;\n\t\t\tl /= r, s = `${l.toFixed(2)}%`, t && c === Hd.Downloading && this.loadingSpinner.setMessageForTask(a, l == 100 ? \"Download complete!\" : `Downloading: ${s}`), n && n(l, s, c);\n\t\t}, s = [], c = [];\n\t\tfor (let t = 0; t < e.length; t++) {\n\t\t\tlet n = e[t], r = n.format !== void 0 && n.format !== null ? n.format : _f(n.path), i = this.downloadSplatSceneToSplatBuffer(n.path, n.splatAlphaRemovalThreshold, o.bind(this, t), !1, void 0, r, n.headers);\n\t\t\ts.push(i), c.push(i.promise);\n\t\t}\n\t\tlet l = new Kl((r, i) => {\n\t\t\tPromise.all(c).then((i) => {\n\t\t\t\tt && this.loadingSpinner.removeTask(a), n && n(0, \"0%\", Hd.Processing), this.addSplatBuffers(i, e, !0, t, t, !1, !1).then(() => {\n\t\t\t\t\tn && n(100, \"100%\", Hd.Processing), this.clearSplatSceneDownloadAndBuildPromise(), r();\n\t\t\t\t});\n\t\t\t}).catch((e) => {\n\t\t\t\tt && this.loadingSpinner.removeTask(a), this.clearSplatSceneDownloadAndBuildPromise(), i(this.updateError(e, \"Viewer::addSplatScenes -> Could not load one or more splat scenes.\"));\n\t\t\t}).finally(() => {\n\t\t\t\tthis.removeSplatSceneDownloadPromise(l);\n\t\t\t});\n\t\t}, (e) => {\n\t\t\tfor (let t of s) t.abort(e);\n\t\t});\n\t\treturn this.addSplatSceneDownloadPromise(l), this.setSplatSceneDownloadAndBuildPromise(l), l;\n\t}\n\tdownloadSplatSceneToSplatBuffer(e, t = 1, n = void 0, r = !1, i = void 0, a, o) {\n\t\ttry {\n\t\t\tif (a === gf.Splat || a === gf.KSplat || a === gf.Ply) {\n\t\t\t\tlet s = !r && this.optimizeSplatData;\n\t\t\t\tif (a === gf.Splat) return mf.loadFromURL(e, n, r, i, t, this.inMemoryCompressionLevel, s, o);\n\t\t\t\tif (a === gf.KSplat) return hf.loadFromURL(e, n, r, i, o);\n\t\t\t\tif (a === gf.Ply) return qd.loadFromURL(e, n, r, i, t, this.inMemoryCompressionLevel, s, this.sphericalHarmonicsDegree, o);\n\t\t\t} else if (a === gf.Spz) return df.loadFromURL(e, n, t, this.inMemoryCompressionLevel, this.optimizeSplatData, this.sphericalHarmonicsDegree, o);\n\t\t} catch (e) {\n\t\t\tthrow this.updateError(e, null);\n\t\t}\n\t\tthrow Error(`Viewer::downloadSplatSceneToSplatBuffer -> File format not supported: ${e}`);\n\t}\n\tstatic isProgressivelyLoadable(e) {\n\t\treturn e === gf.Splat || e === gf.KSplat || e === gf.Ply;\n\t}\n\taddSplatBuffers = function() {\n\t\treturn function(e, t = [], n = !0, r = !0, i = !0, a = !1, o = !1, s = !0) {\n\t\t\tif (this.isDisposingOrDisposed()) return Promise.resolve();\n\t\t\tlet c = null, l = () => {\n\t\t\t\tc !== null && (this.loadingSpinner.removeTask(c), c = null);\n\t\t\t};\n\t\t\treturn this.splatRenderReady = !1, new Promise((u) => {\n\t\t\t\tr && (c = this.loadingSpinner.addTask(\"Processing splats...\")), eu(() => {\n\t\t\t\t\tif (this.isDisposingOrDisposed()) u();\n\t\t\t\t\telse {\n\t\t\t\t\t\tlet r = this.addSplatBuffersToMesh(e, t, n, i, a, s), c = this.splatMesh.getMaxSplatCount();\n\t\t\t\t\t\tthis.sortWorker && this.sortWorker.maxSplatCount !== c && this.disposeSortWorker(), this.gpuAcceleratedSort || this.preSortMessages.push({\n\t\t\t\t\t\t\tcenters: r.centers.buffer,\n\t\t\t\t\t\t\tsceneIndexes: r.sceneIndexes.buffer,\n\t\t\t\t\t\t\trange: {\n\t\t\t\t\t\t\t\tfrom: r.from,\n\t\t\t\t\t\t\t\tto: r.to,\n\t\t\t\t\t\t\t\tcount: r.count\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}), (!this.sortWorker && c > 0 ? this.setupSortWorker(this.splatMesh) : Promise.resolve()).then(() => {\n\t\t\t\t\t\t\tthis.isDisposingOrDisposed() || this.runSplatSort(!0, !0).then((e) => {\n\t\t\t\t\t\t\t\t!this.sortWorker || !e ? (this.splatRenderReady = !0, l(), u()) : (o ? this.splatRenderReady = !0 : this.runAfterNextSort.push(() => {\n\t\t\t\t\t\t\t\t\tthis.splatRenderReady = !0;\n\t\t\t\t\t\t\t\t}), this.runAfterNextSort.push(() => {\n\t\t\t\t\t\t\t\t\tl(), u();\n\t\t\t\t\t\t\t\t}));\n\t\t\t\t\t\t\t});\n\t\t\t\t\t\t});\n\t\t\t\t\t}\n\t\t\t\t}, !0);\n\t\t\t});\n\t\t};\n\t}();\n\taddSplatBuffersToMesh = function() {\n\t\tlet e;\n\t\treturn function(t, n, r = !0, i = !1, a = !1, o = !0) {\n\t\t\tif (this.isDisposingOrDisposed()) return;\n\t\t\tlet s = [], c = [];\n\t\t\ta || (s = this.splatMesh.scenes.map((e) => e.splatBuffer) || [], c = this.splatMesh.sceneOptions ? this.splatMesh.sceneOptions.map((e) => e) : []), s.push(...t), c.push(...n), this.renderer && this.splatMesh.setRenderer(this.renderer);\n\t\t\tlet l = this.splatMesh.build(s, c, !0, r, (t) => {\n\t\t\t\tif (this.isDisposingOrDisposed()) return;\n\t\t\t\tlet n = this.splatMesh.getSplatCount();\n\t\t\t\ti && n >= kp && !t && !e && (this.loadingSpinner.setMinimized(!0, !0), e = this.loadingSpinner.addTask(\"Optimizing data structures...\"));\n\t\t\t}, (t) => {\n\t\t\t\tthis.isDisposingOrDisposed() || t && e && (this.loadingSpinner.removeTask(e), e = null);\n\t\t\t}, o);\n\t\t\treturn r && this.freeIntermediateSplatData && this.splatMesh.freeIntermediateSplatData(), l;\n\t\t};\n\t}();\n\tsetupSortWorker(e) {\n\t\tif (!this.isDisposingOrDisposed()) return new Promise((t) => {\n\t\t\tlet n = this.integerBasedSort ? Int32Array : Float32Array, r = e.getSplatCount(), i = e.getMaxSplatCount();\n\t\t\tthis.sortWorker = Sp(i, this.sharedMemoryForWorkers, this.enableSIMDInSort, this.integerBasedSort, this.splatMesh.dynamicMode, this.splatSortDistanceMapPrecision), this.sortWorker.onmessage = (e) => {\n\t\t\t\tif (e.data.sortDone) {\n\t\t\t\t\tif (this.sortRunning = !1, this.sharedMemoryForWorkers) this.splatMesh.updateRenderIndexes(this.sortWorkerSortedIndexes, e.data.splatRenderCount);\n\t\t\t\t\telse {\n\t\t\t\t\t\tlet t = new Uint32Array(e.data.sortedIndexes.buffer, 0, e.data.splatRenderCount);\n\t\t\t\t\t\tthis.splatMesh.updateRenderIndexes(t, e.data.splatRenderCount);\n\t\t\t\t\t}\n\t\t\t\t\tthis.lastSplatSortCount = this.splatSortCount, this.lastSortTime = e.data.sortTime, this.sortPromiseResolver(), this.sortPromiseResolver = null, this.forceRenderNextFrame(), this.runAfterNextSort.length > 0 && (this.runAfterNextSort.forEach((e) => {\n\t\t\t\t\t\te();\n\t\t\t\t\t}), this.runAfterNextSort.length = 0);\n\t\t\t\t} else if (e.data.sortCanceled) this.sortRunning = !1;\n\t\t\t\telse if (e.data.sortSetupPhase1Complete) {\n\t\t\t\t\tthis.logLevel >= ep.Info && console.log(\"Sorting web worker WASM setup complete.\"), this.sharedMemoryForWorkers ? (this.sortWorkerSortedIndexes = new Uint32Array(e.data.sortedIndexesBuffer, e.data.sortedIndexesOffset, i), this.sortWorkerIndexesToSort = new Uint32Array(e.data.indexesToSortBuffer, e.data.indexesToSortOffset, i), this.sortWorkerPrecomputedDistances = new n(e.data.precomputedDistancesBuffer, e.data.precomputedDistancesOffset, i), this.sortWorkerTransforms = new Float32Array(e.data.transformsBuffer, e.data.transformsOffset, cu.MaxScenes * 16)) : (this.sortWorkerIndexesToSort = new Uint32Array(i), this.sortWorkerPrecomputedDistances = new n(i), this.sortWorkerTransforms = new Float32Array(cu.MaxScenes * 16));\n\t\t\t\t\tfor (let e = 0; e < r; e++) this.sortWorkerIndexesToSort[e] = e;\n\t\t\t\t\tif (this.sortWorker.maxSplatCount = i, this.logLevel >= ep.Info) {\n\t\t\t\t\t\tconsole.log(\"Sorting web worker ready.\");\n\t\t\t\t\t\tlet e = this.splatMesh.getSplatDataTextures(), t = e.covariances.size, n = e.centerColors.size;\n\t\t\t\t\t\tconsole.log(\"Covariances texture size: \" + t.x + \" x \" + t.y), console.log(\"Centers/colors texture size: \" + n.x + \" x \" + n.y);\n\t\t\t\t\t}\n\t\t\t\t\tt();\n\t\t\t\t}\n\t\t\t};\n\t\t});\n\t}\n\tupdateError(e, t) {\n\t\treturn e instanceof ql ? e : e instanceof Ud ? /* @__PURE__ */ Error(\"File type or server does not support progressive loading.\") : t ? Error(t) : e;\n\t}\n\tdisposeSortWorker() {\n\t\tthis.sortWorker && this.sortWorker.terminate(), this.sortWorker = null, this.sortPromise = null, this.sortPromiseResolver &&= (this.sortPromiseResolver(), null), this.preSortMessages = [], this.sortRunning = !1;\n\t}\n\tremoveSplatScene(e, t = !0) {\n\t\treturn this.removeSplatScenes([e], t);\n\t}\n\tremoveSplatScenes(e, t = !0) {\n\t\tif (this.isLoadingOrUnloading()) throw Error(\"Cannot remove splat scene while another load or unload is already in progress.\");\n\t\tif (this.isDisposingOrDisposed()) throw Error(\"Cannot remove splat scene after dispose() is called.\");\n\t\tlet n;\n\t\treturn this.splatSceneRemovalPromise = new Promise((r, i) => {\n\t\t\tlet a;\n\t\t\tt && (this.loadingSpinner.removeAllTasks(), this.loadingSpinner.show(), a = this.loadingSpinner.addTask(\"Removing splat scene...\"));\n\t\t\tlet o = () => {\n\t\t\t\tt && (this.loadingSpinner.hide(), this.loadingSpinner.removeTask(a));\n\t\t\t}, s = (e) => {\n\t\t\t\to(), this.splatSceneRemovalPromise = null, e ? i(e) : r();\n\t\t\t}, c = () => this.isDisposingOrDisposed() ? (s(), !0) : !1;\n\t\t\tn = this.sortPromise || Promise.resolve(), n.then(() => {\n\t\t\t\tif (c()) return;\n\t\t\t\tlet t = [], r = [], i = [];\n\t\t\t\tfor (let n = 0; n < this.splatMesh.scenes.length; n++) {\n\t\t\t\t\tlet a = !1;\n\t\t\t\t\tfor (let t of e) if (t === n) {\n\t\t\t\t\t\ta = !0;\n\t\t\t\t\t\tbreak;\n\t\t\t\t\t}\n\t\t\t\t\tif (!a) {\n\t\t\t\t\t\tlet e = this.splatMesh.scenes[n];\n\t\t\t\t\t\tt.push(e.splatBuffer), r.push(this.splatMesh.sceneOptions[n]), i.push({\n\t\t\t\t\t\t\tposition: e.position.clone(),\n\t\t\t\t\t\t\tquaternion: e.quaternion.clone(),\n\t\t\t\t\t\t\tscale: e.scale.clone()\n\t\t\t\t\t\t});\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.disposeSortWorker(), this.splatMesh.dispose(), this.sceneRevealMode = $f.Instant, this.createSplatMesh(), this.addSplatBuffers(t, r, !0, !1, !0).then(() => {\n\t\t\t\t\tc() || (o(), this.splatMesh.scenes.forEach((e, t) => {\n\t\t\t\t\t\te.position.copy(i[t].position), e.quaternion.copy(i[t].quaternion), e.scale.copy(i[t].scale);\n\t\t\t\t\t}), this.splatMesh.updateTransforms(), this.splatRenderReady = !1, this.runSplatSort(!0).then(() => {\n\t\t\t\t\t\tif (c()) {\n\t\t\t\t\t\t\tthis.splatRenderReady = !0;\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\t\t\t\t\t\tn = this.sortPromise || Promise.resolve(), n.then(() => {\n\t\t\t\t\t\t\tthis.splatRenderReady = !0, s();\n\t\t\t\t\t\t});\n\t\t\t\t\t}));\n\t\t\t\t}).catch((e) => {\n\t\t\t\t\ts(e);\n\t\t\t\t});\n\t\t\t});\n\t\t}), this.splatSceneRemovalPromise;\n\t}\n\tstart() {\n\t\tif (this.selfDrivenMode) this.webXRMode ? this.renderer.setAnimationLoop(this.selfDrivenUpdateFunc) : this.requestFrameId = requestAnimationFrame(this.selfDrivenUpdateFunc), this.selfDrivenModeRunning = !0;\n\t\telse throw Error(\"Cannot start viewer unless it is in self driven mode.\");\n\t}\n\tstop() {\n\t\tthis.selfDrivenMode && this.selfDrivenModeRunning && (this.webXRMode ? this.renderer.setAnimationLoop(null) : cancelAnimationFrame(this.requestFrameId), this.selfDrivenModeRunning = !1);\n\t}\n\tasync dispose() {\n\t\tif (this.isDisposingOrDisposed()) return this.disposePromise;\n\t\tlet e = [], t = [];\n\t\tfor (let n in this.splatSceneDownloadPromises) if (this.splatSceneDownloadPromises.hasOwnProperty(n)) {\n\t\t\tlet r = this.splatSceneDownloadPromises[n];\n\t\t\tt.push(r), e.push(r.promise);\n\t\t}\n\t\treturn this.sortPromise && e.push(this.sortPromise), this.disposing = !0, this.disposePromise = Promise.all(e).finally(() => {\n\t\t\tthis.stop(), this.orthographicControls &&= (this.orthographicControls.dispose(), null), this.perspectiveControls &&= (this.perspectiveControls.dispose(), null), this.controls = null, this.splatMesh &&= (this.splatMesh.dispose(), null), this.sceneHelper &&= (this.sceneHelper.dispose(), null), this.resizeObserver &&= (this.resizeObserver.unobserve(this.rootElement), null), this.disposeSortWorker(), this.removeEventHandlers(), this.loadingSpinner.removeAllTasks(), this.loadingSpinner.setContainer(null), this.loadingProgressBar.hide(), this.loadingProgressBar.setContainer(null), this.infoPanel.setContainer(null), this.camera = null, this.threeScene = null, this.splatRenderReady = !1, this.initialized = !1, this.renderer &&= (this.usingExternalRenderer || (this.rootElement.removeChild(this.renderer.domElement), this.renderer.dispose()), null), this.usingExternalRenderer || document.body.removeChild(this.rootElement), this.sortWorkerSortedIndexes = null, this.sortWorkerIndexesToSort = null, this.sortWorkerPrecomputedDistances = null, this.sortWorkerTransforms = null, this.disposed = !0, this.disposing = !1, this.disposePromise = null;\n\t\t}), t.forEach((e) => {\n\t\t\te.abort(\"Scene disposed\");\n\t\t}), this.disposePromise;\n\t}\n\tselfDrivenUpdate() {\n\t\tthis.selfDrivenMode && !this.webXRMode && (this.requestFrameId = requestAnimationFrame(this.selfDrivenUpdateFunc)), this.update(), this.shouldRender() ? (this.render(), this.consecutiveRenderFrames++) : this.consecutiveRenderFrames = 0, this.renderNextFrame = !1;\n\t}\n\tforceRenderNextFrame() {\n\t\tthis.renderNextFrame = !0;\n\t}\n\tshouldRender = function() {\n\t\tlet e = 0, t = new K(), n = new ln(), r = 1e-4;\n\t\treturn function() {\n\t\t\tif (!this.initialized || !this.splatRenderReady || this.isDisposingOrDisposed()) return !1;\n\t\t\tlet i = !1, a = !1;\n\t\t\tif (this.camera) {\n\t\t\t\tlet e = this.camera.position, i = this.camera.quaternion;\n\t\t\t\ta = Math.abs(e.x - t.x) > r || Math.abs(e.y - t.y) > r || Math.abs(e.z - t.z) > r || Math.abs(i.x - n.x) > r || Math.abs(i.y - n.y) > r || Math.abs(i.z - n.z) > r || Math.abs(i.w - n.w) > r;\n\t\t\t}\n\t\t\treturn i = this.renderMode !== Ep.Never && (e === 0 || this.splatMesh.visibleRegionChanging || a || this.renderMode === Ep.Always || this.dynamicMode === !0 || this.renderNextFrame), this.camera && (t.copy(this.camera.position), n.copy(this.camera.quaternion)), e++, i;\n\t\t};\n\t}();\n\trender = function() {\n\t\treturn function() {\n\t\t\tif (!this.initialized || !this.splatRenderReady || this.isDisposingOrDisposed()) return;\n\t\t\tlet e = (e) => {\n\t\t\t\tfor (let t of e.children) if (t.visible) return !0;\n\t\t\t\treturn !1;\n\t\t\t}, t = this.renderer.autoClear;\n\t\t\te(this.threeScene) && (this.renderer.render(this.threeScene, this.camera), this.renderer.autoClear = !1), this.renderer.render(this.splatMesh, this.camera), this.renderer.autoClear = !1, this.sceneHelper.getFocusMarkerOpacity() > 0 && this.renderer.render(this.sceneHelper.focusMarker, this.camera), this.showControlPlane && this.renderer.render(this.sceneHelper.controlPlane, this.camera), this.renderer.autoClear = t;\n\t\t};\n\t}();\n\tupdate(t, n) {\n\t\tthis.dropInMode && this.updateForDropInMode(t, n), this.initialized && this.splatRenderReady && !this.isDisposingOrDisposed() && (this.controls && (this.controls.update(), this.camera.isOrthographicCamera && !this.usingExternalCamera && e.setCameraPositionFromZoom(this.camera, this.camera, this.controls)), this.runSplatSort(), this.updateForRendererSizeChanges(), this.updateSplatMesh(), this.updateMeshCursor(), this.updateFPS(), this.timingSensitiveUpdates(), this.updateInfoPanel(), this.updateControlPlane());\n\t}\n\tupdateForDropInMode(e, t) {\n\t\tthis.renderer = e, this.splatMesh && this.splatMesh.setRenderer(this.renderer), this.camera = t, this.controls && (this.controls.object = t), this.init();\n\t}\n\tupdateFPS = function() {\n\t\tlet e = Ql(), t = 0;\n\t\treturn function() {\n\t\t\tif (this.consecutiveRenderFrames > Mp) {\n\t\t\t\tlet n = Ql();\n\t\t\t\tn - e >= 1 ? (this.currentFPS = t, t = 0, e = n) : t++;\n\t\t\t} else this.currentFPS = null;\n\t\t};\n\t}();\n\tupdateForRendererSizeChanges = function() {\n\t\tlet e = new G(), t = new G(), n;\n\t\treturn function() {\n\t\t\tthis.usingExternalCamera || (this.renderer.getSize(t), (n === void 0 || n !== this.camera.isOrthographicCamera || t.x !== e.x || t.y !== e.y) && (this.camera.isOrthographicCamera ? (this.camera.left = -t.x / 2, this.camera.right = t.x / 2, this.camera.top = t.y / 2, this.camera.bottom = -t.y / 2) : this.camera.aspect = t.x / t.y, this.camera.updateProjectionMatrix(), e.copy(t), n = this.camera.isOrthographicCamera));\n\t\t};\n\t}();\n\ttimingSensitiveUpdates = function() {\n\t\tlet e;\n\t\treturn function() {\n\t\t\tlet t = Ql();\n\t\t\te ||= t;\n\t\t\tlet n = t - e;\n\t\t\tthis.updateCameraTransition(t), this.updateFocusMarker(n), e = t;\n\t\t};\n\t}();\n\tupdateCameraTransition = function() {\n\t\tlet e = new K(), t = new K(), n = new K();\n\t\treturn function(r) {\n\t\t\tif (this.transitioningCameraTarget) {\n\t\t\t\tt.copy(this.previousCameraTarget).sub(this.camera.position).normalize(), n.copy(this.nextCameraTarget).sub(this.camera.position).normalize();\n\t\t\t\tlet i = Math.acos(t.dot(n)), a = (i / (Math.PI / 3) * .65 + .3) / i * (r - this.transitioningCameraTargetStartTime);\n\t\t\t\te.copy(this.previousCameraTarget).lerp(this.nextCameraTarget, a), this.camera.lookAt(e), this.controls.target.copy(e), a >= 1 && (this.transitioningCameraTarget = !1);\n\t\t\t}\n\t\t};\n\t}();\n\tupdateFocusMarker = function() {\n\t\tlet e = new G(), t = !1;\n\t\treturn function(n) {\n\t\t\tif (this.getRenderDimensions(e), this.transitioningCameraTarget) {\n\t\t\t\tthis.sceneHelper.setFocusMarkerVisibility(!0);\n\t\t\t\tlet r = Math.max(this.sceneHelper.getFocusMarkerOpacity(), 0), i = Math.min(r + Ap * n, 1);\n\t\t\t\tthis.sceneHelper.setFocusMarkerOpacity(i), this.sceneHelper.updateFocusMarker(this.nextCameraTarget, this.camera, e), t = !0, this.forceRenderNextFrame();\n\t\t\t} else {\n\t\t\t\tlet r;\n\t\t\t\tif (r = t ? 1 : Math.min(this.sceneHelper.getFocusMarkerOpacity(), 1), r > 0) {\n\t\t\t\t\tthis.sceneHelper.updateFocusMarker(this.nextCameraTarget, this.camera, e);\n\t\t\t\t\tlet t = Math.max(r - jp * n, 0);\n\t\t\t\t\tthis.sceneHelper.setFocusMarkerOpacity(t), t === 0 && this.sceneHelper.setFocusMarkerVisibility(!1);\n\t\t\t\t}\n\t\t\t\tr > 0 && this.forceRenderNextFrame(), t = !1;\n\t\t\t}\n\t\t};\n\t}();\n\tupdateMeshCursor = function() {\n\t\tlet e = [], t = new G();\n\t\treturn function() {\n\t\t\tthis.showMeshCursor ? (this.forceRenderNextFrame(), this.getRenderDimensions(t), e.length = 0, this.raycaster.setFromCameraAndScreenPosition(this.camera, this.mousePosition, t), this.raycaster.intersectSplatMesh(this.splatMesh, e), e.length > 0 ? (this.sceneHelper.setMeshCursorVisibility(!0), this.sceneHelper.positionAndOrientMeshCursor(e[0].origin, this.camera)) : this.sceneHelper.setMeshCursorVisibility(!1)) : (this.sceneHelper.getMeschCursorVisibility() && this.forceRenderNextFrame(), this.sceneHelper.setMeshCursorVisibility(!1));\n\t\t};\n\t}();\n\tupdateInfoPanel = function() {\n\t\tlet e = new G();\n\t\treturn function() {\n\t\t\tif (!this.showInfo) return;\n\t\t\tlet t = this.splatMesh.getSplatCount();\n\t\t\tthis.getRenderDimensions(e);\n\t\t\tlet n = this.controls ? this.controls.target : null, r = this.showMeshCursor ? this.sceneHelper.meshCursor.position : null, i = t > 0 ? this.splatRenderCount / t * 100 : 0;\n\t\t\tthis.infoPanel.update(e, this.camera.position, n, this.camera.up, this.camera.isOrthographicCamera, r, this.currentFPS || \"N/A\", t, this.splatRenderCount, i, this.lastSortTime, this.focalAdjustment, this.splatMesh.getSplatScale(), this.splatMesh.getPointCloudModeEnabled());\n\t\t};\n\t}();\n\tupdateControlPlane() {\n\t\tthis.showControlPlane ? (this.sceneHelper.setControlPlaneVisibility(!0), this.sceneHelper.positionAndOrientControlPlane(this.controls.target, this.camera.up)) : this.sceneHelper.setControlPlaneVisibility(!1);\n\t}\n\trunSplatSort = function() {\n\t\tlet e = new J(), t = [], n = new K(0, 0, -1), r = new K(0, 0, -1), i = new K(), a = new K(), o = [], s = [\n\t\t\t{\n\t\t\t\tangleThreshold: .55,\n\t\t\t\tsortFractions: [\n\t\t\t\t\t.125,\n\t\t\t\t\t.33333,\n\t\t\t\t\t.75\n\t\t\t\t]\n\t\t\t},\n\t\t\t{\n\t\t\t\tangleThreshold: .65,\n\t\t\t\tsortFractions: [.33333, .66667]\n\t\t\t},\n\t\t\t{\n\t\t\t\tangleThreshold: .8,\n\t\t\t\tsortFractions: [.5]\n\t\t\t}\n\t\t];\n\t\treturn function(c = !1, l = !1) {\n\t\t\tif (!this.initialized) return Promise.resolve(!1);\n\t\t\tif (this.sortRunning) return Promise.resolve(!0);\n\t\t\tif (this.splatMesh.getSplatCount() <= 0) return this.splatRenderCount = 0, Promise.resolve(!1);\n\t\t\tlet u = 0, d = 0, f = !1, p = !1;\n\t\t\tif (r.set(0, 0, -1).applyQuaternion(this.camera.quaternion), u = r.dot(n), d = a.copy(this.camera.position).sub(i).length(), !c && !this.splatMesh.dynamicMode && o.length === 0 && (u <= .99 && (f = !0), d >= 1 && (p = !0), !f && !p)) return Promise.resolve(!1);\n\t\t\tthis.sortRunning = !0;\n\t\t\tlet { splatRenderCount: m, shouldSortAll: h } = this.gatherSceneNodesForSort();\n\t\t\th ||= l, this.splatRenderCount = m, e.copy(this.camera.matrixWorld).invert();\n\t\t\tlet g = this.perspectiveCamera || this.camera;\n\t\t\te.premultiply(g.projectionMatrix), this.splatMesh.dynamicMode || e.multiply(this.splatMesh.matrixWorld);\n\t\t\tlet _ = Promise.resolve(!0);\n\t\t\treturn this.gpuAcceleratedSort && (o.length <= 1 || o.length % 2 == 0) && (_ = this.splatMesh.computeDistancesOnGPU(e, this.sortWorkerPrecomputedDistances)), _.then(() => {\n\t\t\t\tif (o.length === 0) {\n\t\t\t\t\tif (this.splatMesh.dynamicMode || h) o.push(this.splatRenderCount);\n\t\t\t\t\telse {\n\t\t\t\t\t\tfor (let e of s) if (u < e.angleThreshold) {\n\t\t\t\t\t\t\tfor (let t of e.sortFractions) o.push(Math.floor(this.splatRenderCount * t));\n\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t}\n\t\t\t\t\t\to.push(this.splatRenderCount);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tlet a = Math.min(o.shift(), this.splatRenderCount);\n\t\t\t\tthis.splatSortCount = a, t[0] = this.camera.position.x, t[1] = this.camera.position.y, t[2] = this.camera.position.z;\n\t\t\t\tlet c = {\n\t\t\t\t\tmodelViewProj: e.elements,\n\t\t\t\t\tcameraPosition: t,\n\t\t\t\t\tsplatRenderCount: this.splatRenderCount,\n\t\t\t\t\tsplatSortCount: a,\n\t\t\t\t\tusePrecomputedDistances: this.gpuAcceleratedSort\n\t\t\t\t};\n\t\t\t\treturn this.splatMesh.dynamicMode && this.splatMesh.fillTransformsArray(this.sortWorkerTransforms), this.sharedMemoryForWorkers || (c.indexesToSort = this.sortWorkerIndexesToSort, c.transforms = this.sortWorkerTransforms, this.gpuAcceleratedSort && (c.precomputedDistances = this.sortWorkerPrecomputedDistances)), this.sortPromise = new Promise((e) => {\n\t\t\t\t\tthis.sortPromiseResolver = e;\n\t\t\t\t}), this.preSortMessages.length > 0 && (this.preSortMessages.forEach((e) => {\n\t\t\t\t\tthis.sortWorker.postMessage(e);\n\t\t\t\t}), this.preSortMessages = []), this.sortWorker.postMessage({ sort: c }), o.length === 0 && (i.copy(this.camera.position), n.copy(r)), !0;\n\t\t\t}), _;\n\t\t};\n\t}();\n\tgatherSceneNodesForSort = function() {\n\t\tlet e = [], t = null, n = new K(), r = new K(), i = new K(), a = new J(), o = new J(), s = new J(), c = new K(), l = new K(0, 0, -1), u = new K(), d = (e) => u.copy(e.max).sub(e.min).length();\n\t\treturn function(u = !1) {\n\t\t\tthis.getRenderDimensions(c);\n\t\t\tlet f = c.y / 2 / Math.tan(this.camera.fov / 2 * cn.DEG2RAD), p = Math.atan(c.x / 2 / f), m = Math.atan(c.y / 2 / f), h = Math.cos(p), g = Math.cos(m), _ = this.splatMesh.getSplatTree();\n\t\t\tif (_) {\n\t\t\t\to.copy(this.camera.matrixWorld).invert(), this.splatMesh.dynamicMode || o.multiply(this.splatMesh.matrixWorld);\n\t\t\t\tlet t = 0, c = 0;\n\t\t\t\tfor (let f = 0; f < _.subTrees.length; f++) {\n\t\t\t\t\tlet p = _.subTrees[f];\n\t\t\t\t\ta.copy(o), this.splatMesh.dynamicMode && (this.splatMesh.getSceneTransform(f, s), a.multiply(s));\n\t\t\t\t\tlet m = p.nodesWithIndexes.length;\n\t\t\t\t\tfor (let o = 0; o < m; o++) {\n\t\t\t\t\t\tlet s = p.nodesWithIndexes[o];\n\t\t\t\t\t\tif (!s.data || !s.data.indexes || s.data.indexes.length === 0) continue;\n\t\t\t\t\t\ti.copy(s.center).applyMatrix4(a);\n\t\t\t\t\t\tlet f = i.length();\n\t\t\t\t\t\ti.normalize(), n.copy(i).setX(0).normalize(), r.copy(i).setY(0).normalize();\n\t\t\t\t\t\tlet m = l.dot(r), _ = l.dot(n), v = d(s), y = _ < g - .6, b = m < h - .6;\n\t\t\t\t\t\t!u && (b || y) && f > v || (c += s.data.indexes.length, e[t] = s, s.data.distanceToNode = f, t++);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\te.length = t, e.sort((e, t) => e.data.distanceToNode < t.data.distanceToNode ? -1 : 1);\n\t\t\t\tlet f = c * cu.BytesPerInt;\n\t\t\t\tfor (let n = 0; n < t; n++) {\n\t\t\t\t\tlet t = e[n], r = t.data.indexes.length, i = r * cu.BytesPerInt;\n\t\t\t\t\tnew Uint32Array(this.sortWorkerIndexesToSort.buffer, f - i, r).set(t.data.indexes), f -= i;\n\t\t\t\t}\n\t\t\t\treturn {\n\t\t\t\t\tsplatRenderCount: c,\n\t\t\t\t\tshouldSortAll: !1\n\t\t\t\t};\n\t\t\t}\n\t\t\t{\n\t\t\t\tlet e = this.splatMesh.getSplatCount();\n\t\t\t\tif (!t || t.length !== e) {\n\t\t\t\t\tt = new Uint32Array(e);\n\t\t\t\t\tfor (let n = 0; n < e; n++) t[n] = n;\n\t\t\t\t}\n\t\t\t\treturn this.sortWorkerIndexesToSort.set(t), {\n\t\t\t\t\tsplatRenderCount: e,\n\t\t\t\t\tshouldSortAll: !0\n\t\t\t\t};\n\t\t\t}\n\t\t};\n\t}();\n\tgetSplatMesh() {\n\t\treturn this.splatMesh;\n\t}\n\tgetSplatScene(e) {\n\t\treturn this.splatMesh.getScene(e);\n\t}\n\tgetSceneCount() {\n\t\treturn this.splatMesh.getSceneCount();\n\t}\n\tisMobile() {\n\t\treturn navigator.userAgent.includes(\"Mobi\");\n\t}\n}, Pp = class e extends ar {\n\tconstructor(t = {}) {\n\t\tsuper(), t.selfDrivenMode = !1, t.useBuiltInControls = !1, t.rootElement = null, t.dropInMode = !0, t.camera = void 0, t.renderer = void 0, this.viewer = new Np(t), this.splatMesh = null, this.updateSplatMesh(), this.callbackMesh = e.createCallbackMesh(), this.add(this.callbackMesh), this.callbackMesh.onBeforeRender = e.onBeforeRender.bind(this, this.viewer), this.viewer.onSplatMeshChanged(() => {\n\t\t\tthis.updateSplatMesh();\n\t\t});\n\t}\n\tupdateSplatMesh() {\n\t\tthis.splatMesh !== this.viewer.splatMesh && (this.splatMesh && this.remove(this.splatMesh), this.splatMesh = this.viewer.splatMesh, this.add(this.viewer.splatMesh));\n\t}\n\taddSplatScene(e, t = {}) {\n\t\treturn t.showLoadingUI !== !1 && (t.showLoadingUI = !0), this.viewer.addSplatScene(e, t);\n\t}\n\taddSplatScenes(e, t) {\n\t\treturn t !== !1 && (t = !0), this.viewer.addSplatScenes(e, t);\n\t}\n\tgetSplatScene(e) {\n\t\treturn this.viewer.getSplatScene(e);\n\t}\n\tremoveSplatScene(e, t = !0) {\n\t\treturn this.viewer.removeSplatScene(e, t);\n\t}\n\tremoveSplatScenes(e, t = !0) {\n\t\treturn this.viewer.removeSplatScenes(e, t);\n\t}\n\tgetSceneCount() {\n\t\treturn this.viewer.getSceneCount();\n\t}\n\tsetActiveSphericalHarmonicsDegrees(e) {\n\t\tthis.viewer.setActiveSphericalHarmonicsDegrees(e);\n\t}\n\tasync dispose() {\n\t\treturn await this.viewer.dispose();\n\t}\n\tstatic onBeforeRender(e, t, n, r) {\n\t\te.update(t, r);\n\t}\n\tstatic createCallbackMesh() {\n\t\tlet e = new ra(1, 8, 8), t = new wi();\n\t\tt.colorWrite = !1, t.depthWrite = !1;\n\t\tlet n = new Ii(e, t);\n\t\treturn n.frustumCulled = !1, n;\n\t}\n}, Fp = \"#101315\", Ip = {\n\tply: gf.Ply,\n\tsplat: gf.Splat,\n\tksplat: gf.KSplat,\n\tspz: gf.Spz\n}, Lp = (e) => [\n\tRp(e.x),\n\tRp(e.y),\n\tRp(e.z)\n], Rp = (e) => Math.round(e * 1e4) / 1e4, zp = () => new Promise((e) => requestAnimationFrame(() => e())), Bp = (e) => new Promise((t) => setTimeout(t, e));\nfunction Vp(e, t, n, r = {}) {\n\tlet i = cn.degToRad(r.azimuthDeg ?? 35), a = cn.degToRad(r.elevationDeg ?? 18), o = cn.degToRad(t) / 2, s = Math.atan(Math.tan(o) * n), c = e.radius / Math.sin(Math.min(o, s)) * (r.distanceScale ?? 1), l = new K(Math.sin(i) * Math.cos(a), Math.sin(a), Math.cos(i) * Math.cos(a)), u = new K(...e.center);\n\treturn {\n\t\tposition: Lp(u.clone().addScaledVector(l, c)),\n\t\ttarget: Lp(u),\n\t\tup: [\n\t\t\t0,\n\t\t\t1,\n\t\t\t0\n\t\t],\n\t\tfov: t\n\t};\n}\nfunction Hp(e) {\n\tlet t = e.getSplatCount(), n = Math.max(1, Math.ceil(t / 12e4)), r = [\n\t\t[],\n\t\t[],\n\t\t[]\n\t], i = new K();\n\tfor (let a = 0; a < t; a += n) e.getSplatCenter(a, i, !0), Number.isFinite(i.x) && Number.isFinite(i.y) && Number.isFinite(i.z) && (r[0].push(i.x), r[1].push(i.y), r[2].push(i.z));\n\tif (!r[0].length) throw Error(\"扫描不含有限坐标\");\n\tlet a = (e, t) => e[Math.min(e.length - 1, Math.max(0, Math.floor(t * (e.length - 1))))];\n\tfor (let e of r) e.sort((e, t) => e - t);\n\tlet o = r.map((e) => a(e, .02)), s = r.map((e) => a(e, .98)), c = o.map((e, t) => (e + s[t]) / 2), l = Math.max(.05, Math.hypot(...s.map((e, t) => (e - o[t]) / 2)));\n\treturn {\n\t\tmin: o.map(Rp),\n\t\tmax: s.map(Rp),\n\t\tcenter: c.map(Rp),\n\t\tradius: Rp(l)\n\t};\n}\nfunction Up(e = {}) {\n\tlet t = !e.canvas, n = e.canvas ?? document.createElement(\"canvas\");\n\tt && (Object.assign(n.style, {\n\t\tposition: \"fixed\",\n\t\tleft: \"-200vw\",\n\t\ttop: \"0\",\n\t\topacity: \"0\",\n\t\tpointerEvents: \"none\"\n\t}), n.setAttribute(\"aria-hidden\", \"true\"), document.body.append(n));\n\tlet r = new Sl({\n\t\tcanvas: n,\n\t\tantialias: !1,\n\t\talpha: !0,\n\t\tpreserveDrawingBuffer: !0,\n\t\tpowerPreference: \"high-performance\"\n\t});\n\tr.setPixelRatio(e.interactive ? Math.min(devicePixelRatio, 2) : 1);\n\tlet i = new mr();\n\ti.background = new fr(Fp);\n\tlet a = new La(50, 16 / 9, .02, 5e3);\n\ta.position.set(0, 1.2, 4);\n\tlet o = new K(), s, c, l = 0, u = !1, d = 0, f = !1, p = 0, m = e.interactive ? new Nl(a, n) : void 0;\n\tm && (m.enableDamping = !0, m.dampingFactor = .12, m.screenSpacePanning = !0, m.target = o, m.addEventListener(\"change\", () => _()), m.addEventListener(\"end\", () => e.onCameraChange?.(y())));\n\tfunction h() {\n\t\tif (u) throw Error(\"舞台已释放\");\n\t\tif (!s || !c) throw Error(\"扫描尚未加载\");\n\t\treturn s;\n\t}\n\tfunction g() {\n\t\tu || (a.lookAt(o), r.render(i, a), d++);\n\t}\n\tfunction _() {\n\t\tif (p = 0, f || u) return;\n\t\tf = !0;\n\t\tlet e = () => {\n\t\t\tif (u) {\n\t\t\t\tf = !1;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tif (m?.update(), g(), p = s?.viewer.sortRunning ? 0 : p + 1, p > 45) {\n\t\t\t\tf = !1;\n\t\t\t\treturn;\n\t\t\t}\n\t\t\trequestAnimationFrame(e);\n\t\t};\n\t\trequestAnimationFrame(e);\n\t}\n\tfunction v(e, n) {\n\t\tr.setSize(e, n, t), a.aspect = e / n, a.updateProjectionMatrix(), _();\n\t}\n\tfunction y() {\n\t\treturn {\n\t\t\tposition: Lp(a.position),\n\t\t\ttarget: Lp(o),\n\t\t\tup: Lp(a.up),\n\t\t\tfov: Rp(a.fov)\n\t\t};\n\t}\n\tfunction b(e) {\n\t\ta.position.set(...e.position), o.set(...e.target), a.up.set(...e.up).normalize(), a.fov = e.fov, a.updateProjectionMatrix(), a.lookAt(o), m?.update(), _();\n\t}\n\tasync function x(e, t, n) {\n\t\tn?.throwIfAborted(), await S();\n\t\tlet r = URL.createObjectURL(new Blob([e])), a = new Pp({\n\t\t\tsharedMemoryForWorkers: !1,\n\t\t\tgpuAcceleratedSort: !1,\n\t\t\tenableSIMDInSort: !1,\n\t\t\tfreeIntermediateSplatData: !0,\n\t\t\tsphericalHarmonicsDegree: 2,\n\t\t\tsceneRevealMode: $f.Instant,\n\t\t\tlogLevel: ep.None\n\t\t}), o = a.addSplatScene(r, {\n\t\t\tformat: Ip[t],\n\t\t\tshowLoadingUI: !1,\n\t\t\tprogressiveLoad: !1,\n\t\t\tsplatAlphaRemovalThreshold: 1\n\t\t}), d = () => {\n\t\t\ttry {\n\t\t\t\to.abort(n?.reason);\n\t\t\t} catch {}\n\t\t};\n\t\tn?.addEventListener(\"abort\", d, { once: !0 });\n\t\ttry {\n\t\t\tif (await o.promise, n?.throwIfAborted(), u) throw Error(\"舞台已释放\");\n\t\t\tlet e = a.viewer.splatMesh ?? a.splatMesh;\n\t\t\tif (!e) throw Error(\"扫描未生成可渲染的 Gaussian 网格\");\n\t\t\treturn l = e.getSplatCount(), c = Hp(e), s = a, i.add(a), _(), {\n\t\t\t\tsplatCount: l,\n\t\t\t\tbounds: c\n\t\t\t};\n\t\t} catch (e) {\n\t\t\tthrow await a.dispose().catch(() => {}), e;\n\t\t} finally {\n\t\t\tn?.removeEventListener(\"abort\", d), URL.revokeObjectURL(r);\n\t\t}\n\t}\n\tasync function S() {\n\t\tlet e = s;\n\t\ts = void 0, c = void 0, l = 0, e && (i.remove(e), await e.dispose());\n\t}\n\tasync function C(e) {\n\t\tlet t = h().viewer, n = async () => {\n\t\t\tfor (let n = 0; n < 4e3 && t.sortRunning; n++) e?.throwIfAborted(), await Bp(5);\n\t\t};\n\t\tg(), await n();\n\t\tfor (let r = 0; r < 30 && !(t.splatRenderCount > 0); r++) e?.throwIfAborted(), await zp(), g(), await n();\n\t\te?.throwIfAborted(), g();\n\t}\n\tasync function w(e, o, s = {}, c) {\n\t\th();\n\t\tlet l = i.background, u = r.getSize(new G()), d = r.getPixelRatio(), f = y();\n\t\ttry {\n\t\t\tr.setPixelRatio(1), r.setSize(e, o, t), a.aspect = e / o, a.updateProjectionMatrix(), i.background = s.background === null ? null : new fr(s.background ?? \"#101315\"), s.camera && b(s.camera), await C(c);\n\t\t\tlet l = await new Promise((e) => n.toBlob(e, \"image/png\"));\n\t\t\tif (!l) throw Error(\"PNG 编码失败\");\n\t\t\treturn l;\n\t\t} finally {\n\t\t\ti.background = l, r.setPixelRatio(d), r.setSize(u.x, u.y, t), a.aspect = u.x / Math.max(1, u.y), a.updateProjectionMatrix(), s.camera && b(f);\n\t\t}\n\t}\n\tfunction T(e = {}) {\n\t\tif (!c) throw Error(\"扫描尚未加载\");\n\t\tlet t = Vp(c, a.fov, a.aspect, e);\n\t\treturn b(t), t;\n\t}\n\tasync function E() {\n\t\tu = !0, m?.dispose(), await S(), r.dispose(), r.forceContextLoss(), t && n.remove();\n\t}\n\treturn {\n\t\tcanvas: n,\n\t\tload: x,\n\t\tunload: S,\n\t\trender: g,\n\t\tsettle: C,\n\t\tcapturePng: w,\n\t\tframe: T,\n\t\tsetCamera: b,\n\t\tgetCamera: y,\n\t\tsetSize: v,\n\t\tdispose: E,\n\t\tgetBounds: () => c,\n\t\tgetSplatCount: () => l,\n\t\tframes: () => d\n\t};\n}\n//#endregion\n//#region ../../../node_modules/.bun/@tabler+icons-react@3.49.0+0441d6f8f57aca1e/node_modules/@tabler/icons-react/dist/esm/defaultAttributes.mjs\nvar Wp = {\n\toutline: {\n\t\txmlns: \"http://www.w3.org/2000/svg\",\n\t\twidth: 24,\n\t\theight: 24,\n\t\tviewBox: \"0 0 24 24\",\n\t\tfill: \"none\",\n\t\tstroke: \"currentColor\",\n\t\tstrokeWidth: 2,\n\t\tstrokeLinecap: \"round\",\n\t\tstrokeLinejoin: \"round\"\n\t},\n\tfilled: {\n\t\txmlns: \"http://www.w3.org/2000/svg\",\n\t\twidth: 24,\n\t\theight: 24,\n\t\tviewBox: \"0 0 24 24\",\n\t\tfill: \"currentColor\",\n\t\tstroke: \"none\"\n\t}\n}, $ = (e, t, n, r) => {\n\tlet i = u(({ color: n = \"currentColor\", size: i = 24, stroke: a = 2, title: o, className: s, children: c, ...u }, d) => l(\"svg\", {\n\t\tref: d,\n\t\t...Wp[e],\n\t\twidth: i,\n\t\theight: i,\n\t\tclassName: [\n\t\t\t\"tabler-icon\",\n\t\t\t`tabler-icon-${t}`,\n\t\t\ts\n\t\t].filter(Boolean).join(\" \"),\n\t\t...e === \"filled\" ? { fill: n } : {\n\t\t\tstrokeWidth: a,\n\t\t\tstroke: n\n\t\t},\n\t\t...u\n\t}, [\n\t\to && l(\"title\", { key: \"svg-title\" }, o),\n\t\t...r.map(([e, t]) => l(e, t)),\n\t\t...Array.isArray(c) ? c : [c]\n\t]));\n\treturn i.displayName = `${n}`, i;\n}, Gp = $(\"outline\", \"arrow-back-up\", \"ArrowBackUp\", [[\"path\", {\n\td: \"M9 14l-4 -4l4 -4\",\n\tkey: \"svg-0\"\n}], [\"path\", {\n\td: \"M5 10h11a4 4 0 1 1 0 8h-1\",\n\tkey: \"svg-1\"\n}]]), Kp = $(\"outline\", \"arrow-down\", \"ArrowDown\", [\n\t[\"path\", {\n\t\td: \"M12 5l0 14\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M18 13l-6 6\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M6 13l6 6\",\n\t\tkey: \"svg-2\"\n\t}]\n]), qp = $(\"outline\", \"arrow-forward-up\", \"ArrowForwardUp\", [[\"path\", {\n\td: \"M15 14l4 -4l-4 -4\",\n\tkey: \"svg-0\"\n}], [\"path\", {\n\td: \"M19 10h-11a4 4 0 1 0 0 8h1\",\n\tkey: \"svg-1\"\n}]]), Jp = $(\"outline\", \"arrow-left\", \"ArrowLeft\", [\n\t[\"path\", {\n\t\td: \"M5 12l14 0\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M5 12l6 6\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M5 12l6 -6\",\n\t\tkey: \"svg-2\"\n\t}]\n]), Yp = $(\"outline\", \"arrow-right\", \"ArrowRight\", [\n\t[\"path\", {\n\t\td: \"M5 12l14 0\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M13 18l6 -6\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M13 6l6 6\",\n\t\tkey: \"svg-2\"\n\t}]\n]), Xp = $(\"outline\", \"arrow-up\", \"ArrowUp\", [\n\t[\"path\", {\n\t\td: \"M12 5l0 14\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M18 11l-6 -6\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M6 11l6 -6\",\n\t\tkey: \"svg-2\"\n\t}]\n]), Zp = $(\"outline\", \"arrows-maximize\", \"ArrowsMaximize\", [\n\t[\"path\", {\n\t\td: \"M16 4l4 0l0 4\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M14 10l6 -6\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M8 20l-4 0l0 -4\",\n\t\tkey: \"svg-2\"\n\t}],\n\t[\"path\", {\n\t\td: \"M4 20l6 -6\",\n\t\tkey: \"svg-3\"\n\t}],\n\t[\"path\", {\n\t\td: \"M16 20l4 0l0 -4\",\n\t\tkey: \"svg-4\"\n\t}],\n\t[\"path\", {\n\t\td: \"M14 14l6 6\",\n\t\tkey: \"svg-5\"\n\t}],\n\t[\"path\", {\n\t\td: \"M8 4l-4 0l0 4\",\n\t\tkey: \"svg-6\"\n\t}],\n\t[\"path\", {\n\t\td: \"M4 4l6 6\",\n\t\tkey: \"svg-7\"\n\t}]\n]), Qp = $(\"outline\", \"arrows-minimize\", \"ArrowsMinimize\", [\n\t[\"path\", {\n\t\td: \"M5 9l4 0l0 -4\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M3 3l6 6\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M5 15l4 0l0 4\",\n\t\tkey: \"svg-2\"\n\t}],\n\t[\"path\", {\n\t\td: \"M3 21l6 -6\",\n\t\tkey: \"svg-3\"\n\t}],\n\t[\"path\", {\n\t\td: \"M19 9l-4 0l0 -4\",\n\t\tkey: \"svg-4\"\n\t}],\n\t[\"path\", {\n\t\td: \"M15 9l6 -6\",\n\t\tkey: \"svg-5\"\n\t}],\n\t[\"path\", {\n\t\td: \"M19 15l-4 0l0 4\",\n\t\tkey: \"svg-6\"\n\t}],\n\t[\"path\", {\n\t\td: \"M15 15l6 6\",\n\t\tkey: \"svg-7\"\n\t}]\n]), $p = $(\"outline\", \"bold\", \"Bold\", [[\"path\", {\n\td: \"M7 5h6a3.5 3.5 0 0 1 0 7h-6l0 -7\",\n\tkey: \"svg-0\"\n}], [\"path\", {\n\td: \"M13 12h1a3.5 3.5 0 0 1 0 7h-7v-7\",\n\tkey: \"svg-1\"\n}]]), em = $(\"outline\", \"brush\", \"Brush\", [\n\t[\"path\", {\n\t\td: \"M3 21v-4a4 4 0 1 1 4 4h-4\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M21 3a16 16 0 0 0 -12.8 10.2\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M21 3a16 16 0 0 1 -10.2 12.8\",\n\t\tkey: \"svg-2\"\n\t}],\n\t[\"path\", {\n\t\td: \"M10.6 9a9 9 0 0 1 4.4 4.4\",\n\t\tkey: \"svg-3\"\n\t}]\n]), tm = $(\"outline\", \"camera\", \"Camera\", [[\"path\", {\n\td: \"M5 7h1a2 2 0 0 0 2 -2a1 1 0 0 1 1 -1h6a1 1 0 0 1 1 1a2 2 0 0 0 2 2h1a2 2 0 0 1 2 2v9a2 2 0 0 1 -2 2h-14a2 2 0 0 1 -2 -2v-9a2 2 0 0 1 2 -2\",\n\tkey: \"svg-0\"\n}], [\"path\", {\n\td: \"M9 13a3 3 0 1 0 6 0a3 3 0 0 0 -6 0\",\n\tkey: \"svg-1\"\n}]]), nm = $(\"outline\", \"check\", \"Check\", [[\"path\", {\n\td: \"M5 12l5 5l10 -10\",\n\tkey: \"svg-0\"\n}]]), rm = $(\"outline\", \"circle\", \"Circle\", [[\"path\", {\n\td: \"M3 12a9 9 0 1 0 18 0a9 9 0 1 0 -18 0\",\n\tkey: \"svg-0\"\n}]]), im = $(\"outline\", \"copy\", \"Copy\", [[\"path\", {\n\td: \"M7 9.667a2.667 2.667 0 0 1 2.667 -2.667h8.666a2.667 2.667 0 0 1 2.667 2.667v8.666a2.667 2.667 0 0 1 -2.667 2.667h-8.666a2.667 2.667 0 0 1 -2.667 -2.667l0 -8.666\",\n\tkey: \"svg-0\"\n}], [\"path\", {\n\td: \"M4.012 16.737a2.005 2.005 0 0 1 -1.012 -1.737v-10c0 -1.1 .9 -2 2 -2h10c.75 0 1.158 .385 1.5 1\",\n\tkey: \"svg-1\"\n}]]), am = $(\"outline\", \"currency-dollar\", \"CurrencyDollar\", [[\"path\", {\n\td: \"M16.7 8a3 3 0 0 0 -2.7 -2h-4a3 3 0 0 0 0 6h4a3 3 0 0 1 0 6h-4a3 3 0 0 1 -2.7 -2\",\n\tkey: \"svg-0\"\n}], [\"path\", {\n\td: \"M12 3v3m0 12v3\",\n\tkey: \"svg-1\"\n}]]), om = $(\"outline\", \"download\", \"Download\", [\n\t[\"path\", {\n\t\td: \"M4 17v2a2 2 0 0 0 2 2h12a2 2 0 0 0 2 -2v-2\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M7 11l5 5l5 -5\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M12 4l0 12\",\n\t\tkey: \"svg-2\"\n\t}]\n]), sm = $(\"outline\", \"eraser\", \"Eraser\", [[\"path\", {\n\td: \"M19 20h-10.5l-4.21 -4.3a1 1 0 0 1 0 -1.41l10 -10a1 1 0 0 1 1.41 0l5 5a1 1 0 0 1 0 1.41l-9.2 9.3\",\n\tkey: \"svg-0\"\n}], [\"path\", {\n\td: \"M18 13.3l-6.3 -6.3\",\n\tkey: \"svg-1\"\n}]]), cm = $(\"outline\", \"file-text\", \"FileText\", [\n\t[\"path\", {\n\t\td: \"M14 3v4a1 1 0 0 0 1 1h4\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M17 21h-10a2 2 0 0 1 -2 -2v-14a2 2 0 0 1 2 -2h7l5 5v11a2 2 0 0 1 -2 2\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M9 9l1 0\",\n\t\tkey: \"svg-2\"\n\t}],\n\t[\"path\", {\n\t\td: \"M9 13l6 0\",\n\t\tkey: \"svg-3\"\n\t}],\n\t[\"path\", {\n\t\td: \"M9 17l6 0\",\n\t\tkey: \"svg-4\"\n\t}]\n]), lm = $(\"outline\", \"heading\", \"Heading\", [\n\t[\"path\", {\n\t\td: \"M7 12h10\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M7 5v14\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M17 5v14\",\n\t\tkey: \"svg-2\"\n\t}],\n\t[\"path\", {\n\t\td: \"M15 19h4\",\n\t\tkey: \"svg-3\"\n\t}],\n\t[\"path\", {\n\t\td: \"M15 5h4\",\n\t\tkey: \"svg-4\"\n\t}],\n\t[\"path\", {\n\t\td: \"M5 19h4\",\n\t\tkey: \"svg-5\"\n\t}],\n\t[\"path\", {\n\t\td: \"M5 5h4\",\n\t\tkey: \"svg-6\"\n\t}]\n]), um = $(\"outline\", \"history\", \"History\", [[\"path\", {\n\td: \"M12 8l0 4l2 2\",\n\tkey: \"svg-0\"\n}], [\"path\", {\n\td: \"M3.05 11a9 9 0 1 1 .5 4m-.5 5v-5h5\",\n\tkey: \"svg-1\"\n}]]), dm = $(\"outline\", \"info-circle\", \"InfoCircle\", [\n\t[\"path\", {\n\t\td: \"M3 12a9 9 0 1 0 18 0a9 9 0 0 0 -18 0\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M12 9h.01\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M11 12h1v4h1\",\n\t\tkey: \"svg-2\"\n\t}]\n]), fm = $(\"outline\", \"italic\", \"Italic\", [\n\t[\"path\", {\n\t\td: \"M11 5l6 0\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M7 19l6 0\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M14 5l-4 14\",\n\t\tkey: \"svg-2\"\n\t}]\n]), pm = $(\"outline\", \"layers-linked\", \"LayersLinked\", [[\"path\", {\n\td: \"M19 8.268a2 2 0 0 1 1 1.732v8a2 2 0 0 1 -2 2h-8a2 2 0 0 1 -2 -2v-8a2 2 0 0 1 2 -2h3\",\n\tkey: \"svg-0\"\n}], [\"path\", {\n\td: \"M5 15.734a2 2 0 0 1 -1 -1.734v-8a2 2 0 0 1 2 -2h8a2 2 0 0 1 2 2v8a2 2 0 0 1 -2 2h-3\",\n\tkey: \"svg-1\"\n}]]), mm = $(\"outline\", \"layout-grid\", \"LayoutGrid\", [\n\t[\"path\", {\n\t\td: \"M4 5a1 1 0 0 1 1 -1h4a1 1 0 0 1 1 1v4a1 1 0 0 1 -1 1h-4a1 1 0 0 1 -1 -1l0 -4\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M14 5a1 1 0 0 1 1 -1h4a1 1 0 0 1 1 1v4a1 1 0 0 1 -1 1h-4a1 1 0 0 1 -1 -1l0 -4\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M4 15a1 1 0 0 1 1 -1h4a1 1 0 0 1 1 1v4a1 1 0 0 1 -1 1h-4a1 1 0 0 1 -1 -1l0 -4\",\n\t\tkey: \"svg-2\"\n\t}],\n\t[\"path\", {\n\t\td: \"M14 15a1 1 0 0 1 1 -1h4a1 1 0 0 1 1 1v4a1 1 0 0 1 -1 1h-4a1 1 0 0 1 -1 -1l0 -4\",\n\t\tkey: \"svg-3\"\n\t}]\n]), hm = $(\"outline\", \"link\", \"Link\", [\n\t[\"path\", {\n\t\td: \"M9 15l6 -6\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M11 6l.463 -.536a5 5 0 0 1 7.071 7.072l-.534 .464\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M13 18l-.397 .534a5.068 5.068 0 0 1 -7.127 0a4.972 4.972 0 0 1 0 -7.071l.524 -.463\",\n\t\tkey: \"svg-2\"\n\t}]\n]), gm = $(\"outline\", \"list\", \"List\", [\n\t[\"path\", {\n\t\td: \"M9 6l11 0\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M9 12l11 0\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M9 18l11 0\",\n\t\tkey: \"svg-2\"\n\t}],\n\t[\"path\", {\n\t\td: \"M5 6l0 .01\",\n\t\tkey: \"svg-3\"\n\t}],\n\t[\"path\", {\n\t\td: \"M5 12l0 .01\",\n\t\tkey: \"svg-4\"\n\t}],\n\t[\"path\", {\n\t\td: \"M5 18l0 .01\",\n\t\tkey: \"svg-5\"\n\t}]\n]), _m = $(\"outline\", \"microphone\", \"Microphone\", [\n\t[\"path\", {\n\t\td: \"M9 5a3 3 0 0 1 3 -3a3 3 0 0 1 3 3v5a3 3 0 0 1 -3 3a3 3 0 0 1 -3 -3l0 -5\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M5 10a7 7 0 0 0 14 0\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M8 21l8 0\",\n\t\tkey: \"svg-2\"\n\t}],\n\t[\"path\", {\n\t\td: \"M12 17l0 4\",\n\t\tkey: \"svg-3\"\n\t}]\n]), vm = $(\"outline\", \"movie\", \"Movie\", [\n\t[\"path\", {\n\t\td: \"M4 6a2 2 0 0 1 2 -2h12a2 2 0 0 1 2 2v12a2 2 0 0 1 -2 2h-12a2 2 0 0 1 -2 -2l0 -12\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M8 4l0 16\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M16 4l0 16\",\n\t\tkey: \"svg-2\"\n\t}],\n\t[\"path\", {\n\t\td: \"M4 8l4 0\",\n\t\tkey: \"svg-3\"\n\t}],\n\t[\"path\", {\n\t\td: \"M4 16l4 0\",\n\t\tkey: \"svg-4\"\n\t}],\n\t[\"path\", {\n\t\td: \"M4 12l16 0\",\n\t\tkey: \"svg-5\"\n\t}],\n\t[\"path\", {\n\t\td: \"M16 8l4 0\",\n\t\tkey: \"svg-6\"\n\t}],\n\t[\"path\", {\n\t\td: \"M16 16l4 0\",\n\t\tkey: \"svg-7\"\n\t}]\n]), ym = $(\"outline\", \"player-pause\", \"PlayerPause\", [[\"path\", {\n\td: \"M6 6a1 1 0 0 1 1 -1h2a1 1 0 0 1 1 1v12a1 1 0 0 1 -1 1h-2a1 1 0 0 1 -1 -1l0 -12\",\n\tkey: \"svg-0\"\n}], [\"path\", {\n\td: \"M14 6a1 1 0 0 1 1 -1h2a1 1 0 0 1 1 1v12a1 1 0 0 1 -1 1h-2a1 1 0 0 1 -1 -1l0 -12\",\n\tkey: \"svg-1\"\n}]]), bm = $(\"outline\", \"player-play\", \"PlayerPlay\", [[\"path\", {\n\td: \"M7 4v16l13 -8l-13 -8\",\n\tkey: \"svg-0\"\n}]]), xm = $(\"outline\", \"rectangle\", \"Rectangle\", [[\"path\", {\n\td: \"M3 7a2 2 0 0 1 2 -2h14a2 2 0 0 1 2 2v10a2 2 0 0 1 -2 2h-14a2 2 0 0 1 -2 -2v-10\",\n\tkey: \"svg-0\"\n}]]), Sm = $(\"outline\", \"rotate\", \"Rotate\", [[\"path\", {\n\td: \"M19.95 11a8 8 0 1 0 -.5 4m.5 5v-5h-5\",\n\tkey: \"svg-0\"\n}]]), Cm = $(\"outline\", \"scissors\", \"Scissors\", [\n\t[\"path\", {\n\t\td: \"M3 7a3 3 0 1 0 6 0a3 3 0 1 0 -6 0\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M3 17a3 3 0 1 0 6 0a3 3 0 1 0 -6 0\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M8.6 8.6l10.4 10.4\",\n\t\tkey: \"svg-2\"\n\t}],\n\t[\"path\", {\n\t\td: \"M8.6 15.4l10.4 -10.4\",\n\t\tkey: \"svg-3\"\n\t}]\n]), wm = $(\"outline\", \"sparkles\", \"Sparkles\", [[\"path\", {\n\td: \"M16 18a2 2 0 0 1 2 2a2 2 0 0 1 2 -2a2 2 0 0 1 -2 -2a2 2 0 0 1 -2 2m0 -12a2 2 0 0 1 2 2a2 2 0 0 1 2 -2a2 2 0 0 1 -2 -2a2 2 0 0 1 -2 2m-7 12a6 6 0 0 1 6 -6a6 6 0 0 1 -6 -6a6 6 0 0 1 -6 6a6 6 0 0 1 6 6\",\n\tkey: \"svg-0\"\n}]]), Tm = $(\"outline\", \"trash\", \"Trash\", [\n\t[\"path\", {\n\t\td: \"M4 7l16 0\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M10 11l0 6\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M14 11l0 6\",\n\t\tkey: \"svg-2\"\n\t}],\n\t[\"path\", {\n\t\td: \"M5 7l1 12a2 2 0 0 0 2 2h8a2 2 0 0 0 2 -2l1 -12\",\n\t\tkey: \"svg-3\"\n\t}],\n\t[\"path\", {\n\t\td: \"M9 7v-3a1 1 0 0 1 1 -1h4a1 1 0 0 1 1 1v3\",\n\t\tkey: \"svg-4\"\n\t}]\n]), Em = $(\"outline\", \"unlink\", \"Unlink\", [\n\t[\"path\", {\n\t\td: \"M17 22v-2\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M9 15l6 -6\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M11 6l.463 -.536a5 5 0 0 1 7.071 7.072l-.534 .464\",\n\t\tkey: \"svg-2\"\n\t}],\n\t[\"path\", {\n\t\td: \"M13 18l-.397 .534a5.068 5.068 0 0 1 -7.127 0a4.972 4.972 0 0 1 0 -7.071l.524 -.463\",\n\t\tkey: \"svg-3\"\n\t}],\n\t[\"path\", {\n\t\td: \"M20 17h2\",\n\t\tkey: \"svg-4\"\n\t}],\n\t[\"path\", {\n\t\td: \"M2 7h2\",\n\t\tkey: \"svg-5\"\n\t}],\n\t[\"path\", {\n\t\td: \"M7 2v2\",\n\t\tkey: \"svg-6\"\n\t}]\n]), Dm = $(\"outline\", \"upload\", \"Upload\", [\n\t[\"path\", {\n\t\td: \"M4 17v2a2 2 0 0 0 2 2h12a2 2 0 0 0 2 -2v-2\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M7 9l5 -5l5 5\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M12 4l0 12\",\n\t\tkey: \"svg-2\"\n\t}]\n]), Om = $(\"outline\", \"user-plus\", \"UserPlus\", [\n\t[\"path\", {\n\t\td: \"M8 7a4 4 0 1 0 8 0a4 4 0 0 0 -8 0\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M16 19h6\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M19 16v6\",\n\t\tkey: \"svg-2\"\n\t}],\n\t[\"path\", {\n\t\td: \"M6 21v-2a4 4 0 0 1 4 -4h4\",\n\t\tkey: \"svg-3\"\n\t}]\n]), km = $(\"outline\", \"users\", \"Users\", [\n\t[\"path\", {\n\t\td: \"M5 7a4 4 0 1 0 8 0a4 4 0 1 0 -8 0\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M3 21v-2a4 4 0 0 1 4 -4h4a4 4 0 0 1 4 4v2\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M16 3.13a4 4 0 0 1 0 7.75\",\n\t\tkey: \"svg-2\"\n\t}],\n\t[\"path\", {\n\t\td: \"M21 21v-2a4 4 0 0 0 -3 -3.85\",\n\t\tkey: \"svg-3\"\n\t}]\n]), Am = $(\"outline\", \"volume-off\", \"VolumeOff\", [\n\t[\"path\", {\n\t\td: \"M15 8a5 5 0 0 1 1.912 4.934m-1.377 2.602a5 5 0 0 1 -.535 .464\",\n\t\tkey: \"svg-0\"\n\t}],\n\t[\"path\", {\n\t\td: \"M17.7 5a9 9 0 0 1 2.362 11.086m-1.676 2.299a9 9 0 0 1 -.686 .615\",\n\t\tkey: \"svg-1\"\n\t}],\n\t[\"path\", {\n\t\td: \"M9.069 5.054l.431 -.554a.8 .8 0 0 1 1.5 .5v2m0 4v8a.8 .8 0 0 1 -1.5 .5l-3.5 -4.5h-2a1 1 0 0 1 -1 -1v-4a1 1 0 0 1 1 -1h2l1.294 -1.664\",\n\t\tkey: \"svg-2\"\n\t}],\n\t[\"path\", {\n\t\td: \"M3 3l18 18\",\n\t\tkey: \"svg-3\"\n\t}]\n]), jm = {\n\tarrowDown: Kp,\n\tarrowLeft: Jp,\n\tarrowRight: Yp,\n\tarrowUp: Xp,\n\tundo: Gp,\n\tredo: qp,\n\texpand: Zp,\n\tcollapse: Qp,\n\tbold: $p,\n\tbrush: em,\n\tcamera: tm,\n\tcheck: nm,\n\tcircle: rm,\n\tcopy: im,\n\tcost: am,\n\tdownload: om,\n\teraser: sm,\n\ttext: cm,\n\theading: lm,\n\thistory: um,\n\titalic: fm,\n\tmerge: pm,\n\tgrid: mm,\n\tlist: gm,\n\tmicrophone: _m,\n\tmovie: vm,\n\tpause: ym,\n\tplay: bm,\n\trectangle: xm,\n\treset: Sm,\n\tcut: Cm,\n\tgenerate: wm,\n\ttrash: Tm,\n\tupload: Dm,\n\tusers: km,\n\tinvite: Om,\n\tlink: hm,\n\tunlink: Em,\n\tinfo: dm,\n\tvolume: $(\"outline\", \"volume\", \"Volume\", [\n\t\t[\"path\", {\n\t\t\td: \"M15 8a5 5 0 0 1 0 8\",\n\t\t\tkey: \"svg-0\"\n\t\t}],\n\t\t[\"path\", {\n\t\t\td: \"M17.7 5a9 9 0 0 1 0 14\",\n\t\t\tkey: \"svg-1\"\n\t\t}],\n\t\t[\"path\", {\n\t\t\td: \"M6 15h-2a1 1 0 0 1 -1 -1v-4a1 1 0 0 1 1 -1h2l3.5 -4.5a.8 .8 0 0 1 1.5 .5v14a.8 .8 0 0 1 -1.5 .5l-3.5 -4.5\",\n\t\t\tkey: \"svg-2\"\n\t\t}]\n\t]),\n\tmute: Am,\n\tclose: $(\"outline\", \"x\", \"X\", [[\"path\", {\n\t\td: \"M18 6l-12 12\",\n\t\tkey: \"svg-0\"\n\t}], [\"path\", {\n\t\td: \"M6 6l12 12\",\n\t\tkey: \"svg-1\"\n\t}]])\n};\nfunction Mm({ name: e, size: t = 16 }) {\n\tlet r = jm[e];\n\treturn /* @__PURE__ */ n(r, {\n\t\tclassName: \"nodeIcon\",\n\t\tsize: t,\n\t\tstroke: 1.6,\n\t\t\"aria-hidden\": \"true\",\n\t\tfocusable: \"false\"\n\t});\n}\n//#endregion\n//#region src/reactView.tsx\nfunction Nm({ nodeId: e, controller: t, source: i, camera: a, stageRef: o }) {\n\tlet s = f(null), c = f(null), [l, u] = p({ phase: \"loading\" }), m = f(a);\n\treturn d(() => {\n\t\tlet n = new AbortController(), r = Up({\n\t\t\tcanvas: c.current,\n\t\t\tinteractive: !0\n\t\t});\n\t\to.current = r;\n\t\tlet a = new ResizeObserver(() => {\n\t\t\tlet e = Math.round(s.current?.getBoundingClientRect().width ?? 0);\n\t\t\te > 0 && r.setSize(e, Math.round(e * 9 / 16));\n\t\t});\n\t\treturn a.observe(s.current), (async () => {\n\t\t\ttry {\n\t\t\t\tlet a = await t.getNodeService(e).files.read(i.path, T, n.signal);\n\t\t\t\tawait r.load(a, i.format, n.signal), m.current ? r.setCamera(m.current) : r.frame(), u({ phase: \"ready\" });\n\t\t\t} catch (e) {\n\t\t\t\tn.signal.aborted || u({\n\t\t\t\t\tphase: \"error\",\n\t\t\t\t\tmessage: C(e)\n\t\t\t\t});\n\t\t\t}\n\t\t})(), () => {\n\t\t\tn.abort(), a.disconnect(), o.current === r && (o.current = void 0), r.dispose();\n\t\t};\n\t}, [i.path, i.sha256]), d(() => {\n\t\ta && l.phase === \"ready\" && o.current?.setCamera(a);\n\t}, [JSON.stringify(a ?? null), l.phase]), /* @__PURE__ */ r(\"div\", {\n\t\tref: s,\n\t\tclassName: \"gaussianSplatViewport nodrag nopan nowheel\",\n\t\tchildren: [/* @__PURE__ */ n(\"canvas\", {\n\t\t\tref: c,\n\t\t\ttabIndex: 0,\n\t\t\t\"aria-label\": \"Gaussian Splat 三维视图\"\n\t\t}), l.phase !== \"ready\" && /* @__PURE__ */ n(\"div\", {\n\t\t\tclassName: \"gaussianSplatOverlay\",\n\t\t\trole: l.phase === \"error\" ? \"alert\" : \"status\",\n\t\t\tchildren: l.phase === \"loading\" ? `正在加载 ${i.splatCount.toLocaleString(\"en-US\")} 个 Gaussian…` : l.message\n\t\t})]\n\t});\n}\nfunction Pm({ node: t, controller: i, readOnly: a }) {\n\tlet s = i.getNodeService(t.id), c = t.data ?? {}, l = c.splat ?? void 0, u = c.camera ?? void 0, d = c.splatRender ?? { status: \"idle\" }, m = c.outputs, h = s.getInputs(\"source\").some((e) => e.value), [g, _] = p(\"\"), [v, y] = p(!1), b = f(null), x = f(void 0), w = S(i, m?.image?.value), E = S(i, m?.video?.value), D = d.status === \"running\", A = a || v || D, j = (e, n = {}) => i.callNodeTool(t.id, e, n);\n\tasync function M(e) {\n\t\ty(!0), _(\"\");\n\t\ttry {\n\t\t\tawait e();\n\t\t} catch (e) {\n\t\t\t_(C(e));\n\t\t} finally {\n\t\t\ty(!1);\n\t\t}\n\t}\n\tasync function N(e) {\n\t\tif (!k(e.name)) throw Error(\"仅支持 .ply / .splat / .ksplat / .spz 扫描文件\");\n\t\tif (!e.size || e.size > T) throw Error(\"扫描文件须非空且不超过 100 MiB\");\n\t\tlet n = await o(s.files, t.id, e);\n\t\tawait j(\"setSplatSource\", { path: n });\n\t}\n\treturn /* @__PURE__ */ r(\"div\", {\n\t\tclassName: \"nodeControls gaussianSplatNode nodrag nopan nowheel\",\n\t\tchildren: [\n\t\t\t/* @__PURE__ */ n(\"input\", {\n\t\t\t\tref: b,\n\t\t\t\tclassName: \"nodeFileInput\",\n\t\t\t\ttype: \"file\",\n\t\t\t\taccept: O,\n\t\t\t\t\"aria-label\": \"选择 Gaussian 扫描文件\",\n\t\t\t\tdisabled: A,\n\t\t\t\tonChange: (e) => {\n\t\t\t\t\tlet t = e.target.files?.[0];\n\t\t\t\t\te.target.value = \"\", t && M(() => N(t));\n\t\t\t\t}\n\t\t\t}),\n\t\t\tl ? /* @__PURE__ */ r(e, { children: [\n\t\t\t\t/* @__PURE__ */ n(Nm, {\n\t\t\t\t\tnodeId: t.id,\n\t\t\t\t\tcontroller: i,\n\t\t\t\t\tsource: l,\n\t\t\t\t\tcamera: u,\n\t\t\t\t\tstageRef: x\n\t\t\t\t}, l.sha256),\n\t\t\t\t/* @__PURE__ */ r(\"span\", {\n\t\t\t\t\tclassName: \"nodeStatus gaussianSplatMeta\",\n\t\t\t\t\ttitle: l.path,\n\t\t\t\t\tchildren: [\n\t\t\t\t\t\tl.name,\n\t\t\t\t\t\t\" · \",\n\t\t\t\t\t\tl.format.toUpperCase(),\n\t\t\t\t\t\t\" · \",\n\t\t\t\t\t\tl.splatCount.toLocaleString(\"en-US\"),\n\t\t\t\t\t\t\" splats · \",\n\t\t\t\t\t\t(l.bytes / 1024 ** 2).toFixed(1),\n\t\t\t\t\t\t\" MiB\"\n\t\t\t\t\t]\n\t\t\t\t}),\n\t\t\t\t/* @__PURE__ */ r(\"div\", {\n\t\t\t\t\tclassName: \"nodeActions\",\n\t\t\t\t\tchildren: [\n\t\t\t\t\t\t/* @__PURE__ */ r(\"button\", {\n\t\t\t\t\t\t\ttype: \"button\",\n\t\t\t\t\t\t\tdisabled: A,\n\t\t\t\t\t\t\ttitle: \"把当前查看机位保存到节点；渲染与 Agent 默认使用它\",\n\t\t\t\t\t\t\tonClick: () => void M(async () => {\n\t\t\t\t\t\t\t\tlet e = x.current?.getCamera();\n\t\t\t\t\t\t\t\tif (!e) throw Error(\"视图尚未就绪\");\n\t\t\t\t\t\t\t\tawait j(\"setCamera\", { camera: e });\n\t\t\t\t\t\t\t}),\n\t\t\t\t\t\t\tchildren: [/* @__PURE__ */ n(Mm, { name: \"camera\" }), \"保存机位\"]\n\t\t\t\t\t\t}),\n\t\t\t\t\t\t/* @__PURE__ */ r(\"button\", {\n\t\t\t\t\t\t\ttype: \"button\",\n\t\t\t\t\t\t\tdisabled: A,\n\t\t\t\t\t\t\ttitle: \"按扫描包围球自动取景并保存\",\n\t\t\t\t\t\t\tonClick: () => void M(() => j(\"frameCamera\", {})),\n\t\t\t\t\t\t\tchildren: [/* @__PURE__ */ n(Mm, { name: \"reset\" }), \"自动取景\"]\n\t\t\t\t\t\t}),\n\t\t\t\t\t\t/* @__PURE__ */ r(\"button\", {\n\t\t\t\t\t\t\ttype: \"button\",\n\t\t\t\t\t\t\tclassName: \"nodePrimary\",\n\t\t\t\t\t\t\tdisabled: A,\n\t\t\t\t\t\t\ttitle: \"渲染 1280×720 PNG 到 image 端口\",\n\t\t\t\t\t\t\tonClick: () => void M(() => j(\"renderStill\", {})),\n\t\t\t\t\t\t\tchildren: [/* @__PURE__ */ n(Mm, { name: \"camera\" }), \"渲染静帧\"]\n\t\t\t\t\t\t}),\n\t\t\t\t\t\t/* @__PURE__ */ r(\"button\", {\n\t\t\t\t\t\t\ttype: \"button\",\n\t\t\t\t\t\t\tdisabled: A,\n\t\t\t\t\t\t\ttitle: \"后台渲染 4 秒 24fps 环绕视频到 video 端口（需要 FFmpeg）\",\n\t\t\t\t\t\t\tonClick: () => void M(() => j(\"renderTurntable\", {})),\n\t\t\t\t\t\t\tchildren: [/* @__PURE__ */ n(Mm, { name: \"movie\" }), \"环绕视频\"]\n\t\t\t\t\t\t}),\n\t\t\t\t\t\tD && /* @__PURE__ */ n(\"button\", {\n\t\t\t\t\t\t\ttype: \"button\",\n\t\t\t\t\t\t\tdisabled: v,\n\t\t\t\t\t\t\tonClick: () => void M(() => j(\"cancelRender\", {})),\n\t\t\t\t\t\t\tchildren: \"取消\"\n\t\t\t\t\t\t}),\n\t\t\t\t\t\t/* @__PURE__ */ r(\"button\", {\n\t\t\t\t\t\t\ttype: \"button\",\n\t\t\t\t\t\t\tdisabled: A,\n\t\t\t\t\t\t\ttitle: \"更换扫描文件\",\n\t\t\t\t\t\t\tonClick: () => b.current?.click(),\n\t\t\t\t\t\t\tchildren: [/* @__PURE__ */ n(Mm, { name: \"upload\" }), \"更换\"]\n\t\t\t\t\t\t})\n\t\t\t\t\t]\n\t\t\t\t}),\n\t\t\t\tD && /* @__PURE__ */ r(\"span\", {\n\t\t\t\t\tclassName: \"nodeStatus\",\n\t\t\t\t\trole: \"status\",\n\t\t\t\t\tchildren: [d.phase ?? \"正在渲染\", typeof d.progress == \"number\" ? ` · ${d.progress}%` : \"\"]\n\t\t\t\t}),\n\t\t\t\td.status === \"interrupted\" && /* @__PURE__ */ n(\"span\", {\n\t\t\t\t\tclassName: \"nodeStatus\",\n\t\t\t\t\tchildren: \"上次渲染已中断，未发布产物\"\n\t\t\t\t}),\n\t\t\t\t(d.status === \"failed\" || d.status === \"cancelled\") && d.error && /* @__PURE__ */ n(\"p\", {\n\t\t\t\t\tclassName: \"nodeError\",\n\t\t\t\t\trole: \"alert\",\n\t\t\t\t\tchildren: d.error\n\t\t\t\t}),\n\t\t\t\t(w.url || E.url) && /* @__PURE__ */ r(\"div\", {\n\t\t\t\t\tclassName: \"gaussianSplatOutputs\",\n\t\t\t\t\tchildren: [w.url && /* @__PURE__ */ n(\"img\", {\n\t\t\t\t\t\tsrc: w.url,\n\t\t\t\t\t\talt: \"渲染静帧\"\n\t\t\t\t\t}), E.url && /* @__PURE__ */ n(\"video\", {\n\t\t\t\t\t\tsrc: E.url,\n\t\t\t\t\t\tcontrols: !0,\n\t\t\t\t\t\tmuted: !0,\n\t\t\t\t\t\tplaysInline: !0,\n\t\t\t\t\t\tpreload: \"metadata\"\n\t\t\t\t\t})]\n\t\t\t\t})\n\t\t\t] }) : /* @__PURE__ */ r(e, { children: [/* @__PURE__ */ r(\"button\", {\n\t\t\t\ttype: \"button\",\n\t\t\t\tclassName: \"nodeUploadArea\",\n\t\t\t\tdisabled: A,\n\t\t\t\tonClick: () => b.current?.click(),\n\t\t\t\tchildren: [/* @__PURE__ */ n(Mm, {\n\t\t\t\t\tname: \"upload\",\n\t\t\t\t\tsize: 20\n\t\t\t\t}), \"选择 Gaussian 扫描（.ply / .splat / .ksplat / .spz）\"]\n\t\t\t}), h && /* @__PURE__ */ n(\"div\", {\n\t\t\t\tclassName: \"nodeActions\",\n\t\t\t\tchildren: /* @__PURE__ */ r(\"button\", {\n\t\t\t\t\ttype: \"button\",\n\t\t\t\t\tdisabled: A,\n\t\t\t\t\tonClick: () => void M(() => j(\"setSplatSource\", {})),\n\t\t\t\t\tchildren: [/* @__PURE__ */ n(Mm, { name: \"link\" }), \"使用上游文件\"]\n\t\t\t\t})\n\t\t\t})] }),\n\t\t\t(g || w.error || E.error) && /* @__PURE__ */ n(\"p\", {\n\t\t\t\tclassName: \"nodeError\",\n\t\t\t\trole: \"alert\",\n\t\t\t\tchildren: g || w.error || E.error\n\t\t\t})\n\t\t]\n\t});\n}\n//#endregion\n//#region src/reactPlugin.ts\nvar Fm = i.tuple([\n\ti.number().finite(),\n\ti.number().finite(),\n\ti.number().finite()\n]), Im = i.strictObject({\n\tposition: Fm.describe(\"相机位置，场景单位\"),\n\ttarget: Fm.describe(\"注视点\"),\n\tup: Fm.default([\n\t\t0,\n\t\t1,\n\t\t0\n\t]),\n\tfov: i.number().min(10).max(120).default(50).describe(\"垂直视角，度\")\n}), Lm = i.strictObject({\n\tpath: i.string(),\n\tformat: i.enum(w),\n\tbytes: i.number().int().positive(),\n\tsha256: i.string().regex(/^[a-f0-9]{64}$/),\n\tsplatCount: i.number().int().positive(),\n\tname: i.string()\n}), Rm = i.strictObject({\n\tmin: Fm,\n\tmax: Fm,\n\tcenter: Fm,\n\tradius: i.number()\n}), zm = i.strictObject({\n\tstatus: i.enum([\n\t\t\"idle\",\n\t\t\"running\",\n\t\t\"completed\",\n\t\t\"failed\",\n\t\t\"cancelled\",\n\t\t\"interrupted\"\n\t]),\n\tkind: i.enum([\"still\", \"turntable\"]).optional(),\n\tphase: i.string().optional(),\n\tprogress: i.number().min(0).max(100).optional(),\n\ttaskId: i.string().optional(),\n\terror: i.string().optional(),\n\toutput: v.optional()\n}), Bm = { expectedRevision: i.number().int().nonnegative().optional().describe(\"画布 documentRevision；省略时按当前修订写入\") }, Vm = i.string().regex(/^#[0-9a-fA-F]{6}$/).nullable().default(Fp).describe(\"十六进制底色；null 为透明背景\"), Hm = {\n\treadOnlyHint: !0,\n\tdestructiveHint: !1,\n\tidempotentHint: !0,\n\topenWorldHint: !1\n}, Um = {\n\treadOnlyHint: !1,\n\tdestructiveHint: !1,\n\tidempotentHint: !1,\n\topenWorldHint: !1\n}, Wm = i.number().int().nonnegative();\nfunction Gm(e) {\n\tlet t = Lm.safeParse(e.splat);\n\treturn t.success ? t.data : void 0;\n}\nfunction Km(e) {\n\tlet t = Im.safeParse(e.camera);\n\treturn t.success ? t.data : void 0;\n}\nfunction qm(e) {\n\tlet t = zm.safeParse(e.splatRender);\n\treturn t.success ? t.data : { status: \"idle\" };\n}\nfunction Jm(e, t) {\n\tt.throwIfAborted();\n\tlet n = () => e.kill();\n\treturn t.addEventListener(\"abort\", n, { once: !0 }), new Promise((n, r) => {\n\t\te.on(\"start\", () => {\n\t\t\tt.aborted && e.kill();\n\t\t}), e.on(\"error\", r), e.on(\"end\", () => n()), e.run();\n\t}).finally(() => t.removeEventListener(\"abort\", n));\n}\nvar Ym = (e) => {\n\tif (e.response?.data?.data?.code !== \"EEXIST\") throw e;\n}, Xm = {\n\tapiVersion: 1,\n\tid: \"gaussianSplatNode\",\n\tname: \"Gaussian Splat\",\n\tversion: \"1.0.0\",\n\trenderer: \"react\",\n\ticon: \"spatial\",\n\tview: Pm,\n\tcreateData: () => ({\n\t\tlabel: \"Gaussian Splat\",\n\t\thandles: [\n\t\t\t{\n\t\t\t\tid: \"source\",\n\t\t\t\ttype: \"target\",\n\t\t\t\tdataType: \"FILE\",\n\t\t\t\tlabel: \"扫描文件 .ply / .splat / .ksplat / .spz\"\n\t\t\t},\n\t\t\t{\n\t\t\t\tid: \"image\",\n\t\t\t\ttype: \"source\",\n\t\t\t\tdataType: \"IMAGE\",\n\t\t\t\tlabel: \"渲染静帧\"\n\t\t\t},\n\t\t\t{\n\t\t\t\tid: \"video\",\n\t\t\t\ttype: \"source\",\n\t\t\t\tdataType: \"VIDEO\",\n\t\t\t\tlabel: \"环绕视频\"\n\t\t\t},\n\t\t\t{\n\t\t\t\tid: \"file\",\n\t\t\t\ttype: \"source\",\n\t\t\t\tdataType: \"FILE\",\n\t\t\t\tlabel: \"扫描文件\"\n\t\t\t}\n\t\t],\n\t\toutputs: {}\n\t}),\n\tcloneData(e) {\n\t\tlet t = structuredClone(e);\n\t\treturn qm(t).status === \"running\" && delete t.splatRender, t;\n\t},\n\tactivate(e) {\n\t\tlet { id: t, document: n, workbench: r } = x(e), s = r.files, l = {\n\t\t\tdirectory: r.directory,\n\t\t\tcanvasId: r.canvasId,\n\t\t\tnodeId: t\n\t\t}, u, d, f, p, m = () => b(n, t), h = () => m().outputs ?? {}, g = (e, t) => r.updateRuntimeData({ splatRender: e }, t).catch(() => {});\n\t\tfunction S() {\n\t\t\tlet e = Gm(m());\n\t\t\tif (!e) throw y(r, t, \"尚未选择扫描文件\", \"splatSourceRequired\", {\n\t\t\t\taction: \"readState\",\n\t\t\t\tmessage: \"先 getSplatInfo 读取当前状态；连接 FILE 输入或准备好工作区内的扫描文件后调用 setSplatSource。此前未启动任何渲染。\",\n\t\t\t\ttool: \"getSplatInfo\",\n\t\t\t\targs: {}\n\t\t\t});\n\t\t\treturn e;\n\t\t}\n\t\tfunction O() {\n\t\t\tif (p) throw new c({\n\t\t\t\tcode: \"renderBusy\",\n\t\t\t\tmessage: \"节点正在渲染，请等待完成或先取消\",\n\t\t\t\tphase: \"validation\",\n\t\t\t\texecutionState: \"notDispatched\",\n\t\t\t\ttarget: l,\n\t\t\t\trecovery: {\n\t\t\t\t\taction: \"readState\",\n\t\t\t\t\tmessage: \"用 getRenderStatus 观察进度，必要时 cancelRender 后重试\",\n\t\t\t\t\ttool: \"getRenderStatus\",\n\t\t\t\t\targs: {}\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t\tasync function A(e, t) {\n\t\t\tlet n = s.readRange ? await s.readRange(e.path, 0, 1, void 0, t) : void 0;\n\t\t\tif (n && n.size !== e.bytes) throw Error(\"扫描文件已变化，字节数与记录不符；请重新调用 setSplatSource\");\n\t\t\tlet r = await s.read(e.path, T, t);\n\t\t\tif (r.byteLength !== e.bytes) throw Error(\"扫描文件读取不完整\");\n\t\t\treturn r;\n\t\t}\n\t\tfunction j() {\n\t\t\tclearTimeout(d), d = setTimeout(() => {\n\t\t\t\tp ? j() : M();\n\t\t\t}, 9e4);\n\t\t}\n\t\tasync function M() {\n\t\t\tclearTimeout(d);\n\t\t\tlet e = u;\n\t\t\tu = void 0, await e?.stage.dispose();\n\t\t}\n\t\tasync function N(e, t) {\n\t\t\tif (j(), u?.key === e.sha256) return u.stage;\n\t\t\tawait M();\n\t\t\tlet n = Up();\n\t\t\ttry {\n\t\t\t\tawait n.load(await A(e, t), e.format, t);\n\t\t\t} catch (e) {\n\t\t\t\tthrow await n.dispose().catch(() => {}), e;\n\t\t\t}\n\t\t\treturn u = {\n\t\t\t\tstage: n,\n\t\t\t\tkey: e.sha256\n\t\t\t}, j(), n;\n\t\t}\n\t\te.onDispose(async () => {\n\t\t\tf?.abort(/* @__PURE__ */ Error(\"节点已卸载\")), await p?.catch(() => {}), await M();\n\t\t}), e.onBeforeChange(async () => {\n\t\t\tf?.abort(/* @__PURE__ */ Error(\"节点即将变更\")), await p?.catch(() => {});\n\t\t}), e.registerTool({\n\t\t\tname: \"getSplatInfo\",\n\t\t\tannotations: Hm,\n\t\t\tdescription: \"读取当前扫描来源（路径、格式、字节数、SHA-256、Gaussian 数量）、已保存机位、渲染状态、三个输出端口与已连接的 FILE 输入；不读文件内容、不渲染。先调用它再决定下一步。\",\n\t\t\tparameters: i.strictObject({}),\n\t\t\toutputSchema: i.strictObject({\n\t\t\t\tsource: Lm.nullable(),\n\t\t\t\tcamera: Im.nullable(),\n\t\t\t\trender: zm,\n\t\t\t\toutputs: i.strictObject({\n\t\t\t\t\timage: v.optional(),\n\t\t\t\t\tvideo: v.optional(),\n\t\t\t\t\tfile: v.optional()\n\t\t\t\t}),\n\t\t\t\tconnectedInput: v.nullable(),\n\t\t\t\tlimits: i.strictObject({\n\t\t\t\t\tmaximumBytes: i.number(),\n\t\t\t\t\tmaximumSplats: i.number(),\n\t\t\t\t\tformats: i.array(i.string())\n\t\t\t\t}),\n\t\t\t\trevision: Wm\n\t\t\t}),\n\t\t\texecute() {\n\t\t\t\tlet e = m(), t = h(), i = (e) => {\n\t\t\t\t\tlet n = v.safeParse(t[e]?.value);\n\t\t\t\t\treturn n.success ? n.data : void 0;\n\t\t\t\t}, a = r.getInputs(\"source\").map((e) => v.safeParse(e.value)).find((e) => e.success);\n\t\t\t\treturn {\n\t\t\t\t\tsource: Gm(e) ?? null,\n\t\t\t\t\tcamera: Km(e) ?? null,\n\t\t\t\t\trender: F(),\n\t\t\t\t\toutputs: {\n\t\t\t\t\t\timage: i(\"image\"),\n\t\t\t\t\t\tvideo: i(\"video\"),\n\t\t\t\t\t\tfile: i(\"file\")\n\t\t\t\t\t},\n\t\t\t\t\tconnectedInput: a?.success ? a.data : null,\n\t\t\t\t\tlimits: {\n\t\t\t\t\t\tmaximumBytes: T,\n\t\t\t\t\t\tmaximumSplats: E,\n\t\t\t\t\t\tformats: [...w]\n\t\t\t\t\t},\n\t\t\t\t\trevision: n.getRevision()\n\t\t\t\t};\n\t\t\t}\n\t\t});\n\t\tfunction F() {\n\t\t\tlet e = qm(m());\n\t\t\treturn e.status === \"running\" && !p ? {\n\t\t\t\t...e,\n\t\t\t\tstatus: \"interrupted\",\n\t\t\t\terror: \"渲染在页面重载或节点重建时中断，未发布产物\"\n\t\t\t} : e;\n\t\t}\n\t\te.registerTool({\n\t\t\tname: \"setSplatSource\",\n\t\t\tannotations: Um,\n\t\t\tdescription: \"选择扫描文件：传入工作区相对路径，或省略 path 使用已连接的 FILE 输入。按扩展名识别 ply/splat/ksplat/spz，校验结构并记录 SHA-256 与 Gaussian 数量，写入 file 输出端口；更换来源会清除旧机位与旧渲染输出。上限 100 MiB、2,000,000 个 Gaussian。\",\n\t\t\tparameters: i.strictObject({\n\t\t\t\tpath: _.optional().describe(\"工作区内的扫描文件；省略时使用连接到 source 端口的 FILE\"),\n\t\t\t\t...Bm\n\t\t\t}),\n\t\t\toutputSchema: Lm.extend({ revision: Wm }),\n\t\t\tasync execute(i, { signal: a }) {\n\t\t\t\tr.assertWritable(i.expectedRevision), O();\n\t\t\t\tlet o = AbortSignal.any([e.signal, a]), c = i.path, l;\n\t\t\t\tif (!c) {\n\t\t\t\t\tlet e = r.getInputs(\"source\"), n = e.map((e) => v.safeParse(e.value)).find((e) => e.success)?.data;\n\t\t\t\t\tif (!n) throw y(r, t, e.length ? \"上游节点尚未提供文件\" : \"未连接 FILE 输入，也未提供 path\", \"splatSourceRequired\");\n\t\t\t\t\tc = n.url, l = n.mimeType;\n\t\t\t\t}\n\t\t\t\tlet d = k(c);\n\t\t\t\tif (!d) throw Error(\"仅支持 .ply / .splat / .ksplat / .spz 扫描文件\");\n\t\t\t\tlet f = s.readRange ? await s.readRange(c, 0, 1, void 0, o) : void 0;\n\t\t\t\tif (f && (!f.size || f.size > T)) throw Error(\"扫描文件须非空且不超过 100 MiB\");\n\t\t\t\tlet p = await P(await s.read(c, T, o), d, o), m = {\n\t\t\t\t\tpath: c,\n\t\t\t\t\tformat: d,\n\t\t\t\t\t...p,\n\t\t\t\t\tname: c.split(\"/\").at(-1) ?? c\n\t\t\t\t};\n\t\t\t\tr.assertWritable(i.expectedRevision);\n\t\t\t\tlet { image: _, video: b, ...x } = h(), S = l && l !== \"application/octet-stream\" ? l : D[d];\n\t\t\t\treturn await r.updateData({\n\t\t\t\t\tsplat: m,\n\t\t\t\t\tcamera: null,\n\t\t\t\t\toutputs: {\n\t\t\t\t\t\t...x,\n\t\t\t\t\t\tfile: {\n\t\t\t\t\t\t\tdataType: \"FILE\",\n\t\t\t\t\t\t\tvalue: {\n\t\t\t\t\t\t\t\turl: c,\n\t\t\t\t\t\t\t\tmimeType: S\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}, i.expectedRevision, o), await g({ status: \"idle\" }), u && u.key !== m.sha256 && await M(), await n.save(), {\n\t\t\t\t\t...m,\n\t\t\t\t\trevision: n.getRevision()\n\t\t\t\t};\n\t\t\t}\n\t\t}), e.registerTool({\n\t\t\tname: \"getCamera\",\n\t\t\tannotations: Hm,\n\t\t\tdescription: \"读取已保存机位（位置、注视点、上方向、垂直视角）与画布修订；未保存时返回 null。\",\n\t\t\tparameters: i.strictObject({}),\n\t\t\toutputSchema: i.strictObject({\n\t\t\t\tcamera: Im.nullable(),\n\t\t\t\trevision: Wm\n\t\t\t}),\n\t\t\texecute() {\n\t\t\t\treturn {\n\t\t\t\t\tcamera: Km(m()) ?? null,\n\t\t\t\t\trevision: n.getRevision()\n\t\t\t\t};\n\t\t\t}\n\t\t}), e.registerTool({\n\t\t\tname: \"setCamera\",\n\t\t\tannotations: Um,\n\t\t\tdescription: \"保存机位，纳入画布历史；节点视图随即切到该机位，后续 renderStill 默认使用它。\",\n\t\t\tparameters: i.strictObject({\n\t\t\t\tcamera: Im,\n\t\t\t\t...Bm\n\t\t\t}),\n\t\t\toutputSchema: i.strictObject({\n\t\t\t\tcamera: Im,\n\t\t\t\trevision: Wm\n\t\t\t}),\n\t\t\tasync execute(e, { signal: t }) {\n\t\t\t\treturn r.assertWritable(e.expectedRevision), S(), await r.updateData({ camera: e.camera }, e.expectedRevision, t), await n.save(), {\n\t\t\t\t\tcamera: e.camera,\n\t\t\t\t\trevision: n.getRevision()\n\t\t\t\t};\n\t\t\t}\n\t\t}), e.registerTool({\n\t\t\tname: \"frameCamera\",\n\t\t\tannotations: Um,\n\t\t\tdescription: \"加载扫描并按 2%–98% 分位包围球自动取景：azimuthDeg 绕竖直轴、elevationDeg 向上为正、distanceScale 1 刚好装进画面。返回机位与包围盒；save 为 true 时保存为当前机位。需要 WebGL，首次调用会读取整份文件。\",\n\t\t\tparameters: i.strictObject({\n\t\t\t\tazimuthDeg: i.number().min(-360).max(360).default(35),\n\t\t\t\televationDeg: i.number().min(-89).max(89).default(18),\n\t\t\t\tdistanceScale: i.number().min(.2).max(10).default(1),\n\t\t\t\taspect: i.number().min(.2).max(5).default(16 / 9),\n\t\t\t\tfov: i.number().min(10).max(120).default(50),\n\t\t\t\tsave: i.boolean().default(!0),\n\t\t\t\t...Bm\n\t\t\t}),\n\t\t\toutputSchema: i.strictObject({\n\t\t\t\tcamera: Im,\n\t\t\t\tbounds: Rm,\n\t\t\t\tsplatCount: i.number().int(),\n\t\t\t\tsaved: i.boolean(),\n\t\t\t\trevision: Wm\n\t\t\t}),\n\t\t\tasync execute(t, { signal: i }) {\n\t\t\t\tt.save && r.assertWritable(t.expectedRevision);\n\t\t\t\tlet a = S();\n\t\t\t\tO();\n\t\t\t\tlet o = AbortSignal.any([e.signal, i]), s = await N(a, o), c = s.getBounds(), l = Vp(c, t.fov, t.aspect, t);\n\t\t\t\treturn t.save && (r.assertWritable(t.expectedRevision), await r.updateData({ camera: l }, t.expectedRevision, o), await n.save()), {\n\t\t\t\t\tcamera: l,\n\t\t\t\t\tbounds: c,\n\t\t\t\t\tsplatCount: s.getSplatCount(),\n\t\t\t\t\tsaved: t.save,\n\t\t\t\t\trevision: n.getRevision()\n\t\t\t\t};\n\t\t\t}\n\t\t}), e.registerTool({\n\t\t\tname: \"renderStill\",\n\t\t\tannotations: Um,\n\t\t\tdescription: \"用本机 WebGL 渲染一张 PNG 静帧并写入 image 端口：camera 省略时用已保存机位，都没有时自动取景并保存该机位。同步返回产物路径；不调用生成模型。\",\n\t\t\tparameters: i.strictObject({\n\t\t\t\twidth: i.number().int().min(64).max(4096).default(1280),\n\t\t\t\theight: i.number().int().min(64).max(4096).default(720),\n\t\t\t\tcamera: Im.optional(),\n\t\t\t\tbackground: Vm,\n\t\t\t\t...Bm\n\t\t\t}),\n\t\t\toutputSchema: i.strictObject({\n\t\t\t\tpath: i.string(),\n\t\t\t\tmimeType: i.literal(\"image/png\"),\n\t\t\t\twidth: i.number().int(),\n\t\t\t\theight: i.number().int(),\n\t\t\t\tcamera: Im,\n\t\t\t\trevision: Wm\n\t\t\t}),\n\t\t\tasync execute(i, { signal: a }) {\n\t\t\t\tr.assertWritable(i.expectedRevision);\n\t\t\t\tlet c = S();\n\t\t\t\tO(), f = new AbortController();\n\t\t\t\tlet l = AbortSignal.any([\n\t\t\t\t\te.signal,\n\t\t\t\t\tf.signal,\n\t\t\t\t\ta\n\t\t\t\t]), u = p = (async () => {\n\t\t\t\t\ttry {\n\t\t\t\t\t\tawait g({\n\t\t\t\t\t\t\tstatus: \"running\",\n\t\t\t\t\t\t\tkind: \"still\",\n\t\t\t\t\t\t\tphase: \"正在加载扫描\",\n\t\t\t\t\t\t\tprogress: 0\n\t\t\t\t\t\t}, l);\n\t\t\t\t\t\tlet e = await N(c, l), a = Km(m()), u = i.camera ?? a ?? Vp(e.getBounds(), 50, i.width / i.height);\n\t\t\t\t\t\tawait g({\n\t\t\t\t\t\t\tstatus: \"running\",\n\t\t\t\t\t\t\tkind: \"still\",\n\t\t\t\t\t\t\tphase: \"正在渲染\",\n\t\t\t\t\t\t\tprogress: 40\n\t\t\t\t\t\t}, l);\n\t\t\t\t\t\tlet d = await e.capturePng(i.width, i.height, {\n\t\t\t\t\t\t\tcamera: u,\n\t\t\t\t\t\t\tbackground: i.background\n\t\t\t\t\t\t}, l);\n\t\t\t\t\t\tif (d.size > 64 * 1024 ** 2) throw Error(\"PNG 超过 64 MiB，请降低尺寸\");\n\t\t\t\t\t\tlet f = await o(s, t, new File([d], \"still.png\", { type: \"image/png\" }));\n\t\t\t\t\t\tl.throwIfAborted(), r.assertWritable(i.expectedRevision);\n\t\t\t\t\t\tlet p = {\n\t\t\t\t\t\t\turl: f,\n\t\t\t\t\t\t\tmimeType: \"image/png\"\n\t\t\t\t\t\t};\n\t\t\t\t\t\treturn await r.updateData({\n\t\t\t\t\t\t\toutputs: {\n\t\t\t\t\t\t\t\t...h(),\n\t\t\t\t\t\t\t\timage: {\n\t\t\t\t\t\t\t\t\tdataType: \"IMAGE\",\n\t\t\t\t\t\t\t\t\tvalue: p\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\t...a || i.camera ? {} : { camera: u }\n\t\t\t\t\t\t}, i.expectedRevision, l), await g({\n\t\t\t\t\t\t\tstatus: \"completed\",\n\t\t\t\t\t\t\tkind: \"still\",\n\t\t\t\t\t\t\tprogress: 100,\n\t\t\t\t\t\t\toutput: p\n\t\t\t\t\t\t}), await n.save(), {\n\t\t\t\t\t\t\tpath: f,\n\t\t\t\t\t\t\tmimeType: \"image/png\",\n\t\t\t\t\t\t\twidth: i.width,\n\t\t\t\t\t\t\theight: i.height,\n\t\t\t\t\t\t\tcamera: u,\n\t\t\t\t\t\t\trevision: n.getRevision()\n\t\t\t\t\t\t};\n\t\t\t\t\t} catch (t) {\n\t\t\t\t\t\tthrow e.signal.aborted || await g({\n\t\t\t\t\t\t\tstatus: l.aborted ? \"cancelled\" : \"failed\",\n\t\t\t\t\t\t\tkind: \"still\",\n\t\t\t\t\t\t\terror: C(t)\n\t\t\t\t\t\t}), t;\n\t\t\t\t\t}\n\t\t\t\t})();\n\t\t\t\ttry {\n\t\t\t\t\treturn await u;\n\t\t\t\t} finally {\n\t\t\t\t\tp === u && (p = void 0, f = void 0), j();\n\t\t\t\t}\n\t\t\t}\n\t\t}), e.registerTool({\n\t\t\tname: \"renderTurntable\",\n\t\t\tannotations: Um,\n\t\t\tdescription: \"后台渲染一段环绕扫描中心的 H.264 MP4（无声）并写入 video 端口：逐帧 WebGL 截图，再由本机 FFmpeg 编码。立即返回 taskId，用 getRenderStatus 跟踪、cancelRender 取消；最多 600 帧。需要已配置 FFmpeg。\",\n\t\t\tparameters: i.strictObject({\n\t\t\t\tseconds: i.number().min(1).max(20).default(4),\n\t\t\t\tfps: i.number().int().min(1).max(30).default(24),\n\t\t\t\twidth: i.number().int().min(64).max(1920).default(1280),\n\t\t\t\theight: i.number().int().min(64).max(1920).default(720),\n\t\t\t\televationDeg: i.number().min(-89).max(89).default(15),\n\t\t\t\tdistanceScale: i.number().min(.2).max(10).default(1),\n\t\t\t\tstartAzimuthDeg: i.number().min(-360).max(360).default(35),\n\t\t\t\tclockwise: i.boolean().default(!0),\n\t\t\t\tbackground: Vm,\n\t\t\t\t...Bm\n\t\t\t}),\n\t\t\toutputSchema: i.strictObject({\n\t\t\t\tstatus: i.literal(\"queued\"),\n\t\t\t\ttaskId: i.string(),\n\t\t\t\tframes: i.number().int(),\n\t\t\t\texecutionSettled: i.literal(!1)\n\t\t\t}),\n\t\t\tasync execute(i, { signal: o }) {\n\t\t\t\tr.assertWritable(i.expectedRevision);\n\t\t\t\tlet c = S();\n\t\t\t\tO();\n\t\t\t\tlet l = Math.round(i.seconds * i.fps);\n\t\t\t\tif (l < 1 || l > 600) throw Error(\"环绕视频最多 600 帧（seconds × fps）\");\n\t\t\t\tlet u = crypto.randomUUID();\n\t\t\t\tf = new AbortController();\n\t\t\t\tlet d = AbortSignal.any([e.signal, f.signal]);\n\t\t\t\to.throwIfAborted();\n\t\t\t\tlet m = await r.ffmpeg(d), _ = `${a(t)}/turntable-${u}`, v = p = (async () => {\n\t\t\t\t\tlet o = !1, f = !0;\n\t\t\t\t\ttry {\n\t\t\t\t\t\tawait g({\n\t\t\t\t\t\t\tstatus: \"running\",\n\t\t\t\t\t\t\tkind: \"turntable\",\n\t\t\t\t\t\t\tphase: \"正在加载扫描\",\n\t\t\t\t\t\t\tprogress: 0,\n\t\t\t\t\t\t\ttaskId: u\n\t\t\t\t\t\t}, d);\n\t\t\t\t\t\tlet e = await N(c, d), p = e.getBounds();\n\t\t\t\t\t\tfor (let e of [\"assets\", a(t)]) await s.mkdir(e).catch(Ym);\n\t\t\t\t\t\tawait s.mkdir(_), o = !0;\n\t\t\t\t\t\tlet v = 0;\n\t\t\t\t\t\tfor (let t = 0; t < l; t++) {\n\t\t\t\t\t\t\td.throwIfAborted();\n\t\t\t\t\t\t\tlet n = i.startAzimuthDeg + (i.clockwise ? -1 : 1) * 360 * t / l, r = Vp(p, 50, i.width / i.height, {\n\t\t\t\t\t\t\t\tazimuthDeg: n,\n\t\t\t\t\t\t\t\televationDeg: i.elevationDeg,\n\t\t\t\t\t\t\t\tdistanceScale: i.distanceScale\n\t\t\t\t\t\t\t}), a = await e.capturePng(i.width, i.height, {\n\t\t\t\t\t\t\t\tcamera: r,\n\t\t\t\t\t\t\t\tbackground: i.background\n\t\t\t\t\t\t\t}, d);\n\t\t\t\t\t\t\tif (v += a.size, v > 512 * 1024 ** 2) throw Error(\"渲染帧合计超过 512 MiB，请缩短时长或降低尺寸\");\n\t\t\t\t\t\t\tawait s.write(`${_}/frame${String(t).padStart(5, \"0\")}.png`, a, !0), await g({\n\t\t\t\t\t\t\t\tstatus: \"running\",\n\t\t\t\t\t\t\t\tkind: \"turntable\",\n\t\t\t\t\t\t\t\tphase: `正在渲染 ${t + 1}/${l}`,\n\t\t\t\t\t\t\t\tprogress: Math.round((t + 1) / l * 85),\n\t\t\t\t\t\t\t\ttaskId: u\n\t\t\t\t\t\t\t}, d);\n\t\t\t\t\t\t}\n\t\t\t\t\t\tawait g({\n\t\t\t\t\t\t\tstatus: \"running\",\n\t\t\t\t\t\t\tkind: \"turntable\",\n\t\t\t\t\t\t\tphase: \"正在用本机 FFmpeg 编码\",\n\t\t\t\t\t\t\tprogress: 90,\n\t\t\t\t\t\t\ttaskId: u\n\t\t\t\t\t\t}, d);\n\t\t\t\t\t\tlet y = `${a(t)}/${crypto.randomUUID()}.mp4`;\n\t\t\t\t\t\tf = !1, await Jm(m(`${_}/frame%05d.png`, { timeout: 300 }).inputFormat(\"image2\").inputOptions(\"-framerate\", String(i.fps), \"-start_number\", \"0\").noAudio().frames(l).videoCodec(\"libx264\").videoFilters(\"pad=ceil(iw/2)*2:ceil(ih/2)*2\").output(y).format(\"mp4\").outputOptions(\"-preset\", \"veryfast\", \"-crf\", \"18\", \"-pix_fmt\", \"yuv420p\", \"-movflags\", \"+faststart\"), d), f = !0, d.throwIfAborted(), r.assertWritable();\n\t\t\t\t\t\tlet b = {\n\t\t\t\t\t\t\turl: y,\n\t\t\t\t\t\t\tmimeType: \"video/mp4\"\n\t\t\t\t\t\t};\n\t\t\t\t\t\tawait r.updateData({\n\t\t\t\t\t\t\toutputs: {\n\t\t\t\t\t\t\t\t...h(),\n\t\t\t\t\t\t\t\tvideo: {\n\t\t\t\t\t\t\t\t\tdataType: \"VIDEO\",\n\t\t\t\t\t\t\t\t\tvalue: b\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t},\n\t\t\t\t\t\t\tturntable: {\n\t\t\t\t\t\t\t\tseconds: i.seconds,\n\t\t\t\t\t\t\t\tfps: i.fps,\n\t\t\t\t\t\t\t\twidth: i.width,\n\t\t\t\t\t\t\t\theight: i.height,\n\t\t\t\t\t\t\t\televationDeg: i.elevationDeg,\n\t\t\t\t\t\t\t\tdistanceScale: i.distanceScale,\n\t\t\t\t\t\t\t\tstartAzimuthDeg: i.startAzimuthDeg,\n\t\t\t\t\t\t\t\tclockwise: i.clockwise,\n\t\t\t\t\t\t\t\tframes: l\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}, void 0, d), await g({\n\t\t\t\t\t\t\tstatus: \"completed\",\n\t\t\t\t\t\t\tkind: \"turntable\",\n\t\t\t\t\t\t\tprogress: 100,\n\t\t\t\t\t\t\ttaskId: u,\n\t\t\t\t\t\t\toutput: b\n\t\t\t\t\t\t}), await n.save();\n\t\t\t\t\t} catch (t) {\n\t\t\t\t\t\tthrow e.signal.aborted || await g({\n\t\t\t\t\t\t\tstatus: d.aborted ? \"cancelled\" : \"failed\",\n\t\t\t\t\t\t\tkind: \"turntable\",\n\t\t\t\t\t\t\ttaskId: u,\n\t\t\t\t\t\t\terror: C(t)\n\t\t\t\t\t\t}), t;\n\t\t\t\t\t} finally {\n\t\t\t\t\t\to && f && await s.remove(_, !0).catch(() => {});\n\t\t\t\t\t}\n\t\t\t\t})();\n\t\t\t\treturn v.catch(() => {}).finally(() => {\n\t\t\t\t\tp === v && (p = void 0, f = void 0), j();\n\t\t\t\t}), {\n\t\t\t\t\tstatus: \"queued\",\n\t\t\t\t\ttaskId: u,\n\t\t\t\t\tframes: l,\n\t\t\t\t\texecutionSettled: !1\n\t\t\t\t};\n\t\t\t}\n\t\t}), e.registerTool({\n\t\t\tname: \"getRenderStatus\",\n\t\t\tannotations: Hm,\n\t\t\tdescription: \"读取真实渲染状态：idle、running（含 phase/progress）、completed（含 output）、failed、cancelled；页面重载后中断的任务显示为 interrupted，不会显示为仍在运行。\",\n\t\t\tparameters: i.strictObject({}),\n\t\t\toutputSchema: zm,\n\t\t\texecute() {\n\t\t\t\treturn F();\n\t\t\t}\n\t\t}), e.registerTool({\n\t\t\tname: \"cancelRender\",\n\t\t\tannotations: {\n\t\t\t\treadOnlyHint: !1,\n\t\t\t\tdestructiveHint: !1,\n\t\t\t\tidempotentHint: !0,\n\t\t\t\topenWorldHint: !1\n\t\t\t},\n\t\t\tdescription: \"取消正在进行的静帧或环绕视频渲染；已发布的输出不受影响。\",\n\t\t\tparameters: i.strictObject({}),\n\t\t\toutputSchema: i.strictObject({\n\t\t\t\tcancelRequested: i.boolean(),\n\t\t\t\tbusy: i.boolean()\n\t\t\t}),\n\t\t\texecute() {\n\t\t\t\tlet e = !!p;\n\t\t\t\treturn f?.abort(/* @__PURE__ */ Error(\"用户取消渲染\")), {\n\t\t\t\t\tcancelRequested: e,\n\t\t\t\t\tbusy: e\n\t\t\t\t};\n\t\t\t}\n\t\t});\n\t}\n};\n//#endregion\n//#region \\0openCinemaReactEntry\nif (Xm.id !== \"gaussianSplatNode\" || Xm.renderer !== \"react\" || Xm.apiVersion !== 1) throw Error(\"插件源码合同与发行入口不一致\");\nvar Zm = {\n\t...Xm,\n\tversion: \"1.0.0\",\n\tname: \"Gaussian Splat\",\n\tscope: \"node\",\n\trequires: {\n\t\tworkspaceFiles: 1,\n\t\tworkspaceReadRange: 1,\n\t\tnodeHistory: 1,\n\t\tffmpeg: 1,\n\t\tworker: 1,\n\t\t...Xm.requires\n\t}\n};\n//#endregion\nexport { Zm as default };\n","assets":[{"path":"assets/ad9acbcea.css","base64":".openCinemaWorkbench .nodeControls{min-width:0;color:var(--textPrimary,#e8eaed);font-family:var(--fontUi);font-size:var(--fontSizeBody);font-weight:var(--fontWeightBody);line-height:var(--lineHeightBody);text-align:left;gap:10px;padding:0;display:grid}.openCinemaWorkbench .nodeControls button,.openCinemaWorkbench .nodeControls input,.openCinemaWorkbench .nodeControls select,.openCinemaWorkbench .nodeControls textarea,.openCinemaWorkbench .nodeControls a{font:inherit}.openCinemaWorkbench .nodeControls button,.openCinemaWorkbench .nodeControls select,.openCinemaWorkbench .nodeControls input,.openCinemaWorkbench .nodeControls textarea{border:1px solid var(--borderSubtle,#343840);border-radius:var(--radiusControl);background:var(--surfaceToolbar,#181a1f);min-width:0;color:inherit;transition:background-color var(--motionControl) var(--easeStandard), border-color var(--motionControl) var(--easeStandard), color var(--motionControl) var(--easeStandard), opacity var(--motionFast) var(--easeStandard);padding:8px}.openCinemaWorkbench .nodeControls button{min-height:var(--controlMinTarget);cursor:pointer;white-space:nowrap;touch-action:manipulation}.openCinemaWorkbench .nodeControls button:hover:not(:disabled){border-color:var(--borderStrong);background:var(--surfaceHover)}.openCinemaWorkbench .nodeControls button:active:not(:disabled){background:var(--surfacePressed)}.openCinemaWorkbench .nodeControls button:disabled,.openCinemaWorkbench .nodeControls select:disabled,.openCinemaWorkbench .nodeControls input:disabled,.openCinemaWorkbench .nodeControls textarea:disabled{opacity:var(--disabledOpacity);cursor:not-allowed}.openCinemaWorkbench .nodeControls :focus-visible{outline:var(--focusRing);outline-offset:var(--focusOffset)}.openCinemaWorkbench .nodeControls input,.openCinemaWorkbench .nodeControls select,.openCinemaWorkbench .nodeControls textarea{accent-color:var(--actionPrimary)}.openCinemaWorkbench .nodeControls input::placeholder,.openCinemaWorkbench .nodeControls select::placeholder,.openCinemaWorkbench .nodeControls textarea::placeholder{color:var(--textMuted);opacity:1}.openCinemaWorkbench .nodeControls input:focus-visible,.openCinemaWorkbench .nodeControls select:focus-visible,.openCinemaWorkbench .nodeControls textarea:focus-visible{border-color:var(--selectionAccent)}.openCinemaWorkbench .nodeControls input[aria-invalid=true],.openCinemaWorkbench .nodeControls select[aria-invalid=true],.openCinemaWorkbench .nodeControls textarea[aria-invalid=true]{border-color:var(--statusError)}.openCinemaWorkbench .nodeControls input[readonly],.openCinemaWorkbench .nodeControls select[readonly],.openCinemaWorkbench .nodeControls textarea[readonly]{color:var(--textSecondary)}.openCinemaWorkbench .nodeControls input[type=number]{font-variant-numeric:tabular-nums}.openCinemaWorkbench .nodeControls input[type=range]{min-height:var(--controlMinTarget);background:0 0;border:0;padding:0}.openCinemaWorkbench .nodeControls input[type=checkbox],.openCinemaWorkbench .nodeControls input[type=radio]{vertical-align:middle;width:14px;height:14px;margin:0;padding:0}.openCinemaWorkbench .nodeControls input[type=color]{min-height:32px;padding:4px}.openCinemaWorkbench .nodeControls a{color:inherit;text-decoration:none}.openCinemaWorkbench .nodeControls button>svg{flex-shrink:0}.openCinemaWorkbench .nodeControls.nodeAudioPlayer>div:has(>input[type=range]:focus-visible){outline:var(--focusRing);outline-offset:var(--focusOffset);border-radius:var(--radiusCompact)}.openCinemaWorkbench .nodeControls .nodeFileInput{display:none}.openCinemaWorkbench .nodeControls .nodeMediaFrame{min-width:0;position:relative}.openCinemaWorkbench .nodeControls .nodeMediaFrame:hover .nodeMediaToolbarCompact,.openCinemaWorkbench .nodeControls .nodeMediaFrame:focus-within .nodeMediaToolbarCompact{opacity:1;pointer-events:auto}.openCinemaWorkbench .nodeControls .nodeMediaStage{border-radius:var(--radiusControl);background:var(--surfaceMedia);place-items:center;min-width:0;min-height:120px;display:grid;overflow:hidden}.openCinemaWorkbench .nodeControls .nodeMedia{object-fit:contain;width:100%;max-width:100%;max-height:320px;display:block}.openCinemaWorkbench .nodeControls .nodeVideoPreview{background:var(--surfaceMedia);border-radius:inherit;place-items:center;width:100%;min-width:0;max-height:320px;display:grid;position:relative;overflow:hidden}.openCinemaWorkbench .nodeControls .nodeVideoPreview>video,.openCinemaWorkbench .nodeControls .nodeVideoPreview>img{object-fit:contain;width:100%;height:100%;min-height:0}.openCinemaWorkbench .nodeControls .nodeVideoPreview .nodeVideoPreviewStatus{color:var(--textSecondary);background:var(--surfaceMedia);pointer-events:none;font-size:var(--fontSizeSmall);text-align:center;justify-content:center;align-items:center;gap:7px;padding:12px;display:flex;position:absolute;inset:0 0 38px}.openCinemaWorkbench .nodeControls .nodeReferencePreview .nodeVideoPreview{aspect-ratio:auto;border-radius:0;height:100%}.openCinemaWorkbench .nodeControls .nodeReferencePreview .nodeVideoPreview .nodeVideoPreviewStatus{gap:0;padding:2px;font-size:0;inset:0}.openCinemaWorkbench .nodeControls audio.nodeMedia{min-height:44px}.openCinemaWorkbench .nodeControls .nodeUploadArea{width:100%;min-height:120px;color:var(--textSecondary,#9da4ae);border-style:dashed}.openCinemaWorkbench .nodeControls .nodeUploadArea:hover:not(:disabled){border-color:var(--selectionAccent);background:var(--surfaceSelected);color:var(--textPrimary)}.openCinemaWorkbench .nodeControls .nodeComposerEmpty{width:100%;min-height:120px;color:var(--textMuted);font-size:var(--fontSizeSmall);justify-content:center;align-items:center;gap:8px;display:flex}.openCinemaWorkbench .nodeControls .nodeComposerAction{color:var(--textSecondary);background:0 0;border-color:#0000;justify-self:start;align-items:center;gap:6px;padding:4px 6px;display:inline-flex}.openCinemaWorkbench .nodeControls .nodeComposerAction:hover:not(:disabled){color:var(--selectionAccent)}.openCinemaWorkbench .nodeControls .nodeMediaHistory{gap:4px;max-height:180px;display:grid;overflow:auto}.openCinemaWorkbench .nodeControls .nodeMediaHistory button{text-align:left;text-overflow:ellipsis;overflow:hidden}.openCinemaWorkbench .nodeControls .selected,.openCinemaWorkbench .nodeControls button[aria-pressed=true],.openCinemaWorkbench .nodeControls button[aria-selected=true]{border-color:var(--selectionAccent);background:var(--surfaceSelected);color:var(--selectionAccent)}.openCinemaWorkbench .nodeControls .nodeField{color:var(--textSecondary,#9da4ae);gap:4px;display:grid}.openCinemaWorkbench .nodeControls .nodeField>span{font-size:var(--fontSizeSmall);line-height:var(--lineHeightSmall)}.openCinemaWorkbench .nodeControls .nodeFields{grid-template-columns:repeat(2,minmax(0,1fr));gap:8px;display:grid}.openCinemaWorkbench .nodeControls .nodeActions{flex-wrap:wrap;align-items:center;gap:8px;display:flex}.openCinemaWorkbench .nodeControls .nodePrimary{background:var(--actionPrimary);border-color:var(--actionPrimary);color:var(--textOnPrimary);font-weight:var(--fontWeightMedium)}.openCinemaWorkbench .nodeControls .nodePrimary:hover:not(:disabled){background:var(--actionPrimaryHover);border-color:var(--actionPrimaryHover)}.openCinemaWorkbench .nodeControls .nodePrimary:active:not(:disabled){background:var(--actionPrimaryPressed);border-color:var(--actionPrimaryPressed)}.openCinemaWorkbench .nodeControls .nodePrompt{resize:vertical;width:100%;min-height:90px;line-height:1.6}.openCinemaWorkbench .nodeControls .nodeError{color:var(--statusError);white-space:pre-wrap;overflow-wrap:anywhere;margin:0}.openCinemaWorkbench .nodeControls .nodeStatus{color:var(--textSecondary,#9da4ae);font-size:var(--fontSizeSmall);line-height:var(--lineHeightSmall);font-variant-numeric:tabular-nums}.openCinemaWorkbench .nodeControls .nodeStatus[data-state=completed]{color:var(--statusSuccess)}.openCinemaWorkbench .nodeControls .nodeStatus[data-state=failed]{color:var(--statusError)}.openCinemaWorkbench .nodeControls .nodeStatus[data-state=unknown],.openCinemaWorkbench .nodeControls .nodeStatus[data-state=interrupted],.openCinemaWorkbench .nodeControls .nodeStatus[data-state=cancelRequested]{color:var(--statusWarning)}.openCinemaWorkbench .nodeControls .nodeReferenceList{max-height:100px;color:var(--textSecondary,#9da4ae);gap:4px;display:grid;overflow:auto}.openCinemaWorkbench .nodeControls .nodeReferenceList span{text-overflow:ellipsis;white-space:nowrap;overflow:hidden}.openCinemaWorkbench .nodeControls .nodeReport{white-space:pre-wrap;overflow-wrap:anywhere;max-height:280px;font-size:.6875rem;font-family:var(--fontMono,monospace);margin:0;overflow:auto}.openCinemaWorkbench .nodeControls .nodeProgress{width:100%;accent-color:var(--actionPrimary);border-radius:var(--radiusCompact);background:var(--surfaceRaised);border:0;height:4px;overflow:hidden}.openCinemaWorkbench .nodeControls .nodeProgress::-webkit-progress-bar{background:var(--surfaceRaised)}.openCinemaWorkbench .nodeControls .nodeProgress::-webkit-progress-value{background:var(--actionPrimary)}.openCinemaWorkbench .nodeControls .nodeProgress::-moz-progress-bar{background:var(--actionPrimary)}.openCinemaWorkbench .nodeControls .nodeDetails{border-top:1px solid var(--borderSubtle);padding-top:8px}.openCinemaWorkbench .nodeControls .nodeDetails>summary{min-height:var(--controlMinTarget);cursor:pointer;color:var(--textSecondary);transition:color var(--motionFast) var(--easeStandard);margin-bottom:8px;padding:3px 0}.openCinemaWorkbench .nodeControls .nodeDetails>summary:hover,.openCinemaWorkbench .nodeControls .nodeDetails[open]>summary{color:var(--textPrimary)}.openCinemaWorkbench .nodeControls .nodeGenerationSettingsBody{gap:8px;display:grid}.openCinemaWorkbench .nodeControls .nodeGenerationDetails{gap:16px;display:none}.openCinemaWorkbench .nodeControls .nodeGenerationDetails .nodeGenerationSettings>h4{font:var(--fontWeightMedium) var(--fontSizeBody)/var(--lineHeightBody) var(--fontUi);margin:0 0 10px}.openCinemaWorkbench .nodeControls .nodeSavedInstruction{max-height:160px;color:var(--textSecondary);white-space:pre-wrap;overflow-wrap:anywhere;font-size:var(--fontSizeSmall);line-height:var(--lineHeightBody);margin:0;overflow:auto}.openCinemaWorkbench .nodeControls .imagePanoramaStage{border-radius:var(--radiusControl);background:var(--surfaceCanvas);touch-action:none;cursor:grab;position:relative;overflow:hidden}.openCinemaWorkbench .nodeControls .imagePanoramaStage:active{cursor:grabbing}.openCinemaWorkbench .nodeControls .imagePanoramaGrid{pointer-events:none;background:linear-gradient(90deg,#0000 32.9%,#fff5 33%,#0000 33.2% 66.5%,#fff5 66.6%,#0000 66.8%),linear-gradient(#0000 32.9%,#fff5 33%,#0000 33.2% 66.5%,#fff5 66.6%,#0000 66.8%);position:absolute;inset:0}.openCinemaWorkbench .nodeControls .imageSpatialStage{border-radius:var(--radiusControl);background:var(--surfaceToolbar);margin-bottom:8px;overflow:hidden}.openCinemaWorkbench .nodeMediaToolbar{min-width:0;max-width:100%;color:var(--textSecondary);font:var(--fontWeightBody) var(--fontSizeBody)/var(--lineHeightBody) var(--fontUi);flex-wrap:nowrap;align-items:center;gap:4px;margin-top:4px;padding:2px 0;display:flex}.openCinemaWorkbench .nodeMediaToolbar .nodeMediaToolGroup{flex:none;align-items:center;gap:2px;display:flex}.openCinemaWorkbench .nodeMediaToolbar .nodeMediaToolGroup+.nodeMediaToolGroup{border-left:1px solid var(--borderSubtle);padding-left:4px}.openCinemaWorkbench .nodeMediaToolbar .nodeMediaCreativeTools:not(:has(.nodeMediaTool)){display:none}.openCinemaWorkbench .nodeMediaToolbar .nodeMediaCreativeTools:not(:has(.nodeMediaTool))+.nodeMediaToolGroup{border-left:0;padding-left:0}.openCinemaWorkbench .nodeMediaToolbar .nodeMediaTool{border-radius:var(--radiusCompact);width:28px;min-width:28px;height:28px;min-height:28px;color:inherit;font:inherit;cursor:pointer;touch-action:manipulation;transition:color var(--motionControl) var(--easeStandard), background-color var(--motionControl) var(--easeStandard), box-shadow var(--motionControl) var(--easeStandard);background:0 0;border:1px solid #0000;flex:none;justify-content:center;align-items:center;gap:6px;padding:0;text-decoration:none;display:inline-flex}.openCinemaWorkbench .nodeMediaToolbar .nodeMediaTool>svg{flex-shrink:0;width:16px;height:16px}.openCinemaWorkbench .nodeMediaToolbar .nodeMediaTool:hover:not(:disabled){background:var(--surfaceHover);color:var(--textPrimary);border-color:#0000}.openCinemaWorkbench .nodeMediaToolbar .nodeMediaTool:active:not(:disabled){background:var(--surfacePressed)}.openCinemaWorkbench .nodeMediaToolbar .nodeMediaTool:disabled{opacity:var(--disabledOpacity);cursor:not-allowed}.openCinemaWorkbench .nodeMediaToolbar .nodeMediaTool:focus-visible{outline:var(--focusRing);outline-offset:-2px}.openCinemaWorkbench .nodeMediaToolbar .nodeMediaTool[aria-expanded=true]{background:var(--surfaceSelected);color:var(--selectionAccent)}.openCinemaWorkbench .nodeMediaToolbar .nodeMediaTool.nodeMediaToolPrimary{color:var(--selectionAccent);background:color-mix(in srgb, var(--selectionAccent) 8%, transparent)}.openCinemaWorkbench .nodeMediaToolbar .nodeMediaTool.nodeMediaToolPrimary:hover:not(:disabled){color:var(--selectionAccent);background:var(--surfaceSelected);box-shadow:0 0 12px color-mix(in srgb, var(--selectionAccent) 16%, transparent)}.openCinemaWorkbench .nodeMediaToolbar .nodeMediaTool.nodeMediaToolPrimary[aria-label=编辑图片]{width:auto;padding:0 8px}.openCinemaWorkbench .nodeMediaToolbar .nodeMediaTool.nodeMediaToolPrimary[aria-label=编辑图片]:after{content:attr(aria-label);font-size:.6875rem;font-weight:var(--fontWeightMedium);white-space:nowrap}.openCinemaWorkbench .nodeMediaToolbar.nodeMediaToolbarMounted{flex:0 auto;max-width:none;margin:0;padding:0}.openCinemaWorkbench .nodeMediaToolbar.nodeMediaToolbarCompact{z-index:2;border:1px solid var(--borderSubtle);border-radius:var(--radiusChrome);background:color-mix(in srgb, var(--surfacePanel) 92%, transparent);-webkit-backdrop-filter:blur(12px);backdrop-filter:blur(12px);opacity:0;pointer-events:none;max-width:calc(100% - 16px);transition:opacity var(--motionFast) var(--easeStandard);margin-top:0;padding:3px;position:absolute;top:8px;right:8px;box-shadow:0 4px 16px #0003}.openCinemaWorkbench .expandedNodeBody .nodeControls .nodeGenerationDetails{display:grid}.openCinemaWorkbench .nodeFrameSized .nodeControls .nodeVideoPreview{height:100%;max-height:100%}.openCinemaWorkbench .nodeMediaDialog .nodeVideoPreview,.openCinemaWorkbench .nodeMediaDialog .nodeVideoPreview>video{max-height:72dvh}@media (hover:none),(pointer:coarse){.openCinemaWorkbench .nodeMediaToolbarCompact{opacity:1;pointer-events:auto;max-width:none;box-shadow:none;-webkit-backdrop-filter:none;backdrop-filter:none;background:0 0;border-color:#0000;margin-top:4px;padding:2px 0;position:static}}@media (pointer:coarse){.openCinemaWorkbench .nodeControls button,.openCinemaWorkbench .nodeControls select,.openCinemaWorkbench .nodeControls input:not([type=checkbox]):not([type=radio]),.openCinemaWorkbench .nodeControls .nodeDetails>summary{min-height:var(--controlTouchTarget)}.openCinemaWorkbench .nodeControls button{min-width:var(--controlTouchTarget)}.openCinemaWorkbench .nodeControls input[type=checkbox],.openCinemaWorkbench .nodeControls input[type=radio]{width:20px;height:20px}:is(.openCinemaWorkbench .nodeControls label:has(>input[type=checkbox]),.openCinemaWorkbench .nodeControls label:has(>input[type=radio])){min-height:var(--controlTouchTarget);align-items:center;gap:8px;display:flex}.openCinemaWorkbench .nodeMediaToolbar .nodeMediaTool{height:var(--controlTouchTarget);min-width:var(--controlTouchTarget);min-height:var(--controlTouchTarget)}}.openCinemaWorkbench .gaussianSplatNode .gaussianSplatViewport{aspect-ratio:16/9;border-radius:var(--radiusControl,8px);background:#101315;width:100%;min-height:120px;position:relative;overflow:hidden}.openCinemaWorkbench .gaussianSplatNode .gaussianSplatViewport canvas{touch-action:none;cursor:grab;outline:none;width:100%;height:100%;display:block}.openCinemaWorkbench .gaussianSplatNode .gaussianSplatViewport canvas:active{cursor:grabbing}.openCinemaWorkbench .gaussianSplatNode .gaussianSplatViewport canvas:focus-visible{outline:var(--focusRing);outline-offset:-2px}.openCinemaWorkbench .gaussianSplatNode .gaussianSplatOverlay{text-align:center;color:var(--textSecondary,#9da4ae);font-size:var(--fontSizeSmall,12px);pointer-events:none;background:#10131599;place-items:center;padding:12px;display:grid;position:absolute;inset:0}.openCinemaWorkbench .gaussianSplatNode .gaussianSplatMeta{font-variant-numeric:tabular-nums;text-overflow:ellipsis;white-space:nowrap;overflow:hidden}.openCinemaWorkbench .gaussianSplatNode .gaussianSplatOutputs{grid-template-columns:repeat(auto-fit,minmax(140px,1fr));gap:8px;display:grid}.openCinemaWorkbench .gaussianSplatNode .gaussianSplatOutputs img,.openCinemaWorkbench .gaussianSplatNode .gaussianSplatOutputs video{aspect-ratio:16/9;object-fit:contain;border-radius:var(--radiusControl,8px);background:#000;width:100%;display:block}
/*$vite$:1*/","sha256":"dfcc2d0fc66fe9dffd1e258065967a764e141bae8dfe64dcbf9573a81ad67b03","mimeType":"text/css","size":17096}]}
